kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
  287. package/lib/node/core/game-node.js +63 -0
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  449. package/lib/types/types/atlas copy.d.ts.map +1 -0
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  461. package/src/asset/audio.ts +134 -90
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  464. package/src/asset/loaders/bitmap-font.ts +91 -0
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  467. package/src/asset/loaders/spritesheet.ts +47 -36
  468. package/src/asset/loaders/text.ts +19 -15
  469. package/src/asset/loaders/texture.ts +30 -37
  470. package/src/asset/preload.ts +71 -64
  471. package/src/collision/check-collision.test.ts +349 -0
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  473. package/src/collision/colliders.ts +19 -0
  474. package/src/debug.ts +5 -0
  475. package/src/dom/dom-animated-sprite.ts +132 -0
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  477. package/src/dom/dom-particle.ts +151 -0
  478. package/src/dom/dom-preload.ts +54 -0
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  482. package/src/index.ts +47 -13
  483. package/src/input/joystick.ts +316 -0
  484. package/src/node/core/dirty-number.ts +21 -0
  485. package/src/node/core/game-node.ts +74 -0
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  489. package/src/node/core/transformable.ts +111 -0
  490. package/src/node/ext/animated-sprite.ts +103 -0
  491. package/src/node/ext/bitmap-text.ts +113 -0
  492. package/src/node/ext/circle.ts +55 -0
  493. package/src/node/ext/deplay.ts +25 -0
  494. package/src/node/ext/dom-container.ts +62 -0
  495. package/src/node/ext/interval.ts +25 -0
  496. package/src/node/ext/particle.ts +142 -0
  497. package/src/node/ext/rectangle.ts +71 -0
  498. package/src/node/ext/spine.ts +323 -0
  499. package/src/node/ext/sprite.ts +53 -0
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  504. package/src/renderer/container-manager.ts +36 -0
  505. package/src/renderer/fps-display.ts +21 -0
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  512. package/src/utils/device.ts +1 -0
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  580. package/src/game-object/game-object-physics.ts +0 -191
  581. package/src/game-object/game-object-rendering.ts +0 -27
  582. package/src/game-object/game-object.ts +0 -190
  583. package/src/game-object/transform.ts +0 -164
  584. package/src/game-object-ext/animated-sprite.ts +0 -140
  585. package/src/game-object-ext/dom-container.ts +0 -67
  586. package/src/game-object-ext/rect.ts +0 -40
  587. package/src/game-object-ext/spine.ts +0 -235
  588. package/src/game-object-ext/sprite.ts +0 -55
  589. package/src/game-object-ext/text.ts +0 -83
  590. package/src/game-object-ext/tiling-sprite.ts +0 -73
  591. package/src/utils/debug.ts +0 -5
  592. package/src/utils/go.ts +0 -53
  593. package/src/world/world-debug.ts +0 -114
  594. package/src/world/world-physics.ts +0 -52
  595. package/src/world/world-rendering.ts +0 -145
  596. package/src/world/world.ts +0 -171
  597. /package/examples/{test-dom → auto-battle}/index.html +0 -0
  598. /package/lib/{utils/debug.js → debug.js} +0 -0
  599. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -0,0 +1,19 @@
1
+ export enum ColliderType {
2
+ Rectangle,
3
+ Circle,
4
+ Ellipse,
5
+ Polygon,
6
+ }
7
+
8
+ type Position = { x?: number, y?: number }
9
+
10
+ export type RectangleCollider = { type: ColliderType.Rectangle, width: number, height: number } & Position
11
+ export type CircleCollider = { type: ColliderType.Circle, radius: number } & Position
12
+ export type EllipseCollider = { type: ColliderType.Ellipse, width: number, height: number } & Position
13
+ export type PolygonCollider = { type: ColliderType.Polygon, vertices: { x: number, y: number }[] } & Position
14
+
15
+ export type Collider =
16
+ | RectangleCollider
17
+ | CircleCollider
18
+ | EllipseCollider
19
+ | PolygonCollider
package/src/debug.ts ADDED
@@ -0,0 +1,5 @@
1
+ export let debugMode = false
2
+
3
+ export function enableDebug() {
4
+ debugMode = true
5
+ }
@@ -0,0 +1,132 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { Animation, Atlas } from '../types/atlas'
3
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object'
4
+ import { domTextureLoader } from './dom-texture-loader'
5
+ import { setStyle } from './dom-utils'
6
+
7
+ export type DomAnimatedSpriteNodeOptions = {
8
+ src: string
9
+ atlas: Atlas
10
+ animation: string
11
+ } & DomGameObjectOptions
12
+
13
+ export class DomAnimatedSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E & {
14
+ animationend: (animation: string) => void
15
+ }> {
16
+ #src: string
17
+ #atlas: Atlas
18
+ #animation: string
19
+
20
+ #animationData?: Animation
21
+ #frameDuration?: number
22
+ #elapsedTime = 0
23
+ #currentFrameIdx = 0
24
+
25
+ constructor(options: DomAnimatedSpriteNodeOptions) {
26
+ super(options)
27
+ this.#src = options.src
28
+ this.#atlas = options.atlas
29
+ this.#animation = options.animation
30
+ this.#load()
31
+ }
32
+
33
+ async #load() {
34
+ let texture
35
+ if (domTextureLoader.checkCached(this.#src)) {
36
+ texture = domTextureLoader.getCached(this.#src)
37
+ } else {
38
+ console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)
39
+ texture = await domTextureLoader.load(this.#src)
40
+ }
41
+
42
+ const a = this.#atlas.animations[this.#animation]
43
+ this.#animationData = a
44
+ this.#frameDuration = 1 / a.fps
45
+
46
+ const frameName = a.frames[this.#currentFrameIdx]
47
+ const frame = this.#atlas.frames[frameName]
48
+
49
+ setStyle(this.el, !frameName || !texture ? { backgroundImage: 'none' } : {
50
+ backgroundImage: `url(${this.#src})`,
51
+ width: `${frame.w}px`,
52
+ height: `${frame.h}px`,
53
+ backgroundSize: `${texture.width}px ${texture.height}px`,
54
+ backgroundPosition: `-${frame.x}px -${frame.y}px`
55
+ })
56
+ }
57
+
58
+ override render(dt: number) {
59
+ super.render(dt)
60
+
61
+ const a = this.#animationData
62
+ if (!a || a.frames.length === 0 || this.#frameDuration === undefined) return
63
+
64
+ const lastIndex = a.frames.length - 1
65
+ if (!a.loop && this.#currentFrameIdx === lastIndex) return
66
+
67
+ this.#elapsedTime += dt
68
+ if (this.#elapsedTime < this.#frameDuration) return
69
+
70
+ while (this.#elapsedTime >= this.#frameDuration) {
71
+ this.#elapsedTime -= this.#frameDuration
72
+
73
+ if (this.#currentFrameIdx === lastIndex) {
74
+ (this as any).emit('animationend', this.#animation)
75
+
76
+ if (a.loop) {
77
+ this.#currentFrameIdx = 0
78
+ } else {
79
+ this.#elapsedTime = 0
80
+ break
81
+ }
82
+ } else {
83
+ this.#currentFrameIdx++
84
+ }
85
+ }
86
+
87
+ const frameName = a.frames[this.#currentFrameIdx]
88
+ const frame = this.#atlas.frames[frameName]
89
+
90
+ setStyle(this.el, {
91
+ width: `${frame.w}px`,
92
+ height: `${frame.h}px`,
93
+ backgroundPosition: `-${frame.x}px -${frame.y}px`
94
+ })
95
+ }
96
+
97
+ set src(src) {
98
+ if (this.#src !== src) {
99
+ domTextureLoader.release(this.#src)
100
+ this.#src = src
101
+ this.#load()
102
+ }
103
+ }
104
+
105
+ get src() { return this.#src }
106
+
107
+ set atlas(atlas) {
108
+ if (this.#atlas !== atlas) {
109
+ domTextureLoader.release(this.#src)
110
+ this.#atlas = atlas
111
+ this.#load()
112
+ }
113
+ }
114
+
115
+ get atlas() { return this.#atlas }
116
+
117
+ set animation(animation) {
118
+ if (this.#animation !== animation) {
119
+ this.#animation = animation
120
+ this.#animationData = this.#atlas.animations[animation]
121
+ this.#currentFrameIdx = 0
122
+ this.#elapsedTime = 0
123
+ }
124
+ }
125
+
126
+ get animation() { return this.#animation }
127
+
128
+ override remove() {
129
+ domTextureLoader.release(this.#src)
130
+ super.remove()
131
+ }
132
+ }
@@ -0,0 +1,134 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { DirtyNumber } from '../node/core/dirty-number'
3
+ import { GameNode } from '../node/core/game-node'
4
+ import { LocalTransform, WorldTransform } from '../node/core/transform'
5
+ import { setStyle } from './dom-utils'
6
+
7
+ export function isDomGameObject(v: unknown): v is DomGameObject {
8
+ return (v as DomGameObject).worldTransform !== undefined
9
+ }
10
+
11
+ export type DomGameObjectOptions = {
12
+ x?: number
13
+ y?: number
14
+ scale?: number
15
+ scaleX?: number
16
+ scaleY?: number
17
+ pivotX?: number
18
+ pivotY?: number
19
+ rotation?: number
20
+
21
+ alpha?: number
22
+ useYSort?: boolean
23
+ }
24
+
25
+ class DomRootNode extends GameNode<EventMap> {
26
+ worldTransform = new WorldTransform()
27
+ worldAlpha = new DirtyNumber(1)
28
+
29
+ constructor() {
30
+ super()
31
+ this.worldTransform.x.v = 0
32
+ this.worldTransform.y.v = 0
33
+ this.worldTransform.resetDirty()
34
+ }
35
+ }
36
+
37
+ export class DomGameObject<E extends EventMap = EventMap> extends GameNode<E> {
38
+ protected el = document.createElement('div')
39
+
40
+ #localTransform = new LocalTransform()
41
+ worldTransform = new WorldTransform()
42
+ alpha = 1
43
+ worldAlpha = new DirtyNumber(1)
44
+ #useYSort = false
45
+
46
+ constructor(options?: DomGameObjectOptions) {
47
+ super()
48
+
49
+ setStyle(this.el, {
50
+ position: 'absolute',
51
+ left: '50%',
52
+ top: '50%',
53
+ zIndex: '1',
54
+ transform: 'translate(-50%, -50%)',
55
+ })
56
+
57
+ if (options) {
58
+ if (options.x !== undefined) this.x = options.x
59
+ if (options.y !== undefined) this.y = options.y
60
+ if (options.scale !== undefined) this.scale = options.scale
61
+ if (options.scaleX !== undefined) this.scaleX = options.scaleX
62
+ if (options.scaleY !== undefined) this.scaleY = options.scaleY
63
+ if (options.pivotX !== undefined) this.pivotX = options.pivotX
64
+ if (options.pivotY !== undefined) this.pivotY = options.pivotY
65
+ if (options.rotation !== undefined) this.rotation = options.rotation
66
+ if (options.alpha !== undefined) this.alpha = options.alpha
67
+
68
+ this.#useYSort = options.useYSort ?? false
69
+ }
70
+ }
71
+
72
+ render(dt: number) {
73
+ this.update(dt)
74
+ this.#updateWorldTransform()
75
+ }
76
+
77
+ #updateWorldTransform() {
78
+ const parent = this.parent
79
+ if (parent && isDomGameObject(parent)) {
80
+ this.worldTransform.update(parent.worldTransform, this.#localTransform)
81
+ this.worldAlpha.v = parent.worldAlpha.v * this.alpha
82
+ }
83
+
84
+ if (this.worldTransform.dirty) {
85
+ const wt = this.worldTransform
86
+
87
+ this.el.style.transform = `
88
+ translate(
89
+ calc(-50% + ${wt.x.v}px),
90
+ calc(-50% + ${wt.y.v}px)
91
+ )
92
+ scale(${wt.scaleX.v}, ${wt.scaleY.v})
93
+ rotate(${wt.rotation.v}rad)
94
+ `
95
+ }
96
+ if (this.worldAlpha.dirty) this.el.style.opacity = this.worldAlpha.v.toString()
97
+
98
+ for (const child of this.children) {
99
+ if (isDomGameObject(child)) child.#updateWorldTransform()
100
+ }
101
+ this.worldTransform.resetDirty()
102
+ }
103
+
104
+ attachTo(target: HTMLElement) {
105
+ target.appendChild(this.el)
106
+ this.parent = new DomRootNode()
107
+ this.#updateWorldTransform()
108
+ return this
109
+ }
110
+
111
+ set x(v) { this.#localTransform.x = v }
112
+ get x() { return this.#localTransform.x }
113
+
114
+ set y(v) { this.#localTransform.y = v }
115
+ get y() { return this.#localTransform.y }
116
+
117
+ set scale(v) { this.#localTransform.scaleX = v; this.#localTransform.scaleY = v }
118
+ get scale() { return this.#localTransform.scaleX }
119
+
120
+ set scaleX(v) { this.#localTransform.scaleX = v }
121
+ get scaleX() { return this.#localTransform.scaleX }
122
+
123
+ set scaleY(v) { this.#localTransform.scaleY = v }
124
+ get scaleY() { return this.#localTransform.scaleY }
125
+
126
+ set pivotX(v) { this.#localTransform.pivotX = v }
127
+ get pivotX() { return this.#localTransform.pivotX }
128
+
129
+ set pivotY(v) { this.#localTransform.pivotY = v }
130
+ get pivotY() { return this.#localTransform.pivotY }
131
+
132
+ set rotation(v) { this.#localTransform.rotation = v }
133
+ get rotation() { return this.#localTransform.rotation }
134
+ }
@@ -0,0 +1,151 @@
1
+ import { BLEND_MODES } from 'pixi.js'
2
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object'
3
+ import { domTextureLoader } from './dom-texture-loader'
4
+ import { setStyle } from './dom-utils'
5
+
6
+ type RandomRange = { min: number, max: number }
7
+
8
+ export type DomParticleSystemOptions = {
9
+ texture: string
10
+
11
+ count: RandomRange
12
+ lifespan: RandomRange
13
+ angle: RandomRange
14
+ velocity: RandomRange
15
+ particleScale: RandomRange
16
+
17
+ startAlpha?: number
18
+ fadeRate: number
19
+ orientToVelocity: boolean
20
+
21
+ blendMode?: BLEND_MODES // ex) 'screen', 'multiply'
22
+ } & DomGameObjectOptions
23
+
24
+ interface Particle {
25
+ el: HTMLDivElement
26
+
27
+ age: number
28
+ lifespan: number
29
+
30
+ velocityX: number
31
+ velocityY: number
32
+
33
+ fadeRate: number
34
+ }
35
+
36
+ function random(min: number, max: number) {
37
+ return Math.random() * (max - min) + min
38
+ }
39
+
40
+ export class DomParticleSystem extends DomGameObject {
41
+ #textureSrc: string
42
+ #count: RandomRange
43
+ #lifespan: RandomRange
44
+ #angle: RandomRange
45
+ #velocity: RandomRange
46
+ #scale: RandomRange
47
+ #startAlpha?: number
48
+ #fadeRate: number
49
+ #orientToVelocity: boolean
50
+ #blendMode?: BLEND_MODES
51
+
52
+ #texture?: HTMLImageElement
53
+ #loadTexturePromise: Promise<void>
54
+ #particles: Particle[] = []
55
+
56
+ constructor(options: DomParticleSystemOptions) {
57
+ super(options)
58
+ this.el.style.pointerEvents = 'none'
59
+
60
+ this.#textureSrc = options.texture
61
+ this.#count = options.count
62
+ this.#lifespan = options.lifespan
63
+ this.#angle = options.angle
64
+ this.#velocity = options.velocity
65
+ this.#scale = options.particleScale
66
+ this.#startAlpha = options.startAlpha
67
+ this.#fadeRate = options.fadeRate
68
+ this.#orientToVelocity = options.orientToVelocity
69
+ this.#blendMode = options.blendMode
70
+
71
+ this.#loadTexturePromise = this.#loadTexture()
72
+ }
73
+
74
+ async #loadTexture() {
75
+ if (domTextureLoader.checkCached(this.#textureSrc)) {
76
+ this.#texture = domTextureLoader.getCached(this.#textureSrc)
77
+ } else {
78
+ console.info(`Dom texture not preloaded. Loading now: ${this.#textureSrc}`)
79
+ this.#texture = await domTextureLoader.load(this.#textureSrc)
80
+ }
81
+ }
82
+
83
+ async burst({ x, y }: { x: number; y: number }) {
84
+ if (!this.#texture) await this.#loadTexturePromise
85
+
86
+ const count = random(this.#count.min, this.#count.max)
87
+ for (let i = 0; i < count; i++) {
88
+ const lifespan = random(this.#lifespan.min, this.#lifespan.max)
89
+ const angle = random(this.#angle.min, this.#angle.max)
90
+ const sin = Math.sin(angle)
91
+ const cos = Math.cos(angle)
92
+ const velocity = random(this.#velocity.min, this.#velocity.max)
93
+ const scale = random(this.#scale.min, this.#scale.max)
94
+
95
+ const el = document.createElement('div')
96
+ setStyle(el, {
97
+ position: 'absolute',
98
+ left: `${x}px`,
99
+ top: `${y}px`,
100
+ width: `${this.#texture!.width}px`,
101
+ height: `${this.#texture!.height}px`,
102
+ transform: `translate(-50%, -50%) scale(${scale})${this.#orientToVelocity ? ` rotate(${angle}rad)` : ''}`,
103
+ backgroundImage: `url(${this.#textureSrc})`,
104
+ backgroundSize: 'contain',
105
+ backgroundRepeat: 'no-repeat',
106
+ opacity: `${this.#startAlpha ?? 1}`,
107
+ mixBlendMode: this.#blendMode ?? 'normal',
108
+ })
109
+
110
+ this.#particles.push({
111
+ el,
112
+ age: 0,
113
+ lifespan,
114
+ velocityX: velocity * cos,
115
+ velocityY: velocity * sin,
116
+ fadeRate: this.#fadeRate,
117
+ })
118
+
119
+ this.el.appendChild(el)
120
+ }
121
+ }
122
+
123
+ protected override update(dt: number) {
124
+ super.update(dt)
125
+
126
+ const ps = this.#particles
127
+ for (let i = 0; i < ps.length; i++) {
128
+ const p = ps[i]
129
+ const e = p.el
130
+
131
+ p.age += dt
132
+ if (p.age > p.lifespan) {
133
+ e.remove()
134
+ ps.splice(i, 1)
135
+ i--
136
+ continue
137
+ }
138
+
139
+ const x = parseFloat(e.style.left) + p.velocityX * dt
140
+ const y = parseFloat(e.style.top) + p.velocityY * dt
141
+ const opacity = parseFloat(e.style.opacity) + p.fadeRate * dt
142
+
143
+ setStyle(e, { left: `${x}px`, top: `${y}px`, opacity: `${opacity}` })
144
+ }
145
+ }
146
+
147
+ override remove() {
148
+ domTextureLoader.release(this.#textureSrc)
149
+ super.remove()
150
+ }
151
+ }
@@ -0,0 +1,54 @@
1
+ import { audioLoader } from '../asset/loaders/audio'
2
+ import { fontFamilyLoader } from '../asset/loaders/font'
3
+ import { Loader } from '../asset/loaders/loader'
4
+ import { domTextureLoader } from './dom-texture-loader'
5
+
6
+ const loaderForPathMap: Array<{ check: (path: string) => boolean, loader: Loader<any> }> = [
7
+ { check: (p) => /\.(png|jpe?g|gif|webp)$/.test(p), loader: domTextureLoader },
8
+ { check: (p) => /\.(mp3|wav|ogg)$/.test(p), loader: audioLoader },
9
+ { check: (p) => !p.includes('.'), loader: fontFamilyLoader }
10
+ ]
11
+
12
+ function getLoaderForPath(path: string): Loader<any> | undefined {
13
+ return loaderForPathMap.find(({ check }) => check(path))?.loader
14
+ }
15
+
16
+ async function loadAsset(asset: string): Promise<void> {
17
+ const loader = getLoaderForPath(asset)
18
+ if (!loader) {
19
+ console.warn(`No loader found for asset: ${asset}`)
20
+ return
21
+ }
22
+ await loader.load(asset)
23
+ }
24
+
25
+ function releaseAsset(asset: string): void {
26
+ const loader = getLoaderForPath(asset)
27
+ if (!loader) {
28
+ console.warn(`No loader found for asset: ${asset}`)
29
+ return
30
+ }
31
+ loader.release(asset)
32
+ }
33
+
34
+ export async function domPreload(
35
+ assets: string[],
36
+ progressCallback?: (progress: number) => void
37
+ ): Promise<() => void> {
38
+ let loaded = 0
39
+ const total = assets.length
40
+
41
+ await Promise.all(
42
+ assets.map(async (asset) => {
43
+ try {
44
+ await loadAsset(asset)
45
+ loaded++
46
+ progressCallback?.(loaded / total)
47
+ } catch (err) {
48
+ console.error(`Failed to load asset:`, asset, err)
49
+ }
50
+ })
51
+ )
52
+
53
+ return () => assets.forEach(releaseAsset)
54
+ }
@@ -0,0 +1,50 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object'
3
+ import { domTextureLoader } from './dom-texture-loader'
4
+ import { setStyle } from './dom-utils'
5
+
6
+ export type DomSpriteNodeOptions = {
7
+ src: string
8
+ } & DomGameObjectOptions
9
+
10
+ export class DomSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E> {
11
+ #src: string
12
+
13
+ constructor(options: DomSpriteNodeOptions) {
14
+ super(options)
15
+ this.#src = options.src
16
+ this.#load()
17
+ }
18
+
19
+ async #load() {
20
+ let texture
21
+ if (domTextureLoader.checkCached(this.#src)) {
22
+ texture = domTextureLoader.getCached(this.#src)
23
+ } else {
24
+ console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)
25
+ texture = await domTextureLoader.load(this.#src)
26
+ }
27
+
28
+ setStyle(this.el, !texture ? { backgroundImage: 'none' } : {
29
+ backgroundImage: `url(${this.#src})`,
30
+ width: `${texture.width}px`,
31
+ height: `${texture.height}px`,
32
+ backgroundSize: `${texture.width}px ${texture.height}px`,
33
+ })
34
+ }
35
+
36
+ set src(src) {
37
+ if (this.#src !== src) {
38
+ domTextureLoader.release(this.#src)
39
+ this.#src = src
40
+ this.#load()
41
+ }
42
+ }
43
+
44
+ get src() { return this.#src }
45
+
46
+ override remove() {
47
+ domTextureLoader.release(this.#src)
48
+ super.remove()
49
+ }
50
+ }
@@ -0,0 +1,44 @@
1
+ import { Loader } from '../asset/loaders/loader'
2
+
3
+ class DomTextureLoader extends Loader<HTMLImageElement> {
4
+ protected override async doLoad(src: string) {
5
+ const loadingPromise = new Promise<HTMLImageElement | undefined>((resolve) => {
6
+ const image = new Image()
7
+ image.crossOrigin = 'anonymous'
8
+ image.src = src
9
+
10
+ image.onload = () => {
11
+ this.loadingPromises.delete(src)
12
+
13
+ if (!this.hasActiveRef(src)) {
14
+ resolve(undefined)
15
+ return
16
+ }
17
+
18
+ if (this.cachedAssets.has(src)) {
19
+ console.error(`Dom texture already loaded: ${src}`)
20
+ resolve(undefined)
21
+ return
22
+ }
23
+
24
+ this.cachedAssets.set(src, image)
25
+ resolve(image)
26
+ }
27
+
28
+ image.onerror = (error) => {
29
+ this.loadingPromises.delete(src)
30
+ console.error(`Failed to load dom texture: ${src}`, error)
31
+ resolve(undefined)
32
+ }
33
+ })
34
+
35
+ this.loadingPromises.set(src, loadingPromise)
36
+ return await loadingPromise
37
+ }
38
+
39
+ protected override cleanup(src: string, texture: HTMLImageElement) {
40
+ texture.remove()
41
+ }
42
+ }
43
+
44
+ export const domTextureLoader = new DomTextureLoader()
@@ -0,0 +1,19 @@
1
+ export function textStroke<T extends HTMLElement>(target: T, width: number, color: string) {
2
+ let shadow = ''
3
+ for (let i = -width; i <= width; i++) {
4
+ for (let j = -width; j <= width; j++) {
5
+ if (i !== 0 || j !== 0) {
6
+ shadow += `${i}px ${j}px 0 ${color},`
7
+ }
8
+ }
9
+ }
10
+ shadow = shadow.slice(0, -1) // Remove last comma
11
+ target.style.textShadow = shadow
12
+ return target
13
+ }
14
+
15
+ export function setStyle(el: HTMLElement | undefined, styles: Partial<CSSStyleDeclaration>) {
16
+ if (!el) return
17
+ Object.assign(el.style, styles)
18
+ return el
19
+ }
package/src/index.ts CHANGED
@@ -1,14 +1,48 @@
1
- export { musicPlayer, sfxPlayer } from './asset/audio';
2
- export { AssetSource, preload } from './asset/preload';
3
- export { AnimatedSpriteObject } from './game-object-ext/animated-sprite';
4
- export { DomContainerObject } from './game-object-ext/dom-container';
5
- export { RectangleObject } from './game-object-ext/rect';
6
- export { SpineObject } from './game-object-ext/spine';
7
- export { SpriteObject } from './game-object-ext/sprite';
8
- export { TextObject } from './game-object-ext/text';
9
- export { GameObject, GameObjectOptions } from './game-object/game-object';
10
- export { Collider } from './game-object/game-object-physics';
11
- export { enableDebug } from './utils/debug';
12
- export { go } from './utils/go';
13
- export { World } from './world/world';
1
+ // Core
2
+ export { GameObject, GameObjectOptions } from './node/core/game-object'
3
+
4
+ // Renderer
5
+ export { Renderer, RendererOptions } from './renderer/renderer'
6
+ export { Ticker } from './renderer/ticker'
7
+
8
+ // Assets
9
+ export { musicPlayer, sfxPlayer } from './asset/audio'
10
+ export { AssetSource, preload } from './asset/preload'
11
+
12
+ // Collision
13
+ export { checkCollision } from './collision/check-collision'
14
+ export { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders'
15
+
16
+ // Node Extensions
17
+ export { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite'
18
+ export { BitmapTextNode, BitmapTextNodeOptions } from './node/ext/bitmap-text'
19
+ export { CircleNode, CircleNodeOptions } from './node/ext/circle'
20
+ export { DelayNode } from './node/ext/deplay'
21
+ export { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container'
22
+ export { IntervalNode } from './node/ext/interval'
23
+ export { ParticleSystem, ParticleSystemOptions } from './node/ext/particle'
24
+ export { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle'
25
+ export { SpineNode, SpineNodeOptions } from './node/ext/spine'
26
+ export { SpriteNode, SpriteNodeOptions } from './node/ext/sprite'
27
+
28
+ // Physics
29
+ export { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object'
30
+ export { PhysicsWorld } from './node/physics/physics-world'
31
+ export { CircleRigidbody, PolygonRigidbody, RectangleRigidbody, Rigidbody, RigidbodyType } from './node/physics/rigidbodies'
32
+
33
+ // DOM Nodes
34
+ export { DomAnimatedSpriteNode } from './dom/dom-animated-sprite'
35
+ export { DomParticleSystem, DomParticleSystemOptions } from './dom/dom-particle'
36
+ export { domPreload } from './dom/dom-preload'
37
+ export { DomSpriteNode, DomSpriteNodeOptions } from './dom/dom-sprite'
38
+ export { setStyle, textStroke } from './dom/dom-utils'
39
+
40
+ // Input
41
+ export { Joystick } from './input/joystick'
42
+
43
+ // Utils
44
+ export { isMobile } from './utils/device'
45
+
46
+ // Debug
47
+ export { debugMode, enableDebug } from './debug'
14
48