jp.ms.common.engine 1.0.20 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/dist/base/base-figure-type.enum.d.ts +4 -0
  2. package/dist/base/base-figure-type.enum.d.ts.map +1 -0
  3. package/dist/base/base-figure-type.enum.js +8 -0
  4. package/dist/base/base-figure-type.enum.js.map +1 -0
  5. package/dist/base/base-figure.d.ts +10 -0
  6. package/dist/base/base-figure.d.ts.map +1 -0
  7. package/dist/base/base-figure.js +20 -0
  8. package/dist/base/base-figure.js.map +1 -0
  9. package/dist/base/base-move-data.d.ts +7 -0
  10. package/dist/base/base-move-data.d.ts.map +1 -0
  11. package/dist/base/base-move-data.js +13 -0
  12. package/dist/base/base-move-data.js.map +1 -0
  13. package/dist/base/base-player-move-factory.d.ts +10 -0
  14. package/dist/base/base-player-move-factory.d.ts.map +1 -0
  15. package/dist/base/base-player-move-factory.js +13 -0
  16. package/dist/base/base-player-move-factory.js.map +1 -0
  17. package/dist/base/base-player-move.d.ts +17 -0
  18. package/dist/base/base-player-move.d.ts.map +1 -0
  19. package/dist/base/base-player-move.js +24 -0
  20. package/dist/base/base-player-move.js.map +1 -0
  21. package/dist/base/game-control-player-turn.d.ts +1 -0
  22. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  23. package/dist/base/game-control-player-turn.js +6 -0
  24. package/dist/base/game-control-player-turn.js.map +1 -1
  25. package/dist/base/game-control-restart.d.ts +1 -0
  26. package/dist/base/game-control-restart.d.ts.map +1 -1
  27. package/dist/base/game-control-restart.js +5 -0
  28. package/dist/base/game-control-restart.js.map +1 -1
  29. package/dist/base/game-master.d.ts +94 -30
  30. package/dist/base/game-master.d.ts.map +1 -1
  31. package/dist/base/game-master.js +351 -55
  32. package/dist/base/game-master.js.map +1 -1
  33. package/dist/base/game-player-connections-helper.d.ts +3 -12
  34. package/dist/base/game-player-connections-helper.d.ts.map +1 -1
  35. package/dist/base/game-player-connections-helper.js +10 -16
  36. package/dist/base/game-player-connections-helper.js.map +1 -1
  37. package/dist/base/game-player-exited.d.ts +15 -0
  38. package/dist/base/game-player-exited.d.ts.map +1 -0
  39. package/dist/base/game-player-exited.js +29 -0
  40. package/dist/base/game-player-exited.js.map +1 -0
  41. package/dist/base/game-player.d.ts +76 -45
  42. package/dist/base/game-player.d.ts.map +1 -1
  43. package/dist/base/game-player.js +164 -98
  44. package/dist/base/game-player.js.map +1 -1
  45. package/dist/base/game-result-equal-helper.d.ts +6 -0
  46. package/dist/base/game-result-equal-helper.d.ts.map +1 -0
  47. package/dist/base/game-result-equal-helper.js +19 -0
  48. package/dist/base/game-result-equal-helper.js.map +1 -0
  49. package/dist/base/game-result-helper.d.ts +13 -0
  50. package/dist/base/game-result-helper.d.ts.map +1 -0
  51. package/dist/base/game-result-helper.js +24 -0
  52. package/dist/base/game-result-helper.js.map +1 -0
  53. package/dist/base/game-result-rating-helper.d.ts +18 -0
  54. package/dist/base/game-result-rating-helper.d.ts.map +1 -0
  55. package/dist/base/game-result-rating-helper.js +32 -0
  56. package/dist/base/game-result-rating-helper.js.map +1 -0
  57. package/dist/base/game-room.d.ts +38 -7
  58. package/dist/base/game-room.d.ts.map +1 -1
  59. package/dist/base/game-room.js +67 -10
  60. package/dist/base/game-room.js.map +1 -1
  61. package/dist/base/game-round-history-item.d.ts +25 -0
  62. package/dist/base/game-round-history-item.d.ts.map +1 -0
  63. package/dist/base/game-round-history-item.enum.d.ts +7 -0
  64. package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
  65. package/dist/base/game-round-history-item.enum.js +11 -0
  66. package/dist/base/game-round-history-item.enum.js.map +1 -0
  67. package/dist/base/game-round-history-item.js +52 -0
  68. package/dist/base/game-round-history-item.js.map +1 -0
  69. package/dist/base/game-round.d.ts +16 -9
  70. package/dist/base/game-round.d.ts.map +1 -1
  71. package/dist/base/game-round.js +34 -0
  72. package/dist/base/game-round.js.map +1 -1
  73. package/dist/base/game-state-machine.d.ts +5 -0
  74. package/dist/base/game-state-machine.d.ts.map +1 -1
  75. package/dist/base/game-state-machine.js.map +1 -1
  76. package/dist/base/game-table-seat.d.ts +10 -3
  77. package/dist/base/game-table-seat.d.ts.map +1 -1
  78. package/dist/base/game-table-seat.js +43 -2
  79. package/dist/base/game-table-seat.js.map +1 -1
  80. package/dist/base/game-table-seats.d.ts +4 -6
  81. package/dist/base/game-table-seats.d.ts.map +1 -1
  82. package/dist/base/game-table-seats.js +13 -27
  83. package/dist/base/game-table-seats.js.map +1 -1
  84. package/dist/base/game-table.d.ts +24 -21
  85. package/dist/base/game-table.d.ts.map +1 -1
  86. package/dist/base/game-table.js +72 -42
  87. package/dist/base/game-table.js.map +1 -1
  88. package/dist/base/index.d.ts +10 -5
  89. package/dist/base/index.d.ts.map +1 -1
  90. package/dist/base/index.js +17 -3
  91. package/dist/base/index.js.map +1 -1
  92. package/dist/base-rooms/simple-room.d.ts +7 -7
  93. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  94. package/dist/base-rooms/simple-room.js +5 -4
  95. package/dist/base-rooms/simple-room.js.map +1 -1
  96. package/dist/base-rooms/tournament-state.d.ts +1 -1
  97. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  98. package/dist/base-rooms/tournament-state.js +1 -1
  99. package/dist/base-rooms/tournament-state.js.map +1 -1
  100. package/dist/cards-game/cards/card.d.ts +14 -14
  101. package/dist/cards-game/cards/card.d.ts.map +1 -1
  102. package/dist/cards-game/cards/card.js +36 -17
  103. package/dist/cards-game/cards/card.js.map +1 -1
  104. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
  105. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
  106. package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
  107. package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
  108. package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
  109. package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
  110. package/dist/cards-game/cards-deck/cards-deck.js +84 -0
  111. package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
  112. package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
  113. package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
  114. package/dist/cards-game/cards-deck/types/deck12.js +19 -0
  115. package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
  116. package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
  117. package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
  118. package/dist/cards-game/cards-deck/types/deck24.js +31 -0
  119. package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
  120. package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
  121. package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
  122. package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
  123. package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
  124. package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
  125. package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
  126. package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
  127. package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
  128. package/dist/cards-game/cards-game-master.d.ts +16 -5
  129. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  130. package/dist/cards-game/cards-game-master.js +49 -20
  131. package/dist/cards-game/cards-game-master.js.map +1 -1
  132. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
  133. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
  134. package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
  135. package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
  136. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
  137. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
  138. package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
  139. package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
  140. package/dist/cards-game/cards-player.d.ts +17 -5
  141. package/dist/cards-game/cards-player.d.ts.map +1 -1
  142. package/dist/cards-game/cards-player.js +51 -11
  143. package/dist/cards-game/cards-player.js.map +1 -1
  144. package/dist/cards-game/index.d.ts +6 -3
  145. package/dist/cards-game/index.d.ts.map +1 -1
  146. package/dist/cards-game/index.js +9 -3
  147. package/dist/cards-game/index.js.map +1 -1
  148. package/dist/events/base/base-game.event.d.ts +3 -0
  149. package/dist/events/base/base-game.event.d.ts.map +1 -0
  150. package/dist/events/base/base-game.event.js +7 -0
  151. package/dist/events/base/base-game.event.js.map +1 -0
  152. package/dist/events/base/game-player.event.d.ts +11 -0
  153. package/dist/events/base/game-player.event.d.ts.map +1 -0
  154. package/dist/events/base/game-player.event.js +23 -0
  155. package/dist/events/base/game-player.event.js.map +1 -0
  156. package/dist/events/base/game-room.event.d.ts +8 -0
  157. package/dist/events/base/game-room.event.d.ts.map +1 -0
  158. package/dist/events/base/game-room.event.js +15 -0
  159. package/dist/events/base/game-room.event.js.map +1 -0
  160. package/dist/events/base/game-table.event.d.ts +8 -0
  161. package/dist/events/base/game-table.event.d.ts.map +1 -0
  162. package/dist/events/base/game-table.event.js +15 -0
  163. package/dist/events/base/game-table.event.js.map +1 -0
  164. package/dist/events/game/game-player-activate.event.d.ts +4 -0
  165. package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
  166. package/dist/events/game/game-player-activate.event.js +8 -0
  167. package/dist/events/game/game-player-activate.event.js.map +1 -0
  168. package/dist/events/game/game-player-activated.event.d.ts +4 -0
  169. package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
  170. package/dist/events/game/game-player-activated.event.js +8 -0
  171. package/dist/events/game/game-player-activated.event.js.map +1 -0
  172. package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
  173. package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
  174. package/dist/events/game/game-player-deactivate.event.js +8 -0
  175. package/dist/events/game/game-player-deactivate.event.js.map +1 -0
  176. package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
  177. package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
  178. package/dist/events/game/game-player-deactivated.event.js +8 -0
  179. package/dist/events/game/game-player-deactivated.event.js.map +1 -0
  180. package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
  181. package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
  182. package/dist/events/game/game-player-enter-the-table.event.js +8 -0
  183. package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
  184. package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
  185. package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
  186. package/dist/events/game/game-player-entered-the-table.event.js +8 -0
  187. package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
  188. package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
  189. package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
  190. package/dist/events/game/game-player-exit-the-table.event.js +8 -0
  191. package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
  192. package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
  193. package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
  194. package/dist/events/game/game-player-exited-the-table.event.js +8 -0
  195. package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
  196. package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
  197. package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
  198. package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
  199. package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
  200. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
  201. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
  202. package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
  203. package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
  204. package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
  205. package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
  206. package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
  207. package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
  208. package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
  209. package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
  210. package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
  211. package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
  212. package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
  213. package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
  214. package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
  215. package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
  216. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
  217. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
  218. package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
  219. package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
  220. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
  221. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
  222. package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
  223. package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
  224. package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
  225. package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
  226. package/dist/events/game/game-player-watch-the-table.event.js +8 -0
  227. package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
  228. package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
  229. package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
  230. package/dist/events/game/game-player-watched-the-table.event.js +8 -0
  231. package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
  232. package/dist/events/game/game-room-room-created.event.d.ts +4 -0
  233. package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
  234. package/dist/events/game/game-room-room-created.event.js +8 -0
  235. package/dist/events/game/game-room-room-created.event.js.map +1 -0
  236. package/dist/events/game/game-table-finish.event.d.ts +4 -0
  237. package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
  238. package/dist/events/game/game-table-finish.event.js +8 -0
  239. package/dist/events/game/game-table-finish.event.js.map +1 -0
  240. package/dist/events/game/game-table-finished.event.d.ts +4 -0
  241. package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
  242. package/dist/events/game/game-table-finished.event.js +8 -0
  243. package/dist/events/game/game-table-finished.event.js.map +1 -0
  244. package/dist/events/game/game-table-master-created.event.d.ts +4 -0
  245. package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
  246. package/dist/events/game/game-table-master-created.event.js +8 -0
  247. package/dist/events/game/game-table-master-created.event.js.map +1 -0
  248. package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
  249. package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
  250. package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
  251. package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
  252. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
  253. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
  254. package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
  255. package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
  256. package/dist/events/game/game-table-restart.event.d.ts +4 -0
  257. package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
  258. package/dist/events/game/game-table-restart.event.js +8 -0
  259. package/dist/events/game/game-table-restart.event.js.map +1 -0
  260. package/dist/events/game/game-table-restarted.event.d.ts +4 -0
  261. package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
  262. package/dist/events/game/game-table-restarted.event.js +8 -0
  263. package/dist/events/game/game-table-restarted.event.js.map +1 -0
  264. package/dist/events/game/game-table-start.event.d.ts +4 -0
  265. package/dist/events/game/game-table-start.event.d.ts.map +1 -0
  266. package/dist/events/game/game-table-start.event.js +8 -0
  267. package/dist/events/game/game-table-start.event.js.map +1 -0
  268. package/dist/events/game/game-table-started.event.d.ts +4 -0
  269. package/dist/events/game/game-table-started.event.d.ts.map +1 -0
  270. package/dist/events/game/game-table-started.event.js +8 -0
  271. package/dist/events/game/game-table-started.event.js.map +1 -0
  272. package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
  273. package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
  274. package/dist/events/game/game-table-turn-finish.event.js +8 -0
  275. package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
  276. package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
  277. package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
  278. package/dist/events/game/game-table-turn-finished.event.js +8 -0
  279. package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
  280. package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
  281. package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
  282. package/dist/events/game/game-table-turn-start.event.js +8 -0
  283. package/dist/events/game/game-table-turn-start.event.js.map +1 -0
  284. package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
  285. package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
  286. package/dist/events/game/game-table-turn-started.event.js +8 -0
  287. package/dist/events/game/game-table-turn-started.event.js.map +1 -0
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@@ -1,50 +1,81 @@
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+ import { IStartStrategy } from '../strategies';
2
+ import { BaseGameEvent } from '../events';
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  import { GameTable, GameTableConfig } from './game-table';
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  import { GameMaster } from './game-master';
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- export type GameRoomConfig = {
5
+ import { GamePlayer } from './game-player';
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+ export interface LocalService {
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+ t(key: string, options: object): string;
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+ }
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+ export interface GameRoomConfig {
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  id: string;
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  gameType: string;
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  roomType: string;
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  rulesType: string;
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+ deckType?: string;
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  maxPlayers: number;
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  bet: number;
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+ ticketPrice: number;
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  title: Record<string, string>;
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  subtitle: Record<string, string>;
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  turnTimeout: number;
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  restartTimeout: number;
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- };
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+ localeService: LocalService;
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+ startStrategy: IStartStrategy;
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+ onRoomEvent?: (event: BaseGameEvent) => void;
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+ onRoomTableGameFinished?: (master: GameMaster) => void;
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+ }
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  export declare abstract class GameRoom {
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  private readonly id;
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  private readonly gameType;
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  private readonly roomType;
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  private readonly rulesType;
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+ private readonly deckType?;
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  private readonly maxPlayers;
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  private readonly bet;
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+ private readonly ticketPrice;
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  private readonly title;
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  private readonly subtitle;
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  private readonly turnTimeout;
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  private readonly restartTimeout;
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  private createdTableCount;
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  private readonly masters;
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+ private readonly localeService;
43
+ readonly startStrategy: IStartStrategy;
44
+ private techBreak;
45
+ private roomQueue;
46
+ onRoomEvent: (event: BaseGameEvent) => void;
47
+ onRoomTableGameFinished: (master: GameMaster) => void;
28
48
  constructor(config: GameRoomConfig);
29
- abstract createMaster(): GameMaster;
30
- abstract handleFinishRound(table: GameTable): void;
31
- abstract handleRestartRound(table: GameTable): void;
49
+ abstract createMaster(room: GameRoom): GameMaster;
32
50
  getId(): string;
33
51
  getRoomType(): string;
34
52
  getGameType(): string;
35
53
  getRulesType(): string;
54
+ getDeckType(): string | undefined;
36
55
  getMaxPlayers(): number;
37
56
  getMasters(): Array<GameMaster>;
38
- getTables(): Array<GameTable>;
39
57
  getFirstMaster(): GameMaster | undefined;
40
- getMasterWithFreeSeats(): GameTable | undefined;
58
+ getTables(): Array<GameTable>;
59
+ getTableWithFreeSeats(): GameTable | undefined;
41
60
  remainOneMaster(): boolean;
42
61
  getMasterById(tableId: string): GameMaster | undefined;
43
62
  getFreeTableNumber(): number;
44
63
  getCreatedTableCount(): number;
45
64
  addMaster(): void;
46
65
  removeMaster(masterId: string): void;
66
+ restartTable(masterId: string): void;
47
67
  getBet(): number;
68
+ getTicketPrice(): number;
69
+ getRoomQueue(): GamePlayer[];
70
+ getRoomQueuerById(playerId: string): GamePlayer | undefined;
71
+ getOnlineQueuers(): GamePlayer[];
72
+ addUserRoomToQueue(player: GamePlayer): void;
73
+ removeUserFromQueue(player: GamePlayer): void;
74
+ clearRoomQueue(): void;
75
+ isTechBreak(): boolean;
76
+ techBreakOn(): void;
77
+ techBreakOff(): void;
78
+ getLocaleService(): LocalService;
48
79
  getConfigForTable(): GameTableConfig;
49
80
  }
50
81
  //# sourceMappingURL=game-room.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"game-room.d.ts","sourceRoot":"","sources":["../../src/base/game-room.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAG1C,OAAO,EAAE,SAAS,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,WAAW,YAAY;IACzB,CAAC,CAAE,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC;CAC5C;AAED,MAAM,WAAW,cAAc;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,GAAG,EAAE,MAAM,CAAC;IACZ,WAAW,EAAE,MAAM,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACjC,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,YAAY,CAAC;IAC5B,aAAa,EAAE,cAAc,CAAC;IAC9B,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;IAC7C,uBAAuB,CAAC,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,CAAC;CAC1D;AAED,8BAAsB,QAAQ;IAC1B,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAS;IAC5B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAC/C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAyB;IAClD,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAS;IACxC,OAAO,CAAC,iBAAiB,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAC5C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAe;IAC7C,QAAQ,CAAC,aAAa,EAAE,cAAc,CAAC;IACvC,OAAO,CAAC,SAAS,CAAU;IAC3B,OAAO,CAAC,SAAS,CAA0B;IAC3C,WAAW,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;IAC5C,uBAAuB,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,CAAC;gBAEzC,MAAM,EAAE,cAAc;IA2BnC,QAAQ,CAAC,YAAY,CAAE,IAAI,EAAE,QAAQ,GAAG,UAAU;IAElD,KAAK;IAIL,WAAW;IAIX,WAAW;IAIX,YAAY;IAIZ,WAAW;IAIX,aAAa;IAIb,UAAU,IAAK,KAAK,CAAC,UAAU,CAAC;IAIhC,cAAc,IAAK,UAAU,GAAG,SAAS;IAIzC,SAAS,IAAK,KAAK,CAAC,SAAS,CAAC;IAI9B,qBAAqB,IAAK,SAAS,GAAG,SAAS;IAK/C,eAAe,IAAK,OAAO;IAI3B,aAAa,CAAE,OAAO,EAAE,MAAM,GAAG,UAAU,GAAG,SAAS;IAIvD,kBAAkB,IAAK,MAAM;IAI7B,oBAAoB,IAAK,MAAM;IAI/B,SAAS,IAAK,IAAI;IAKlB,YAAY,CAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIrC,YAAY,CAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAOrC,MAAM;IAIN,cAAc;IAId,YAAY;IAIZ,iBAAiB,CAAE,QAAQ,EAAE,MAAM;IAInC,gBAAgB;IAIhB,kBAAkB,CAAE,MAAM,EAAE,UAAU;IAKtC,mBAAmB,CAAE,MAAM,EAAE,UAAU;IAKvC,cAAc;IAKd,WAAW;IAIX,WAAW;IAIX,YAAY;IAIZ,gBAAgB;IAIhB,iBAAiB,IAAK,eAAe;CAaxC"}
@@ -2,20 +2,33 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.GameRoom = void 0;
4
4
  const lodash_1 = require("lodash");
5
+ const events_1 = require("../events");
5
6
  class GameRoom {
6
7
  constructor(config) {
8
+ var _a, _b;
7
9
  this.masters = [];
8
10
  this.createdTableCount = 0;
11
+ this.roomQueue = new Map();
12
+ this.techBreak = false;
9
13
  this.id = config.id;
10
14
  this.roomType = config.roomType;
11
15
  this.rulesType = config.rulesType;
12
16
  this.maxPlayers = config.maxPlayers;
13
17
  this.gameType = config.gameType;
18
+ this.deckType = config.deckType;
14
19
  this.bet = config.bet;
20
+ this.ticketPrice = config.ticketPrice;
15
21
  this.title = config.title;
16
22
  this.subtitle = config.subtitle;
17
23
  this.turnTimeout = config.turnTimeout;
18
24
  this.restartTimeout = config.restartTimeout;
25
+ this.localeService = config.localeService;
26
+ this.startStrategy = config.startStrategy;
27
+ this.onRoomEvent = (_a = config.onRoomEvent) !== null && _a !== void 0 ? _a : function () {
28
+ };
29
+ this.onRoomTableGameFinished = (_b = config.onRoomTableGameFinished) !== null && _b !== void 0 ? _b : function () {
30
+ };
31
+ this.onRoomEvent(new events_1.GameRoomRoomCreatedEvent(this));
19
32
  }
20
33
  getId() {
21
34
  return this.id;
@@ -24,25 +37,29 @@ class GameRoom {
24
37
  return this.roomType;
25
38
  }
26
39
  getGameType() {
27
- return this.roomType;
40
+ return this.gameType;
28
41
  }
29
42
  getRulesType() {
30
43
  return this.rulesType;
31
44
  }
45
+ getDeckType() {
46
+ return this.deckType;
47
+ }
32
48
  getMaxPlayers() {
33
49
  return this.maxPlayers;
34
50
  }
35
51
  getMasters() {
36
52
  return this.masters;
37
53
  }
38
- getTables() {
39
- return this.masters.map(((item) => item.getTable()));
40
- }
41
54
  getFirstMaster() {
42
55
  return (0, lodash_1.first)(this.getMasters());
43
56
  }
44
- getMasterWithFreeSeats() {
45
- return this.masters.find((master) => master.getTable().getPlayers().length + master.getTable().getQueue().length < master.getTable().getTableSize()).getTable();
57
+ getTables() {
58
+ return this.masters.map(((item) => item.getTable()));
59
+ }
60
+ getTableWithFreeSeats() {
61
+ var _a;
62
+ return (_a = this.masters.find((master) => master.getTable().getPlayersWithQueue().length < master.getTable().getTableSize())) === null || _a === void 0 ? void 0 : _a.getTable();
46
63
  }
47
64
  remainOneMaster() {
48
65
  return this.masters.length === 1;
@@ -57,18 +74,60 @@ class GameRoom {
57
74
  return this.createdTableCount;
58
75
  }
59
76
  addMaster() {
60
- this.masters.push(this.createMaster());
77
+ this.masters.push(this.createMaster(this));
61
78
  this.createdTableCount += 1;
62
79
  }
63
80
  removeMaster(masterId) {
64
81
  (0, lodash_1.remove)(this.masters, (master) => master.getId() === masterId);
65
82
  }
83
+ restartTable(masterId) {
84
+ const index = (0, lodash_1.findIndex)(this.masters, (item) => item.getId() === masterId);
85
+ if (index !== -1) {
86
+ this.masters.splice(index, 1, this.createMaster(this));
87
+ }
88
+ }
66
89
  getBet() {
67
90
  return this.bet;
68
91
  }
92
+ getTicketPrice() {
93
+ return this.ticketPrice;
94
+ }
95
+ getRoomQueue() {
96
+ return Array.from(this.roomQueue.values());
97
+ }
98
+ getRoomQueuerById(playerId) {
99
+ return this.roomQueue.get(playerId);
100
+ }
101
+ getOnlineQueuers() {
102
+ return this.getRoomQueue().filter((item) => item.hasOpenConnection());
103
+ }
104
+ addUserRoomToQueue(player) {
105
+ this.roomQueue.set(player.id, player);
106
+ player.becomeRoomQueuer(this);
107
+ }
108
+ removeUserFromQueue(player) {
109
+ this.roomQueue.delete(player.id);
110
+ player.quit();
111
+ }
112
+ clearRoomQueue() {
113
+ this.roomQueue.forEach((player) => player.quit());
114
+ this.roomQueue.clear();
115
+ }
116
+ isTechBreak() {
117
+ return this.techBreak;
118
+ }
119
+ techBreakOn() {
120
+ this.techBreak = true;
121
+ }
122
+ techBreakOff() {
123
+ this.techBreak = false;
124
+ }
125
+ getLocaleService() {
126
+ return this.localeService;
127
+ }
69
128
  getConfigForTable() {
70
129
  return {
71
- roomId: this.getId(),
130
+ room: this,
72
131
  number: this.getFreeTableNumber(),
73
132
  tableSize: this.getMaxPlayers(),
74
133
  bet: this.getBet(),
@@ -77,8 +136,6 @@ class GameRoom {
77
136
  subtitle: this.subtitle,
78
137
  turnTimeout: this.turnTimeout,
79
138
  restartTimeout: this.restartTimeout,
80
- onRoomFinishRound: this.handleFinishRound,
81
- onRoomRestartRound: this.handleRestartRound,
82
139
  };
83
140
  }
84
141
  }
@@ -1 +1 @@
1
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1
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@@ -0,0 +1,25 @@
1
+ import { BaseMoveData } from './base-move-data';
2
+ import { BaseFigure } from './base-figure';
3
+ export declare class GameRoundHistoryItem {
4
+ private readonly _userId;
5
+ private readonly _fullName;
6
+ private readonly _date;
7
+ private readonly _actionType;
8
+ private readonly _state;
9
+ private readonly _turnNumber;
10
+ private readonly _move?;
11
+ private readonly _figures?;
12
+ constructor(userId: string, fullName: string, state: string, actionType: string, turnNumber: number, move: BaseMoveData | null, figures: Array<BaseFigure> | null);
13
+ get userId(): string;
14
+ get fullName(): string;
15
+ get date(): Date;
16
+ get state(): string;
17
+ get actionType(): string;
18
+ get turnNumber(): number;
19
+ get move(): BaseMoveData | null | undefined;
20
+ get figures(): BaseFigure[] | null | undefined;
21
+ static createMasterItem(state: string, actionType: string, turnNumber: number, figures: Array<BaseFigure>): GameRoundHistoryItem;
22
+ static createMasterGivesFigureItem(state: string, turnNumber: number, figures: Array<BaseFigure>): GameRoundHistoryItem;
23
+ static createPlayerMove(userId: string, fullName: string, state: string, turnNumber: number, move: BaseMoveData): GameRoundHistoryItem;
24
+ }
25
+ //# sourceMappingURL=game-round-history-item.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-round-history-item.d.ts","sourceRoot":"","sources":["../../src/base/game-round-history-item.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAK3C,qBAAa,oBAAoB;IAC7B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IACjC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAO;IAC7B,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAsB;IAC7C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAA2B;gBAGjD,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,YAAY,GAAG,IAAI,EACzB,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC,GAAG,IAAI;IAYrC,IAAI,MAAM,WAET;IAED,IAAI,QAAQ,WAEX;IAED,IAAI,IAAI,SAEP;IAED,IAAI,KAAK,WAER;IAED,IAAI,UAAU,WAEb;IAED,IAAI,UAAU,WAEb;IAED,IAAI,IAAI,oCAEP;IAED,IAAI,OAAO,oCAEV;IAED,MAAM,CAAC,gBAAgB,CACnB,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,EAClB,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC;IAa9B,MAAM,CAAC,2BAA2B,CAC9B,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,OAAO,EAAE,KAAK,CAAC,UAAU,CAAC;IAK9B,MAAM,CAAC,gBAAgB,CACnB,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,YAAY;CAYzB"}
@@ -0,0 +1,7 @@
1
+ export declare enum GameRoundHistoryItemEnum {
2
+ MASTER_TAKE_BET = "MASTER_TAKE_BET",
3
+ MASTER_MOVE = "MASTER_MOVE",
4
+ MASTER_GIVES_FIGURES = "MASTER_GIVES_FIGURES",
5
+ PLAYER_MOVE = "PLAYER_MOVE"
6
+ }
7
+ //# sourceMappingURL=game-round-history-item.enum.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-round-history-item.enum.d.ts","sourceRoot":"","sources":["../../src/base/game-round-history-item.enum.ts"],"names":[],"mappings":"AAAA,oBAAY,wBAAwB;IAChC,eAAe,oBAAoB;IACnC,WAAW,gBAAgB;IAC3B,oBAAoB,yBAAyB;IAC7C,WAAW,gBAAgB;CAC9B"}
@@ -0,0 +1,11 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.GameRoundHistoryItemEnum = void 0;
4
+ var GameRoundHistoryItemEnum;
5
+ (function (GameRoundHistoryItemEnum) {
6
+ GameRoundHistoryItemEnum["MASTER_TAKE_BET"] = "MASTER_TAKE_BET";
7
+ GameRoundHistoryItemEnum["MASTER_MOVE"] = "MASTER_MOVE";
8
+ GameRoundHistoryItemEnum["MASTER_GIVES_FIGURES"] = "MASTER_GIVES_FIGURES";
9
+ GameRoundHistoryItemEnum["PLAYER_MOVE"] = "PLAYER_MOVE";
10
+ })(GameRoundHistoryItemEnum || (exports.GameRoundHistoryItemEnum = GameRoundHistoryItemEnum = {}));
11
+ //# sourceMappingURL=game-round-history-item.enum.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-round-history-item.enum.js","sourceRoot":"","sources":["../../src/base/game-round-history-item.enum.ts"],"names":[],"mappings":";;;AAAA,IAAY,wBAKX;AALD,WAAY,wBAAwB;IAChC,+DAAmC,CAAA;IACnC,uDAA2B,CAAA;IAC3B,yEAA6C,CAAA;IAC7C,uDAA2B,CAAA;AAC/B,CAAC,EALW,wBAAwB,wCAAxB,wBAAwB,QAKnC"}
@@ -0,0 +1,52 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.GameRoundHistoryItem = void 0;
4
+ const game_round_history_item_enum_1 = require("./game-round-history-item.enum");
5
+ const MASTER_ID = 'GAME_MASTER';
6
+ class GameRoundHistoryItem {
7
+ constructor(userId, fullName, state, actionType, turnNumber, move, figures) {
8
+ this._userId = userId;
9
+ this._fullName = fullName;
10
+ this._date = new Date();
11
+ this._actionType = actionType;
12
+ this._turnNumber = turnNumber;
13
+ this._state = state;
14
+ this._move = move;
15
+ this._figures = figures;
16
+ }
17
+ get userId() {
18
+ return this._userId;
19
+ }
20
+ get fullName() {
21
+ return this._fullName;
22
+ }
23
+ get date() {
24
+ return this._date;
25
+ }
26
+ get state() {
27
+ return this._state;
28
+ }
29
+ get actionType() {
30
+ return this._actionType;
31
+ }
32
+ get turnNumber() {
33
+ return this._turnNumber;
34
+ }
35
+ get move() {
36
+ return this._move;
37
+ }
38
+ get figures() {
39
+ return this._figures;
40
+ }
41
+ static createMasterItem(state, actionType, turnNumber, figures) {
42
+ return new GameRoundHistoryItem(MASTER_ID, MASTER_ID, state, actionType, turnNumber, null, figures);
43
+ }
44
+ static createMasterGivesFigureItem(state, turnNumber, figures) {
45
+ return GameRoundHistoryItem.createMasterItem(state, game_round_history_item_enum_1.GameRoundHistoryItemEnum.MASTER_GIVES_FIGURES, turnNumber, figures);
46
+ }
47
+ static createPlayerMove(userId, fullName, state, turnNumber, move) {
48
+ return new GameRoundHistoryItem(userId, fullName, state, game_round_history_item_enum_1.GameRoundHistoryItemEnum.PLAYER_MOVE, turnNumber, move, null);
49
+ }
50
+ }
51
+ exports.GameRoundHistoryItem = GameRoundHistoryItem;
52
+ //# sourceMappingURL=game-round-history-item.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-round-history-item.js","sourceRoot":"","sources":["../../src/base/game-round-history-item.ts"],"names":[],"mappings":";;;AAEA,iFAA0E;AAE1E,MAAM,SAAS,GAAG,aAAa,CAAC;AAEhC,MAAa,oBAAoB;IAU7B,YACI,MAAc,EACd,QAAgB,EAChB,KAAa,EACb,UAAkB,EAClB,UAAkB,EAClB,IAAyB,EACzB,OAAiC;QAEjC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,EAAE,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;IAED,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,IAAI;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAI,IAAI;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,MAAM,CAAC,gBAAgB,CACnB,KAAa,EACb,UAAkB,EAClB,UAAkB,EAClB,OAA0B;QAE1B,OAAO,IAAI,oBAAoB,CAC3B,SAAS,EACT,SAAS,EACT,KAAK,EACL,UAAU,EACV,UAAU,EACV,IAAI,EACJ,OAAO,CACV,CAAC;IACN,CAAC;IAED,MAAM,CAAC,2BAA2B,CAC9B,KAAa,EACb,UAAkB,EAClB,OAA0B;QAE1B,OAAO,oBAAoB,CAAC,gBAAgB,CAAC,KAAK,EAAE,uDAAwB,CAAC,oBAAoB,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IAC5H,CAAC;IAED,MAAM,CAAC,gBAAgB,CACnB,MAAc,EACd,QAAgB,EAChB,KAAa,EACb,UAAkB,EAClB,IAAkB;QAElB,OAAO,IAAI,oBAAoB,CAC3B,MAAM,EACN,QAAQ,EACR,KAAK,EACL,uDAAwB,CAAC,WAAW,EACpC,UAAU,EACV,IAAI,EACJ,IAAI,CACP,CAAC;IACN,CAAC;CACJ;AAvGD,oDAuGC"}
@@ -1,26 +1,33 @@
1
1
  import { GamePlayer } from './game-player';
2
2
  import { GameStateMachine } from './game-state-machine';
3
- export type GameRoundHistoryItem = {
4
- userId: string;
5
- fullName: string;
6
- date: Date;
7
- action: string;
8
- state: string;
9
- };
3
+ import { GameRoundHistoryItem } from './game-round-history-item';
4
+ import { GamePlayerExited } from './game-player-exited';
5
+ interface PlayerRank {
6
+ rank: number;
7
+ player: GamePlayerExited;
8
+ }
10
9
  export declare class GameRound {
11
10
  private readonly history;
12
11
  private id;
13
12
  private pot;
14
13
  private state;
15
14
  private activePlayer;
15
+ private rating;
16
16
  constructor(state: GameStateMachine);
17
17
  getId(): string;
18
- getState(): GameStateMachine;
18
+ getState<T extends GameStateMachine>(): T;
19
19
  getHistory(): Array<GameRoundHistoryItem>;
20
20
  addToHistory(item: GameRoundHistoryItem): void;
21
21
  addToPot(amount: number): void;
22
22
  getPot(): number;
23
- getActivePlayer(): GamePlayer;
23
+ getActivePlayer(): GamePlayer | null;
24
24
  setActivePlayer(activePlayer: GamePlayer): void;
25
+ clearActivePlayer(): void;
26
+ getRating(): GamePlayerExited[][];
27
+ addPlayersToRating(newPlayers: Array<GamePlayer>): void;
28
+ getPlayerRankGroup(): PlayerRank[];
29
+ getRatingPlayers(): GamePlayerExited[];
30
+ getPlayerRank(player: GamePlayer): number;
25
31
  }
32
+ export {};
26
33
  //# sourceMappingURL=game-round.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"game-round.d.ts","sourceRoot":"","sources":["../../src/base/game-round.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAExD,MAAM,MAAM,oBAAoB,GAAG;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,IAAI,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;CACjB,CAAA;AAED,qBAAa,SAAS;IAClB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8B;IACtD,OAAO,CAAC,EAAE,CAAS;IACnB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,YAAY,CAAa;gBAEpB,KAAK,EAAE,gBAAgB;IAOpC,KAAK,IAAK,MAAM;IAIhB,QAAQ,IAAK,gBAAgB;IAI7B,UAAU,IAAK,KAAK,CAAC,oBAAoB,CAAC;IAI1C,YAAY,CAAE,IAAI,EAAE,oBAAoB,GAAG,IAAI;IAI/C,QAAQ,CAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAI/B,MAAM,IAAK,MAAM;IAIjB,eAAe;IAIf,eAAe,CAAE,YAAY,EAAE,UAAU;CAG5C"}
1
+ {"version":3,"file":"game-round.d.ts","sourceRoot":"","sources":["../../src/base/game-round.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAGxD,UAAU,UAAU;IAChB,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,gBAAgB,CAAC;CAC5B;AAED,qBAAa,SAAS;IAClB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAA8B;IACtD,OAAO,CAAC,EAAE,CAAS;IACnB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,MAAM,CAAiC;gBAElC,KAAK,EAAE,gBAAgB;IAQpC,KAAK,IAAK,MAAM;IAIhB,QAAQ,CAAC,CAAC,SAAS,gBAAgB,KAAM,CAAC;IAI1C,UAAU,IAAK,KAAK,CAAC,oBAAoB,CAAC;IAI1C,YAAY,CAAE,IAAI,EAAE,oBAAoB,GAAG,IAAI;IAI/C,QAAQ,CAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAI/B,MAAM,IAAK,MAAM;IAIjB,eAAe,IAAK,UAAU,GAAG,IAAI;IAIrC,eAAe,CAAE,YAAY,EAAE,UAAU;IAIzC,iBAAiB;IAIjB,SAAS;IAIT,kBAAkB,CAAE,UAAU,EAAE,KAAK,CAAC,UAAU,CAAC;IAYjD,kBAAkB;IAgBlB,gBAAgB;IAIhB,aAAa,CAAE,MAAM,EAAE,UAAU,GAAG,MAAM;CAG7C"}
@@ -2,12 +2,16 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.GameRound = void 0;
4
4
  const uuid_1 = require("uuid");
5
+ const game_player_exited_1 = require("./game-player-exited");
6
+ const lodash_1 = require("lodash");
5
7
  class GameRound {
6
8
  constructor(state) {
9
+ this.activePlayer = null;
7
10
  this.id = (0, uuid_1.v4)();
8
11
  this.pot = 0;
9
12
  this.history = [];
10
13
  this.state = state;
14
+ this.rating = [];
11
15
  }
12
16
  getId() {
13
17
  return this.id;
@@ -33,6 +37,36 @@ class GameRound {
33
37
  setActivePlayer(activePlayer) {
34
38
  this.activePlayer = activePlayer;
35
39
  }
40
+ clearActivePlayer() {
41
+ this.activePlayer = null;
42
+ }
43
+ getRating() {
44
+ return this.rating;
45
+ }
46
+ addPlayersToRating(newPlayers) {
47
+ const onlyNewPlayers = (0, lodash_1.differenceWith)(newPlayers, this.getRatingPlayers(), (newPlayer, ratingPlayer) => newPlayer.id === ratingPlayer.id);
48
+ if (onlyNewPlayers.length > 0) {
49
+ this.rating.push(onlyNewPlayers.map((item) => new game_player_exited_1.GamePlayerExited(item)));
50
+ }
51
+ }
52
+ getPlayerRankGroup() {
53
+ return this.rating.reduce((accumulator, currentPack, index) => {
54
+ currentPack.forEach((item) => {
55
+ accumulator.push({
56
+ rank: index + 1,
57
+ player: item,
58
+ });
59
+ });
60
+ return accumulator;
61
+ }, []);
62
+ }
63
+ getRatingPlayers() {
64
+ return this.getPlayerRankGroup().map((item) => item.player);
65
+ }
66
+ getPlayerRank(player) {
67
+ var _a, _b;
68
+ return (_b = (_a = this.getPlayerRankGroup().find((item) => item.player.id === player.id)) === null || _a === void 0 ? void 0 : _a.rank) !== null && _b !== void 0 ? _b : 0;
69
+ }
36
70
  }
37
71
  exports.GameRound = GameRound;
38
72
  //# sourceMappingURL=game-round.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"game-round.js","sourceRoot":"","sources":["../../src/base/game-round.ts"],"names":[],"mappings":";;;AAAA,+BAAmC;AAanC,MAAa,SAAS;IAOlB,YAAa,KAAuB;QAChC,IAAI,CAAC,EAAE,GAAG,IAAA,SAAK,GAAE,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,KAAK;QACD,OAAO,IAAI,CAAC,EAAE,CAAC;IACnB,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,YAAY,CAAE,IAA0B;QACpC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAE,MAAc;QACpB,IAAI,CAAC,GAAG,IAAI,MAAM,CAAC;IACvB,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED,eAAe;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,eAAe,CAAE,YAAwB;QACrC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACrC,CAAC;CACJ;AA7CD,8BA6CC"}
1
+ {"version":3,"file":"game-round.js","sourceRoot":"","sources":["../../src/base/game-round.ts"],"names":[],"mappings":";;;AAAA,+BAAmC;AAKnC,6DAAwD;AACxD,mCAAwC;AAOxC,MAAa,SAAS;IAQlB,YAAa,KAAuB;QAH5B,iBAAY,GAAsB,IAAI,CAAC;QAI3C,IAAI,CAAC,EAAE,GAAG,IAAA,SAAK,GAAE,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACrB,CAAC;IAED,KAAK;QACD,OAAO,IAAI,CAAC,EAAE,CAAC;IACnB,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAU,CAAC;IAC3B,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,YAAY,CAAE,IAA0B;QACpC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAE,MAAc;QACpB,IAAI,CAAC,GAAG,IAAI,MAAM,CAAC;IACvB,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED,eAAe;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,eAAe,CAAE,YAAwB;QACrC,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;IACrC,CAAC;IAED,iBAAiB;QACb,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC7B,CAAC;IAED,SAAS;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,kBAAkB,CAAE,UAA6B;QAC7C,MAAM,cAAc,GAAG,IAAA,uBAAc,EACjC,UAAU,EACV,IAAI,CAAC,gBAAgB,EAAE,EACvB,CAAC,SAAS,EAAE,YAAY,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,KAAK,YAAY,CAAC,EAAE,CAChE,CAAA;QAED,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC5B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,qCAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CACrB,CAAC,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE;YAChC,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBACzB,WAAW,CAAC,IAAI,CAAC;oBACb,IAAI,EAAE,KAAK,GAAG,CAAC;oBACf,MAAM,EAAE,IAAI;iBACf,CAAC,CAAA;YACN,CAAC,CAAC,CAAA;YAEF,OAAO,WAAW,CAAC;QACvB,CAAC,EACD,EAAE,CACL,CAAC;IACN,CAAC;IAED,gBAAgB;QACZ,OAAO,IAAI,CAAC,kBAAkB,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAChE,CAAC;IAED,aAAa,CAAE,MAAkB;;QAC7B,OAAO,MAAA,MAAA,IAAI,CAAC,kBAAkB,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,KAAK,MAAM,CAAC,EAAE,CAAC,0CAAE,IAAI,mCAAI,CAAC,CAAC;IAC7F,CAAC;CACJ;AA3FD,8BA2FC"}
@@ -5,6 +5,11 @@ export declare abstract class GameStateMachine {
5
5
  private readonly initialState;
6
6
  private currentState;
7
7
  private config;
8
+ abstract toStart(): any;
9
+ abstract toFinish(): any;
10
+ abstract isWaiting(): any;
11
+ abstract isInProgress(): any;
12
+ abstract isFinish(): any;
8
13
  protected constructor(initialState: string, config: StateMachineConfig);
9
14
  getCurrentState(): string;
10
15
  start(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"game-state-machine.d.ts","sourceRoot":"","sources":["../../src/base/game-state-machine.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,kBAAkB,GAAG,MAAM,CAAC,MAAM,EAAE;IAAE,EAAE,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAC,CAAA;AAE/E,8BAAsB,gBAAgB;IAClC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,MAAM,CAAqB;IAEnC,SAAS,aAAc,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,kBAAkB;IAMvE,eAAe,IAAK,MAAM;IAI1B,KAAK;IAIL,IAAI,CAAE,MAAM,EAAE,MAAM;CAGvB"}
1
+ {"version":3,"file":"game-state-machine.d.ts","sourceRoot":"","sources":["../../src/base/game-state-machine.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,kBAAkB,GAAG,MAAM,CAAC,MAAM,EAAE;IAAE,EAAE,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAC,CAAA;AAE/E,8BAAsB,gBAAgB;IAClC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,MAAM,CAAqB;IAEnC,QAAQ,CAAC,OAAO;IAEhB,QAAQ,CAAC,QAAQ;IAEjB,QAAQ,CAAC,SAAS;IAElB,QAAQ,CAAC,YAAY;IAErB,QAAQ,CAAC,QAAQ;IAEjB,SAAS,aAAc,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,kBAAkB;IAMvE,eAAe,IAAK,MAAM;IAI1B,KAAK;IAIL,IAAI,CAAE,MAAM,EAAE,MAAM;CAGvB"}
@@ -1 +1 @@
1
- {"version":3,"file":"game-state-machine.js","sourceRoot":"","sources":["../../src/base/game-state-machine.ts"],"names":[],"mappings":";;;AAEA,MAAsB,gBAAgB;IAKlC,YAAuB,YAAoB,EAAE,MAA0B;QACnE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IAC1C,CAAC;IAED,eAAe;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,KAAK;QACD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IAC1C,CAAC;IAED,IAAI,CAAE,MAAc;QAChB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,YAAsB,CAAC,CAAC,EAAE,CAAC,MAAgB,CAAC,CAAC;IACtF,CAAC;CACJ;AAtBD,4CAsBC"}
1
+ {"version":3,"file":"game-state-machine.js","sourceRoot":"","sources":["../../src/base/game-state-machine.ts"],"names":[],"mappings":";;;AAEA,MAAsB,gBAAgB;IAelC,YAAuB,YAAoB,EAAE,MAA0B;QACnE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IAC1C,CAAC;IAED,eAAe;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,KAAK;QACD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IAC1C,CAAC;IAED,IAAI,CAAE,MAAc;QAChB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,YAAsB,CAAC,CAAC,EAAE,CAAC,MAAgB,CAAC,CAAC;IACtF,CAAC;CACJ;AAhCD,4CAgCC"}
@@ -1,15 +1,22 @@
1
+ import { CircleListNode } from '../utils';
1
2
  import { GamePlayer } from './game-player';
2
- export declare class GameTableSeat {
3
+ export declare class GameTableSeat extends CircleListNode {
3
4
  private readonly number;
4
5
  private player;
5
6
  private role;
6
7
  constructor(number: number);
7
- getRole(): string;
8
+ getRole(): string | null;
8
9
  setRole(role: string): void;
9
10
  clearRole(): void;
10
11
  getNumber(): number;
11
- getPlayer(): GamePlayer;
12
+ getPlayer(): GamePlayer | null;
12
13
  addPlayer(player: GamePlayer): void;
13
14
  removePlayer(): void;
15
+ getNextSeat(): GameTableSeat | null;
16
+ getNextSeatWithPlayer(): GameTableSeat | null;
17
+ getNextPlayer<T>(): T | null;
18
+ getPrevSeat(): GameTableSeat | null;
19
+ getPrevSeatWithPlayer(): GameTableSeat | null;
20
+ getPrevPlayer<T>(): T | null;
14
21
  }
15
22
  //# sourceMappingURL=game-table-seat.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"game-table-seat.d.ts","sourceRoot":"","sources":["../../src/base/game-table-seat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,qBAAa,aAAa;IAIT,OAAO,CAAC,QAAQ,CAAC,MAAM;IAHpC,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,IAAI,CAAgB;gBAEE,MAAM,EAAE,MAAM;IAGrC,OAAO;IAIP,OAAO,CAAE,IAAI,EAAE,MAAM;IAIrB,SAAS;IAIhB,SAAS,IAAK,MAAM;IAIpB,SAAS;IAIT,SAAS,CAAE,MAAM,EAAE,UAAU;IAI7B,YAAY;CAGf"}
1
+ {"version":3,"file":"game-table-seat.d.ts","sourceRoot":"","sources":["../../src/base/game-table-seat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAE1C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,qBAAa,aAAc,SAAQ,cAAc;IAC7C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAQ;IAC/B,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,IAAI,CAAuB;gBAEtB,MAAM,EAAE,MAAM;IAK3B,OAAO;IAIP,OAAO,CAAE,IAAI,EAAE,MAAM;IAIrB,SAAS;IAIT,SAAS,IAAK,MAAM;IAIpB,SAAS;IAIT,SAAS,CAAE,MAAM,EAAE,UAAU;IAI7B,YAAY;IAIZ,WAAW,IAAK,aAAa,GAAG,IAAI;IAIpC,qBAAqB,IAAK,aAAa,GAAG,IAAI;IAe9C,aAAa,CAAC,CAAC,KAAM,CAAC,GAAG,IAAI;IAI7B,WAAW,IAAK,aAAa,GAAG,IAAI;IAIpC,qBAAqB,IAAK,aAAa,GAAG,IAAI;IAe9C,aAAa,CAAC,CAAC,KAAM,CAAC,GAAG,IAAI;CAGhC"}
@@ -1,10 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.GameTableSeat = void 0;
4
- class GameTableSeat {
4
+ const utils_1 = require("../utils");
5
+ class GameTableSeat extends utils_1.CircleListNode {
5
6
  constructor(number) {
6
- this.number = number;
7
+ super();
7
8
  this.player = null;
9
+ this.role = null;
10
+ this.number = number;
8
11
  }
9
12
  getRole() {
10
13
  return this.role;
@@ -27,6 +30,44 @@ class GameTableSeat {
27
30
  removePlayer() {
28
31
  this.player = null;
29
32
  }
33
+ getNextSeat() {
34
+ return this.getNext();
35
+ }
36
+ getNextSeatWithPlayer() {
37
+ var _a;
38
+ let firstNode = this;
39
+ let nextNode = this.getNextSeat();
40
+ while (firstNode !== nextNode) {
41
+ if (nextNode === null || nextNode === void 0 ? void 0 : nextNode.getPlayer()) {
42
+ return nextNode;
43
+ }
44
+ nextNode = (_a = nextNode === null || nextNode === void 0 ? void 0 : nextNode.getNextSeat()) !== null && _a !== void 0 ? _a : null;
45
+ }
46
+ return null;
47
+ }
48
+ getNextPlayer() {
49
+ var _a;
50
+ return (_a = this.getNextSeatWithPlayer()) === null || _a === void 0 ? void 0 : _a.getPlayer();
51
+ }
52
+ getPrevSeat() {
53
+ return this.getPrev();
54
+ }
55
+ getPrevSeatWithPlayer() {
56
+ var _a;
57
+ let firstNode = this;
58
+ let preNode = this.getPrevSeat();
59
+ while (firstNode !== preNode) {
60
+ if (preNode === null || preNode === void 0 ? void 0 : preNode.getPlayer()) {
61
+ return preNode;
62
+ }
63
+ preNode = (_a = preNode === null || preNode === void 0 ? void 0 : preNode.getPrevSeat()) !== null && _a !== void 0 ? _a : null;
64
+ }
65
+ return null;
66
+ }
67
+ getPrevPlayer() {
68
+ var _a;
69
+ return (_a = this.getPrevSeatWithPlayer()) === null || _a === void 0 ? void 0 : _a.getPlayer();
70
+ }
30
71
  }
31
72
  exports.GameTableSeat = GameTableSeat;
32
73
  //# sourceMappingURL=game-table-seat.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"game-table-seat.js","sourceRoot":"","sources":["../../src/base/game-table-seat.ts"],"names":[],"mappings":";;;AAAA,oCAA0C;AAI1C,MAAa,aAAc,SAAQ,sBAAc;IAK7C,YAAa,MAAc;QACvB,KAAK,EAAE,CAAC;QAJJ,WAAM,GAAsB,IAAI,CAAC;QACjC,SAAI,GAAkB,IAAI,CAAC;QAI/B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACzB,CAAC;IAED,OAAO;QACH,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,OAAO,CAAE,IAAY;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,SAAS;QACL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,SAAS;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,SAAS;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,SAAS,CAAE,MAAkB;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACzB,CAAC;IAED,YAAY;QACR,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,WAAW;QACP,OAAO,IAAI,CAAC,OAAO,EAAiB,CAAC;IACzC,CAAC;IAED,qBAAqB;;QACjB,IAAI,SAAS,GAAG,IAAI,CAAC;QACrB,IAAI,QAAQ,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAElC,OAAO,SAAS,KAAK,QAAQ,EAAE,CAAC;YAC5B,IAAI,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,SAAS,EAAE,EAAE,CAAC;gBACxB,OAAO,QAAQ,CAAC;YACpB,CAAC;YAED,QAAQ,GAAG,MAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,WAAW,EAAE,mCAAI,IAAI,CAAC;QAC/C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,aAAa;;QACT,OAAO,MAAA,IAAI,CAAC,qBAAqB,EAAE,0CAAE,SAAS,EAAc,CAAC;IACjE,CAAC;IAED,WAAW;QACP,OAAO,IAAI,CAAC,OAAO,EAAiB,CAAC;IACzC,CAAC;IAED,qBAAqB;;QACjB,IAAI,SAAS,GAAG,IAAI,CAAC;QACrB,IAAI,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEjC,OAAO,SAAS,KAAK,OAAO,EAAE,CAAC;YAC3B,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,EAAE,EAAE,CAAC;gBACvB,OAAO,OAAO,CAAC;YACnB,CAAC;YAED,OAAO,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,WAAW,EAAE,mCAAI,IAAI,CAAC;QAC7C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,aAAa;;QACT,OAAO,MAAA,IAAI,CAAC,qBAAqB,EAAE,0CAAE,SAAS,EAAc,CAAC;IACjE,CAAC;CACJ;AAnFD,sCAmFC"}
@@ -7,14 +7,12 @@ export declare class GameTableSeats {
7
7
  constructor(tableSize: number);
8
8
  getSeats(): Array<GameTableSeat>;
9
9
  getSeatsWithPlayers(): Array<GameTableSeat>;
10
- getSeat(number: number | null): GameTableSeat | undefined;
11
- getNextSeat(from: number): GameTableSeat | undefined;
12
- getNextPlayer(from: number): GamePlayer | null;
13
- getPrevSeat(from: number): GameTableSeat | undefined;
14
- getPrevPlayer(from: number): GamePlayer | null;
15
- getPlayersChain(from: number): Array<GamePlayer>;
10
+ getFirstSeat(): GameTableSeat | null;
16
11
  getFirstSeatWithPlayer(): GameTableSeat | null;
17
12
  findFreeSeat(): GameTableSeat | undefined;
13
+ getSeatByRole(role: string): GameTableSeat | undefined;
14
+ getSeatByNumber(number: number | null): GameTableSeat | undefined;
15
+ getPlayersChain<T extends GamePlayer>(from: number): Array<T>;
18
16
  clearAllSeatsRole(): void;
19
17
  isTwoPlayerGame(): boolean;
20
18
  }