gl-transitions 1.74.0 → 1.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/README.md +78 -0
  2. package/compatibility.json +2070 -0
  3. package/glsl3/AdvancedMosaic.glsl +21 -0
  4. package/glsl3/BlockDissolve.glsl +16 -0
  5. package/glsl3/BookFlip.glsl +37 -0
  6. package/glsl3/Bounce.glsl +35 -0
  7. package/glsl3/BowTieHorizontal.glsl +123 -0
  8. package/glsl3/BowTieVertical.glsl +117 -0
  9. package/glsl3/BowTieWithParameter.glsl +74 -0
  10. package/glsl3/Box.glsl +33 -0
  11. package/glsl3/ButterflyWaveScrawler.glsl +33 -0
  12. package/glsl3/CircleCrop.glsl +20 -0
  13. package/glsl3/ColourDistance.glsl +19 -0
  14. package/glsl3/CrazyParametricFun.glsl +20 -0
  15. package/glsl3/CrossZoom.glsl +68 -0
  16. package/glsl3/DefocusBlur.glsl +47 -0
  17. package/glsl3/Directional.glsl +18 -0
  18. package/glsl3/DirectionalScaled.glsl +35 -0
  19. package/glsl3/DoomScreenTransition.glsl +62 -0
  20. package/glsl3/Dreamy.glsl +14 -0
  21. package/glsl3/DreamyZoom.glsl +43 -0
  22. package/glsl3/Drop_Zone_Flicker.glsl +159 -0
  23. package/glsl3/EdgeTransition.glsl +50 -0
  24. package/glsl3/FilmBurn.glsl +63 -0
  25. package/glsl3/Fold.glsl +12 -0
  26. package/glsl3/GlitchDisplace.glsl +78 -0
  27. package/glsl3/GlitchMemories.glsl +17 -0
  28. package/glsl3/GridFlip.glsl +77 -0
  29. package/glsl3/HSVfade.glsl +29 -0
  30. package/glsl3/HorizontalClose.glsl +16 -0
  31. package/glsl3/HorizontalOpen.glsl +18 -0
  32. package/glsl3/InvertedPageCurl.glsl +228 -0
  33. package/glsl3/LeftRight.glsl +28 -0
  34. package/glsl3/LinearBlur.glsl +30 -0
  35. package/glsl3/Mosaic.glsl +45 -0
  36. package/glsl3/Overexposure.glsl +25 -0
  37. package/glsl3/PolkaDotsCurtain.glsl +14 -0
  38. package/glsl3/PuzzleRight.glsl +57 -0
  39. package/glsl3/Radial.glsl +19 -0
  40. package/glsl3/Rectangle.glsl +29 -0
  41. package/glsl3/RectangleCrop.glsl +30 -0
  42. package/glsl3/Revolve_Left.glsl +98 -0
  43. package/glsl3/Rolls.glsl +42 -0
  44. package/glsl3/RotateScaleVanish.glsl +42 -0
  45. package/glsl3/SimpleFlip.glsl +14 -0
  46. package/glsl3/SimpleZoom.glsl +20 -0
  47. package/glsl3/SimpleZoomOut.glsl +23 -0
  48. package/glsl3/Slides.glsl +41 -0
  49. package/glsl3/StarWipe.glsl +51 -0
  50. package/glsl3/StaticFade.glsl +47 -0
  51. package/glsl3/StereoViewer.glsl +214 -0
  52. package/glsl3/StripDatamoshGlitch.glsl +187 -0
  53. package/glsl3/Swirl.glsl +34 -0
  54. package/glsl3/TVStatic.glsl +29 -0
  55. package/glsl3/TilesWave.glsl +63 -0
  56. package/glsl3/TopBottom.glsl +27 -0
  57. package/glsl3/VerticalClose.glsl +16 -0
  58. package/glsl3/VerticalOpen.glsl +17 -0
  59. package/glsl3/WaterDrop.glsl +21 -0
  60. package/glsl3/ZoomInCircles.glsl +40 -0
  61. package/glsl3/ZoomLeftWipe.glsl +36 -0
  62. package/glsl3/ZoomRigthWipe.glsl +36 -0
  63. package/glsl3/angular.glsl +25 -0
  64. package/glsl3/burn.glsl +14 -0
  65. package/glsl3/burn0.glsl +55 -0
  66. package/glsl3/cannabisleaf.glsl +18 -0
  67. package/glsl3/chessboard.glsl +28 -0
  68. package/glsl3/circle.glsl +24 -0
  69. package/glsl3/circleopen.glsl +18 -0
  70. package/glsl3/colorphase.glsl +19 -0
  71. package/glsl3/coord-from-in.glsl +18 -0
  72. package/glsl3/crosshatch.glsl +20 -0
  73. package/glsl3/crosswarp.glsl +10 -0
  74. package/glsl3/cube.glsl +71 -0
  75. package/glsl3/directional-easing.glsl +19 -0
  76. package/glsl3/directionalwarp.glsl +20 -0
  77. package/glsl3/directionalwipe.glsl +22 -0
  78. package/glsl3/displacement.glsl +26 -0
  79. package/glsl3/dissolve.glsl +54 -0
  80. package/glsl3/doorway.glsl +55 -0
  81. package/glsl3/fade.glsl +13 -0
  82. package/glsl3/fadecolor.glsl +15 -0
  83. package/glsl3/fadegrayscale.glsl +21 -0
  84. package/glsl3/flyeye.glsl +20 -0
  85. package/glsl3/fragment.glsl +54 -0
  86. package/glsl3/heart.glsl +19 -0
  87. package/glsl3/hexagonalize.glsl +78 -0
  88. package/glsl3/kaleidoscope.glsl +25 -0
  89. package/glsl3/luma.glsl +15 -0
  90. package/glsl3/luminance_melt.glsl +131 -0
  91. package/glsl3/morph.glsl +20 -0
  92. package/glsl3/mosaic_transition.glsl +20 -0
  93. package/glsl3/multiply_blend.glsl +19 -0
  94. package/glsl3/old_tv_lost_signal.glsl +51 -0
  95. package/glsl3/parametric_glitch.glsl +29 -0
  96. package/glsl3/perlin.glsl +66 -0
  97. package/glsl3/pinwheel.glsl +20 -0
  98. package/glsl3/pixelize.glsl +21 -0
  99. package/glsl3/polar_function.glsl +24 -0
  100. package/glsl3/powerKaleido.glsl +57 -0
  101. package/glsl3/randomNoisex.glsl +15 -0
  102. package/glsl3/randomsquares.glsl +20 -0
  103. package/glsl3/ripple.glsl +20 -0
  104. package/glsl3/rotateTransition.glsl +22 -0
  105. package/glsl3/rotate_scale_fade.glsl +39 -0
  106. package/glsl3/scale-in.glsl +18 -0
  107. package/glsl3/splitSlideInHorizontal.glsl +26 -0
  108. package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
  109. package/glsl3/splitSlideInOutVertical.glsl +23 -0
  110. package/glsl3/splitSlideInVertical.glsl +24 -0
  111. package/glsl3/splitSlideOutHorizontal.glsl +22 -0
  112. package/glsl3/splitSlideOutVertical.glsl +22 -0
  113. package/glsl3/squareswire.glsl +26 -0
  114. package/glsl3/squeeze.glsl +23 -0
  115. package/glsl3/static_wipe.glsl +39 -0
  116. package/glsl3/swap.glsl +64 -0
  117. package/glsl3/tangentMotionBlur.glsl +139 -0
  118. package/glsl3/undulatingBurnOut.glsl +56 -0
  119. package/glsl3/wind.glsl +25 -0
  120. package/glsl3/windowblinds.glsl +18 -0
  121. package/glsl3/windowslice.glsl +16 -0
  122. package/glsl3/wipeDown.glsl +12 -0
  123. package/glsl3/wipeLeft.glsl +12 -0
  124. package/glsl3/wipeRight.glsl +12 -0
  125. package/glsl3/wipeUp.glsl +12 -0
  126. package/glsl3/x_axis_translation.glsl +21 -0
  127. package/glsl3/zoomInOut.glsl +20 -0
  128. package/index.d.ts +61 -0
  129. package/layouts.json +2956 -0
  130. package/llms-full.txt +1707 -0
  131. package/llms.txt +153 -0
  132. package/msl/AdvancedMosaic.metal +136 -0
  133. package/msl/BlockDissolve.metal +108 -0
  134. package/msl/BookFlip.metal +191 -0
  135. package/msl/Bounce.metal +128 -0
  136. package/msl/BowTieHorizontal.metal +375 -0
  137. package/msl/BowTieVertical.metal +375 -0
  138. package/msl/BowTieWithParameter.metal +361 -0
  139. package/msl/Box.metal +204 -0
  140. package/msl/ButterflyWaveScrawler.metal +190 -0
  141. package/msl/CircleCrop.metal +117 -0
  142. package/msl/ColourDistance.metal +110 -0
  143. package/msl/CrazyParametricFun.metal +139 -0
  144. package/msl/CrossZoom.metal +274 -0
  145. package/msl/DefocusBlur.metal +297 -0
  146. package/msl/Directional.metal +107 -0
  147. package/msl/DirectionalScaled.metal +147 -0
  148. package/msl/DoomScreenTransition.metal +212 -0
  149. package/msl/Dreamy.metal +133 -0
  150. package/msl/DreamyZoom.metal +182 -0
  151. package/msl/Drop_Zone_Flicker.metal +561 -0
  152. package/msl/EdgeTransition.metal +277 -0
  153. package/msl/FilmBurn.metal +425 -0
  154. package/msl/Fold.metal +110 -0
  155. package/msl/GlitchDisplace.metal +374 -0
  156. package/msl/GlitchMemories.metal +146 -0
  157. package/msl/GridFlip.metal +285 -0
  158. package/msl/HSVfade.metal +161 -0
  159. package/msl/HorizontalClose.metal +100 -0
  160. package/msl/HorizontalOpen.metal +103 -0
  161. package/msl/InvertedPageCurl.metal +762 -0
  162. package/msl/LeftRight.metal +138 -0
  163. package/msl/LinearBlur.metal +169 -0
  164. package/msl/Mosaic.metal +212 -0
  165. package/msl/Overexposure.metal +130 -0
  166. package/msl/PolkaDotsCurtain.metal +112 -0
  167. package/msl/PuzzleRight.metal +262 -0
  168. package/msl/Radial.metal +102 -0
  169. package/msl/Rectangle.metal +129 -0
  170. package/msl/RectangleCrop.metal +127 -0
  171. package/msl/Revolve_Left.metal +363 -0
  172. package/msl/Rolls.metal +209 -0
  173. package/msl/RotateScaleVanish.metal +227 -0
  174. package/msl/SimpleFlip.metal +110 -0
  175. package/msl/SimpleZoom.metal +116 -0
  176. package/msl/SimpleZoomOut.metal +127 -0
  177. package/msl/Slides.metal +244 -0
  178. package/msl/StarWipe.metal +204 -0
  179. package/msl/StaticFade.metal +193 -0
  180. package/msl/StereoViewer.metal +707 -0
  181. package/msl/StripDatamoshGlitch.metal +828 -0
  182. package/msl/Swirl.metal +152 -0
  183. package/msl/TVStatic.metal +136 -0
  184. package/msl/TilesWave.metal +290 -0
  185. package/msl/TopBottom.metal +138 -0
  186. package/msl/VerticalClose.metal +100 -0
  187. package/msl/VerticalOpen.metal +103 -0
  188. package/msl/WaterDrop.metal +126 -0
  189. package/msl/ZoomInCircles.metal +169 -0
  190. package/msl/ZoomLeftWipe.metal +152 -0
  191. package/msl/ZoomRigthWipe.metal +152 -0
  192. package/msl/angular.metal +111 -0
  193. package/msl/burn.metal +103 -0
  194. package/msl/burn0.metal +236 -0
  195. package/msl/cannabisleaf.metal +120 -0
  196. package/msl/chessboard.metal +144 -0
  197. package/msl/circle.metal +115 -0
  198. package/msl/circleopen.metal +124 -0
  199. package/msl/colorphase.metal +106 -0
  200. package/msl/coord-from-in.metal +111 -0
  201. package/msl/crosshatch.metal +126 -0
  202. package/msl/crosswarp.metal +103 -0
  203. package/msl/cube.metal +259 -0
  204. package/msl/directional-easing.metal +111 -0
  205. package/msl/directionalwarp.metal +121 -0
  206. package/msl/directionalwipe.metal +120 -0
  207. package/msl/displacement.metal +129 -0
  208. package/msl/dissolve.metal +146 -0
  209. package/msl/doorway.metal +210 -0
  210. package/msl/fade.metal +95 -0
  211. package/msl/fadecolor.metal +104 -0
  212. package/msl/fadegrayscale.metal +123 -0
  213. package/msl/flyeye.metal +133 -0
  214. package/msl/fragment.metal +276 -0
  215. package/msl/heart.metal +134 -0
  216. package/msl/hexagonalize.metal +274 -0
  217. package/msl/kaleidoscope.metal +157 -0
  218. package/msl/luma.metal +113 -0
  219. package/msl/luminance_melt.metal +337 -0
  220. package/msl/morph.metal +131 -0
  221. package/msl/mosaic_transition.metal +137 -0
  222. package/msl/multiply_blend.metal +127 -0
  223. package/msl/old_tv_lost_signal.metal +172 -0
  224. package/msl/parametric_glitch.metal +152 -0
  225. package/msl/perlin.metal +206 -0
  226. package/msl/pinwheel.metal +112 -0
  227. package/msl/pixelize.metal +134 -0
  228. package/msl/polar_function.metal +116 -0
  229. package/msl/powerKaleido.metal +304 -0
  230. package/msl/randomNoisex.metal +115 -0
  231. package/msl/randomsquares.metal +118 -0
  232. package/msl/ripple.metal +113 -0
  233. package/msl/rotateTransition.metal +116 -0
  234. package/msl/rotate_scale_fade.metal +167 -0
  235. package/msl/scale-in.metal +111 -0
  236. package/msl/splitSlideInHorizontal.metal +147 -0
  237. package/msl/splitSlideInOutHorizontal.metal +138 -0
  238. package/msl/splitSlideInOutVertical.metal +138 -0
  239. package/msl/splitSlideInVertical.metal +144 -0
  240. package/msl/splitSlideOutHorizontal.metal +131 -0
  241. package/msl/splitSlideOutVertical.metal +131 -0
  242. package/msl/squareswire.metal +144 -0
  243. package/msl/squeeze.metal +133 -0
  244. package/msl/static_wipe.metal +147 -0
  245. package/msl/swap.metal +256 -0
  246. package/msl/tangentMotionBlur.metal +583 -0
  247. package/msl/undulatingBurnOut.metal +217 -0
  248. package/msl/wind.metal +131 -0
  249. package/msl/windowblinds.metal +107 -0
  250. package/msl/windowslice.metal +108 -0
  251. package/msl/wipeDown.metal +105 -0
  252. package/msl/wipeLeft.metal +105 -0
  253. package/msl/wipeRight.metal +105 -0
  254. package/msl/wipeUp.metal +105 -0
  255. package/msl/x_axis_translation.metal +110 -0
  256. package/msl/zoomInOut.metal +125 -0
  257. package/package.json +1 -1
  258. package/skills/gl-transitions/SKILL.md +46 -0
  259. package/skills/gl-transitions/references/catalog.md +224 -0
  260. package/skills/gl-transitions/references/skia.md +118 -0
  261. package/skills/gl-transitions/references/video.md +71 -0
  262. package/skills/gl-transitions/references/webgl.md +122 -0
  263. package/sksl/index.d.ts +4 -0
  264. package/sksl/index.js +1 -0
  265. package/wgsl/AdvancedMosaic.wgsl +108 -0
  266. package/wgsl/BlockDissolve.wgsl +78 -0
  267. package/wgsl/BookFlip.wgsl +157 -0
  268. package/wgsl/Bounce.wgsl +98 -0
  269. package/wgsl/BowTieHorizontal.wgsl +331 -0
  270. package/wgsl/BowTieVertical.wgsl +331 -0
  271. package/wgsl/BowTieWithParameter.wgsl +313 -0
  272. package/wgsl/Box.wgsl +176 -0
  273. package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
  274. package/wgsl/CircleCrop.wgsl +88 -0
  275. package/wgsl/ColourDistance.wgsl +82 -0
  276. package/wgsl/CrazyParametricFun.wgsl +111 -0
  277. package/wgsl/CrossZoom.wgsl +219 -0
  278. package/wgsl/DefocusBlur.wgsl +269 -0
  279. package/wgsl/Directional.wgsl +79 -0
  280. package/wgsl/DirectionalScaled.wgsl +117 -0
  281. package/wgsl/DoomScreenTransition.wgsl +171 -0
  282. package/wgsl/Dreamy.wgsl +102 -0
  283. package/wgsl/DreamyZoom.wgsl +154 -0
  284. package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
  285. package/wgsl/EdgeTransition.wgsl +216 -0
  286. package/wgsl/FilmBurn.wgsl +361 -0
  287. package/wgsl/Fold.wgsl +82 -0
  288. package/wgsl/GlitchDisplace.wgsl +327 -0
  289. package/wgsl/GlitchMemories.wgsl +118 -0
  290. package/wgsl/GridFlip.wgsl +250 -0
  291. package/wgsl/HSVfade.wgsl +131 -0
  292. package/wgsl/HorizontalClose.wgsl +72 -0
  293. package/wgsl/HorizontalOpen.wgsl +75 -0
  294. package/wgsl/InvertedPageCurl.wgsl +690 -0
  295. package/wgsl/LeftRight.wgsl +109 -0
  296. package/wgsl/LinearBlur.wgsl +131 -0
  297. package/wgsl/Mosaic.wgsl +174 -0
  298. package/wgsl/Overexposure.wgsl +102 -0
  299. package/wgsl/PolkaDotsCurtain.wgsl +83 -0
  300. package/wgsl/PuzzleRight.wgsl +230 -0
  301. package/wgsl/Radial.wgsl +74 -0
  302. package/wgsl/Rectangle.wgsl +100 -0
  303. package/wgsl/RectangleCrop.wgsl +98 -0
  304. package/wgsl/Revolve_Left.wgsl +314 -0
  305. package/wgsl/Rolls.wgsl +181 -0
  306. package/wgsl/RotateScaleVanish.wgsl +199 -0
  307. package/wgsl/SimpleFlip.wgsl +82 -0
  308. package/wgsl/SimpleZoom.wgsl +85 -0
  309. package/wgsl/SimpleZoomOut.wgsl +96 -0
  310. package/wgsl/Slides.wgsl +216 -0
  311. package/wgsl/StarWipe.wgsl +169 -0
  312. package/wgsl/StaticFade.wgsl +159 -0
  313. package/wgsl/StereoViewer.wgsl +625 -0
  314. package/wgsl/StripDatamoshGlitch.wgsl +755 -0
  315. package/wgsl/Swirl.wgsl +124 -0
  316. package/wgsl/TVStatic.wgsl +106 -0
  317. package/wgsl/TilesWave.wgsl +262 -0
  318. package/wgsl/TopBottom.wgsl +109 -0
  319. package/wgsl/VerticalClose.wgsl +72 -0
  320. package/wgsl/VerticalOpen.wgsl +75 -0
  321. package/wgsl/WaterDrop.wgsl +98 -0
  322. package/wgsl/ZoomInCircles.wgsl +138 -0
  323. package/wgsl/ZoomLeftWipe.wgsl +121 -0
  324. package/wgsl/ZoomRigthWipe.wgsl +121 -0
  325. package/wgsl/angular.wgsl +83 -0
  326. package/wgsl/burn.wgsl +74 -0
  327. package/wgsl/burn0.wgsl +198 -0
  328. package/wgsl/cannabisleaf.wgsl +92 -0
  329. package/wgsl/chessboard.wgsl +116 -0
  330. package/wgsl/circle.wgsl +87 -0
  331. package/wgsl/circleopen.wgsl +96 -0
  332. package/wgsl/colorphase.wgsl +77 -0
  333. package/wgsl/coord-from-in.wgsl +83 -0
  334. package/wgsl/crosshatch.wgsl +96 -0
  335. package/wgsl/crosswarp.wgsl +75 -0
  336. package/wgsl/cube.wgsl +217 -0
  337. package/wgsl/directional-easing.wgsl +83 -0
  338. package/wgsl/directionalwarp.wgsl +92 -0
  339. package/wgsl/directionalwipe.wgsl +91 -0
  340. package/wgsl/displacement.wgsl +96 -0
  341. package/wgsl/dissolve.wgsl +116 -0
  342. package/wgsl/doorway.wgsl +174 -0
  343. package/wgsl/fade.wgsl +67 -0
  344. package/wgsl/fadecolor.wgsl +75 -0
  345. package/wgsl/fadegrayscale.wgsl +93 -0
  346. package/wgsl/flyeye.wgsl +105 -0
  347. package/wgsl/fragment.wgsl +227 -0
  348. package/wgsl/heart.wgsl +103 -0
  349. package/wgsl/hexagonalize.wgsl +238 -0
  350. package/wgsl/kaleidoscope.wgsl +124 -0
  351. package/wgsl/luma.wgsl +80 -0
  352. package/wgsl/luminance_melt.wgsl +299 -0
  353. package/wgsl/morph.wgsl +103 -0
  354. package/wgsl/mosaic_transition.wgsl +107 -0
  355. package/wgsl/multiply_blend.wgsl +96 -0
  356. package/wgsl/old_tv_lost_signal.wgsl +142 -0
  357. package/wgsl/parametric_glitch.wgsl +124 -0
  358. package/wgsl/perlin.wgsl +174 -0
  359. package/wgsl/pinwheel.wgsl +84 -0
  360. package/wgsl/pixelize.wgsl +105 -0
  361. package/wgsl/polar_function.wgsl +88 -0
  362. package/wgsl/powerKaleido.wgsl +254 -0
  363. package/wgsl/randomNoisex.wgsl +85 -0
  364. package/wgsl/randomsquares.wgsl +87 -0
  365. package/wgsl/ripple.wgsl +85 -0
  366. package/wgsl/rotateTransition.wgsl +85 -0
  367. package/wgsl/rotate_scale_fade.wgsl +138 -0
  368. package/wgsl/scale-in.wgsl +79 -0
  369. package/wgsl/splitSlideInHorizontal.wgsl +118 -0
  370. package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
  371. package/wgsl/splitSlideInOutVertical.wgsl +109 -0
  372. package/wgsl/splitSlideInVertical.wgsl +115 -0
  373. package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
  374. package/wgsl/splitSlideOutVertical.wgsl +102 -0
  375. package/wgsl/squareswire.wgsl +115 -0
  376. package/wgsl/squeeze.wgsl +105 -0
  377. package/wgsl/static_wipe.wgsl +117 -0
  378. package/wgsl/swap.wgsl +218 -0
  379. package/wgsl/tangentMotionBlur.wgsl +503 -0
  380. package/wgsl/undulatingBurnOut.wgsl +181 -0
  381. package/wgsl/wind.wgsl +101 -0
  382. package/wgsl/windowblinds.wgsl +79 -0
  383. package/wgsl/windowslice.wgsl +80 -0
  384. package/wgsl/wipeDown.wgsl +77 -0
  385. package/wgsl/wipeLeft.wgsl +77 -0
  386. package/wgsl/wipeRight.wgsl +77 -0
  387. package/wgsl/wipeUp.wgsl +77 -0
  388. package/wgsl/x_axis_translation.wgsl +82 -0
  389. package/wgsl/zoomInOut.wgsl +94 -0
@@ -0,0 +1,77 @@
1
+ // wipeUp — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/wipeUp.glsl
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+ // Author: Jake Nelson
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+ // License: MIT
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+ // Description: A hard-edged wipe from bottom to top
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+ // Bindings and uniform layout: see the gl-transitions package README
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+
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+ struct Uniforms {
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+ progress: f32,
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+ ratio: f32,
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+ }
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+
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+ @group(0) @binding(2)
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+ var _from: texture_2d<f32>;
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+ @group(0) @binding(1)
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+ var _sampler: sampler;
16
+ @group(0) @binding(3)
17
+ var _to: texture_2d<f32>;
18
+ @group(0) @binding(0)
19
+ var<uniform> uniforms: Uniforms;
20
+ var<private> _fragColor: vec4<f32>;
21
+ var<private> _uv_1: vec2<f32>;
22
+
23
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
24
+ let _e14 = (*uv)[0u];
25
+ let _e16 = (*uv)[1u];
26
+ let _e19 = textureSampleLevel(_to, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
27
+ return _e19;
28
+ }
29
+
30
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
31
+ let _e14 = (*uv_1)[0u];
32
+ let _e16 = (*uv_1)[1u];
33
+ let _e19 = textureSampleLevel(_from, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
34
+ return _e19;
35
+ }
36
+
37
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
38
+ var p: vec2<f32>;
39
+ var a: vec4<f32>;
40
+ var param: vec2<f32>;
41
+ var b: vec4<f32>;
42
+ var param_1: vec2<f32>;
43
+
44
+ let _e18 = (*uv_2);
45
+ p = (_e18 / vec2<f32>(1f, 1f));
46
+ let _e20 = p;
47
+ param = _e20;
48
+ let _e21 = getFromColor((&param));
49
+ a = _e21;
50
+ let _e22 = p;
51
+ param_1 = _e22;
52
+ let _e23 = getToColor((&param_1));
53
+ b = _e23;
54
+ let _e24 = a;
55
+ let _e25 = b;
56
+ let _e27 = p[1u];
57
+ let _e30 = uniforms.progress;
58
+ return mix(_e24, _e25, vec4(step((0f + _e27), _e30)));
59
+ }
60
+
61
+ fn main_1() {
62
+ var param_2: vec2<f32>;
63
+
64
+ let _e13 = _uv_1;
65
+ param_2 = _e13;
66
+ let _e14 = transition((&param_2));
67
+ _fragColor = _e14;
68
+ return;
69
+ }
70
+
71
+ @fragment
72
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
73
+ _uv_1 = _uv;
74
+ main_1();
75
+ let _e3 = _fragColor;
76
+ return _e3;
77
+ }
@@ -0,0 +1,82 @@
1
+ // x_axis_translation — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/x_axis_translation.glsl
2
+ // Author: lizhongjian
3
+ // License: MIT
4
+ // Description: The outgoing image slides to the right, uncovering a crossfade to the incoming one
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ }
11
+
12
+ @group(0) @binding(2)
13
+ var _from: texture_2d<f32>;
14
+ @group(0) @binding(1)
15
+ var _sampler: sampler;
16
+ @group(0) @binding(3)
17
+ var _to: texture_2d<f32>;
18
+ @group(0) @binding(0)
19
+ var<uniform> uniforms: Uniforms;
20
+ var<private> _fragColor: vec4<f32>;
21
+ var<private> _uv_1: vec2<f32>;
22
+
23
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
24
+ let _e13 = (*uv)[0u];
25
+ let _e15 = (*uv)[1u];
26
+ let _e18 = textureSampleLevel(_to, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f);
27
+ return _e18;
28
+ }
29
+
30
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
31
+ let _e13 = (*uv_1)[0u];
32
+ let _e15 = (*uv_1)[1u];
33
+ let _e18 = textureSampleLevel(_from, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f);
34
+ return _e18;
35
+ }
36
+
37
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
38
+ var newUV: vec2<f32>;
39
+ var param: vec2<f32>;
40
+ var param_1: vec2<f32>;
41
+ var param_2: vec2<f32>;
42
+
43
+ let _e16 = (*uv_2);
44
+ newUV = _e16;
45
+ let _e18 = uniforms.progress;
46
+ let _e20 = newUV[0u];
47
+ newUV[0u] = (_e20 - _e18);
48
+ let _e24 = (*uv_2)[0u];
49
+ let _e26 = uniforms.progress;
50
+ if (_e24 >= _e26) {
51
+ let _e28 = newUV;
52
+ param = _e28;
53
+ let _e29 = getFromColor((&param));
54
+ return _e29;
55
+ }
56
+ let _e30 = (*uv_2);
57
+ param_1 = _e30;
58
+ let _e31 = getFromColor((&param_1));
59
+ let _e32 = (*uv_2);
60
+ param_2 = _e32;
61
+ let _e33 = getToColor((&param_2));
62
+ let _e35 = uniforms.progress;
63
+ return mix(_e31, _e33, vec4(_e35));
64
+ }
65
+
66
+ fn main_1() {
67
+ var param_3: vec2<f32>;
68
+
69
+ let _e12 = _uv_1;
70
+ param_3 = _e12;
71
+ let _e13 = transition((&param_3));
72
+ _fragColor = _e13;
73
+ return;
74
+ }
75
+
76
+ @fragment
77
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
78
+ _uv_1 = _uv;
79
+ main_1();
80
+ let _e3 = _fragColor;
81
+ return _e3;
82
+ }
@@ -0,0 +1,94 @@
1
+ // zoomInOut — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/zoomInOut.glsl
2
+ // Author: OllyOllyOlly
3
+ // License: MIT
4
+ // Description: Zooms into the outgoing image until it blurs into a flat color, then out to the incoming one
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ }
11
+
12
+ @group(0) @binding(2)
13
+ var _from: texture_2d<f32>;
14
+ @group(0) @binding(1)
15
+ var _sampler: sampler;
16
+ @group(0) @binding(3)
17
+ var _to: texture_2d<f32>;
18
+ @group(0) @binding(0)
19
+ var<uniform> uniforms: Uniforms;
20
+ var<private> _fragColor: vec4<f32>;
21
+ var<private> _uv_1: vec2<f32>;
22
+
23
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
24
+ let _e17 = (*uv)[0u];
25
+ let _e19 = (*uv)[1u];
26
+ let _e22 = textureSampleLevel(_to, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
27
+ return _e22;
28
+ }
29
+
30
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
31
+ let _e17 = (*uv_1)[0u];
32
+ let _e19 = (*uv_1)[1u];
33
+ let _e22 = textureSampleLevel(_from, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
34
+ return _e22;
35
+ }
36
+
37
+ fn zoom(uv_2: ptr<function, vec2<f32>>, amount: ptr<function, f32>) -> vec2<f32> {
38
+ let _e17 = (*uv_2);
39
+ let _e20 = (*amount);
40
+ return (vec2(0.5f) + ((_e17 - vec2(0.5f)) * (1f - _e20)));
41
+ }
42
+
43
+ fn transition(uv_3: ptr<function, vec2<f32>>) -> vec4<f32> {
44
+ var zoomFrom: f32;
45
+ var zoomTo: f32;
46
+ var crossfade: f32;
47
+ var param: vec2<f32>;
48
+ var param_1: f32;
49
+ var param_2: vec2<f32>;
50
+ var param_3: vec2<f32>;
51
+ var param_4: f32;
52
+ var param_5: vec2<f32>;
53
+
54
+ let _e26 = uniforms.progress;
55
+ zoomFrom = smoothstep(0f, 1f, (_e26 * 2f));
56
+ let _e30 = uniforms.progress;
57
+ zoomTo = smoothstep(0f, 1f, ((1f - _e30) * 2f));
58
+ let _e35 = uniforms.progress;
59
+ crossfade = smoothstep(0.4f, 0.6f, _e35);
60
+ let _e37 = (*uv_3);
61
+ param = _e37;
62
+ let _e38 = zoomFrom;
63
+ param_1 = _e38;
64
+ let _e39 = zoom((&param), (&param_1));
65
+ param_2 = _e39;
66
+ let _e40 = getFromColor((&param_2));
67
+ let _e41 = (*uv_3);
68
+ param_3 = _e41;
69
+ let _e42 = zoomTo;
70
+ param_4 = _e42;
71
+ let _e43 = zoom((&param_3), (&param_4));
72
+ param_5 = _e43;
73
+ let _e44 = getToColor((&param_5));
74
+ let _e45 = crossfade;
75
+ return mix(_e40, _e44, vec4(_e45));
76
+ }
77
+
78
+ fn main_1() {
79
+ var param_6: vec2<f32>;
80
+
81
+ let _e16 = _uv_1;
82
+ param_6 = _e16;
83
+ let _e17 = transition((&param_6));
84
+ _fragColor = _e17;
85
+ return;
86
+ }
87
+
88
+ @fragment
89
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
90
+ _uv_1 = _uv;
91
+ main_1();
92
+ let _e3 = _fragColor;
93
+ return _e3;
94
+ }