kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
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@@ -1 +1 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AACvD,OAAO,EAAe,OAAO,EAAE,MAAM,iBAAiB,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAqB,MAAM,2BAA2B,CAAC;AAE1E,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,YAAY,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC","sourcesContent":["export { musicPlayer, sfxPlayer } from './asset/audio';\nexport { AssetSource, preload } from './asset/preload';\nexport { AnimatedSpriteObject } from './game-object-ext/animated-sprite';\nexport { DomContainerObject } from './game-object-ext/dom-container';\nexport { RectangleObject } from './game-object-ext/rect';\nexport { SpineObject } from './game-object-ext/spine';\nexport { SpriteObject } from './game-object-ext/sprite';\nexport { TextObject } from './game-object-ext/text';\nexport { GameObject, GameObjectOptions } from './game-object/game-object';\nexport { Collider } from './game-object/game-object-physics';\nexport { enableDebug } from './utils/debug';\nexport { go } from './utils/go';\nexport { World } from './world/world';\n\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO;AACP,OAAO,EAAE,UAAU,EAAqB,MAAM,yBAAyB,CAAA;AAEvE,WAAW;AACX,OAAO,EAAE,QAAQ,EAAmB,MAAM,qBAAqB,CAAA;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAA;AAE1C,SAAS;AACT,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACtD,OAAO,EAAe,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAEtD,YAAY;AACZ,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAA4B,YAAY,EAAuD,MAAM,uBAAuB,CAAA;AAEnI,kBAAkB;AAClB,OAAO,EAAE,kBAAkB,EAA6B,MAAM,4BAA4B,CAAA;AAC1F,OAAO,EAAE,cAAc,EAAyB,MAAM,wBAAwB,CAAA;AAC9E,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7C,OAAO,EAAE,gBAAgB,EAA2B,MAAM,0BAA0B,CAAA;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,cAAc,EAAyB,MAAM,qBAAqB,CAAA;AAC3E,OAAO,EAAE,aAAa,EAAwB,MAAM,sBAAsB,CAAA;AAC1E,OAAO,EAAE,SAAS,EAAoB,MAAM,kBAAkB,CAAA;AAC9D,OAAO,EAAE,UAAU,EAAqB,MAAM,mBAAmB,CAAA;AAEjE,UAAU;AACV,OAAO,EAAE,aAAa,EAAwB,MAAM,+BAA+B,CAAA;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAA;AAC3D,OAAO,EAAoE,aAAa,EAAE,MAAM,4BAA4B,CAAA;AAE5H,YAAY;AACZ,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAA;AACjE,OAAO,EAAE,iBAAiB,EAA4B,MAAM,oBAAoB,CAAA;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,aAAa,EAAwB,MAAM,kBAAkB,CAAA;AACtE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAEtD,QAAQ;AACR,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAA;AAE3C,QAAQ;AACR,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AAEzC,QAAQ;AACR,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA","sourcesContent":["// Core\nexport { GameObject, GameObjectOptions } from './node/core/game-object'\n\n// Renderer\nexport { Renderer, RendererOptions } from './renderer/renderer'\nexport { Ticker } from './renderer/ticker'\n\n// Assets\nexport { musicPlayer, sfxPlayer } from './asset/audio'\nexport { AssetSource, preload } from './asset/preload'\n\n// Collision\nexport { checkCollision } from './collision/check-collision'\nexport { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders'\n\n// Node Extensions\nexport { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite'\nexport { BitmapTextNode, BitmapTextNodeOptions } from './node/ext/bitmap-text'\nexport { CircleNode, CircleNodeOptions } from './node/ext/circle'\nexport { DelayNode } from './node/ext/deplay'\nexport { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container'\nexport { IntervalNode } from './node/ext/interval'\nexport { ParticleSystem, ParticleSystemOptions } from './node/ext/particle'\nexport { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle'\nexport { SpineNode, SpineNodeOptions } from './node/ext/spine'\nexport { SpriteNode, SpriteNodeOptions } from './node/ext/sprite'\n\n// Physics\nexport { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object'\nexport { PhysicsWorld } from './node/physics/physics-world'\nexport { CircleRigidbody, PolygonRigidbody, RectangleRigidbody, Rigidbody, RigidbodyType } from './node/physics/rigidbodies'\n\n// DOM Nodes\nexport { DomAnimatedSpriteNode } from './dom/dom-animated-sprite'\nexport { DomParticleSystem, DomParticleSystemOptions } from './dom/dom-particle'\nexport { domPreload } from './dom/dom-preload'\nexport { DomSpriteNode, DomSpriteNodeOptions } from './dom/dom-sprite'\nexport { setStyle, textStroke } from './dom/dom-utils'\n\n// Input\nexport { Joystick } from './input/joystick'\n\n// Utils\nexport { isMobile } from './utils/device'\n\n// Debug\nexport { debugMode, enableDebug } from './debug'\n\n"]}
@@ -0,0 +1,262 @@
1
+ import { setStyle } from '../dom/dom-utils';
2
+ import { GameObject } from '../node/core/game-object';
3
+ const ARROW_CODES = new Set(['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight']);
4
+ function isArrow(code) {
5
+ return ARROW_CODES.has(code);
6
+ }
7
+ function clampVector(dx, dy, maxR) {
8
+ const dist = Math.hypot(dx, dy);
9
+ if (dist <= maxR || dist === 0)
10
+ return { x: dx, y: dy, dist };
11
+ const s = maxR / dist;
12
+ return { x: dx * s, y: dy * s, dist: maxR };
13
+ }
14
+ function setPosition(el, left, top) {
15
+ if (!el)
16
+ return;
17
+ el.style.left = `${left}px`;
18
+ el.style.top = `${top}px`;
19
+ }
20
+ export class Joystick extends GameObject {
21
+ // 키보드 상태
22
+ #codesPressed = new Set();
23
+ #arrowCodesPressed = new Set();
24
+ // 터치 상태
25
+ #activeTouchId;
26
+ #touchStartX = 0;
27
+ #touchStartY = 0;
28
+ #moving = false;
29
+ // DOM (터치용)
30
+ #joystickImage;
31
+ #knobImage;
32
+ #maxKnobDistance;
33
+ #moveThreshold;
34
+ #idlePosition;
35
+ // 콜백
36
+ #onMove;
37
+ #onRelease;
38
+ #onKeydown;
39
+ constructor(options) {
40
+ super();
41
+ this.#onMove = options.onMove;
42
+ this.#onRelease = options.onRelease;
43
+ this.#onKeydown = options.onKeyDown;
44
+ this.#joystickImage = options.joystickImage;
45
+ this.#knobImage = options.knobImage;
46
+ this.#maxKnobDistance = options.maxKnobDistance ?? 80;
47
+ this.#moveThreshold = options.moveThreshold ?? 0;
48
+ this.#idlePosition = options.idlePosition ?? { left: -999999, top: -999999 };
49
+ window.addEventListener('keydown', this.#onKeyDown);
50
+ window.addEventListener('keyup', this.#onKeyUp);
51
+ window.addEventListener('blur', this.#onBlur);
52
+ }
53
+ set renderer(renderer) {
54
+ const prev = super.renderer;
55
+ if (prev) {
56
+ const pc = prev.container;
57
+ pc.removeEventListener('touchstart', this.#onTouchStart);
58
+ pc.removeEventListener('touchmove', this.#onTouchMove);
59
+ pc.removeEventListener('touchend', this.#onTouchEnd);
60
+ pc.removeEventListener('touchcancel', this.#onTouchEnd);
61
+ }
62
+ super.renderer = renderer;
63
+ if (renderer) {
64
+ const c = renderer.container;
65
+ c.addEventListener('touchstart', this.#onTouchStart, { passive: false });
66
+ c.addEventListener('touchmove', this.#onTouchMove, { passive: false });
67
+ c.addEventListener('touchend', this.#onTouchEnd);
68
+ c.addEventListener('touchcancel', this.#onTouchEnd);
69
+ if (this.#joystickImage) {
70
+ setStyle(this.#joystickImage, {
71
+ position: 'absolute',
72
+ left: `${this.#idlePosition.left}px`,
73
+ top: `${this.#idlePosition.top}px`,
74
+ zIndex: '999998',
75
+ transform: 'translate(-50%, -50%)',
76
+ pointerEvents: 'none',
77
+ });
78
+ c.appendChild(this.#joystickImage);
79
+ }
80
+ if (this.#knobImage) {
81
+ setStyle(this.#knobImage, {
82
+ position: 'absolute',
83
+ left: `${this.#idlePosition.left}px`,
84
+ top: `${this.#idlePosition.top}px`,
85
+ zIndex: '999999',
86
+ transform: 'translate(-50%, -50%)',
87
+ pointerEvents: 'none',
88
+ });
89
+ c.appendChild(this.#knobImage);
90
+ }
91
+ }
92
+ }
93
+ get renderer() {
94
+ return super.renderer;
95
+ }
96
+ #onTouchStart = (event) => {
97
+ if (this.paused)
98
+ return;
99
+ event.preventDefault();
100
+ if (this.#activeTouchId !== undefined)
101
+ return;
102
+ const touch = event.changedTouches[0];
103
+ this.#activeTouchId = touch.identifier;
104
+ this.#touchStartX = touch.clientX;
105
+ this.#touchStartY = touch.clientY;
106
+ this.#moving = false;
107
+ if (!this.renderer)
108
+ return;
109
+ const r = this.renderer.container.getBoundingClientRect();
110
+ const left = this.#touchStartX - r.left;
111
+ const top = this.#touchStartY - r.top;
112
+ setPosition(this.#joystickImage, left, top);
113
+ setPosition(this.#knobImage, left, top);
114
+ };
115
+ #onTouchMove = (event) => {
116
+ if (this.paused)
117
+ return;
118
+ event.preventDefault();
119
+ if (this.#activeTouchId === undefined)
120
+ return;
121
+ for (let i = 0; i < event.changedTouches.length; i++) {
122
+ const t = event.changedTouches[i];
123
+ if (t.identifier !== this.#activeTouchId)
124
+ continue;
125
+ const dx = t.clientX - this.#touchStartX;
126
+ const dy = t.clientY - this.#touchStartY;
127
+ const { x: cx, y: cy, dist } = clampVector(dx, dy, this.#maxKnobDistance);
128
+ if (this.renderer) {
129
+ const r = this.renderer.container.getBoundingClientRect();
130
+ const left = this.#touchStartX - r.left + cx;
131
+ const top = this.#touchStartY - r.top + cy;
132
+ setPosition(this.#knobImage, left, top);
133
+ }
134
+ if (this.#moving || dist >= this.#moveThreshold) {
135
+ this.#moving = true;
136
+ if (cx !== 0 || cy !== 0) {
137
+ const radian = Math.atan2(cy, cx);
138
+ const normalized = this.#maxKnobDistance === 0 ? 0 : dist / this.#maxKnobDistance;
139
+ this.#onMove(radian, normalized);
140
+ }
141
+ }
142
+ break;
143
+ }
144
+ };
145
+ #onTouchEnd = (event) => {
146
+ if (this.paused || this.#activeTouchId === undefined)
147
+ return;
148
+ let ended = false;
149
+ for (let i = 0; i < event.changedTouches.length; i++) {
150
+ if (event.changedTouches[i].identifier === this.#activeTouchId) {
151
+ ended = true;
152
+ break;
153
+ }
154
+ }
155
+ if (!ended)
156
+ return;
157
+ this.#activeTouchId = undefined;
158
+ // 기본 위치로 복귀
159
+ const { left, top } = this.#idlePosition;
160
+ setPosition(this.#joystickImage, left, top);
161
+ setPosition(this.#knobImage, left, top);
162
+ if (this.#moving) {
163
+ this.#moving = false;
164
+ this.#onRelease();
165
+ }
166
+ };
167
+ #emitFromArrowKeys() {
168
+ let dx = 0;
169
+ let dy = 0;
170
+ if (this.#arrowCodesPressed.has('ArrowUp'))
171
+ dy -= 1;
172
+ if (this.#arrowCodesPressed.has('ArrowDown'))
173
+ dy += 1;
174
+ if (this.#arrowCodesPressed.has('ArrowLeft'))
175
+ dx -= 1;
176
+ if (this.#arrowCodesPressed.has('ArrowRight'))
177
+ dx += 1;
178
+ if (dx !== 0 || dy !== 0) {
179
+ const radian = Math.atan2(dy, dx);
180
+ // 키보드: strength=1 로 일관 전달
181
+ this.#onMove(radian, 1);
182
+ }
183
+ }
184
+ #onKeyDown = (event) => {
185
+ if (this.paused)
186
+ return;
187
+ const code = event.code;
188
+ if (this.#codesPressed.has(code))
189
+ return;
190
+ this.#codesPressed.add(code);
191
+ this.#onKeydown?.(code);
192
+ if (isArrow(code)) {
193
+ const target = event.target;
194
+ const isEditing = !!target?.closest('input, textarea, [contenteditable]:not([contenteditable="false"])');
195
+ if (!isEditing)
196
+ event.preventDefault();
197
+ this.#arrowCodesPressed.add(code);
198
+ this.#emitFromArrowKeys();
199
+ }
200
+ };
201
+ #onKeyUp = (event) => {
202
+ if (this.paused)
203
+ return;
204
+ const code = event.code;
205
+ this.#codesPressed.delete(code);
206
+ if (isArrow(code)) {
207
+ this.#arrowCodesPressed.delete(code);
208
+ if (this.#arrowCodesPressed.size === 0) {
209
+ this.#onRelease();
210
+ }
211
+ else {
212
+ this.#emitFromArrowKeys();
213
+ }
214
+ }
215
+ };
216
+ #onBlur = () => {
217
+ if (this.paused)
218
+ return;
219
+ // 키보드/터치 공통 릴리즈
220
+ this.#codesPressed.clear();
221
+ this.#arrowCodesPressed.clear();
222
+ this.#activeTouchId = undefined;
223
+ this.#moving = false;
224
+ // 기본 위치로 복귀
225
+ const { left, top } = this.#idlePosition;
226
+ setPosition(this.#joystickImage, left, top);
227
+ setPosition(this.#knobImage, left, top);
228
+ this.#onRelease();
229
+ };
230
+ pause() {
231
+ this.#onBlur();
232
+ super.pause();
233
+ }
234
+ // 조이스틱 이미지의 기본 위치(숨김 좌표) 설정
235
+ setIdlePosition(p) {
236
+ this.#idlePosition = p;
237
+ // 드래그 중이면 즉시 반영하지 않음
238
+ if (this.#activeTouchId !== undefined)
239
+ return;
240
+ setPosition(this.#joystickImage, p.left, p.top);
241
+ setPosition(this.#knobImage, p.left, p.top);
242
+ }
243
+ remove() {
244
+ const renderer = this.renderer;
245
+ if (renderer) {
246
+ const c = renderer.container;
247
+ c.removeEventListener('touchstart', this.#onTouchStart);
248
+ c.removeEventListener('touchmove', this.#onTouchMove);
249
+ c.removeEventListener('touchend', this.#onTouchEnd);
250
+ c.removeEventListener('touchcancel', this.#onTouchEnd);
251
+ }
252
+ // 윈도우 리스너 정리
253
+ window.removeEventListener('keydown', this.#onKeyDown);
254
+ window.removeEventListener('keyup', this.#onKeyUp);
255
+ window.removeEventListener('blur', this.#onBlur);
256
+ // DOM 노드 제거
257
+ this.#joystickImage?.remove();
258
+ this.#knobImage?.remove();
259
+ super.remove();
260
+ }
261
+ }
262
+ //# sourceMappingURL=joystick.js.map
@@ -0,0 +1 @@
1
+ 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{ setStyle } from '../dom/dom-utils'\nimport { GameObject } from '../node/core/game-object'\nimport { Renderer } from '../renderer/renderer'\n\nconst ARROW_CODES = new Set(['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight'])\n\nfunction isArrow(code: string): boolean {\n return ARROW_CODES.has(code)\n}\n\nfunction clampVector(dx: number, dy: number, maxR: number) {\n const dist = Math.hypot(dx, dy)\n if (dist <= maxR || dist === 0) return { x: dx, y: dy, dist }\n const s = maxR / dist\n return { x: dx * s, y: dy * s, dist: maxR }\n}\n\nfunction setPosition(el: HTMLElement | undefined, left: number, top: number) {\n if (!el) return\n el.style.left = `${left}px`\n el.style.top = `${top}px`\n}\n\nexport type JoystickOptions = {\n // 공통 필수 콜백\n onMove: (radian: number, strength: number) => void // 키보드일 때 strength=1\n onRelease: () => void\n\n // 선택 콜백\n onKeyDown?: (code: string) => void\n\n // (선택) 터치 전용 리소스/옵션\n joystickImage?: HTMLElement // 조이스틱 배경\n knobImage?: HTMLElement // 노브(스틱)\n maxKnobDistance?: number // px (기본 80)\n moveThreshold?: number // px (기본 0)\n idlePosition?: { left: number; top: number } // 이미지 기본 위치 (기본값은 숨김 위치 -999999, -999999)\n}\n\nexport class Joystick extends GameObject {\n // 키보드 상태\n #codesPressed = new Set<string>()\n #arrowCodesPressed = new Set<string>()\n\n // 터치 상태\n #activeTouchId?: number\n #touchStartX = 0\n #touchStartY = 0\n #moving = false\n\n // DOM (터치용)\n #joystickImage?: HTMLElement\n #knobImage?: HTMLElement\n #maxKnobDistance: number\n #moveThreshold: number\n #idlePosition: { left: number; top: number }\n\n // 콜백\n #onMove: (radian: number, strength: number) => void\n #onRelease: () => void\n #onKeydown?: (code: string) => void\n\n constructor(options: JoystickOptions) {\n super()\n\n this.#onMove = options.onMove\n this.#onRelease = options.onRelease\n this.#onKeydown = options.onKeyDown\n this.#joystickImage = options.joystickImage\n this.#knobImage = options.knobImage\n this.#maxKnobDistance = options.maxKnobDistance ?? 80\n this.#moveThreshold = options.moveThreshold ?? 0\n this.#idlePosition = options.idlePosition ?? { left: -999999, top: -999999 }\n\n window.addEventListener('keydown', this.#onKeyDown)\n window.addEventListener('keyup', this.#onKeyUp)\n window.addEventListener('blur', this.#onBlur)\n }\n\n protected override set renderer(renderer: Renderer | undefined) {\n const prev = super.renderer\n if (prev) {\n const pc = prev.container\n pc.removeEventListener('touchstart', this.#onTouchStart)\n pc.removeEventListener('touchmove', this.#onTouchMove)\n pc.removeEventListener('touchend', this.#onTouchEnd)\n pc.removeEventListener('touchcancel', this.#onTouchEnd)\n }\n\n super.renderer = renderer\n if (renderer) {\n const c = renderer.container\n c.addEventListener('touchstart', this.#onTouchStart, { passive: false })\n c.addEventListener('touchmove', this.#onTouchMove, { passive: false })\n c.addEventListener('touchend', this.#onTouchEnd)\n c.addEventListener('touchcancel', this.#onTouchEnd)\n\n if (this.#joystickImage) {\n setStyle(this.#joystickImage, {\n position: 'absolute',\n left: `${this.#idlePosition.left}px`,\n top: `${this.#idlePosition.top}px`,\n zIndex: '999998',\n transform: 'translate(-50%, -50%)',\n pointerEvents: 'none',\n })\n c.appendChild(this.#joystickImage)\n }\n\n if (this.#knobImage) {\n setStyle(this.#knobImage, {\n position: 'absolute',\n left: `${this.#idlePosition.left}px`,\n top: `${this.#idlePosition.top}px`,\n zIndex: '999999',\n transform: 'translate(-50%, -50%)',\n pointerEvents: 'none',\n })\n c.appendChild(this.#knobImage)\n }\n }\n }\n\n protected override get renderer() {\n return super.renderer\n }\n\n #onTouchStart = (event: TouchEvent) => {\n if (this.paused) return\n event.preventDefault()\n\n if (this.#activeTouchId !== undefined) return\n\n const touch = event.changedTouches[0]\n this.#activeTouchId = touch.identifier\n this.#touchStartX = touch.clientX\n this.#touchStartY = touch.clientY\n this.#moving = false\n\n if (!this.renderer) return\n\n const r = this.renderer.container.getBoundingClientRect()\n const left = this.#touchStartX - r.left\n const top = this.#touchStartY - r.top\n\n setPosition(this.#joystickImage, left, top)\n setPosition(this.#knobImage, left, top)\n }\n\n #onTouchMove = (event: TouchEvent) => {\n if (this.paused) return\n event.preventDefault()\n\n if (this.#activeTouchId === undefined) return\n\n for (let i = 0; i < event.changedTouches.length; i++) {\n const t = event.changedTouches[i]\n if (t.identifier !== this.#activeTouchId) continue\n\n const dx = t.clientX - this.#touchStartX\n const dy = t.clientY - this.#touchStartY\n\n const { x: cx, y: cy, dist } = clampVector(dx, dy, this.#maxKnobDistance)\n\n if (this.renderer) {\n const r = this.renderer.container.getBoundingClientRect()\n const left = this.#touchStartX - r.left + cx\n const top = this.#touchStartY - r.top + cy\n setPosition(this.#knobImage, left, top)\n }\n\n if (this.#moving || dist >= this.#moveThreshold) {\n this.#moving = true\n if (cx !== 0 || cy !== 0) {\n const radian = Math.atan2(cy, cx)\n const normalized = this.#maxKnobDistance === 0 ? 0 : dist / this.#maxKnobDistance\n this.#onMove(radian, normalized)\n }\n }\n break\n }\n }\n\n #onTouchEnd = (event: TouchEvent) => {\n if (this.paused || this.#activeTouchId === undefined) return\n\n let ended = false\n for (let i = 0; i < event.changedTouches.length; i++) {\n if (event.changedTouches[i].identifier === this.#activeTouchId) {\n ended = true\n break\n }\n }\n if (!ended) return\n\n this.#activeTouchId = undefined\n\n // 기본 위치로 복귀\n const { left, top } = this.#idlePosition\n setPosition(this.#joystickImage, left, top)\n setPosition(this.#knobImage, left, top)\n\n if (this.#moving) {\n this.#moving = false\n this.#onRelease()\n }\n }\n\n #emitFromArrowKeys() {\n let dx = 0\n let dy = 0\n\n if (this.#arrowCodesPressed.has('ArrowUp')) dy -= 1\n if (this.#arrowCodesPressed.has('ArrowDown')) dy += 1\n if (this.#arrowCodesPressed.has('ArrowLeft')) dx -= 1\n if (this.#arrowCodesPressed.has('ArrowRight')) dx += 1\n\n if (dx !== 0 || dy !== 0) {\n const radian = Math.atan2(dy, dx)\n // 키보드: strength=1 로 일관 전달\n this.#onMove(radian, 1)\n }\n }\n\n #onKeyDown = (event: KeyboardEvent) => {\n if (this.paused) return\n\n const code = event.code\n if (this.#codesPressed.has(code)) return\n\n this.#codesPressed.add(code)\n this.#onKeydown?.(code)\n\n if (isArrow(code)) {\n const target = event.target as HTMLElement | null\n const isEditing =\n !!target?.closest('input, textarea, [contenteditable]:not([contenteditable=\"false\"])')\n if (!isEditing) event.preventDefault()\n\n this.#arrowCodesPressed.add(code)\n this.#emitFromArrowKeys()\n }\n }\n\n #onKeyUp = (event: KeyboardEvent) => {\n if (this.paused) return\n\n const code = event.code\n this.#codesPressed.delete(code)\n\n if (isArrow(code)) {\n this.#arrowCodesPressed.delete(code)\n\n if (this.#arrowCodesPressed.size === 0) {\n this.#onRelease()\n } else {\n this.#emitFromArrowKeys()\n }\n }\n }\n\n #onBlur = () => {\n if (this.paused) return\n\n // 키보드/터치 공통 릴리즈\n this.#codesPressed.clear()\n this.#arrowCodesPressed.clear()\n this.#activeTouchId = undefined\n this.#moving = false\n\n // 기본 위치로 복귀\n const { left, top } = this.#idlePosition\n setPosition(this.#joystickImage, left, top)\n setPosition(this.#knobImage, left, top)\n\n this.#onRelease()\n }\n\n override pause() {\n this.#onBlur()\n super.pause()\n }\n\n // 조이스틱 이미지의 기본 위치(숨김 좌표) 설정\n setIdlePosition(p: { left: number; top: number }): void {\n this.#idlePosition = p\n\n // 드래그 중이면 즉시 반영하지 않음\n if (this.#activeTouchId !== undefined) return\n\n setPosition(this.#joystickImage, p.left, p.top)\n setPosition(this.#knobImage, p.left, p.top)\n }\n\n override remove() {\n const renderer = this.renderer\n if (renderer) {\n const c = renderer.container\n c.removeEventListener('touchstart', this.#onTouchStart)\n c.removeEventListener('touchmove', this.#onTouchMove)\n c.removeEventListener('touchend', this.#onTouchEnd)\n c.removeEventListener('touchcancel', this.#onTouchEnd)\n }\n\n // 윈도우 리스너 정리\n window.removeEventListener('keydown', this.#onKeyDown)\n window.removeEventListener('keyup', this.#onKeyUp)\n window.removeEventListener('blur', this.#onBlur)\n\n // DOM 노드 제거\n this.#joystickImage?.remove()\n this.#knobImage?.remove()\n\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,19 @@
1
+ export class DirtyNumber {
2
+ #value;
3
+ #isDirty;
4
+ constructor(initialValue) {
5
+ this.#value = initialValue;
6
+ this.#isDirty = false;
7
+ }
8
+ get dirty() { return this.#isDirty; }
9
+ get v() { return this.#value; }
10
+ set v(newValue) {
11
+ if (this.#value !== newValue)
12
+ this.#isDirty = true;
13
+ this.#value = newValue;
14
+ }
15
+ resetDirty() {
16
+ this.#isDirty = false;
17
+ }
18
+ }
19
+ //# sourceMappingURL=dirty-number.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dirty-number.js","sourceRoot":"","sources":["../../../src/node/core/dirty-number.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,WAAW;IACtB,MAAM,CAAQ;IACd,QAAQ,CAAS;IAEjB,YAAY,YAAoB;QAC9B,IAAI,CAAC,MAAM,GAAG,YAAY,CAAA;QAC1B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAA,CAAC,CAAC;IACpC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAE9B,IAAI,CAAC,CAAC,QAAgB;QACpB,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAA;QAClD,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAA;IACxB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAA;IACvB,CAAC;CACF","sourcesContent":["export class DirtyNumber {\n #value: number\n #isDirty: boolean\n\n constructor(initialValue: number) {\n this.#value = initialValue\n this.#isDirty = false\n }\n\n get dirty() { return this.#isDirty }\n get v() { return this.#value }\n\n set v(newValue: number) {\n if (this.#value !== newValue) this.#isDirty = true\n this.#value = newValue\n }\n\n resetDirty() {\n this.#isDirty = false\n }\n}\n"]}
@@ -0,0 +1,63 @@
1
+ import { EventEmitter } from '@webtaku/event-emitter';
2
+ export class GameNode extends EventEmitter {
3
+ #parent;
4
+ children = [];
5
+ paused = false;
6
+ set parent(parent) {
7
+ this.#parent = parent;
8
+ }
9
+ get parent() {
10
+ return this.#parent;
11
+ }
12
+ add(...children) {
13
+ for (const child of children) {
14
+ // 기존 부모로부터 제거
15
+ if (child.#parent) {
16
+ const idx = child.#parent.children.indexOf(child);
17
+ if (idx !== -1)
18
+ child.#parent.children.splice(idx, 1);
19
+ }
20
+ // 새로운 부모 설정
21
+ child.parent = this;
22
+ this.children.push(child);
23
+ }
24
+ }
25
+ remove() {
26
+ super.remove();
27
+ // 부모로부터 제거
28
+ if (this.#parent) {
29
+ const idx = this.#parent.children.indexOf(this);
30
+ if (idx !== -1)
31
+ this.#parent.children.splice(idx, 1);
32
+ this.#parent = undefined;
33
+ }
34
+ // 자식 노드 제거
35
+ for (const child of this.children) {
36
+ child.parent = undefined;
37
+ child.remove();
38
+ }
39
+ this.children.length = 0;
40
+ }
41
+ pause() {
42
+ this.paused = true;
43
+ for (const child of this.children) {
44
+ child.pause();
45
+ }
46
+ }
47
+ resume() {
48
+ this.paused = false;
49
+ for (const child of this.children) {
50
+ child.resume();
51
+ }
52
+ }
53
+ update(dt) {
54
+ if (this.paused)
55
+ return;
56
+ for (const child of this.children) {
57
+ if (!child.paused)
58
+ child.update(dt);
59
+ }
60
+ this.emit('update', dt);
61
+ }
62
+ }
63
+ //# sourceMappingURL=game-node.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-node.js","sourceRoot":"","sources":["../../../src/node/core/game-node.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAY,MAAM,wBAAwB,CAAA;AAE/D,MAAM,OAAgB,QAA6B,SAAQ,YAEzD;IACA,OAAO,CAAqB;IAClB,QAAQ,GAAyB,EAAE,CAAC;IAC9C,MAAM,GAAG,KAAK,CAAA;IAEd,IAAc,MAAM,CAAC,MAAsC;QACzD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAA;IACvB,CAAC;IAED,IAAc,MAAM;QAClB,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,GAAG,CAAC,GAAG,QAA8B;QACnC,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;YAE7B,cAAc;YACd,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAClB,MAAM,GAAG,GAAG,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CAAA;gBACjD,IAAI,GAAG,KAAK,CAAC,CAAC;oBAAE,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAA;YACvD,CAAC;YAED,YAAY;YACZ,KAAK,CAAC,MAAM,GAAG,IAAI,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC3B,CAAC;IACH,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,WAAW;QACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAA;YAC/C,IAAI,GAAG,KAAK,CAAC,CAAC;gBAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAA;YACpD,IAAI,CAAC,OAAO,GAAG,SAAS,CAAA;QAC1B,CAAC;QAED,WAAW;QACX,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAA;YACxB,KAAK,CAAC,MAAM,EAAE,CAAA;QAChB,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAA;IAC1B,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAA;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,KAAK,CAAC,KAAK,EAAE,CAAA;QACf,CAAC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,KAAK,CAAC,MAAM,EAAE,CAAA;QAChB,CAAC;IACH,CAAC;IAES,MAAM,CAAC,EAAU;QACzB,IAAI,IAAI,CAAC,MAAM;YAAE,OAAM;QAEvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,CAAC,MAAM;gBAAE,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QACrC,CAAC;QAEA,IAAY,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAA;IAClC,CAAC;CACF","sourcesContent":["import { EventEmitter, EventMap } from '@webtaku/event-emitter'\n\nexport abstract class GameNode<E extends EventMap> extends EventEmitter<E & {\n update: (dt: number) => void\n}> {\n #parent?: GameNode<EventMap>\n protected children: GameNode<EventMap>[] = [];\n paused = false\n\n protected set parent(parent: GameNode<EventMap> | undefined) {\n this.#parent = parent\n }\n\n protected get parent() {\n return this.#parent\n }\n\n add(...children: GameNode<EventMap>[]) {\n for (const child of children) {\n\n // 기존 부모로부터 제거\n if (child.#parent) {\n const idx = child.#parent.children.indexOf(child)\n if (idx !== -1) child.#parent.children.splice(idx, 1)\n }\n\n // 새로운 부모 설정\n child.parent = this\n this.children.push(child)\n }\n }\n\n remove() {\n super.remove()\n\n // 부모로부터 제거\n if (this.#parent) {\n const idx = this.#parent.children.indexOf(this)\n if (idx !== -1) this.#parent.children.splice(idx, 1)\n this.#parent = undefined\n }\n\n // 자식 노드 제거\n for (const child of this.children) {\n child.parent = undefined\n child.remove()\n }\n this.children.length = 0\n }\n\n pause() {\n this.paused = true\n for (const child of this.children) {\n child.pause()\n }\n }\n\n resume() {\n this.paused = false\n for (const child of this.children) {\n child.resume()\n }\n }\n\n protected update(dt: number) {\n if (this.paused) return\n\n for (const child of this.children) {\n if (!child.paused) child.update(dt)\n }\n\n (this as any).emit('update', dt)\n }\n}\n"]}
@@ -0,0 +1,8 @@
1
+ import { Container as PixiContainer } from 'pixi.js';
2
+ import { TransformableNode } from './transformable';
3
+ export class GameObject extends TransformableNode {
4
+ constructor(options) {
5
+ super(new PixiContainer({ sortableChildren: true }), options ?? {});
6
+ }
7
+ }
8
+ //# sourceMappingURL=game-object.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-object.js","sourceRoot":"","sources":["../../../src/node/core/game-object.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,iBAAiB,EAA4B,MAAM,iBAAiB,CAAA;AAI7E,MAAM,OAAO,UAA0C,SAAQ,iBAAmC;IAChG,YAAY,OAA2B;QACrC,KAAK,CAAC,IAAI,aAAa,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,IAAI,EAAE,CAAC,CAAA;IACrE,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { TransformableNode, TransformableNodeOptions } from './transformable'\n\nexport type GameObjectOptions = {} & TransformableNodeOptions\n\nexport class GameObject<E extends EventMap = EventMap> extends TransformableNode<PixiContainer, E> {\n constructor(options?: GameObjectOptions) {\n super(new PixiContainer({ sortableChildren: true }), options ?? {})\n }\n}\n"]}
@@ -0,0 +1,59 @@
1
+ import { DirtyNumber } from './dirty-number';
2
+ import { GameNode } from './game-node';
3
+ import { WorldTransform } from './transform';
4
+ export function isRenderableNode(v) {
5
+ return v.worldTransform !== undefined;
6
+ }
7
+ export class RenderableNode extends GameNode {
8
+ #renderer;
9
+ _pixiContainer;
10
+ worldTransform = new WorldTransform();
11
+ worldAlpha = new DirtyNumber(1);
12
+ constructor(pixiContainer) {
13
+ super();
14
+ this._pixiContainer = pixiContainer;
15
+ }
16
+ set renderer(renderer) {
17
+ this.#renderer = renderer;
18
+ for (const child of this.children) {
19
+ if (isRenderableNode(child)) {
20
+ child.renderer = renderer;
21
+ }
22
+ }
23
+ }
24
+ get renderer() {
25
+ return this.#renderer;
26
+ }
27
+ add(...children) {
28
+ super.add(...children);
29
+ for (const child of children) {
30
+ if (isRenderableNode(child)) {
31
+ this._pixiContainer.addChild(child._pixiContainer);
32
+ // 렌더러 설정
33
+ if (this.#renderer)
34
+ child.renderer = this.#renderer;
35
+ }
36
+ }
37
+ }
38
+ remove() {
39
+ this._pixiContainer.destroy({ children: true });
40
+ super.remove();
41
+ }
42
+ _updateWorldTransform() {
43
+ for (const child of this.children) {
44
+ if (isRenderableNode(child))
45
+ child._updateWorldTransform();
46
+ }
47
+ }
48
+ _resetWorldTransformDirty() {
49
+ for (const child of this.children) {
50
+ if (isRenderableNode(child))
51
+ child._resetWorldTransformDirty();
52
+ }
53
+ this.worldTransform.resetDirty();
54
+ this.worldAlpha.resetDirty();
55
+ }
56
+ set tint(t) { this._pixiContainer.tint = t; }
57
+ get tint() { return this._pixiContainer.tint; }
58
+ }
59
+ //# sourceMappingURL=renderable.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderable.js","sourceRoot":"","sources":["../../../src/node/core/renderable.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,MAAM,UAAU,gBAAgB,CAAC,CAAU;IACzC,OAAQ,CAA6C,CAAC,cAAc,KAAK,SAAS,CAAA;AACpF,CAAC;AAED,MAAM,OAAgB,cAA4D,SAAQ,QAAW;IACnG,SAAS,CAAW;IACpB,cAAc,CAAG;IAEjB,cAAc,GAAG,IAAI,cAAc,EAAE,CAAA;IACrC,UAAU,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAE/B,YAAY,aAAgB;QAC1B,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,cAAc,GAAG,aAAa,CAAA;IACrC,CAAC;IAED,IAAc,QAAQ,CAAC,QAA8B;QACnD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAC3B,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAc,QAAQ;QACpB,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAEQ,GAAG,CAAC,GAAG,QAA8B;QAC5C,KAAK,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAA;QAEtB,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;YAC7B,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAA;gBAElD,SAAS;gBACT,IAAI,IAAI,CAAC,SAAS;oBAAE,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAA;YACrD,CAAC;QACH,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAA;QAC/C,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;IAED,qBAAqB;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,qBAAqB,EAAE,CAAA;QAC5D,CAAC;IACH,CAAC;IAED,yBAAyB;QACvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,IAAI,gBAAgB,CAAC,KAAK,CAAC;gBAAE,KAAK,CAAC,yBAAyB,EAAE,CAAA;QAChE,CAAC;QACD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAA;QAChC,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAA;IAC9B,CAAC;IAED,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,CAAA,CAAC,CAAC;IAC5C,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAA,CAAC,CAAC;CAC/C","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { Renderer } from '../../renderer/renderer'\nimport { DirtyNumber } from './dirty-number'\nimport { GameNode } from './game-node'\nimport { WorldTransform } from './transform'\n\nexport function isRenderableNode(v: unknown): v is RenderableNode<PixiContainer, EventMap> {\n return (v as RenderableNode<PixiContainer, EventMap>).worldTransform !== undefined\n}\n\nexport abstract class RenderableNode<C extends PixiContainer, E extends EventMap> extends GameNode<E> {\n #renderer?: Renderer\n _pixiContainer: C\n\n worldTransform = new WorldTransform()\n worldAlpha = new DirtyNumber(1)\n\n constructor(pixiContainer: C) {\n super()\n this._pixiContainer = pixiContainer\n }\n\n protected set renderer(renderer: Renderer | undefined) {\n this.#renderer = renderer\n\n for (const child of this.children) {\n if (isRenderableNode(child)) {\n child.renderer = renderer\n }\n }\n }\n\n protected get renderer() {\n return this.#renderer\n }\n\n override add(...children: GameNode<EventMap>[]) {\n super.add(...children)\n\n for (const child of children) {\n if (isRenderableNode(child)) {\n this._pixiContainer.addChild(child._pixiContainer)\n\n // 렌더러 설정\n if (this.#renderer) child.renderer = this.#renderer\n }\n }\n }\n\n override remove() {\n this._pixiContainer.destroy({ children: true })\n super.remove()\n }\n\n _updateWorldTransform() {\n for (const child of this.children) {\n if (isRenderableNode(child)) child._updateWorldTransform()\n }\n }\n\n _resetWorldTransformDirty() {\n for (const child of this.children) {\n if (isRenderableNode(child)) child._resetWorldTransformDirty()\n }\n this.worldTransform.resetDirty()\n this.worldAlpha.resetDirty()\n }\n\n set tint(t) { this._pixiContainer.tint = t }\n get tint() { return this._pixiContainer.tint }\n}\n"]}
@@ -0,0 +1,70 @@
1
+ import { DirtyNumber } from './dirty-number';
2
+ export class LocalTransform {
3
+ x = 0;
4
+ y = 0;
5
+ scaleX = 1;
6
+ scaleY = 1;
7
+ pivotX = 0;
8
+ pivotY = 0;
9
+ #rotation = 0;
10
+ #cos = 1;
11
+ #sin = 0;
12
+ get cos() { return this.#cos; }
13
+ get sin() { return this.#sin; }
14
+ get rotation() { return this.#rotation; }
15
+ set rotation(v) {
16
+ if (this.#rotation !== v) {
17
+ this.#rotation = v;
18
+ this.#cos = Math.cos(v);
19
+ this.#sin = Math.sin(v);
20
+ }
21
+ }
22
+ }
23
+ export class WorldTransform {
24
+ x = new DirtyNumber(NaN);
25
+ y = new DirtyNumber(NaN);
26
+ scaleX = new DirtyNumber(1);
27
+ scaleY = new DirtyNumber(1);
28
+ rotation = new DirtyNumber(0);
29
+ cos = 1;
30
+ sin = 0;
31
+ update(parent, local) {
32
+ const rx = local.x * parent.scaleX.v;
33
+ const ry = local.y * parent.scaleY.v;
34
+ const pCos = parent.cos;
35
+ const pSin = parent.sin;
36
+ this.scaleX.v = parent.scaleX.v * local.scaleX;
37
+ this.scaleY.v = parent.scaleY.v * local.scaleY;
38
+ const pivotX = local.pivotX * this.scaleX.v;
39
+ const pivotY = local.pivotY * this.scaleY.v;
40
+ // 로컬 회전
41
+ const lCos = local.cos;
42
+ const lSin = local.sin;
43
+ // 월드 회전(부모+자식) cos/sin — 덧셈정리
44
+ const wCos = pCos * lCos - pSin * lSin;
45
+ const wSin = pSin * lCos + pCos * lSin;
46
+ // 위치: 부모 회전으로 (rx,ry) 회전 + 월드 회전으로 피벗 보정
47
+ this.x.v = parent.x.v + (rx * pCos - ry * pSin) - (pivotX * wCos - pivotY * wSin);
48
+ this.y.v = parent.y.v + (rx * pSin + ry * pCos) - (pivotX * wSin + pivotY * wCos);
49
+ // 회전(스칼라 값)
50
+ const rot = parent.rotation.v + local.rotation;
51
+ this.rotation.v = rot;
52
+ this.cos = wCos;
53
+ this.sin = wSin;
54
+ }
55
+ get dirty() {
56
+ return this.x.dirty ||
57
+ this.y.dirty ||
58
+ this.scaleX.dirty ||
59
+ this.scaleY.dirty ||
60
+ this.rotation.dirty;
61
+ }
62
+ resetDirty() {
63
+ this.x.resetDirty();
64
+ this.y.resetDirty();
65
+ this.scaleX.resetDirty();
66
+ this.scaleY.resetDirty();
67
+ this.rotation.resetDirty();
68
+ }
69
+ }
70
+ //# sourceMappingURL=transform.js.map
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