kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
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  597. /package/examples/{test-dom → auto-battle}/index.html +0 -0
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  599. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -0,0 +1,44 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Container as PixiContainer } from 'pixi.js';
3
+ import { Renderer } from '../../renderer/renderer';
4
+ import { RenderableNode } from './renderable';
5
+ import { LocalTransform } from './transform';
6
+ export type TransformableNodeOptions = {
7
+ x?: number;
8
+ y?: number;
9
+ scale?: number;
10
+ scaleX?: number;
11
+ scaleY?: number;
12
+ pivotX?: number;
13
+ pivotY?: number;
14
+ rotation?: number;
15
+ alpha?: number;
16
+ layer?: string;
17
+ useYSort?: boolean;
18
+ };
19
+ export declare abstract class TransformableNode<C extends PixiContainer, E extends EventMap> extends RenderableNode<C, E> {
20
+ #private;
21
+ protected localTransform: LocalTransform;
22
+ alpha: number;
23
+ constructor(pixiContainer: C, options: TransformableNodeOptions);
24
+ protected set renderer(renderer: Renderer | undefined);
25
+ protected get renderer(): Renderer | undefined;
26
+ _updateWorldTransform(): void;
27
+ set x(v: number);
28
+ get x(): number;
29
+ set y(v: number);
30
+ get y(): number;
31
+ set scale(v: number);
32
+ get scale(): number;
33
+ set scaleX(v: number);
34
+ get scaleX(): number;
35
+ set scaleY(v: number);
36
+ get scaleY(): number;
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+ set pivotX(v: number);
38
+ get pivotX(): number;
39
+ set pivotY(v: number);
40
+ get pivotY(): number;
41
+ set rotation(v: number);
42
+ get rotation(): number;
43
+ }
44
+ //# sourceMappingURL=transformable.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transformable.d.ts","sourceRoot":"","sources":["../../../../src/node/core/transformable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAClD,OAAO,EAAoB,cAAc,EAAE,MAAM,cAAc,CAAA;AAC/D,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,MAAM,wBAAwB,GAAG;IACrC,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IAEjB,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB,CAAA;AAED,8BAAsB,iBAAiB,CAAC,CAAC,SAAS,aAAa,EAAE,CAAC,SAAS,QAAQ,CAAE,SAAQ,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC;;IAC/G,SAAS,CAAC,cAAc,iBAAuB;IAE/C,KAAK,SAAI;gBAIG,aAAa,EAAE,CAAC,EAAE,OAAO,EAAE,wBAAwB;IAiB/D,cAAuB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,EAM7D;IAED,cAAuB,QAAQ,IARW,QAAQ,GAAG,SAAS,CAU7D;IAEQ,qBAAqB;IA8B9B,IAAI,CAAC,CAAC,CAAC,QAAA,EAA+B;IACtC,IAAI,CAAC,WAAmC;IAExC,IAAI,CAAC,CAAC,CAAC,QAAA,EAA+B;IACtC,IAAI,CAAC,WAAmC;IAExC,IAAI,KAAK,CAAC,CAAC,QAAA,EAAoE;IAC/E,IAAI,KAAK,WAAwC;IAEjD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAoC;IAChD,IAAI,MAAM,WAAwC;IAElD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAoC;IAChD,IAAI,MAAM,WAAwC;IAElD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAoC;IAChD,IAAI,MAAM,WAAwC;IAElD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAoC;IAChD,IAAI,MAAM,WAAwC;IAElD,IAAI,QAAQ,CAAC,CAAC,QAAA,EAAsC;IACpD,IAAI,QAAQ,WAA0C;CACvD"}
@@ -0,0 +1,22 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Atlas } from '../../types/atlas';
3
+ import { GameObject, GameObjectOptions } from '../core/game-object';
4
+ export type AnimatedSpriteNodeOptions = {
5
+ src: string;
6
+ atlas: Atlas;
7
+ animation: string;
8
+ } & GameObjectOptions;
9
+ export declare class AnimatedSpriteNode<E extends EventMap = EventMap> extends GameObject<E & {
10
+ animationend: (animation: string) => void;
11
+ }> {
12
+ #private;
13
+ constructor(options: AnimatedSpriteNodeOptions);
14
+ set src(src: string);
15
+ get src(): string;
16
+ set atlas(atlas: Atlas);
17
+ get atlas(): Atlas;
18
+ set animation(animation: string);
19
+ get animation(): string;
20
+ remove(): void;
21
+ }
22
+ //# sourceMappingURL=animated-sprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animated-sprite.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/animated-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAGjD,OAAO,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAA;AACzC,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnE,MAAM,MAAM,yBAAyB,GAAG;IACtC,GAAG,EAAE,MAAM,CAAA;IACX,KAAK,EAAE,KAAK,CAAA;IACZ,SAAS,EAAE,MAAM,CAAA;CAClB,GAAG,iBAAiB,CAAA;AAErB,qBAAa,kBAAkB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,GAAG;IACpF,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAA;CAC1C,CAAC;;gBASY,OAAO,EAAE,yBAAyB;IA8C9C,IAAI,GAAG,CAAC,GAAG,QAAA,EAMV;IAED,IAAI,GAAG,WAAuB;IAE9B,IAAI,KAAK,CAAC,KAAK,OAAA,EAMd;IAED,IAAI,KAAK,UAAyB;IAElC,IAAI,SAAS,CAAC,SAAS,QAAA,EAKtB;IAED,IAAI,SAAS,WAA6B;IAE1C,MAAM;CAIP"}
@@ -0,0 +1,14 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { GameObject, GameObjectOptions } from '../core/game-object';
3
+ export type BitmapTextNodeOptions = {
4
+ fnt: string;
5
+ src: string;
6
+ text: string;
7
+ } & GameObjectOptions;
8
+ export declare class BitmapTextNode<E extends EventMap = EventMap> extends GameObject<E> {
9
+ #private;
10
+ constructor(options: BitmapTextNodeOptions);
11
+ changeFont(fnt: string, src: string): void;
12
+ remove(): void;
13
+ }
14
+ //# sourceMappingURL=bitmap-text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitmap-text.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/bitmap-text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAGjD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnE,MAAM,MAAM,qBAAqB,GAAG;IAClC,GAAG,EAAE,MAAM,CAAA;IACX,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;CACb,GAAG,iBAAiB,CAAA;AAErB,qBAAa,cAAc,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAMlE,OAAO,EAAE,qBAAqB;IAkF1C,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAS1B,MAAM;CAIhB"}
@@ -0,0 +1,19 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { FillInput, Graphics, StrokeInput } from 'pixi.js';
3
+ import { TransformableNode, TransformableNodeOptions } from '../core/transformable';
4
+ export type CircleNodeOptions = {
5
+ radius: number;
6
+ fill?: FillInput;
7
+ stroke?: StrokeInput;
8
+ } & TransformableNodeOptions;
9
+ export declare class CircleNode extends TransformableNode<Graphics, EventMap> {
10
+ #private;
11
+ constructor(options: CircleNodeOptions);
12
+ set radius(v: number);
13
+ get radius(): number;
14
+ set fill(v: FillInput | undefined);
15
+ get fill(): FillInput | undefined;
16
+ set stroke(v: StrokeInput | undefined);
17
+ get stroke(): StrokeInput | undefined;
18
+ }
19
+ //# sourceMappingURL=circle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"circle.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/circle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,uBAAuB,CAAA;AAEnF,MAAM,MAAM,iBAAiB,GAAG;IAC9B,MAAM,EAAE,MAAM,CAAA;IACd,IAAI,CAAC,EAAE,SAAS,CAAA;IAChB,MAAM,CAAC,EAAE,WAAW,CAAA;CACrB,GAAG,wBAAwB,CAAA;AAE5B,qBAAa,UAAW,SAAQ,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,CAAC;;gBAKvD,OAAO,EAAE,iBAAiB;IAgBtC,IAAI,MAAM,CAAC,CAAC,QAAA,EAKX;IACD,IAAI,MAAM,WAA0B;IAEpC,IAAI,IAAI,CAAC,CAAC,uBAAA,EAKT;IACD,IAAI,IAAI,0BAAwB;IAEhC,IAAI,MAAM,CAAC,CAAC,yBAAA,EAKX;IACD,IAAI,MAAM,4BAA0B;CACrC"}
@@ -0,0 +1,8 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { GameNode } from '../core/game-node';
3
+ export declare class DelayNode extends GameNode<EventMap> {
4
+ #private;
5
+ constructor(delay: number, callback: () => void);
6
+ protected update(dt: number): void;
7
+ }
8
+ //# sourceMappingURL=deplay.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"deplay.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/deplay.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,qBAAa,SAAU,SAAQ,QAAQ,CAAC,QAAQ,CAAC;;gBAKnC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,IAAI;cAM5B,MAAM,CAAC,EAAE,EAAE,MAAM;CAUrC"}
@@ -0,0 +1,12 @@
1
+ import { Renderer } from '../../renderer/renderer';
2
+ import { GameObject, GameObjectOptions } from '../core/game-object';
3
+ export type DomContainerNodeOptions = {} & GameObjectOptions;
4
+ export declare class DomContainerNode extends GameObject {
5
+ #private;
6
+ constructor(el: HTMLElement, options?: DomContainerNodeOptions);
7
+ protected set renderer(renderer: Renderer | undefined);
8
+ protected get renderer(): Renderer | undefined;
9
+ _updateWorldTransform(): void;
10
+ remove(): void;
11
+ }
12
+ //# sourceMappingURL=dom-container.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-container.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/dom-container.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAClD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnE,MAAM,MAAM,uBAAuB,GAAG,EAAE,GAAG,iBAAiB,CAAA;AAE5D,qBAAa,gBAAiB,SAAQ,UAAU;;gBAGlC,EAAE,EAAE,WAAW,EAAE,OAAO,CAAC,EAAE,uBAAuB;IA0B9D,cAAuB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,EAO7D;IAED,cAAuB,QAAQ,IATW,QAAQ,GAAG,SAAS,CAW7D;IAEQ,qBAAqB;IAUrB,MAAM;CAIhB"}
@@ -0,0 +1,9 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { GameNode } from '../core/game-node';
3
+ export declare class IntervalNode extends GameNode<EventMap> {
4
+ #private;
5
+ interval: number;
6
+ constructor(interval: number, callback: () => void);
7
+ protected update(dt: number): void;
8
+ }
9
+ //# sourceMappingURL=interval.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"interval.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/interval.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,qBAAa,YAAa,SAAQ,QAAQ,CAAC,QAAQ,CAAC;;IAClD,QAAQ,EAAE,MAAM,CAAA;gBAIJ,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,IAAI;cAM/B,MAAM,CAAC,EAAE,EAAE,MAAM;CAUrC"}
@@ -0,0 +1,30 @@
1
+ import { BLEND_MODES } from 'pixi.js';
2
+ import { GameObject, GameObjectOptions } from '../core/game-object';
3
+ type RandomRange = {
4
+ min: number;
5
+ max: number;
6
+ };
7
+ export type ParticleSystemOptions = {
8
+ texture: string;
9
+ count: RandomRange;
10
+ lifespan: RandomRange;
11
+ angle: RandomRange;
12
+ velocity: RandomRange;
13
+ particleScale: RandomRange;
14
+ startAlpha?: number;
15
+ fadeRate: number;
16
+ orientToVelocity: boolean;
17
+ blendMode?: BLEND_MODES;
18
+ } & GameObjectOptions;
19
+ export declare class ParticleSystem extends GameObject {
20
+ #private;
21
+ constructor(options: ParticleSystemOptions);
22
+ burst({ x, y }: {
23
+ x: number;
24
+ y: number;
25
+ }): Promise<void>;
26
+ protected update(dt: number): void;
27
+ remove(): void;
28
+ }
29
+ export {};
30
+ //# sourceMappingURL=particle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAgD,MAAM,SAAS,CAAA;AAEnF,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnE,KAAK,WAAW,GAAG;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAE,CAAA;AAE/C,MAAM,MAAM,qBAAqB,GAAG;IAClC,OAAO,EAAE,MAAM,CAAA;IAEf,KAAK,EAAE,WAAW,CAAA;IAClB,QAAQ,EAAE,WAAW,CAAA;IACrB,KAAK,EAAE,WAAW,CAAA;IAClB,QAAQ,EAAE,WAAW,CAAA;IACrB,aAAa,EAAE,WAAW,CAAA;IAE1B,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,MAAM,CAAA;IAChB,gBAAgB,EAAE,OAAO,CAAA;IAEzB,SAAS,CAAC,EAAE,WAAW,CAAA;CACxB,GAAG,iBAAiB,CAAA;AAkBrB,qBAAa,cAAe,SAAQ,UAAU;;gBAgBhC,OAAO,EAAE,qBAAqB;IA0BpC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE;cAmC3B,MAAM,CAAC,EAAE,EAAE,MAAM;IAsB3B,MAAM;CAIhB"}
@@ -0,0 +1,22 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { FillInput, Graphics, StrokeInput } from 'pixi.js';
3
+ import { TransformableNode, TransformableNodeOptions } from '../core/transformable';
4
+ export type RectangleNodeOptions = {
5
+ width: number;
6
+ height: number;
7
+ fill?: FillInput;
8
+ stroke?: StrokeInput;
9
+ } & TransformableNodeOptions;
10
+ export declare class RectangleNode extends TransformableNode<Graphics, EventMap> {
11
+ #private;
12
+ constructor(options: RectangleNodeOptions);
13
+ set width(v: number);
14
+ get width(): number;
15
+ set height(v: number);
16
+ get height(): number;
17
+ set fill(v: FillInput | undefined);
18
+ get fill(): FillInput | undefined;
19
+ set stroke(v: StrokeInput | undefined);
20
+ get stroke(): StrokeInput | undefined;
21
+ }
22
+ //# sourceMappingURL=rectangle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rectangle.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/rectangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,uBAAuB,CAAA;AAEnF,MAAM,MAAM,oBAAoB,GAAG;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,IAAI,CAAC,EAAE,SAAS,CAAA;IAChB,MAAM,CAAC,EAAE,WAAW,CAAA;CACrB,GAAG,wBAAwB,CAAA;AAE5B,qBAAa,aAAc,SAAQ,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,CAAC;;gBAM1D,OAAO,EAAE,oBAAoB;IAsBzC,IAAI,KAAK,CAAC,CAAC,QAAA,EAKV;IACD,IAAI,KAAK,WAAyB;IAElC,IAAI,MAAM,CAAC,CAAC,QAAA,EAKX;IACD,IAAI,MAAM,WAA0B;IAEpC,IAAI,IAAI,CAAC,CAAC,uBAAA,EAKT;IACD,IAAI,IAAI,0BAAwB;IAEhC,IAAI,MAAM,CAAC,CAAC,yBAAA,EAKX;IACD,IAAI,MAAM,4BAA0B;CACrC"}
@@ -0,0 +1,36 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { GameObject, GameObjectOptions } from '../core/game-object';
3
+ export type SpineNodeOptions = {
4
+ atlas: string;
5
+ texture: string | Record<string, string>;
6
+ rawSkeletonData?: any;
7
+ skel?: string;
8
+ json?: string;
9
+ skins?: string[];
10
+ animation?: string;
11
+ loop?: boolean;
12
+ } & GameObjectOptions;
13
+ export declare class SpineNode<E extends EventMap = EventMap> extends GameObject<E & {
14
+ animationend: (animation: string) => void;
15
+ }> {
16
+ #private;
17
+ constructor(options: SpineNodeOptions);
18
+ set atlas(atlas: string);
19
+ get atlas(): string;
20
+ set texture(texture: string | Record<string, string>);
21
+ get texture(): string | Record<string, string>;
22
+ set rawSkeletonData(rawSkeletonData: any);
23
+ get rawSkeletonData(): any;
24
+ set skel(skel: string | undefined);
25
+ get skel(): string | undefined;
26
+ set json(json: string | undefined);
27
+ get json(): string | undefined;
28
+ set skins(skins: string[] | undefined);
29
+ get skins(): string[] | undefined;
30
+ set animation(animation: string | undefined);
31
+ get animation(): string | undefined;
32
+ set loop(loop: boolean | undefined);
33
+ get loop(): boolean | undefined;
34
+ remove(): void;
35
+ }
36
+ //# sourceMappingURL=spine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spine.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/spine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAKjD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnE,MAAM,MAAM,gBAAgB,GAAG;IAC7B,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAExC,eAAe,CAAC,EAAE,GAAG,CAAA;IACrB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;IAEb,KAAK,CAAC,EAAE,MAAM,EAAE,CAAA;IAChB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf,GAAG,iBAAiB,CAAA;AAErB,qBAAa,SAAS,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,GAAG;IAC3E,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAA;CAC1C,CAAC;;gBAcY,OAAO,EAAE,gBAAgB;IA2MrC,IAAI,KAAK,CAAC,KAAK,QAAA,EAKd;IAED,IAAI,KAAK,WAAyB;IAElC,IAAI,OAAO,CAAC,OAAO,iCAAA,EAKlB;IAED,IAAI,OAAO,oCAA2B;IAEtC,IAAI,eAAe,CAAC,eAAe,KAAA,EAKlC;IAED,IAAI,eAAe,QAAmC;IAEtD,IAAI,IAAI,CAAC,IAAI,oBAAA,EAKZ;IAED,IAAI,IAAI,uBAAwB;IAEhC,IAAI,IAAI,CAAC,IAAI,oBAAA,EAKZ;IAED,IAAI,IAAI,uBAAwB;IAEhC,IAAI,KAAK,CAAC,KAAK,sBAAA,EAKd;IAED,IAAI,KAAK,yBAAyB;IAElC,IAAI,SAAS,CAAC,SAAS,oBAAA,EAKtB;IAED,IAAI,SAAS,uBAA6B;IAE1C,IAAI,IAAI,CAAC,IAAI,qBAAA,EAKZ;IAED,IAAI,IAAI,wBAAwB;IAEhC,MAAM;CAUP"}
@@ -0,0 +1,13 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { GameObject, GameObjectOptions } from '../core/game-object';
3
+ export type SpriteNodeOptions = {
4
+ src: string;
5
+ } & GameObjectOptions;
6
+ export declare class SpriteNode<E extends EventMap = EventMap> extends GameObject<E> {
7
+ #private;
8
+ constructor(options: SpriteNodeOptions);
9
+ set src(src: string);
10
+ get src(): string;
11
+ remove(): void;
12
+ }
13
+ //# sourceMappingURL=sprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../../src/node/ext/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAGjD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEnE,MAAM,MAAM,iBAAiB,GAAG;IAC9B,GAAG,EAAE,MAAM,CAAA;CACZ,GAAG,iBAAiB,CAAA;AAErB,qBAAa,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAI9D,OAAO,EAAE,iBAAiB;IAyBtC,IAAI,GAAG,CAAC,GAAG,QAAA,EAMV;IAED,IAAI,GAAG,WAAuB;IAErB,MAAM;CAIhB"}
@@ -0,0 +1,38 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Container as PixiContainer } from 'pixi.js';
3
+ import { GameNode } from '../core/game-node';
4
+ import { RenderableNode } from '../core/renderable';
5
+ import { Rigidbody } from './rigidbodies';
6
+ export type PhysicsObjectOptions = {
7
+ rigidbody: Rigidbody;
8
+ x?: number;
9
+ y?: number;
10
+ rotation?: number;
11
+ fixedRotation?: boolean;
12
+ velocityX?: number;
13
+ velocityY?: number;
14
+ isStatic?: boolean;
15
+ useYSort?: boolean;
16
+ };
17
+ export declare class PhysicsObject<E extends EventMap = EventMap> extends RenderableNode<PixiContainer, E> {
18
+ #private;
19
+ constructor(options: PhysicsObjectOptions);
20
+ protected set parent(parent: GameNode<EventMap> | undefined);
21
+ protected get parent(): GameNode<EventMap> | undefined;
22
+ _updateWorldTransform(): void;
23
+ remove(): void;
24
+ set x(v: number);
25
+ get x(): number;
26
+ set y(v: number);
27
+ get y(): number;
28
+ set rotation(v: number);
29
+ get rotation(): number;
30
+ set velocityX(v: number);
31
+ get velocityX(): number;
32
+ set velocityY(v: number);
33
+ get velocityY(): number;
34
+ set isStatic(v: boolean);
35
+ get isStatic(): boolean;
36
+ disableCollisions(): void;
37
+ }
38
+ //# sourceMappingURL=physics-object.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"physics-object.d.ts","sourceRoot":"","sources":["../../../../src/node/physics/physics-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAEjD,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAC5C,OAAO,EAAoB,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAGrE,OAAO,EAAE,SAAS,EAAiB,MAAM,eAAe,CAAA;AAExD,MAAM,MAAM,oBAAoB,GAAG;IACjC,SAAS,EAAE,SAAS,CAAA;IAEpB,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,aAAa,CAAC,EAAE,OAAO,CAAA;IACvB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAElB,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB,CAAA;AAED,qBAAa,aAAa,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,cAAc,CAAC,aAAa,EAAE,CAAC,CAAC;;gBAMpF,OAAO,EAAE,oBAAoB;IA+BzC,cAAuB,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,SAAS,EASnE;IAED,cAAuB,MAAM,IAXS,QAAQ,CAAC,QAAQ,CAAC,GAAG,SAAS,CAanE;IAEQ,qBAAqB;IAyBrB,MAAM;IAKf,IAAI,CAAC,CAAC,CAAC,QAAA,EAAyF;IAChG,IAAI,CAAC,WAAyC;IAE9C,IAAI,CAAC,CAAC,CAAC,QAAA,EAAyF;IAChG,IAAI,CAAC,WAAyC;IAE9C,IAAI,QAAQ,CAAC,CAAC,QAAA,EAA+C;IAC7D,IAAI,QAAQ,WAAoC;IAEhD,IAAI,SAAS,CAAC,CAAC,QAAA,EAAyF;IACxG,IAAI,SAAS,WAAyC;IAEtD,IAAI,SAAS,CAAC,CAAC,QAAA,EAAyF;IACxG,IAAI,SAAS,WAAyC;IAEtD,IAAI,QAAQ,CAAC,CAAC,SAAA,EAAgD;IAC9D,IAAI,QAAQ,YAAuC;IAEnD,iBAAiB;CAGlB"}
@@ -0,0 +1,18 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import Matter from 'matter-js';
3
+ import { Container as PixiContainer } from 'pixi.js';
4
+ import { RenderableNode } from '../core/renderable';
5
+ export type PhysicsWorldOptions = {
6
+ gravity?: number;
7
+ };
8
+ export declare class PhysicsWorld<E extends EventMap = EventMap> extends RenderableNode<PixiContainer, E> {
9
+ #private;
10
+ constructor(options?: PhysicsWorldOptions);
11
+ set gravity(v: number);
12
+ get gravity(): number;
13
+ addBody(body: Matter.Body): void;
14
+ removeBody(body: Matter.Body): void;
15
+ protected update(dt: number): void;
16
+ remove(): void;
17
+ }
18
+ //# sourceMappingURL=physics-world.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"physics-world.d.ts","sourceRoot":"","sources":["../../../../src/node/physics/physics-world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,MAAM,MAAM,WAAW,CAAA;AAC9B,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAEnD,MAAM,MAAM,mBAAmB,GAAG;IAChC,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB,CAAA;AAED,qBAAa,YAAY,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,cAAc,CAAC,aAAa,EAAE,CAAC,CAAC;;gBAGnF,OAAO,CAAC,EAAE,mBAAmB;IAUzC,IAAI,OAAO,CAAC,CAAC,QAAA,EAAsC;IACnD,IAAI,OAAO,WAA0C;IAErD,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI;IACzB,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI;cAET,MAAM,CAAC,EAAE,EAAE,MAAM;IAQ3B,MAAM;CAIhB"}
@@ -0,0 +1,23 @@
1
+ export declare enum RigidbodyType {
2
+ Rectangle = 0,
3
+ Circle = 1,
4
+ Polygon = 2
5
+ }
6
+ export type RectangleRigidbody = {
7
+ type: RigidbodyType.Rectangle;
8
+ width: number;
9
+ height: number;
10
+ };
11
+ export type CircleRigidbody = {
12
+ type: RigidbodyType.Circle;
13
+ radius: number;
14
+ };
15
+ export type PolygonRigidbody = {
16
+ type: RigidbodyType.Polygon;
17
+ vertices: {
18
+ x: number;
19
+ y: number;
20
+ }[];
21
+ };
22
+ export type Rigidbody = RectangleRigidbody | CircleRigidbody | PolygonRigidbody;
23
+ //# sourceMappingURL=rigidbodies.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rigidbodies.d.ts","sourceRoot":"","sources":["../../../../src/node/physics/rigidbodies.ts"],"names":[],"mappings":"AAAA,oBAAY,aAAa;IACvB,SAAS,IAAA;IACT,MAAM,IAAA;IACN,OAAO,IAAA;CACR;AAED,MAAM,MAAM,kBAAkB,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC,SAAS,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAA;AACjG,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAA;AAC5E,MAAM,MAAM,gBAAgB,GAAG;IAAE,IAAI,EAAE,aAAa,CAAC,OAAO,CAAC;IAAC,QAAQ,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAA;AAEpG,MAAM,MAAM,SAAS,GACjB,kBAAkB,GAClB,eAAe,GACf,gBAAgB,CAAA"}
@@ -0,0 +1,13 @@
1
+ import { EventEmitter } from '@webtaku/event-emitter';
2
+ export declare class Camera extends EventEmitter<{
3
+ positionChanged: () => void;
4
+ scaleChanged: () => void;
5
+ }> {
6
+ #private;
7
+ get x(): number;
8
+ get y(): number;
9
+ get scale(): number;
10
+ setPosition(x: number, y: number): void;
11
+ setScale(scale: number): void;
12
+ }
13
+ //# sourceMappingURL=camera.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../../src/renderer/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAA;AAErD,qBAAa,MAAO,SAAQ,YAAY,CAAC;IACvC,eAAe,EAAE,MAAM,IAAI,CAAA;IAC3B,YAAY,EAAE,MAAM,IAAI,CAAA;CACzB,CAAC;;IAKA,IAAI,CAAC,WAAqB;IAC1B,IAAI,CAAC,WAAqB;IAC1B,IAAI,KAAK,WAAyB;IAElC,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAMhC,QAAQ,CAAC,KAAK,EAAE,MAAM;CAIvB"}
@@ -0,0 +1,9 @@
1
+ import { EventEmitter } from '@webtaku/event-emitter';
2
+ export declare class RendererContainerManager extends EventEmitter<{
3
+ resize: (width: number, height: number) => void;
4
+ }> {
5
+ #private;
6
+ constructor(container: HTMLElement);
7
+ remove(): void;
8
+ }
9
+ //# sourceMappingURL=container-manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"container-manager.d.ts","sourceRoot":"","sources":["../../../src/renderer/container-manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAA;AAGrD,qBAAa,wBAAyB,SAAQ,YAAY,CAAC;IACzD,MAAM,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAA;CAChD,CAAC;;gBAMY,SAAS,EAAE,WAAW;IAoBzB,MAAM;CAIhB"}
@@ -0,0 +1,7 @@
1
+ export declare class FpsDisplay {
2
+ #private;
3
+ constructor(container: HTMLElement);
4
+ update(): void;
5
+ remove(): void;
6
+ }
7
+ //# sourceMappingURL=fps-display.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fps-display.d.ts","sourceRoot":"","sources":["../../../src/renderer/fps-display.ts"],"names":[],"mappings":"AAEA,qBAAa,UAAU;;gBAGT,SAAS,EAAE,WAAW;IAQlC,MAAM;IAIN,MAAM;CAGP"}
@@ -0,0 +1,7 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Container as PixiContainer } from 'pixi.js';
3
+ import { RenderableNode } from '../node/core/renderable';
4
+ export declare class Layer extends RenderableNode<PixiContainer, EventMap> {
5
+ constructor(drawOrder: number);
6
+ }
7
+ //# sourceMappingURL=layer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layer.d.ts","sourceRoot":"","sources":["../../../src/renderer/layer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAA;AAExD,qBAAa,KAAM,SAAQ,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC;gBACpD,SAAS,EAAE,MAAM;CAS9B"}
@@ -0,0 +1,40 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { ColorSource, Container as PixiContainer } from 'pixi.js';
3
+ import { RenderableNode } from '../node/core/renderable';
4
+ import { Camera } from './camera';
5
+ import { FpsDisplay } from './fps-display';
6
+ export type RendererOptions = {
7
+ logicalWidth?: number;
8
+ logicalHeight?: number;
9
+ backgroundColor?: ColorSource;
10
+ backgroundAlpha?: number;
11
+ layers?: {
12
+ name: string;
13
+ drawOrder: number;
14
+ }[];
15
+ };
16
+ export declare class Renderer extends RenderableNode<PixiContainer, {
17
+ resize: (width: number, height: number) => void;
18
+ }> {
19
+ #private;
20
+ container: HTMLElement;
21
+ camera: Camera;
22
+ fpsDisplay?: FpsDisplay;
23
+ _isSizeDirty: boolean;
24
+ canvasWidth: number;
25
+ canvasHeight: number;
26
+ canvasLeft: number;
27
+ canvasTop: number;
28
+ viewportScale: number;
29
+ centerX: number;
30
+ centerY: number;
31
+ constructor(container: HTMLElement, options?: RendererOptions);
32
+ private init;
33
+ _addToLayer(node: RenderableNode<PixiContainer, EventMap>, layerName: string): void;
34
+ remove(): void;
35
+ screenToWorld(screenX: number, screenY: number): {
36
+ x: number;
37
+ y: number;
38
+ };
39
+ }
40
+ //# sourceMappingURL=renderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../src/renderer/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAyC,WAAW,EAAE,SAAS,IAAI,aAAa,EAA4B,MAAM,SAAS,CAAA;AAGlI,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAA;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEjC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAI1C,MAAM,MAAM,eAAe,GAAG;IAC5B,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,eAAe,CAAC,EAAE,WAAW,CAAA;IAC7B,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,MAAM,CAAC,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAC/C,CAAA;AAED,qBAAa,QAAS,SAAQ,cAAc,CAAC,aAAa,EAAE;IAC1D,MAAM,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAA;CAChD,CAAC;;IAuBmB,SAAS,EAAE,WAAW;IApBzC,MAAM,SAAe;IACrB,UAAU,CAAC,EAAE,UAAU,CAAA;IASvB,YAAY,UAAQ;IAEpB,WAAW,SAAI;IACf,YAAY,SAAI;IAChB,UAAU,SAAI;IACd,SAAS,SAAI;IACb,aAAa,SAAI;IACjB,OAAO,SAAI;IACX,OAAO,SAAI;gBAEQ,SAAS,EAAE,WAAW,EAAE,OAAO,CAAC,EAAE,eAAe;YAoCtD,IAAI;IAiFlB,WAAW,CAAC,IAAI,EAAE,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,SAAS,EAAE,MAAM;IAMnE,MAAM;IAQf,aAAa,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;;;;CAK/C"}
@@ -0,0 +1,6 @@
1
+ export declare class Ticker {
2
+ #private;
3
+ constructor(onTick: (dt: number) => void);
4
+ remove(): void;
5
+ }
6
+ //# sourceMappingURL=ticker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ticker.d.ts","sourceRoot":"","sources":["../../../src/renderer/ticker.ts"],"names":[],"mappings":"AAEA,qBAAa,MAAM;;gBAIL,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI;IAyCxC,MAAM;CAMP"}
@@ -0,0 +1,40 @@
1
+ /** @jest-environment jsdom */
2
+ /**
3
+ * Test Suite — Ticker (Jest)
4
+ * -------------------------------------------------------
5
+ * Goals
6
+ * - Avoid floating-point pitfalls around fixed step boundaries
7
+ * - Validate uncapped, capped via blur (6fps), long frame split,
8
+ * focus/pageshow transitions, and remove()
9
+ * - In this implementation: no setFixedFps; debugMode + focus/blur/pageshow control fps cap
10
+ *
11
+ * Principles
12
+ * - Do not assert exactly at the boundary (e.g., prefer 170ms over ~166ms)
13
+ * - Validate deltaTime using toBeCloseTo + loose call count checks
14
+ */
15
+ /** ----------------------- Time & RAF harness ----------------------- **/
16
+ type FrameCb = (time: number) => void;
17
+ declare let nowMs: number;
18
+ declare const rafCallbacks: Map<number, FrameCb>;
19
+ declare let nextRafId: number;
20
+ declare const installTimeAndRafMocks: () => void;
21
+ declare const resetHarness: () => void;
22
+ /**
23
+ * Advance a single frame: move the clock by advanceMs and
24
+ * run only the currently registered RAF callbacks
25
+ * (callbacks registered during this step run on the next step).
26
+ */
27
+ declare const step: (advanceMs: number) => void;
28
+ /** Advance multiple frames (helper) */
29
+ declare const advance: (totalMs: number, stepMs?: number) => void;
30
+ /**
31
+ * Helper to (re)load Ticker with a specific debugMode value.
32
+ * Uses jest.resetModules + jest.doMock to inject the desired export.
33
+ */
34
+ declare const loadTickerWithDebug: (debug: boolean) => Promise<new (onTick: (dt: number) => void) => {
35
+ remove(): void;
36
+ }>;
37
+ /** Small helpers to read arguments cleanly */
38
+ declare const argOf: (mockFn: jest.Mock, nthZeroBased: number) => number;
39
+ declare const lastArg: (mockFn: jest.Mock) => number;
40
+ //# sourceMappingURL=ticker.test.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ticker.test.d.ts","sourceRoot":"","sources":["../../../src/renderer/ticker.test.ts"],"names":[],"mappings":"AAAA,8BAA8B;AAE9B;;;;;;;;;;;;GAYG;AAEH,0EAA0E;AAG1E,KAAK,OAAO,GAAG,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;AAGrC,QAAA,IAAI,KAAK,QAAI,CAAA;AAGb,QAAA,MAAM,YAAY,sBAA6B,CAAA;AAC/C,QAAA,IAAI,SAAS,QAAI,CAAA;AAEjB,QAAA,MAAM,sBAAsB,YAc3B,CAAA;AAED,QAAA,MAAM,YAAY,YAIjB,CAAA;AAED;;;;GAIG;AACH,QAAA,MAAM,IAAI,GAAI,WAAW,MAAM,SAK9B,CAAA;AAED,uCAAuC;AACvC,QAAA,MAAM,OAAO,GAAI,SAAS,MAAM,EAAE,eAAW,SAK5C,CAAA;AAED;;;GAGG;AACH,QAAA,MAAM,mBAAmB,GAAU,OAAO,OAAO,0BAIJ,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,KAAK;IAAE,MAAM,IAAI,IAAI,CAAA;CAAE,CACvF,CAAA;AAED,8CAA8C;AAC9C,QAAA,MAAM,KAAK,GAAI,QAAQ,IAAI,CAAC,IAAI,EAAE,cAAc,MAAM,KAA2C,MAAM,CAAA;AACvG,QAAA,MAAM,OAAO,GAAI,QAAQ,IAAI,CAAC,IAAI,KAEE,MACnC,CAAA"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=sprite-atlas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite-atlas.js","sourceRoot":"","sources":["../../src/types/sprite-atlas.ts"],"names":[],"mappings":"","sourcesContent":["export type AnimationAtlas = {\n frames: Record<string, { x: number, y: number, w: number, h: number }>\n animations: Record<string, { frames: string[], loop?: boolean }>\n}\n"]}
@@ -0,0 +1,14 @@
1
+ export type AnimationAtlas = {
2
+ frames: Record<string, {
3
+ x: number;
4
+ y: number;
5
+ w: number;
6
+ h: number;
7
+ }>;
8
+ animations: Record<string, {
9
+ frames: string[];
10
+ fps: number;
11
+ loop?: boolean;
12
+ }>;
13
+ };
14
+ //# sourceMappingURL=animation-atlas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation-atlas.d.ts","sourceRoot":"","sources":["../../../src/types/animation-atlas.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,cAAc,GAAG;IAC3B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAA;IACtE,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE;QAAE,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,OAAO,CAAA;KAAE,CAAC,CAAA;CAC9E,CAAA"}
@@ -0,0 +1,12 @@
1
+ export type Atlas = {
2
+ frames: Record<string, {
3
+ frame: {
4
+ x: number;
5
+ y: number;
6
+ w: number;
7
+ h: number;
8
+ };
9
+ }>;
10
+ animations: Record<string, string[]>;
11
+ };
12
+ //# sourceMappingURL=atlas%20copy.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"atlas copy.d.ts","sourceRoot":"","sources":["../../../src/types/atlas copy.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,KAAK,GAAG;IAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE;QAAE,KAAK,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAA;KAAE,CAAC,CAAA;IACjF,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAA;CACrC,CAAA"}
@@ -0,0 +1,16 @@
1
+ export interface Frame {
2
+ x: number;
3
+ y: number;
4
+ w: number;
5
+ h: number;
6
+ }
7
+ export type Animation = {
8
+ frames: string[];
9
+ fps: number;
10
+ loop: boolean;
11
+ };
12
+ export type Atlas = {
13
+ frames: Record<string, Frame>;
14
+ animations: Record<string, Animation>;
15
+ };
16
+ //# sourceMappingURL=atlas.d.ts.map
@@ -0,0 +1 @@
1
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