jp.ms.common.engine 1.0.20 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/dist/base/base-figure-type.enum.d.ts +4 -0
  2. package/dist/base/base-figure-type.enum.d.ts.map +1 -0
  3. package/dist/base/base-figure-type.enum.js +8 -0
  4. package/dist/base/base-figure-type.enum.js.map +1 -0
  5. package/dist/base/base-figure.d.ts +10 -0
  6. package/dist/base/base-figure.d.ts.map +1 -0
  7. package/dist/base/base-figure.js +20 -0
  8. package/dist/base/base-figure.js.map +1 -0
  9. package/dist/base/base-move-data.d.ts +7 -0
  10. package/dist/base/base-move-data.d.ts.map +1 -0
  11. package/dist/base/base-move-data.js +13 -0
  12. package/dist/base/base-move-data.js.map +1 -0
  13. package/dist/base/base-player-move-factory.d.ts +10 -0
  14. package/dist/base/base-player-move-factory.d.ts.map +1 -0
  15. package/dist/base/base-player-move-factory.js +13 -0
  16. package/dist/base/base-player-move-factory.js.map +1 -0
  17. package/dist/base/base-player-move.d.ts +17 -0
  18. package/dist/base/base-player-move.d.ts.map +1 -0
  19. package/dist/base/base-player-move.js +24 -0
  20. package/dist/base/base-player-move.js.map +1 -0
  21. package/dist/base/game-control-player-turn.d.ts +1 -0
  22. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  23. package/dist/base/game-control-player-turn.js +6 -0
  24. package/dist/base/game-control-player-turn.js.map +1 -1
  25. package/dist/base/game-control-restart.d.ts +1 -0
  26. package/dist/base/game-control-restart.d.ts.map +1 -1
  27. package/dist/base/game-control-restart.js +5 -0
  28. package/dist/base/game-control-restart.js.map +1 -1
  29. package/dist/base/game-master.d.ts +94 -30
  30. package/dist/base/game-master.d.ts.map +1 -1
  31. package/dist/base/game-master.js +351 -55
  32. package/dist/base/game-master.js.map +1 -1
  33. package/dist/base/game-player-connections-helper.d.ts +3 -12
  34. package/dist/base/game-player-connections-helper.d.ts.map +1 -1
  35. package/dist/base/game-player-connections-helper.js +10 -16
  36. package/dist/base/game-player-connections-helper.js.map +1 -1
  37. package/dist/base/game-player-exited.d.ts +15 -0
  38. package/dist/base/game-player-exited.d.ts.map +1 -0
  39. package/dist/base/game-player-exited.js +29 -0
  40. package/dist/base/game-player-exited.js.map +1 -0
  41. package/dist/base/game-player.d.ts +76 -45
  42. package/dist/base/game-player.d.ts.map +1 -1
  43. package/dist/base/game-player.js +164 -98
  44. package/dist/base/game-player.js.map +1 -1
  45. package/dist/base/game-result-equal-helper.d.ts +6 -0
  46. package/dist/base/game-result-equal-helper.d.ts.map +1 -0
  47. package/dist/base/game-result-equal-helper.js +19 -0
  48. package/dist/base/game-result-equal-helper.js.map +1 -0
  49. package/dist/base/game-result-helper.d.ts +13 -0
  50. package/dist/base/game-result-helper.d.ts.map +1 -0
  51. package/dist/base/game-result-helper.js +24 -0
  52. package/dist/base/game-result-helper.js.map +1 -0
  53. package/dist/base/game-result-rating-helper.d.ts +18 -0
  54. package/dist/base/game-result-rating-helper.d.ts.map +1 -0
  55. package/dist/base/game-result-rating-helper.js +32 -0
  56. package/dist/base/game-result-rating-helper.js.map +1 -0
  57. package/dist/base/game-room.d.ts +38 -7
  58. package/dist/base/game-room.d.ts.map +1 -1
  59. package/dist/base/game-room.js +67 -10
  60. package/dist/base/game-room.js.map +1 -1
  61. package/dist/base/game-round-history-item.d.ts +25 -0
  62. package/dist/base/game-round-history-item.d.ts.map +1 -0
  63. package/dist/base/game-round-history-item.enum.d.ts +7 -0
  64. package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
  65. package/dist/base/game-round-history-item.enum.js +11 -0
  66. package/dist/base/game-round-history-item.enum.js.map +1 -0
  67. package/dist/base/game-round-history-item.js +52 -0
  68. package/dist/base/game-round-history-item.js.map +1 -0
  69. package/dist/base/game-round.d.ts +16 -9
  70. package/dist/base/game-round.d.ts.map +1 -1
  71. package/dist/base/game-round.js +34 -0
  72. package/dist/base/game-round.js.map +1 -1
  73. package/dist/base/game-state-machine.d.ts +5 -0
  74. package/dist/base/game-state-machine.d.ts.map +1 -1
  75. package/dist/base/game-state-machine.js.map +1 -1
  76. package/dist/base/game-table-seat.d.ts +10 -3
  77. package/dist/base/game-table-seat.d.ts.map +1 -1
  78. package/dist/base/game-table-seat.js +43 -2
  79. package/dist/base/game-table-seat.js.map +1 -1
  80. package/dist/base/game-table-seats.d.ts +4 -6
  81. package/dist/base/game-table-seats.d.ts.map +1 -1
  82. package/dist/base/game-table-seats.js +13 -27
  83. package/dist/base/game-table-seats.js.map +1 -1
  84. package/dist/base/game-table.d.ts +24 -21
  85. package/dist/base/game-table.d.ts.map +1 -1
  86. package/dist/base/game-table.js +72 -42
  87. package/dist/base/game-table.js.map +1 -1
  88. package/dist/base/index.d.ts +10 -5
  89. package/dist/base/index.d.ts.map +1 -1
  90. package/dist/base/index.js +17 -3
  91. package/dist/base/index.js.map +1 -1
  92. package/dist/base-rooms/simple-room.d.ts +7 -7
  93. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  94. package/dist/base-rooms/simple-room.js +5 -4
  95. package/dist/base-rooms/simple-room.js.map +1 -1
  96. package/dist/base-rooms/tournament-state.d.ts +1 -1
  97. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  98. package/dist/base-rooms/tournament-state.js +1 -1
  99. package/dist/base-rooms/tournament-state.js.map +1 -1
  100. package/dist/cards-game/cards/card.d.ts +14 -14
  101. package/dist/cards-game/cards/card.d.ts.map +1 -1
  102. package/dist/cards-game/cards/card.js +36 -17
  103. package/dist/cards-game/cards/card.js.map +1 -1
  104. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
  105. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
  106. package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
  107. package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
  108. package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
  109. package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
  110. package/dist/cards-game/cards-deck/cards-deck.js +84 -0
  111. package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
  112. package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
  113. package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
  114. package/dist/cards-game/cards-deck/types/deck12.js +19 -0
  115. package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
  116. package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
  117. package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
  118. package/dist/cards-game/cards-deck/types/deck24.js +31 -0
  119. package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
  120. package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
  121. package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
  122. package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
  123. package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
  124. package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
  125. package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
  126. package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
  127. package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
  128. package/dist/cards-game/cards-game-master.d.ts +16 -5
  129. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  130. package/dist/cards-game/cards-game-master.js +49 -20
  131. package/dist/cards-game/cards-game-master.js.map +1 -1
  132. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
  133. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
  134. package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
  135. package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
  136. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
  137. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
  138. package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
  139. package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
  140. package/dist/cards-game/cards-player.d.ts +17 -5
  141. package/dist/cards-game/cards-player.d.ts.map +1 -1
  142. package/dist/cards-game/cards-player.js +51 -11
  143. package/dist/cards-game/cards-player.js.map +1 -1
  144. package/dist/cards-game/index.d.ts +6 -3
  145. package/dist/cards-game/index.d.ts.map +1 -1
  146. package/dist/cards-game/index.js +9 -3
  147. package/dist/cards-game/index.js.map +1 -1
  148. package/dist/events/base/base-game.event.d.ts +3 -0
  149. package/dist/events/base/base-game.event.d.ts.map +1 -0
  150. package/dist/events/base/base-game.event.js +7 -0
  151. package/dist/events/base/base-game.event.js.map +1 -0
  152. package/dist/events/base/game-player.event.d.ts +11 -0
  153. package/dist/events/base/game-player.event.d.ts.map +1 -0
  154. package/dist/events/base/game-player.event.js +23 -0
  155. package/dist/events/base/game-player.event.js.map +1 -0
  156. package/dist/events/base/game-room.event.d.ts +8 -0
  157. package/dist/events/base/game-room.event.d.ts.map +1 -0
  158. package/dist/events/base/game-room.event.js +15 -0
  159. package/dist/events/base/game-room.event.js.map +1 -0
  160. package/dist/events/base/game-table.event.d.ts +8 -0
  161. package/dist/events/base/game-table.event.d.ts.map +1 -0
  162. package/dist/events/base/game-table.event.js +15 -0
  163. package/dist/events/base/game-table.event.js.map +1 -0
  164. package/dist/events/game/game-player-activate.event.d.ts +4 -0
  165. package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
  166. package/dist/events/game/game-player-activate.event.js +8 -0
  167. package/dist/events/game/game-player-activate.event.js.map +1 -0
  168. package/dist/events/game/game-player-activated.event.d.ts +4 -0
  169. package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
  170. package/dist/events/game/game-player-activated.event.js +8 -0
  171. package/dist/events/game/game-player-activated.event.js.map +1 -0
  172. package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
  173. package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
  174. package/dist/events/game/game-player-deactivate.event.js +8 -0
  175. package/dist/events/game/game-player-deactivate.event.js.map +1 -0
  176. package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
  177. package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
  178. package/dist/events/game/game-player-deactivated.event.js +8 -0
  179. package/dist/events/game/game-player-deactivated.event.js.map +1 -0
  180. package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
  181. package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
  182. package/dist/events/game/game-player-enter-the-table.event.js +8 -0
  183. package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
  184. package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
  185. package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
  186. package/dist/events/game/game-player-entered-the-table.event.js +8 -0
  187. package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
  188. package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
  189. package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
  190. package/dist/events/game/game-player-exit-the-table.event.js +8 -0
  191. package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
  192. package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
  193. package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
  194. package/dist/events/game/game-player-exited-the-table.event.js +8 -0
  195. package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
  196. package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
  197. package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
  198. package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
  199. package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
  200. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
  201. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
  202. package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
  203. package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
  204. package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
  205. package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
  206. package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
  207. package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
  208. package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
  209. package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
  210. package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
  211. package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
  212. package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
  213. package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
  214. package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
  215. package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
  216. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
  217. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
  218. package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
  219. package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
  220. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
  221. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
  222. package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
  223. package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
  224. package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
  225. package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
  226. package/dist/events/game/game-player-watch-the-table.event.js +8 -0
  227. package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
  228. package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
  229. package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
  230. package/dist/events/game/game-player-watched-the-table.event.js +8 -0
  231. package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
  232. package/dist/events/game/game-room-room-created.event.d.ts +4 -0
  233. package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
  234. package/dist/events/game/game-room-room-created.event.js +8 -0
  235. package/dist/events/game/game-room-room-created.event.js.map +1 -0
  236. package/dist/events/game/game-table-finish.event.d.ts +4 -0
  237. package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
  238. package/dist/events/game/game-table-finish.event.js +8 -0
  239. package/dist/events/game/game-table-finish.event.js.map +1 -0
  240. package/dist/events/game/game-table-finished.event.d.ts +4 -0
  241. package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
  242. package/dist/events/game/game-table-finished.event.js +8 -0
  243. package/dist/events/game/game-table-finished.event.js.map +1 -0
  244. package/dist/events/game/game-table-master-created.event.d.ts +4 -0
  245. package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
  246. package/dist/events/game/game-table-master-created.event.js +8 -0
  247. package/dist/events/game/game-table-master-created.event.js.map +1 -0
  248. package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
  249. package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
  250. package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
  251. package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
  252. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
  253. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
  254. package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
  255. package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
  256. package/dist/events/game/game-table-restart.event.d.ts +4 -0
  257. package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
  258. package/dist/events/game/game-table-restart.event.js +8 -0
  259. package/dist/events/game/game-table-restart.event.js.map +1 -0
  260. package/dist/events/game/game-table-restarted.event.d.ts +4 -0
  261. package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
  262. package/dist/events/game/game-table-restarted.event.js +8 -0
  263. package/dist/events/game/game-table-restarted.event.js.map +1 -0
  264. package/dist/events/game/game-table-start.event.d.ts +4 -0
  265. package/dist/events/game/game-table-start.event.d.ts.map +1 -0
  266. package/dist/events/game/game-table-start.event.js +8 -0
  267. package/dist/events/game/game-table-start.event.js.map +1 -0
  268. package/dist/events/game/game-table-started.event.d.ts +4 -0
  269. package/dist/events/game/game-table-started.event.d.ts.map +1 -0
  270. package/dist/events/game/game-table-started.event.js +8 -0
  271. package/dist/events/game/game-table-started.event.js.map +1 -0
  272. package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
  273. package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
  274. package/dist/events/game/game-table-turn-finish.event.js +8 -0
  275. package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
  276. package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
  277. package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
  278. package/dist/events/game/game-table-turn-finished.event.js +8 -0
  279. package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
  280. package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
  281. package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
  282. package/dist/events/game/game-table-turn-start.event.js +8 -0
  283. package/dist/events/game/game-table-turn-start.event.js.map +1 -0
  284. package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
  285. package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
  286. package/dist/events/game/game-table-turn-started.event.js +8 -0
  287. package/dist/events/game/game-table-turn-started.event.js.map +1 -0
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1
1
  import { Socket } from 'socket.io';
2
2
 
3
3
  export class GamePlayerConnectionsHelper {
4
- private readonly connections: Record<string, Socket>;
4
+ private readonly connections: Map<string, Socket>;
5
5
 
6
6
  constructor () {
7
- this.connections = {};
7
+ this.connections = new Map<string, Socket>();
8
8
  }
9
9
 
10
- getAllConnections () {
11
- return Object.keys(this.connections)
12
- .map((key) => ({ key, connection: this.connections[key] }));
10
+ getAllConnectionsKeys (): Array<string> {
11
+ return Array.from(this.connections.keys());
13
12
  }
14
13
 
15
- getAllOpenConnections () {
16
- return this.getOpenConnections()
17
- .map((item) => item.connection);
14
+ getAllConnections (): Array<Socket> {
15
+ return Array.from(this.connections.values());
18
16
  }
19
17
 
20
- getOpenConnections () {
21
- return this.getAllConnections()
22
- .filter((connection) =>
23
- connection.connection.connected);
18
+ getAllOpenConnections () {
19
+ return this.getAllConnections().filter((item) => item.connected);
24
20
  }
25
21
 
26
22
  getClosedConnections () {
27
- return this.getAllConnections()
28
- .filter((connection) =>
29
- !connection.connection.connected);
23
+ return this.getAllConnections().filter((connection) => !connection.connected);
30
24
  }
31
25
 
32
26
  addConnection (connection: Socket) {
33
- this.connections[connection.id] = connection;
27
+ this.connections.set(connection.id, connection);
34
28
  }
35
29
 
36
30
  clearConnections () {
37
- this.getClosedConnections().forEach((connection) => {
38
- delete this.connections[connection.key];
39
- });
31
+ this.connections.clear();
40
32
  }
41
33
 
42
34
  hasOpenConnection () {
43
- return this.getOpenConnections().length > 0;
35
+ return this.getAllOpenConnections().length > 0;
44
36
  }
45
37
  }
@@ -0,0 +1,37 @@
1
+ import { GamePlayer } from './game-player';
2
+
3
+ export class GamePlayerExited {
4
+ private readonly _id;
5
+ private readonly _fullName;
6
+ private readonly _balance;
7
+ private readonly _stack;
8
+ private readonly _totalBet;
9
+
10
+ constructor (player: GamePlayer) {
11
+ this._id = player.id;
12
+ this._fullName = player.fullName;
13
+ this._balance = player.balance;
14
+ this._stack = player.stack;
15
+ this._totalBet = player.totalBet;
16
+ }
17
+
18
+ get id () {
19
+ return this._id;
20
+ }
21
+
22
+ get fullName () {
23
+ return this._fullName;
24
+ }
25
+
26
+ get balance () {
27
+ return this._balance;
28
+ }
29
+
30
+ get stack () {
31
+ return this._stack;
32
+ }
33
+
34
+ get totalBet () {
35
+ return this._totalBet;
36
+ }
37
+ }
@@ -1,13 +1,8 @@
1
- import { GamePlayerMove } from './game-player-move';
2
1
  import { GamePlayerConnectionsHelper } from './game-player-connections-helper';
3
-
4
- export enum GamePlayerRole {
5
- VISITOR = 'VISITOR',
6
- WATCHER = 'WATCHER',
7
- TABLE_QUEUER = 'TABLE_QUEUER',
8
- PLAYER = 'PLAYER',
9
- TOURNAMENT_QUEUER = 'TOURNAMENT_QUEUER',
10
- }
2
+ import { GameRoom } from './game-room';
3
+ import { GameTable } from './game-table';
4
+ import { GameTableSeat } from './game-table-seat';
5
+ import { BaseMoveData } from './base-move-data';
11
6
 
12
7
  export enum GamePlayerColor {
13
8
  NO_COLOR = 0,
@@ -15,179 +10,292 @@ export enum GamePlayerColor {
15
10
  BLACK = -1,
16
11
  }
17
12
 
13
+ export interface IGamePlayerConfig {
14
+ id: string,
15
+ fullName: string,
16
+ avatarUrl: string,
17
+ balance: number,
18
+ experience: number,
19
+ level: number,
20
+ language: string,
21
+ color?: number,
22
+ }
23
+
18
24
  export abstract class GamePlayer {
19
- private readonly id: string;
20
- private readonly fullName: string;
21
- private readonly avatarUrl: string;
22
- private balance: number;
23
- private gameId: string | null = null;
24
- private roomId: string | null = null;
25
- private tableId: string | null = null;
26
- private seatNumber: number | null = null;
27
- private role: string | null = null;
28
- protected stack: number;
29
- private readonly color: number;
30
- private bet: number;
31
- private move: GamePlayerMove | undefined;
32
- public readonly connections: GamePlayerConnectionsHelper;
33
-
34
- protected constructor (
35
- id: string,
36
- fullName: string,
37
- avatarUrl: string,
38
- balance: number,
39
- color?: number,
40
- ) {
41
- this.id = id;
42
- this.fullName = fullName;
43
- this.avatarUrl = avatarUrl;
44
- this.balance = balance;
45
- this.stack = 0;
46
- this.color = color ?? 0;
47
- this.bet = 0;
48
- this.connections = new GamePlayerConnectionsHelper();
49
- }
50
-
51
- getId (): string {
52
- return this.id;
53
- }
54
-
55
- getFullName (): string {
56
- return this.fullName;
57
- }
58
-
59
- getAvatarUrl (): string {
60
- return this.avatarUrl;
61
- }
62
-
63
- getBalance (): number {
64
- return this.balance;
25
+ private readonly _id: string;
26
+ private readonly _fullName: string;
27
+ private readonly _avatarUrl: string;
28
+ private readonly _color: number;
29
+ private _experience: number;
30
+ private _level: number;
31
+ private readonly _language: string;
32
+
33
+ private _balance: number;
34
+ private _stack: number;
35
+ private _room?: GameRoom | null;
36
+ private _table?: GameTable | null;
37
+ private _tableSeat?: GameTableSeat | null;
38
+
39
+ private _bet: number;
40
+ private _totalBet: number;
41
+ private _profit: number;
42
+ private _lastMove?: BaseMoveData | null;
43
+ private _isWinner: boolean;
44
+ private _isLoser: boolean;
45
+ private _disconnectedDate: Date | null;
46
+
47
+ private readonly _connections: GamePlayerConnectionsHelper;
48
+
49
+ protected constructor (config: IGamePlayerConfig) {
50
+ const {
51
+ id,
52
+ fullName,
53
+ avatarUrl,
54
+ balance,
55
+ experience,
56
+ level,
57
+ color,
58
+ language,
59
+ } = config;
60
+
61
+ this._id = id;
62
+ this._fullName = fullName;
63
+ this._avatarUrl = avatarUrl;
64
+ this._balance = balance;
65
+ this._experience = experience;
66
+ this._level = level;
67
+ this._language = language;
68
+ this._stack = 0;
69
+ this._color = color ?? 0;
70
+ this._bet = 0;
71
+ this._totalBet = 0;
72
+ this._profit = 0;
73
+ this._lastMove = null;
74
+ this._isWinner = false;
75
+ this._isLoser = false;
76
+ this._connections = new GamePlayerConnectionsHelper();
77
+ this._disconnectedDate = null;
78
+ }
79
+
80
+ get id (): string {
81
+ return this._id;
82
+ }
83
+
84
+ get fullName (): string {
85
+ return this._fullName;
86
+ }
87
+
88
+ get avatarUrl (): string {
89
+ return this._avatarUrl;
90
+ }
91
+
92
+ get balance (): number {
93
+ return this._balance;
94
+ }
95
+
96
+ get language (): string {
97
+ return this._language;
65
98
  }
66
99
 
67
100
  increaseBalance (amount: number): void {
68
- this.balance += amount;
101
+ this._balance += amount;
69
102
  }
70
103
 
71
104
  decreaseBalance (amount: number): void {
72
- this.balance -= amount;
105
+ this._balance -= amount;
106
+ }
107
+
108
+ hasEnoughMoneyForTheGame (price: number) {
109
+ return this.balance >= price;
110
+ }
111
+
112
+ get experience (): number {
113
+ return this._experience;
114
+ }
115
+
116
+ addExperience (amount: number) {
117
+ this._experience += amount;
118
+ }
119
+
120
+ get level (): number {
121
+ return this._level;
122
+ }
123
+
124
+ levelUp (): number {
125
+ return this._level += 1;
126
+ }
127
+
128
+ get stack () {
129
+ return this._stack;
73
130
  }
74
131
 
75
- makeBet (bet: number) {
76
- this.stack -= bet;
77
- this.bet = bet;
132
+ set stack (amount: number) {
133
+ this._stack = amount;
78
134
  }
79
135
 
80
- getBet () {
81
- return this.bet;
136
+ get bet () {
137
+ return this._bet;
138
+ }
139
+
140
+ get totalBet () {
141
+ return this._totalBet;
82
142
  }
83
143
 
84
144
  increaseBet (bet: number) {
85
- this.bet += bet;
86
- this.stack -= bet;
145
+ this._stack -= bet;
146
+ this._bet += bet;
147
+ this._totalBet += bet;
87
148
  }
88
149
 
89
- getColor () {
90
- return this.color;
150
+ get profit () {
151
+ return this._profit;
91
152
  }
92
153
 
93
- getRoomId () {
94
- return this.roomId;
154
+ get color () {
155
+ return this._color;
95
156
  }
96
157
 
97
- getTableId () {
98
- return this.tableId;
158
+ isWhite () {
159
+ return this._color === GamePlayerColor.WHITE;
99
160
  }
100
161
 
101
- getSeatNumber () {
102
- return this.seatNumber;
162
+ isBlack () {
163
+ return this._color === GamePlayerColor.BLACK;
103
164
  }
104
165
 
105
- watch (roomId: string, tableId: string) {
106
- this.roomId = roomId;
107
- this.tableId = tableId;
108
- this.role = GamePlayerRole.WATCHER;
166
+ get room () {
167
+ return this._room;
109
168
  }
110
169
 
111
- seat (roomId: string, tableId: string, seatNumber: number) {
112
- this.roomId = roomId;
113
- this.tableId = tableId;
114
- this.seatNumber = seatNumber;
115
- this.role = GamePlayerRole.PLAYER;
170
+ get roomId () {
171
+ return this._room?.getId();
116
172
  }
117
173
 
118
- getInTableQueue (roomId: string, tableId: string) {
119
- this.roomId = roomId;
120
- this.tableId = tableId;
121
- this.role = GamePlayerRole.TABLE_QUEUER;
174
+ get table () {
175
+ return this._table;
122
176
  }
123
177
 
124
- getInTournamentQueue (roomId: string) {
125
- this.roomId = roomId;
126
- this.role = GamePlayerRole.TOURNAMENT_QUEUER;
178
+ get tableId () {
179
+ return this._table?.getId();
127
180
  }
128
181
 
129
- isWatcher (): boolean {
130
- return this.role === GamePlayerRole.WATCHER;
182
+ set lastMove (move: BaseMoveData) {
183
+ this._lastMove = move;
131
184
  }
132
185
 
133
- isPlayer (): boolean {
134
- return this.role === GamePlayerRole.PLAYER;
186
+ getLastMove<T extends BaseMoveData> (): T | undefined {
187
+ return this._lastMove as T | undefined;
135
188
  }
136
189
 
137
- isTableQueuer (): boolean {
138
- return this.role === GamePlayerRole.TABLE_QUEUER;
190
+ clearLastMove () {
191
+ this._lastMove = undefined;
139
192
  }
140
193
 
141
- isTournamentQueuer (): boolean {
142
- return this.role === GamePlayerRole.TOURNAMENT_QUEUER;
194
+ get isWinner (): boolean {
195
+ return this._isWinner;
143
196
  }
144
197
 
145
- quit () {
146
- this.roomId = null;
147
- this.tableId = null;
148
- this.seatNumber = null;
149
- this.role = null;
198
+ win (amount: number) {
199
+ this._isWinner = true;
200
+ this._profit = amount;
150
201
  }
151
202
 
152
- getStack () {
153
- return this.stack;
203
+ get isLoser (): boolean {
204
+ return this._isLoser;
154
205
  }
155
206
 
156
- setStack (stack: number) {
157
- this.stack = stack;
207
+ loose (amount: number) {
208
+ this._isLoser = true;
209
+ this._profit = -amount;
158
210
  }
159
211
 
160
- hasEmptyStack () {
161
- return this.getStack() === 0;
212
+ get seatNumber () {
213
+ return this._tableSeat?.getNumber() ?? 0;
162
214
  }
163
215
 
164
- hasOpenConnection () {
165
- return this.connections.hasOpenConnection();
216
+ getSeat () {
217
+ return this._tableSeat;
166
218
  }
167
219
 
168
- sendMessage (message: string) {
169
- this.connections.getAllOpenConnections().forEach((connection) => {
170
- connection.send(message);
171
- });
220
+ isActivePlayer () {
221
+ return this.table?.getMaster()?.isActivePlayer(this._id) ?? false;
172
222
  }
173
223
 
174
- flush () {
224
+ becomeWatcher (room: GameRoom, table: GameTable) {
225
+ this._room = room;
226
+ this._table = table;
227
+ }
175
228
 
229
+ becomePlayer (room: GameRoom, table: GameTable, seat: GameTableSeat) {
230
+ this._room = room;
231
+ this._table = table;
232
+ this._tableSeat = seat;
176
233
  }
177
234
 
178
- getMove () {
179
- return this.move;
235
+ becomeTableQueuer (room: GameRoom, table: GameTable) {
236
+ this._room = room;
237
+ this._table = table;
180
238
  }
181
239
 
182
- setMove (move: GamePlayerMove) {
183
- this.move = move;
240
+ becomeRoomQueuer (room: GameRoom) {
241
+ this._room = room;
184
242
  }
185
243
 
186
- isWhite () {
187
- return this.color === GamePlayerColor.WHITE;
244
+ isNew (): boolean {
245
+ return !this.isPlayer() && !this.isTableQueuer() && !this.isRoomQueuer();
188
246
  }
189
247
 
190
- isBlack () {
191
- return this.color === GamePlayerColor.BLACK;
248
+ isWatcher (): boolean {
249
+ return !!this._table?.getWatcherById(this._id);
250
+ }
251
+
252
+ isPlayer (): boolean {
253
+ return !!this._table?.getPlayerById(this._id);
254
+ }
255
+
256
+ isTableQueuer (): boolean {
257
+ return !!this._table?.getTableQueuerById(this._id);
258
+ }
259
+
260
+ isRoomQueuer (): boolean {
261
+ return !!this._room?.getRoomQueuerById(this._id);
262
+ }
263
+
264
+ quit () {
265
+ this._room = null;
266
+ this._table = null;
267
+ this._tableSeat = null
268
+ }
269
+
270
+ hasEmptyStack () {
271
+ return this._stack === 0;
272
+ }
273
+
274
+ get connections () {
275
+ return this._connections;
276
+ }
277
+
278
+ hasOpenConnection () {
279
+ return this._connections.hasOpenConnection();
280
+ }
281
+
282
+ sendMessage (message: object) {
283
+ this._connections.getAllOpenConnections().forEach((connection) => {
284
+ connection.send(message);
285
+ });
286
+ }
287
+
288
+ flush () {
289
+ this._bet = 0;
290
+ this._totalBet = 0;
291
+ this._profit = 0;
292
+ this._isWinner = false;
293
+ this._isLoser = false;
294
+ this._lastMove = null;
295
+ }
296
+
297
+ disconnect () {
298
+ this._disconnectedDate = new Date();
299
+ this.connections.clearConnections();
192
300
  }
193
301
  }
@@ -0,0 +1,17 @@
1
+ import { GameResultHelper } from './game-result-helper';
2
+
3
+ export abstract class GameResultEqualHelper extends GameResultHelper {
4
+ calcResult () {
5
+ this.getWinners().forEach((player) => {
6
+ player.win(this.getProfitEqual());
7
+ });
8
+
9
+ this.getLosers().forEach((player) => {
10
+ player.loose(player.totalBet);
11
+ });
12
+ }
13
+
14
+ getProfitEqual () {
15
+ return this.getPot() / this.getWinners().length;
16
+ }
17
+ }
@@ -0,0 +1,36 @@
1
+ import { differenceWith } from 'lodash';
2
+
3
+ import { GamePlayer } from './game-player';
4
+ import { GameMaster } from './game-master';
5
+
6
+ export abstract class GameResultHelper {
7
+ protected readonly _master: GameMaster;
8
+
9
+ constructor (master: GameMaster) {
10
+ this._master = master;
11
+ }
12
+
13
+ abstract getWinners (): Array<GamePlayer>;
14
+
15
+ abstract calcResult (): void;
16
+
17
+ getMaster<T extends GameMaster> (): T {
18
+ return this._master as T;
19
+ }
20
+
21
+ getPot () {
22
+ return this._master.getGameRound()?.getPot() ?? 0;
23
+ }
24
+
25
+ getLosers (): Array<GamePlayer> {
26
+ return differenceWith(
27
+ this._master.getTable().getPlayers(),
28
+ this.getWinners(),
29
+ (all, losers) => all.id === losers.id,
30
+ );
31
+ }
32
+
33
+ getWinnersName (): string {
34
+ return this.getWinners().map((winner) => winner.fullName).join(', ');
35
+ }
36
+ }
@@ -0,0 +1,44 @@
1
+ import { GameResultHelper } from './game-result-helper';
2
+ import { GameMaster } from './game-master';
3
+ import { GamePlayer } from './game-player';
4
+
5
+ export interface PrizeTableItem {
6
+ min: number;
7
+ max: number;
8
+ prizes: Record<string, number | undefined>;
9
+ }
10
+
11
+ export interface PrizeTable extends Array<PrizeTableItem> {
12
+ }
13
+
14
+ export abstract class GameResultRatingHelper extends GameResultHelper {
15
+ private readonly _prizeTable: PrizeTable;
16
+
17
+ constructor (master: GameMaster, prizeTable: PrizeTable) {
18
+ super(master);
19
+ this._prizeTable = prizeTable;
20
+ }
21
+
22
+ calcResult () {
23
+ this.getWinners().forEach((player) => {
24
+ player.win(this.getProfitByRank(this.getRankByPlayer(player)));
25
+ });
26
+
27
+ this.getLosers().forEach((player) => {
28
+ player.loose(player.totalBet);
29
+ });
30
+ }
31
+
32
+ getProfitByRank (rank: number) {
33
+ const winnerLength = this.getWinners().length;
34
+ const prize = this._prizeTable.find((item) =>
35
+ winnerLength >= item.min && winnerLength <= item.max);
36
+ const rankPrize = (prize?.prizes[rank] ?? 0);
37
+
38
+ return rankPrize * this.getPot() / 100;
39
+ }
40
+
41
+ getRankByPlayer (player: GamePlayer): number {
42
+ return this._master.getGameRound()?.getPlayerRank(player) ?? 0;
43
+ };
44
+ }