jp.ms.common.engine 1.0.20 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/dist/base/base-figure-type.enum.d.ts +4 -0
  2. package/dist/base/base-figure-type.enum.d.ts.map +1 -0
  3. package/dist/base/base-figure-type.enum.js +8 -0
  4. package/dist/base/base-figure-type.enum.js.map +1 -0
  5. package/dist/base/base-figure.d.ts +10 -0
  6. package/dist/base/base-figure.d.ts.map +1 -0
  7. package/dist/base/base-figure.js +20 -0
  8. package/dist/base/base-figure.js.map +1 -0
  9. package/dist/base/base-move-data.d.ts +7 -0
  10. package/dist/base/base-move-data.d.ts.map +1 -0
  11. package/dist/base/base-move-data.js +13 -0
  12. package/dist/base/base-move-data.js.map +1 -0
  13. package/dist/base/base-player-move-factory.d.ts +10 -0
  14. package/dist/base/base-player-move-factory.d.ts.map +1 -0
  15. package/dist/base/base-player-move-factory.js +13 -0
  16. package/dist/base/base-player-move-factory.js.map +1 -0
  17. package/dist/base/base-player-move.d.ts +17 -0
  18. package/dist/base/base-player-move.d.ts.map +1 -0
  19. package/dist/base/base-player-move.js +24 -0
  20. package/dist/base/base-player-move.js.map +1 -0
  21. package/dist/base/game-control-player-turn.d.ts +1 -0
  22. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  23. package/dist/base/game-control-player-turn.js +6 -0
  24. package/dist/base/game-control-player-turn.js.map +1 -1
  25. package/dist/base/game-control-restart.d.ts +1 -0
  26. package/dist/base/game-control-restart.d.ts.map +1 -1
  27. package/dist/base/game-control-restart.js +5 -0
  28. package/dist/base/game-control-restart.js.map +1 -1
  29. package/dist/base/game-master.d.ts +94 -30
  30. package/dist/base/game-master.d.ts.map +1 -1
  31. package/dist/base/game-master.js +351 -55
  32. package/dist/base/game-master.js.map +1 -1
  33. package/dist/base/game-player-connections-helper.d.ts +3 -12
  34. package/dist/base/game-player-connections-helper.d.ts.map +1 -1
  35. package/dist/base/game-player-connections-helper.js +10 -16
  36. package/dist/base/game-player-connections-helper.js.map +1 -1
  37. package/dist/base/game-player-exited.d.ts +15 -0
  38. package/dist/base/game-player-exited.d.ts.map +1 -0
  39. package/dist/base/game-player-exited.js +29 -0
  40. package/dist/base/game-player-exited.js.map +1 -0
  41. package/dist/base/game-player.d.ts +76 -45
  42. package/dist/base/game-player.d.ts.map +1 -1
  43. package/dist/base/game-player.js +164 -98
  44. package/dist/base/game-player.js.map +1 -1
  45. package/dist/base/game-result-equal-helper.d.ts +6 -0
  46. package/dist/base/game-result-equal-helper.d.ts.map +1 -0
  47. package/dist/base/game-result-equal-helper.js +19 -0
  48. package/dist/base/game-result-equal-helper.js.map +1 -0
  49. package/dist/base/game-result-helper.d.ts +13 -0
  50. package/dist/base/game-result-helper.d.ts.map +1 -0
  51. package/dist/base/game-result-helper.js +24 -0
  52. package/dist/base/game-result-helper.js.map +1 -0
  53. package/dist/base/game-result-rating-helper.d.ts +18 -0
  54. package/dist/base/game-result-rating-helper.d.ts.map +1 -0
  55. package/dist/base/game-result-rating-helper.js +32 -0
  56. package/dist/base/game-result-rating-helper.js.map +1 -0
  57. package/dist/base/game-room.d.ts +38 -7
  58. package/dist/base/game-room.d.ts.map +1 -1
  59. package/dist/base/game-room.js +67 -10
  60. package/dist/base/game-room.js.map +1 -1
  61. package/dist/base/game-round-history-item.d.ts +25 -0
  62. package/dist/base/game-round-history-item.d.ts.map +1 -0
  63. package/dist/base/game-round-history-item.enum.d.ts +7 -0
  64. package/dist/base/game-round-history-item.enum.d.ts.map +1 -0
  65. package/dist/base/game-round-history-item.enum.js +11 -0
  66. package/dist/base/game-round-history-item.enum.js.map +1 -0
  67. package/dist/base/game-round-history-item.js +52 -0
  68. package/dist/base/game-round-history-item.js.map +1 -0
  69. package/dist/base/game-round.d.ts +16 -9
  70. package/dist/base/game-round.d.ts.map +1 -1
  71. package/dist/base/game-round.js +34 -0
  72. package/dist/base/game-round.js.map +1 -1
  73. package/dist/base/game-state-machine.d.ts +5 -0
  74. package/dist/base/game-state-machine.d.ts.map +1 -1
  75. package/dist/base/game-state-machine.js.map +1 -1
  76. package/dist/base/game-table-seat.d.ts +10 -3
  77. package/dist/base/game-table-seat.d.ts.map +1 -1
  78. package/dist/base/game-table-seat.js +43 -2
  79. package/dist/base/game-table-seat.js.map +1 -1
  80. package/dist/base/game-table-seats.d.ts +4 -6
  81. package/dist/base/game-table-seats.d.ts.map +1 -1
  82. package/dist/base/game-table-seats.js +13 -27
  83. package/dist/base/game-table-seats.js.map +1 -1
  84. package/dist/base/game-table.d.ts +24 -21
  85. package/dist/base/game-table.d.ts.map +1 -1
  86. package/dist/base/game-table.js +72 -42
  87. package/dist/base/game-table.js.map +1 -1
  88. package/dist/base/index.d.ts +10 -5
  89. package/dist/base/index.d.ts.map +1 -1
  90. package/dist/base/index.js +17 -3
  91. package/dist/base/index.js.map +1 -1
  92. package/dist/base-rooms/simple-room.d.ts +7 -7
  93. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  94. package/dist/base-rooms/simple-room.js +5 -4
  95. package/dist/base-rooms/simple-room.js.map +1 -1
  96. package/dist/base-rooms/tournament-state.d.ts +1 -1
  97. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  98. package/dist/base-rooms/tournament-state.js +1 -1
  99. package/dist/base-rooms/tournament-state.js.map +1 -1
  100. package/dist/cards-game/cards/card.d.ts +14 -14
  101. package/dist/cards-game/cards/card.d.ts.map +1 -1
  102. package/dist/cards-game/cards/card.js +36 -17
  103. package/dist/cards-game/cards/card.js.map +1 -1
  104. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts +8 -0
  105. package/dist/cards-game/cards-deck/cards-deck-type.enum.d.ts.map +1 -0
  106. package/dist/cards-game/cards-deck/cards-deck-type.enum.js +12 -0
  107. package/dist/cards-game/cards-deck/cards-deck-type.enum.js.map +1 -0
  108. package/dist/cards-game/cards-deck/cards-deck.d.ts +23 -0
  109. package/dist/cards-game/cards-deck/cards-deck.d.ts.map +1 -0
  110. package/dist/cards-game/cards-deck/cards-deck.js +84 -0
  111. package/dist/cards-game/cards-deck/cards-deck.js.map +1 -0
  112. package/dist/cards-game/cards-deck/types/deck12.d.ts +2 -0
  113. package/dist/cards-game/cards-deck/types/deck12.d.ts.map +1 -0
  114. package/dist/cards-game/cards-deck/types/deck12.js +19 -0
  115. package/dist/cards-game/cards-deck/types/deck12.js.map +1 -0
  116. package/dist/cards-game/cards-deck/types/deck24.d.ts +2 -0
  117. package/dist/cards-game/cards-deck/types/deck24.d.ts.map +1 -0
  118. package/dist/cards-game/cards-deck/types/deck24.js +31 -0
  119. package/dist/cards-game/cards-deck/types/deck24.js.map +1 -0
  120. package/dist/cards-game/cards-deck/types/deck36.d.ts +2 -0
  121. package/dist/cards-game/cards-deck/types/deck36.d.ts.map +1 -0
  122. package/dist/cards-game/{cards → cards-deck/types}/deck36.js +1 -1
  123. package/dist/cards-game/cards-deck/types/deck36.js.map +1 -0
  124. package/dist/cards-game/cards-deck/types/deck52.d.ts +2 -0
  125. package/dist/cards-game/cards-deck/types/deck52.d.ts.map +1 -0
  126. package/dist/cards-game/{cards → cards-deck/types}/deck52.js +1 -1
  127. package/dist/cards-game/cards-deck/types/deck52.js.map +1 -0
  128. package/dist/cards-game/cards-game-master.d.ts +16 -5
  129. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  130. package/dist/cards-game/cards-game-master.js +49 -20
  131. package/dist/cards-game/cards-game-master.js.map +1 -1
  132. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts +24 -0
  133. package/dist/cards-game/cards-pairs/card-pair-slot.d.ts.map +1 -0
  134. package/dist/cards-game/cards-pairs/card-pair-slot.js +56 -0
  135. package/dist/cards-game/cards-pairs/card-pair-slot.js.map +1 -0
  136. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts +25 -0
  137. package/dist/cards-game/cards-pairs/card-pair-slots.d.ts.map +1 -0
  138. package/dist/cards-game/cards-pairs/card-pair-slots.js +84 -0
  139. package/dist/cards-game/cards-pairs/card-pair-slots.js.map +1 -0
  140. package/dist/cards-game/cards-player.d.ts +17 -5
  141. package/dist/cards-game/cards-player.d.ts.map +1 -1
  142. package/dist/cards-game/cards-player.js +51 -11
  143. package/dist/cards-game/cards-player.js.map +1 -1
  144. package/dist/cards-game/index.d.ts +6 -3
  145. package/dist/cards-game/index.d.ts.map +1 -1
  146. package/dist/cards-game/index.js +9 -3
  147. package/dist/cards-game/index.js.map +1 -1
  148. package/dist/events/base/base-game.event.d.ts +3 -0
  149. package/dist/events/base/base-game.event.d.ts.map +1 -0
  150. package/dist/events/base/base-game.event.js +7 -0
  151. package/dist/events/base/base-game.event.js.map +1 -0
  152. package/dist/events/base/game-player.event.d.ts +11 -0
  153. package/dist/events/base/game-player.event.d.ts.map +1 -0
  154. package/dist/events/base/game-player.event.js +23 -0
  155. package/dist/events/base/game-player.event.js.map +1 -0
  156. package/dist/events/base/game-room.event.d.ts +8 -0
  157. package/dist/events/base/game-room.event.d.ts.map +1 -0
  158. package/dist/events/base/game-room.event.js +15 -0
  159. package/dist/events/base/game-room.event.js.map +1 -0
  160. package/dist/events/base/game-table.event.d.ts +8 -0
  161. package/dist/events/base/game-table.event.d.ts.map +1 -0
  162. package/dist/events/base/game-table.event.js +15 -0
  163. package/dist/events/base/game-table.event.js.map +1 -0
  164. package/dist/events/game/game-player-activate.event.d.ts +4 -0
  165. package/dist/events/game/game-player-activate.event.d.ts.map +1 -0
  166. package/dist/events/game/game-player-activate.event.js +8 -0
  167. package/dist/events/game/game-player-activate.event.js.map +1 -0
  168. package/dist/events/game/game-player-activated.event.d.ts +4 -0
  169. package/dist/events/game/game-player-activated.event.d.ts.map +1 -0
  170. package/dist/events/game/game-player-activated.event.js +8 -0
  171. package/dist/events/game/game-player-activated.event.js.map +1 -0
  172. package/dist/events/game/game-player-deactivate.event.d.ts +4 -0
  173. package/dist/events/game/game-player-deactivate.event.d.ts.map +1 -0
  174. package/dist/events/game/game-player-deactivate.event.js +8 -0
  175. package/dist/events/game/game-player-deactivate.event.js.map +1 -0
  176. package/dist/events/game/game-player-deactivated.event.d.ts +4 -0
  177. package/dist/events/game/game-player-deactivated.event.d.ts.map +1 -0
  178. package/dist/events/game/game-player-deactivated.event.js +8 -0
  179. package/dist/events/game/game-player-deactivated.event.js.map +1 -0
  180. package/dist/events/game/game-player-enter-the-table.event.d.ts +4 -0
  181. package/dist/events/game/game-player-enter-the-table.event.d.ts.map +1 -0
  182. package/dist/events/game/game-player-enter-the-table.event.js +8 -0
  183. package/dist/events/game/game-player-enter-the-table.event.js.map +1 -0
  184. package/dist/events/game/game-player-entered-the-table.event.d.ts +4 -0
  185. package/dist/events/game/game-player-entered-the-table.event.d.ts.map +1 -0
  186. package/dist/events/game/game-player-entered-the-table.event.js +8 -0
  187. package/dist/events/game/game-player-entered-the-table.event.js.map +1 -0
  188. package/dist/events/game/game-player-exit-the-table.event.d.ts +4 -0
  189. package/dist/events/game/game-player-exit-the-table.event.d.ts.map +1 -0
  190. package/dist/events/game/game-player-exit-the-table.event.js +8 -0
  191. package/dist/events/game/game-player-exit-the-table.event.js.map +1 -0
  192. package/dist/events/game/game-player-exited-the-table.event.d.ts +4 -0
  193. package/dist/events/game/game-player-exited-the-table.event.d.ts.map +1 -0
  194. package/dist/events/game/game-player-exited-the-table.event.js +8 -0
  195. package/dist/events/game/game-player-exited-the-table.event.js.map +1 -0
  196. package/dist/events/game/game-player-kick-out-the-table.event.d.ts +4 -0
  197. package/dist/events/game/game-player-kick-out-the-table.event.d.ts.map +1 -0
  198. package/dist/events/game/game-player-kick-out-the-table.event.js +8 -0
  199. package/dist/events/game/game-player-kick-out-the-table.event.js.map +1 -0
  200. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts +4 -0
  201. package/dist/events/game/game-player-kicked-out-the-table.event.d.ts.map +1 -0
  202. package/dist/events/game/game-player-kicked-out-the-table.event.js +8 -0
  203. package/dist/events/game/game-player-kicked-out-the-table.event.js.map +1 -0
  204. package/dist/events/game/game-player-move-on-the-table.event.d.ts +4 -0
  205. package/dist/events/game/game-player-move-on-the-table.event.d.ts.map +1 -0
  206. package/dist/events/game/game-player-move-on-the-table.event.js +8 -0
  207. package/dist/events/game/game-player-move-on-the-table.event.js.map +1 -0
  208. package/dist/events/game/game-player-moved-on-the-table.event.d.ts +4 -0
  209. package/dist/events/game/game-player-moved-on-the-table.event.d.ts.map +1 -0
  210. package/dist/events/game/game-player-moved-on-the-table.event.js +8 -0
  211. package/dist/events/game/game-player-moved-on-the-table.event.js.map +1 -0
  212. package/dist/events/game/game-player-turn-timer-executed.event.d.ts +4 -0
  213. package/dist/events/game/game-player-turn-timer-executed.event.d.ts.map +1 -0
  214. package/dist/events/game/game-player-turn-timer-executed.event.js +8 -0
  215. package/dist/events/game/game-player-turn-timer-executed.event.js.map +1 -0
  216. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts +4 -0
  217. package/dist/events/game/game-player-turn-timer-set-off.event.d.ts.map +1 -0
  218. package/dist/events/game/game-player-turn-timer-set-off.event.js +8 -0
  219. package/dist/events/game/game-player-turn-timer-set-off.event.js.map +1 -0
  220. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts +4 -0
  221. package/dist/events/game/game-player-turn-timer-set-on.event.d.ts.map +1 -0
  222. package/dist/events/game/game-player-turn-timer-set-on.event.js +8 -0
  223. package/dist/events/game/game-player-turn-timer-set-on.event.js.map +1 -0
  224. package/dist/events/game/game-player-watch-the-table.event.d.ts +4 -0
  225. package/dist/events/game/game-player-watch-the-table.event.d.ts.map +1 -0
  226. package/dist/events/game/game-player-watch-the-table.event.js +8 -0
  227. package/dist/events/game/game-player-watch-the-table.event.js.map +1 -0
  228. package/dist/events/game/game-player-watched-the-table.event.d.ts +4 -0
  229. package/dist/events/game/game-player-watched-the-table.event.d.ts.map +1 -0
  230. package/dist/events/game/game-player-watched-the-table.event.js +8 -0
  231. package/dist/events/game/game-player-watched-the-table.event.js.map +1 -0
  232. package/dist/events/game/game-room-room-created.event.d.ts +4 -0
  233. package/dist/events/game/game-room-room-created.event.d.ts.map +1 -0
  234. package/dist/events/game/game-room-room-created.event.js +8 -0
  235. package/dist/events/game/game-room-room-created.event.js.map +1 -0
  236. package/dist/events/game/game-table-finish.event.d.ts +4 -0
  237. package/dist/events/game/game-table-finish.event.d.ts.map +1 -0
  238. package/dist/events/game/game-table-finish.event.js +8 -0
  239. package/dist/events/game/game-table-finish.event.js.map +1 -0
  240. package/dist/events/game/game-table-finished.event.d.ts +4 -0
  241. package/dist/events/game/game-table-finished.event.d.ts.map +1 -0
  242. package/dist/events/game/game-table-finished.event.js +8 -0
  243. package/dist/events/game/game-table-finished.event.js.map +1 -0
  244. package/dist/events/game/game-table-master-created.event.d.ts +4 -0
  245. package/dist/events/game/game-table-master-created.event.d.ts.map +1 -0
  246. package/dist/events/game/game-table-master-created.event.js +8 -0
  247. package/dist/events/game/game-table-master-created.event.js.map +1 -0
  248. package/dist/events/game/game-table-restart-timer-executed.event.d.ts +4 -0
  249. package/dist/events/game/game-table-restart-timer-executed.event.d.ts.map +1 -0
  250. package/dist/events/game/game-table-restart-timer-executed.event.js +8 -0
  251. package/dist/events/game/game-table-restart-timer-executed.event.js.map +1 -0
  252. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts +4 -0
  253. package/dist/events/game/game-table-restart-timer-set-on.event.d.ts.map +1 -0
  254. package/dist/events/game/game-table-restart-timer-set-on.event.js +8 -0
  255. package/dist/events/game/game-table-restart-timer-set-on.event.js.map +1 -0
  256. package/dist/events/game/game-table-restart.event.d.ts +4 -0
  257. package/dist/events/game/game-table-restart.event.d.ts.map +1 -0
  258. package/dist/events/game/game-table-restart.event.js +8 -0
  259. package/dist/events/game/game-table-restart.event.js.map +1 -0
  260. package/dist/events/game/game-table-restarted.event.d.ts +4 -0
  261. package/dist/events/game/game-table-restarted.event.d.ts.map +1 -0
  262. package/dist/events/game/game-table-restarted.event.js +8 -0
  263. package/dist/events/game/game-table-restarted.event.js.map +1 -0
  264. package/dist/events/game/game-table-start.event.d.ts +4 -0
  265. package/dist/events/game/game-table-start.event.d.ts.map +1 -0
  266. package/dist/events/game/game-table-start.event.js +8 -0
  267. package/dist/events/game/game-table-start.event.js.map +1 -0
  268. package/dist/events/game/game-table-started.event.d.ts +4 -0
  269. package/dist/events/game/game-table-started.event.d.ts.map +1 -0
  270. package/dist/events/game/game-table-started.event.js +8 -0
  271. package/dist/events/game/game-table-started.event.js.map +1 -0
  272. package/dist/events/game/game-table-turn-finish.event.d.ts +4 -0
  273. package/dist/events/game/game-table-turn-finish.event.d.ts.map +1 -0
  274. package/dist/events/game/game-table-turn-finish.event.js +8 -0
  275. package/dist/events/game/game-table-turn-finish.event.js.map +1 -0
  276. package/dist/events/game/game-table-turn-finished.event.d.ts +4 -0
  277. package/dist/events/game/game-table-turn-finished.event.d.ts.map +1 -0
  278. package/dist/events/game/game-table-turn-finished.event.js +8 -0
  279. package/dist/events/game/game-table-turn-finished.event.js.map +1 -0
  280. package/dist/events/game/game-table-turn-start.event.d.ts +4 -0
  281. package/dist/events/game/game-table-turn-start.event.d.ts.map +1 -0
  282. package/dist/events/game/game-table-turn-start.event.js +8 -0
  283. package/dist/events/game/game-table-turn-start.event.js.map +1 -0
  284. package/dist/events/game/game-table-turn-started.event.d.ts +4 -0
  285. package/dist/events/game/game-table-turn-started.event.d.ts.map +1 -0
  286. package/dist/events/game/game-table-turn-started.event.js +8 -0
  287. package/dist/events/game/game-table-turn-started.event.js.map +1 -0
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  562. package/src/base/game-summary-result.ts +0 -3
@@ -1,16 +1,17 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.GameMaster = void 0;
4
+ const rxjs_1 = require("rxjs");
5
+ const exceptions_1 = require("../exceptions");
6
+ const events_1 = require("../events");
4
7
  const game_control_player_turn_1 = require("./game-control-player-turn");
5
8
  const game_control_restart_1 = require("./game-control-restart");
6
9
  const game_table_1 = require("./game-table");
10
+ const game_round_1 = require("./game-round");
11
+ const game_round_history_item_1 = require("./game-round-history-item");
12
+ const level_helper_1 = require("../level-helper");
13
+ const standard_game_state_1 = require("./standard-game-state");
7
14
  class GameMaster {
8
- constructor(room) {
9
- this.room = room;
10
- this.table = new game_table_1.GameTable(room.getConfigForTable());
11
- this.controlTurn = new game_control_player_turn_1.GameControlPlayerTurn(this.table.getTurnTimeout(), this.onHandleTurnTimeout);
12
- this.controlRestart = new game_control_restart_1.GameControlRestart(this.table.getRestartTimeout(), this.onHandleRestartTimeout);
13
- }
14
15
  static parseTableId(roomIdWithTable) {
15
16
  var _a, _b, _c;
16
17
  const pattern = /([a-zA-z0-9.]*)_([0-9]*)/;
@@ -28,28 +29,249 @@ class GameMaster {
28
29
  tableId: (_c = data === null || data === void 0 ? void 0 : data[2]) !== null && _c !== void 0 ? _c : '',
29
30
  };
30
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  }
31
- getId() {
32
- return this.table.getId();
32
+ onGameWait(master) {
33
+ this.room.onRoomEvent(new events_1.GameTableWaitEvent(this.room, this));
34
+ this.gameRound = undefined;
35
+ this.onGameWaited(master);
33
36
  }
34
- setGameRound(gameRound) {
35
- this.gameRound = gameRound;
37
+ onGameWaited(master) {
38
+ this.room.onRoomEvent(new events_1.GameTableWaitedEvent(this.room, this));
39
+ this.notifyAllObservers(events_1.WsEventEnum.STATE_UPDATE);
36
40
  }
37
- getGameRound() {
38
- return this.gameRound;
41
+ onGameStart(master) {
42
+ var _a;
43
+ this.room.onRoomEvent(new events_1.GameTableStartEvent(this.room, this));
44
+ if (this.enoughPlayersForGame()) {
45
+ this.gameRound = new game_round_1.GameRound(this.createGameStateMachine());
46
+ (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.getState().toStart();
47
+ this._turnNumber = 0;
48
+ this.startNewRound();
49
+ this.onGameStarted(this);
50
+ }
39
51
  }
40
- getTable() {
41
- return this.table;
52
+ onGameStarted(master) {
53
+ this.room.onRoomEvent(new events_1.GameTableStartedEvent(this.room, this));
54
+ this.onGameTurnStart(master);
55
+ }
56
+ onGameTurnStart(master) {
57
+ this.room.onRoomEvent(new events_1.GameTableTurnStartEvent(this.room, this));
58
+ this._turnNumber += 1;
59
+ this.startNewTurn();
60
+ this.onGameTurnStarted(master);
61
+ }
62
+ onGameTurnStarted(master) {
63
+ this.room.onRoomEvent(new events_1.GameTableTurnStartedEvent(this.room, this));
64
+ this.notifyAllObservers(events_1.WsEventEnum.STATE_UPDATE);
65
+ }
66
+ onGameTurnFinish(master) {
67
+ this.room.onRoomEvent(new events_1.GameTableTurnFinishEvent(this.room, this));
68
+ this.finishTurn();
69
+ this.onGameTurnFinished(master);
70
+ }
71
+ onGameTurnFinished(master) {
72
+ this.room.onRoomEvent(new events_1.GameTableTurnFinishedEvent(this.room, this));
73
+ if (this.isGameOver()) {
74
+ this.onGameFinish(this);
75
+ }
76
+ else {
77
+ this.onGameTurnStart(master);
78
+ }
79
+ }
80
+ onGameFinish(master) {
81
+ var _a;
82
+ this.room.onRoomEvent(new events_1.GameTableFinishEvent(this.room, this));
83
+ (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.getState().toFinish();
84
+ const activePlayer = this.getActivePlayer();
85
+ if (activePlayer) {
86
+ this.onGamePlayerDeactivate(this, activePlayer);
87
+ }
88
+ this.finishRound();
89
+ this.onGameFinished(this);
90
+ }
91
+ onGameFinished(master) {
92
+ this.room.onRoomEvent(new events_1.GameTableFinishedEvent(this.room, this));
93
+ this.room.onRoomTableGameFinished(master);
94
+ this.onGameRestart(master);
95
+ }
96
+ onGameRestart(master) {
97
+ this.room.onRoomEvent(new events_1.GameTableRestartEvent(this.room, this));
98
+ if (this.controlRestart.isEnableTimer()) {
99
+ this.onGameRestartTimerSetOn(master);
100
+ }
101
+ }
102
+ onGameRestarted(master) {
103
+ this.room.onRoomEvent(new events_1.GameTableRestartedEvent(this.room, this));
104
+ if (this.enoughPlayersForGame()) {
105
+ this.flushAllPlayers();
106
+ this.table.moveUsersFromQueueToSeats();
107
+ this.onGameStart(master);
108
+ }
109
+ else {
110
+ this.onGameWait(master);
111
+ }
112
+ }
113
+ onGamePlayerActivate(master, player) {
114
+ this.room.onRoomEvent(new events_1.GamePlayerActivateEvent(this.room, this, player));
115
+ if (this.controlPlayersTurn.isEnableTimer()) {
116
+ this.onGamePlayerTurnTimerSetOn(master, player);
117
+ }
118
+ }
119
+ onGamePlayerActivated(master, player) {
120
+ this.room.onRoomEvent(new events_1.GamePlayerActivatedEvent(this.room, this, player));
121
+ }
122
+ onGamePlayerDeactivate(master, player) {
123
+ this.room.onRoomEvent(new events_1.GamePlayerDeactivateEvent(this.room, this, player));
124
+ if (this.controlPlayersTurn.isEnableTimer()) {
125
+ this.onGamePlayerTurnTimerSetOff(master, player);
126
+ }
127
+ this.onGamePlayerDeactivated(master, player);
128
+ }
129
+ onGamePlayerDeactivated(master, player) {
130
+ this.room.onRoomEvent(new events_1.GamePlayerDeactivatedEvent(this.room, this, player));
131
+ }
132
+ onGamePlayerTurnTimerSetOn(master, player) {
133
+ this.room.onRoomEvent(new events_1.GamePlayerTurnTimerSetOnEvent(this.room, this, player));
134
+ this.controlPlayersTurn.setPlayerTurnTimeout(player);
135
+ }
136
+ onGamePlayerTurnTimerExecuted(master, player) {
137
+ this.room.onRoomEvent(new events_1.GamePlayerTurnTimerExecutedEvent(this.room, this, player));
138
+ this.onPlayerKickOutFromTheTable(master, player);
139
+ }
140
+ onGamePlayerTurnTimerSetOff(master, player) {
141
+ this.room.onRoomEvent(new events_1.GamePlayerTurnTimerSetOffEvent(this.room, this, player));
142
+ this.controlPlayersTurn.clearPlayerTurnTimeout(player);
143
+ }
144
+ onGameRestartTimerSetOn(master) {
145
+ this.room.onRoomEvent(new events_1.GameTableRestartTimerSetOnEvent(this.room, this));
146
+ this.controlRestart.setRestartTimeout();
147
+ }
148
+ onGameRestartTimerExecuted(master) {
149
+ this.room.onRoomEvent(new events_1.GameTableRestartTimerExecutedEvent(this.room, this));
150
+ this.onGameRestarted(this);
151
+ }
152
+ onPlayerMoveOnTheTable(master, player, move) {
153
+ var _a;
154
+ this.room.onRoomEvent(new events_1.GamePlayerMoveOnTheTableEvent(this.room, this, player, move.getMoveData()));
155
+ if (!this.isActivePlayer(player.id)) {
156
+ throw new exceptions_1.NotActivePlayerMoveException();
157
+ }
158
+ if (!move.isValid()) {
159
+ throw new exceptions_1.NotValidPlayerMoveException();
160
+ }
161
+ if (!master.hasPossibleMove(player, move.action)) {
162
+ throw new exceptions_1.PlayerHasNoPossibleMoveException();
163
+ }
164
+ player.lastMove = move.getMoveData();
165
+ (_a = this.gameRound) === null || _a === void 0 ? void 0 : _a.addToHistory(game_round_history_item_1.GameRoundHistoryItem.createPlayerMove(player.id, player.fullName, this.getStateId(), this._turnNumber, move.getMoveData()));
166
+ move.commit();
167
+ this.processMove(player, move);
168
+ this.onPlayerMovedOnTheTable(master, player, move);
169
+ }
170
+ onPlayerMovedOnTheTable(master, player, move) {
171
+ this.room.onRoomEvent(new events_1.GamePlayerMovedOnTheTableEvent(this.room, this, player, move.getMoveData()));
172
+ if (this.isActivePlayer(player.id)) {
173
+ if (this.controlPlayersTurn.isEnableTimer()) {
174
+ this.onGamePlayerTurnTimerSetOff(master, player);
175
+ }
176
+ }
177
+ const nextPlayer = this.getNextGamePlayer();
178
+ if (this.isTurnOver()) {
179
+ this.onGameTurnFinish(master);
180
+ }
181
+ else if (nextPlayer) {
182
+ this.setActivePlayer(nextPlayer);
183
+ }
184
+ this.notifyObserversWithoutPlayer(player, events_1.WsEventEnum.PLAYER_MOVED, move.action);
185
+ }
186
+ onPlayerWatchTheTable(master, player) {
187
+ this.room.onRoomEvent(new events_1.GamePlayerWatchTheTableEvent(this.room, this, player));
188
+ }
189
+ onPlayerWatchedTheTable(master, player) {
190
+ this.room.onRoomEvent(new events_1.GamePlayerWatchedTheTableEvent(this.room, this, player));
191
+ }
192
+ onPlayerEnterTheTable(master, player) {
193
+ this.room.onRoomEvent(new events_1.GamePlayerEnterTheTableEvent(this.room, this, player));
194
+ }
195
+ onPlayerEnteredTheTable(master, player) {
196
+ this.room.onRoomEvent(new events_1.GamePlayerEnteredTheTableEvent(this.room, this, player));
197
+ this.playersSubject.next(this.getTable().getPlayers());
198
+ }
199
+ onPlayerExitTheTable(master, player) {
200
+ this.room.onRoomEvent(new events_1.GamePlayerExitTheTableEvent(this.room, this, player));
201
+ if (this.isActivePlayer(player.id)) {
202
+ this.onGamePlayerDeactivated(this, player);
203
+ this.setActivePlayer(this.getNextGamePlayer());
204
+ }
205
+ }
206
+ onPlayerExitedTheTable(master, player) {
207
+ this.room.onRoomEvent(new events_1.GamePlayerExitedTheTableEvent(this.room, this, player));
208
+ this.table.addPlayerToExited(player);
209
+ this.playersSubject.next(this.getTable().getPlayers());
210
+ this.notifyAllObservers(events_1.WsEventEnum.STATE_UPDATE);
211
+ }
212
+ onPlayerKickOutFromTheTable(master, player) {
213
+ this.room.onRoomEvent(new events_1.GamePlayerKickOutTheTableEvent(this.room, this, player));
214
+ if (this.isActivePlayer(player.id)) {
215
+ this.setActivePlayer(this.getNextGamePlayer());
216
+ }
217
+ this.table.removePlayerFromSeat(player);
218
+ this.onPlayerKickedOutFromTheTable(master, player);
219
+ this.notifyObserver(player, events_1.WsEventEnum.PLAYER_KICKED_OUT);
220
+ this.notifyAllObservers(events_1.WsEventEnum.STATE_UPDATE);
221
+ }
222
+ onPlayerKickedOutFromTheTable(master, player) {
223
+ this.room.onRoomEvent(new events_1.GamePlayerKickedOutTheTableEvent(this.room, this, player));
224
+ this.playersSubject.next(this.getTable().getPlayers());
225
+ }
226
+ constructor(room) {
227
+ this.playersSubject = new rxjs_1.Subject();
228
+ this.observePlayers = (players) => {
229
+ if (this.isWaiting() && this.enoughPlayersForGame()) {
230
+ this.onGameStart(this);
231
+ }
232
+ else if (this.isInProgress() && !this.enoughPlayersForGame()) {
233
+ this.onGameFinish(this);
234
+ }
235
+ };
236
+ this.room = room;
237
+ this.table = new game_table_1.GameTable(room.getConfigForTable());
238
+ this.controlPlayersTurn = new game_control_player_turn_1.GameControlPlayerTurn(this.table.getTurnTimeout(), (player) => this.onGamePlayerTurnTimerExecuted(this, player));
239
+ this.controlRestart = new game_control_restart_1.GameControlRestart(this.table.getRestartTimeout(), () => this.onGameRestartTimerExecuted(this));
240
+ this.playersSubject.subscribe(this.observePlayers);
241
+ this.onGameWait(this);
242
+ this.room.onRoomEvent(new events_1.GameTableMasterCreatedEvent(this.room, this));
243
+ this._levelHelper = new level_helper_1.BaseGameLevelHelper(this);
244
+ this._moveFactory = this.createMoveFactory();
245
+ this._turnNumber = 0;
246
+ }
247
+ createGameStateMachine() {
248
+ return new standard_game_state_1.StandardGameState();
249
+ }
250
+ hasPossibleMove(player, action) {
251
+ return this.getPossibleMoves(player).includes(action);
252
+ }
253
+ processMove(player, move) {
254
+ }
255
+ watchTheTable(player) {
256
+ this.onPlayerWatchTheTable(this, player);
257
+ if (player.isNew()) {
258
+ this.table.addPlayerToWatchers(player);
259
+ }
260
+ this.onPlayerWatchedTheTable(this, player);
42
261
  }
43
262
  enterTheTable(player) {
44
- if (this.table.isFull()) {
263
+ this.onPlayerEnterTheTable(this, player);
264
+ this.table.removePlayerFromWatchers(player);
265
+ if (this.table.isFull() || this.isInProgress()) {
45
266
  this.table.addPlayerToQueue(player);
46
267
  }
47
- else {
268
+ else if (!player.isPlayer()) {
48
269
  this.table.addPlayerToSeat(player);
49
270
  }
50
- return this.getGameState();
271
+ this.onPlayerEnteredTheTable(this, player);
51
272
  }
52
273
  exitTheTable(player) {
274
+ this.onPlayerExitTheTable(this, player);
53
275
  if (player.isPlayer()) {
54
276
  this.table.removePlayerFromSeat(player);
55
277
  }
@@ -59,59 +281,133 @@ class GameMaster {
59
281
  else {
60
282
  this.table.removePlayerFromWatchers(player);
61
283
  }
62
- return this.getGameState();
284
+ this.onPlayerExitedTheTable(this, player);
63
285
  }
64
- watchTheTable(player) {
65
- this.table.addPlayerToWatchers(player);
66
- return this.getGameState();
286
+ moveOnTheTable(player, moveData) {
287
+ this.onPlayerMoveOnTheTable(this, player, this._moveFactory.createMove(player, moveData));
67
288
  }
68
- startFromWhite() {
289
+ getId() {
290
+ return this.table.getId();
291
+ }
292
+ getRoom() {
293
+ return this.room;
294
+ }
295
+ getGameRound() {
296
+ return this.gameRound;
297
+ }
298
+ getTable() {
299
+ return this.table;
300
+ }
301
+ getTicketPrice() {
302
+ return this.room.getTicketPrice();
303
+ }
304
+ getRestartTimerRemain() {
305
+ return this.controlRestart.getTimerRemain();
306
+ }
307
+ getPlayerTurnTimerRemain() {
308
+ return this.controlPlayersTurn.getTimerRemain();
309
+ }
310
+ isTechBreak() {
311
+ return this.room.isTechBreak();
312
+ }
313
+ getWhitePlayer() {
69
314
  var _a;
70
- const firstPlayer = this.table.getPlayers().find((item) => item.isWhite());
71
- if (firstPlayer) {
72
- (_a = this.gameRound) === null || _a === void 0 ? void 0 : _a.setActivePlayer(firstPlayer);
73
- }
315
+ return (_a = this.table.getPlayers().find((item) => item.isWhite())) !== null && _a !== void 0 ? _a : null;
316
+ }
317
+ getBlackPlayer() {
318
+ var _a;
319
+ return (_a = this.table.getPlayers().find((item) => item.isBlack())) !== null && _a !== void 0 ? _a : null;
74
320
  }
75
- changePlayerClockwise() {
321
+ getNextPlayerClockwise() {
76
322
  var _a, _b, _c;
77
- const activePlayer = (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.getActivePlayer();
78
- const nextPlayer = this.table.getSeats().getNextPlayer((_b = activePlayer === null || activePlayer === void 0 ? void 0 : activePlayer.getSeatNumber()) !== null && _b !== void 0 ? _b : 0);
79
- if (nextPlayer) {
80
- (_c = this.gameRound) === null || _c === void 0 ? void 0 : _c.setActivePlayer(nextPlayer);
81
- }
323
+ return (_c = (_b = (_a = this.getActivePlayer()) === null || _a === void 0 ? void 0 : _a.getSeat()) === null || _b === void 0 ? void 0 : _b.getNextPlayer()) !== null && _c !== void 0 ? _c : null;
82
324
  }
83
- changePlayerCounterClockwise() {
325
+ getNextPlayerCounterClockwise() {
84
326
  var _a, _b, _c;
85
- const activePlayer = (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.getActivePlayer();
86
- const prevPlayer = this.table.getSeats().getPrevPlayer((_b = activePlayer === null || activePlayer === void 0 ? void 0 : activePlayer.getSeatNumber()) !== null && _b !== void 0 ? _b : 0);
87
- if (prevPlayer) {
88
- (_c = this.gameRound) === null || _c === void 0 ? void 0 : _c.setActivePlayer(prevPlayer);
89
- }
327
+ return (_c = (_b = (_a = this.getActivePlayer()) === null || _a === void 0 ? void 0 : _a.getSeat()) === null || _b === void 0 ? void 0 : _b.getPrevPlayer()) !== null && _c !== void 0 ? _c : null;
90
328
  }
91
329
  getActivePlayer() {
92
- var _a, _b;
93
- return (_b = (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.getActivePlayer()) !== null && _b !== void 0 ? _b : null;
330
+ var _a;
331
+ return (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.getActivePlayer();
332
+ }
333
+ setActivePlayer(player) {
334
+ var _a;
335
+ if (player) {
336
+ this.onGamePlayerActivate(this, player);
337
+ (_a = this.gameRound) === null || _a === void 0 ? void 0 : _a.setActivePlayer(player);
338
+ this.onGamePlayerActivated(this, player);
339
+ }
340
+ }
341
+ clearActivePlayer(player) {
342
+ var _a;
343
+ this.onGamePlayerDeactivate(this, player);
344
+ (_a = this.gameRound) === null || _a === void 0 ? void 0 : _a.clearActivePlayer();
345
+ this.onGamePlayerDeactivated(this, player);
346
+ }
347
+ isActivePlayer(playerId) {
348
+ var _a;
349
+ return ((_a = this.getActivePlayer()) === null || _a === void 0 ? void 0 : _a.id) === playerId;
350
+ }
351
+ setStackForAllPlayers() {
352
+ this.table.getPlayers().forEach((player) => {
353
+ player.stack = this.getTicketPrice();
354
+ });
355
+ }
356
+ takeRequiredBids() {
357
+ this.table.getPlayers().forEach((player) => {
358
+ var _a;
359
+ player.increaseBet(this.room.getBet());
360
+ (_a = this.getGameRound()) === null || _a === void 0 ? void 0 : _a.addToPot(this.room.getBet());
361
+ });
362
+ }
363
+ flushAllPlayers() {
364
+ this.table.getPlayers().forEach((player) => player.flush());
94
365
  }
95
- getNextPlayer() {
366
+ getMaxBet() {
367
+ const bids = this.table.getPlayers().map((player) => player.bet);
368
+ const roomBet = this.table.getBet();
369
+ return Math.max(...bids, roomBet);
370
+ }
371
+ getState() {
372
+ var _a;
373
+ return (_a = this.gameRound) === null || _a === void 0 ? void 0 : _a.getState();
374
+ }
375
+ getStateId() {
96
376
  var _a, _b;
97
- return this.table.getSeats().getNextPlayer((_b = (_a = this.getActivePlayer()) === null || _a === void 0 ? void 0 : _a.getSeatNumber()) !== null && _b !== void 0 ? _b : 0);
377
+ return (_b = (_a = this.getState()) === null || _a === void 0 ? void 0 : _a.getCurrentState()) !== null && _b !== void 0 ? _b : '';
98
378
  }
99
- getNextAfterNextPlayer() {
379
+ isWaiting() {
100
380
  var _a, _b;
101
- return this.table.getSeats().getNextPlayer((_b = (_a = this.getNextPlayer()) === null || _a === void 0 ? void 0 : _a.getSeatNumber()) !== null && _b !== void 0 ? _b : 0);
381
+ return (_b = (_a = this.getState()) === null || _a === void 0 ? void 0 : _a.isWaiting()) !== null && _b !== void 0 ? _b : true;
102
382
  }
103
- getNextPlayerBySeat(seat) {
104
- return this.table.getSeats().getNextPlayer(seat);
383
+ isInProgress() {
384
+ var _a;
385
+ return (_a = this.getState()) === null || _a === void 0 ? void 0 : _a.isInProgress();
105
386
  }
106
- getGameState() {
107
- var _a, _b, _c;
108
- return {
109
- roomId: this.room.getId(),
110
- tableId: this.table.getId(),
111
- gameId: (_a = this.gameRound) === null || _a === void 0 ? void 0 : _a.getId(),
112
- pot: (_c = (_b = this.gameRound) === null || _b === void 0 ? void 0 : _b.getPot()) !== null && _c !== void 0 ? _c : 0,
113
- players: this.getTable().getPlayers().map((item) => item.getFullName()),
114
- };
387
+ isFinish() {
388
+ var _a;
389
+ return (_a = this.getState()) === null || _a === void 0 ? void 0 : _a.isFinish();
390
+ }
391
+ enoughPlayersForGame() {
392
+ return this.room.startStrategy.shouldStart(this.getTable());
393
+ }
394
+ notifyAllObservers(eventType, action) {
395
+ this.table.getAllObservers()
396
+ .forEach((player) => player.sendMessage(new events_1.WsEvent(eventType, this.createGameStateDto(player), action)));
397
+ }
398
+ notifyObserversWithoutPlayer(player, eventType, action) {
399
+ this.table.getAllObservers()
400
+ .filter((item) => item.id !== player.id)
401
+ .forEach((player) => player.sendMessage(new events_1.WsEvent(eventType, this.createGameStateDto(player), action)));
402
+ }
403
+ notifyObserver(player, eventType) {
404
+ player.sendMessage(new events_1.WsEvent(eventType, this.createGameStateDto(player)));
405
+ }
406
+ get levelHelper() {
407
+ return this._levelHelper;
408
+ }
409
+ isFirstTurn() {
410
+ return this._turnNumber === 1;
115
411
  }
116
412
  }
117
413
  exports.GameMaster = GameMaster;
@@ -1 +1 @@
1
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@@ -2,19 +2,10 @@ import { Socket } from 'socket.io';
2
2
  export declare class GamePlayerConnectionsHelper {
3
3
  private readonly connections;
4
4
  constructor();
5
- getAllConnections(): {
6
- key: string;
7
- connection: Socket<import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, any>;
8
- }[];
5
+ getAllConnectionsKeys(): Array<string>;
6
+ getAllConnections(): Array<Socket>;
9
7
  getAllOpenConnections(): Socket<import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, any>[];
10
- getOpenConnections(): {
11
- key: string;
12
- connection: Socket<import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, any>;
13
- }[];
14
- getClosedConnections(): {
15
- key: string;
16
- connection: Socket<import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, any>;
17
- }[];
8
+ getClosedConnections(): Socket<import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, import("socket.io").DefaultEventsMap, any>[];
18
9
  addConnection(connection: Socket): void;
19
10
  clearConnections(): void;
20
11
  hasOpenConnection(): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"game-player-connections-helper.d.ts","sourceRoot":"","sources":["../../src/base/game-player-connections-helper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAEnC,qBAAa,2BAA2B;IACpC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAyB;;IAMrD,iBAAiB;;;;IAKjB,qBAAqB;IAKrB,kBAAkB;;;;IAMlB,oBAAoB;;;;IAMpB,aAAa,CAAE,UAAU,EAAE,MAAM;IAIjC,gBAAgB;IAMhB,iBAAiB;CAGpB"}
1
+ {"version":3,"file":"game-player-connections-helper.d.ts","sourceRoot":"","sources":["../../src/base/game-player-connections-helper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAEnC,qBAAa,2BAA2B;IACpC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAsB;;IAMlD,qBAAqB,IAAK,KAAK,CAAC,MAAM,CAAC;IAIvC,iBAAiB,IAAK,KAAK,CAAC,MAAM,CAAC;IAInC,qBAAqB;IAIrB,oBAAoB;IAIpB,aAAa,CAAE,UAAU,EAAE,MAAM;IAIjC,gBAAgB;IAIhB,iBAAiB;CAGpB"}
@@ -3,34 +3,28 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.GamePlayerConnectionsHelper = void 0;
4
4
  class GamePlayerConnectionsHelper {
5
5
  constructor() {
6
- this.connections = {};
6
+ this.connections = new Map();
7
+ }
8
+ getAllConnectionsKeys() {
9
+ return Array.from(this.connections.keys());
7
10
  }
8
11
  getAllConnections() {
9
- return Object.keys(this.connections)
10
- .map((key) => ({ key, connection: this.connections[key] }));
12
+ return Array.from(this.connections.values());
11
13
  }
12
14
  getAllOpenConnections() {
13
- return this.getOpenConnections()
14
- .map((item) => item.connection);
15
- }
16
- getOpenConnections() {
17
- return this.getAllConnections()
18
- .filter((connection) => connection.connection.connected);
15
+ return this.getAllConnections().filter((item) => item.connected);
19
16
  }
20
17
  getClosedConnections() {
21
- return this.getAllConnections()
22
- .filter((connection) => !connection.connection.connected);
18
+ return this.getAllConnections().filter((connection) => !connection.connected);
23
19
  }
24
20
  addConnection(connection) {
25
- this.connections[connection.id] = connection;
21
+ this.connections.set(connection.id, connection);
26
22
  }
27
23
  clearConnections() {
28
- this.getClosedConnections().forEach((connection) => {
29
- delete this.connections[connection.key];
30
- });
24
+ this.connections.clear();
31
25
  }
32
26
  hasOpenConnection() {
33
- return this.getOpenConnections().length > 0;
27
+ return this.getAllOpenConnections().length > 0;
34
28
  }
35
29
  }
36
30
  exports.GamePlayerConnectionsHelper = GamePlayerConnectionsHelper;
@@ -1 +1 @@
1
- {"version":3,"file":"game-player-connections-helper.js","sourceRoot":"","sources":["../../src/base/game-player-connections-helper.ts"],"names":[],"mappings":";;;AAEA,MAAa,2BAA2B;IAGpC;QACI,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;IAC1B,CAAC;IAED,iBAAiB;QACb,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC;aAC/B,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAED,qBAAqB;QACjB,OAAO,IAAI,CAAC,kBAAkB,EAAE;aAC3B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACxC,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,iBAAiB,EAAE;aAC1B,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CACnB,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IAED,oBAAoB;QAChB,OAAO,IAAI,CAAC,iBAAiB,EAAE;aAC1B,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CACnB,CAAC,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;IAC9C,CAAC;IAED,aAAa,CAAE,UAAkB;QAC7B,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC;IACjD,CAAC;IAED,gBAAgB;QACZ,IAAI,CAAC,oBAAoB,EAAE,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;YAC/C,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAED,iBAAiB;QACb,OAAO,IAAI,CAAC,kBAAkB,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;IAChD,CAAC;CACJ;AA1CD,kEA0CC"}
1
+ {"version":3,"file":"game-player-connections-helper.js","sourceRoot":"","sources":["../../src/base/game-player-connections-helper.ts"],"names":[],"mappings":";;;AAEA,MAAa,2BAA2B;IAGpC;QACI,IAAI,CAAC,WAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IACjD,CAAC;IAED,qBAAqB;QACjB,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;IAC/C,CAAC;IAED,iBAAiB;QACb,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC;IACjD,CAAC;IAED,qBAAqB;QACjB,OAAO,IAAI,CAAC,iBAAiB,EAAE,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,oBAAoB;QAChB,OAAO,IAAI,CAAC,iBAAiB,EAAE,CAAC,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;IAClF,CAAC;IAED,aAAa,CAAE,UAAkB;QAC7B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,gBAAgB;QACZ,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;IAC7B,CAAC;IAED,iBAAiB;QACb,OAAO,IAAI,CAAC,qBAAqB,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;IACnD,CAAC;CACJ;AAlCD,kEAkCC"}
@@ -0,0 +1,15 @@
1
+ import { GamePlayer } from './game-player';
2
+ export declare class GamePlayerExited {
3
+ private readonly _id;
4
+ private readonly _fullName;
5
+ private readonly _balance;
6
+ private readonly _stack;
7
+ private readonly _totalBet;
8
+ constructor(player: GamePlayer);
9
+ get id(): any;
10
+ get fullName(): any;
11
+ get balance(): any;
12
+ get stack(): any;
13
+ get totalBet(): any;
14
+ }
15
+ //# sourceMappingURL=game-player-exited.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-player-exited.d.ts","sourceRoot":"","sources":["../../src/base/game-player-exited.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,qBAAa,gBAAgB;IACzB,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC;IACrB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC;IAC3B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC;IACxB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC;gBAEd,MAAM,EAAE,UAAU;IAQ/B,IAAI,EAAE,QAEL;IAED,IAAI,QAAQ,QAEX;IAED,IAAI,OAAO,QAEV;IAED,IAAI,KAAK,QAER;IAED,IAAI,QAAQ,QAEX;CACJ"}
@@ -0,0 +1,29 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.GamePlayerExited = void 0;
4
+ class GamePlayerExited {
5
+ constructor(player) {
6
+ this._id = player.id;
7
+ this._fullName = player.fullName;
8
+ this._balance = player.balance;
9
+ this._stack = player.stack;
10
+ this._totalBet = player.totalBet;
11
+ }
12
+ get id() {
13
+ return this._id;
14
+ }
15
+ get fullName() {
16
+ return this._fullName;
17
+ }
18
+ get balance() {
19
+ return this._balance;
20
+ }
21
+ get stack() {
22
+ return this._stack;
23
+ }
24
+ get totalBet() {
25
+ return this._totalBet;
26
+ }
27
+ }
28
+ exports.GamePlayerExited = GamePlayerExited;
29
+ //# sourceMappingURL=game-player-exited.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-player-exited.js","sourceRoot":"","sources":["../../src/base/game-player-exited.ts"],"names":[],"mappings":";;;AAEA,MAAa,gBAAgB;IAOzB,YAAa,MAAkB;QAC3B,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,EAAE,CAAC;QACrB,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED,IAAI,EAAE;QACF,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;CACJ;AAlCD,4CAkCC"}