gl-transitions 1.74.0 → 1.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/README.md +78 -0
  2. package/compatibility.json +2070 -0
  3. package/glsl3/AdvancedMosaic.glsl +21 -0
  4. package/glsl3/BlockDissolve.glsl +16 -0
  5. package/glsl3/BookFlip.glsl +37 -0
  6. package/glsl3/Bounce.glsl +35 -0
  7. package/glsl3/BowTieHorizontal.glsl +123 -0
  8. package/glsl3/BowTieVertical.glsl +117 -0
  9. package/glsl3/BowTieWithParameter.glsl +74 -0
  10. package/glsl3/Box.glsl +33 -0
  11. package/glsl3/ButterflyWaveScrawler.glsl +33 -0
  12. package/glsl3/CircleCrop.glsl +20 -0
  13. package/glsl3/ColourDistance.glsl +19 -0
  14. package/glsl3/CrazyParametricFun.glsl +20 -0
  15. package/glsl3/CrossZoom.glsl +68 -0
  16. package/glsl3/DefocusBlur.glsl +47 -0
  17. package/glsl3/Directional.glsl +18 -0
  18. package/glsl3/DirectionalScaled.glsl +35 -0
  19. package/glsl3/DoomScreenTransition.glsl +62 -0
  20. package/glsl3/Dreamy.glsl +14 -0
  21. package/glsl3/DreamyZoom.glsl +43 -0
  22. package/glsl3/Drop_Zone_Flicker.glsl +159 -0
  23. package/glsl3/EdgeTransition.glsl +50 -0
  24. package/glsl3/FilmBurn.glsl +63 -0
  25. package/glsl3/Fold.glsl +12 -0
  26. package/glsl3/GlitchDisplace.glsl +78 -0
  27. package/glsl3/GlitchMemories.glsl +17 -0
  28. package/glsl3/GridFlip.glsl +77 -0
  29. package/glsl3/HSVfade.glsl +29 -0
  30. package/glsl3/HorizontalClose.glsl +16 -0
  31. package/glsl3/HorizontalOpen.glsl +18 -0
  32. package/glsl3/InvertedPageCurl.glsl +228 -0
  33. package/glsl3/LeftRight.glsl +28 -0
  34. package/glsl3/LinearBlur.glsl +30 -0
  35. package/glsl3/Mosaic.glsl +45 -0
  36. package/glsl3/Overexposure.glsl +25 -0
  37. package/glsl3/PolkaDotsCurtain.glsl +14 -0
  38. package/glsl3/PuzzleRight.glsl +57 -0
  39. package/glsl3/Radial.glsl +19 -0
  40. package/glsl3/Rectangle.glsl +29 -0
  41. package/glsl3/RectangleCrop.glsl +30 -0
  42. package/glsl3/Revolve_Left.glsl +98 -0
  43. package/glsl3/Rolls.glsl +42 -0
  44. package/glsl3/RotateScaleVanish.glsl +42 -0
  45. package/glsl3/SimpleFlip.glsl +14 -0
  46. package/glsl3/SimpleZoom.glsl +20 -0
  47. package/glsl3/SimpleZoomOut.glsl +23 -0
  48. package/glsl3/Slides.glsl +41 -0
  49. package/glsl3/StarWipe.glsl +51 -0
  50. package/glsl3/StaticFade.glsl +47 -0
  51. package/glsl3/StereoViewer.glsl +214 -0
  52. package/glsl3/StripDatamoshGlitch.glsl +187 -0
  53. package/glsl3/Swirl.glsl +34 -0
  54. package/glsl3/TVStatic.glsl +29 -0
  55. package/glsl3/TilesWave.glsl +63 -0
  56. package/glsl3/TopBottom.glsl +27 -0
  57. package/glsl3/VerticalClose.glsl +16 -0
  58. package/glsl3/VerticalOpen.glsl +17 -0
  59. package/glsl3/WaterDrop.glsl +21 -0
  60. package/glsl3/ZoomInCircles.glsl +40 -0
  61. package/glsl3/ZoomLeftWipe.glsl +36 -0
  62. package/glsl3/ZoomRigthWipe.glsl +36 -0
  63. package/glsl3/angular.glsl +25 -0
  64. package/glsl3/burn.glsl +14 -0
  65. package/glsl3/burn0.glsl +55 -0
  66. package/glsl3/cannabisleaf.glsl +18 -0
  67. package/glsl3/chessboard.glsl +28 -0
  68. package/glsl3/circle.glsl +24 -0
  69. package/glsl3/circleopen.glsl +18 -0
  70. package/glsl3/colorphase.glsl +19 -0
  71. package/glsl3/coord-from-in.glsl +18 -0
  72. package/glsl3/crosshatch.glsl +20 -0
  73. package/glsl3/crosswarp.glsl +10 -0
  74. package/glsl3/cube.glsl +71 -0
  75. package/glsl3/directional-easing.glsl +19 -0
  76. package/glsl3/directionalwarp.glsl +20 -0
  77. package/glsl3/directionalwipe.glsl +22 -0
  78. package/glsl3/displacement.glsl +26 -0
  79. package/glsl3/dissolve.glsl +54 -0
  80. package/glsl3/doorway.glsl +55 -0
  81. package/glsl3/fade.glsl +13 -0
  82. package/glsl3/fadecolor.glsl +15 -0
  83. package/glsl3/fadegrayscale.glsl +21 -0
  84. package/glsl3/flyeye.glsl +20 -0
  85. package/glsl3/fragment.glsl +54 -0
  86. package/glsl3/heart.glsl +19 -0
  87. package/glsl3/hexagonalize.glsl +78 -0
  88. package/glsl3/kaleidoscope.glsl +25 -0
  89. package/glsl3/luma.glsl +15 -0
  90. package/glsl3/luminance_melt.glsl +131 -0
  91. package/glsl3/morph.glsl +20 -0
  92. package/glsl3/mosaic_transition.glsl +20 -0
  93. package/glsl3/multiply_blend.glsl +19 -0
  94. package/glsl3/old_tv_lost_signal.glsl +51 -0
  95. package/glsl3/parametric_glitch.glsl +29 -0
  96. package/glsl3/perlin.glsl +66 -0
  97. package/glsl3/pinwheel.glsl +20 -0
  98. package/glsl3/pixelize.glsl +21 -0
  99. package/glsl3/polar_function.glsl +24 -0
  100. package/glsl3/powerKaleido.glsl +57 -0
  101. package/glsl3/randomNoisex.glsl +15 -0
  102. package/glsl3/randomsquares.glsl +20 -0
  103. package/glsl3/ripple.glsl +20 -0
  104. package/glsl3/rotateTransition.glsl +22 -0
  105. package/glsl3/rotate_scale_fade.glsl +39 -0
  106. package/glsl3/scale-in.glsl +18 -0
  107. package/glsl3/splitSlideInHorizontal.glsl +26 -0
  108. package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
  109. package/glsl3/splitSlideInOutVertical.glsl +23 -0
  110. package/glsl3/splitSlideInVertical.glsl +24 -0
  111. package/glsl3/splitSlideOutHorizontal.glsl +22 -0
  112. package/glsl3/splitSlideOutVertical.glsl +22 -0
  113. package/glsl3/squareswire.glsl +26 -0
  114. package/glsl3/squeeze.glsl +23 -0
  115. package/glsl3/static_wipe.glsl +39 -0
  116. package/glsl3/swap.glsl +64 -0
  117. package/glsl3/tangentMotionBlur.glsl +139 -0
  118. package/glsl3/undulatingBurnOut.glsl +56 -0
  119. package/glsl3/wind.glsl +25 -0
  120. package/glsl3/windowblinds.glsl +18 -0
  121. package/glsl3/windowslice.glsl +16 -0
  122. package/glsl3/wipeDown.glsl +12 -0
  123. package/glsl3/wipeLeft.glsl +12 -0
  124. package/glsl3/wipeRight.glsl +12 -0
  125. package/glsl3/wipeUp.glsl +12 -0
  126. package/glsl3/x_axis_translation.glsl +21 -0
  127. package/glsl3/zoomInOut.glsl +20 -0
  128. package/index.d.ts +61 -0
  129. package/layouts.json +2956 -0
  130. package/llms-full.txt +1707 -0
  131. package/llms.txt +153 -0
  132. package/msl/AdvancedMosaic.metal +136 -0
  133. package/msl/BlockDissolve.metal +108 -0
  134. package/msl/BookFlip.metal +191 -0
  135. package/msl/Bounce.metal +128 -0
  136. package/msl/BowTieHorizontal.metal +375 -0
  137. package/msl/BowTieVertical.metal +375 -0
  138. package/msl/BowTieWithParameter.metal +361 -0
  139. package/msl/Box.metal +204 -0
  140. package/msl/ButterflyWaveScrawler.metal +190 -0
  141. package/msl/CircleCrop.metal +117 -0
  142. package/msl/ColourDistance.metal +110 -0
  143. package/msl/CrazyParametricFun.metal +139 -0
  144. package/msl/CrossZoom.metal +274 -0
  145. package/msl/DefocusBlur.metal +297 -0
  146. package/msl/Directional.metal +107 -0
  147. package/msl/DirectionalScaled.metal +147 -0
  148. package/msl/DoomScreenTransition.metal +212 -0
  149. package/msl/Dreamy.metal +133 -0
  150. package/msl/DreamyZoom.metal +182 -0
  151. package/msl/Drop_Zone_Flicker.metal +561 -0
  152. package/msl/EdgeTransition.metal +277 -0
  153. package/msl/FilmBurn.metal +425 -0
  154. package/msl/Fold.metal +110 -0
  155. package/msl/GlitchDisplace.metal +374 -0
  156. package/msl/GlitchMemories.metal +146 -0
  157. package/msl/GridFlip.metal +285 -0
  158. package/msl/HSVfade.metal +161 -0
  159. package/msl/HorizontalClose.metal +100 -0
  160. package/msl/HorizontalOpen.metal +103 -0
  161. package/msl/InvertedPageCurl.metal +762 -0
  162. package/msl/LeftRight.metal +138 -0
  163. package/msl/LinearBlur.metal +169 -0
  164. package/msl/Mosaic.metal +212 -0
  165. package/msl/Overexposure.metal +130 -0
  166. package/msl/PolkaDotsCurtain.metal +112 -0
  167. package/msl/PuzzleRight.metal +262 -0
  168. package/msl/Radial.metal +102 -0
  169. package/msl/Rectangle.metal +129 -0
  170. package/msl/RectangleCrop.metal +127 -0
  171. package/msl/Revolve_Left.metal +363 -0
  172. package/msl/Rolls.metal +209 -0
  173. package/msl/RotateScaleVanish.metal +227 -0
  174. package/msl/SimpleFlip.metal +110 -0
  175. package/msl/SimpleZoom.metal +116 -0
  176. package/msl/SimpleZoomOut.metal +127 -0
  177. package/msl/Slides.metal +244 -0
  178. package/msl/StarWipe.metal +204 -0
  179. package/msl/StaticFade.metal +193 -0
  180. package/msl/StereoViewer.metal +707 -0
  181. package/msl/StripDatamoshGlitch.metal +828 -0
  182. package/msl/Swirl.metal +152 -0
  183. package/msl/TVStatic.metal +136 -0
  184. package/msl/TilesWave.metal +290 -0
  185. package/msl/TopBottom.metal +138 -0
  186. package/msl/VerticalClose.metal +100 -0
  187. package/msl/VerticalOpen.metal +103 -0
  188. package/msl/WaterDrop.metal +126 -0
  189. package/msl/ZoomInCircles.metal +169 -0
  190. package/msl/ZoomLeftWipe.metal +152 -0
  191. package/msl/ZoomRigthWipe.metal +152 -0
  192. package/msl/angular.metal +111 -0
  193. package/msl/burn.metal +103 -0
  194. package/msl/burn0.metal +236 -0
  195. package/msl/cannabisleaf.metal +120 -0
  196. package/msl/chessboard.metal +144 -0
  197. package/msl/circle.metal +115 -0
  198. package/msl/circleopen.metal +124 -0
  199. package/msl/colorphase.metal +106 -0
  200. package/msl/coord-from-in.metal +111 -0
  201. package/msl/crosshatch.metal +126 -0
  202. package/msl/crosswarp.metal +103 -0
  203. package/msl/cube.metal +259 -0
  204. package/msl/directional-easing.metal +111 -0
  205. package/msl/directionalwarp.metal +121 -0
  206. package/msl/directionalwipe.metal +120 -0
  207. package/msl/displacement.metal +129 -0
  208. package/msl/dissolve.metal +146 -0
  209. package/msl/doorway.metal +210 -0
  210. package/msl/fade.metal +95 -0
  211. package/msl/fadecolor.metal +104 -0
  212. package/msl/fadegrayscale.metal +123 -0
  213. package/msl/flyeye.metal +133 -0
  214. package/msl/fragment.metal +276 -0
  215. package/msl/heart.metal +134 -0
  216. package/msl/hexagonalize.metal +274 -0
  217. package/msl/kaleidoscope.metal +157 -0
  218. package/msl/luma.metal +113 -0
  219. package/msl/luminance_melt.metal +337 -0
  220. package/msl/morph.metal +131 -0
  221. package/msl/mosaic_transition.metal +137 -0
  222. package/msl/multiply_blend.metal +127 -0
  223. package/msl/old_tv_lost_signal.metal +172 -0
  224. package/msl/parametric_glitch.metal +152 -0
  225. package/msl/perlin.metal +206 -0
  226. package/msl/pinwheel.metal +112 -0
  227. package/msl/pixelize.metal +134 -0
  228. package/msl/polar_function.metal +116 -0
  229. package/msl/powerKaleido.metal +304 -0
  230. package/msl/randomNoisex.metal +115 -0
  231. package/msl/randomsquares.metal +118 -0
  232. package/msl/ripple.metal +113 -0
  233. package/msl/rotateTransition.metal +116 -0
  234. package/msl/rotate_scale_fade.metal +167 -0
  235. package/msl/scale-in.metal +111 -0
  236. package/msl/splitSlideInHorizontal.metal +147 -0
  237. package/msl/splitSlideInOutHorizontal.metal +138 -0
  238. package/msl/splitSlideInOutVertical.metal +138 -0
  239. package/msl/splitSlideInVertical.metal +144 -0
  240. package/msl/splitSlideOutHorizontal.metal +131 -0
  241. package/msl/splitSlideOutVertical.metal +131 -0
  242. package/msl/squareswire.metal +144 -0
  243. package/msl/squeeze.metal +133 -0
  244. package/msl/static_wipe.metal +147 -0
  245. package/msl/swap.metal +256 -0
  246. package/msl/tangentMotionBlur.metal +583 -0
  247. package/msl/undulatingBurnOut.metal +217 -0
  248. package/msl/wind.metal +131 -0
  249. package/msl/windowblinds.metal +107 -0
  250. package/msl/windowslice.metal +108 -0
  251. package/msl/wipeDown.metal +105 -0
  252. package/msl/wipeLeft.metal +105 -0
  253. package/msl/wipeRight.metal +105 -0
  254. package/msl/wipeUp.metal +105 -0
  255. package/msl/x_axis_translation.metal +110 -0
  256. package/msl/zoomInOut.metal +125 -0
  257. package/package.json +1 -1
  258. package/skills/gl-transitions/SKILL.md +46 -0
  259. package/skills/gl-transitions/references/catalog.md +224 -0
  260. package/skills/gl-transitions/references/skia.md +118 -0
  261. package/skills/gl-transitions/references/video.md +71 -0
  262. package/skills/gl-transitions/references/webgl.md +122 -0
  263. package/sksl/index.d.ts +4 -0
  264. package/sksl/index.js +1 -0
  265. package/wgsl/AdvancedMosaic.wgsl +108 -0
  266. package/wgsl/BlockDissolve.wgsl +78 -0
  267. package/wgsl/BookFlip.wgsl +157 -0
  268. package/wgsl/Bounce.wgsl +98 -0
  269. package/wgsl/BowTieHorizontal.wgsl +331 -0
  270. package/wgsl/BowTieVertical.wgsl +331 -0
  271. package/wgsl/BowTieWithParameter.wgsl +313 -0
  272. package/wgsl/Box.wgsl +176 -0
  273. package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
  274. package/wgsl/CircleCrop.wgsl +88 -0
  275. package/wgsl/ColourDistance.wgsl +82 -0
  276. package/wgsl/CrazyParametricFun.wgsl +111 -0
  277. package/wgsl/CrossZoom.wgsl +219 -0
  278. package/wgsl/DefocusBlur.wgsl +269 -0
  279. package/wgsl/Directional.wgsl +79 -0
  280. package/wgsl/DirectionalScaled.wgsl +117 -0
  281. package/wgsl/DoomScreenTransition.wgsl +171 -0
  282. package/wgsl/Dreamy.wgsl +102 -0
  283. package/wgsl/DreamyZoom.wgsl +154 -0
  284. package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
  285. package/wgsl/EdgeTransition.wgsl +216 -0
  286. package/wgsl/FilmBurn.wgsl +361 -0
  287. package/wgsl/Fold.wgsl +82 -0
  288. package/wgsl/GlitchDisplace.wgsl +327 -0
  289. package/wgsl/GlitchMemories.wgsl +118 -0
  290. package/wgsl/GridFlip.wgsl +250 -0
  291. package/wgsl/HSVfade.wgsl +131 -0
  292. package/wgsl/HorizontalClose.wgsl +72 -0
  293. package/wgsl/HorizontalOpen.wgsl +75 -0
  294. package/wgsl/InvertedPageCurl.wgsl +690 -0
  295. package/wgsl/LeftRight.wgsl +109 -0
  296. package/wgsl/LinearBlur.wgsl +131 -0
  297. package/wgsl/Mosaic.wgsl +174 -0
  298. package/wgsl/Overexposure.wgsl +102 -0
  299. package/wgsl/PolkaDotsCurtain.wgsl +83 -0
  300. package/wgsl/PuzzleRight.wgsl +230 -0
  301. package/wgsl/Radial.wgsl +74 -0
  302. package/wgsl/Rectangle.wgsl +100 -0
  303. package/wgsl/RectangleCrop.wgsl +98 -0
  304. package/wgsl/Revolve_Left.wgsl +314 -0
  305. package/wgsl/Rolls.wgsl +181 -0
  306. package/wgsl/RotateScaleVanish.wgsl +199 -0
  307. package/wgsl/SimpleFlip.wgsl +82 -0
  308. package/wgsl/SimpleZoom.wgsl +85 -0
  309. package/wgsl/SimpleZoomOut.wgsl +96 -0
  310. package/wgsl/Slides.wgsl +216 -0
  311. package/wgsl/StarWipe.wgsl +169 -0
  312. package/wgsl/StaticFade.wgsl +159 -0
  313. package/wgsl/StereoViewer.wgsl +625 -0
  314. package/wgsl/StripDatamoshGlitch.wgsl +755 -0
  315. package/wgsl/Swirl.wgsl +124 -0
  316. package/wgsl/TVStatic.wgsl +106 -0
  317. package/wgsl/TilesWave.wgsl +262 -0
  318. package/wgsl/TopBottom.wgsl +109 -0
  319. package/wgsl/VerticalClose.wgsl +72 -0
  320. package/wgsl/VerticalOpen.wgsl +75 -0
  321. package/wgsl/WaterDrop.wgsl +98 -0
  322. package/wgsl/ZoomInCircles.wgsl +138 -0
  323. package/wgsl/ZoomLeftWipe.wgsl +121 -0
  324. package/wgsl/ZoomRigthWipe.wgsl +121 -0
  325. package/wgsl/angular.wgsl +83 -0
  326. package/wgsl/burn.wgsl +74 -0
  327. package/wgsl/burn0.wgsl +198 -0
  328. package/wgsl/cannabisleaf.wgsl +92 -0
  329. package/wgsl/chessboard.wgsl +116 -0
  330. package/wgsl/circle.wgsl +87 -0
  331. package/wgsl/circleopen.wgsl +96 -0
  332. package/wgsl/colorphase.wgsl +77 -0
  333. package/wgsl/coord-from-in.wgsl +83 -0
  334. package/wgsl/crosshatch.wgsl +96 -0
  335. package/wgsl/crosswarp.wgsl +75 -0
  336. package/wgsl/cube.wgsl +217 -0
  337. package/wgsl/directional-easing.wgsl +83 -0
  338. package/wgsl/directionalwarp.wgsl +92 -0
  339. package/wgsl/directionalwipe.wgsl +91 -0
  340. package/wgsl/displacement.wgsl +96 -0
  341. package/wgsl/dissolve.wgsl +116 -0
  342. package/wgsl/doorway.wgsl +174 -0
  343. package/wgsl/fade.wgsl +67 -0
  344. package/wgsl/fadecolor.wgsl +75 -0
  345. package/wgsl/fadegrayscale.wgsl +93 -0
  346. package/wgsl/flyeye.wgsl +105 -0
  347. package/wgsl/fragment.wgsl +227 -0
  348. package/wgsl/heart.wgsl +103 -0
  349. package/wgsl/hexagonalize.wgsl +238 -0
  350. package/wgsl/kaleidoscope.wgsl +124 -0
  351. package/wgsl/luma.wgsl +80 -0
  352. package/wgsl/luminance_melt.wgsl +299 -0
  353. package/wgsl/morph.wgsl +103 -0
  354. package/wgsl/mosaic_transition.wgsl +107 -0
  355. package/wgsl/multiply_blend.wgsl +96 -0
  356. package/wgsl/old_tv_lost_signal.wgsl +142 -0
  357. package/wgsl/parametric_glitch.wgsl +124 -0
  358. package/wgsl/perlin.wgsl +174 -0
  359. package/wgsl/pinwheel.wgsl +84 -0
  360. package/wgsl/pixelize.wgsl +105 -0
  361. package/wgsl/polar_function.wgsl +88 -0
  362. package/wgsl/powerKaleido.wgsl +254 -0
  363. package/wgsl/randomNoisex.wgsl +85 -0
  364. package/wgsl/randomsquares.wgsl +87 -0
  365. package/wgsl/ripple.wgsl +85 -0
  366. package/wgsl/rotateTransition.wgsl +85 -0
  367. package/wgsl/rotate_scale_fade.wgsl +138 -0
  368. package/wgsl/scale-in.wgsl +79 -0
  369. package/wgsl/splitSlideInHorizontal.wgsl +118 -0
  370. package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
  371. package/wgsl/splitSlideInOutVertical.wgsl +109 -0
  372. package/wgsl/splitSlideInVertical.wgsl +115 -0
  373. package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
  374. package/wgsl/splitSlideOutVertical.wgsl +102 -0
  375. package/wgsl/squareswire.wgsl +115 -0
  376. package/wgsl/squeeze.wgsl +105 -0
  377. package/wgsl/static_wipe.wgsl +117 -0
  378. package/wgsl/swap.wgsl +218 -0
  379. package/wgsl/tangentMotionBlur.wgsl +503 -0
  380. package/wgsl/undulatingBurnOut.wgsl +181 -0
  381. package/wgsl/wind.wgsl +101 -0
  382. package/wgsl/windowblinds.wgsl +79 -0
  383. package/wgsl/windowslice.wgsl +80 -0
  384. package/wgsl/wipeDown.wgsl +77 -0
  385. package/wgsl/wipeLeft.wgsl +77 -0
  386. package/wgsl/wipeRight.wgsl +77 -0
  387. package/wgsl/wipeUp.wgsl +77 -0
  388. package/wgsl/x_axis_translation.wgsl +82 -0
  389. package/wgsl/zoomInOut.wgsl +94 -0
@@ -0,0 +1,88 @@
1
+ // CircleCrop — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/CircleCrop.glsl
2
+ // Author: fkuteken
3
+ // License: MIT
4
+ // Description: The outgoing image closes into a circle over a background color, then the incoming one opens from it
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ bgcolor: vec4<f32>,
11
+ }
12
+
13
+ @group(0) @binding(2)
14
+ var _from: texture_2d<f32>;
15
+ @group(0) @binding(1)
16
+ var _sampler: sampler;
17
+ @group(0) @binding(3)
18
+ var _to: texture_2d<f32>;
19
+ @group(0) @binding(0)
20
+ var<uniform> uniforms: Uniforms;
21
+ var<private> _fragColor: vec4<f32>;
22
+ var<private> _uv_1: vec2<f32>;
23
+
24
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
25
+ let _e18 = (*uv)[0u];
26
+ let _e20 = (*uv)[1u];
27
+ let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
28
+ return _e23;
29
+ }
30
+
31
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
32
+ let _e18 = (*uv_1)[0u];
33
+ let _e20 = (*uv_1)[1u];
34
+ let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
35
+ return _e23;
36
+ }
37
+
38
+ fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> {
39
+ var ratio2_: vec2<f32>;
40
+ var s: f32;
41
+ var dist: f32;
42
+ var local: vec4<f32>;
43
+ var param: vec2<f32>;
44
+ var param_1: vec2<f32>;
45
+
46
+ let _e24 = uniforms.ratio;
47
+ ratio2_ = vec2<f32>(1f, (1f / _e24));
48
+ let _e28 = uniforms.progress;
49
+ s = pow((2f * abs((_e28 - 0.5f))), 3f);
50
+ let _e33 = (*p);
51
+ let _e36 = ratio2_;
52
+ dist = length(((_e33 - vec2(0.5f)) * _e36));
53
+ let _e40 = uniforms.progress;
54
+ if (_e40 < 0.5f) {
55
+ let _e42 = (*p);
56
+ param = _e42;
57
+ let _e43 = getFromColor((&param));
58
+ local = _e43;
59
+ } else {
60
+ let _e44 = (*p);
61
+ param_1 = _e44;
62
+ let _e45 = getToColor((&param_1));
63
+ local = _e45;
64
+ }
65
+ let _e46 = local;
66
+ let _e48 = uniforms.bgcolor;
67
+ let _e49 = s;
68
+ let _e50 = dist;
69
+ return mix(_e46, _e48, vec4(step(_e49, _e50)));
70
+ }
71
+
72
+ fn main_1() {
73
+ var param_2: vec2<f32>;
74
+
75
+ let _e17 = _uv_1;
76
+ param_2 = _e17;
77
+ let _e18 = transition((&param_2));
78
+ _fragColor = _e18;
79
+ return;
80
+ }
81
+
82
+ @fragment
83
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
84
+ _uv_1 = _uv;
85
+ main_1();
86
+ let _e3 = _fragColor;
87
+ return _e3;
88
+ }
@@ -0,0 +1,82 @@
1
+ // ColourDistance — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/ColourDistance.glsl
2
+ // Author: P-Seebauer
3
+ // License: MIT
4
+ // Description: Pixels switch to the incoming image in order of how close their colors are
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ power: f32,
11
+ }
12
+
13
+ @group(0) @binding(2)
14
+ var _from: texture_2d<f32>;
15
+ @group(0) @binding(1)
16
+ var _sampler: sampler;
17
+ @group(0) @binding(3)
18
+ var _to: texture_2d<f32>;
19
+ @group(0) @binding(0)
20
+ var<uniform> uniforms: Uniforms;
21
+ var<private> _fragColor: vec4<f32>;
22
+ var<private> _uv_1: vec2<f32>;
23
+
24
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
25
+ let _e14 = (*uv)[0u];
26
+ let _e16 = (*uv)[1u];
27
+ let _e19 = textureSampleLevel(_to, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
28
+ return _e19;
29
+ }
30
+
31
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
32
+ let _e14 = (*uv_1)[0u];
33
+ let _e16 = (*uv_1)[1u];
34
+ let _e19 = textureSampleLevel(_from, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
35
+ return _e19;
36
+ }
37
+
38
+ fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> {
39
+ var fTex: vec4<f32>;
40
+ var param: vec2<f32>;
41
+ var tTex: vec4<f32>;
42
+ var param_1: vec2<f32>;
43
+ var m: f32;
44
+
45
+ let _e18 = (*p);
46
+ param = _e18;
47
+ let _e19 = getFromColor((&param));
48
+ fTex = _e19;
49
+ let _e20 = (*p);
50
+ param_1 = _e20;
51
+ let _e21 = getToColor((&param_1));
52
+ tTex = _e21;
53
+ let _e22 = fTex;
54
+ let _e23 = tTex;
55
+ let _e26 = uniforms.progress;
56
+ m = step(distance(_e22, _e23), _e26);
57
+ let _e28 = fTex;
58
+ let _e29 = tTex;
59
+ let _e30 = m;
60
+ let _e33 = tTex;
61
+ let _e35 = uniforms.progress;
62
+ let _e37 = uniforms.power;
63
+ return mix(mix(_e28, _e29, vec4(_e30)), _e33, vec4(pow(_e35, _e37)));
64
+ }
65
+
66
+ fn main_1() {
67
+ var param_2: vec2<f32>;
68
+
69
+ let _e13 = _uv_1;
70
+ param_2 = _e13;
71
+ let _e14 = transition((&param_2));
72
+ _fragColor = _e14;
73
+ return;
74
+ }
75
+
76
+ @fragment
77
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
78
+ _uv_1 = _uv;
79
+ main_1();
80
+ let _e3 = _fragColor;
81
+ return _e3;
82
+ }
@@ -0,0 +1,111 @@
1
+ // CrazyParametricFun — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/CrazyParametricFun.glsl
2
+ // Author: mandubian
3
+ // License: MIT
4
+ // Description: The outgoing image is pulled along a parametric curve into a psychedelic swirl
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ a: f32,
11
+ b: f32,
12
+ amplitude: f32,
13
+ smoothness: f32,
14
+ }
15
+
16
+ @group(0) @binding(2)
17
+ var _from: texture_2d<f32>;
18
+ @group(0) @binding(1)
19
+ var _sampler: sampler;
20
+ @group(0) @binding(3)
21
+ var _to: texture_2d<f32>;
22
+ @group(0) @binding(0)
23
+ var<uniform> uniforms: Uniforms;
24
+ var<private> _fragColor: vec4<f32>;
25
+ var<private> _uv_1: vec2<f32>;
26
+
27
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
28
+ let _e21 = (*uv)[0u];
29
+ let _e23 = (*uv)[1u];
30
+ let _e26 = textureSampleLevel(_to, _sampler, vec2<f32>(_e21, (1f - _e23)), 0f);
31
+ return _e26;
32
+ }
33
+
34
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
35
+ let _e21 = (*uv_1)[0u];
36
+ let _e23 = (*uv_1)[1u];
37
+ let _e26 = textureSampleLevel(_from, _sampler, vec2<f32>(_e21, (1f - _e23)), 0f);
38
+ return _e26;
39
+ }
40
+
41
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
42
+ var p: vec2<f32>;
43
+ var dir: vec2<f32>;
44
+ var dist: f32;
45
+ var x: f32;
46
+ var y: f32;
47
+ var offset: vec2<f32>;
48
+ var param: vec2<f32>;
49
+ var param_1: vec2<f32>;
50
+
51
+ let _e28 = (*uv_2);
52
+ p = (_e28 / vec2<f32>(1f, 1f));
53
+ let _e30 = p;
54
+ dir = (_e30 - vec2<f32>(0.5f, 0.5f));
55
+ let _e32 = dir;
56
+ dist = length(_e32);
57
+ let _e35 = uniforms.a;
58
+ let _e37 = uniforms.b;
59
+ let _e40 = uniforms.progress;
60
+ let _e44 = uniforms.b;
61
+ let _e46 = uniforms.progress;
62
+ let _e48 = uniforms.a;
63
+ let _e50 = uniforms.b;
64
+ x = (((_e35 - _e37) * cos(_e40)) + (_e44 * cos((_e46 * ((_e48 / _e50) - 1f)))));
65
+ let _e58 = uniforms.a;
66
+ let _e60 = uniforms.b;
67
+ let _e63 = uniforms.progress;
68
+ let _e67 = uniforms.b;
69
+ let _e69 = uniforms.progress;
70
+ let _e71 = uniforms.a;
71
+ let _e73 = uniforms.b;
72
+ y = (((_e58 - _e60) * sin(_e63)) - (_e67 * sin((_e69 * ((_e71 / _e73) - 1f)))));
73
+ let _e80 = dir;
74
+ let _e82 = uniforms.progress;
75
+ let _e83 = dist;
76
+ let _e86 = uniforms.amplitude;
77
+ let _e88 = x;
78
+ let _e92 = uniforms.progress;
79
+ let _e93 = dist;
80
+ let _e96 = uniforms.amplitude;
81
+ let _e98 = y;
82
+ let _e104 = uniforms.smoothness;
83
+ offset = ((_e80 * vec2<f32>(sin((((_e82 * _e83) * _e86) * _e88)), sin((((_e92 * _e93) * _e96) * _e98)))) / vec2(_e104));
84
+ let _e107 = p;
85
+ let _e108 = offset;
86
+ param = (_e107 + _e108);
87
+ let _e110 = getFromColor((&param));
88
+ let _e111 = p;
89
+ param_1 = _e111;
90
+ let _e112 = getToColor((&param_1));
91
+ let _e114 = uniforms.progress;
92
+ return mix(_e110, _e112, vec4(smoothstep(0.2f, 1f, _e114)));
93
+ }
94
+
95
+ fn main_1() {
96
+ var param_2: vec2<f32>;
97
+
98
+ let _e20 = _uv_1;
99
+ param_2 = _e20;
100
+ let _e21 = transition((&param_2));
101
+ _fragColor = _e21;
102
+ return;
103
+ }
104
+
105
+ @fragment
106
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
107
+ _uv_1 = _uv;
108
+ main_1();
109
+ let _e3 = _fragColor;
110
+ return _e3;
111
+ }
@@ -0,0 +1,219 @@
1
+ // CrossZoom — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/CrossZoom.glsl
2
+ // Author: rectalogic
3
+ // License: MIT
4
+ // Description: A crossfade through a strong zoom blur
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ strength: f32,
11
+ }
12
+
13
+ @group(0) @binding(2)
14
+ var _from: texture_2d<f32>;
15
+ @group(0) @binding(1)
16
+ var _sampler: sampler;
17
+ @group(0) @binding(3)
18
+ var _to: texture_2d<f32>;
19
+ @group(0) @binding(0)
20
+ var<uniform> uniforms: Uniforms;
21
+ var<private> _fragColor: vec4<f32>;
22
+ var<private> _uv_1: vec2<f32>;
23
+
24
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
25
+ let _e28 = (*uv)[0u];
26
+ let _e30 = (*uv)[1u];
27
+ let _e33 = textureSampleLevel(_to, _sampler, vec2<f32>(_e28, (1f - _e30)), 0f);
28
+ return _e33;
29
+ }
30
+
31
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
32
+ let _e28 = (*uv_1)[0u];
33
+ let _e30 = (*uv_1)[1u];
34
+ let _e33 = textureSampleLevel(_from, _sampler, vec2<f32>(_e28, (1f - _e30)), 0f);
35
+ return _e33;
36
+ }
37
+
38
+ fn crossFade(uv_2: ptr<function, vec2<f32>>, dissolve: ptr<function, f32>) -> vec4<f32> {
39
+ var param: vec2<f32>;
40
+ var param_1: vec2<f32>;
41
+
42
+ let _e30 = (*uv_2);
43
+ param = _e30;
44
+ let _e31 = getFromColor((&param));
45
+ let _e32 = (*uv_2);
46
+ param_1 = _e32;
47
+ let _e33 = getToColor((&param_1));
48
+ let _e34 = (*dissolve);
49
+ return mix(_e31, _e33, vec4(_e34));
50
+ }
51
+
52
+ fn rand(co: ptr<function, vec2<f32>>) -> f32 {
53
+ let _e27 = (*co);
54
+ return fract((sin(dot(_e27, vec2<f32>(12.9898f, 78.233f))) * 43758.547f));
55
+ }
56
+
57
+ fn Sinusoidal_easeInOut(begin: ptr<function, f32>, change: ptr<function, f32>, duration: ptr<function, f32>, time: ptr<function, f32>) -> f32 {
58
+ let _e30 = (*change);
59
+ let _e33 = (*time);
60
+ let _e35 = (*duration);
61
+ let _e40 = (*begin);
62
+ return (((-(_e30) / 2f) * (cos(((3.1415927f * _e33) / _e35)) - 1f)) + _e40);
63
+ }
64
+
65
+ fn Exponential_easeInOut(begin_1: ptr<function, f32>, change_1: ptr<function, f32>, duration_1: ptr<function, f32>, time_1: ptr<function, f32>) -> f32 {
66
+ let _e30 = (*time_1);
67
+ if (_e30 == 0f) {
68
+ let _e32 = (*begin_1);
69
+ return _e32;
70
+ } else {
71
+ let _e33 = (*time_1);
72
+ let _e34 = (*duration_1);
73
+ if (_e33 == _e34) {
74
+ let _e36 = (*begin_1);
75
+ let _e37 = (*change_1);
76
+ return (_e36 + _e37);
77
+ }
78
+ }
79
+ let _e39 = (*time_1);
80
+ let _e40 = (*duration_1);
81
+ (*time_1) = (_e39 / (_e40 / 2f));
82
+ let _e43 = (*time_1);
83
+ if (_e43 < 1f) {
84
+ let _e45 = (*change_1);
85
+ let _e47 = (*time_1);
86
+ let _e52 = (*begin_1);
87
+ return (((_e45 / 2f) * pow(2f, (10f * (_e47 - 1f)))) + _e52);
88
+ }
89
+ let _e54 = (*change_1);
90
+ let _e56 = (*time_1);
91
+ let _e63 = (*begin_1);
92
+ return (((_e54 / 2f) * (-(pow(2f, (-10f * (_e56 - 1f)))) + 2f)) + _e63);
93
+ }
94
+
95
+ fn Linear_ease(begin_2: ptr<function, f32>, change_2: ptr<function, f32>, duration_2: ptr<function, f32>, time_2: ptr<function, f32>) -> f32 {
96
+ let _e30 = (*change_2);
97
+ let _e31 = (*time_2);
98
+ let _e33 = (*duration_2);
99
+ let _e35 = (*begin_2);
100
+ return (((_e30 * _e31) / _e33) + _e35);
101
+ }
102
+
103
+ fn transition(uv_3: ptr<function, vec2<f32>>) -> vec4<f32> {
104
+ var texCoord: vec2<f32>;
105
+ var center: vec2<f32>;
106
+ var param_2: f32;
107
+ var param_3: f32;
108
+ var param_4: f32;
109
+ var param_5: f32;
110
+ var dissolve_1: f32;
111
+ var param_6: f32;
112
+ var param_7: f32;
113
+ var param_8: f32;
114
+ var param_9: f32;
115
+ var strength: f32;
116
+ var param_10: f32;
117
+ var param_11: f32;
118
+ var param_12: f32;
119
+ var param_13: f32;
120
+ var color: vec4<f32>;
121
+ var total: f32;
122
+ var toCenter: vec2<f32>;
123
+ var offset: f32;
124
+ var param_14: vec2<f32>;
125
+ var t: f32;
126
+ var percent: f32;
127
+ var weight: f32;
128
+ var param_15: vec2<f32>;
129
+ var param_16: f32;
130
+
131
+ let _e53 = (*uv_3);
132
+ texCoord = (_e53 / vec2<f32>(1f, 1f));
133
+ param_2 = 0.25f;
134
+ param_3 = 0.5f;
135
+ param_4 = 1f;
136
+ let _e56 = uniforms.progress;
137
+ param_5 = _e56;
138
+ let _e57 = Linear_ease((&param_2), (&param_3), (&param_4), (&param_5));
139
+ center = vec2<f32>(_e57, 0.5f);
140
+ param_6 = 0f;
141
+ param_7 = 1f;
142
+ param_8 = 1f;
143
+ let _e60 = uniforms.progress;
144
+ param_9 = _e60;
145
+ let _e61 = Exponential_easeInOut((&param_6), (&param_7), (&param_8), (&param_9));
146
+ dissolve_1 = _e61;
147
+ param_10 = 0f;
148
+ let _e63 = uniforms.strength;
149
+ param_11 = _e63;
150
+ param_12 = 0.5f;
151
+ let _e65 = uniforms.progress;
152
+ param_13 = _e65;
153
+ let _e66 = Sinusoidal_easeInOut((&param_10), (&param_11), (&param_12), (&param_13));
154
+ strength = _e66;
155
+ color = vec4<f32>(0f, 0f, 0f, 0f);
156
+ total = 0f;
157
+ let _e67 = center;
158
+ let _e68 = texCoord;
159
+ toCenter = (_e67 - _e68);
160
+ let _e70 = (*uv_3);
161
+ param_14 = _e70;
162
+ let _e71 = rand((&param_14));
163
+ offset = _e71;
164
+ t = 0f;
165
+ loop {
166
+ let _e72 = t;
167
+ if (_e72 <= 40f) {
168
+ let _e74 = t;
169
+ let _e75 = offset;
170
+ percent = ((_e74 + _e75) / 40f);
171
+ let _e78 = percent;
172
+ let _e79 = percent;
173
+ let _e80 = percent;
174
+ weight = (4f * (_e78 - (_e79 * _e80)));
175
+ let _e84 = texCoord;
176
+ let _e85 = toCenter;
177
+ let _e86 = percent;
178
+ let _e88 = strength;
179
+ param_15 = (_e84 + ((_e85 * _e86) * _e88));
180
+ let _e91 = dissolve_1;
181
+ param_16 = _e91;
182
+ let _e92 = crossFade((&param_15), (&param_16));
183
+ let _e93 = weight;
184
+ let _e95 = color;
185
+ color = (_e95 + (_e92 * _e93));
186
+ let _e97 = weight;
187
+ let _e98 = total;
188
+ total = (_e98 + _e97);
189
+ continue;
190
+ } else {
191
+ break;
192
+ }
193
+ continuing {
194
+ let _e100 = t;
195
+ t = (_e100 + 1f);
196
+ }
197
+ }
198
+ let _e102 = color;
199
+ let _e103 = total;
200
+ return (_e102 / vec4(_e103));
201
+ }
202
+
203
+ fn main_1() {
204
+ var param_17: vec2<f32>;
205
+
206
+ let _e27 = _uv_1;
207
+ param_17 = _e27;
208
+ let _e28 = transition((&param_17));
209
+ _fragColor = _e28;
210
+ return;
211
+ }
212
+
213
+ @fragment
214
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
215
+ _uv_1 = _uv;
216
+ main_1();
217
+ let _e3 = _fragColor;
218
+ return _e3;
219
+ }