jp.ms.common.engine 1.0.20 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/dist/base/base-figure-type.enum.d.ts +4 -0
  2. package/dist/base/base-figure-type.enum.d.ts.map +1 -0
  3. package/dist/base/base-figure-type.enum.js +8 -0
  4. package/dist/base/base-figure-type.enum.js.map +1 -0
  5. package/dist/base/base-figure.d.ts +10 -0
  6. package/dist/base/base-figure.d.ts.map +1 -0
  7. package/dist/base/base-figure.js +20 -0
  8. package/dist/base/base-figure.js.map +1 -0
  9. package/dist/base/base-move-data.d.ts +7 -0
  10. package/dist/base/base-move-data.d.ts.map +1 -0
  11. package/dist/base/base-move-data.js +13 -0
  12. package/dist/base/base-move-data.js.map +1 -0
  13. package/dist/base/base-player-move-factory.d.ts +10 -0
  14. package/dist/base/base-player-move-factory.d.ts.map +1 -0
  15. package/dist/base/base-player-move-factory.js +13 -0
  16. package/dist/base/base-player-move-factory.js.map +1 -0
  17. package/dist/base/base-player-move.d.ts +17 -0
  18. package/dist/base/base-player-move.d.ts.map +1 -0
  19. package/dist/base/base-player-move.js +24 -0
  20. package/dist/base/base-player-move.js.map +1 -0
  21. package/dist/base/game-control-player-turn.d.ts +1 -0
  22. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  23. package/dist/base/game-control-player-turn.js +6 -0
  24. package/dist/base/game-control-player-turn.js.map +1 -1
  25. package/dist/base/game-control-restart.d.ts +1 -0
  26. package/dist/base/game-control-restart.d.ts.map +1 -1
  27. package/dist/base/game-control-restart.js +5 -0
  28. package/dist/base/game-control-restart.js.map +1 -1
  29. package/dist/base/game-master.d.ts +94 -30
  30. package/dist/base/game-master.d.ts.map +1 -1
  31. package/dist/base/game-master.js +351 -55
  32. package/dist/base/game-master.js.map +1 -1
  33. package/dist/base/game-player-connections-helper.d.ts +3 -12
  34. package/dist/base/game-player-connections-helper.d.ts.map +1 -1
  35. package/dist/base/game-player-connections-helper.js +10 -16
  36. package/dist/base/game-player-connections-helper.js.map +1 -1
  37. package/dist/base/game-player-exited.d.ts +15 -0
  38. package/dist/base/game-player-exited.d.ts.map +1 -0
  39. package/dist/base/game-player-exited.js +29 -0
  40. package/dist/base/game-player-exited.js.map +1 -0
  41. package/dist/base/game-player.d.ts +76 -45
  42. package/dist/base/game-player.d.ts.map +1 -1
  43. package/dist/base/game-player.js +164 -98
  44. package/dist/base/game-player.js.map +1 -1
  45. package/dist/base/game-result-equal-helper.d.ts +6 -0
  46. package/dist/base/game-result-equal-helper.d.ts.map +1 -0
  47. package/dist/base/game-result-equal-helper.js +19 -0
  48. package/dist/base/game-result-equal-helper.js.map +1 -0
  49. package/dist/base/game-result-helper.d.ts +13 -0
  50. package/dist/base/game-result-helper.d.ts.map +1 -0
  51. package/dist/base/game-result-helper.js +24 -0
  52. package/dist/base/game-result-helper.js.map +1 -0
  53. package/dist/base/game-result-rating-helper.d.ts +18 -0
  54. package/dist/base/game-result-rating-helper.d.ts.map +1 -0
  55. package/dist/base/game-result-rating-helper.js +32 -0
  56. package/dist/base/game-result-rating-helper.js.map +1 -0
  57. package/dist/base/game-room.d.ts +38 -7
  58. package/dist/base/game-room.d.ts.map +1 -1
  59. package/dist/base/game-room.js +67 -10
  60. package/dist/base/game-room.js.map +1 -1
  61. package/dist/base/game-round-history-item.d.ts +25 -0
  62. package/dist/base/game-round-history-item.d.ts.map +1 -0
  63. package/dist/base/game-round-history-item.enum.d.ts +7 -0
  64. package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
  65. package/dist/base/game-round-history-item.enum.js +11 -0
  66. package/dist/base/game-round-history-item.enum.js.map +1 -0
  67. package/dist/base/game-round-history-item.js +52 -0
  68. package/dist/base/game-round-history-item.js.map +1 -0
  69. package/dist/base/game-round.d.ts +16 -9
  70. package/dist/base/game-round.d.ts.map +1 -1
  71. package/dist/base/game-round.js +34 -0
  72. package/dist/base/game-round.js.map +1 -1
  73. package/dist/base/game-state-machine.d.ts +5 -0
  74. package/dist/base/game-state-machine.d.ts.map +1 -1
  75. package/dist/base/game-state-machine.js.map +1 -1
  76. package/dist/base/game-table-seat.d.ts +10 -3
  77. package/dist/base/game-table-seat.d.ts.map +1 -1
  78. package/dist/base/game-table-seat.js +43 -2
  79. package/dist/base/game-table-seat.js.map +1 -1
  80. package/dist/base/game-table-seats.d.ts +4 -6
  81. package/dist/base/game-table-seats.d.ts.map +1 -1
  82. package/dist/base/game-table-seats.js +13 -27
  83. package/dist/base/game-table-seats.js.map +1 -1
  84. package/dist/base/game-table.d.ts +24 -21
  85. package/dist/base/game-table.d.ts.map +1 -1
  86. package/dist/base/game-table.js +72 -42
  87. package/dist/base/game-table.js.map +1 -1
  88. package/dist/base/index.d.ts +10 -5
  89. package/dist/base/index.d.ts.map +1 -1
  90. package/dist/base/index.js +17 -3
  91. package/dist/base/index.js.map +1 -1
  92. package/dist/base-rooms/simple-room.d.ts +7 -7
  93. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  94. package/dist/base-rooms/simple-room.js +5 -4
  95. package/dist/base-rooms/simple-room.js.map +1 -1
  96. package/dist/base-rooms/tournament-state.d.ts +1 -1
  97. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  98. package/dist/base-rooms/tournament-state.js +1 -1
  99. package/dist/base-rooms/tournament-state.js.map +1 -1
  100. package/dist/cards-game/cards/card.d.ts +14 -14
  101. package/dist/cards-game/cards/card.d.ts.map +1 -1
  102. package/dist/cards-game/cards/card.js +36 -17
  103. package/dist/cards-game/cards/card.js.map +1 -1
  104. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
  105. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
  106. package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
  107. package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
  108. package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
  109. package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
  110. package/dist/cards-game/cards-deck/cards-deck.js +84 -0
  111. package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
  112. package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
  113. package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
  114. package/dist/cards-game/cards-deck/types/deck12.js +19 -0
  115. package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
  116. package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
  117. package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
  118. package/dist/cards-game/cards-deck/types/deck24.js +31 -0
  119. package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
  120. package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
  121. package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
  122. package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
  123. package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
  124. package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
  125. package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
  126. package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
  127. package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
  128. package/dist/cards-game/cards-game-master.d.ts +16 -5
  129. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  130. package/dist/cards-game/cards-game-master.js +49 -20
  131. package/dist/cards-game/cards-game-master.js.map +1 -1
  132. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
  133. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
  134. package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
  135. package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
  136. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
  137. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
  138. package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
  139. package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
  140. package/dist/cards-game/cards-player.d.ts +17 -5
  141. package/dist/cards-game/cards-player.d.ts.map +1 -1
  142. package/dist/cards-game/cards-player.js +51 -11
  143. package/dist/cards-game/cards-player.js.map +1 -1
  144. package/dist/cards-game/index.d.ts +6 -3
  145. package/dist/cards-game/index.d.ts.map +1 -1
  146. package/dist/cards-game/index.js +9 -3
  147. package/dist/cards-game/index.js.map +1 -1
  148. package/dist/events/base/base-game.event.d.ts +3 -0
  149. package/dist/events/base/base-game.event.d.ts.map +1 -0
  150. package/dist/events/base/base-game.event.js +7 -0
  151. package/dist/events/base/base-game.event.js.map +1 -0
  152. package/dist/events/base/game-player.event.d.ts +11 -0
  153. package/dist/events/base/game-player.event.d.ts.map +1 -0
  154. package/dist/events/base/game-player.event.js +23 -0
  155. package/dist/events/base/game-player.event.js.map +1 -0
  156. package/dist/events/base/game-room.event.d.ts +8 -0
  157. package/dist/events/base/game-room.event.d.ts.map +1 -0
  158. package/dist/events/base/game-room.event.js +15 -0
  159. package/dist/events/base/game-room.event.js.map +1 -0
  160. package/dist/events/base/game-table.event.d.ts +8 -0
  161. package/dist/events/base/game-table.event.d.ts.map +1 -0
  162. package/dist/events/base/game-table.event.js +15 -0
  163. package/dist/events/base/game-table.event.js.map +1 -0
  164. package/dist/events/game/game-player-activate.event.d.ts +4 -0
  165. package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
  166. package/dist/events/game/game-player-activate.event.js +8 -0
  167. package/dist/events/game/game-player-activate.event.js.map +1 -0
  168. package/dist/events/game/game-player-activated.event.d.ts +4 -0
  169. package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
  170. package/dist/events/game/game-player-activated.event.js +8 -0
  171. package/dist/events/game/game-player-activated.event.js.map +1 -0
  172. package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
  173. package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
  174. package/dist/events/game/game-player-deactivate.event.js +8 -0
  175. package/dist/events/game/game-player-deactivate.event.js.map +1 -0
  176. package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
  177. package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
  178. package/dist/events/game/game-player-deactivated.event.js +8 -0
  179. package/dist/events/game/game-player-deactivated.event.js.map +1 -0
  180. package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
  181. package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
  182. package/dist/events/game/game-player-enter-the-table.event.js +8 -0
  183. package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
  184. package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
  185. package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
  186. package/dist/events/game/game-player-entered-the-table.event.js +8 -0
  187. package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
  188. package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
  189. package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
  190. package/dist/events/game/game-player-exit-the-table.event.js +8 -0
  191. package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
  192. package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
  193. package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
  194. package/dist/events/game/game-player-exited-the-table.event.js +8 -0
  195. package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
  196. package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
  197. package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
  198. package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
  199. package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
  200. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
  201. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
  202. package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
  203. package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
  204. package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
  205. package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
  206. package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
  207. package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
  208. package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
  209. package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
  210. package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
  211. package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
  212. package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
  213. package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
  214. package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
  215. package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
  216. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
  217. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
  218. package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
  219. package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
  220. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
  221. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
  222. package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
  223. package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
  224. package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
  225. package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
  226. package/dist/events/game/game-player-watch-the-table.event.js +8 -0
  227. package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
  228. package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
  229. package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
  230. package/dist/events/game/game-player-watched-the-table.event.js +8 -0
  231. package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
  232. package/dist/events/game/game-room-room-created.event.d.ts +4 -0
  233. package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
  234. package/dist/events/game/game-room-room-created.event.js +8 -0
  235. package/dist/events/game/game-room-room-created.event.js.map +1 -0
  236. package/dist/events/game/game-table-finish.event.d.ts +4 -0
  237. package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
  238. package/dist/events/game/game-table-finish.event.js +8 -0
  239. package/dist/events/game/game-table-finish.event.js.map +1 -0
  240. package/dist/events/game/game-table-finished.event.d.ts +4 -0
  241. package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
  242. package/dist/events/game/game-table-finished.event.js +8 -0
  243. package/dist/events/game/game-table-finished.event.js.map +1 -0
  244. package/dist/events/game/game-table-master-created.event.d.ts +4 -0
  245. package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
  246. package/dist/events/game/game-table-master-created.event.js +8 -0
  247. package/dist/events/game/game-table-master-created.event.js.map +1 -0
  248. package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
  249. package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
  250. package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
  251. package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
  252. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
  253. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
  254. package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
  255. package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
  256. package/dist/events/game/game-table-restart.event.d.ts +4 -0
  257. package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
  258. package/dist/events/game/game-table-restart.event.js +8 -0
  259. package/dist/events/game/game-table-restart.event.js.map +1 -0
  260. package/dist/events/game/game-table-restarted.event.d.ts +4 -0
  261. package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
  262. package/dist/events/game/game-table-restarted.event.js +8 -0
  263. package/dist/events/game/game-table-restarted.event.js.map +1 -0
  264. package/dist/events/game/game-table-start.event.d.ts +4 -0
  265. package/dist/events/game/game-table-start.event.d.ts.map +1 -0
  266. package/dist/events/game/game-table-start.event.js +8 -0
  267. package/dist/events/game/game-table-start.event.js.map +1 -0
  268. package/dist/events/game/game-table-started.event.d.ts +4 -0
  269. package/dist/events/game/game-table-started.event.d.ts.map +1 -0
  270. package/dist/events/game/game-table-started.event.js +8 -0
  271. package/dist/events/game/game-table-started.event.js.map +1 -0
  272. package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
  273. package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
  274. package/dist/events/game/game-table-turn-finish.event.js +8 -0
  275. package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
  276. package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
  277. package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
  278. package/dist/events/game/game-table-turn-finished.event.js +8 -0
  279. package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
  280. package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
  281. package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
  282. package/dist/events/game/game-table-turn-start.event.js +8 -0
  283. package/dist/events/game/game-table-turn-start.event.js.map +1 -0
  284. package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
  285. package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
  286. package/dist/events/game/game-table-turn-started.event.js +8 -0
  287. package/dist/events/game/game-table-turn-started.event.js.map +1 -0
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@@ -1,34 +1,38 @@
1
- import { cloneDeep } from 'lodash';
2
-
3
- import { GameMaster, GameRoom } from '../base';
4
- import { superShuffle } from '../utils';
1
+ import { GameMaster, GameRoom, GameRoundHistoryItem } from '../base';
5
2
 
6
3
  import { CardsPlayer } from './cards-player';
7
4
  import { Card } from './cards/card';
5
+ import { CardPairSlots } from './cards-pairs/card-pair-slots';
6
+ import { CardsDeck } from './cards-deck/cards-deck';
7
+ import { cards } from './index';
8
8
 
9
9
  const ONE_CARD = 1;
10
10
  const TWO_CARDS = 2;
11
11
  const SIX_CARDS = 6;
12
12
 
13
13
  export abstract class CardsGameMaster extends GameMaster {
14
- private sourceDeck: Array<Card>;
15
- private gameDeck: Array<Card>;
14
+ private sourceDeck: CardsDeck;
15
+ private gameDeck: CardsDeck | null;
16
16
  private readonly gameCards: Array<Card>;
17
+ private readonly gameCardPairSlots: CardPairSlots;
18
+ private gameBaseCard: Card | undefined;
17
19
 
18
- constructor (room: GameRoom, sourceDeck: Array<Card>) {
20
+ protected constructor (room: GameRoom) {
19
21
  super(room);
20
- this.sourceDeck = cloneDeep(sourceDeck);
21
- this.gameDeck = [];
22
+ this.sourceDeck = CardsDeck.createFromDeckType(this.room.getDeckType() ?? '');
23
+ this.gameDeck = null;
22
24
  this.gameCards = [];
25
+ this.gameCardPairSlots = new CardPairSlots();
26
+ this.gameBaseCard = undefined;
23
27
  }
24
28
 
25
- shuffleDeck () {
26
- this.sourceDeck = superShuffle(this.sourceDeck);
29
+ getDeck (): CardsDeck | null {
30
+ return this.gameDeck;
27
31
  }
28
32
 
29
33
  takeNewDeck () {
30
- this.shuffleDeck();
31
- this.gameDeck = cloneDeep(this.sourceDeck);
34
+ this.sourceDeck.shuffle();
35
+ this.gameDeck = new CardsDeck(this.sourceDeck.cards);
32
36
  }
33
37
 
34
38
  getGameCards () {
@@ -36,7 +40,7 @@ export abstract class CardsGameMaster extends GameMaster {
36
40
  }
37
41
 
38
42
  putCardsOnTheTableFromDeck () {
39
- const popCard = this.gameDeck.pop();
43
+ const popCard = this.gameDeck?.takeCardFromTop();
40
44
  if (popCard) {
41
45
  this.gameCards.push(popCard);
42
46
  }
@@ -46,18 +50,6 @@ export abstract class CardsGameMaster extends GameMaster {
46
50
  this.gameCards.push(card);
47
51
  }
48
52
 
49
- popCardFromDeck () {
50
- return this.gameDeck.pop();
51
- }
52
-
53
- pushCardToDeck (card: Card, position: number) {
54
- this.gameDeck.splice(position, 0, card);
55
- }
56
-
57
- pushCardToBeggingOfTheDeck (card: Card) {
58
- this.pushCardToDeck(card, 0);
59
- }
60
-
61
53
  give2CardsToAllPlayers () {
62
54
  this.giveCardsToAllPlayers(TWO_CARDS);
63
55
  }
@@ -77,11 +69,56 @@ export abstract class CardsGameMaster extends GameMaster {
77
69
  }
78
70
 
79
71
  giveCardsToPlayer (player: CardsPlayer, count: number) {
72
+ const cards: Array<Card> = [];
73
+
80
74
  for (let i = 0; i < count; i += 1) {
81
- const popCard = this.popCardFromDeck();
75
+ const popCard = this.gameDeck?.takeCardFromTop();
82
76
  if (popCard) {
77
+ cards.push(popCard);
83
78
  player.takeCard(popCard);
84
79
  }
85
80
  }
81
+
82
+ this.getGameRound()?.addToHistory(GameRoundHistoryItem.createMasterGivesFigureItem(this.getStateId(), this._turnNumber, cards));
83
+ }
84
+
85
+ getPlayersWithoutCards () {
86
+ return this.getTable().getPlayers<CardsPlayer>().filter((item) => !item.hasCards());
87
+ }
88
+
89
+ getPlayersWithCards () {
90
+ return this.getTable().getPlayers<CardsPlayer>().filter((item) => item.hasCards());
91
+ }
92
+
93
+ getGameCardPairSlots () {
94
+ return this.gameCardPairSlots;
95
+ }
96
+
97
+ getGameBaseCard () {
98
+ return this.gameBaseCard;
99
+ }
100
+
101
+ setGameBaseCard (card: Card) {
102
+ this.gameBaseCard = card;
103
+ }
104
+
105
+ clearBaseCard () {
106
+ this.gameBaseCard = undefined;
107
+ }
108
+
109
+ enableAllCards () {
110
+ this.getTable().getPlayers<CardsPlayer>().forEach((item) => item.enableAllCards());
111
+ }
112
+
113
+ disableAllCards () {
114
+ this.getTable().getPlayers<CardsPlayer>().forEach((item) => item.disableAllCards());
115
+ }
116
+
117
+ clearTargetsCards () {
118
+ this.getTable().getPlayers<CardsPlayer>().forEach((item) => item.clearTargetsCard());
119
+ }
120
+
121
+ clearPlayersCards () {
122
+ this.getTable().getPlayers<CardsPlayer>().forEach((item) => item.clearCards());
86
123
  }
87
124
  }
@@ -0,0 +1,73 @@
1
+ import { Card } from '../cards/card';
2
+
3
+ export class CardPairSlot {
4
+ private readonly _id: number;
5
+ private _bottom: Card | null;
6
+ private _top: Card | null;
7
+ private _activated: boolean;
8
+ private _disabled: boolean;
9
+
10
+ constructor (id: number, activated: boolean, disabled: boolean) {
11
+ this._id = id;
12
+ this._activated = activated;
13
+ this._disabled = disabled;
14
+ this._top = null;
15
+ this._bottom = null;
16
+ }
17
+
18
+ get id () {
19
+ return this._id;
20
+ }
21
+
22
+ get bottom (): Card | null {
23
+ return this._bottom;
24
+ }
25
+
26
+ set bottom (card: Card) {
27
+ this._bottom = card;
28
+ }
29
+
30
+ get top (): Card | null {
31
+ return this._top;
32
+ }
33
+
34
+ set top (card: Card) {
35
+ this._top = card;
36
+ }
37
+
38
+ get activated () {
39
+ return this._activated;
40
+ }
41
+
42
+ activate () {
43
+ this._activated = true;
44
+ }
45
+
46
+ get disabled () {
47
+ return this._disabled;
48
+ }
49
+
50
+ disable () {
51
+ this._disabled = true;
52
+ }
53
+
54
+ enable () {
55
+ this._disabled = false;
56
+ }
57
+
58
+ isFree () {
59
+ return !this.bottom && !this.top;
60
+ }
61
+
62
+ isHalfOccupied () {
63
+ return this.bottom && !this.top;
64
+ }
65
+
66
+ isOccupied () {
67
+ return this.bottom && this.top;
68
+ }
69
+
70
+ static createEmptySlot (id: number) {
71
+ return new CardPairSlot(id, false, true);
72
+ }
73
+ }
@@ -0,0 +1,104 @@
1
+ import { compact, first } from 'lodash';
2
+
3
+ import { Card } from '../cards/card';
4
+
5
+ import { CardPairSlot } from './card-pair-slot';
6
+
7
+ export class CardPairSlots {
8
+ private _slots: Array<CardPairSlot>;
9
+
10
+ constructor () {
11
+ this._slots = [];
12
+ }
13
+
14
+ init (size: number) {
15
+ this._slots = [];
16
+
17
+ for (let i = 0; i < size; i += 1) {
18
+ this._slots.push(CardPairSlot.createEmptySlot(this._slots.length));
19
+ }
20
+ }
21
+
22
+ getSlots () {
23
+ return this._slots;
24
+ }
25
+
26
+ getLength () {
27
+ return this._slots.length;
28
+ }
29
+
30
+ getSlotById (id: number) {
31
+ return this._slots.find((item) => item.id === id);
32
+ }
33
+
34
+ getFreeSlots () {
35
+ return this._slots.filter((pair) => pair.isFree());
36
+ }
37
+
38
+ getFreeSlot (): CardPairSlot | undefined {
39
+ return first(this.getFreeSlots());
40
+ }
41
+
42
+ getHalfOccupiedSlots () {
43
+ return this._slots.filter((pair) => pair.isHalfOccupied());
44
+ }
45
+
46
+ getHalfOccupiedSLot (): CardPairSlot | undefined {
47
+ return first(this.getHalfOccupiedSlots());
48
+ }
49
+
50
+ getOccupiedSlots () {
51
+ return this._slots.filter((pair) => pair.isOccupied());
52
+ }
53
+
54
+ getOccupiedSlot (): CardPairSlot | undefined {
55
+ return first(this.getOccupiedSlots());
56
+ }
57
+
58
+ getCardsWithoutPair (): Array<Card> {
59
+ return compact(this.getHalfOccupiedSlots().map((item) => item.bottom));
60
+ }
61
+
62
+ isAllSlotsOccupied () {
63
+ return this.getOccupiedSlots().length === this.getLength();
64
+ }
65
+
66
+ getCards (): Array<Card> {
67
+ return this._slots.reduce((allCards, currentPair) => {
68
+ const { bottom, top } = currentPair;
69
+ if (bottom) {
70
+ allCards.push(bottom);
71
+ }
72
+ if (top) {
73
+ allCards.push(top);
74
+ }
75
+ return allCards;
76
+ }, [] as Array<Card>);
77
+ }
78
+
79
+ hasNoCards () {
80
+ return this.getCards().length === 0;
81
+ }
82
+
83
+ putCard (id: number, card: Card) {
84
+ const slot = this.getSlotById(id);
85
+ if (slot) {
86
+ slot.bottom = card;
87
+ }
88
+ }
89
+
90
+ putCardOnCard (id: number, card: Card) {
91
+ const slot = this.getSlotById(id);
92
+ if (slot) {
93
+ slot.top = card;
94
+ }
95
+ }
96
+
97
+ disableAllSlots () {
98
+ this._slots.forEach((item) => item.disable());
99
+ }
100
+
101
+ clearSlots () {
102
+ this._slots = [];
103
+ }
104
+ }
@@ -1,41 +1,89 @@
1
- import { first, remove } from 'lodash';
1
+ import { concat, first, intersectionBy, remove } from 'lodash';
2
2
 
3
- import { GamePlayer } from '../base';
3
+ import { GamePlayer, IGamePlayerConfig } from '../base';
4
4
 
5
5
  import { Card } from './cards/card';
6
6
 
7
7
  export abstract class CardsPlayer extends GamePlayer {
8
- private cards: Array<Card>;
8
+ private _cards: Array<Card>;
9
+ private _usingCards: Array<Card>;
9
10
 
10
- protected constructor (
11
- id: string,
12
- fullName: string,
13
- avatarUrl: string,
14
- balance: number,
15
- ) {
16
- super(id, fullName, avatarUrl, balance);
17
- this.cards = [];
11
+ protected constructor (config: IGamePlayerConfig) {
12
+ super(config);
13
+ this._cards = [];
14
+ this._usingCards = [];
18
15
  }
19
16
 
20
17
  getCards (): Array<Card> {
21
- return this.cards;
18
+ return this._cards;
22
19
  }
23
20
 
24
- hasCards (): boolean {
25
- return this.cards.length > 0;
21
+ getCardById (cardId: number | undefined): Card | undefined {
22
+ return this._cards.find((item) => item.getId() === cardId);
26
23
  }
27
24
 
28
- clearCards (): void {
29
- this.cards = [];
25
+ hasCards (): boolean {
26
+ return this._cards.length > 0 || this._usingCards.length > 0;
30
27
  }
31
28
 
32
29
  takeCard (card: Card): void {
33
- this.cards.push(card);
30
+ this._cards.push(card);
31
+ }
32
+
33
+ takeCards (cards: Array<Card>): void {
34
+ this._cards = concat(this._cards, cards);
34
35
  }
35
36
 
36
- putCard (cardId: number): Card | undefined {
37
- const removedCard = remove(this.cards, (card) => card.getId() === cardId);
37
+ clearCards () {
38
+ this._cards = [];
39
+ }
40
+
41
+ putCard (puttingCard: Card): Card | undefined {
42
+ const removedCards = remove(this._cards, (card: Card) => card.getId() === puttingCard.getId());
43
+ const removedCard = first<Card | undefined>(removedCards);
44
+
45
+ if (removedCard) {
46
+ this._usingCards.push(removedCard);
47
+ }
48
+
49
+ return removedCard;
50
+ }
51
+
52
+ getCardsWithRank (cards: Array<Card>): Array<Card> {
53
+ return intersectionBy(this._cards, cards, (card) => card.getRank());
54
+ }
55
+
56
+ hasCardsWithRank (cards: Array<Card>): boolean {
57
+ return this.getCardsWithRank(cards).length > 0;
58
+ }
59
+
60
+ enableAllCards () {
61
+ this._cards.forEach((item) => item.enable());
62
+ }
63
+
64
+ disableAllCards () {
65
+ this._cards.forEach((item) => item.disable());
66
+ }
67
+
68
+ hasEnabledCards (): boolean {
69
+ return this._cards.some((card) => card.isEnable);
70
+ }
71
+
72
+ clearTargetsCard () {
73
+ this._cards.forEach((item) => item.clearTargets());
74
+ }
75
+
76
+ clearUsingCards () {
77
+ this._usingCards = [];
78
+ }
79
+
80
+ removeUsingCard (card: Card) {
81
+ remove(this._usingCards, (item: Card) => item.id === card.id)
82
+ }
38
83
 
39
- return first(removedCard);
84
+ flush () {
85
+ super.flush();
86
+ this._cards = [];
87
+ this._usingCards = [];
40
88
  }
41
89
  }
@@ -1,11 +1,14 @@
1
1
  import * as cards from './cards/cards';
2
2
  import { Card } from './cards/card';
3
- import { deck36 } from './cards/deck36';
4
- import { deck52 } from './cards/deck52';
3
+ import { deck36 } from './cards-deck/types/deck36';
4
+ import { deck52 } from './cards-deck/types/deck52';
5
5
  import { Ranks } from './cards/ranks';
6
6
  import { Suits } from './cards/suits';
7
7
  import { CardsGameMaster } from './cards-game-master';
8
8
  import { CardsPlayer } from './cards-player';
9
+ import { CardPairSlots } from './cards-pairs/card-pair-slots';
10
+ import { CardPairSlot } from './cards-pairs/card-pair-slot';
11
+ import { CardsDeck } from './cards-deck/cards-deck';
9
12
 
10
13
  export {
11
14
  cards,
@@ -16,4 +19,7 @@ export {
16
19
  Suits,
17
20
  CardsGameMaster,
18
21
  CardsPlayer,
22
+ CardPairSlots,
23
+ CardPairSlot,
24
+ CardsDeck,
19
25
  }
@@ -0,0 +1 @@
1
+ export class BaseGameEvent {}
@@ -0,0 +1,26 @@
1
+ import { BaseMoveData, GameMaster, GamePlayer, GameRoom } from '../../base';
2
+
3
+ import { GameTableEvent } from './game-table.event';
4
+
5
+ export class GamePlayerEvent extends GameTableEvent {
6
+ private readonly _player: GamePlayer;
7
+ private readonly _move?: BaseMoveData;
8
+
9
+ constructor (room: GameRoom, master: GameMaster, player: GamePlayer, move?: BaseMoveData) {
10
+ super(room, master);
11
+ this._player = player;
12
+ this._move = move;
13
+ }
14
+
15
+ get getPlayerId (): string {
16
+ return this._player.id;
17
+ }
18
+
19
+ get getPlayerFullName (): string {
20
+ return this._player.fullName;
21
+ }
22
+
23
+ get getMoveAction (): string {
24
+ return this._move?.action ?? '';
25
+ }
26
+ }
@@ -0,0 +1,16 @@
1
+ import { GameRoom } from '../../base';
2
+
3
+ import { BaseGameEvent } from './base-game.event';
4
+
5
+ export class GameRoomEvent extends BaseGameEvent {
6
+ private readonly _room: GameRoom;
7
+
8
+ get roomId (): string {
9
+ return this._room.getId();
10
+ }
11
+
12
+ constructor (room: GameRoom) {
13
+ super();
14
+ this._room = room;
15
+ }
16
+ }
@@ -0,0 +1,16 @@
1
+ import { GameMaster, GameRoom } from '../../base';
2
+
3
+ import { GameRoomEvent } from './game-room.event';
4
+
5
+ export class GameTableEvent extends GameRoomEvent {
6
+ private readonly _master: GameMaster;
7
+
8
+ constructor (room: GameRoom, master: GameMaster) {
9
+ super(room);
10
+ this._master = master;
11
+ }
12
+
13
+ get tableId (): string {
14
+ return this._master.getId();
15
+ }
16
+ }
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerActivateEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerActivatedEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerDeactivateEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerDeactivatedEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerEnterTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerEnteredTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerExitTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerExitedTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerKickOutTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerKickedOutTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerMoveOnTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerMovedOnTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerTurnTimerExecutedEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerTurnTimerSetOffEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerTurnTimerSetOnEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerWatchTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GamePlayerEvent } from '../base/game-player.event';
2
+
3
+ export class GamePlayerWatchedTheTableEvent extends GamePlayerEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameRoomEvent } from '../base/game-room.event';
2
+
3
+ export class GameRoomRoomCreatedEvent extends GameRoomEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableFinishEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableFinishedEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableMasterCreatedEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableRestartTimerExecutedEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableRestartTimerSetOnEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableRestartEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableRestartedEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableStartEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableStartedEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableTurnFinishEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableTurnFinishedEvent extends GameTableEvent {}
@@ -0,0 +1,3 @@
1
+ import { GameTableEvent } from '../base/game-table.event';
2
+
3
+ export class GameTableTurnStartEvent extends GameTableEvent {}