jp.ms.common.engine 1.0.20 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/base-figure-type.enum.d.ts +4 -0
- package/dist/base/base-figure-type.enum.d.ts.map +1 -0
- package/dist/base/base-figure-type.enum.js +8 -0
- package/dist/base/base-figure-type.enum.js.map +1 -0
- package/dist/base/base-figure.d.ts +10 -0
- package/dist/base/base-figure.d.ts.map +1 -0
- package/dist/base/base-figure.js +20 -0
- package/dist/base/base-figure.js.map +1 -0
- package/dist/base/base-move-data.d.ts +7 -0
- package/dist/base/base-move-data.d.ts.map +1 -0
- package/dist/base/base-move-data.js +13 -0
- package/dist/base/base-move-data.js.map +1 -0
- package/dist/base/base-player-move-factory.d.ts +10 -0
- package/dist/base/base-player-move-factory.d.ts.map +1 -0
- package/dist/base/base-player-move-factory.js +13 -0
- package/dist/base/base-player-move-factory.js.map +1 -0
- package/dist/base/base-player-move.d.ts +17 -0
- package/dist/base/base-player-move.d.ts.map +1 -0
- package/dist/base/base-player-move.js +24 -0
- package/dist/base/base-player-move.js.map +1 -0
- package/dist/base/game-control-player-turn.d.ts +1 -0
- package/dist/base/game-control-player-turn.d.ts.map +1 -1
- package/dist/base/game-control-player-turn.js +6 -0
- package/dist/base/game-control-player-turn.js.map +1 -1
- package/dist/base/game-control-restart.d.ts +1 -0
- package/dist/base/game-control-restart.d.ts.map +1 -1
- package/dist/base/game-control-restart.js +5 -0
- package/dist/base/game-control-restart.js.map +1 -1
- package/dist/base/game-master.d.ts +94 -30
- package/dist/base/game-master.d.ts.map +1 -1
- package/dist/base/game-master.js +351 -55
- package/dist/base/game-master.js.map +1 -1
- package/dist/base/game-player-connections-helper.d.ts +3 -12
- package/dist/base/game-player-connections-helper.d.ts.map +1 -1
- package/dist/base/game-player-connections-helper.js +10 -16
- package/dist/base/game-player-connections-helper.js.map +1 -1
- package/dist/base/game-player-exited.d.ts +15 -0
- package/dist/base/game-player-exited.d.ts.map +1 -0
- package/dist/base/game-player-exited.js +29 -0
- package/dist/base/game-player-exited.js.map +1 -0
- package/dist/base/game-player.d.ts +76 -45
- package/dist/base/game-player.d.ts.map +1 -1
- package/dist/base/game-player.js +164 -98
- package/dist/base/game-player.js.map +1 -1
- package/dist/base/game-result-equal-helper.d.ts +6 -0
- package/dist/base/game-result-equal-helper.d.ts.map +1 -0
- package/dist/base/game-result-equal-helper.js +19 -0
- package/dist/base/game-result-equal-helper.js.map +1 -0
- package/dist/base/game-result-helper.d.ts +13 -0
- package/dist/base/game-result-helper.d.ts.map +1 -0
- package/dist/base/game-result-helper.js +24 -0
- package/dist/base/game-result-helper.js.map +1 -0
- package/dist/base/game-result-rating-helper.d.ts +18 -0
- package/dist/base/game-result-rating-helper.d.ts.map +1 -0
- package/dist/base/game-result-rating-helper.js +32 -0
- package/dist/base/game-result-rating-helper.js.map +1 -0
- package/dist/base/game-room.d.ts +38 -7
- package/dist/base/game-room.d.ts.map +1 -1
- package/dist/base/game-room.js +67 -10
- package/dist/base/game-room.js.map +1 -1
- package/dist/base/game-round-history-item.d.ts +25 -0
- package/dist/base/game-round-history-item.d.ts.map +1 -0
- package/dist/base/game-round-history-item.enum.d.ts +7 -0
- package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
- package/dist/base/game-round-history-item.enum.js +11 -0
- package/dist/base/game-round-history-item.enum.js.map +1 -0
- package/dist/base/game-round-history-item.js +52 -0
- package/dist/base/game-round-history-item.js.map +1 -0
- package/dist/base/game-round.d.ts +16 -9
- package/dist/base/game-round.d.ts.map +1 -1
- package/dist/base/game-round.js +34 -0
- package/dist/base/game-round.js.map +1 -1
- package/dist/base/game-state-machine.d.ts +5 -0
- package/dist/base/game-state-machine.d.ts.map +1 -1
- package/dist/base/game-state-machine.js.map +1 -1
- package/dist/base/game-table-seat.d.ts +10 -3
- package/dist/base/game-table-seat.d.ts.map +1 -1
- package/dist/base/game-table-seat.js +43 -2
- package/dist/base/game-table-seat.js.map +1 -1
- package/dist/base/game-table-seats.d.ts +4 -6
- package/dist/base/game-table-seats.d.ts.map +1 -1
- package/dist/base/game-table-seats.js +13 -27
- package/dist/base/game-table-seats.js.map +1 -1
- package/dist/base/game-table.d.ts +24 -21
- package/dist/base/game-table.d.ts.map +1 -1
- package/dist/base/game-table.js +72 -42
- package/dist/base/game-table.js.map +1 -1
- package/dist/base/index.d.ts +10 -5
- package/dist/base/index.d.ts.map +1 -1
- package/dist/base/index.js +17 -3
- package/dist/base/index.js.map +1 -1
- package/dist/base-rooms/simple-room.d.ts +7 -7
- package/dist/base-rooms/simple-room.d.ts.map +1 -1
- package/dist/base-rooms/simple-room.js +5 -4
- package/dist/base-rooms/simple-room.js.map +1 -1
- package/dist/base-rooms/tournament-state.d.ts +1 -1
- package/dist/base-rooms/tournament-state.d.ts.map +1 -1
- package/dist/base-rooms/tournament-state.js +1 -1
- package/dist/base-rooms/tournament-state.js.map +1 -1
- package/dist/cards-game/cards/card.d.ts +14 -14
- package/dist/cards-game/cards/card.d.ts.map +1 -1
- package/dist/cards-game/cards/card.js +36 -17
- package/dist/cards-game/cards/card.js.map +1 -1
- package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
- package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
- package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
- package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
- package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
- package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
- package/dist/cards-game/cards-deck/cards-deck.js +84 -0
- package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
- package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
- package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
- package/dist/cards-game/cards-deck/types/deck12.js +19 -0
- package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
- package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
- package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
- package/dist/cards-game/cards-deck/types/deck24.js +31 -0
- package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
- package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
- package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
- package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
- package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
- package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
- package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
- package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
- package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
- package/dist/cards-game/cards-game-master.d.ts +16 -5
- package/dist/cards-game/cards-game-master.d.ts.map +1 -1
- package/dist/cards-game/cards-game-master.js +49 -20
- package/dist/cards-game/cards-game-master.js.map +1 -1
- package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
- package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
- package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
- package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
- package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
- package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
- package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
- package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
- package/dist/cards-game/cards-player.d.ts +17 -5
- package/dist/cards-game/cards-player.d.ts.map +1 -1
- package/dist/cards-game/cards-player.js +51 -11
- package/dist/cards-game/cards-player.js.map +1 -1
- package/dist/cards-game/index.d.ts +6 -3
- package/dist/cards-game/index.d.ts.map +1 -1
- package/dist/cards-game/index.js +9 -3
- package/dist/cards-game/index.js.map +1 -1
- package/dist/events/base/base-game.event.d.ts +3 -0
- package/dist/events/base/base-game.event.d.ts.map +1 -0
- package/dist/events/base/base-game.event.js +7 -0
- package/dist/events/base/base-game.event.js.map +1 -0
- package/dist/events/base/game-player.event.d.ts +11 -0
- package/dist/events/base/game-player.event.d.ts.map +1 -0
- package/dist/events/base/game-player.event.js +23 -0
- package/dist/events/base/game-player.event.js.map +1 -0
- package/dist/events/base/game-room.event.d.ts +8 -0
- package/dist/events/base/game-room.event.d.ts.map +1 -0
- package/dist/events/base/game-room.event.js +15 -0
- package/dist/events/base/game-room.event.js.map +1 -0
- package/dist/events/base/game-table.event.d.ts +8 -0
- package/dist/events/base/game-table.event.d.ts.map +1 -0
- package/dist/events/base/game-table.event.js +15 -0
- package/dist/events/base/game-table.event.js.map +1 -0
- package/dist/events/game/game-player-activate.event.d.ts +4 -0
- package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
- package/dist/events/game/game-player-activate.event.js +8 -0
- package/dist/events/game/game-player-activate.event.js.map +1 -0
- package/dist/events/game/game-player-activated.event.d.ts +4 -0
- package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
- package/dist/events/game/game-player-activated.event.js +8 -0
- package/dist/events/game/game-player-activated.event.js.map +1 -0
- package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
- package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
- package/dist/events/game/game-player-deactivate.event.js +8 -0
- package/dist/events/game/game-player-deactivate.event.js.map +1 -0
- package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
- package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
- package/dist/events/game/game-player-deactivated.event.js +8 -0
- package/dist/events/game/game-player-deactivated.event.js.map +1 -0
- package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-enter-the-table.event.js +8 -0
- package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-entered-the-table.event.js +8 -0
- package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-exit-the-table.event.js +8 -0
- package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-exited-the-table.event.js +8 -0
- package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
- package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
- package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
- package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
- package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
- package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
- package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
- package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
- package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
- package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
- package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
- package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
- package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
- package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
- package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
- package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
- package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-watch-the-table.event.js +8 -0
- package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
- package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
- package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
- package/dist/events/game/game-player-watched-the-table.event.js +8 -0
- package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
- package/dist/events/game/game-room-room-created.event.d.ts +4 -0
- package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
- package/dist/events/game/game-room-room-created.event.js +8 -0
- package/dist/events/game/game-room-room-created.event.js.map +1 -0
- package/dist/events/game/game-table-finish.event.d.ts +4 -0
- package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
- package/dist/events/game/game-table-finish.event.js +8 -0
- package/dist/events/game/game-table-finish.event.js.map +1 -0
- package/dist/events/game/game-table-finished.event.d.ts +4 -0
- package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
- package/dist/events/game/game-table-finished.event.js +8 -0
- package/dist/events/game/game-table-finished.event.js.map +1 -0
- package/dist/events/game/game-table-master-created.event.d.ts +4 -0
- package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
- package/dist/events/game/game-table-master-created.event.js +8 -0
- package/dist/events/game/game-table-master-created.event.js.map +1 -0
- package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
- package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
- package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
- package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
- package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
- package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
- package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
- package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
- package/dist/events/game/game-table-restart.event.d.ts +4 -0
- package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
- package/dist/events/game/game-table-restart.event.js +8 -0
- package/dist/events/game/game-table-restart.event.js.map +1 -0
- package/dist/events/game/game-table-restarted.event.d.ts +4 -0
- package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
- package/dist/events/game/game-table-restarted.event.js +8 -0
- package/dist/events/game/game-table-restarted.event.js.map +1 -0
- package/dist/events/game/game-table-start.event.d.ts +4 -0
- package/dist/events/game/game-table-start.event.d.ts.map +1 -0
- package/dist/events/game/game-table-start.event.js +8 -0
- package/dist/events/game/game-table-start.event.js.map +1 -0
- package/dist/events/game/game-table-started.event.d.ts +4 -0
- package/dist/events/game/game-table-started.event.d.ts.map +1 -0
- package/dist/events/game/game-table-started.event.js +8 -0
- package/dist/events/game/game-table-started.event.js.map +1 -0
- package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
- package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
- package/dist/events/game/game-table-turn-finish.event.js +8 -0
- package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
- package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
- package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
- package/dist/events/game/game-table-turn-finished.event.js +8 -0
- package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
- package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
- package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
- package/dist/events/game/game-table-turn-start.event.js +8 -0
- package/dist/events/game/game-table-turn-start.event.js.map +1 -0
- package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
- package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
- package/dist/events/game/game-table-turn-started.event.js +8 -0
- package/dist/events/game/game-table-turn-started.event.js.map +1 -0
- package/dist/events/game/game-table-wait.event.d.ts +4 -0
- package/dist/events/game/game-table-wait.event.d.ts.map +1 -0
- package/dist/events/game/game-table-wait.event.js +8 -0
- package/dist/events/game/game-table-wait.event.js.map +1 -0
- package/dist/events/game/game-table-waited.event.d.ts +4 -0
- package/dist/events/game/game-table-waited.event.d.ts.map +1 -0
- package/dist/events/game/game-table-waited.event.js +8 -0
- package/dist/events/game/game-table-waited.event.js.map +1 -0
- package/dist/events/index.d.ts +40 -0
- package/dist/events/index.d.ts.map +1 -0
- package/dist/events/index.js +82 -0
- package/dist/events/index.js.map +1 -0
- package/dist/events/ws/base-ws-event.d.ts +3 -0
- package/dist/events/ws/base-ws-event.d.ts.map +1 -0
- package/dist/events/ws/base-ws-event.js +7 -0
- package/dist/events/ws/base-ws-event.js.map +1 -0
- package/dist/events/ws/ws-event.d.ts +8 -0
- package/dist/events/ws/ws-event.d.ts.map +1 -0
- package/dist/events/ws/ws-event.enum.d.ts +6 -0
- package/dist/events/ws/ws-event.enum.d.ts.map +1 -0
- package/dist/events/ws/ws-event.enum.js +10 -0
- package/dist/events/ws/ws-event.enum.js.map +1 -0
- package/dist/events/ws/ws-event.js +14 -0
- package/dist/events/ws/ws-event.js.map +1 -0
- package/dist/exceptions/index.d.ts +4 -0
- package/dist/exceptions/index.d.ts.map +1 -0
- package/dist/exceptions/index.js +10 -0
- package/dist/exceptions/index.js.map +1 -0
- package/dist/exceptions/not-active-player-move.exception.d.ts +5 -0
- package/dist/exceptions/not-active-player-move.exception.d.ts.map +1 -0
- package/dist/exceptions/not-active-player-move.exception.js +13 -0
- package/dist/exceptions/not-active-player-move.exception.js.map +1 -0
- package/dist/exceptions/not-implemented.exception.d.ts +5 -0
- package/dist/exceptions/not-implemented.exception.d.ts.map +1 -0
- package/dist/exceptions/not-implemented.exception.js +13 -0
- package/dist/exceptions/not-implemented.exception.js.map +1 -0
- package/dist/exceptions/not-valid-player-move.exception.d.ts +5 -0
- package/dist/exceptions/not-valid-player-move.exception.d.ts.map +1 -0
- package/dist/exceptions/not-valid-player-move.exception.js +13 -0
- package/dist/exceptions/not-valid-player-move.exception.js.map +1 -0
- package/dist/exceptions/player-has-no-possible-move.exception.d.ts +5 -0
- package/dist/exceptions/player-has-no-possible-move.exception.d.ts.map +1 -0
- package/dist/exceptions/player-has-no-possible-move.exception.js +13 -0
- package/dist/exceptions/player-has-no-possible-move.exception.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/level-helper/base-game-level-helper.d.ts +16 -0
- package/dist/level-helper/base-game-level-helper.d.ts.map +1 -0
- package/dist/level-helper/base-game-level-helper.js +60 -0
- package/dist/level-helper/base-game-level-helper.js.map +1 -0
- package/dist/level-helper/experiences-amount.enum.d.ts +6 -0
- package/dist/level-helper/experiences-amount.enum.d.ts.map +1 -0
- package/dist/level-helper/experiences-amount.enum.js +10 -0
- package/dist/level-helper/experiences-amount.enum.js.map +1 -0
- package/dist/level-helper/experiences-level-edge.enum.d.ts +5 -0
- package/dist/level-helper/experiences-level-edge.enum.d.ts.map +1 -0
- package/dist/level-helper/experiences-level-edge.enum.js +9 -0
- package/dist/level-helper/experiences-level-edge.enum.js.map +1 -0
- package/dist/level-helper/experiences-level-rank.enum.d.ts +6 -0
- package/dist/level-helper/experiences-level-rank.enum.d.ts.map +1 -0
- package/dist/level-helper/experiences-level-rank.enum.js +10 -0
- package/dist/level-helper/experiences-level-rank.enum.js.map +1 -0
- package/dist/level-helper/index.d.ts +4 -0
- package/dist/level-helper/index.d.ts.map +1 -0
- package/dist/level-helper/index.js +10 -0
- package/dist/level-helper/index.js.map +1 -0
- package/dist/strategies/index.d.ts +4 -0
- package/dist/strategies/index.d.ts.map +1 -0
- package/dist/strategies/index.js +8 -0
- package/dist/strategies/index.js.map +1 -0
- package/dist/strategies/max-players-strategy.d.ts +6 -0
- package/dist/strategies/max-players-strategy.d.ts.map +1 -0
- package/dist/strategies/max-players-strategy.js +10 -0
- package/dist/strategies/max-players-strategy.js.map +1 -0
- package/dist/strategies/min-players-strategy.d.ts +6 -0
- package/dist/strategies/min-players-strategy.d.ts.map +1 -0
- package/dist/strategies/min-players-strategy.js +10 -0
- package/dist/strategies/min-players-strategy.js.map +1 -0
- package/dist/strategies/start-strategy-interface.d.ts +5 -0
- package/dist/strategies/start-strategy-interface.d.ts.map +1 -0
- package/dist/{base/base-move-data.type.js → strategies/start-strategy-interface.js} +1 -1
- package/dist/strategies/start-strategy-interface.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-dealer.js +10 -2
- package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +14 -25
- package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-game-master.js +46 -61
- package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-game-result-helper.d.ts +8 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-result-helper.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-result-helper.js +16 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-result-helper.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-move-data.d.ts +7 -0
- package/dist/tests/just-black-jack/domain/black-jack-move-data.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-move-data.js +15 -0
- package/dist/tests/just-black-jack/domain/black-jack-move-data.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player-actions.enum.d.ts +5 -0
- package/dist/tests/just-black-jack/domain/black-jack-player-actions.enum.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player-actions.enum.js +9 -0
- package/dist/tests/just-black-jack/domain/black-jack-player-actions.enum.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +6 -4
- package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-player.js +10 -7
- package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -1
- package/dist/tests/just-black-jack/domain/moves/black-jack-move-factory.d.ts +7 -0
- package/dist/tests/just-black-jack/domain/moves/black-jack-move-factory.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/moves/black-jack-move-factory.js +25 -0
- package/dist/tests/just-black-jack/domain/moves/black-jack-move-factory.js.map +1 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-finish-move.d.ts +6 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-finish-move.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-finish-move.js +14 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-finish-move.js.map +1 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-get-card.d.ts +6 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-get-card.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-get-card.js +14 -0
- package/dist/tests/just-black-jack/domain/moves/list/black-jack-player-move-get-card.js.map +1 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -1
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +1 -2
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -1
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +240 -20
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -1
- package/dist/tests/just-black-jack/tests/common.d.ts +0 -6
- package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -1
- package/dist/tests/just-black-jack/tests/common.js +19 -9
- package/dist/tests/just-black-jack/tests/common.js.map +1 -1
- package/dist/utils/circle-list.d.ts +9 -13
- package/dist/utils/circle-list.d.ts.map +1 -1
- package/dist/utils/circle-list.js +11 -20
- package/dist/utils/circle-list.js.map +1 -1
- package/dist/utils/tests/circle-list.test.d.ts +5 -1
- package/dist/utils/tests/circle-list.test.d.ts.map +1 -1
- package/dist/utils/tests/circle-list.test.js +21 -13
- package/dist/utils/tests/circle-list.test.js.map +1 -1
- package/dist/utils/timer.d.ts +2 -0
- package/dist/utils/timer.d.ts.map +1 -0
- package/dist/utils/timer.js +16 -0
- package/dist/utils/timer.js.map +1 -0
- package/package.json +3 -1
- package/src/base/base-figure-type.enum.ts +3 -0
- package/src/base/base-figure.ts +23 -0
- package/src/base/base-move-data.ts +13 -0
- package/src/base/base-player-move-factory.ts +18 -0
- package/src/base/base-player-move.ts +37 -0
- package/src/base/game-control-player-turn.ts +7 -1
- package/src/base/game-control-restart.ts +7 -1
- package/src/base/game-master.ts +525 -107
- package/src/base/game-player-connections-helper.ts +12 -20
- package/src/base/game-player-exited.ts +37 -0
- package/src/base/game-player.ts +230 -122
- package/src/base/game-result-equal-helper.ts +17 -0
- package/src/base/game-result-helper.ts +36 -0
- package/src/base/game-result-rating-helper.ts +44 -0
- package/src/base/game-room.ts +105 -18
- package/src/base/game-round-history-item.enum.ts +6 -0
- package/src/base/game-round-history-item.ts +110 -0
- package/src/base/game-round.ts +56 -10
- package/src/base/game-state-machine.ts +10 -0
- package/src/base/game-table-seat.ts +57 -6
- package/src/base/game-table-seats.ts +14 -29
- package/src/base/game-table.ts +92 -59
- package/src/base/index.ts +18 -7
- package/src/base-rooms/simple-room.ts +14 -12
- package/src/base-rooms/tournament-state.ts +1 -1
- package/src/cards-game/cards/card.ts +50 -28
- package/src/cards-game/cards-deck/cards-deck-type.enum.ts +8 -0
- package/src/cards-game/cards-deck/cards-deck.ts +105 -0
- package/src/cards-game/cards-deck/types/deck12.ts +32 -0
- package/src/cards-game/cards-deck/types/deck24.ts +56 -0
- package/src/cards-game/{cards → cards-deck/types}/deck36.ts +1 -1
- package/src/cards-game/{cards → cards-deck/types}/deck52.ts +1 -1
- package/src/cards-game/cards-game-master.ts +64 -27
- package/src/cards-game/cards-pairs/card-pair-slot.ts +73 -0
- package/src/cards-game/cards-pairs/card-pair-slots.ts +104 -0
- package/src/cards-game/cards-player.ts +68 -20
- package/src/cards-game/index.ts +8 -2
- package/src/events/base/base-game.event.ts +1 -0
- package/src/events/base/game-player.event.ts +26 -0
- package/src/events/base/game-room.event.ts +16 -0
- package/src/events/base/game-table.event.ts +16 -0
- package/src/events/game/game-player-activate.event.ts +3 -0
- package/src/events/game/game-player-activated.event.ts +3 -0
- package/src/events/game/game-player-deactivate.event.ts +3 -0
- package/src/events/game/game-player-deactivated.event.ts +3 -0
- package/src/events/game/game-player-enter-the-table.event.ts +3 -0
- package/src/events/game/game-player-entered-the-table.event.ts +3 -0
- package/src/events/game/game-player-exit-the-table.event.ts +3 -0
- package/src/events/game/game-player-exited-the-table.event.ts +3 -0
- package/src/events/game/game-player-kick-out-the-table.event.ts +3 -0
- package/src/events/game/game-player-kicked-out-the-table.event.ts +3 -0
- package/src/events/game/game-player-move-on-the-table.event.ts +3 -0
- package/src/events/game/game-player-moved-on-the-table.event.ts +3 -0
- package/src/events/game/game-player-turn-timer-executed.event.ts +3 -0
- package/src/events/game/game-player-turn-timer-set-off.event.ts +3 -0
- package/src/events/game/game-player-turn-timer-set-on.event.ts +3 -0
- package/src/events/game/game-player-watch-the-table.event.ts +3 -0
- package/src/events/game/game-player-watched-the-table.event.ts +3 -0
- package/src/events/game/game-room-room-created.event.ts +3 -0
- package/src/events/game/game-table-finish.event.ts +3 -0
- package/src/events/game/game-table-finished.event.ts +3 -0
- package/src/events/game/game-table-master-created.event.ts +3 -0
- package/src/events/game/game-table-restart-timer-executed.event.ts +3 -0
- package/src/events/game/game-table-restart-timer-set-on.event.ts +3 -0
- package/src/events/game/game-table-restart.event.ts +3 -0
- package/src/events/game/game-table-restarted.event.ts +3 -0
- package/src/events/game/game-table-start.event.ts +3 -0
- package/src/events/game/game-table-started.event.ts +3 -0
- package/src/events/game/game-table-turn-finish.event.ts +3 -0
- package/src/events/game/game-table-turn-finished.event.ts +3 -0
- package/src/events/game/game-table-turn-start.event.ts +3 -0
- package/src/events/game/game-table-turn-started.event.ts +3 -0
- package/src/events/game/game-table-wait.event.ts +3 -0
- package/src/events/game/game-table-waited.event.ts +3 -0
- package/src/events/index.ts +40 -0
- package/src/events/ws/base-ws-event.ts +1 -0
- package/src/events/ws/ws-event.enum.ts +5 -0
- package/src/events/ws/ws-event.ts +14 -0
- package/src/exceptions/index.ts +3 -0
- package/src/exceptions/not-active-player-move.exception.ts +10 -0
- package/src/exceptions/not-implemented.exception.ts +10 -0
- package/src/exceptions/not-valid-player-move.exception.ts +10 -0
- package/src/exceptions/player-has-no-possible-move.exception.ts +10 -0
- package/src/index.ts +3 -1
- package/src/level-helper/base-game-level-helper.ts +74 -0
- package/src/level-helper/experiences-amount.enum.ts +5 -0
- package/src/level-helper/experiences-level-edge.enum.ts +4 -0
- package/src/level-helper/experiences-level-rank.enum.ts +5 -0
- package/src/level-helper/index.ts +3 -0
- package/src/strategies/index.ts +3 -0
- package/src/strategies/max-players-strategy.ts +8 -0
- package/src/strategies/min-players-strategy.ts +8 -0
- package/src/strategies/start-strategy-interface.ts +5 -0
- package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -10
- package/src/tests/just-black-jack/domain/black-jack-game-master.ts +53 -76
- package/src/tests/just-black-jack/domain/black-jack-game-result-helper.ts +15 -0
- package/src/tests/just-black-jack/domain/black-jack-move-data.ts +14 -0
- package/src/tests/just-black-jack/domain/black-jack-player-actions.enum.ts +4 -0
- package/src/tests/just-black-jack/domain/black-jack-player.ts +19 -19
- package/src/tests/just-black-jack/domain/moves/black-jack-move-factory.ts +24 -0
- package/src/tests/just-black-jack/domain/moves/list/black-jack-player-move-finish-move.ts +12 -0
- package/src/tests/just-black-jack/domain/moves/list/black-jack-player-move-get-card.ts +13 -0
- package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +3 -4
- package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +392 -75
- package/src/tests/just-black-jack/tests/common.ts +20 -56
- package/src/utils/circle-list.ts +27 -39
- package/src/utils/tests/circle-list.test.ts +14 -9
- package/src/utils/timer.ts +14 -0
- package/dist/base/base-game-state.type.d.ts +0 -8
- package/dist/base/base-game-state.type.d.ts.map +0 -1
- package/dist/base/base-game-state.type.js +0 -3
- package/dist/base/base-game-state.type.js.map +0 -1
- package/dist/base/base-move-data.type.d.ts +0 -4
- package/dist/base/base-move-data.type.d.ts.map +0 -1
- package/dist/base/base-move-data.type.js.map +0 -1
- package/dist/base/game-player-move.d.ts +0 -13
- package/dist/base/game-player-move.d.ts.map +0 -1
- package/dist/base/game-player-move.js +0 -28
- package/dist/base/game-player-move.js.map +0 -1
- package/dist/base/game-summary-result.d.ts +0 -3
- package/dist/base/game-summary-result.d.ts.map +0 -1
- package/dist/base/game-summary-result.js +0 -7
- package/dist/base/game-summary-result.js.map +0 -1
- package/dist/cards-game/cards/deck36.d.ts +0 -2
- package/dist/cards-game/cards/deck36.d.ts.map +0 -1
- package/dist/cards-game/cards/deck36.js.map +0 -1
- package/dist/cards-game/cards/deck52.d.ts +0 -2
- package/dist/cards-game/cards/deck52.d.ts.map +0 -1
- package/dist/cards-game/cards/deck52.js.map +0 -1
- package/src/base/base-game-state.type.ts +0 -7
- package/src/base/base-move-data.type.ts +0 -3
- package/src/base/game-player-move.ts +0 -33
- package/src/base/game-summary-result.ts +0 -3
package/src/base/game-master.ts
CHANGED
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1
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import { Subject } from 'rxjs';
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import { IBaseMoveData, IBaseTableGameState } from 'jp.common.models';
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import {
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NotActivePlayerMoveException,
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NotValidPlayerMoveException,
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PlayerHasNoPossibleMoveException,
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} from '../exceptions';
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import {
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GameTableTurnStartEvent,
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GameTableTurnStartedEvent,
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GameTableTurnFinishEvent,
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GameTableTurnFinishedEvent,
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GameTableWaitEvent,
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GameTableWaitedEvent,
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GameTableStartEvent,
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GameTableStartedEvent,
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GameTableFinishEvent,
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GameTableFinishedEvent,
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GameTableRestartEvent,
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GameTableRestartedEvent,
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GamePlayerActivateEvent,
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GamePlayerActivatedEvent,
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GamePlayerDeactivateEvent,
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GamePlayerDeactivatedEvent,
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GamePlayerTurnTimerSetOnEvent,
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GamePlayerTurnTimerSetOffEvent,
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GamePlayerTurnTimerExecutedEvent,
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GameTableRestartTimerSetOnEvent,
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GameTableRestartTimerExecutedEvent,
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GamePlayerMoveOnTheTableEvent,
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GamePlayerMovedOnTheTableEvent,
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GamePlayerWatchTheTableEvent,
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GamePlayerWatchedTheTableEvent,
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GamePlayerEnterTheTableEvent,
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GamePlayerEnteredTheTableEvent,
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GamePlayerExitTheTableEvent,
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GamePlayerExitedTheTableEvent,
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GamePlayerKickOutTheTableEvent,
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GamePlayerKickedOutTheTableEvent,
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GameTableMasterCreatedEvent,
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WsEvent,
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WsEventEnum,
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} from '../events';
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import { GamePlayer } from './game-player';
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import { GameControlPlayerTurn } from './game-control-player-turn';
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import { GameControlRestart } from './game-control-restart';
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import { GameTable } from './game-table';
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-
import { GameSummaryResult } from './game-summary-result';
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import { GameRound } from './game-round';
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51
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import { GameRoom } from './game-room';
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import {
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import {
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import { GameStateMachine } from './game-state-machine';
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import { GameRoundHistoryItem } from './game-round-history-item';
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import { BaseGameLevelHelper } from '../level-helper';
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import { BasePlayerMoveFactory } from './base-player-move-factory';
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56
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import { BasePlayerMove } from './base-player-move';
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57
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import { GameResultHelper } from './game-result-helper';
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58
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import { StandardGameState } from './standard-game-state';
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59
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11
60
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export abstract class GameMaster {
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61
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static parseTableId (roomIdWithTable: string): { roomId: string; tableId: string; } {
|
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62
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+
const pattern = /([a-zA-z0-9.]*)_([0-9]*)/;
|
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63
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+
const data = roomIdWithTable.match(pattern);
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64
|
+
|
|
65
|
+
if (!data) {
|
|
66
|
+
const pattern2 = /([a-zA-z0-9.]*)/;
|
|
67
|
+
const data2 = roomIdWithTable.match(pattern2);
|
|
68
|
+
|
|
69
|
+
return {
|
|
70
|
+
roomId: data2?.[1] ?? '',
|
|
71
|
+
tableId: '1',
|
|
72
|
+
};
|
|
73
|
+
}
|
|
17
74
|
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
75
|
+
return {
|
|
76
|
+
roomId: data?.[1] ?? '',
|
|
77
|
+
tableId: data?.[2] ?? '',
|
|
78
|
+
};
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
protected readonly room: GameRoom;
|
|
82
|
+
protected readonly table: GameTable;
|
|
83
|
+
protected gameRound?: GameRound;
|
|
84
|
+
private controlPlayersTurn: GameControlPlayerTurn;
|
|
85
|
+
private controlRestart: GameControlRestart;
|
|
86
|
+
private playersSubject = new Subject<Array<GamePlayer>>();
|
|
87
|
+
protected _levelHelper: BaseGameLevelHelper;
|
|
88
|
+
private _moveFactory: BasePlayerMoveFactory;
|
|
89
|
+
protected _turnNumber: number;
|
|
90
|
+
|
|
91
|
+
protected onGameWait (master: GameMaster): void {
|
|
92
|
+
this.room.onRoomEvent(new GameTableWaitEvent(this.room, this));
|
|
93
|
+
this.gameRound = undefined;
|
|
94
|
+
this.onGameWaited(master);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
protected onGameWaited (master: GameMaster): void {
|
|
98
|
+
this.room.onRoomEvent(new GameTableWaitedEvent(this.room, this));
|
|
99
|
+
this.notifyAllObservers(WsEventEnum.STATE_UPDATE);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
protected onGameStart (master: GameMaster): void {
|
|
103
|
+
this.room.onRoomEvent(new GameTableStartEvent(this.room, this));
|
|
104
|
+
if (this.enoughPlayersForGame()) {
|
|
105
|
+
this.gameRound = new GameRound(this.createGameStateMachine());
|
|
106
|
+
this.getGameRound()?.getState().toStart();
|
|
107
|
+
this._turnNumber = 0;
|
|
108
|
+
this.startNewRound();
|
|
109
|
+
this.onGameStarted(this);
|
|
23
110
|
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
protected onGameStarted (master: GameMaster): void {
|
|
114
|
+
this.room.onRoomEvent(new GameTableStartedEvent(this.room, this));
|
|
115
|
+
this.onGameTurnStart(master);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
protected onGameTurnStart (master: GameMaster): void {
|
|
119
|
+
this.room.onRoomEvent(new GameTableTurnStartEvent(this.room, this));
|
|
120
|
+
this._turnNumber += 1;
|
|
121
|
+
this.startNewTurn();
|
|
122
|
+
this.onGameTurnStarted(master);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
protected onGameTurnStarted (master: GameMaster): void {
|
|
126
|
+
this.room.onRoomEvent(new GameTableTurnStartedEvent(this.room, this));
|
|
127
|
+
this.notifyAllObservers(WsEventEnum.STATE_UPDATE);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
protected onGameTurnFinish (master: GameMaster): void {
|
|
131
|
+
this.room.onRoomEvent(new GameTableTurnFinishEvent(this.room, this));
|
|
132
|
+
this.finishTurn();
|
|
133
|
+
this.onGameTurnFinished(master);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
protected onGameTurnFinished (master: GameMaster): void {
|
|
137
|
+
this.room.onRoomEvent(new GameTableTurnFinishedEvent(this.room, this));
|
|
138
|
+
|
|
139
|
+
if (this.isGameOver()) {
|
|
140
|
+
this.onGameFinish(this);
|
|
141
|
+
} else {
|
|
142
|
+
this.onGameTurnStart(master);
|
|
143
|
+
}
|
|
144
|
+
}
|
|
24
145
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
} {
|
|
29
|
-
const pattern = /([a-zA-z0-9.]*)_([0-9]*)/;
|
|
30
|
-
const data = roomIdWithTable.match(pattern);
|
|
146
|
+
protected onGameFinish (master: GameMaster): void {
|
|
147
|
+
this.room.onRoomEvent(new GameTableFinishEvent(this.room, this));
|
|
148
|
+
this.getGameRound()?.getState().toFinish();
|
|
31
149
|
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
150
|
+
const activePlayer = this.getActivePlayer();
|
|
151
|
+
if (activePlayer) {
|
|
152
|
+
this.onGamePlayerDeactivate(this, activePlayer);
|
|
153
|
+
}
|
|
35
154
|
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
};
|
|
40
|
-
}
|
|
155
|
+
this.finishRound();
|
|
156
|
+
this.onGameFinished(this);
|
|
157
|
+
}
|
|
41
158
|
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
159
|
+
protected onGameFinished (master: GameMaster): void {
|
|
160
|
+
this.room.onRoomEvent(new GameTableFinishedEvent(this.room, this));
|
|
161
|
+
this.room.onRoomTableGameFinished(master);
|
|
162
|
+
this.onGameRestart(master);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
protected onGameRestart (master: GameMaster): void {
|
|
166
|
+
this.room.onRoomEvent(new GameTableRestartEvent(this.room, this));
|
|
167
|
+
if (this.controlRestart.isEnableTimer()) {
|
|
168
|
+
this.onGameRestartTimerSetOn(master);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
protected onGameRestarted (master: GameMaster): void {
|
|
173
|
+
this.room.onRoomEvent(new GameTableRestartedEvent(this.room, this));
|
|
174
|
+
if (this.enoughPlayersForGame()) {
|
|
175
|
+
this.flushAllPlayers();
|
|
176
|
+
this.table.moveUsersFromQueueToSeats();
|
|
177
|
+
this.onGameStart(master);
|
|
178
|
+
} else {
|
|
179
|
+
this.onGameWait(master);
|
|
46
180
|
}
|
|
181
|
+
}
|
|
47
182
|
|
|
48
|
-
|
|
183
|
+
protected onGamePlayerActivate (master: GameMaster, player: GamePlayer) {
|
|
184
|
+
this.room.onRoomEvent(new GamePlayerActivateEvent(this.room, this, player));
|
|
185
|
+
if (this.controlPlayersTurn.isEnableTimer()) {
|
|
186
|
+
this.onGamePlayerTurnTimerSetOn(master, player);
|
|
187
|
+
}
|
|
188
|
+
}
|
|
49
189
|
|
|
50
|
-
|
|
190
|
+
protected onGamePlayerActivated (master: GameMaster, player: GamePlayer) {
|
|
191
|
+
this.room.onRoomEvent(new GamePlayerActivatedEvent(this.room, this, player));
|
|
192
|
+
}
|
|
51
193
|
|
|
52
|
-
|
|
194
|
+
protected onGamePlayerDeactivate (master: GameMaster, player: GamePlayer) {
|
|
195
|
+
this.room.onRoomEvent(new GamePlayerDeactivateEvent(this.room, this, player));
|
|
196
|
+
if (this.controlPlayersTurn.isEnableTimer()) {
|
|
197
|
+
this.onGamePlayerTurnTimerSetOff(master, player);
|
|
198
|
+
}
|
|
199
|
+
this.onGamePlayerDeactivated(master, player);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
protected onGamePlayerDeactivated (master: GameMaster, player: GamePlayer) {
|
|
203
|
+
this.room.onRoomEvent(new GamePlayerDeactivatedEvent(this.room, this, player));
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
protected onGamePlayerTurnTimerSetOn (master: GameMaster, player: GamePlayer): void {
|
|
207
|
+
this.room.onRoomEvent(new GamePlayerTurnTimerSetOnEvent(this.room, this, player));
|
|
208
|
+
this.controlPlayersTurn.setPlayerTurnTimeout(player);
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
protected onGamePlayerTurnTimerExecuted (master: GameMaster, player: GamePlayer): void {
|
|
212
|
+
this.room.onRoomEvent(new GamePlayerTurnTimerExecutedEvent(this.room, this, player));
|
|
213
|
+
this.onPlayerKickOutFromTheTable(master, player);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
protected onGamePlayerTurnTimerSetOff (master: GameMaster, player: GamePlayer): void {
|
|
217
|
+
this.room.onRoomEvent(new GamePlayerTurnTimerSetOffEvent(this.room, this, player));
|
|
218
|
+
this.controlPlayersTurn.clearPlayerTurnTimeout(player);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
protected onGameRestartTimerSetOn (master: GameMaster): void {
|
|
222
|
+
this.room.onRoomEvent(new GameTableRestartTimerSetOnEvent(this.room, this));
|
|
223
|
+
this.controlRestart.setRestartTimeout();
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
protected onGameRestartTimerExecuted (master: GameMaster): void {
|
|
227
|
+
this.room.onRoomEvent(new GameTableRestartTimerExecutedEvent(this.room, this));
|
|
228
|
+
this.onGameRestarted(this);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
protected onPlayerMoveOnTheTable (master: GameMaster, player: GamePlayer, move: BasePlayerMove): void {
|
|
232
|
+
this.room.onRoomEvent(new GamePlayerMoveOnTheTableEvent(this.room, this, player, move.getMoveData()));
|
|
233
|
+
|
|
234
|
+
if (!this.isActivePlayer(player.id)) {
|
|
235
|
+
throw new NotActivePlayerMoveException();
|
|
236
|
+
}
|
|
53
237
|
|
|
54
|
-
|
|
238
|
+
if (!move.isValid()) {
|
|
239
|
+
throw new NotValidPlayerMoveException();
|
|
240
|
+
}
|
|
55
241
|
|
|
56
|
-
|
|
242
|
+
if (!master.hasPossibleMove(player, move.action)) {
|
|
243
|
+
throw new PlayerHasNoPossibleMoveException();
|
|
244
|
+
}
|
|
57
245
|
|
|
58
|
-
|
|
246
|
+
player.lastMove = move.getMoveData();
|
|
59
247
|
|
|
60
|
-
|
|
248
|
+
this.gameRound?.addToHistory(GameRoundHistoryItem.createPlayerMove(
|
|
249
|
+
player.id,
|
|
250
|
+
player.fullName,
|
|
251
|
+
this.getStateId(),
|
|
252
|
+
this._turnNumber,
|
|
253
|
+
move.getMoveData(),
|
|
254
|
+
));
|
|
61
255
|
|
|
62
|
-
|
|
256
|
+
move.commit();
|
|
63
257
|
|
|
64
|
-
|
|
65
|
-
return this.table.getId();
|
|
66
|
-
}
|
|
258
|
+
this.processMove(player, move);
|
|
67
259
|
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
}
|
|
260
|
+
this.onPlayerMovedOnTheTable(master, player, move);
|
|
261
|
+
}
|
|
71
262
|
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
}
|
|
263
|
+
protected onPlayerMovedOnTheTable (master: GameMaster, player: GamePlayer, move: BasePlayerMove): void {
|
|
264
|
+
this.room.onRoomEvent(new GamePlayerMovedOnTheTableEvent(this.room, this, player, move.getMoveData()));
|
|
75
265
|
|
|
76
|
-
|
|
77
|
-
|
|
266
|
+
if (this.isActivePlayer(player.id)) {
|
|
267
|
+
if (this.controlPlayersTurn.isEnableTimer()) {
|
|
268
|
+
this.onGamePlayerTurnTimerSetOff(master, player);
|
|
269
|
+
}
|
|
78
270
|
}
|
|
79
271
|
|
|
80
|
-
|
|
81
|
-
if (this.table.isFull()) {
|
|
82
|
-
this.table.addPlayerToQueue(player);
|
|
83
|
-
} else {
|
|
84
|
-
this.table.addPlayerToSeat(player);
|
|
85
|
-
}
|
|
272
|
+
const nextPlayer = this.getNextGamePlayer();
|
|
86
273
|
|
|
87
|
-
|
|
274
|
+
if (this.isTurnOver()) {
|
|
275
|
+
this.onGameTurnFinish(master);
|
|
276
|
+
} else if (nextPlayer) {
|
|
277
|
+
this.setActivePlayer(nextPlayer);
|
|
88
278
|
}
|
|
89
279
|
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
this.table.removePlayerFromSeat(player);
|
|
93
|
-
} else if (player.isTableQueuer()) {
|
|
94
|
-
this.table.removePlayerFromQueue(player);
|
|
95
|
-
} else {
|
|
96
|
-
this.table.removePlayerFromWatchers(player);
|
|
97
|
-
}
|
|
280
|
+
this.notifyObserversWithoutPlayer(player, WsEventEnum.PLAYER_MOVED, move.action);
|
|
281
|
+
}
|
|
98
282
|
|
|
99
|
-
|
|
100
|
-
|
|
283
|
+
protected onPlayerWatchTheTable (master: GameMaster, player: GamePlayer): void {
|
|
284
|
+
this.room.onRoomEvent(new GamePlayerWatchTheTableEvent(this.room, this, player));
|
|
285
|
+
}
|
|
101
286
|
|
|
102
|
-
|
|
103
|
-
|
|
287
|
+
protected onPlayerWatchedTheTable (master: GameMaster, player: GamePlayer): void {
|
|
288
|
+
this.room.onRoomEvent(new GamePlayerWatchedTheTableEvent(this.room, this, player));
|
|
289
|
+
}
|
|
104
290
|
|
|
105
|
-
|
|
106
|
-
|
|
291
|
+
protected onPlayerEnterTheTable (master: GameMaster, player: GamePlayer): void {
|
|
292
|
+
this.room.onRoomEvent(new GamePlayerEnterTheTableEvent(this.room, this, player));
|
|
293
|
+
}
|
|
107
294
|
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
}
|
|
113
|
-
}
|
|
295
|
+
protected onPlayerEnteredTheTable (master: GameMaster, player: GamePlayer): void {
|
|
296
|
+
this.room.onRoomEvent(new GamePlayerEnteredTheTableEvent(this.room, this, player));
|
|
297
|
+
this.playersSubject.next(this.getTable().getPlayers());
|
|
298
|
+
}
|
|
114
299
|
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
const nextPlayer = this.table.getSeats().getNextPlayer(activePlayer?.getSeatNumber() ?? 0);
|
|
300
|
+
protected onPlayerExitTheTable (master: GameMaster, player: GamePlayer): void {
|
|
301
|
+
this.room.onRoomEvent(new GamePlayerExitTheTableEvent(this.room, this, player));
|
|
118
302
|
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
303
|
+
if (this.isActivePlayer(player.id)) {
|
|
304
|
+
this.onGamePlayerDeactivated(this, player);
|
|
305
|
+
this.setActivePlayer(this.getNextGamePlayer());
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
protected onPlayerExitedTheTable (master: GameMaster, player: GamePlayer): void {
|
|
310
|
+
this.room.onRoomEvent(new GamePlayerExitedTheTableEvent(this.room, this, player));
|
|
311
|
+
this.table.addPlayerToExited(player);
|
|
312
|
+
this.playersSubject.next(this.getTable().getPlayers());
|
|
313
|
+
this.notifyAllObservers(WsEventEnum.STATE_UPDATE);
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
protected onPlayerKickOutFromTheTable (master: GameMaster, player: GamePlayer): void {
|
|
317
|
+
this.room.onRoomEvent(new GamePlayerKickOutTheTableEvent(this.room, this, player));
|
|
318
|
+
if (this.isActivePlayer(player.id)) {
|
|
319
|
+
this.setActivePlayer(this.getNextGamePlayer());
|
|
122
320
|
}
|
|
321
|
+
this.table.removePlayerFromSeat(player);
|
|
322
|
+
this.onPlayerKickedOutFromTheTable(master, player);
|
|
323
|
+
this.notifyObserver(player, WsEventEnum.PLAYER_KICKED_OUT);
|
|
324
|
+
this.notifyAllObservers(WsEventEnum.STATE_UPDATE);
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
protected onPlayerKickedOutFromTheTable (master: GameMaster, player: GamePlayer): void {
|
|
328
|
+
this.room.onRoomEvent(new GamePlayerKickedOutTheTableEvent(this.room, this, player));
|
|
329
|
+
this.playersSubject.next(this.getTable().getPlayers());
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
protected constructor (room: GameRoom) {
|
|
333
|
+
this.room = room;
|
|
334
|
+
this.table = new GameTable(room.getConfigForTable());
|
|
335
|
+
this.controlPlayersTurn = new GameControlPlayerTurn(
|
|
336
|
+
this.table.getTurnTimeout(),
|
|
337
|
+
(player: GamePlayer) => this.onGamePlayerTurnTimerExecuted(this, player),
|
|
338
|
+
);
|
|
339
|
+
this.controlRestart = new GameControlRestart(
|
|
340
|
+
this.table.getRestartTimeout(),
|
|
341
|
+
() => this.onGameRestartTimerExecuted(this),
|
|
342
|
+
);
|
|
343
|
+
this.playersSubject.subscribe(this.observePlayers);
|
|
344
|
+
this.onGameWait(this);
|
|
345
|
+
this.room.onRoomEvent(new GameTableMasterCreatedEvent(this.room, this));
|
|
346
|
+
this._levelHelper = new BaseGameLevelHelper(this);
|
|
347
|
+
this._moveFactory = this.createMoveFactory();
|
|
348
|
+
this._turnNumber = 0;
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
private observePlayers = (players: Array<GamePlayer>) => {
|
|
352
|
+
if (this.isWaiting() && this.enoughPlayersForGame()) {
|
|
353
|
+
this.onGameStart(this);
|
|
354
|
+
} else if (this.isInProgress() && !this.enoughPlayersForGame()) {
|
|
355
|
+
this.onGameFinish(this);
|
|
356
|
+
}
|
|
357
|
+
};
|
|
123
358
|
|
|
124
|
-
|
|
125
|
-
const activePlayer = this.getGameRound()?.getActivePlayer();
|
|
126
|
-
const prevPlayer = this.table.getSeats().getPrevPlayer(activePlayer?.getSeatNumber() ?? 0);
|
|
359
|
+
abstract startNewRound ();
|
|
127
360
|
|
|
128
|
-
|
|
129
|
-
this.gameRound?.setActivePlayer(prevPlayer);
|
|
130
|
-
}
|
|
131
|
-
}
|
|
361
|
+
abstract finishRound ();
|
|
132
362
|
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
363
|
+
abstract startNewTurn ();
|
|
364
|
+
|
|
365
|
+
abstract finishTurn ();
|
|
366
|
+
|
|
367
|
+
abstract createGameStateDto (player: GamePlayer): IBaseTableGameState;
|
|
368
|
+
|
|
369
|
+
abstract createMoveFactory (): BasePlayerMoveFactory;
|
|
370
|
+
|
|
371
|
+
abstract isGameOver (): boolean;
|
|
372
|
+
|
|
373
|
+
abstract isTurnOver (): boolean;
|
|
374
|
+
|
|
375
|
+
abstract getNextGamePlayer (): GamePlayer | null;
|
|
136
376
|
|
|
137
|
-
|
|
138
|
-
|
|
377
|
+
abstract getPossibleMoves (player: GamePlayer): Array<string>;
|
|
378
|
+
|
|
379
|
+
abstract getGameResultHelper (): GameResultHelper;
|
|
380
|
+
|
|
381
|
+
createGameStateMachine (): GameStateMachine {
|
|
382
|
+
return new StandardGameState();
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
hasPossibleMove (player: GamePlayer, action: string) {
|
|
386
|
+
return this.getPossibleMoves(player).includes(action);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
processMove (player: GamePlayer, move: BasePlayerMove): void {
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
watchTheTable (player: GamePlayer): void {
|
|
393
|
+
this.onPlayerWatchTheTable(this, player);
|
|
394
|
+
|
|
395
|
+
if (player.isNew()) {
|
|
396
|
+
this.table.addPlayerToWatchers(player);
|
|
139
397
|
}
|
|
140
398
|
|
|
141
|
-
|
|
142
|
-
|
|
399
|
+
this.onPlayerWatchedTheTable(this, player);
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
enterTheTable (player: GamePlayer): void {
|
|
403
|
+
this.onPlayerEnterTheTable(this, player);
|
|
404
|
+
|
|
405
|
+
this.table.removePlayerFromWatchers(player);
|
|
406
|
+
|
|
407
|
+
if (this.table.isFull() || this.isInProgress()) {
|
|
408
|
+
this.table.addPlayerToQueue(player);
|
|
409
|
+
} else if (!player.isPlayer()) {
|
|
410
|
+
this.table.addPlayerToSeat(player);
|
|
143
411
|
}
|
|
144
412
|
|
|
145
|
-
|
|
146
|
-
|
|
413
|
+
this.onPlayerEnteredTheTable(this, player);
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
exitTheTable (player: GamePlayer): void {
|
|
417
|
+
this.onPlayerExitTheTable(this, player);
|
|
418
|
+
|
|
419
|
+
if (player.isPlayer()) {
|
|
420
|
+
this.table.removePlayerFromSeat(player);
|
|
421
|
+
} else if (player.isTableQueuer()) {
|
|
422
|
+
this.table.removePlayerFromQueue(player);
|
|
423
|
+
} else {
|
|
424
|
+
this.table.removePlayerFromWatchers(player);
|
|
147
425
|
}
|
|
148
426
|
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
427
|
+
this.onPlayerExitedTheTable(this, player);
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
moveOnTheTable (player: GamePlayer, moveData: IBaseMoveData): void {
|
|
431
|
+
this.onPlayerMoveOnTheTable(this, player, this._moveFactory.createMove(player, moveData));
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
getId () {
|
|
435
|
+
return this.table.getId();
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
getRoom () {
|
|
439
|
+
return this.room;
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
getGameRound (): GameRound | undefined {
|
|
443
|
+
return this.gameRound;
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
getTable () {
|
|
447
|
+
return this.table;
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
getTicketPrice () {
|
|
451
|
+
return this.room.getTicketPrice();
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
getRestartTimerRemain (): number | undefined {
|
|
455
|
+
return this.controlRestart.getTimerRemain();
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
getPlayerTurnTimerRemain (): number | undefined {
|
|
459
|
+
return this.controlPlayersTurn.getTimerRemain();
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
isTechBreak () {
|
|
463
|
+
return this.room.isTechBreak();
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
getWhitePlayer (): GamePlayer | null {
|
|
467
|
+
return this.table.getPlayers().find((item) => item.isWhite()) ?? null;
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
getBlackPlayer (): GamePlayer | null {
|
|
471
|
+
return this.table.getPlayers().find((item) => item.isBlack()) ?? null;
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
getNextPlayerClockwise (): GamePlayer | null {
|
|
475
|
+
return this.getActivePlayer()?.getSeat()?.getNextPlayer() ?? null;
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
getNextPlayerCounterClockwise (): GamePlayer | null {
|
|
479
|
+
return this.getActivePlayer()?.getSeat()?.getPrevPlayer() ?? null;
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
getActivePlayer<T extends GamePlayer> (): T | undefined {
|
|
483
|
+
return this.getGameRound()?.getActivePlayer() as T | undefined;
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
setActivePlayer (player: GamePlayer | null) {
|
|
487
|
+
if (player) {
|
|
488
|
+
this.onGamePlayerActivate(this, player);
|
|
489
|
+
this.gameRound?.setActivePlayer(player);
|
|
490
|
+
this.onGamePlayerActivated(this, player);
|
|
157
491
|
}
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
clearActivePlayer (player: GamePlayer) {
|
|
495
|
+
this.onGamePlayerDeactivate(this, player);
|
|
496
|
+
this.gameRound?.clearActivePlayer();
|
|
497
|
+
this.onGamePlayerDeactivated(this, player);
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
isActivePlayer (playerId: string): boolean {
|
|
501
|
+
return this.getActivePlayer()?.id === playerId;
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
setStackForAllPlayers () {
|
|
505
|
+
this.table.getPlayers().forEach((player) => {
|
|
506
|
+
player.stack = this.getTicketPrice();
|
|
507
|
+
});
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
takeRequiredBids () {
|
|
511
|
+
this.table.getPlayers().forEach((player) => {
|
|
512
|
+
player.increaseBet(this.room.getBet());
|
|
513
|
+
this.getGameRound()?.addToPot(this.room.getBet());
|
|
514
|
+
});
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
flushAllPlayers () {
|
|
518
|
+
this.table.getPlayers().forEach((player) => player.flush());
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
getMaxBet () {
|
|
522
|
+
const bids = this.table.getPlayers().map((player) => player.bet);
|
|
523
|
+
const roomBet = this.table.getBet();
|
|
524
|
+
|
|
525
|
+
return Math.max(...bids, roomBet);
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
getState () {
|
|
529
|
+
return this.gameRound?.getState();
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
getStateId () {
|
|
533
|
+
return this.getState()?.getCurrentState() ?? '';
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
isWaiting () {
|
|
537
|
+
return this.getState()?.isWaiting() ?? true;
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
isInProgress () {
|
|
541
|
+
return this.getState()?.isInProgress();
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
isFinish () {
|
|
545
|
+
return this.getState()?.isFinish();
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
enoughPlayersForGame () {
|
|
549
|
+
return this.room.startStrategy.shouldStart(this.getTable());
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
notifyAllObservers (eventType: WsEventEnum, action?: string) {
|
|
553
|
+
this.table.getAllObservers()
|
|
554
|
+
.forEach((player) =>
|
|
555
|
+
player.sendMessage(new WsEvent(eventType, this.createGameStateDto(player), action)));
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
notifyObserversWithoutPlayer (player: GamePlayer, eventType: WsEventEnum, action?: string) {
|
|
559
|
+
this.table.getAllObservers()
|
|
560
|
+
.filter((item) => item.id !== player.id)
|
|
561
|
+
.forEach((player) =>
|
|
562
|
+
player.sendMessage(new WsEvent(eventType, this.createGameStateDto(player), action)));
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
notifyObserver (player: GamePlayer, eventType: WsEventEnum) {
|
|
566
|
+
player.sendMessage(new WsEvent(eventType, this.createGameStateDto(player)));
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
get levelHelper (): BaseGameLevelHelper {
|
|
570
|
+
return this._levelHelper;
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
isFirstTurn () {
|
|
574
|
+
return this._turnNumber === 1;
|
|
575
|
+
}
|
|
158
576
|
}
|