kiwiengine 0.0.1-alpha → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +550 -0
- package/README.md +575 -4
- package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/auto-battle/assets/joystick/joystick.png +0 -0
- package/examples/auto-battle/assets/joystick/knob.png +0 -0
- package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
- package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
- package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
- package/examples/auto-battle/dist/game.js +2 -0
- package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/auto-battle/hud/damage-text.ts +46 -0
- package/examples/auto-battle/hud/heal-text.ts +46 -0
- package/examples/auto-battle/hud/hp-bar.ts +38 -0
- package/examples/auto-battle/index.ts +41 -0
- package/examples/auto-battle/objects/character.ts +95 -0
- package/examples/auto-battle/objects/hero.ts +119 -0
- package/examples/auto-battle/objects/orc.ts +107 -0
- package/examples/auto-battle/objects/potion.ts +27 -0
- package/examples/auto-battle/stage.ts +366 -0
- package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
- package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-matterjs/index.html +24 -0
- package/examples/battle-benchmark-matterjs/index.ts +41 -0
- package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
- package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
- package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
- package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
- package/examples/battle-benchmark-matterjs/stage.ts +177 -0
- package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation/dist/game.js +2 -0
- package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation/index.html +24 -0
- package/examples/battle-benchmark-separation/index.ts +41 -0
- package/examples/battle-benchmark-separation/objects/character.ts +225 -0
- package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation/stage.ts +178 -0
- package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation2/dist/game.js +2 -0
- package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation2/index.html +24 -0
- package/examples/battle-benchmark-separation2/index.ts +41 -0
- package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
- package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation2/stage.ts +178 -0
- package/examples/collision-test/assets/cat.png +0 -0
- package/examples/collision-test/dist/game.js +2 -0
- package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/collision-test/index.html +24 -0
- package/examples/collision-test/index.ts +30 -0
- package/examples/dom-particle-test/assets/bird.png +0 -0
- package/examples/dom-particle-test/dist/game.js +2 -0
- package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-particle-test/index.html +24 -0
- package/examples/dom-particle-test/index.ts +27 -0
- package/examples/dom-sprite-test/assets/bird.png +0 -0
- package/examples/dom-sprite-test/assets/fire.png +0 -0
- package/examples/dom-sprite-test/assets/run.png +0 -0
- package/examples/dom-sprite-test/dist/game.js +2 -0
- package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-sprite-test/index.html +24 -0
- package/examples/dom-sprite-test/index.ts +35 -0
- package/examples/dom-test/dist/game.js +2 -0
- package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-test/index.html +24 -0
- package/examples/dom-test/index.ts +22 -0
- package/examples/particle-test/assets/bird.png +0 -0
- package/examples/particle-test/dist/game.js +2 -0
- package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/particle-test/index.html +24 -0
- package/examples/particle-test/index.ts +30 -0
- package/examples/renderer-test/dist/game.js +2 -0
- package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/renderer-test/index.html +24 -0
- package/examples/renderer-test/index.ts +9 -0
- package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/simple-battle/assets/joystick/joystick.png +0 -0
- package/examples/simple-battle/assets/joystick/knob.png +0 -0
- package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
- package/examples/simple-battle/dist/game.js +2 -0
- package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/simple-battle/hud/damage-text.ts +46 -0
- package/examples/simple-battle/hud/heal-text.ts +46 -0
- package/examples/simple-battle/hud/hp-bar.ts +38 -0
- package/examples/simple-battle/index.html +24 -0
- package/examples/simple-battle/index.ts +41 -0
- package/examples/simple-battle/objects/character.ts +95 -0
- package/examples/simple-battle/objects/hero.ts +111 -0
- package/examples/simple-battle/objects/orc.ts +107 -0
- package/examples/simple-battle/objects/potion.ts +27 -0
- package/examples/simple-battle/stage.ts +174 -0
- package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
- package/examples/spine-test/assets/spine/spineboy.png +0 -0
- package/examples/spine-test/assets/spine/spineboy.skel +0 -0
- package/examples/spine-test/dist/game.js +2 -0
- package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/spine-test/index.html +24 -0
- package/examples/spine-test/index.ts +29 -0
- package/examples/sprite-test/assets/bird.png +0 -0
- package/examples/sprite-test/assets/fire.png +0 -0
- package/examples/sprite-test/dist/game.js +2 -0
- package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/sprite-test/index.html +24 -0
- package/examples/sprite-test/index.ts +38 -0
- package/examples/tsconfig.json +2 -1
- package/examples/webpack.config.js +17 -3
- package/jest.config.ts +10 -0
- package/lib/asset/audio.js +47 -11
- package/lib/asset/audio.js.map +1 -1
- package/lib/asset/loaders/audio.js +7 -4
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +7 -4
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +74 -0
- package/lib/asset/loaders/bitmap-font.js.map +1 -0
- package/lib/asset/loaders/font.js +4 -1
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/loader.js +17 -12
- package/lib/asset/loaders/loader.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +18 -8
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +6 -3
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +22 -26
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js +60 -56
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +804 -0
- package/lib/collision/check-collision.js.map +1 -0
- package/lib/collision/check-collision.test.js +300 -0
- package/lib/collision/check-collision.test.js.map +1 -0
- package/lib/collision/colliders.js +8 -0
- package/lib/collision/colliders.js.map +1 -0
- package/lib/debug.js.map +1 -0
- package/lib/dom/dom-animated-sprite.js +106 -0
- package/lib/dom/dom-animated-sprite.js.map +1 -0
- package/lib/dom/dom-game-object.js +108 -0
- package/lib/dom/dom-game-object.js.map +1 -0
- package/lib/dom/dom-particle.js +105 -0
- package/lib/dom/dom-particle.js.map +1 -0
- package/lib/dom/dom-preload.js +43 -0
- package/lib/dom/dom-preload.js.map +1 -0
- package/lib/dom/dom-sprite.js +40 -0
- package/lib/dom/dom-sprite.js.map +1 -0
- package/lib/dom/dom-texture-loader.js +36 -0
- package/lib/dom/dom-texture-loader.js.map +1 -0
- package/lib/dom/dom-utils.js +20 -0
- package/lib/dom/dom-utils.js.map +1 -0
- package/lib/index copy.js +16 -0
- package/lib/index copy.js.map +1 -0
- package/lib/index.js +36 -10
- package/lib/index.js.map +1 -1
- package/lib/input/joystick.js +262 -0
- package/lib/input/joystick.js.map +1 -0
- package/lib/node/core/dirty-number.js +19 -0
- package/lib/node/core/dirty-number.js.map +1 -0
- package/lib/node/core/game-node.js +63 -0
- package/lib/node/core/game-node.js.map +1 -0
- package/lib/node/core/game-object.js +8 -0
- package/lib/node/core/game-object.js.map +1 -0
- package/lib/node/core/renderable.js +59 -0
- package/lib/node/core/renderable.js.map +1 -0
- package/lib/node/core/transform.js +70 -0
- package/lib/node/core/transform.js.map +1 -0
- package/lib/node/core/transformable.js +85 -0
- package/lib/node/core/transformable.js.map +1 -0
- package/lib/node/ext/animated-sprite.js +77 -0
- package/lib/node/ext/animated-sprite.js.map +1 -0
- package/lib/node/ext/bitmap-text.js +93 -0
- package/lib/node/ext/bitmap-text.js.map +1 -0
- package/lib/node/ext/circle.js +43 -0
- package/lib/node/ext/circle.js.map +1 -0
- package/lib/node/ext/deplay.js +22 -0
- package/lib/node/ext/deplay.js.map +1 -0
- package/lib/node/ext/dom-container.js +51 -0
- package/lib/node/ext/dom-container.js.map +1 -0
- package/lib/node/ext/interval.js +22 -0
- package/lib/node/ext/interval.js.map +1 -0
- package/lib/node/ext/particle.js +98 -0
- package/lib/node/ext/particle.js.map +1 -0
- package/lib/node/ext/rectangle.js +52 -0
- package/lib/node/ext/rectangle.js.map +1 -0
- package/lib/node/ext/spine.js +272 -0
- package/lib/node/ext/spine.js.map +1 -0
- package/lib/node/ext/sprite.js +42 -0
- package/lib/node/ext/sprite.js.map +1 -0
- package/lib/node/physics/physics-object.js +92 -0
- package/lib/node/physics/physics-object.js.map +1 -0
- package/lib/node/physics/physics-world.js +29 -0
- package/lib/node/physics/physics-world.js.map +1 -0
- package/lib/node/physics/rigidbodies.js +7 -0
- package/lib/node/physics/rigidbodies.js.map +1 -0
- package/lib/renderer/camera.js +19 -0
- package/lib/renderer/camera.js.map +1 -0
- package/lib/renderer/container-manager.js +29 -0
- package/lib/renderer/container-manager.js.map +1 -0
- package/lib/renderer/fps-display.js +18 -0
- package/lib/renderer/fps-display.js.map +1 -0
- package/lib/renderer/layer.js +12 -0
- package/lib/renderer/layer.js.map +1 -0
- package/lib/renderer/renderer.js +146 -0
- package/lib/renderer/renderer.js.map +1 -0
- package/lib/renderer/ticker.js +56 -0
- package/lib/renderer/ticker.js.map +1 -0
- package/lib/renderer/ticker.test.js +241 -0
- package/lib/renderer/ticker.test.js.map +1 -0
- package/lib/types/animation-atlas.js +2 -0
- package/lib/types/animation-atlas.js.map +1 -0
- package/lib/types/asset/audio.d.ts +5 -4
- package/lib/types/asset/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/audio.d.ts +2 -1
- package/lib/types/asset/loaders/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/binary.d.ts +2 -1
- package/lib/types/asset/loaders/binary.d.ts.map +1 -1
- package/lib/types/asset/loaders/bitmap-font.d.ts +17 -0
- package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
- package/lib/types/asset/loaders/font.d.ts +2 -1
- package/lib/types/asset/loaders/font.d.ts.map +1 -1
- package/lib/types/asset/loaders/loader.d.ts +6 -6
- package/lib/types/asset/loaders/loader.d.ts.map +1 -1
- package/lib/types/asset/loaders/spritesheet.d.ts +14 -6
- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
- package/lib/types/asset/loaders/text.d.ts +2 -1
- package/lib/types/asset/loaders/text.d.ts.map +1 -1
- package/lib/types/asset/loaders/texture.d.ts +2 -2
- package/lib/types/asset/loaders/texture.d.ts.map +1 -1
- package/lib/types/asset/preload.d.ts +7 -5
- package/lib/types/asset/preload.d.ts.map +1 -1
- package/lib/types/atlas copy.js +2 -0
- package/lib/types/atlas copy.js.map +1 -0
- package/lib/types/atlas.js +2 -0
- package/lib/types/atlas.js.map +1 -0
- package/lib/types/bitmap-font.js +2 -0
- package/lib/types/bitmap-font.js.map +1 -0
- package/lib/types/collision/check-collision.d.ts +4 -0
- package/lib/types/collision/check-collision.d.ts.map +1 -0
- package/lib/types/collision/check-collision.test.d.ts +2 -0
- package/lib/types/collision/check-collision.test.d.ts.map +1 -0
- package/lib/types/collision/colliders.d.ts +34 -0
- package/lib/types/collision/colliders.d.ts.map +1 -0
- package/lib/types/debug.d.ts.map +1 -0
- package/lib/types/dom/dom-animated-sprite.d.ts +23 -0
- package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-game-object.d.ts +44 -0
- package/lib/types/dom/dom-game-object.d.ts.map +1 -0
- package/lib/types/dom/dom-particle.d.ts +30 -0
- package/lib/types/dom/dom-particle.d.ts.map +1 -0
- package/lib/types/dom/dom-preload.d.ts +2 -0
- package/lib/types/dom/dom-preload.d.ts.map +1 -0
- package/lib/types/dom/dom-sprite.d.ts +13 -0
- package/lib/types/dom/dom-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-texture-loader.d.ts +8 -0
- package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
- package/lib/types/dom/dom-utils.d.ts +3 -0
- package/lib/types/dom/dom-utils.d.ts.map +1 -0
- package/lib/types/index copy.d.ts +16 -0
- package/lib/types/index copy.d.ts.map +1 -0
- package/lib/types/index.d.ts +26 -11
- package/lib/types/index.d.ts.map +1 -1
- package/lib/types/input/joystick.d.ts +28 -0
- package/lib/types/input/joystick.d.ts.map +1 -0
- package/lib/types/node/core/dirty-number.d.ts +9 -0
- package/lib/types/node/core/dirty-number.d.ts.map +1 -0
- package/lib/types/node/core/game-node.d.ts +16 -0
- package/lib/types/node/core/game-node.d.ts.map +1 -0
- package/lib/types/node/core/game-object.d.ts +8 -0
- package/lib/types/node/core/game-object.d.ts.map +1 -0
- package/lib/types/node/core/renderable.d.ts +23 -0
- package/lib/types/node/core/renderable.d.ts.map +1 -0
- package/lib/types/node/core/transform.d.ts +27 -0
- package/lib/types/node/core/transform.d.ts.map +1 -0
- package/lib/types/node/core/transformable.d.ts +44 -0
- package/lib/types/node/core/transformable.d.ts.map +1 -0
- package/lib/types/node/ext/animated-sprite.d.ts +22 -0
- package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
- package/lib/types/node/ext/bitmap-text.d.ts +14 -0
- package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
- package/lib/types/node/ext/circle.d.ts +19 -0
- package/lib/types/node/ext/circle.d.ts.map +1 -0
- package/lib/types/node/ext/deplay.d.ts +8 -0
- package/lib/types/node/ext/deplay.d.ts.map +1 -0
- package/lib/types/node/ext/dom-container.d.ts +12 -0
- package/lib/types/node/ext/dom-container.d.ts.map +1 -0
- package/lib/types/node/ext/interval.d.ts +9 -0
- package/lib/types/node/ext/interval.d.ts.map +1 -0
- package/lib/types/node/ext/particle.d.ts +30 -0
- package/lib/types/node/ext/particle.d.ts.map +1 -0
- package/lib/types/node/ext/rectangle.d.ts +22 -0
- package/lib/types/node/ext/rectangle.d.ts.map +1 -0
- package/lib/types/node/ext/spine.d.ts +36 -0
- package/lib/types/node/ext/spine.d.ts.map +1 -0
- package/lib/types/node/ext/sprite.d.ts +13 -0
- package/lib/types/node/ext/sprite.d.ts.map +1 -0
- package/lib/types/node/physics/physics-object.d.ts +38 -0
- package/lib/types/node/physics/physics-object.d.ts.map +1 -0
- package/lib/types/node/physics/physics-world.d.ts +18 -0
- package/lib/types/node/physics/physics-world.d.ts.map +1 -0
- package/lib/types/node/physics/rigidbodies.d.ts +23 -0
- package/lib/types/node/physics/rigidbodies.d.ts.map +1 -0
- package/lib/types/renderer/camera.d.ts +13 -0
- package/lib/types/renderer/camera.d.ts.map +1 -0
- package/lib/types/renderer/container-manager.d.ts +9 -0
- package/lib/types/renderer/container-manager.d.ts.map +1 -0
- package/lib/types/renderer/fps-display.d.ts +7 -0
- package/lib/types/renderer/fps-display.d.ts.map +1 -0
- package/lib/types/renderer/layer.d.ts +7 -0
- package/lib/types/renderer/layer.d.ts.map +1 -0
- package/lib/types/renderer/renderer.d.ts +40 -0
- package/lib/types/renderer/renderer.d.ts.map +1 -0
- package/lib/types/renderer/ticker.d.ts +6 -0
- package/lib/types/renderer/ticker.d.ts.map +1 -0
- package/lib/types/renderer/ticker.test.d.ts +40 -0
- package/lib/types/renderer/ticker.test.d.ts.map +1 -0
- package/lib/types/sprite-atlas.js +2 -0
- package/lib/types/sprite-atlas.js.map +1 -0
- package/lib/types/types/animation-atlas.d.ts +14 -0
- package/lib/types/types/animation-atlas.d.ts.map +1 -0
- package/lib/types/types/atlas copy.d.ts +12 -0
- package/lib/types/types/atlas copy.d.ts.map +1 -0
- package/lib/types/types/atlas.d.ts +16 -0
- package/lib/types/types/atlas.d.ts.map +1 -0
- package/lib/types/types/bitmap-font.d.ts +18 -0
- package/lib/types/types/bitmap-font.d.ts.map +1 -0
- package/lib/types/types/sprite-atlas.d.ts +13 -0
- package/lib/types/types/sprite-atlas.d.ts.map +1 -0
- package/lib/types/utils/device.d.ts +2 -0
- package/lib/types/utils/device.d.ts.map +1 -0
- package/lib/utils/device.js +2 -0
- package/lib/utils/device.js.map +1 -0
- package/package.json +8 -7
- package/src/asset/audio.ts +134 -90
- package/src/asset/loaders/audio.ts +23 -20
- package/src/asset/loaders/binary.ts +20 -16
- package/src/asset/loaders/bitmap-font.ts +91 -0
- package/src/asset/loaders/font.ts +18 -14
- package/src/asset/loaders/loader.ts +27 -23
- package/src/asset/loaders/spritesheet.ts +47 -36
- package/src/asset/loaders/text.ts +19 -15
- package/src/asset/loaders/texture.ts +30 -37
- package/src/asset/preload.ts +71 -64
- package/src/collision/check-collision.test.ts +349 -0
- package/src/collision/check-collision.ts +821 -0
- package/src/collision/colliders.ts +19 -0
- package/src/debug.ts +5 -0
- package/src/dom/dom-animated-sprite.ts +132 -0
- package/src/dom/dom-game-object.ts +134 -0
- package/src/dom/dom-particle.ts +151 -0
- package/src/dom/dom-preload.ts +54 -0
- package/src/dom/dom-sprite.ts +50 -0
- package/src/dom/dom-texture-loader.ts +44 -0
- package/src/dom/dom-utils.ts +19 -0
- package/src/index.ts +47 -13
- package/src/input/joystick.ts +316 -0
- package/src/node/core/dirty-number.ts +21 -0
- package/src/node/core/game-node.ts +74 -0
- package/src/node/core/game-object.ts +11 -0
- package/src/node/core/renderable.ts +72 -0
- package/src/node/core/transform.ts +82 -0
- package/src/node/core/transformable.ts +111 -0
- package/src/node/ext/animated-sprite.ts +103 -0
- package/src/node/ext/bitmap-text.ts +113 -0
- package/src/node/ext/circle.ts +55 -0
- package/src/node/ext/deplay.ts +25 -0
- package/src/node/ext/dom-container.ts +62 -0
- package/src/node/ext/interval.ts +25 -0
- package/src/node/ext/particle.ts +142 -0
- package/src/node/ext/rectangle.ts +71 -0
- package/src/node/ext/spine.ts +323 -0
- package/src/node/ext/sprite.ts +53 -0
- package/src/node/physics/physics-object.ts +127 -0
- package/src/node/physics/physics-world.ts +41 -0
- package/src/node/physics/rigidbodies.ts +14 -0
- package/src/renderer/camera.ts +25 -0
- package/src/renderer/container-manager.ts +36 -0
- package/src/renderer/fps-display.ts +21 -0
- package/src/renderer/layer.ts +15 -0
- package/src/renderer/renderer.ts +181 -0
- package/src/renderer/ticker.test.ts +325 -0
- package/src/renderer/ticker.ts +54 -0
- package/src/types/atlas.ts +17 -0
- package/src/types/bitmap-font.ts +19 -0
- package/src/utils/device.ts +1 -0
- package/examples/test-dom/index.ts +0 -21
- package/lib/game-object/game-object-physics.js +0 -188
- package/lib/game-object/game-object-physics.js.map +0 -1
- package/lib/game-object/game-object-rendering.js +0 -35
- package/lib/game-object/game-object-rendering.js.map +0 -1
- package/lib/game-object/game-object.js +0 -162
- package/lib/game-object/game-object.js.map +0 -1
- package/lib/game-object/transform.js +0 -118
- package/lib/game-object/transform.js.map +0 -1
- package/lib/game-object-ext/animated-sprite.js +0 -117
- package/lib/game-object-ext/animated-sprite.js.map +0 -1
- package/lib/game-object-ext/dom-container.js +0 -56
- package/lib/game-object-ext/dom-container.js.map +0 -1
- package/lib/game-object-ext/rect.js +0 -30
- package/lib/game-object-ext/rect.js.map +0 -1
- package/lib/game-object-ext/spine.js +0 -206
- package/lib/game-object-ext/spine.js.map +0 -1
- package/lib/game-object-ext/sprite.js +0 -46
- package/lib/game-object-ext/sprite.js.map +0 -1
- package/lib/game-object-ext/text.js +0 -68
- package/lib/game-object-ext/text.js.map +0 -1
- package/lib/game-object-ext/tiling-sprite.js +0 -64
- package/lib/game-object-ext/tiling-sprite.js.map +0 -1
- package/lib/types/game-object/game-object-physics.d.ts +0 -42
- package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
- package/lib/types/game-object/game-object-rendering.d.ts +0 -15
- package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
- package/lib/types/game-object/game-object.d.ts +0 -81
- package/lib/types/game-object/game-object.d.ts.map +0 -1
- package/lib/types/game-object/transform.d.ts +0 -43
- package/lib/types/game-object/transform.d.ts.map +0 -1
- package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/dom-container.d.ts +0 -16
- package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
- package/lib/types/game-object-ext/rect.d.ts +0 -17
- package/lib/types/game-object-ext/rect.d.ts.map +0 -1
- package/lib/types/game-object-ext/spine.d.ts +0 -35
- package/lib/types/game-object-ext/spine.d.ts.map +0 -1
- package/lib/types/game-object-ext/sprite.d.ts +0 -14
- package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/text.d.ts +0 -26
- package/lib/types/game-object-ext/text.d.ts.map +0 -1
- package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
- package/lib/types/utils/debug.d.ts.map +0 -1
- package/lib/types/utils/go.d.ts +0 -26
- package/lib/types/utils/go.d.ts.map +0 -1
- package/lib/types/world/world-debug.d.ts +0 -11
- package/lib/types/world/world-debug.d.ts.map +0 -1
- package/lib/types/world/world-physics.d.ts +0 -16
- package/lib/types/world/world-physics.d.ts.map +0 -1
- package/lib/types/world/world-rendering.d.ts +0 -28
- package/lib/types/world/world-rendering.d.ts.map +0 -1
- package/lib/types/world/world.d.ts +0 -38
- package/lib/types/world/world.d.ts.map +0 -1
- package/lib/utils/debug.js.map +0 -1
- package/lib/utils/go.js +0 -33
- package/lib/utils/go.js.map +0 -1
- package/lib/world/world-debug.js +0 -89
- package/lib/world/world-debug.js.map +0 -1
- package/lib/world/world-physics.js +0 -45
- package/lib/world/world-physics.js.map +0 -1
- package/lib/world/world-rendering.js +0 -123
- package/lib/world/world-rendering.js.map +0 -1
- package/lib/world/world.js +0 -147
- package/lib/world/world.js.map +0 -1
- package/src/game-object/game-object-physics.ts +0 -191
- package/src/game-object/game-object-rendering.ts +0 -27
- package/src/game-object/game-object.ts +0 -190
- package/src/game-object/transform.ts +0 -164
- package/src/game-object-ext/animated-sprite.ts +0 -140
- package/src/game-object-ext/dom-container.ts +0 -67
- package/src/game-object-ext/rect.ts +0 -40
- package/src/game-object-ext/spine.ts +0 -235
- package/src/game-object-ext/sprite.ts +0 -55
- package/src/game-object-ext/text.ts +0 -83
- package/src/game-object-ext/tiling-sprite.ts +0 -73
- package/src/utils/debug.ts +0 -5
- package/src/utils/go.ts +0 -53
- package/src/world/world-debug.ts +0 -114
- package/src/world/world-physics.ts +0 -52
- package/src/world/world-rendering.ts +0 -145
- package/src/world/world.ts +0 -171
- /package/examples/{test-dom → auto-battle}/index.html +0 -0
- /package/lib/{utils/debug.js → debug.js} +0 -0
- /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
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@@ -0,0 +1,272 @@
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import { AtlasAttachmentLoader, Spine as PixiSpine, SkeletonBinary, SkeletonJson, Skin, SpineTexture, TextureAtlas } from '@esotericsoftware/spine-pixi-v8';
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import { binaryLoader } from '../../asset/loaders/binary';
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import { textLoader } from '../../asset/loaders/text';
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import { textureLoader } from '../../asset/loaders/texture';
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import { GameObject } from '../core/game-object';
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export class SpineNode extends GameObject {
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#atlas;
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#texture;
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#rawSkeletonData;
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#skel;
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#json;
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#skins;
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#animation;
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#loop;
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#spine;
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constructor(options) {
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super(options);
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this.#atlas = options.atlas;
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this.#texture = options.texture;
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this.#rawSkeletonData = options.rawSkeletonData;
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this.#skel = options.skel;
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this.#json = options.json;
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this.#skins = options.skins;
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this.#animation = options.animation;
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this.#loop = options.loop;
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this.#load();
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}
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#buildSkeletonData(atlasText, texture, textures, skeletonBinary, textSkeletonData) {
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if (!atlasText)
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return undefined;
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if (!texture && !textures)
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return undefined;
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if (!this.rawSkeletonData && !skeletonBinary && !textSkeletonData)
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return undefined;
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// Create TextureAtlas and bind pages to provided textures
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const atlas = new TextureAtlas(atlasText);
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atlas.pages.forEach((page) => {
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if (texture) {
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page.setTexture(SpineTexture.from(texture.source));
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}
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else if (textures) {
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const t = textures[page.name];
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if (!t)
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throw new Error(`Missing texture for atlas page: ${page.name}`);
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page.setTexture(SpineTexture.from(t.source));
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}
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});
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const atlasLoader = new AtlasAttachmentLoader(atlas);
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// Parse skeleton data depending on available source
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if (this.rawSkeletonData) {
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const jsonLoader = new SkeletonJson(atlasLoader);
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return jsonLoader.readSkeletonData(this.rawSkeletonData);
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}
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if (skeletonBinary) {
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const binLoader = new SkeletonBinary(atlasLoader);
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return binLoader.readSkeletonData(skeletonBinary);
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}
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if (textSkeletonData) {
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const jsonLoader = new SkeletonJson(atlasLoader);
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return jsonLoader.readSkeletonData(textSkeletonData);
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}
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return undefined;
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}
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#getCachedSkeletonData() {
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try {
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if (!this.#rawSkeletonData && !this.#skel && !this.#json)
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return undefined;
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if (!textLoader.checkCached(this.#atlas))
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return undefined;
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const atlasText = textLoader.getCached(this.#atlas);
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let texture;
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let textures;
|
|
73
|
+
if (typeof this.#texture === 'string') {
|
|
74
|
+
if (!textureLoader.checkCached(this.#texture))
|
|
75
|
+
return undefined;
|
|
76
|
+
texture = textureLoader.getCached(this.#texture);
|
|
77
|
+
}
|
|
78
|
+
else if (this.#texture) {
|
|
79
|
+
textures = {};
|
|
80
|
+
for (const [key, path] of Object.entries(this.#texture)) {
|
|
81
|
+
if (!textureLoader.checkCached(path))
|
|
82
|
+
return undefined;
|
|
83
|
+
textures[key] = textureLoader.getCached(path);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
else {
|
|
87
|
+
return undefined;
|
|
88
|
+
}
|
|
89
|
+
let skeletonBinary;
|
|
90
|
+
let textSkeletonData;
|
|
91
|
+
if (!this.#rawSkeletonData) {
|
|
92
|
+
if (this.#skel) {
|
|
93
|
+
if (!binaryLoader.checkCached(this.#skel))
|
|
94
|
+
return undefined;
|
|
95
|
+
skeletonBinary = binaryLoader.getCached(this.#skel);
|
|
96
|
+
}
|
|
97
|
+
else if (this.#json) {
|
|
98
|
+
if (!textLoader.checkCached(this.#json))
|
|
99
|
+
return undefined;
|
|
100
|
+
textSkeletonData = textLoader.getCached(this.#json);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
return this.#buildSkeletonData(atlasText, texture, textures, skeletonBinary, textSkeletonData);
|
|
104
|
+
}
|
|
105
|
+
catch (e) {
|
|
106
|
+
console.error('Failed to build skeleton data from cache:', e);
|
|
107
|
+
return undefined;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
async #loadSkeletonData() {
|
|
111
|
+
if (!this.#rawSkeletonData && !this.#skel && !this.#json)
|
|
112
|
+
return undefined;
|
|
113
|
+
const promises = [];
|
|
114
|
+
let atlasText;
|
|
115
|
+
let skeletonBinary;
|
|
116
|
+
let textSkeletonData;
|
|
117
|
+
let texture;
|
|
118
|
+
let textures;
|
|
119
|
+
// Load atlas (text)
|
|
120
|
+
if (!textLoader.checkCached(this.#atlas))
|
|
121
|
+
console.info(`Atlas not preloaded. Loading now: ${this.#atlas}`);
|
|
122
|
+
promises.push((async () => (atlasText = await textLoader.load(this.#atlas)))());
|
|
123
|
+
// Load skeleton (raw / binary / json)
|
|
124
|
+
if (this.#rawSkeletonData) {
|
|
125
|
+
// already provided
|
|
126
|
+
}
|
|
127
|
+
else if (this.#skel) {
|
|
128
|
+
if (!binaryLoader.checkCached(this.#skel))
|
|
129
|
+
console.info(`Skeleton not preloaded. Loading now: ${this.#skel}`);
|
|
130
|
+
promises.push((async () => (skeletonBinary = await binaryLoader.load(this.#skel)))());
|
|
131
|
+
}
|
|
132
|
+
else if (this.#json) {
|
|
133
|
+
if (!textLoader.checkCached(this.#json))
|
|
134
|
+
console.info(`Skeleton not preloaded. Loading now: ${this.#json}`);
|
|
135
|
+
promises.push((async () => (textSkeletonData = await textLoader.load(this.#json)))());
|
|
136
|
+
}
|
|
137
|
+
else {
|
|
138
|
+
console.error('Either skel or json must be provided');
|
|
139
|
+
return undefined;
|
|
140
|
+
}
|
|
141
|
+
// Load textures (single or multiple)
|
|
142
|
+
if (typeof this.#texture === 'string') {
|
|
143
|
+
if (!textureLoader.checkCached(this.#texture))
|
|
144
|
+
console.info(`Texture not preloaded. Loading now: ${this.#texture}`);
|
|
145
|
+
promises.push((async () => (texture = await textureLoader.load(this.#texture)))());
|
|
146
|
+
}
|
|
147
|
+
else if (this.#texture) {
|
|
148
|
+
textures = {};
|
|
149
|
+
for (const [key, path] of Object.entries(this.#texture)) {
|
|
150
|
+
if (!textureLoader.checkCached(path))
|
|
151
|
+
console.info(`Texture not preloaded. Loading now: ${path}`);
|
|
152
|
+
promises.push((async () => {
|
|
153
|
+
const t = await textureLoader.load(path);
|
|
154
|
+
if (t)
|
|
155
|
+
textures[key] = t;
|
|
156
|
+
})());
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
await Promise.all(promises);
|
|
160
|
+
if (!atlasText)
|
|
161
|
+
return undefined;
|
|
162
|
+
if (!texture && !(textures && Object.keys(textures).length))
|
|
163
|
+
return undefined;
|
|
164
|
+
return this.#buildSkeletonData(atlasText, texture, textures, skeletonBinary, textSkeletonData);
|
|
165
|
+
}
|
|
166
|
+
async #load() {
|
|
167
|
+
let skeletonData = this.#getCachedSkeletonData();
|
|
168
|
+
if (!skeletonData) {
|
|
169
|
+
skeletonData = await this.#loadSkeletonData();
|
|
170
|
+
}
|
|
171
|
+
this.#spine?.destroy();
|
|
172
|
+
this.#spine = undefined;
|
|
173
|
+
if (skeletonData) {
|
|
174
|
+
const s = new PixiSpine(skeletonData);
|
|
175
|
+
s.state.addListener({
|
|
176
|
+
complete: (e) => this.emit('animationend', e.animation?.name ?? '')
|
|
177
|
+
});
|
|
178
|
+
this.#spine = s;
|
|
179
|
+
this.#updateAnimation();
|
|
180
|
+
this.#updateSkins();
|
|
181
|
+
this._pixiContainer.addChild(s);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
#updateSkins() {
|
|
185
|
+
const s = this.#spine?.skeleton;
|
|
186
|
+
if (s && this.#skins) {
|
|
187
|
+
const newSkin = new Skin('combined-skin');
|
|
188
|
+
for (const skinName of this.#skins) {
|
|
189
|
+
const skin = s.data.findSkin(skinName);
|
|
190
|
+
if (skin)
|
|
191
|
+
newSkin.addSkin(skin);
|
|
192
|
+
}
|
|
193
|
+
s.setSkin(newSkin);
|
|
194
|
+
s.setSlotsToSetupPose();
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
#updateAnimation() {
|
|
198
|
+
const s = this.#spine;
|
|
199
|
+
if (s && this.#animation) {
|
|
200
|
+
s.state.setAnimation(0, this.#animation, this.#loop ?? true);
|
|
201
|
+
s.state.apply(s.skeleton);
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
set atlas(atlas) {
|
|
205
|
+
if (this.#atlas !== atlas) {
|
|
206
|
+
this.#atlas = atlas;
|
|
207
|
+
this.#load();
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
get atlas() { return this.#atlas; }
|
|
211
|
+
set texture(texture) {
|
|
212
|
+
if (this.#texture !== texture) {
|
|
213
|
+
this.#texture = texture;
|
|
214
|
+
this.#load();
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
get texture() { return this.#texture; }
|
|
218
|
+
set rawSkeletonData(rawSkeletonData) {
|
|
219
|
+
if (this.#rawSkeletonData !== rawSkeletonData) {
|
|
220
|
+
this.#rawSkeletonData = rawSkeletonData;
|
|
221
|
+
this.#load();
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
get rawSkeletonData() { return this.#rawSkeletonData; }
|
|
225
|
+
set skel(skel) {
|
|
226
|
+
if (this.#skel !== skel) {
|
|
227
|
+
this.#skel = skel;
|
|
228
|
+
this.#load();
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
get skel() { return this.#skel; }
|
|
232
|
+
set json(json) {
|
|
233
|
+
if (this.#json !== json) {
|
|
234
|
+
this.#json = json;
|
|
235
|
+
this.#load();
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
get json() { return this.#json; }
|
|
239
|
+
set skins(skins) {
|
|
240
|
+
if (this.#skins !== skins) {
|
|
241
|
+
this.#skins = skins;
|
|
242
|
+
this.#updateSkins();
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
get skins() { return this.#skins; }
|
|
246
|
+
set animation(animation) {
|
|
247
|
+
if (this.#animation !== animation) {
|
|
248
|
+
this.#animation = animation;
|
|
249
|
+
this.#updateAnimation();
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
get animation() { return this.#animation; }
|
|
253
|
+
set loop(loop) {
|
|
254
|
+
if (this.#loop !== loop) {
|
|
255
|
+
this.#loop = loop;
|
|
256
|
+
this.#updateAnimation();
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
get loop() { return this.#loop; }
|
|
260
|
+
remove() {
|
|
261
|
+
if (typeof this.#texture === 'string') {
|
|
262
|
+
textureLoader.release(this.#texture);
|
|
263
|
+
}
|
|
264
|
+
else if (this.#texture) {
|
|
265
|
+
for (const path of Object.values(this.#texture)) {
|
|
266
|
+
textureLoader.release(path);
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
super.remove();
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
//# sourceMappingURL=spine.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ AtlasAttachmentLoader, Spine as PixiSpine, SkeletonBinary, SkeletonJson, Skin, SpineTexture, TextureAtlas } from '@esotericsoftware/spine-pixi-v8'\nimport { EventMap } from '@webtaku/event-emitter'\nimport { Texture } from 'pixi.js'\nimport { binaryLoader } from '../../asset/loaders/binary'\nimport { textLoader } from '../../asset/loaders/text'\nimport { textureLoader } from '../../asset/loaders/texture'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type SpineNodeOptions = {\n atlas: string\n texture: string | Record<string, string>\n\n rawSkeletonData?: any\n skel?: string\n json?: string\n\n skins?: string[]\n animation?: string\n loop?: boolean\n} & GameObjectOptions\n\nexport class SpineNode<E extends EventMap = EventMap> extends GameObject<E & {\n animationend: (animation: string) => void\n}> {\n #atlas: string\n #texture: string | Record<string, string>\n\n #rawSkeletonData?: any\n #skel?: string\n #json?: string\n\n #skins?: string[]\n #animation?: string\n #loop?: boolean\n\n #spine?: PixiSpine\n\n constructor(options: SpineNodeOptions) {\n super(options)\n this.#atlas = options.atlas\n this.#texture = options.texture\n this.#rawSkeletonData = options.rawSkeletonData\n this.#skel = options.skel\n this.#json = options.json\n this.#skins = options.skins\n this.#animation = options.animation\n this.#loop = options.loop\n this.#load()\n }\n\n #buildSkeletonData(\n atlasText: string,\n texture: Texture | undefined,\n textures: Record<string, Texture> | undefined,\n skeletonBinary: Uint8Array | undefined,\n textSkeletonData: string | undefined\n ) {\n if (!atlasText) return undefined\n if (!texture && !textures) return undefined\n if (!this.rawSkeletonData && !skeletonBinary && !textSkeletonData) return undefined\n\n // Create TextureAtlas and bind pages to provided textures\n const atlas = new TextureAtlas(atlasText)\n atlas.pages.forEach((page) => {\n if (texture) {\n page.setTexture(SpineTexture.from(texture.source))\n } else if (textures) {\n const t = textures[page.name]\n if (!t) throw new Error(`Missing texture for atlas page: ${page.name}`)\n page.setTexture(SpineTexture.from(t.source))\n }\n })\n\n const atlasLoader = new AtlasAttachmentLoader(atlas)\n\n // Parse skeleton data depending on available source\n if (this.rawSkeletonData) {\n const jsonLoader = new SkeletonJson(atlasLoader)\n return jsonLoader.readSkeletonData(this.rawSkeletonData)\n }\n if (skeletonBinary) {\n const binLoader = new SkeletonBinary(atlasLoader)\n return binLoader.readSkeletonData(skeletonBinary)\n }\n if (textSkeletonData) {\n const jsonLoader = new SkeletonJson(atlasLoader)\n return jsonLoader.readSkeletonData(textSkeletonData)\n }\n return undefined\n }\n\n #getCachedSkeletonData() {\n try {\n if (!this.#rawSkeletonData && !this.#skel && !this.#json) return undefined\n if (!textLoader.checkCached(this.#atlas)) return undefined\n\n const atlasText = textLoader.getCached(this.#atlas)!\n\n let texture: Texture | undefined\n let textures: Record<string, Texture> | undefined\n\n if (typeof this.#texture === 'string') {\n if (!textureLoader.checkCached(this.#texture)) return undefined\n texture = textureLoader.getCached(this.#texture)!\n } else if (this.#texture) {\n textures = {}\n for (const [key, path] of Object.entries(this.#texture)) {\n if (!textureLoader.checkCached(path)) return undefined\n textures[key] = textureLoader.getCached(path)!\n }\n } else {\n return undefined\n }\n\n let skeletonBinary: Uint8Array | undefined\n let textSkeletonData: string | undefined\n\n if (!this.#rawSkeletonData) {\n if (this.#skel) {\n if (!binaryLoader.checkCached(this.#skel)) return undefined\n skeletonBinary = binaryLoader.getCached(this.#skel)!\n } else if (this.#json) {\n if (!textLoader.checkCached(this.#json)) return undefined\n textSkeletonData = textLoader.getCached(this.#json)!\n }\n }\n\n return this.#buildSkeletonData(\n atlasText,\n texture,\n textures,\n skeletonBinary,\n textSkeletonData,\n )\n } catch (e) {\n console.error('Failed to build skeleton data from cache:', e)\n return undefined\n }\n }\n\n async #loadSkeletonData() {\n if (!this.#rawSkeletonData && !this.#skel && !this.#json) return undefined\n\n const promises: Promise<any>[] = []\n\n let atlasText: string | undefined\n let skeletonBinary: Uint8Array | undefined\n let textSkeletonData: string | undefined\n let texture: Texture | undefined\n let textures: Record<string, Texture> | undefined\n\n // Load atlas (text)\n if (!textLoader.checkCached(this.#atlas)) console.info(`Atlas not preloaded. Loading now: ${this.#atlas}`)\n promises.push((async () => (atlasText = await textLoader.load(this.#atlas)))())\n\n // Load skeleton (raw / binary / json)\n if (this.#rawSkeletonData) {\n // already provided\n } else if (this.#skel) {\n if (!binaryLoader.checkCached(this.#skel)) console.info(`Skeleton not preloaded. Loading now: ${this.#skel}`)\n promises.push((async () => (skeletonBinary = await binaryLoader.load(this.#skel!)))())\n } else if (this.#json) {\n if (!textLoader.checkCached(this.#json)) console.info(`Skeleton not preloaded. Loading now: ${this.#json}`)\n promises.push((async () => (textSkeletonData = await textLoader.load(this.#json!)))())\n } else {\n console.error('Either skel or json must be provided')\n return undefined\n }\n\n // Load textures (single or multiple)\n if (typeof this.#texture === 'string') {\n if (!textureLoader.checkCached(this.#texture)) console.info(`Texture not preloaded. Loading now: ${this.#texture}`)\n promises.push((async () => (texture = await textureLoader.load(this.#texture as string)))())\n } else if (this.#texture) {\n textures = {}\n for (const [key, path] of Object.entries(this.#texture)) {\n if (!textureLoader.checkCached(path)) console.info(`Texture not preloaded. Loading now: ${path}`)\n promises.push((async () => {\n const t = await textureLoader.load(path)\n if (t) textures![key] = t\n })())\n }\n }\n\n await Promise.all(promises)\n\n if (!atlasText) return undefined\n if (!texture && !(textures && Object.keys(textures).length)) return undefined\n\n return this.#buildSkeletonData(\n atlasText,\n texture,\n textures,\n skeletonBinary,\n textSkeletonData,\n )\n }\n\n async #load() {\n let skeletonData = this.#getCachedSkeletonData()\n if (!skeletonData) {\n skeletonData = await this.#loadSkeletonData()\n }\n\n this.#spine?.destroy()\n this.#spine = undefined\n\n if (skeletonData) {\n const s = new PixiSpine(skeletonData)\n s.state.addListener({\n complete: (e) => (this as any).emit('animationend', e.animation?.name ?? '')\n })\n this.#spine = s\n this.#updateAnimation()\n this.#updateSkins()\n this._pixiContainer.addChild(s)\n }\n }\n\n #updateSkins() {\n const s = this.#spine?.skeleton\n if (s && this.#skins) {\n const newSkin = new Skin('combined-skin')\n for (const skinName of this.#skins) {\n const skin = s.data.findSkin(skinName)\n if (skin) newSkin.addSkin(skin)\n }\n s.setSkin(newSkin)\n s.setSlotsToSetupPose()\n }\n }\n\n #updateAnimation() {\n const s = this.#spine\n if (s && this.#animation) {\n s.state.setAnimation(0, this.#animation, this.#loop ?? true)\n s.state.apply(s.skeleton)\n }\n }\n\n set atlas(atlas) {\n if (this.#atlas !== atlas) {\n this.#atlas = atlas\n this.#load()\n }\n }\n\n get atlas() { return this.#atlas }\n\n set texture(texture) {\n if (this.#texture !== texture) {\n this.#texture = texture\n this.#load()\n }\n }\n\n get texture() { return this.#texture }\n\n set rawSkeletonData(rawSkeletonData) {\n if (this.#rawSkeletonData !== rawSkeletonData) {\n this.#rawSkeletonData = rawSkeletonData\n this.#load()\n }\n }\n\n get rawSkeletonData() { return this.#rawSkeletonData }\n\n set skel(skel) {\n if (this.#skel !== skel) {\n this.#skel = skel\n this.#load()\n }\n }\n\n get skel() { return this.#skel }\n\n set json(json) {\n if (this.#json !== json) {\n this.#json = json\n this.#load()\n }\n }\n\n get json() { return this.#json }\n\n set skins(skins) {\n if (this.#skins !== skins) {\n this.#skins = skins\n this.#updateSkins()\n }\n }\n\n get skins() { return this.#skins }\n\n set animation(animation) {\n if (this.#animation !== animation) {\n this.#animation = animation\n this.#updateAnimation()\n }\n }\n\n get animation() { return this.#animation }\n\n set loop(loop) {\n if (this.#loop !== loop) {\n this.#loop = loop\n this.#updateAnimation()\n }\n }\n\n get loop() { return this.#loop }\n\n remove() {\n if (typeof this.#texture === 'string') {\n textureLoader.release(this.#texture)\n } else if (this.#texture) {\n for (const path of Object.values(this.#texture)) {\n textureLoader.release(path)\n }\n }\n super.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { Sprite as PixiSprite } from 'pixi.js';
|
|
2
|
+
import { textureLoader } from '../../asset/loaders/texture';
|
|
3
|
+
import { GameObject } from '../core/game-object';
|
|
4
|
+
export class SpriteNode extends GameObject {
|
|
5
|
+
#src;
|
|
6
|
+
#sprite;
|
|
7
|
+
constructor(options) {
|
|
8
|
+
super(options);
|
|
9
|
+
this.#src = options.src;
|
|
10
|
+
this.#load();
|
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11
|
+
}
|
|
12
|
+
async #load() {
|
|
13
|
+
let texture;
|
|
14
|
+
if (textureLoader.checkCached(this.#src)) {
|
|
15
|
+
texture = textureLoader.getCached(this.#src);
|
|
16
|
+
}
|
|
17
|
+
else {
|
|
18
|
+
console.info(`Texture not preloaded. Loading now: ${this.#src}`);
|
|
19
|
+
texture = await textureLoader.load(this.#src);
|
|
20
|
+
}
|
|
21
|
+
this.#sprite?.destroy();
|
|
22
|
+
this.#sprite = undefined;
|
|
23
|
+
if (texture) {
|
|
24
|
+
const s = new PixiSprite({ texture, anchor: 0.5, zIndex: -999999 });
|
|
25
|
+
this._pixiContainer.addChild(s);
|
|
26
|
+
this.#sprite = s;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
set src(src) {
|
|
30
|
+
if (this.#src !== src) {
|
|
31
|
+
textureLoader.release(this.#src);
|
|
32
|
+
this.#src = src;
|
|
33
|
+
this.#load();
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
get src() { return this.#src; }
|
|
37
|
+
remove() {
|
|
38
|
+
textureLoader.release(this.#src);
|
|
39
|
+
super.remove();
|
|
40
|
+
}
|
|
41
|
+
}
|
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42
|
+
//# sourceMappingURL=sprite.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../../src/node/ext/sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,IAAI,UAAU,EAAE,MAAM,SAAS,CAAA;AAC9C,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAA;AAC3D,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAMnE,MAAM,OAAO,UAA0C,SAAQ,UAAa;IAC1E,IAAI,CAAQ;IACZ,OAAO,CAAa;IAEpB,YAAY,OAA0B;QACpC,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,OAAO,CAAA;QACX,IAAI,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,OAAO,GAAG,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC9C,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,uCAAuC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;YAChE,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC/C,CAAC;QAED,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,CAAA;QACvB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAA;QAExB,IAAI,OAAO,EAAE,CAAC;YACZ,MAAM,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,CAAC,CAAA;YACnE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;YAC/B,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;QAClB,CAAC;IACH,CAAC;IAED,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YAChC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAErB,MAAM;QACb,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAChC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Sprite as PixiSprite } from 'pixi.js'\nimport { textureLoader } from '../../asset/loaders/texture'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type SpriteNodeOptions = {\n src: string\n} & GameObjectOptions\n\nexport class SpriteNode<E extends EventMap = EventMap> extends GameObject<E> {\n #src: string\n #sprite?: PixiSprite\n\n constructor(options: SpriteNodeOptions) {\n super(options)\n this.#src = options.src\n this.#load()\n }\n\n async #load() {\n let texture\n if (textureLoader.checkCached(this.#src)) {\n texture = textureLoader.getCached(this.#src)\n } else {\n console.info(`Texture not preloaded. Loading now: ${this.#src}`)\n texture = await textureLoader.load(this.#src)\n }\n\n this.#sprite?.destroy()\n this.#sprite = undefined\n\n if (texture) {\n const s = new PixiSprite({ texture, anchor: 0.5, zIndex: -999999 })\n this._pixiContainer.addChild(s)\n this.#sprite = s\n }\n }\n\n set src(src) {\n if (this.#src !== src) {\n textureLoader.release(this.#src)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n override remove() {\n textureLoader.release(this.#src)\n super.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import Matter from 'matter-js';
|
|
2
|
+
import { Container as PixiContainer } from 'pixi.js';
|
|
3
|
+
import { isRenderableNode, RenderableNode } from '../core/renderable';
|
|
4
|
+
import { LocalTransform } from '../core/transform';
|
|
5
|
+
import { PhysicsWorld } from './physics-world';
|
|
6
|
+
import { RigidbodyType } from './rigidbodies';
|
|
7
|
+
export class PhysicsObject extends RenderableNode {
|
|
8
|
+
#localTransform = new LocalTransform();
|
|
9
|
+
#matterBody;
|
|
10
|
+
#useYSort = false;
|
|
11
|
+
constructor(options) {
|
|
12
|
+
super(new PixiContainer({ sortableChildren: true }));
|
|
13
|
+
const r = options.rigidbody;
|
|
14
|
+
const x = options.x ?? 0;
|
|
15
|
+
const y = options.y ?? 0;
|
|
16
|
+
const bodyOptions = {
|
|
17
|
+
angle: options.rotation ?? 0,
|
|
18
|
+
velocity: { x: options.velocityX ?? 0, y: options.velocityY ?? 0 },
|
|
19
|
+
isStatic: options.isStatic ?? false
|
|
20
|
+
};
|
|
21
|
+
if (options.fixedRotation) {
|
|
22
|
+
bodyOptions.inertia = Infinity;
|
|
23
|
+
bodyOptions.angularVelocity = 0;
|
|
24
|
+
}
|
|
25
|
+
if (r.type === RigidbodyType.Rectangle) {
|
|
26
|
+
this.#matterBody = Matter.Bodies.rectangle(x, y, r.width, r.height, bodyOptions);
|
|
27
|
+
}
|
|
28
|
+
else if (r.type === RigidbodyType.Circle) {
|
|
29
|
+
this.#matterBody = Matter.Bodies.circle(x, y, r.radius, bodyOptions);
|
|
30
|
+
}
|
|
31
|
+
else if (r.type === RigidbodyType.Polygon) {
|
|
32
|
+
this.#matterBody = Matter.Bodies.fromVertices(x, y, [r.vertices], bodyOptions);
|
|
33
|
+
}
|
|
34
|
+
else {
|
|
35
|
+
throw new Error('Invalid rigidbody type');
|
|
36
|
+
}
|
|
37
|
+
this.#useYSort = options.useYSort ?? false;
|
|
38
|
+
}
|
|
39
|
+
set parent(parent) {
|
|
40
|
+
if (!(parent instanceof PhysicsWorld)) {
|
|
41
|
+
const actual = parent === undefined
|
|
42
|
+
? 'undefined'
|
|
43
|
+
: parent.constructor?.name ?? typeof parent;
|
|
44
|
+
throw new Error(`PhysicsObject parent must be PhysicsWorld, but got ${actual}`);
|
|
45
|
+
}
|
|
46
|
+
parent.addBody(this.#matterBody);
|
|
47
|
+
super.parent = parent;
|
|
48
|
+
}
|
|
49
|
+
get parent() {
|
|
50
|
+
return super.parent;
|
|
51
|
+
}
|
|
52
|
+
_updateWorldTransform() {
|
|
53
|
+
const mb = this.#matterBody;
|
|
54
|
+
const pc = this._pixiContainer;
|
|
55
|
+
pc.position.set(mb.position.x, mb.position.y);
|
|
56
|
+
if (this.#useYSort)
|
|
57
|
+
pc.zIndex = mb.position.y;
|
|
58
|
+
pc.rotation = mb.angle;
|
|
59
|
+
const lt = this.#localTransform;
|
|
60
|
+
lt.x = mb.position.x;
|
|
61
|
+
lt.y = mb.position.y;
|
|
62
|
+
lt.rotation = mb.angle;
|
|
63
|
+
const parent = this.parent;
|
|
64
|
+
if (parent && isRenderableNode(parent)) {
|
|
65
|
+
this.worldTransform.update(parent.worldTransform, this.#localTransform);
|
|
66
|
+
}
|
|
67
|
+
super._updateWorldTransform();
|
|
68
|
+
}
|
|
69
|
+
#removeFromWorld() {
|
|
70
|
+
this.parent?.removeBody(this.#matterBody);
|
|
71
|
+
}
|
|
72
|
+
remove() {
|
|
73
|
+
this.#removeFromWorld();
|
|
74
|
+
super.remove();
|
|
75
|
+
}
|
|
76
|
+
set x(v) { Matter.Body.setPosition(this.#matterBody, { x: v, y: this.#matterBody.position.y }); }
|
|
77
|
+
get x() { return this.#matterBody.position.x; }
|
|
78
|
+
set y(v) { Matter.Body.setPosition(this.#matterBody, { x: this.#matterBody.position.x, y: v }); }
|
|
79
|
+
get y() { return this.#matterBody.position.y; }
|
|
80
|
+
set rotation(v) { Matter.Body.setAngle(this.#matterBody, v); }
|
|
81
|
+
get rotation() { return this.#matterBody.angle; }
|
|
82
|
+
set velocityX(v) { Matter.Body.setVelocity(this.#matterBody, { x: v, y: this.#matterBody.velocity.y }); }
|
|
83
|
+
get velocityX() { return this.#matterBody.velocity.x; }
|
|
84
|
+
set velocityY(v) { Matter.Body.setVelocity(this.#matterBody, { x: this.#matterBody.velocity.x, y: v }); }
|
|
85
|
+
get velocityY() { return this.#matterBody.velocity.y; }
|
|
86
|
+
set isStatic(v) { Matter.Body.setStatic(this.#matterBody, v); }
|
|
87
|
+
get isStatic() { return this.#matterBody.isStatic; }
|
|
88
|
+
disableCollisions() {
|
|
89
|
+
this.#removeFromWorld();
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
//# sourceMappingURL=physics-object.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-object.js","sourceRoot":"","sources":["../../../src/node/physics/physics-object.ts"],"names":[],"mappings":"AACA,OAAO,MAAsC,MAAM,WAAW,CAAA;AAC9D,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AAEpD,OAAO,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAA;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAC9C,OAAO,EAAa,aAAa,EAAE,MAAM,eAAe,CAAA;AAgBxD,MAAM,OAAO,aAA6C,SAAQ,cAAgC;IAChG,eAAe,GAAG,IAAI,cAAc,EAAE,CAAA;IACtC,WAAW,CAAa;IAExB,SAAS,GAAG,KAAK,CAAA;IAEjB,YAAY,OAA6B;QACvC,KAAK,CAAC,IAAI,aAAa,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAA;QAEpD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,CAAA;QAC3B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAA;QACxB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAA;QAExB,MAAM,WAAW,GAA+B;YAC9C,KAAK,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC;YAC5B,QAAQ,EAAE,EAAE,CAAC,EAAE,OAAO,CAAC,SAAS,IAAI,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,SAAS,IAAI,CAAC,EAAE;YAClE,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,KAAK;SACpC,CAAA;QAED,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;YAC1B,WAAW,CAAC,OAAO,GAAG,QAAQ,CAAA;YAC9B,WAAW,CAAC,eAAe,GAAG,CAAC,CAAA;QACjC,CAAC;QAED,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,SAAS,EAAE,CAAC;YACvC,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,WAAW,CAAC,CAAA;QAClF,CAAC;aAAM,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE,CAAC;YAC3C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,WAAW,CAAC,CAAA;QACtE,CAAC;aAAM,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,OAAO,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,CAAA;QAChF,CAAC;aAAM,CAAC;YACN,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAA;QAC3C,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAA;IAC5C,CAAC;IAED,IAAuB,MAAM,CAAC,MAAsC;QAClE,IAAI,CAAC,CAAC,MAAM,YAAY,YAAY,CAAC,EAAE,CAAC;YACtC,MAAM,MAAM,GAAG,MAAM,KAAK,SAAS;gBACjC,CAAC,CAAC,WAAW;gBACb,CAAC,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,IAAI,OAAO,MAAM,CAAA;YAC7C,MAAM,IAAI,KAAK,CAAC,sDAAsD,MAAM,EAAE,CAAC,CAAA;QACjF,CAAC;QACD,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAChC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAA;IACvB,CAAC;IAED,IAAuB,MAAM;QAC3B,OAAO,KAAK,CAAC,MAAM,CAAA;IACrB,CAAC;IAEQ,qBAAqB;QAC5B,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAA;QAE3B,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAA;QAC9B,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;QAC7C,IAAI,IAAI,CAAC,SAAS;YAAE,EAAE,CAAC,MAAM,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAA;QAC7C,EAAE,CAAC,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAA;QAEtB,MAAM,EAAE,GAAG,IAAI,CAAC,eAAe,CAAA;QAC/B,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAA;QACpB,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAA;QACpB,EAAE,CAAC,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAA;QAEtB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;QAC1B,IAAI,MAAM,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAAE,CAAC;YACvC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,IAAI,CAAC,eAAe,CAAC,CAAA;QACzE,CAAC;QAED,KAAK,CAAC,qBAAqB,EAAE,CAAA;IAC/B,CAAC;IAED,gBAAgB;QACb,IAAI,CAAC,MAAuB,EAAE,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;IAC7D,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,gBAAgB,EAAE,CAAA;QACvB,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;IAED,IAAI,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAA,CAAC,CAAC;IAChG,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC,CAAC;IAE9C,IAAI,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAA,CAAC,CAAC;IAChG,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC,CAAC;IAE9C,IAAI,QAAQ,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAA,CAAC,CAAC;IAC7D,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAA,CAAC,CAAC;IAEhD,IAAI,SAAS,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAA,CAAC,CAAC;IACxG,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC,CAAC;IAEtD,IAAI,SAAS,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAA,CAAC,CAAC;IACxG,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC,CAAC;IAEtD,IAAI,QAAQ,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAA,CAAC,CAAC;IAC9D,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAA,CAAC,CAAC;IAEnD,iBAAiB;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAA;IACzB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport Matter, { IChamferableBodyDefinition } from 'matter-js'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { GameNode } from '../core/game-node'\nimport { isRenderableNode, RenderableNode } from '../core/renderable'\nimport { LocalTransform } from '../core/transform'\nimport { PhysicsWorld } from './physics-world'\nimport { Rigidbody, RigidbodyType } from './rigidbodies'\n\nexport type PhysicsObjectOptions = {\n rigidbody: Rigidbody\n\n x?: number\n y?: number\n rotation?: number\n fixedRotation?: boolean\n velocityX?: number\n velocityY?: number\n isStatic?: boolean\n\n useYSort?: boolean\n}\n\nexport class PhysicsObject<E extends EventMap = EventMap> extends RenderableNode<PixiContainer, E> {\n #localTransform = new LocalTransform()\n #matterBody: Matter.Body\n\n #useYSort = false\n\n constructor(options: PhysicsObjectOptions) {\n super(new PixiContainer({ sortableChildren: true }))\n\n const r = options.rigidbody\n const x = options.x ?? 0\n const y = options.y ?? 0\n\n const bodyOptions: IChamferableBodyDefinition = {\n angle: options.rotation ?? 0,\n velocity: { x: options.velocityX ?? 0, y: options.velocityY ?? 0 },\n isStatic: options.isStatic ?? false\n }\n\n if (options.fixedRotation) {\n bodyOptions.inertia = Infinity\n bodyOptions.angularVelocity = 0\n }\n\n if (r.type === RigidbodyType.Rectangle) {\n this.#matterBody = Matter.Bodies.rectangle(x, y, r.width, r.height, bodyOptions)\n } else if (r.type === RigidbodyType.Circle) {\n this.#matterBody = Matter.Bodies.circle(x, y, r.radius, bodyOptions)\n } else if (r.type === RigidbodyType.Polygon) {\n this.#matterBody = Matter.Bodies.fromVertices(x, y, [r.vertices], bodyOptions)\n } else {\n throw new Error('Invalid rigidbody type')\n }\n\n this.#useYSort = options.useYSort ?? false\n }\n\n protected override set parent(parent: GameNode<EventMap> | undefined) {\n if (!(parent instanceof PhysicsWorld)) {\n const actual = parent === undefined\n ? 'undefined'\n : parent.constructor?.name ?? typeof parent\n throw new Error(`PhysicsObject parent must be PhysicsWorld, but got ${actual}`)\n }\n parent.addBody(this.#matterBody)\n super.parent = parent\n }\n\n protected override get parent() {\n return super.parent\n }\n\n override _updateWorldTransform() {\n const mb = this.#matterBody\n\n const pc = this._pixiContainer\n pc.position.set(mb.position.x, mb.position.y)\n if (this.#useYSort) pc.zIndex = mb.position.y\n pc.rotation = mb.angle\n\n const lt = this.#localTransform\n lt.x = mb.position.x\n lt.y = mb.position.y\n lt.rotation = mb.angle\n\n const parent = this.parent\n if (parent && isRenderableNode(parent)) {\n this.worldTransform.update(parent.worldTransform, this.#localTransform)\n }\n\n super._updateWorldTransform()\n }\n\n #removeFromWorld() {\n (this.parent as PhysicsWorld)?.removeBody(this.#matterBody)\n }\n\n override remove() {\n this.#removeFromWorld()\n super.remove()\n }\n\n set x(v) { Matter.Body.setPosition(this.#matterBody, { x: v, y: this.#matterBody.position.y }) }\n get x() { return this.#matterBody.position.x }\n\n set y(v) { Matter.Body.setPosition(this.#matterBody, { x: this.#matterBody.position.x, y: v }) }\n get y() { return this.#matterBody.position.y }\n\n set rotation(v) { Matter.Body.setAngle(this.#matterBody, v) }\n get rotation() { return this.#matterBody.angle }\n\n set velocityX(v) { Matter.Body.setVelocity(this.#matterBody, { x: v, y: this.#matterBody.velocity.y }) }\n get velocityX() { return this.#matterBody.velocity.x }\n\n set velocityY(v) { Matter.Body.setVelocity(this.#matterBody, { x: this.#matterBody.velocity.x, y: v }) }\n get velocityY() { return this.#matterBody.velocity.y }\n\n set isStatic(v) { Matter.Body.setStatic(this.#matterBody, v) }\n get isStatic() { return this.#matterBody.isStatic }\n\n disableCollisions() {\n this.#removeFromWorld()\n }\n}\n"]}
|
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@@ -0,0 +1,29 @@
|
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1
|
+
import Matter from 'matter-js';
|
|
2
|
+
import { Container as PixiContainer } from 'pixi.js';
|
|
3
|
+
import { RenderableNode } from '../core/renderable';
|
|
4
|
+
export class PhysicsWorld extends RenderableNode {
|
|
5
|
+
#matterEngine = Matter.Engine.create();
|
|
6
|
+
constructor(options) {
|
|
7
|
+
super(new PixiContainer({ sortableChildren: true }));
|
|
8
|
+
this.worldTransform.x.v = 0;
|
|
9
|
+
this.worldTransform.y.v = 0;
|
|
10
|
+
this.worldTransform.resetDirty();
|
|
11
|
+
this.gravity = options?.gravity ?? 0;
|
|
12
|
+
}
|
|
13
|
+
set gravity(v) { this.#matterEngine.gravity.y = v; }
|
|
14
|
+
get gravity() { return this.#matterEngine.gravity.y; }
|
|
15
|
+
addBody(body) { Matter.World.add(this.#matterEngine.world, body); }
|
|
16
|
+
removeBody(body) { Matter.World.remove(this.#matterEngine.world, body); }
|
|
17
|
+
update(dt) {
|
|
18
|
+
if (this.paused)
|
|
19
|
+
return;
|
|
20
|
+
super.update(dt);
|
|
21
|
+
const matterDt = dt * 1000;
|
|
22
|
+
Matter.Engine.update(this.#matterEngine, matterDt > 16.666 ? 16.666 : matterDt);
|
|
23
|
+
}
|
|
24
|
+
remove() {
|
|
25
|
+
Matter.Engine.clear(this.#matterEngine);
|
|
26
|
+
super.remove();
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=physics-world.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics-world.js","sourceRoot":"","sources":["../../../src/node/physics/physics-world.ts"],"names":[],"mappings":"AACA,OAAO,MAAM,MAAM,WAAW,CAAA;AAC9B,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAMnD,MAAM,OAAO,YAA4C,SAAQ,cAAgC;IAC/F,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAA;IAEtC,YAAY,OAA6B;QACvC,KAAK,CAAC,IAAI,aAAa,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAA;QAEpD,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;QAC3B,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;QAC3B,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAA;QAEhC,IAAI,CAAC,OAAO,GAAG,OAAO,EAAE,OAAO,IAAI,CAAC,CAAA;IACtC,CAAC;IAED,IAAI,OAAO,CAAC,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAA,CAAC,CAAC;IACnD,IAAI,OAAO,KAAK,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC,CAAC;IAErD,OAAO,CAAC,IAAiB,IAAI,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAA,CAAC,CAAC;IAC/E,UAAU,CAAC,IAAiB,IAAI,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAA,CAAC,CAAC;IAElE,MAAM,CAAC,EAAU;QAClC,IAAI,IAAI,CAAC,MAAM;YAAE,OAAM;QACvB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,MAAM,QAAQ,GAAG,EAAE,GAAG,IAAI,CAAA;QAC1B,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAA;IACjF,CAAC;IAEQ,MAAM;QACb,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,CAAA;QACvC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport Matter from 'matter-js'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { RenderableNode } from '../core/renderable'\n\nexport type PhysicsWorldOptions = {\n gravity?: number\n}\n\nexport class PhysicsWorld<E extends EventMap = EventMap> extends RenderableNode<PixiContainer, E> {\n #matterEngine = Matter.Engine.create()\n\n constructor(options?: PhysicsWorldOptions) {\n super(new PixiContainer({ sortableChildren: true }))\n\n this.worldTransform.x.v = 0\n this.worldTransform.y.v = 0\n this.worldTransform.resetDirty()\n\n this.gravity = options?.gravity ?? 0\n }\n\n set gravity(v) { this.#matterEngine.gravity.y = v }\n get gravity() { return this.#matterEngine.gravity.y }\n\n addBody(body: Matter.Body) { Matter.World.add(this.#matterEngine.world, body) }\n removeBody(body: Matter.Body) { Matter.World.remove(this.#matterEngine.world, body) }\n\n protected override update(dt: number) {\n if (this.paused) return\n super.update(dt)\n\n const matterDt = dt * 1000\n Matter.Engine.update(this.#matterEngine, matterDt > 16.666 ? 16.666 : matterDt)\n }\n\n override remove() {\n Matter.Engine.clear(this.#matterEngine)\n super.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export var RigidbodyType;
|
|
2
|
+
(function (RigidbodyType) {
|
|
3
|
+
RigidbodyType[RigidbodyType["Rectangle"] = 0] = "Rectangle";
|
|
4
|
+
RigidbodyType[RigidbodyType["Circle"] = 1] = "Circle";
|
|
5
|
+
RigidbodyType[RigidbodyType["Polygon"] = 2] = "Polygon";
|
|
6
|
+
})(RigidbodyType || (RigidbodyType = {}));
|
|
7
|
+
//# sourceMappingURL=rigidbodies.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rigidbodies.js","sourceRoot":"","sources":["../../../src/node/physics/rigidbodies.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACvB,2DAAS,CAAA;IACT,qDAAM,CAAA;IACN,uDAAO,CAAA;AACT,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB","sourcesContent":["export enum RigidbodyType {\n Rectangle,\n Circle,\n Polygon,\n}\n\nexport type RectangleRigidbody = { type: RigidbodyType.Rectangle, width: number, height: number }\nexport type CircleRigidbody = { type: RigidbodyType.Circle, radius: number }\nexport type PolygonRigidbody = { type: RigidbodyType.Polygon, vertices: { x: number, y: number }[] }\n\nexport type Rigidbody =\n | RectangleRigidbody\n | CircleRigidbody\n | PolygonRigidbody\n"]}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { EventEmitter } from '@webtaku/event-emitter';
|
|
2
|
+
export class Camera extends EventEmitter {
|
|
3
|
+
#x = 0;
|
|
4
|
+
#y = 0;
|
|
5
|
+
#scale = 1;
|
|
6
|
+
get x() { return this.#x; }
|
|
7
|
+
get y() { return this.#y; }
|
|
8
|
+
get scale() { return this.#scale; }
|
|
9
|
+
setPosition(x, y) {
|
|
10
|
+
this.#x = x;
|
|
11
|
+
this.#y = y;
|
|
12
|
+
this.emit('positionChanged');
|
|
13
|
+
}
|
|
14
|
+
setScale(scale) {
|
|
15
|
+
this.#scale = scale;
|
|
16
|
+
this.emit('scaleChanged');
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=camera.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"camera.js","sourceRoot":"","sources":["../../src/renderer/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAA;AAErD,MAAM,OAAO,MAAO,SAAQ,YAG1B;IACA,EAAE,GAAG,CAAC,CAAA;IACN,EAAE,GAAG,CAAC,CAAA;IACN,MAAM,GAAG,CAAC,CAAA;IAEV,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,EAAE,CAAA,CAAC,CAAC;IAC1B,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,EAAE,CAAA,CAAC,CAAC;IAC1B,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAElC,WAAW,CAAC,CAAS,EAAE,CAAS;QAC9B,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QACX,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QACX,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAA;IAC9B,CAAC;IAED,QAAQ,CAAC,KAAa;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;IAC3B,CAAC;CACF","sourcesContent":["import { EventEmitter } from '@webtaku/event-emitter'\n\nexport class Camera extends EventEmitter<{\n positionChanged: () => void\n scaleChanged: () => void\n}> {\n #x = 0\n #y = 0\n #scale = 1\n\n get x() { return this.#x }\n get y() { return this.#y }\n get scale() { return this.#scale }\n\n setPosition(x: number, y: number) {\n this.#x = x\n this.#y = y\n this.emit('positionChanged')\n }\n\n setScale(scale: number) {\n this.#scale = scale\n this.emit('scaleChanged')\n }\n}"]}
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@@ -0,0 +1,29 @@
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1
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+
import { EventEmitter } from '@webtaku/event-emitter';
|
|
2
|
+
import { DirtyNumber } from '../node/core/dirty-number';
|
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3
|
+
export class RendererContainerManager extends EventEmitter {
|
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4
|
+
#container;
|
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5
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+
#containerResizeObserver;
|
|
6
|
+
#containerWidth = new DirtyNumber(0);
|
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7
|
+
#containerHeight = new DirtyNumber(0);
|
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8
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+
constructor(container) {
|
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9
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+
super();
|
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10
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+
this.#container = container;
|
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11
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+
this.#containerResizeObserver = new ResizeObserver(this.#resizeListener.bind(this));
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12
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+
this.#containerResizeObserver.observe(container);
|
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13
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}
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14
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+
#resizeListener() {
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15
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+
const cr = this.#container.getBoundingClientRect();
|
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16
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+
this.#containerWidth.v = cr.width;
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17
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+
this.#containerHeight.v = cr.height;
|
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18
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+
if (this.#containerWidth.dirty || this.#containerHeight.dirty) {
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19
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+
this.emit('resize', this.#containerWidth.v, this.#containerHeight.v);
|
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20
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+
this.#containerWidth.resetDirty();
|
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21
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+
this.#containerHeight.resetDirty();
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+
}
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23
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+
}
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24
|
+
remove() {
|
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25
|
+
this.#containerResizeObserver.disconnect();
|
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26
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+
super.remove();
|
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27
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+
}
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28
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+
}
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29
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//# sourceMappingURL=container-manager.js.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"container-manager.js","sourceRoot":"","sources":["../../src/renderer/container-manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAA;AACrD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD,MAAM,OAAO,wBAAyB,SAAQ,YAE5C;IACA,UAAU,CAAa;IACvB,wBAAwB,CAAgB;IACxC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IACpC,gBAAgB,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAA;IAErC,YAAY,SAAsB;QAChC,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;QAC3B,IAAI,CAAC,wBAAwB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAA;QACnF,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAA;IAClD,CAAC;IAED,eAAe;QACb,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAA;QAClD,IAAI,CAAC,eAAe,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAA;QACjC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAA;QAEnC,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9D,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAA;YAEpE,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAA;YACjC,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,CAAA;QACpC,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAAE,CAAA;QAC1C,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventEmitter } from '@webtaku/event-emitter'\nimport { DirtyNumber } from '../node/core/dirty-number'\n\nexport class RendererContainerManager extends EventEmitter<{\n resize: (width: number, height: number) => void\n}> {\n #container: HTMLElement\n #containerResizeObserver: ResizeObserver\n #containerWidth = new DirtyNumber(0)\n #containerHeight = new DirtyNumber(0)\n\n constructor(container: HTMLElement) {\n super()\n this.#container = container\n this.#containerResizeObserver = new ResizeObserver(this.#resizeListener.bind(this))\n this.#containerResizeObserver.observe(container)\n }\n\n #resizeListener() {\n const cr = this.#container.getBoundingClientRect()\n this.#containerWidth.v = cr.width\n this.#containerHeight.v = cr.height\n\n if (this.#containerWidth.dirty || this.#containerHeight.dirty) {\n this.emit('resize', this.#containerWidth.v, this.#containerHeight.v)\n\n this.#containerWidth.resetDirty()\n this.#containerHeight.resetDirty()\n }\n }\n\n override remove() {\n this.#containerResizeObserver.disconnect()\n super.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import Stats from 'stats.js';
|
|
2
|
+
export class FpsDisplay {
|
|
3
|
+
#stats;
|
|
4
|
+
constructor(container) {
|
|
5
|
+
const stats = new Stats();
|
|
6
|
+
stats.dom.style.position = 'absolute';
|
|
7
|
+
stats.showPanel(0);
|
|
8
|
+
container.appendChild(stats.dom);
|
|
9
|
+
this.#stats = stats;
|
|
10
|
+
}
|
|
11
|
+
update() {
|
|
12
|
+
this.#stats.update();
|
|
13
|
+
}
|
|
14
|
+
remove() {
|
|
15
|
+
this.#stats.dom.remove();
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
//# sourceMappingURL=fps-display.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fps-display.js","sourceRoot":"","sources":["../../src/renderer/fps-display.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,UAAU,CAAA;AAE5B,MAAM,OAAO,UAAU;IACrB,MAAM,CAAO;IAEb,YAAY,SAAsB;QAChC,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAA;QACzB,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QACrC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAA;QAClB,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,CAAC,CAAA;QAChC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAA;IACtB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,CAAA;IAC1B,CAAC;CACF","sourcesContent":["import Stats from 'stats.js'\n\nexport class FpsDisplay {\n #stats: Stats\n\n constructor(container: HTMLElement) {\n const stats = new Stats()\n stats.dom.style.position = 'absolute'\n stats.showPanel(0)\n container.appendChild(stats.dom)\n this.#stats = stats\n }\n\n update() {\n this.#stats.update()\n }\n\n remove() {\n this.#stats.dom.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { Container as PixiContainer } from 'pixi.js';
|
|
2
|
+
import { RenderableNode } from '../node/core/renderable';
|
|
3
|
+
export class Layer extends RenderableNode {
|
|
4
|
+
constructor(drawOrder) {
|
|
5
|
+
super(new PixiContainer({ sortableChildren: true }));
|
|
6
|
+
this._pixiContainer.zIndex = drawOrder;
|
|
7
|
+
this.worldTransform.x.v = 0;
|
|
8
|
+
this.worldTransform.y.v = 0;
|
|
9
|
+
this.worldTransform.resetDirty();
|
|
10
|
+
}
|
|
11
|
+
}
|
|
12
|
+
//# sourceMappingURL=layer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"layer.js","sourceRoot":"","sources":["../../src/renderer/layer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAA;AAExD,MAAM,OAAO,KAAM,SAAQ,cAAuC;IAChE,YAAY,SAAiB;QAC3B,KAAK,CAAC,IAAI,aAAa,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC,CAAA;QAEpD,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,SAAS,CAAA;QAEtC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;QAC3B,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;QAC3B,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAA;IAClC,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { RenderableNode } from '../node/core/renderable'\n\nexport class Layer extends RenderableNode<PixiContainer, EventMap> {\n constructor(drawOrder: number) {\n super(new PixiContainer({ sortableChildren: true }))\n\n this._pixiContainer.zIndex = drawOrder\n\n this.worldTransform.x.v = 0\n this.worldTransform.y.v = 0\n this.worldTransform.resetDirty()\n }\n}\n"]}
|