kiwiengine 0.0.1-alpha → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +550 -0
- package/README.md +575 -4
- package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/auto-battle/assets/joystick/joystick.png +0 -0
- package/examples/auto-battle/assets/joystick/knob.png +0 -0
- package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
- package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
- package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
- package/examples/auto-battle/dist/game.js +2 -0
- package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/auto-battle/hud/damage-text.ts +46 -0
- package/examples/auto-battle/hud/heal-text.ts +46 -0
- package/examples/auto-battle/hud/hp-bar.ts +38 -0
- package/examples/auto-battle/index.ts +41 -0
- package/examples/auto-battle/objects/character.ts +95 -0
- package/examples/auto-battle/objects/hero.ts +119 -0
- package/examples/auto-battle/objects/orc.ts +107 -0
- package/examples/auto-battle/objects/potion.ts +27 -0
- package/examples/auto-battle/stage.ts +366 -0
- package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
- package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-matterjs/index.html +24 -0
- package/examples/battle-benchmark-matterjs/index.ts +41 -0
- package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
- package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
- package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
- package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
- package/examples/battle-benchmark-matterjs/stage.ts +177 -0
- package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation/dist/game.js +2 -0
- package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation/index.html +24 -0
- package/examples/battle-benchmark-separation/index.ts +41 -0
- package/examples/battle-benchmark-separation/objects/character.ts +225 -0
- package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation/stage.ts +178 -0
- package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation2/dist/game.js +2 -0
- package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation2/index.html +24 -0
- package/examples/battle-benchmark-separation2/index.ts +41 -0
- package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
- package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation2/stage.ts +178 -0
- package/examples/collision-test/assets/cat.png +0 -0
- package/examples/collision-test/dist/game.js +2 -0
- package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/collision-test/index.html +24 -0
- package/examples/collision-test/index.ts +30 -0
- package/examples/dom-particle-test/assets/bird.png +0 -0
- package/examples/dom-particle-test/dist/game.js +2 -0
- package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-particle-test/index.html +24 -0
- package/examples/dom-particle-test/index.ts +27 -0
- package/examples/dom-sprite-test/assets/bird.png +0 -0
- package/examples/dom-sprite-test/assets/fire.png +0 -0
- package/examples/dom-sprite-test/assets/run.png +0 -0
- package/examples/dom-sprite-test/dist/game.js +2 -0
- package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-sprite-test/index.html +24 -0
- package/examples/dom-sprite-test/index.ts +35 -0
- package/examples/dom-test/dist/game.js +2 -0
- package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-test/index.html +24 -0
- package/examples/dom-test/index.ts +22 -0
- package/examples/particle-test/assets/bird.png +0 -0
- package/examples/particle-test/dist/game.js +2 -0
- package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/particle-test/index.html +24 -0
- package/examples/particle-test/index.ts +30 -0
- package/examples/renderer-test/dist/game.js +2 -0
- package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/renderer-test/index.html +24 -0
- package/examples/renderer-test/index.ts +9 -0
- package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/simple-battle/assets/joystick/joystick.png +0 -0
- package/examples/simple-battle/assets/joystick/knob.png +0 -0
- package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
- package/examples/simple-battle/dist/game.js +2 -0
- package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/simple-battle/hud/damage-text.ts +46 -0
- package/examples/simple-battle/hud/heal-text.ts +46 -0
- package/examples/simple-battle/hud/hp-bar.ts +38 -0
- package/examples/simple-battle/index.html +24 -0
- package/examples/simple-battle/index.ts +41 -0
- package/examples/simple-battle/objects/character.ts +95 -0
- package/examples/simple-battle/objects/hero.ts +111 -0
- package/examples/simple-battle/objects/orc.ts +107 -0
- package/examples/simple-battle/objects/potion.ts +27 -0
- package/examples/simple-battle/stage.ts +174 -0
- package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
- package/examples/spine-test/assets/spine/spineboy.png +0 -0
- package/examples/spine-test/assets/spine/spineboy.skel +0 -0
- package/examples/spine-test/dist/game.js +2 -0
- package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/spine-test/index.html +24 -0
- package/examples/spine-test/index.ts +29 -0
- package/examples/sprite-test/assets/bird.png +0 -0
- package/examples/sprite-test/assets/fire.png +0 -0
- package/examples/sprite-test/dist/game.js +2 -0
- package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/sprite-test/index.html +24 -0
- package/examples/sprite-test/index.ts +38 -0
- package/examples/tsconfig.json +2 -1
- package/examples/webpack.config.js +17 -3
- package/jest.config.ts +10 -0
- package/lib/asset/audio.js +47 -11
- package/lib/asset/audio.js.map +1 -1
- package/lib/asset/loaders/audio.js +7 -4
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +7 -4
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +74 -0
- package/lib/asset/loaders/bitmap-font.js.map +1 -0
- package/lib/asset/loaders/font.js +4 -1
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/loader.js +17 -12
- package/lib/asset/loaders/loader.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +18 -8
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +6 -3
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +22 -26
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js +60 -56
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +804 -0
- package/lib/collision/check-collision.js.map +1 -0
- package/lib/collision/check-collision.test.js +300 -0
- package/lib/collision/check-collision.test.js.map +1 -0
- package/lib/collision/colliders.js +8 -0
- package/lib/collision/colliders.js.map +1 -0
- package/lib/debug.js.map +1 -0
- package/lib/dom/dom-animated-sprite.js +106 -0
- package/lib/dom/dom-animated-sprite.js.map +1 -0
- package/lib/dom/dom-game-object.js +108 -0
- package/lib/dom/dom-game-object.js.map +1 -0
- package/lib/dom/dom-particle.js +105 -0
- package/lib/dom/dom-particle.js.map +1 -0
- package/lib/dom/dom-preload.js +43 -0
- package/lib/dom/dom-preload.js.map +1 -0
- package/lib/dom/dom-sprite.js +40 -0
- package/lib/dom/dom-sprite.js.map +1 -0
- package/lib/dom/dom-texture-loader.js +36 -0
- package/lib/dom/dom-texture-loader.js.map +1 -0
- package/lib/dom/dom-utils.js +20 -0
- package/lib/dom/dom-utils.js.map +1 -0
- package/lib/index copy.js +16 -0
- package/lib/index copy.js.map +1 -0
- package/lib/index.js +36 -10
- package/lib/index.js.map +1 -1
- package/lib/input/joystick.js +262 -0
- package/lib/input/joystick.js.map +1 -0
- package/lib/node/core/dirty-number.js +19 -0
- package/lib/node/core/dirty-number.js.map +1 -0
- package/lib/node/core/game-node.js +63 -0
- package/lib/node/core/game-node.js.map +1 -0
- package/lib/node/core/game-object.js +8 -0
- package/lib/node/core/game-object.js.map +1 -0
- package/lib/node/core/renderable.js +59 -0
- package/lib/node/core/renderable.js.map +1 -0
- package/lib/node/core/transform.js +70 -0
- package/lib/node/core/transform.js.map +1 -0
- package/lib/node/core/transformable.js +85 -0
- package/lib/node/core/transformable.js.map +1 -0
- package/lib/node/ext/animated-sprite.js +77 -0
- package/lib/node/ext/animated-sprite.js.map +1 -0
- package/lib/node/ext/bitmap-text.js +93 -0
- package/lib/node/ext/bitmap-text.js.map +1 -0
- package/lib/node/ext/circle.js +43 -0
- package/lib/node/ext/circle.js.map +1 -0
- package/lib/node/ext/deplay.js +22 -0
- package/lib/node/ext/deplay.js.map +1 -0
- package/lib/node/ext/dom-container.js +51 -0
- package/lib/node/ext/dom-container.js.map +1 -0
- package/lib/node/ext/interval.js +22 -0
- package/lib/node/ext/interval.js.map +1 -0
- package/lib/node/ext/particle.js +98 -0
- package/lib/node/ext/particle.js.map +1 -0
- package/lib/node/ext/rectangle.js +52 -0
- package/lib/node/ext/rectangle.js.map +1 -0
- package/lib/node/ext/spine.js +272 -0
- package/lib/node/ext/spine.js.map +1 -0
- package/lib/node/ext/sprite.js +42 -0
- package/lib/node/ext/sprite.js.map +1 -0
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- package/lib/types/node/ext/particle.d.ts.map +1 -0
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- package/lib/types/node/physics/physics-world.d.ts.map +1 -0
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- package/lib/types/node/physics/rigidbodies.d.ts.map +1 -0
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- package/lib/types/renderer/camera.d.ts.map +1 -0
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- package/lib/types/renderer/container-manager.d.ts.map +1 -0
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- package/lib/types/renderer/ticker.d.ts.map +1 -0
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- package/lib/types/types/animation-atlas.d.ts.map +1 -0
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- package/lib/utils/device.js.map +1 -0
- package/package.json +8 -7
- package/src/asset/audio.ts +134 -90
- package/src/asset/loaders/audio.ts +23 -20
- package/src/asset/loaders/binary.ts +20 -16
- package/src/asset/loaders/bitmap-font.ts +91 -0
- package/src/asset/loaders/font.ts +18 -14
- package/src/asset/loaders/loader.ts +27 -23
- package/src/asset/loaders/spritesheet.ts +47 -36
- package/src/asset/loaders/text.ts +19 -15
- package/src/asset/loaders/texture.ts +30 -37
- package/src/asset/preload.ts +71 -64
- package/src/collision/check-collision.test.ts +349 -0
- package/src/collision/check-collision.ts +821 -0
- package/src/collision/colliders.ts +19 -0
- package/src/debug.ts +5 -0
- package/src/dom/dom-animated-sprite.ts +132 -0
- package/src/dom/dom-game-object.ts +134 -0
- package/src/dom/dom-particle.ts +151 -0
- package/src/dom/dom-preload.ts +54 -0
- package/src/dom/dom-sprite.ts +50 -0
- package/src/dom/dom-texture-loader.ts +44 -0
- package/src/dom/dom-utils.ts +19 -0
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- package/src/node/core/game-object.ts +11 -0
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- package/src/node/core/transformable.ts +111 -0
- package/src/node/ext/animated-sprite.ts +103 -0
- package/src/node/ext/bitmap-text.ts +113 -0
- package/src/node/ext/circle.ts +55 -0
- package/src/node/ext/deplay.ts +25 -0
- package/src/node/ext/dom-container.ts +62 -0
- package/src/node/ext/interval.ts +25 -0
- package/src/node/ext/particle.ts +142 -0
- package/src/node/ext/rectangle.ts +71 -0
- package/src/node/ext/spine.ts +323 -0
- package/src/node/ext/sprite.ts +53 -0
- package/src/node/physics/physics-object.ts +127 -0
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- package/src/node/physics/rigidbodies.ts +14 -0
- package/src/renderer/camera.ts +25 -0
- package/src/renderer/container-manager.ts +36 -0
- package/src/renderer/fps-display.ts +21 -0
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- package/src/renderer/renderer.ts +181 -0
- package/src/renderer/ticker.test.ts +325 -0
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- package/lib/game-object/game-object.js +0 -162
- package/lib/game-object/game-object.js.map +0 -1
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- package/lib/game-object/transform.js.map +0 -1
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- package/lib/game-object-ext/animated-sprite.js.map +0 -1
- package/lib/game-object-ext/dom-container.js +0 -56
- package/lib/game-object-ext/dom-container.js.map +0 -1
- package/lib/game-object-ext/rect.js +0 -30
- package/lib/game-object-ext/rect.js.map +0 -1
- package/lib/game-object-ext/spine.js +0 -206
- package/lib/game-object-ext/spine.js.map +0 -1
- package/lib/game-object-ext/sprite.js +0 -46
- package/lib/game-object-ext/sprite.js.map +0 -1
- package/lib/game-object-ext/text.js +0 -68
- package/lib/game-object-ext/text.js.map +0 -1
- package/lib/game-object-ext/tiling-sprite.js +0 -64
- package/lib/game-object-ext/tiling-sprite.js.map +0 -1
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- package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
- package/lib/types/game-object/game-object.d.ts +0 -81
- package/lib/types/game-object/game-object.d.ts.map +0 -1
- package/lib/types/game-object/transform.d.ts +0 -43
- package/lib/types/game-object/transform.d.ts.map +0 -1
- package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/dom-container.d.ts +0 -16
- package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
- package/lib/types/game-object-ext/rect.d.ts +0 -17
- package/lib/types/game-object-ext/rect.d.ts.map +0 -1
- package/lib/types/game-object-ext/spine.d.ts +0 -35
- package/lib/types/game-object-ext/spine.d.ts.map +0 -1
- package/lib/types/game-object-ext/sprite.d.ts +0 -14
- package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/text.d.ts +0 -26
- package/lib/types/game-object-ext/text.d.ts.map +0 -1
- package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
- package/lib/types/utils/debug.d.ts.map +0 -1
- package/lib/types/utils/go.d.ts +0 -26
- package/lib/types/utils/go.d.ts.map +0 -1
- package/lib/types/world/world-debug.d.ts +0 -11
- package/lib/types/world/world-debug.d.ts.map +0 -1
- package/lib/types/world/world-physics.d.ts +0 -16
- package/lib/types/world/world-physics.d.ts.map +0 -1
- package/lib/types/world/world-rendering.d.ts +0 -28
- package/lib/types/world/world-rendering.d.ts.map +0 -1
- package/lib/types/world/world.d.ts +0 -38
- package/lib/types/world/world.d.ts.map +0 -1
- package/lib/utils/debug.js.map +0 -1
- package/lib/utils/go.js +0 -33
- package/lib/utils/go.js.map +0 -1
- package/lib/world/world-debug.js +0 -89
- package/lib/world/world-debug.js.map +0 -1
- package/lib/world/world-physics.js +0 -45
- package/lib/world/world-physics.js.map +0 -1
- package/lib/world/world-rendering.js +0 -123
- package/lib/world/world-rendering.js.map +0 -1
- package/lib/world/world.js +0 -147
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- package/src/game-object/game-object-physics.ts +0 -191
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- package/src/game-object/game-object.ts +0 -190
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- package/src/game-object-ext/animated-sprite.ts +0 -140
- package/src/game-object-ext/dom-container.ts +0 -67
- package/src/game-object-ext/rect.ts +0 -40
- package/src/game-object-ext/spine.ts +0 -235
- package/src/game-object-ext/sprite.ts +0 -55
- package/src/game-object-ext/text.ts +0 -83
- package/src/game-object-ext/tiling-sprite.ts +0 -73
- package/src/utils/debug.ts +0 -5
- package/src/utils/go.ts +0 -53
- package/src/world/world-debug.ts +0 -114
- package/src/world/world-physics.ts +0 -52
- package/src/world/world-rendering.ts +0 -145
- package/src/world/world.ts +0 -171
- /package/examples/{test-dom → auto-battle}/index.html +0 -0
- /package/lib/{utils/debug.js → debug.js} +0 -0
- /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
package/lib/index.js.map
CHANGED
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import { setStyle } from '../dom/dom-utils';
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import { GameObject } from '../node/core/game-object';
|
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3
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+
const ARROW_CODES = new Set(['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight']);
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4
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+
function isArrow(code) {
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5
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+
return ARROW_CODES.has(code);
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6
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+
}
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7
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+
function clampVector(dx, dy, maxR) {
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8
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+
const dist = Math.hypot(dx, dy);
|
|
9
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+
if (dist <= maxR || dist === 0)
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|
10
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+
return { x: dx, y: dy, dist };
|
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11
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+
const s = maxR / dist;
|
|
12
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+
return { x: dx * s, y: dy * s, dist: maxR };
|
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13
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+
}
|
|
14
|
+
function setPosition(el, left, top) {
|
|
15
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+
if (!el)
|
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16
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+
return;
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|
17
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+
el.style.left = `${left}px`;
|
|
18
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+
el.style.top = `${top}px`;
|
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19
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+
}
|
|
20
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+
export class Joystick extends GameObject {
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21
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+
// 키보드 상태
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22
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+
#codesPressed = new Set();
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23
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+
#arrowCodesPressed = new Set();
|
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24
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+
// 터치 상태
|
|
25
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+
#activeTouchId;
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26
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+
#touchStartX = 0;
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27
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+
#touchStartY = 0;
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|
28
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+
#moving = false;
|
|
29
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+
// DOM (터치용)
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|
30
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+
#joystickImage;
|
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31
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+
#knobImage;
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32
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+
#maxKnobDistance;
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33
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+
#moveThreshold;
|
|
34
|
+
#idlePosition;
|
|
35
|
+
// 콜백
|
|
36
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+
#onMove;
|
|
37
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+
#onRelease;
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|
38
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+
#onKeydown;
|
|
39
|
+
constructor(options) {
|
|
40
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+
super();
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|
41
|
+
this.#onMove = options.onMove;
|
|
42
|
+
this.#onRelease = options.onRelease;
|
|
43
|
+
this.#onKeydown = options.onKeyDown;
|
|
44
|
+
this.#joystickImage = options.joystickImage;
|
|
45
|
+
this.#knobImage = options.knobImage;
|
|
46
|
+
this.#maxKnobDistance = options.maxKnobDistance ?? 80;
|
|
47
|
+
this.#moveThreshold = options.moveThreshold ?? 0;
|
|
48
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+
this.#idlePosition = options.idlePosition ?? { left: -999999, top: -999999 };
|
|
49
|
+
window.addEventListener('keydown', this.#onKeyDown);
|
|
50
|
+
window.addEventListener('keyup', this.#onKeyUp);
|
|
51
|
+
window.addEventListener('blur', this.#onBlur);
|
|
52
|
+
}
|
|
53
|
+
set renderer(renderer) {
|
|
54
|
+
const prev = super.renderer;
|
|
55
|
+
if (prev) {
|
|
56
|
+
const pc = prev.container;
|
|
57
|
+
pc.removeEventListener('touchstart', this.#onTouchStart);
|
|
58
|
+
pc.removeEventListener('touchmove', this.#onTouchMove);
|
|
59
|
+
pc.removeEventListener('touchend', this.#onTouchEnd);
|
|
60
|
+
pc.removeEventListener('touchcancel', this.#onTouchEnd);
|
|
61
|
+
}
|
|
62
|
+
super.renderer = renderer;
|
|
63
|
+
if (renderer) {
|
|
64
|
+
const c = renderer.container;
|
|
65
|
+
c.addEventListener('touchstart', this.#onTouchStart, { passive: false });
|
|
66
|
+
c.addEventListener('touchmove', this.#onTouchMove, { passive: false });
|
|
67
|
+
c.addEventListener('touchend', this.#onTouchEnd);
|
|
68
|
+
c.addEventListener('touchcancel', this.#onTouchEnd);
|
|
69
|
+
if (this.#joystickImage) {
|
|
70
|
+
setStyle(this.#joystickImage, {
|
|
71
|
+
position: 'absolute',
|
|
72
|
+
left: `${this.#idlePosition.left}px`,
|
|
73
|
+
top: `${this.#idlePosition.top}px`,
|
|
74
|
+
zIndex: '999998',
|
|
75
|
+
transform: 'translate(-50%, -50%)',
|
|
76
|
+
pointerEvents: 'none',
|
|
77
|
+
});
|
|
78
|
+
c.appendChild(this.#joystickImage);
|
|
79
|
+
}
|
|
80
|
+
if (this.#knobImage) {
|
|
81
|
+
setStyle(this.#knobImage, {
|
|
82
|
+
position: 'absolute',
|
|
83
|
+
left: `${this.#idlePosition.left}px`,
|
|
84
|
+
top: `${this.#idlePosition.top}px`,
|
|
85
|
+
zIndex: '999999',
|
|
86
|
+
transform: 'translate(-50%, -50%)',
|
|
87
|
+
pointerEvents: 'none',
|
|
88
|
+
});
|
|
89
|
+
c.appendChild(this.#knobImage);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
get renderer() {
|
|
94
|
+
return super.renderer;
|
|
95
|
+
}
|
|
96
|
+
#onTouchStart = (event) => {
|
|
97
|
+
if (this.paused)
|
|
98
|
+
return;
|
|
99
|
+
event.preventDefault();
|
|
100
|
+
if (this.#activeTouchId !== undefined)
|
|
101
|
+
return;
|
|
102
|
+
const touch = event.changedTouches[0];
|
|
103
|
+
this.#activeTouchId = touch.identifier;
|
|
104
|
+
this.#touchStartX = touch.clientX;
|
|
105
|
+
this.#touchStartY = touch.clientY;
|
|
106
|
+
this.#moving = false;
|
|
107
|
+
if (!this.renderer)
|
|
108
|
+
return;
|
|
109
|
+
const r = this.renderer.container.getBoundingClientRect();
|
|
110
|
+
const left = this.#touchStartX - r.left;
|
|
111
|
+
const top = this.#touchStartY - r.top;
|
|
112
|
+
setPosition(this.#joystickImage, left, top);
|
|
113
|
+
setPosition(this.#knobImage, left, top);
|
|
114
|
+
};
|
|
115
|
+
#onTouchMove = (event) => {
|
|
116
|
+
if (this.paused)
|
|
117
|
+
return;
|
|
118
|
+
event.preventDefault();
|
|
119
|
+
if (this.#activeTouchId === undefined)
|
|
120
|
+
return;
|
|
121
|
+
for (let i = 0; i < event.changedTouches.length; i++) {
|
|
122
|
+
const t = event.changedTouches[i];
|
|
123
|
+
if (t.identifier !== this.#activeTouchId)
|
|
124
|
+
continue;
|
|
125
|
+
const dx = t.clientX - this.#touchStartX;
|
|
126
|
+
const dy = t.clientY - this.#touchStartY;
|
|
127
|
+
const { x: cx, y: cy, dist } = clampVector(dx, dy, this.#maxKnobDistance);
|
|
128
|
+
if (this.renderer) {
|
|
129
|
+
const r = this.renderer.container.getBoundingClientRect();
|
|
130
|
+
const left = this.#touchStartX - r.left + cx;
|
|
131
|
+
const top = this.#touchStartY - r.top + cy;
|
|
132
|
+
setPosition(this.#knobImage, left, top);
|
|
133
|
+
}
|
|
134
|
+
if (this.#moving || dist >= this.#moveThreshold) {
|
|
135
|
+
this.#moving = true;
|
|
136
|
+
if (cx !== 0 || cy !== 0) {
|
|
137
|
+
const radian = Math.atan2(cy, cx);
|
|
138
|
+
const normalized = this.#maxKnobDistance === 0 ? 0 : dist / this.#maxKnobDistance;
|
|
139
|
+
this.#onMove(radian, normalized);
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
break;
|
|
143
|
+
}
|
|
144
|
+
};
|
|
145
|
+
#onTouchEnd = (event) => {
|
|
146
|
+
if (this.paused || this.#activeTouchId === undefined)
|
|
147
|
+
return;
|
|
148
|
+
let ended = false;
|
|
149
|
+
for (let i = 0; i < event.changedTouches.length; i++) {
|
|
150
|
+
if (event.changedTouches[i].identifier === this.#activeTouchId) {
|
|
151
|
+
ended = true;
|
|
152
|
+
break;
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
if (!ended)
|
|
156
|
+
return;
|
|
157
|
+
this.#activeTouchId = undefined;
|
|
158
|
+
// 기본 위치로 복귀
|
|
159
|
+
const { left, top } = this.#idlePosition;
|
|
160
|
+
setPosition(this.#joystickImage, left, top);
|
|
161
|
+
setPosition(this.#knobImage, left, top);
|
|
162
|
+
if (this.#moving) {
|
|
163
|
+
this.#moving = false;
|
|
164
|
+
this.#onRelease();
|
|
165
|
+
}
|
|
166
|
+
};
|
|
167
|
+
#emitFromArrowKeys() {
|
|
168
|
+
let dx = 0;
|
|
169
|
+
let dy = 0;
|
|
170
|
+
if (this.#arrowCodesPressed.has('ArrowUp'))
|
|
171
|
+
dy -= 1;
|
|
172
|
+
if (this.#arrowCodesPressed.has('ArrowDown'))
|
|
173
|
+
dy += 1;
|
|
174
|
+
if (this.#arrowCodesPressed.has('ArrowLeft'))
|
|
175
|
+
dx -= 1;
|
|
176
|
+
if (this.#arrowCodesPressed.has('ArrowRight'))
|
|
177
|
+
dx += 1;
|
|
178
|
+
if (dx !== 0 || dy !== 0) {
|
|
179
|
+
const radian = Math.atan2(dy, dx);
|
|
180
|
+
// 키보드: strength=1 로 일관 전달
|
|
181
|
+
this.#onMove(radian, 1);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
#onKeyDown = (event) => {
|
|
185
|
+
if (this.paused)
|
|
186
|
+
return;
|
|
187
|
+
const code = event.code;
|
|
188
|
+
if (this.#codesPressed.has(code))
|
|
189
|
+
return;
|
|
190
|
+
this.#codesPressed.add(code);
|
|
191
|
+
this.#onKeydown?.(code);
|
|
192
|
+
if (isArrow(code)) {
|
|
193
|
+
const target = event.target;
|
|
194
|
+
const isEditing = !!target?.closest('input, textarea, [contenteditable]:not([contenteditable="false"])');
|
|
195
|
+
if (!isEditing)
|
|
196
|
+
event.preventDefault();
|
|
197
|
+
this.#arrowCodesPressed.add(code);
|
|
198
|
+
this.#emitFromArrowKeys();
|
|
199
|
+
}
|
|
200
|
+
};
|
|
201
|
+
#onKeyUp = (event) => {
|
|
202
|
+
if (this.paused)
|
|
203
|
+
return;
|
|
204
|
+
const code = event.code;
|
|
205
|
+
this.#codesPressed.delete(code);
|
|
206
|
+
if (isArrow(code)) {
|
|
207
|
+
this.#arrowCodesPressed.delete(code);
|
|
208
|
+
if (this.#arrowCodesPressed.size === 0) {
|
|
209
|
+
this.#onRelease();
|
|
210
|
+
}
|
|
211
|
+
else {
|
|
212
|
+
this.#emitFromArrowKeys();
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
};
|
|
216
|
+
#onBlur = () => {
|
|
217
|
+
if (this.paused)
|
|
218
|
+
return;
|
|
219
|
+
// 키보드/터치 공통 릴리즈
|
|
220
|
+
this.#codesPressed.clear();
|
|
221
|
+
this.#arrowCodesPressed.clear();
|
|
222
|
+
this.#activeTouchId = undefined;
|
|
223
|
+
this.#moving = false;
|
|
224
|
+
// 기본 위치로 복귀
|
|
225
|
+
const { left, top } = this.#idlePosition;
|
|
226
|
+
setPosition(this.#joystickImage, left, top);
|
|
227
|
+
setPosition(this.#knobImage, left, top);
|
|
228
|
+
this.#onRelease();
|
|
229
|
+
};
|
|
230
|
+
pause() {
|
|
231
|
+
this.#onBlur();
|
|
232
|
+
super.pause();
|
|
233
|
+
}
|
|
234
|
+
// 조이스틱 이미지의 기본 위치(숨김 좌표) 설정
|
|
235
|
+
setIdlePosition(p) {
|
|
236
|
+
this.#idlePosition = p;
|
|
237
|
+
// 드래그 중이면 즉시 반영하지 않음
|
|
238
|
+
if (this.#activeTouchId !== undefined)
|
|
239
|
+
return;
|
|
240
|
+
setPosition(this.#joystickImage, p.left, p.top);
|
|
241
|
+
setPosition(this.#knobImage, p.left, p.top);
|
|
242
|
+
}
|
|
243
|
+
remove() {
|
|
244
|
+
const renderer = this.renderer;
|
|
245
|
+
if (renderer) {
|
|
246
|
+
const c = renderer.container;
|
|
247
|
+
c.removeEventListener('touchstart', this.#onTouchStart);
|
|
248
|
+
c.removeEventListener('touchmove', this.#onTouchMove);
|
|
249
|
+
c.removeEventListener('touchend', this.#onTouchEnd);
|
|
250
|
+
c.removeEventListener('touchcancel', this.#onTouchEnd);
|
|
251
|
+
}
|
|
252
|
+
// 윈도우 리스너 정리
|
|
253
|
+
window.removeEventListener('keydown', this.#onKeyDown);
|
|
254
|
+
window.removeEventListener('keyup', this.#onKeyUp);
|
|
255
|
+
window.removeEventListener('blur', this.#onBlur);
|
|
256
|
+
// DOM 노드 제거
|
|
257
|
+
this.#joystickImage?.remove();
|
|
258
|
+
this.#knobImage?.remove();
|
|
259
|
+
super.remove();
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
//# sourceMappingURL=joystick.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ setStyle } from '../dom/dom-utils'\nimport { GameObject } from '../node/core/game-object'\nimport { Renderer } from '../renderer/renderer'\n\nconst ARROW_CODES = new Set(['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight'])\n\nfunction isArrow(code: string): boolean {\n return ARROW_CODES.has(code)\n}\n\nfunction clampVector(dx: number, dy: number, maxR: number) {\n const dist = Math.hypot(dx, dy)\n if (dist <= maxR || dist === 0) return { x: dx, y: dy, dist }\n const s = maxR / dist\n return { x: dx * s, y: dy * s, dist: maxR }\n}\n\nfunction setPosition(el: HTMLElement | undefined, left: number, top: number) {\n if (!el) return\n el.style.left = `${left}px`\n el.style.top = `${top}px`\n}\n\nexport type JoystickOptions = {\n // 공통 필수 콜백\n onMove: (radian: number, strength: number) => void // 키보드일 때 strength=1\n onRelease: () => void\n\n // 선택 콜백\n onKeyDown?: (code: string) => void\n\n // (선택) 터치 전용 리소스/옵션\n joystickImage?: HTMLElement // 조이스틱 배경\n knobImage?: HTMLElement // 노브(스틱)\n maxKnobDistance?: number // px (기본 80)\n moveThreshold?: number // px (기본 0)\n idlePosition?: { left: number; top: number } // 이미지 기본 위치 (기본값은 숨김 위치 -999999, -999999)\n}\n\nexport class Joystick extends GameObject {\n // 키보드 상태\n #codesPressed = new Set<string>()\n #arrowCodesPressed = new Set<string>()\n\n // 터치 상태\n #activeTouchId?: number\n #touchStartX = 0\n #touchStartY = 0\n #moving = false\n\n // DOM (터치용)\n #joystickImage?: HTMLElement\n #knobImage?: HTMLElement\n #maxKnobDistance: number\n #moveThreshold: number\n #idlePosition: { left: number; top: number }\n\n // 콜백\n #onMove: (radian: number, strength: number) => void\n #onRelease: () => void\n #onKeydown?: (code: string) => void\n\n constructor(options: JoystickOptions) {\n super()\n\n this.#onMove = options.onMove\n this.#onRelease = options.onRelease\n this.#onKeydown = options.onKeyDown\n this.#joystickImage = options.joystickImage\n this.#knobImage = options.knobImage\n this.#maxKnobDistance = options.maxKnobDistance ?? 80\n this.#moveThreshold = options.moveThreshold ?? 0\n this.#idlePosition = options.idlePosition ?? { left: -999999, top: -999999 }\n\n window.addEventListener('keydown', this.#onKeyDown)\n window.addEventListener('keyup', this.#onKeyUp)\n window.addEventListener('blur', this.#onBlur)\n }\n\n protected override set renderer(renderer: Renderer | undefined) {\n const prev = super.renderer\n if (prev) {\n const pc = prev.container\n pc.removeEventListener('touchstart', this.#onTouchStart)\n pc.removeEventListener('touchmove', this.#onTouchMove)\n pc.removeEventListener('touchend', this.#onTouchEnd)\n pc.removeEventListener('touchcancel', this.#onTouchEnd)\n }\n\n super.renderer = renderer\n if (renderer) {\n const c = renderer.container\n c.addEventListener('touchstart', this.#onTouchStart, { passive: false })\n c.addEventListener('touchmove', this.#onTouchMove, { passive: false })\n c.addEventListener('touchend', this.#onTouchEnd)\n c.addEventListener('touchcancel', this.#onTouchEnd)\n\n if (this.#joystickImage) {\n setStyle(this.#joystickImage, {\n position: 'absolute',\n left: `${this.#idlePosition.left}px`,\n top: `${this.#idlePosition.top}px`,\n zIndex: '999998',\n transform: 'translate(-50%, -50%)',\n pointerEvents: 'none',\n })\n c.appendChild(this.#joystickImage)\n }\n\n if (this.#knobImage) {\n setStyle(this.#knobImage, {\n position: 'absolute',\n left: `${this.#idlePosition.left}px`,\n top: `${this.#idlePosition.top}px`,\n zIndex: '999999',\n transform: 'translate(-50%, -50%)',\n pointerEvents: 'none',\n })\n c.appendChild(this.#knobImage)\n }\n }\n }\n\n protected override get renderer() {\n return super.renderer\n }\n\n #onTouchStart = (event: TouchEvent) => {\n if (this.paused) return\n event.preventDefault()\n\n if (this.#activeTouchId !== undefined) return\n\n const touch = event.changedTouches[0]\n this.#activeTouchId = touch.identifier\n this.#touchStartX = touch.clientX\n this.#touchStartY = touch.clientY\n this.#moving = false\n\n if (!this.renderer) return\n\n const r = this.renderer.container.getBoundingClientRect()\n const left = this.#touchStartX - r.left\n const top = this.#touchStartY - r.top\n\n setPosition(this.#joystickImage, left, top)\n setPosition(this.#knobImage, left, top)\n }\n\n #onTouchMove = (event: TouchEvent) => {\n if (this.paused) return\n event.preventDefault()\n\n if (this.#activeTouchId === undefined) return\n\n for (let i = 0; i < event.changedTouches.length; i++) {\n const t = event.changedTouches[i]\n if (t.identifier !== this.#activeTouchId) continue\n\n const dx = t.clientX - this.#touchStartX\n const dy = t.clientY - this.#touchStartY\n\n const { x: cx, y: cy, dist } = clampVector(dx, dy, this.#maxKnobDistance)\n\n if (this.renderer) {\n const r = this.renderer.container.getBoundingClientRect()\n const left = this.#touchStartX - r.left + cx\n const top = this.#touchStartY - r.top + cy\n setPosition(this.#knobImage, left, top)\n }\n\n if (this.#moving || dist >= this.#moveThreshold) {\n this.#moving = true\n if (cx !== 0 || cy !== 0) {\n const radian = Math.atan2(cy, cx)\n const normalized = this.#maxKnobDistance === 0 ? 0 : dist / this.#maxKnobDistance\n this.#onMove(radian, normalized)\n }\n }\n break\n }\n }\n\n #onTouchEnd = (event: TouchEvent) => {\n if (this.paused || this.#activeTouchId === undefined) return\n\n let ended = false\n for (let i = 0; i < event.changedTouches.length; i++) {\n if (event.changedTouches[i].identifier === this.#activeTouchId) {\n ended = true\n break\n }\n }\n if (!ended) return\n\n this.#activeTouchId = undefined\n\n // 기본 위치로 복귀\n const { left, top } = this.#idlePosition\n setPosition(this.#joystickImage, left, top)\n setPosition(this.#knobImage, left, top)\n\n if (this.#moving) {\n this.#moving = false\n this.#onRelease()\n }\n }\n\n #emitFromArrowKeys() {\n let dx = 0\n let dy = 0\n\n if (this.#arrowCodesPressed.has('ArrowUp')) dy -= 1\n if (this.#arrowCodesPressed.has('ArrowDown')) dy += 1\n if (this.#arrowCodesPressed.has('ArrowLeft')) dx -= 1\n if (this.#arrowCodesPressed.has('ArrowRight')) dx += 1\n\n if (dx !== 0 || dy !== 0) {\n const radian = Math.atan2(dy, dx)\n // 키보드: strength=1 로 일관 전달\n this.#onMove(radian, 1)\n }\n }\n\n #onKeyDown = (event: KeyboardEvent) => {\n if (this.paused) return\n\n const code = event.code\n if (this.#codesPressed.has(code)) return\n\n this.#codesPressed.add(code)\n this.#onKeydown?.(code)\n\n if (isArrow(code)) {\n const target = event.target as HTMLElement | null\n const isEditing =\n !!target?.closest('input, textarea, [contenteditable]:not([contenteditable=\"false\"])')\n if (!isEditing) event.preventDefault()\n\n this.#arrowCodesPressed.add(code)\n this.#emitFromArrowKeys()\n }\n }\n\n #onKeyUp = (event: KeyboardEvent) => {\n if (this.paused) return\n\n const code = event.code\n this.#codesPressed.delete(code)\n\n if (isArrow(code)) {\n this.#arrowCodesPressed.delete(code)\n\n if (this.#arrowCodesPressed.size === 0) {\n this.#onRelease()\n } else {\n this.#emitFromArrowKeys()\n }\n }\n }\n\n #onBlur = () => {\n if (this.paused) return\n\n // 키보드/터치 공통 릴리즈\n this.#codesPressed.clear()\n this.#arrowCodesPressed.clear()\n this.#activeTouchId = undefined\n this.#moving = false\n\n // 기본 위치로 복귀\n const { left, top } = this.#idlePosition\n setPosition(this.#joystickImage, left, top)\n setPosition(this.#knobImage, left, top)\n\n this.#onRelease()\n }\n\n override pause() {\n this.#onBlur()\n super.pause()\n }\n\n // 조이스틱 이미지의 기본 위치(숨김 좌표) 설정\n setIdlePosition(p: { left: number; top: number }): void {\n this.#idlePosition = p\n\n // 드래그 중이면 즉시 반영하지 않음\n if (this.#activeTouchId !== undefined) return\n\n setPosition(this.#joystickImage, p.left, p.top)\n setPosition(this.#knobImage, p.left, p.top)\n }\n\n override remove() {\n const renderer = this.renderer\n if (renderer) {\n const c = renderer.container\n c.removeEventListener('touchstart', this.#onTouchStart)\n c.removeEventListener('touchmove', this.#onTouchMove)\n c.removeEventListener('touchend', this.#onTouchEnd)\n c.removeEventListener('touchcancel', this.#onTouchEnd)\n }\n\n // 윈도우 리스너 정리\n window.removeEventListener('keydown', this.#onKeyDown)\n window.removeEventListener('keyup', this.#onKeyUp)\n window.removeEventListener('blur', this.#onBlur)\n\n // DOM 노드 제거\n this.#joystickImage?.remove()\n this.#knobImage?.remove()\n\n super.remove()\n }\n}\n"]}
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export class DirtyNumber {
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#value;
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#isDirty;
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constructor(initialValue) {
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this.#value = initialValue;
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this.#isDirty = false;
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}
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get dirty() { return this.#isDirty; }
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get v() { return this.#value; }
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set v(newValue) {
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if (this.#value !== newValue)
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this.#isDirty = true;
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this.#value = newValue;
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}
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resetDirty() {
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this.#isDirty = false;
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}
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}
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//# sourceMappingURL=dirty-number.js.map
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{"version":3,"file":"dirty-number.js","sourceRoot":"","sources":["../../../src/node/core/dirty-number.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,WAAW;IACtB,MAAM,CAAQ;IACd,QAAQ,CAAS;IAEjB,YAAY,YAAoB;QAC9B,IAAI,CAAC,MAAM,GAAG,YAAY,CAAA;QAC1B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAA,CAAC,CAAC;IACpC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAE9B,IAAI,CAAC,CAAC,QAAgB;QACpB,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAA;QAClD,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAA;IACxB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;CACF","sourcesContent":["export class DirtyNumber {\n #value: number\n #isDirty: boolean\n\n constructor(initialValue: number) {\n this.#value = initialValue\n this.#isDirty = false\n }\n\n get dirty() { return this.#isDirty }\n get v() { return this.#value }\n\n set v(newValue: number) {\n if (this.#value !== newValue) this.#isDirty = true\n this.#value = newValue\n }\n\n resetDirty() {\n this.#isDirty = false\n }\n}\n"]}
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import { EventEmitter } from '@webtaku/event-emitter';
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export class GameNode extends EventEmitter {
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#parent;
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children = [];
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paused = false;
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set parent(parent) {
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this.#parent = parent;
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}
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get parent() {
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return this.#parent;
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}
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add(...children) {
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for (const child of children) {
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// 기존 부모로부터 제거
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if (child.#parent) {
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child.#parent.children.splice(idx, 1);
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}
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// 새로운 부모 설정
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child.parent = this;
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this.children.push(child);
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}
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}
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remove() {
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}
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// 자식 노드 제거
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child.remove();
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}
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this.children.length = 0;
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}
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pause() {
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this.paused = true;
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for (const child of this.children) {
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child.pause();
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}
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}
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resume() {
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this.paused = false;
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for (const child of this.children) {
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child.resume();
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}
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}
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update(dt) {
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return;
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child.update(dt);
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}
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this.emit('update', dt);
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}
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}
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//# sourceMappingURL=game-node.js.map
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{"version":3,"file":"game-node.js","sourceRoot":"","sources":["../../../src/node/core/game-node.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAY,MAAM,wBAAwB,CAAA;AAE/D,MAAM,OAAgB,QAA6B,SAAQ,YAEzD;IACA,OAAO,CAAqB;IAClB,QAAQ,GAAyB,EAAE,CAAC;IAC9C,MAAM,GAAG,KAAK,CAAA;IAEd,IAAc,MAAM,CAAC,MAAsC;QACzD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAA;IACvB,CAAC;IAED,IAAc,MAAM;QAClB,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,GAAG,CAAC,GAAG,QAA8B;QACnC,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;YAE7B,cAAc;YACd,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAClB,MAAM,GAAG,GAAG,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;gBACjD,IAAI,GAAG,KAAK,CAAC,CAAC;oBAAE,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAA;YACvD,CAAC;YAED,YAAY;YACZ,KAAK,CAAC,MAAM,GAAG,IAAI,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC3B,CAAC;IACH,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,WAAW;QACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAA;YAC/C,IAAI,GAAG,KAAK,CAAC,CAAC;gBAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAA;YACpD,IAAI,CAAC,OAAO,GAAG,SAAS,CAAA;QAC1B,CAAC;QAED,WAAW;QACX,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAA;YACxB,KAAK,CAAC,MAAM,EAAE,CAAA;QAChB,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAA;IAC1B,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAA;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,KAAK,CAAC,KAAK,EAAE,CAAA;QACf,CAAC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,KAAK,CAAC,MAAM,EAAE,CAAA;QAChB,CAAC;IACH,CAAC;IAES,MAAM,CAAC,EAAU;QACzB,IAAI,IAAI,CAAC,MAAM;YAAE,OAAM;QAEvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,CAAC,MAAM;gBAAE,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QACrC,CAAC;QAEA,IAAY,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAA;IAClC,CAAC;CACF","sourcesContent":["import { EventEmitter, EventMap } from '@webtaku/event-emitter'\n\nexport abstract class GameNode<E extends EventMap> extends EventEmitter<E & {\n update: (dt: number) => void\n}> {\n #parent?: GameNode<EventMap>\n protected children: GameNode<EventMap>[] = [];\n paused = false\n\n protected set parent(parent: GameNode<EventMap> | undefined) {\n this.#parent = parent\n }\n\n protected get parent() {\n return this.#parent\n }\n\n add(...children: GameNode<EventMap>[]) {\n for (const child of children) {\n\n // 기존 부모로부터 제거\n if (child.#parent) {\n const idx = child.#parent.children.indexOf(child)\n if (idx !== -1) child.#parent.children.splice(idx, 1)\n }\n\n // 새로운 부모 설정\n child.parent = this\n this.children.push(child)\n }\n }\n\n remove() {\n super.remove()\n\n // 부모로부터 제거\n if (this.#parent) {\n const idx = this.#parent.children.indexOf(this)\n if (idx !== -1) this.#parent.children.splice(idx, 1)\n this.#parent = undefined\n }\n\n // 자식 노드 제거\n for (const child of this.children) {\n child.parent = undefined\n child.remove()\n }\n this.children.length = 0\n }\n\n pause() {\n this.paused = true\n for (const child of this.children) {\n child.pause()\n }\n }\n\n resume() {\n this.paused = false\n for (const child of this.children) {\n child.resume()\n }\n }\n\n protected update(dt: number) {\n if (this.paused) return\n\n for (const child of this.children) {\n if (!child.paused) child.update(dt)\n }\n\n (this as any).emit('update', dt)\n }\n}\n"]}
|
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|
|
|
1
|
+
import { Container as PixiContainer } from 'pixi.js';
|
|
2
|
+
import { TransformableNode } from './transformable';
|
|
3
|
+
export class GameObject extends TransformableNode {
|
|
4
|
+
constructor(options) {
|
|
5
|
+
super(new PixiContainer({ sortableChildren: true }), options ?? {});
|
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|
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}
|
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|
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}
|
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|
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//# sourceMappingURL=game-object.js.map
|
|
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|
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1
|
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{"version":3,"file":"game-object.js","sourceRoot":"","sources":["../../../src/node/core/game-object.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,iBAAiB,EAA4B,MAAM,iBAAiB,CAAA;AAI7E,MAAM,OAAO,UAA0C,SAAQ,iBAAmC;IAChG,YAAY,OAA2B;QACrC,KAAK,CAAC,IAAI,aAAa,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,IAAI,EAAE,CAAC,CAAA;IACrE,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { TransformableNode, TransformableNodeOptions } from './transformable'\n\nexport type GameObjectOptions = {} & TransformableNodeOptions\n\nexport class GameObject<E extends EventMap = EventMap> extends TransformableNode<PixiContainer, E> {\n constructor(options?: GameObjectOptions) {\n super(new PixiContainer({ sortableChildren: true }), options ?? {})\n }\n}\n"]}
|
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|
|
|
1
|
+
import { DirtyNumber } from './dirty-number';
|
|
2
|
+
import { GameNode } from './game-node';
|
|
3
|
+
import { WorldTransform } from './transform';
|
|
4
|
+
export function isRenderableNode(v) {
|
|
5
|
+
return v.worldTransform !== undefined;
|
|
6
|
+
}
|
|
7
|
+
export class RenderableNode extends GameNode {
|
|
8
|
+
#renderer;
|
|
9
|
+
_pixiContainer;
|
|
10
|
+
worldTransform = new WorldTransform();
|
|
11
|
+
worldAlpha = new DirtyNumber(1);
|
|
12
|
+
constructor(pixiContainer) {
|
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super();
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this._pixiContainer = pixiContainer;
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}
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set renderer(renderer) {
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this.#renderer = renderer;
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for (const child of this.children) {
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if (isRenderableNode(child)) {
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child.renderer = renderer;
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}
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}
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}
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get renderer() {
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return this.#renderer;
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+
}
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add(...children) {
|
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super.add(...children);
|
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+
for (const child of children) {
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+
if (isRenderableNode(child)) {
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this._pixiContainer.addChild(child._pixiContainer);
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// 렌더러 설정
|
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if (this.#renderer)
|
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child.renderer = this.#renderer;
|
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+
}
|
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+
}
|
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+
}
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+
remove() {
|
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this._pixiContainer.destroy({ children: true });
|
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super.remove();
|
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|
+
}
|
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+
_updateWorldTransform() {
|
|
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+
for (const child of this.children) {
|
|
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|
+
if (isRenderableNode(child))
|
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|
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child._updateWorldTransform();
|
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+
}
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+
}
|
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48
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+
_resetWorldTransformDirty() {
|
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+
for (const child of this.children) {
|
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+
if (isRenderableNode(child))
|
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|
+
child._resetWorldTransformDirty();
|
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+
}
|
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|
+
this.worldTransform.resetDirty();
|
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+
this.worldAlpha.resetDirty();
|
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}
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+
set tint(t) { this._pixiContainer.tint = t; }
|
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+
get tint() { return this._pixiContainer.tint; }
|
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|
+
}
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//# sourceMappingURL=renderable.js.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"renderable.js","sourceRoot":"","sources":["../../../src/node/core/renderable.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,UAAU,gBAAgB,CAAC,CAAU;IACzC,OAAQ,CAA6C,CAAC,cAAc,KAAK,SAAS,CAAA;AACpF,CAAC;AAED,MAAM,OAAgB,cAA4D,SAAQ,QAAW;IACnG,SAAS,CAAW;IACpB,cAAc,CAAG;IAEjB,cAAc,GAAG,IAAI,cAAc,EAAE,CAAA;IACrC,UAAU,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAE/B,YAAY,aAAgB;QAC1B,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,cAAc,GAAG,aAAa,CAAA;IACrC,CAAC;IAED,IAAc,QAAQ,CAAC,QAA8B;QACnD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAC3B,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAc,QAAQ;QACpB,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAEQ,GAAG,CAAC,GAAG,QAA8B;QAC5C,KAAK,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAA;QAEtB,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;YAC7B,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAA;gBAElD,SAAS;gBACT,IAAI,IAAI,CAAC,SAAS;oBAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAA;YACrD,CAAC;QACH,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAA;QAC/C,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;IAED,qBAAqB;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,qBAAqB,EAAE,CAAA;QAC5D,CAAC;IACH,CAAC;IAED,yBAAyB;QACvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,yBAAyB,EAAE,CAAA;QAChE,CAAC;QACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAA;QAChC,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAA;IAC9B,CAAC;IAED,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,CAAA,CAAC,CAAC;IAC5C,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAA,CAAC,CAAC;CAC/C","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { Renderer } from '../../renderer/renderer'\nimport { DirtyNumber } from './dirty-number'\nimport { GameNode } from './game-node'\nimport { WorldTransform } from './transform'\n\nexport function isRenderableNode(v: unknown): v is RenderableNode<PixiContainer, EventMap> {\n return (v as RenderableNode<PixiContainer, EventMap>).worldTransform !== undefined\n}\n\nexport abstract class RenderableNode<C extends PixiContainer, E extends EventMap> extends GameNode<E> {\n #renderer?: Renderer\n _pixiContainer: C\n\n worldTransform = new WorldTransform()\n worldAlpha = new DirtyNumber(1)\n\n constructor(pixiContainer: C) {\n super()\n this._pixiContainer = pixiContainer\n }\n\n protected set renderer(renderer: Renderer | undefined) {\n this.#renderer = renderer\n\n for (const child of this.children) {\n if (isRenderableNode(child)) {\n child.renderer = renderer\n }\n }\n }\n\n protected get renderer() {\n return this.#renderer\n }\n\n override add(...children: GameNode<EventMap>[]) {\n super.add(...children)\n\n for (const child of children) {\n if (isRenderableNode(child)) {\n this._pixiContainer.addChild(child._pixiContainer)\n\n // 렌더러 설정\n if (this.#renderer) child.renderer = this.#renderer\n }\n }\n }\n\n override remove() {\n this._pixiContainer.destroy({ children: true })\n super.remove()\n }\n\n _updateWorldTransform() {\n for (const child of this.children) {\n if (isRenderableNode(child)) child._updateWorldTransform()\n }\n }\n\n _resetWorldTransformDirty() {\n for (const child of this.children) {\n if (isRenderableNode(child)) child._resetWorldTransformDirty()\n }\n this.worldTransform.resetDirty()\n this.worldAlpha.resetDirty()\n }\n\n set tint(t) { this._pixiContainer.tint = t }\n get tint() { return this._pixiContainer.tint }\n}\n"]}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { DirtyNumber } from './dirty-number';
|
|
2
|
+
export class LocalTransform {
|
|
3
|
+
x = 0;
|
|
4
|
+
y = 0;
|
|
5
|
+
scaleX = 1;
|
|
6
|
+
scaleY = 1;
|
|
7
|
+
pivotX = 0;
|
|
8
|
+
pivotY = 0;
|
|
9
|
+
#rotation = 0;
|
|
10
|
+
#cos = 1;
|
|
11
|
+
#sin = 0;
|
|
12
|
+
get cos() { return this.#cos; }
|
|
13
|
+
get sin() { return this.#sin; }
|
|
14
|
+
get rotation() { return this.#rotation; }
|
|
15
|
+
set rotation(v) {
|
|
16
|
+
if (this.#rotation !== v) {
|
|
17
|
+
this.#rotation = v;
|
|
18
|
+
this.#cos = Math.cos(v);
|
|
19
|
+
this.#sin = Math.sin(v);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
export class WorldTransform {
|
|
24
|
+
x = new DirtyNumber(NaN);
|
|
25
|
+
y = new DirtyNumber(NaN);
|
|
26
|
+
scaleX = new DirtyNumber(1);
|
|
27
|
+
scaleY = new DirtyNumber(1);
|
|
28
|
+
rotation = new DirtyNumber(0);
|
|
29
|
+
cos = 1;
|
|
30
|
+
sin = 0;
|
|
31
|
+
update(parent, local) {
|
|
32
|
+
const rx = local.x * parent.scaleX.v;
|
|
33
|
+
const ry = local.y * parent.scaleY.v;
|
|
34
|
+
const pCos = parent.cos;
|
|
35
|
+
const pSin = parent.sin;
|
|
36
|
+
this.scaleX.v = parent.scaleX.v * local.scaleX;
|
|
37
|
+
this.scaleY.v = parent.scaleY.v * local.scaleY;
|
|
38
|
+
const pivotX = local.pivotX * this.scaleX.v;
|
|
39
|
+
const pivotY = local.pivotY * this.scaleY.v;
|
|
40
|
+
// 로컬 회전
|
|
41
|
+
const lCos = local.cos;
|
|
42
|
+
const lSin = local.sin;
|
|
43
|
+
// 월드 회전(부모+자식) cos/sin — 덧셈정리
|
|
44
|
+
const wCos = pCos * lCos - pSin * lSin;
|
|
45
|
+
const wSin = pSin * lCos + pCos * lSin;
|
|
46
|
+
// 위치: 부모 회전으로 (rx,ry) 회전 + 월드 회전으로 피벗 보정
|
|
47
|
+
this.x.v = parent.x.v + (rx * pCos - ry * pSin) - (pivotX * wCos - pivotY * wSin);
|
|
48
|
+
this.y.v = parent.y.v + (rx * pSin + ry * pCos) - (pivotX * wSin + pivotY * wCos);
|
|
49
|
+
// 회전(스칼라 값)
|
|
50
|
+
const rot = parent.rotation.v + local.rotation;
|
|
51
|
+
this.rotation.v = rot;
|
|
52
|
+
this.cos = wCos;
|
|
53
|
+
this.sin = wSin;
|
|
54
|
+
}
|
|
55
|
+
get dirty() {
|
|
56
|
+
return this.x.dirty ||
|
|
57
|
+
this.y.dirty ||
|
|
58
|
+
this.scaleX.dirty ||
|
|
59
|
+
this.scaleY.dirty ||
|
|
60
|
+
this.rotation.dirty;
|
|
61
|
+
}
|
|
62
|
+
resetDirty() {
|
|
63
|
+
this.x.resetDirty();
|
|
64
|
+
this.y.resetDirty();
|
|
65
|
+
this.scaleX.resetDirty();
|
|
66
|
+
this.scaleY.resetDirty();
|
|
67
|
+
this.rotation.resetDirty();
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
//# sourceMappingURL=transform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transform.js","sourceRoot":"","sources":["../../../src/node/core/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAE5C,MAAM,OAAO,cAAc;IACzB,CAAC,GAAG,CAAC,CAAA;IACL,CAAC,GAAG,CAAC,CAAA;IACL,MAAM,GAAG,CAAC,CAAA;IACV,MAAM,GAAG,CAAC,CAAA;IACV,MAAM,GAAG,CAAC,CAAA;IACV,MAAM,GAAG,CAAC,CAAA;IAEV,SAAS,GAAG,CAAC,CAAA;IACb,IAAI,GAAG,CAAC,CAAA;IACR,IAAI,GAAG,CAAC,CAAA;IAER,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAC9B,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAC9B,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,SAAS,CAAA,CAAC,CAAC;IAExC,IAAI,QAAQ,CAAC,CAAC;QACZ,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAA;YAClB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;YACvB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;QACzB,CAAC;IACH,CAAC;CACF;AAED,MAAM,OAAO,cAAc;IACzB,CAAC,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,CAAA;IACxB,CAAC,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,CAAA;IACxB,MAAM,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAC3B,MAAM,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAC3B,QAAQ,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAC7B,GAAG,GAAG,CAAC,CAAA;IACP,GAAG,GAAG,CAAC,CAAA;IAEP,MAAM,CAAC,MAAsB,EAAE,KAAqB;QAClD,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAA;QACpC,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAA;QACpC,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAA;QACvB,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAA;QAEvB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAA;QAC9C,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAA;QAE9C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QAE3C,QAAQ;QACR,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAA;QACtB,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,CAAA;QACtB,8BAA8B;QAC9B,MAAM,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;QACtC,MAAM,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;QAEtC,yCAAyC;QACzC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,CAAA;QACjF,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,CAAA;QAEjF,YAAY;QACZ,MAAM,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAA;QAC9C,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAA;QACf,IAAI,CAAC,GAAG,GAAG,IAAI,CAAA;IACjB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,CAAC,CAAC,KAAK;YACjB,IAAI,CAAC,CAAC,CAAC,KAAK;YACZ,IAAI,CAAC,MAAM,CAAC,KAAK;YACjB,IAAI,CAAC,MAAM,CAAC,KAAK;YACjB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAA;IACvB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,CAAC,CAAC,UAAU,EAAE,CAAA;QACnB,IAAI,CAAC,CAAC,CAAC,UAAU,EAAE,CAAA;QACnB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAA;QACxB,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAA;QACxB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAA;IAC5B,CAAC;CACF","sourcesContent":["import { DirtyNumber } from './dirty-number'\n\nexport class LocalTransform {\n x = 0\n y = 0\n scaleX = 1\n scaleY = 1\n pivotX = 0\n pivotY = 0\n\n #rotation = 0\n #cos = 1\n #sin = 0\n\n get cos() { return this.#cos }\n get sin() { return this.#sin }\n get rotation() { return this.#rotation }\n\n set rotation(v) {\n if (this.#rotation !== v) {\n this.#rotation = v\n this.#cos = Math.cos(v)\n this.#sin = Math.sin(v)\n }\n }\n}\n\nexport class WorldTransform {\n x = new DirtyNumber(NaN)\n y = new DirtyNumber(NaN)\n scaleX = new DirtyNumber(1)\n scaleY = new DirtyNumber(1)\n rotation = new DirtyNumber(0)\n cos = 1\n sin = 0\n\n update(parent: WorldTransform, local: LocalTransform) {\n const rx = local.x * parent.scaleX.v\n const ry = local.y * parent.scaleY.v\n const pCos = parent.cos\n const pSin = parent.sin\n\n this.scaleX.v = parent.scaleX.v * local.scaleX\n this.scaleY.v = parent.scaleY.v * local.scaleY\n\n const pivotX = local.pivotX * this.scaleX.v\n const pivotY = local.pivotY * this.scaleY.v\n\n // 로컬 회전\n const lCos = local.cos\n const lSin = local.sin\n // 월드 회전(부모+자식) cos/sin — 덧셈정리\n const wCos = pCos * lCos - pSin * lSin\n const wSin = pSin * lCos + pCos * lSin\n\n // 위치: 부모 회전으로 (rx,ry) 회전 + 월드 회전으로 피벗 보정\n this.x.v = parent.x.v + (rx * pCos - ry * pSin) - (pivotX * wCos - pivotY * wSin)\n this.y.v = parent.y.v + (rx * pSin + ry * pCos) - (pivotX * wSin + pivotY * wCos)\n\n // 회전(스칼라 값)\n const rot = parent.rotation.v + local.rotation\n this.rotation.v = rot\n this.cos = wCos\n this.sin = wSin\n }\n\n get dirty() {\n return this.x.dirty ||\n this.y.dirty ||\n this.scaleX.dirty ||\n this.scaleY.dirty ||\n this.rotation.dirty\n }\n\n resetDirty() {\n this.x.resetDirty()\n this.y.resetDirty()\n this.scaleX.resetDirty()\n this.scaleY.resetDirty()\n this.rotation.resetDirty()\n }\n}\n"]}
|