jp.ms.common.engine 1.0.20 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/dist/base/base-figure-type.enum.d.ts +4 -0
  2. package/dist/base/base-figure-type.enum.d.ts.map +1 -0
  3. package/dist/base/base-figure-type.enum.js +8 -0
  4. package/dist/base/base-figure-type.enum.js.map +1 -0
  5. package/dist/base/base-figure.d.ts +10 -0
  6. package/dist/base/base-figure.d.ts.map +1 -0
  7. package/dist/base/base-figure.js +20 -0
  8. package/dist/base/base-figure.js.map +1 -0
  9. package/dist/base/base-move-data.d.ts +7 -0
  10. package/dist/base/base-move-data.d.ts.map +1 -0
  11. package/dist/base/base-move-data.js +13 -0
  12. package/dist/base/base-move-data.js.map +1 -0
  13. package/dist/base/base-player-move-factory.d.ts +10 -0
  14. package/dist/base/base-player-move-factory.d.ts.map +1 -0
  15. package/dist/base/base-player-move-factory.js +13 -0
  16. package/dist/base/base-player-move-factory.js.map +1 -0
  17. package/dist/base/base-player-move.d.ts +17 -0
  18. package/dist/base/base-player-move.d.ts.map +1 -0
  19. package/dist/base/base-player-move.js +24 -0
  20. package/dist/base/base-player-move.js.map +1 -0
  21. package/dist/base/game-control-player-turn.d.ts +1 -0
  22. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  23. package/dist/base/game-control-player-turn.js +6 -0
  24. package/dist/base/game-control-player-turn.js.map +1 -1
  25. package/dist/base/game-control-restart.d.ts +1 -0
  26. package/dist/base/game-control-restart.d.ts.map +1 -1
  27. package/dist/base/game-control-restart.js +5 -0
  28. package/dist/base/game-control-restart.js.map +1 -1
  29. package/dist/base/game-master.d.ts +94 -30
  30. package/dist/base/game-master.d.ts.map +1 -1
  31. package/dist/base/game-master.js +351 -55
  32. package/dist/base/game-master.js.map +1 -1
  33. package/dist/base/game-player-connections-helper.d.ts +3 -12
  34. package/dist/base/game-player-connections-helper.d.ts.map +1 -1
  35. package/dist/base/game-player-connections-helper.js +10 -16
  36. package/dist/base/game-player-connections-helper.js.map +1 -1
  37. package/dist/base/game-player-exited.d.ts +15 -0
  38. package/dist/base/game-player-exited.d.ts.map +1 -0
  39. package/dist/base/game-player-exited.js +29 -0
  40. package/dist/base/game-player-exited.js.map +1 -0
  41. package/dist/base/game-player.d.ts +76 -45
  42. package/dist/base/game-player.d.ts.map +1 -1
  43. package/dist/base/game-player.js +164 -98
  44. package/dist/base/game-player.js.map +1 -1
  45. package/dist/base/game-result-equal-helper.d.ts +6 -0
  46. package/dist/base/game-result-equal-helper.d.ts.map +1 -0
  47. package/dist/base/game-result-equal-helper.js +19 -0
  48. package/dist/base/game-result-equal-helper.js.map +1 -0
  49. package/dist/base/game-result-helper.d.ts +13 -0
  50. package/dist/base/game-result-helper.d.ts.map +1 -0
  51. package/dist/base/game-result-helper.js +24 -0
  52. package/dist/base/game-result-helper.js.map +1 -0
  53. package/dist/base/game-result-rating-helper.d.ts +18 -0
  54. package/dist/base/game-result-rating-helper.d.ts.map +1 -0
  55. package/dist/base/game-result-rating-helper.js +32 -0
  56. package/dist/base/game-result-rating-helper.js.map +1 -0
  57. package/dist/base/game-room.d.ts +38 -7
  58. package/dist/base/game-room.d.ts.map +1 -1
  59. package/dist/base/game-room.js +67 -10
  60. package/dist/base/game-room.js.map +1 -1
  61. package/dist/base/game-round-history-item.d.ts +25 -0
  62. package/dist/base/game-round-history-item.d.ts.map +1 -0
  63. package/dist/base/game-round-history-item.enum.d.ts +7 -0
  64. package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
  65. package/dist/base/game-round-history-item.enum.js +11 -0
  66. package/dist/base/game-round-history-item.enum.js.map +1 -0
  67. package/dist/base/game-round-history-item.js +52 -0
  68. package/dist/base/game-round-history-item.js.map +1 -0
  69. package/dist/base/game-round.d.ts +16 -9
  70. package/dist/base/game-round.d.ts.map +1 -1
  71. package/dist/base/game-round.js +34 -0
  72. package/dist/base/game-round.js.map +1 -1
  73. package/dist/base/game-state-machine.d.ts +5 -0
  74. package/dist/base/game-state-machine.d.ts.map +1 -1
  75. package/dist/base/game-state-machine.js.map +1 -1
  76. package/dist/base/game-table-seat.d.ts +10 -3
  77. package/dist/base/game-table-seat.d.ts.map +1 -1
  78. package/dist/base/game-table-seat.js +43 -2
  79. package/dist/base/game-table-seat.js.map +1 -1
  80. package/dist/base/game-table-seats.d.ts +4 -6
  81. package/dist/base/game-table-seats.d.ts.map +1 -1
  82. package/dist/base/game-table-seats.js +13 -27
  83. package/dist/base/game-table-seats.js.map +1 -1
  84. package/dist/base/game-table.d.ts +24 -21
  85. package/dist/base/game-table.d.ts.map +1 -1
  86. package/dist/base/game-table.js +72 -42
  87. package/dist/base/game-table.js.map +1 -1
  88. package/dist/base/index.d.ts +10 -5
  89. package/dist/base/index.d.ts.map +1 -1
  90. package/dist/base/index.js +17 -3
  91. package/dist/base/index.js.map +1 -1
  92. package/dist/base-rooms/simple-room.d.ts +7 -7
  93. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  94. package/dist/base-rooms/simple-room.js +5 -4
  95. package/dist/base-rooms/simple-room.js.map +1 -1
  96. package/dist/base-rooms/tournament-state.d.ts +1 -1
  97. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  98. package/dist/base-rooms/tournament-state.js +1 -1
  99. package/dist/base-rooms/tournament-state.js.map +1 -1
  100. package/dist/cards-game/cards/card.d.ts +14 -14
  101. package/dist/cards-game/cards/card.d.ts.map +1 -1
  102. package/dist/cards-game/cards/card.js +36 -17
  103. package/dist/cards-game/cards/card.js.map +1 -1
  104. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
  105. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
  106. package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
  107. package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
  108. package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
  109. package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
  110. package/dist/cards-game/cards-deck/cards-deck.js +84 -0
  111. package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
  112. package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
  113. package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
  114. package/dist/cards-game/cards-deck/types/deck12.js +19 -0
  115. package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
  116. package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
  117. package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
  118. package/dist/cards-game/cards-deck/types/deck24.js +31 -0
  119. package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
  120. package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
  121. package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
  122. package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
  123. package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
  124. package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
  125. package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
  126. package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
  127. package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
  128. package/dist/cards-game/cards-game-master.d.ts +16 -5
  129. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  130. package/dist/cards-game/cards-game-master.js +49 -20
  131. package/dist/cards-game/cards-game-master.js.map +1 -1
  132. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
  133. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
  134. package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
  135. package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
  136. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
  137. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
  138. package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
  139. package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
  140. package/dist/cards-game/cards-player.d.ts +17 -5
  141. package/dist/cards-game/cards-player.d.ts.map +1 -1
  142. package/dist/cards-game/cards-player.js +51 -11
  143. package/dist/cards-game/cards-player.js.map +1 -1
  144. package/dist/cards-game/index.d.ts +6 -3
  145. package/dist/cards-game/index.d.ts.map +1 -1
  146. package/dist/cards-game/index.js +9 -3
  147. package/dist/cards-game/index.js.map +1 -1
  148. package/dist/events/base/base-game.event.d.ts +3 -0
  149. package/dist/events/base/base-game.event.d.ts.map +1 -0
  150. package/dist/events/base/base-game.event.js +7 -0
  151. package/dist/events/base/base-game.event.js.map +1 -0
  152. package/dist/events/base/game-player.event.d.ts +11 -0
  153. package/dist/events/base/game-player.event.d.ts.map +1 -0
  154. package/dist/events/base/game-player.event.js +23 -0
  155. package/dist/events/base/game-player.event.js.map +1 -0
  156. package/dist/events/base/game-room.event.d.ts +8 -0
  157. package/dist/events/base/game-room.event.d.ts.map +1 -0
  158. package/dist/events/base/game-room.event.js +15 -0
  159. package/dist/events/base/game-room.event.js.map +1 -0
  160. package/dist/events/base/game-table.event.d.ts +8 -0
  161. package/dist/events/base/game-table.event.d.ts.map +1 -0
  162. package/dist/events/base/game-table.event.js +15 -0
  163. package/dist/events/base/game-table.event.js.map +1 -0
  164. package/dist/events/game/game-player-activate.event.d.ts +4 -0
  165. package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
  166. package/dist/events/game/game-player-activate.event.js +8 -0
  167. package/dist/events/game/game-player-activate.event.js.map +1 -0
  168. package/dist/events/game/game-player-activated.event.d.ts +4 -0
  169. package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
  170. package/dist/events/game/game-player-activated.event.js +8 -0
  171. package/dist/events/game/game-player-activated.event.js.map +1 -0
  172. package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
  173. package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
  174. package/dist/events/game/game-player-deactivate.event.js +8 -0
  175. package/dist/events/game/game-player-deactivate.event.js.map +1 -0
  176. package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
  177. package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
  178. package/dist/events/game/game-player-deactivated.event.js +8 -0
  179. package/dist/events/game/game-player-deactivated.event.js.map +1 -0
  180. package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
  181. package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
  182. package/dist/events/game/game-player-enter-the-table.event.js +8 -0
  183. package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
  184. package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
  185. package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
  186. package/dist/events/game/game-player-entered-the-table.event.js +8 -0
  187. package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
  188. package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
  189. package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
  190. package/dist/events/game/game-player-exit-the-table.event.js +8 -0
  191. package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
  192. package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
  193. package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
  194. package/dist/events/game/game-player-exited-the-table.event.js +8 -0
  195. package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
  196. package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
  197. package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
  198. package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
  199. package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
  200. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
  201. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
  202. package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
  203. package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
  204. package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
  205. package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
  206. package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
  207. package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
  208. package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
  209. package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
  210. package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
  211. package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
  212. package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
  213. package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
  214. package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
  215. package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
  216. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
  217. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
  218. package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
  219. package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
  220. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
  221. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
  222. package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
  223. package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
  224. package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
  225. package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
  226. package/dist/events/game/game-player-watch-the-table.event.js +8 -0
  227. package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
  228. package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
  229. package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
  230. package/dist/events/game/game-player-watched-the-table.event.js +8 -0
  231. package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
  232. package/dist/events/game/game-room-room-created.event.d.ts +4 -0
  233. package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
  234. package/dist/events/game/game-room-room-created.event.js +8 -0
  235. package/dist/events/game/game-room-room-created.event.js.map +1 -0
  236. package/dist/events/game/game-table-finish.event.d.ts +4 -0
  237. package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
  238. package/dist/events/game/game-table-finish.event.js +8 -0
  239. package/dist/events/game/game-table-finish.event.js.map +1 -0
  240. package/dist/events/game/game-table-finished.event.d.ts +4 -0
  241. package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
  242. package/dist/events/game/game-table-finished.event.js +8 -0
  243. package/dist/events/game/game-table-finished.event.js.map +1 -0
  244. package/dist/events/game/game-table-master-created.event.d.ts +4 -0
  245. package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
  246. package/dist/events/game/game-table-master-created.event.js +8 -0
  247. package/dist/events/game/game-table-master-created.event.js.map +1 -0
  248. package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
  249. package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
  250. package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
  251. package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
  252. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
  253. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
  254. package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
  255. package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
  256. package/dist/events/game/game-table-restart.event.d.ts +4 -0
  257. package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
  258. package/dist/events/game/game-table-restart.event.js +8 -0
  259. package/dist/events/game/game-table-restart.event.js.map +1 -0
  260. package/dist/events/game/game-table-restarted.event.d.ts +4 -0
  261. package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
  262. package/dist/events/game/game-table-restarted.event.js +8 -0
  263. package/dist/events/game/game-table-restarted.event.js.map +1 -0
  264. package/dist/events/game/game-table-start.event.d.ts +4 -0
  265. package/dist/events/game/game-table-start.event.d.ts.map +1 -0
  266. package/dist/events/game/game-table-start.event.js +8 -0
  267. package/dist/events/game/game-table-start.event.js.map +1 -0
  268. package/dist/events/game/game-table-started.event.d.ts +4 -0
  269. package/dist/events/game/game-table-started.event.d.ts.map +1 -0
  270. package/dist/events/game/game-table-started.event.js +8 -0
  271. package/dist/events/game/game-table-started.event.js.map +1 -0
  272. package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
  273. package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
  274. package/dist/events/game/game-table-turn-finish.event.js +8 -0
  275. package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
  276. package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
  277. package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
  278. package/dist/events/game/game-table-turn-finished.event.js +8 -0
  279. package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
  280. package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
  281. package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
  282. package/dist/events/game/game-table-turn-start.event.js +8 -0
  283. package/dist/events/game/game-table-turn-start.event.js.map +1 -0
  284. package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
  285. package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
  286. package/dist/events/game/game-table-turn-started.event.js +8 -0
  287. package/dist/events/game/game-table-turn-started.event.js.map +1 -0
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@@ -2,83 +2,400 @@ import { cloneDeep } from 'lodash';
2
2
 
3
3
  import { BlackJackPlayer } from '../domain/black-jack-player';
4
4
  import { BlackJackSimpleRoom } from '../rooms/black-jack-simple-room';
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-
6
- import { mockDeck, player1, player2 } from './common';
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5
  import { calculateResult } from '../helpers/calculate-result';
8
6
  import { GameRoomConfig } from '../../../base';
9
- import { BlackJackGameMaster, BlackJackGameStateType } from '../domain/black-jack-game-master';
7
+ import { BlackJackGameMaster } from '../domain/black-jack-game-master';
8
+ import { MinPlayersStartStrategy } from '../../../strategies';
9
+ import { NotActivePlayerMoveException } from '../../../exceptions';
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+ import { BlackJackMoveData } from '../domain/black-jack-move-data';
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+ import { BlackJackPlayerActionsEnum } from '../domain/black-jack-player-actions.enum';
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+
13
+ import { mockDeck, player1, player2 } from './common';
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14
 
11
15
  describe('black jack simple room', () => {
12
- let newPlayer1: BlackJackPlayer;
13
- let newPlayer2: BlackJackPlayer;
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-
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- let cashRoomConfig: GameRoomConfig = {
16
- id: '1',
17
- gameType: 'JUST_BLACK_JACK',
18
- roomType: 'simple',
19
- rulesType: 'STANDARD',
20
- maxPlayers: 6,
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- bet: 10,
22
- title: {
23
- ru: 'Волга 2 000 / {{NUMBER}}',
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- en: 'Volga 2,000 / {{NUMBER}}'
25
- },
26
- subtitle: {
27
- ru: 'Ставки - {{HALF_BET}} / {{BET}}',
28
- en: 'Bet - {{HALF_BET}} / {{BET}}'
29
- },
30
- turnTimeout: 0,
31
- restartTimeout: 0,
32
- };
33
-
34
- beforeAll(() => {
35
- mockDeck();
36
- });
37
-
38
- beforeEach(() => {
39
- newPlayer1 = cloneDeep(player1);
40
- newPlayer2 = cloneDeep(player2);
41
- });
42
-
43
- it('black jack simple room', () => {
44
- const room = new BlackJackSimpleRoom(cashRoomConfig);
45
- room.addMaster();
46
-
47
- const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
48
- const table1 = master.getTable();
49
- const dealer = master.getDealer();
50
-
51
- if (table1) {
52
- table1.addPlayerToSeat(newPlayer1);
53
- newPlayer1.setStack(100);
54
-
55
- table1.addPlayerToSeat(newPlayer2);
56
- newPlayer2.setStack(100);
57
-
58
- expect(master.getGameRound()?.getState()).toBeUndefined();
59
-
60
- master.startNewRound();
61
-
62
- expect(master.getGameRoundState().isInProgress()).toBeTruthy();
63
- expect(table1.getPlayers().length).toBe(3);
64
-
65
- expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
66
- expect(calculateResult(newPlayer1.getCards())).toBe(20);
67
-
68
- master.finishMove(newPlayer1);
69
-
70
- expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer2);
71
- expect(calculateResult(newPlayer2.getCards())).toBe(19);
72
-
73
- master.getCard(newPlayer2);
74
- expect(calculateResult(newPlayer2.getCards())).toBe(27);
75
- master.finishMove(newPlayer2);
76
-
77
- expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
78
- expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
79
- master.finishMove(dealer);
80
-
81
- expect(master.getGameRoundState().isFinish()).toBeTruthy();
82
- }
83
- });
16
+ let newPlayer1: BlackJackPlayer;
17
+ let newPlayer2: BlackJackPlayer;
18
+
19
+ let cashRoomConfig: GameRoomConfig = {
20
+ id: '1',
21
+ gameType: 'JUST_BLACK_JACK',
22
+ roomType: 'simple',
23
+ rulesType: 'STANDARD',
24
+ maxPlayers: 6,
25
+ bet: 10,
26
+ ticketPrice: 500,
27
+ title: {
28
+ ru: 'Волга 2 000 / {{NUMBER}}',
29
+ en: 'Volga 2,000 / {{NUMBER}}'
30
+ },
31
+ subtitle: {
32
+ ru: 'Ставки - {{HALF_BET}} / {{BET}}',
33
+ en: 'Bet - {{HALF_BET}} / {{BET}}'
34
+ },
35
+ turnTimeout: 0,
36
+ restartTimeout: 0,
37
+ localeService: { t: () => '' },
38
+ startStrategy: new MinPlayersStartStrategy(),
39
+ };
40
+
41
+ beforeAll(() => {
42
+ mockDeck();
43
+ });
44
+
45
+ beforeEach(() => {
46
+ newPlayer1 = cloneDeep(player1);
47
+ newPlayer2 = cloneDeep(player2);
48
+ });
49
+
50
+ it('black jack simple room', () => {
51
+ const room = new BlackJackSimpleRoom(cashRoomConfig);
52
+ room.addMaster();
53
+
54
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
55
+ const table1 = master?.getTable();
56
+ const dealer = master?.getDealer();
57
+
58
+ if (table1 && master && dealer) {
59
+ expect(master.getGameRound()?.getState().isWaiting()).toBe;
60
+
61
+ master.enterTheTable(newPlayer1);
62
+ newPlayer1.stack = 100;
63
+
64
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
65
+ expect(table1.getPlayers().length).toBe(2);
66
+
67
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
68
+ expect(calculateResult(newPlayer1.getCards())).toBe(20);
69
+
70
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
71
+
72
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
73
+ expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
74
+ master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
75
+
76
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
77
+ }
78
+ });
79
+
80
+ it('black jack finish', () => {
81
+ const room = new BlackJackSimpleRoom(cashRoomConfig);
82
+ room.addMaster();
83
+
84
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
85
+ const table1 = master?.getTable();
86
+ const dealer = master?.getDealer();
87
+
88
+ if (table1 && master && dealer) {
89
+ expect(master.getGameRound()?.getState()).toBeUndefined();
90
+
91
+ master.enterTheTable(newPlayer1);
92
+ newPlayer1.stack = 100;
93
+
94
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
95
+
96
+ master.exitTheTable(newPlayer1);
97
+
98
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
99
+ }
100
+ });
101
+
102
+ it('black jack restart', () => {
103
+ jest.useFakeTimers();
104
+
105
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, restartTimeout: 10 });
106
+ room.addMaster();
107
+
108
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
109
+ const table1 = master?.getTable();
110
+ const dealer = master?.getDealer();
111
+
112
+ if (table1 && master && dealer) {
113
+ expect(master.getGameRound()?.getState()).toBeUndefined();
114
+
115
+ master.enterTheTable(newPlayer1);
116
+ newPlayer1.stack = 100;
117
+
118
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
119
+ expect(table1.getPlayers().length).toBe(2);
120
+
121
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
122
+ expect(calculateResult(newPlayer1.getCards())).toBe(20);
123
+
124
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
125
+
126
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
127
+ expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
128
+ master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
129
+
130
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
131
+
132
+ jest.runOnlyPendingTimers();
133
+
134
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
135
+ }
136
+ });
137
+
138
+ it('black jack restart to wait', () => {
139
+ jest.useFakeTimers();
140
+
141
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, restartTimeout: 10 });
142
+ room.addMaster();
143
+
144
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
145
+ const table1 = master?.getTable();
146
+ const dealer = master?.getDealer();
147
+
148
+ if (table1 && master && dealer) {
149
+ expect(master.getGameRound()?.getState()).toBeUndefined();
150
+
151
+ master.enterTheTable(newPlayer1);
152
+ newPlayer1.stack = 100;
153
+
154
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
155
+ expect(table1.getPlayers().length).toBe(2);
156
+
157
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
158
+ expect(calculateResult(newPlayer1.getCards())).toBe(20);
159
+
160
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
161
+
162
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
163
+ expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
164
+ master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
165
+
166
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
167
+
168
+ master.exitTheTable(newPlayer1);
169
+
170
+ jest.runOnlyPendingTimers();
171
+
172
+ expect(master.getGameRound()?.getState()).toBeUndefined();
173
+ }
174
+ });
175
+
176
+ it('black jack move not active', () => {
177
+ const room = new BlackJackSimpleRoom(cashRoomConfig);
178
+ room.addMaster();
179
+
180
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
181
+ const table1 = master?.getTable();
182
+ const dealer = master?.getDealer();
183
+
184
+ if (table1 && master && dealer) {
185
+ expect(master.getGameRound()?.getState()).toBeUndefined();
186
+
187
+ master.enterTheTable(newPlayer1);
188
+ newPlayer1.stack = 100;
189
+
190
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
191
+
192
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
193
+
194
+ expect(() => master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, '')))
195
+ .toThrow(NotActivePlayerMoveException);
196
+ }
197
+ });
198
+
199
+ it('black jack, 1 not active, kick and finish', () => {
200
+ jest.useFakeTimers();
201
+
202
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, turnTimeout: 20 });
203
+ room.addMaster();
204
+
205
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
206
+ const table1 = master?.getTable();
207
+ const dealer = master?.getDealer();
208
+
209
+ if (table1 && master && dealer) {
210
+ expect(master.getGameRound()?.getState()).toBeUndefined();
211
+
212
+ master.enterTheTable(newPlayer1);
213
+ newPlayer1.stack = 100;
214
+
215
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
216
+
217
+ jest.runOnlyPendingTimers();
218
+
219
+ expect(table1.getPlayers().length).toBe(1);
220
+
221
+ expect(table1.getPlayers()[0]).toBe(dealer);
222
+
223
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
224
+ }
225
+ });
226
+
227
+ it('black jack, 1 player move', () => {
228
+ jest.useFakeTimers();
229
+
230
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, turnTimeout: 20 });
231
+ room.addMaster();
232
+
233
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
234
+ const table1 = master?.getTable();
235
+ const dealer = master?.getDealer();
236
+
237
+ if (table1 && master && dealer) {
238
+ expect(master.getGameRound()?.getState()).toBeUndefined();
239
+
240
+ master.enterTheTable(newPlayer1);
241
+ newPlayer1.stack = 100;
242
+
243
+ expect(table1.getPlayers().length).toBe(2);
244
+
245
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
246
+
247
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
248
+
249
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
250
+
251
+ jest.runOnlyPendingTimers();
252
+
253
+ expect(table1.getPlayers().length).toBe(1);
254
+ expect(table1.getPlayers()[0]).toBe(newPlayer1);
255
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
256
+ }
257
+ });
258
+
259
+ it('black jack restart, 3 player, move from queue', () => {
260
+ jest.useFakeTimers();
261
+
262
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, restartTimeout: 10 });
263
+ room.addMaster();
264
+
265
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
266
+ const table1 = master?.getTable();
267
+ const dealer = master?.getDealer();
268
+
269
+ if (table1 && master && dealer) {
270
+ expect(master.getGameRound()?.getState()).toBeUndefined();
271
+
272
+ master.enterTheTable(newPlayer1);
273
+ newPlayer1.stack = 100;
274
+
275
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
276
+
277
+ master.enterTheTable(newPlayer2);
278
+ newPlayer2.stack = 100;
279
+
280
+ expect(table1.getPlayers().length).toBe(2);
281
+ expect(table1.getTableQueue().length).toBe(1);
282
+
283
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
284
+ expect(calculateResult(newPlayer1.getCards())).toBe(20);
285
+
286
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
287
+
288
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
289
+ expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
290
+ master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
291
+
292
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
293
+
294
+ jest.runOnlyPendingTimers();
295
+
296
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
297
+ expect(table1.getPlayers().length).toBe(3);
298
+ expect(table1.getTableQueue().length).toBe(0);
299
+ }
300
+ });
301
+
302
+ it('black jack, 3 player, active exit', () => {
303
+ jest.useFakeTimers();
304
+
305
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, restartTimeout: 10 });
306
+ room.addMaster();
307
+
308
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
309
+ const table1 = master?.getTable();
310
+ const dealer = master?.getDealer();
311
+
312
+ if (table1 && master && dealer) {
313
+ expect(master.getGameRound()?.getState()).toBeUndefined();
314
+
315
+ master.enterTheTable(newPlayer1);
316
+ newPlayer1.stack = 100;
317
+
318
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
319
+
320
+ master.enterTheTable(newPlayer2);
321
+ newPlayer2.stack = 100;
322
+
323
+ expect(table1.getPlayers().length).toBe(2);
324
+ expect(table1.getExitedPlayers().length).toBe(0);
325
+
326
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
327
+ expect(calculateResult(newPlayer1.getCards())).toBe(20);
328
+
329
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
330
+
331
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
332
+ expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
333
+ master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
334
+
335
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
336
+
337
+ jest.runOnlyPendingTimers();
338
+
339
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
340
+ expect(table1.getPlayers().length).toBe(3);
341
+
342
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
343
+
344
+ master.exitTheTable(newPlayer1);
345
+ expect(table1.getPlayers().length).toBe(2);
346
+ expect(table1.getExitedPlayers().length).toBe(1);
347
+
348
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer2);
349
+ }
350
+ });
351
+
352
+ it('black jack, 3 player, active kicked out', () => {
353
+ jest.useFakeTimers();
354
+
355
+ const room = new BlackJackSimpleRoom({ ...cashRoomConfig, restartTimeout: 10, turnTimeout: 20 });
356
+ room.addMaster();
357
+
358
+ const master = room.getMasters()[0] as BlackJackGameMaster | undefined;
359
+ const table1 = master?.getTable();
360
+ const dealer = master?.getDealer();
361
+
362
+ if (table1 && master && dealer) {
363
+ expect(master.getGameRound()?.getState()).toBeUndefined();
364
+
365
+ master.enterTheTable(newPlayer1);
366
+ newPlayer1.stack = 100;
367
+
368
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
369
+
370
+ master.enterTheTable(newPlayer2);
371
+ newPlayer2.stack = 100;
372
+
373
+ expect(table1.getPlayers().length).toBe(2);
374
+
375
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
376
+ expect(calculateResult(newPlayer1.getCards())).toBe(20);
377
+
378
+ master.moveOnTheTable(newPlayer1, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
379
+
380
+ expect(master.getGameRound()?.getActivePlayer()).toBe(dealer);
381
+ expect(calculateResult(master.getDealer()?.getCards() ?? [])).toBe(21);
382
+ master.moveOnTheTable(dealer, new BlackJackMoveData(BlackJackPlayerActionsEnum.FINISH_MOVE, ''));
383
+
384
+ expect(master.getGameRound()?.getState().isFinish()).toBeTruthy();
385
+
386
+ jest.runOnlyPendingTimers();
387
+
388
+ expect(master.getGameRound()?.getState().isInProgress()).toBeTruthy();
389
+ expect(table1.getPlayers().length).toBe(3);
390
+
391
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer1);
392
+
393
+ jest.runOnlyPendingTimers();
394
+
395
+ expect(table1.getPlayers().length).toBe(2);
396
+
397
+ expect(master.getGameRound()?.getActivePlayer()).toBe(newPlayer2);
398
+ }
399
+ });
400
+
84
401
  });
@@ -1,63 +1,27 @@
1
1
  import { BlackJackPlayer } from '../domain/black-jack-player';
2
2
  import * as shuffle from '../../../utils/shuffle';
3
3
 
4
- export const player1 = new BlackJackPlayer(
5
- '5ef77417f471c39c885d18f5',
6
- 'dima',
7
- '',
8
- 1000,
9
- );
10
-
11
- export const player2 = new BlackJackPlayer(
12
- '5ef774a71486d104736561a4',
13
- 'vova',
14
- '',
15
- 500,
16
- );
17
-
18
- export const player3 = new BlackJackPlayer(
19
- '5ef774a71486d104736561a5',
20
- 'pasha',
21
- '',
22
- 500,
23
- );
24
-
25
- export const player4 = new BlackJackPlayer(
26
- '5ef774a71486d104736561a7',
27
- 'petya',
28
- '',
29
- 500,
30
- );
31
-
32
- export const player5 = new BlackJackPlayer(
33
- '5ef774a71486d104736561a8',
34
- 'dima 2',
35
- '',
36
- 500,
37
- );
38
-
39
- export const player6 = new BlackJackPlayer(
40
- '5ef774a71486d104736561a9',
41
- 'vova 2',
42
- '',
43
- 500,
44
- );
45
-
46
- export const player7 = new BlackJackPlayer(
47
- '5ef774a71486d104736561a10',
48
- 'pasha 2',
49
- '',
50
- 500,
51
- );
52
-
53
- export const player8 = new BlackJackPlayer(
54
- '5ef774a71486d104736561a11',
55
- 'petya 2',
56
- '',
57
- 500,
58
- );
4
+ export const player1 = new BlackJackPlayer({
5
+ id: '5ef77417f471c39c885d18f5',
6
+ fullName: 'dima',
7
+ avatarUrl: '',
8
+ balance: 1000,
9
+ level: 1,
10
+ experience: 0,
11
+ language: 'ru',
12
+ });
13
+
14
+ export const player2 = new BlackJackPlayer({
15
+ id: '5ef774a71486d104736561a4',
16
+ fullName: 'vova',
17
+ avatarUrl: '',
18
+ balance: 500,
19
+ level: 1,
20
+ experience: 0,
21
+ language: 'ru',
22
+ });
59
23
 
60
24
 
61
25
  export function mockDeck () {
62
- jest.spyOn(shuffle, 'superShuffle').mockImplementation((collection: any[]) => collection);
26
+ jest.spyOn(shuffle, 'superShuffle').mockImplementation((collection: any[]) => collection);
63
27
  }
@@ -1,27 +1,19 @@
1
1
  import { slice } from 'lodash';
2
2
 
3
- export class CircleListNode<T> {
4
- private data: T;
5
- private next: CircleListNode<T> | null;
6
- private prev: CircleListNode<T> | null;
3
+ export abstract class CircleListNode {
4
+ private next: CircleListNode | null;
5
+ private prev: CircleListNode | null;
7
6
 
8
- constructor (data: T) {
9
- this.data = data;
10
- }
11
-
12
- getData () {
13
- return this.data;
14
- }
15
-
16
- setData (data: T) {
17
- this.data = data;
7
+ protected constructor () {
8
+ this.next = null;
9
+ this.prev = null;
18
10
  }
19
11
 
20
- getNext () {
21
- return this.next;
12
+ getNext<T extends CircleListNode> () {
13
+ return this.next as T;
22
14
  }
23
15
 
24
- setNext (node: CircleListNode<T>) {
16
+ setNext (node: CircleListNode) {
25
17
  this.next = node;
26
18
  }
27
19
 
@@ -29,11 +21,11 @@ export class CircleListNode<T> {
29
21
  this.next = null;
30
22
  }
31
23
 
32
- getPrev () {
33
- return this.prev;
24
+ getPrev<T extends CircleListNode> () {
25
+ return this.prev as T;
34
26
  }
35
27
 
36
- setPrev (node: CircleListNode<T>) {
28
+ setPrev (node: CircleListNode) {
37
29
  this.prev = node;
38
30
  }
39
31
 
@@ -42,31 +34,27 @@ export class CircleListNode<T> {
42
34
  }
43
35
  }
44
36
 
45
- export class CircleList<T> {
46
- private readonly list: Array<CircleListNode<T>>;
37
+ export class CircleList<T extends CircleListNode> {
38
+ private readonly list: Array<T>;
47
39
 
48
40
  constructor () {
49
41
  this.list = [];
50
42
  }
51
43
 
52
- get (index: number): CircleListNode<T> | undefined {
44
+ get (index: number): T | undefined {
53
45
  return this.list[index];
54
46
  }
55
47
 
56
- getData (index: number) {
57
- return this.get(index)?.getData();
58
- }
59
-
60
48
  getNextChain (first: number): Array<T> {
61
49
  const chain: Array<T> = [];
62
50
  let firstNode = this.list[first];
63
- let nextNode = firstNode.getNext();
51
+ let nextNode = firstNode.getNext<T>();
64
52
 
65
- chain.push(firstNode.getData());
53
+ chain.push(firstNode);
66
54
 
67
55
  while (firstNode !== nextNode && nextNode) {
68
- chain.push(nextNode.getData());
69
- nextNode = nextNode.getNext();
56
+ chain.push(nextNode);
57
+ nextNode = nextNode.getNext<T>();
70
58
  }
71
59
 
72
60
  return chain;
@@ -75,13 +63,13 @@ export class CircleList<T> {
75
63
  getPrevChain (first: number): Array<T> {
76
64
  const chain: Array<T> = [];
77
65
  let firstNode = this.list[first];
78
- let prevNode = firstNode.getPrev();
66
+ let prevNode = firstNode.getPrev<T>();
79
67
 
80
- chain.push(firstNode.getData());
68
+ chain.push(firstNode);
81
69
 
82
70
  while (firstNode !== prevNode && prevNode) {
83
- chain.push(prevNode.getData());
84
- prevNode = prevNode.getPrev();
71
+ chain.push(prevNode);
72
+ prevNode = prevNode.getPrev<T>();
85
73
  }
86
74
 
87
75
  return chain;
@@ -92,16 +80,16 @@ export class CircleList<T> {
92
80
  }
93
81
 
94
82
  getSlice (start: number, end?: number): Array<T> {
95
- return slice(this.list, start, end).map((item) => item.getData());
83
+ return slice(this.list, start, end).map((item) => item);
96
84
  }
97
85
 
98
- push (data: T) {
99
- this.list.push(new CircleListNode(data));
86
+ push (node: T) {
87
+ this.list.push(node);
100
88
  this.connect();
101
89
  }
102
90
 
103
91
  toArray (): Array<T> {
104
- return this.list.map((item) => item.getData());
92
+ return this.list.map((item) => item);
105
93
  }
106
94
 
107
95
  private connect () {