gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
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// Revolve_Left — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Revolve_Left.glsl
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// Author: bread
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// License: MIT
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// Description: The outgoing image swirls and zooms with motion blur into the incoming one
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// Bindings and uniform layout: see the gl-transitions package README
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struct Uniforms {
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progress: f32,
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ratio: f32,
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center: vec2<f32>,
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direction: f32,
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maxRotation: f32,
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peakZoom: f32,
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swirl: f32,
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barrel: f32,
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motionBlur: f32,
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switchStart: f32,
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switchEnd: f32,
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shadow: f32,
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}
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@group(0) @binding(2)
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var _from: texture_2d<f32>;
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@group(0) @binding(1)
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var _sampler: sampler;
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@group(0) @binding(3)
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var _to: texture_2d<f32>;
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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var<private> _fragColor: vec4<f32>;
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var<private> _uv_1: vec2<f32>;
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fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
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let _e48 = (*uv)[0u];
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let _e50 = (*uv)[1u];
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let _e53 = textureSampleLevel(_to, _sampler, vec2<f32>(_e48, (1f - _e50)), 0f);
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return _e53;
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}
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|
+
|
|
40
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
41
|
+
let _e48 = (*uv_1)[0u];
|
|
42
|
+
let _e50 = (*uv_1)[1u];
|
|
43
|
+
let _e53 = textureSampleLevel(_from, _sampler, vec2<f32>(_e48, (1f - _e50)), 0f);
|
|
44
|
+
return _e53;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
fn rotate2(p: ptr<function, vec2<f32>>, a: ptr<function, f32>) -> vec2<f32> {
|
|
48
|
+
var s: f32;
|
|
49
|
+
var c: f32;
|
|
50
|
+
|
|
51
|
+
let _e50 = (*a);
|
|
52
|
+
s = sin(_e50);
|
|
53
|
+
let _e52 = (*a);
|
|
54
|
+
c = cos(_e52);
|
|
55
|
+
let _e54 = c;
|
|
56
|
+
let _e56 = (*p)[0u];
|
|
57
|
+
let _e58 = s;
|
|
58
|
+
let _e60 = (*p)[1u];
|
|
59
|
+
let _e63 = s;
|
|
60
|
+
let _e65 = (*p)[0u];
|
|
61
|
+
let _e67 = c;
|
|
62
|
+
let _e69 = (*p)[1u];
|
|
63
|
+
return vec2<f32>(((_e54 * _e56) - (_e58 * _e60)), ((_e63 * _e65) + (_e67 * _e69)));
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
fn sat(x: ptr<function, f32>) -> f32 {
|
|
67
|
+
let _e47 = (*x);
|
|
68
|
+
return clamp(_e47, 0f, 1f);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn ease(x_1: ptr<function, f32>) -> f32 {
|
|
72
|
+
var param: f32;
|
|
73
|
+
|
|
74
|
+
let _e48 = (*x_1);
|
|
75
|
+
param = _e48;
|
|
76
|
+
let _e49 = sat((¶m));
|
|
77
|
+
(*x_1) = _e49;
|
|
78
|
+
let _e50 = (*x_1);
|
|
79
|
+
let _e51 = (*x_1);
|
|
80
|
+
let _e53 = (*x_1);
|
|
81
|
+
return ((_e50 * _e51) * (3f - (2f * _e53)));
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
fn revolveEnvelope(t: ptr<function, f32>) -> f32 {
|
|
85
|
+
var rise: f32;
|
|
86
|
+
var param_1: f32;
|
|
87
|
+
var fall: f32;
|
|
88
|
+
var param_2: f32;
|
|
89
|
+
|
|
90
|
+
let _e51 = (*t);
|
|
91
|
+
param_1 = ((_e51 - 0.1f) / 0.33f);
|
|
92
|
+
let _e54 = ease((¶m_1));
|
|
93
|
+
rise = _e54;
|
|
94
|
+
let _e55 = (*t);
|
|
95
|
+
param_2 = ((_e55 - 0.43f) / 0.29f);
|
|
96
|
+
let _e58 = ease((¶m_2));
|
|
97
|
+
fall = (1f - _e58);
|
|
98
|
+
let _e60 = rise;
|
|
99
|
+
let _e61 = fall;
|
|
100
|
+
return (_e60 * _e61);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
fn warpUv(uv_2: ptr<function, vec2<f32>>, t_1: ptr<function, f32>) -> vec2<f32> {
|
|
104
|
+
var e: f32;
|
|
105
|
+
var param_3: f32;
|
|
106
|
+
var p_1: vec2<f32>;
|
|
107
|
+
var r: f32;
|
|
108
|
+
var edgeSpin: f32;
|
|
109
|
+
var coreSpin: f32;
|
|
110
|
+
var param_4: f32;
|
|
111
|
+
var visibleAngle: f32;
|
|
112
|
+
var param_5: vec2<f32>;
|
|
113
|
+
var param_6: f32;
|
|
114
|
+
var sc: f32;
|
|
115
|
+
var rr: f32;
|
|
116
|
+
|
|
117
|
+
let _e60 = (*t_1);
|
|
118
|
+
param_3 = _e60;
|
|
119
|
+
let _e61 = revolveEnvelope((¶m_3));
|
|
120
|
+
e = _e61;
|
|
121
|
+
let _e62 = (*uv_2);
|
|
122
|
+
let _e64 = uniforms.center;
|
|
123
|
+
p_1 = (_e62 - _e64);
|
|
124
|
+
let _e67 = uniforms.ratio;
|
|
125
|
+
let _e69 = p_1[0u];
|
|
126
|
+
p_1[0u] = (_e69 * _e67);
|
|
127
|
+
let _e72 = p_1;
|
|
128
|
+
r = length(_e72);
|
|
129
|
+
let _e75 = uniforms.maxRotation;
|
|
130
|
+
let _e76 = e;
|
|
131
|
+
edgeSpin = (_e75 * _e76);
|
|
132
|
+
let _e79 = uniforms.swirl;
|
|
133
|
+
let _e80 = e;
|
|
134
|
+
let _e82 = r;
|
|
135
|
+
param_4 = (_e82 / 0.96f);
|
|
136
|
+
let _e84 = sat((¶m_4));
|
|
137
|
+
coreSpin = ((_e79 * _e80) * pow((1f - _e84), 1.55f));
|
|
138
|
+
let _e89 = uniforms.direction;
|
|
139
|
+
let _e90 = edgeSpin;
|
|
140
|
+
let _e91 = coreSpin;
|
|
141
|
+
visibleAngle = (_e89 * (_e90 + _e91));
|
|
142
|
+
let _e94 = visibleAngle;
|
|
143
|
+
let _e96 = p_1;
|
|
144
|
+
param_5 = _e96;
|
|
145
|
+
param_6 = -(_e94);
|
|
146
|
+
let _e97 = rotate2((¶m_5), (¶m_6));
|
|
147
|
+
p_1 = _e97;
|
|
148
|
+
let _e99 = uniforms.peakZoom;
|
|
149
|
+
let _e101 = e;
|
|
150
|
+
sc = (1f + ((_e99 - 1f) * pow(_e101, 0.85f)));
|
|
151
|
+
let _e105 = sc;
|
|
152
|
+
let _e106 = p_1;
|
|
153
|
+
p_1 = (_e106 / vec2(_e105));
|
|
154
|
+
let _e109 = p_1;
|
|
155
|
+
rr = length(_e109);
|
|
156
|
+
let _e112 = uniforms.barrel;
|
|
157
|
+
let _e113 = e;
|
|
158
|
+
let _e115 = rr;
|
|
159
|
+
let _e117 = rr;
|
|
160
|
+
let _e121 = p_1;
|
|
161
|
+
p_1 = (_e121 * (1f + ((((_e112 * _e113) * _e115) * _e117) * 2.8f)));
|
|
162
|
+
let _e124 = uniforms.ratio;
|
|
163
|
+
let _e126 = p_1[0u];
|
|
164
|
+
p_1[0u] = (_e126 / _e124);
|
|
165
|
+
let _e129 = p_1;
|
|
166
|
+
let _e131 = uniforms.center;
|
|
167
|
+
return clamp((_e129 + _e131), vec2<f32>(0.001f, 0.001f), vec2<f32>(0.999f, 0.999f));
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
fn sampleRevolve(uv_3: ptr<function, vec2<f32>>, t_2: ptr<function, f32>) -> vec4<f32> {
|
|
171
|
+
var p_2: vec2<f32>;
|
|
172
|
+
var param_7: vec2<f32>;
|
|
173
|
+
var param_8: f32;
|
|
174
|
+
var reveal: f32;
|
|
175
|
+
var param_9: vec2<f32>;
|
|
176
|
+
var param_10: vec2<f32>;
|
|
177
|
+
|
|
178
|
+
let _e54 = (*uv_3);
|
|
179
|
+
param_7 = _e54;
|
|
180
|
+
let _e55 = (*t_2);
|
|
181
|
+
param_8 = _e55;
|
|
182
|
+
let _e56 = warpUv((¶m_7), (¶m_8));
|
|
183
|
+
p_2 = _e56;
|
|
184
|
+
let _e58 = uniforms.switchStart;
|
|
185
|
+
let _e60 = uniforms.switchEnd;
|
|
186
|
+
let _e61 = (*t_2);
|
|
187
|
+
reveal = smoothstep(_e58, _e60, _e61);
|
|
188
|
+
let _e63 = p_2;
|
|
189
|
+
param_9 = _e63;
|
|
190
|
+
let _e64 = getFromColor((¶m_9));
|
|
191
|
+
let _e65 = p_2;
|
|
192
|
+
param_10 = _e65;
|
|
193
|
+
let _e66 = getToColor((¶m_10));
|
|
194
|
+
let _e67 = reveal;
|
|
195
|
+
return mix(_e64, _e66, vec4(_e67));
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
fn transition(uv_4: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
199
|
+
var param_11: vec2<f32>;
|
|
200
|
+
var param_12: vec2<f32>;
|
|
201
|
+
var e_1: f32;
|
|
202
|
+
var param_13: f32;
|
|
203
|
+
var span: f32;
|
|
204
|
+
var color: vec4<f32>;
|
|
205
|
+
var total: f32;
|
|
206
|
+
var i: i32;
|
|
207
|
+
var x_2: f32;
|
|
208
|
+
var w: f32;
|
|
209
|
+
var t_3: f32;
|
|
210
|
+
var param_14: f32;
|
|
211
|
+
var param_15: vec2<f32>;
|
|
212
|
+
var param_16: f32;
|
|
213
|
+
var q: vec2<f32>;
|
|
214
|
+
var vignette: f32;
|
|
215
|
+
|
|
216
|
+
let _e64 = uniforms.progress;
|
|
217
|
+
if (_e64 <= 0f) {
|
|
218
|
+
let _e66 = (*uv_4);
|
|
219
|
+
param_11 = _e66;
|
|
220
|
+
let _e67 = getFromColor((¶m_11));
|
|
221
|
+
return _e67;
|
|
222
|
+
}
|
|
223
|
+
let _e69 = uniforms.progress;
|
|
224
|
+
if (_e69 >= 1f) {
|
|
225
|
+
let _e71 = (*uv_4);
|
|
226
|
+
param_12 = _e71;
|
|
227
|
+
let _e72 = getToColor((¶m_12));
|
|
228
|
+
return _e72;
|
|
229
|
+
}
|
|
230
|
+
let _e74 = uniforms.progress;
|
|
231
|
+
param_13 = _e74;
|
|
232
|
+
let _e75 = revolveEnvelope((¶m_13));
|
|
233
|
+
e_1 = _e75;
|
|
234
|
+
let _e77 = uniforms.motionBlur;
|
|
235
|
+
let _e79 = e_1;
|
|
236
|
+
span = ((0.06f * _e77) * _e79);
|
|
237
|
+
color = vec4<f32>(0f, 0f, 0f, 0f);
|
|
238
|
+
total = 0f;
|
|
239
|
+
i = -8i;
|
|
240
|
+
loop {
|
|
241
|
+
let _e81 = i;
|
|
242
|
+
if (_e81 <= 8i) {
|
|
243
|
+
let _e83 = i;
|
|
244
|
+
x_2 = (f32(_e83) / 8f);
|
|
245
|
+
let _e86 = x_2;
|
|
246
|
+
w = (1f - abs(_e86));
|
|
247
|
+
let _e89 = w;
|
|
248
|
+
let _e90 = w;
|
|
249
|
+
w = ((_e89 * _e90) + 0.01f);
|
|
250
|
+
let _e94 = uniforms.progress;
|
|
251
|
+
let _e95 = x_2;
|
|
252
|
+
let _e96 = span;
|
|
253
|
+
param_14 = (_e94 + (_e95 * _e96));
|
|
254
|
+
let _e99 = sat((¶m_14));
|
|
255
|
+
t_3 = _e99;
|
|
256
|
+
let _e100 = (*uv_4);
|
|
257
|
+
param_15 = _e100;
|
|
258
|
+
let _e101 = t_3;
|
|
259
|
+
param_16 = _e101;
|
|
260
|
+
let _e102 = sampleRevolve((¶m_15), (¶m_16));
|
|
261
|
+
let _e103 = w;
|
|
262
|
+
let _e105 = color;
|
|
263
|
+
color = (_e105 + (_e102 * _e103));
|
|
264
|
+
let _e107 = w;
|
|
265
|
+
let _e108 = total;
|
|
266
|
+
total = (_e108 + _e107);
|
|
267
|
+
continue;
|
|
268
|
+
} else {
|
|
269
|
+
break;
|
|
270
|
+
}
|
|
271
|
+
continuing {
|
|
272
|
+
let _e110 = i;
|
|
273
|
+
i = (_e110 + 1i);
|
|
274
|
+
}
|
|
275
|
+
}
|
|
276
|
+
let _e112 = total;
|
|
277
|
+
let _e113 = color;
|
|
278
|
+
color = (_e113 / vec4(_e112));
|
|
279
|
+
let _e116 = (*uv_4);
|
|
280
|
+
q = (_e116 - vec2<f32>(0.5f, 0.5f));
|
|
281
|
+
let _e119 = uniforms.ratio;
|
|
282
|
+
let _e121 = q[0u];
|
|
283
|
+
q[0u] = (_e121 * _e119);
|
|
284
|
+
let _e125 = uniforms.shadow;
|
|
285
|
+
let _e126 = e_1;
|
|
286
|
+
let _e128 = q;
|
|
287
|
+
vignette = (1f - ((_e125 * _e126) * smoothstep(0.35f, 0.95f, length(_e128))));
|
|
288
|
+
let _e133 = vignette;
|
|
289
|
+
let _e134 = color;
|
|
290
|
+
let _e136 = (_e134.xyz * _e133);
|
|
291
|
+
color[0u] = _e136.x;
|
|
292
|
+
color[1u] = _e136.y;
|
|
293
|
+
color[2u] = _e136.z;
|
|
294
|
+
let _e143 = color;
|
|
295
|
+
return _e143;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
fn main_1() {
|
|
299
|
+
var param_17: vec2<f32>;
|
|
300
|
+
|
|
301
|
+
let _e47 = _uv_1;
|
|
302
|
+
param_17 = _e47;
|
|
303
|
+
let _e48 = transition((¶m_17));
|
|
304
|
+
_fragColor = _e48;
|
|
305
|
+
return;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
@fragment
|
|
309
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
310
|
+
_uv_1 = _uv;
|
|
311
|
+
main_1();
|
|
312
|
+
let _e3 = _fragColor;
|
|
313
|
+
return _e3;
|
|
314
|
+
}
|
package/wgsl/Rolls.wgsl
ADDED
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
// Rolls — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Rolls.glsl
|
|
2
|
+
// Author: Mark Craig
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The outgoing image rolls away around a corner, revealing the incoming one
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
type_: i32,
|
|
11
|
+
RotDown: i32,
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
@group(0) @binding(2)
|
|
15
|
+
var _from: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(1)
|
|
17
|
+
var _sampler: sampler;
|
|
18
|
+
@group(0) @binding(3)
|
|
19
|
+
var _to: texture_2d<f32>;
|
|
20
|
+
@group(0) @binding(0)
|
|
21
|
+
var<uniform> uniforms: Uniforms;
|
|
22
|
+
var<private> _fragColor: vec4<f32>;
|
|
23
|
+
var<private> _uv_1: vec2<f32>;
|
|
24
|
+
|
|
25
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
26
|
+
let _e19 = (*uv)[0u];
|
|
27
|
+
let _e21 = (*uv)[1u];
|
|
28
|
+
let _e24 = textureSampleLevel(_to, _sampler, vec2<f32>(_e19, (1f - _e21)), 0f);
|
|
29
|
+
return _e24;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
33
|
+
let _e19 = (*uv_1)[0u];
|
|
34
|
+
let _e21 = (*uv_1)[1u];
|
|
35
|
+
let _e24 = textureSampleLevel(_from, _sampler, vec2<f32>(_e19, (1f - _e21)), 0f);
|
|
36
|
+
return _e24;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
40
|
+
var iResolution: vec2<f32>;
|
|
41
|
+
var theta: f32;
|
|
42
|
+
var uvi: vec2<f32>;
|
|
43
|
+
var c1_: f32;
|
|
44
|
+
var s1_: f32;
|
|
45
|
+
var uv2_: vec2<f32>;
|
|
46
|
+
var param: vec2<f32>;
|
|
47
|
+
var param_1: vec2<f32>;
|
|
48
|
+
var phi_200_: bool;
|
|
49
|
+
var phi_206_: bool;
|
|
50
|
+
var phi_214_: bool;
|
|
51
|
+
|
|
52
|
+
let _e27 = uniforms.ratio;
|
|
53
|
+
iResolution = vec2<f32>(_e27, 1f);
|
|
54
|
+
let _e30 = uniforms.type_;
|
|
55
|
+
if (_e30 == 0i) {
|
|
56
|
+
let _e33 = uniforms.RotDown;
|
|
57
|
+
let _e38 = uniforms.progress;
|
|
58
|
+
theta = ((select(-3.1415927f, 3.1415927f, (_e33 != 0i)) / 2f) * _e38);
|
|
59
|
+
let _e41 = (*uv_2)[0u];
|
|
60
|
+
uvi[0u] = (1f - _e41);
|
|
61
|
+
let _e45 = (*uv_2)[1u];
|
|
62
|
+
uvi[1u] = _e45;
|
|
63
|
+
} else {
|
|
64
|
+
let _e48 = uniforms.type_;
|
|
65
|
+
if (_e48 == 1i) {
|
|
66
|
+
let _e51 = uniforms.RotDown;
|
|
67
|
+
let _e56 = uniforms.progress;
|
|
68
|
+
theta = ((select(-3.1415927f, 3.1415927f, (_e51 != 0i)) / 2f) * _e56);
|
|
69
|
+
let _e58 = (*uv_2);
|
|
70
|
+
uvi = _e58;
|
|
71
|
+
} else {
|
|
72
|
+
let _e60 = uniforms.type_;
|
|
73
|
+
if (_e60 == 2i) {
|
|
74
|
+
let _e63 = uniforms.RotDown;
|
|
75
|
+
let _e68 = uniforms.progress;
|
|
76
|
+
theta = ((select(3.1415927f, -3.1415927f, (_e63 != 0i)) / 2f) * _e68);
|
|
77
|
+
let _e71 = (*uv_2)[0u];
|
|
78
|
+
uvi[0u] = _e71;
|
|
79
|
+
let _e74 = (*uv_2)[1u];
|
|
80
|
+
uvi[1u] = (1f - _e74);
|
|
81
|
+
} else {
|
|
82
|
+
let _e78 = uniforms.type_;
|
|
83
|
+
if (_e78 == 3i) {
|
|
84
|
+
let _e81 = uniforms.RotDown;
|
|
85
|
+
let _e86 = uniforms.progress;
|
|
86
|
+
theta = ((select(3.1415927f, -3.1415927f, (_e81 != 0i)) / 2f) * _e86);
|
|
87
|
+
let _e88 = (*uv_2);
|
|
88
|
+
uvi = (vec2(1f) - _e88);
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
let _e91 = theta;
|
|
94
|
+
c1_ = cos(_e91);
|
|
95
|
+
let _e93 = theta;
|
|
96
|
+
s1_ = sin(_e93);
|
|
97
|
+
let _e96 = uvi[0u];
|
|
98
|
+
let _e98 = iResolution[0u];
|
|
99
|
+
let _e100 = c1_;
|
|
100
|
+
let _e103 = uvi[1u];
|
|
101
|
+
let _e105 = iResolution[1u];
|
|
102
|
+
let _e107 = s1_;
|
|
103
|
+
uv2_[0u] = (((_e96 * _e98) * _e100) - ((_e103 * _e105) * _e107));
|
|
104
|
+
let _e112 = uvi[0u];
|
|
105
|
+
let _e114 = iResolution[0u];
|
|
106
|
+
let _e116 = s1_;
|
|
107
|
+
let _e119 = uvi[1u];
|
|
108
|
+
let _e121 = iResolution[1u];
|
|
109
|
+
let _e123 = c1_;
|
|
110
|
+
uv2_[1u] = (((_e112 * _e114) * _e116) + ((_e119 * _e121) * _e123));
|
|
111
|
+
let _e128 = uv2_[0u];
|
|
112
|
+
let _e129 = (_e128 >= 0f);
|
|
113
|
+
phi_200_ = _e129;
|
|
114
|
+
if _e129 {
|
|
115
|
+
let _e131 = uv2_[0u];
|
|
116
|
+
let _e133 = iResolution[0u];
|
|
117
|
+
phi_200_ = (_e131 <= _e133);
|
|
118
|
+
}
|
|
119
|
+
let _e136 = phi_200_;
|
|
120
|
+
phi_206_ = _e136;
|
|
121
|
+
if _e136 {
|
|
122
|
+
let _e138 = uv2_[1u];
|
|
123
|
+
phi_206_ = (_e138 >= 0f);
|
|
124
|
+
}
|
|
125
|
+
let _e141 = phi_206_;
|
|
126
|
+
phi_214_ = _e141;
|
|
127
|
+
if _e141 {
|
|
128
|
+
let _e143 = uv2_[1u];
|
|
129
|
+
let _e145 = iResolution[1u];
|
|
130
|
+
phi_214_ = (_e143 <= _e145);
|
|
131
|
+
}
|
|
132
|
+
let _e148 = phi_214_;
|
|
133
|
+
if _e148 {
|
|
134
|
+
let _e149 = iResolution;
|
|
135
|
+
let _e150 = uv2_;
|
|
136
|
+
uv2_ = (_e150 / _e149);
|
|
137
|
+
let _e153 = uniforms.type_;
|
|
138
|
+
if (_e153 == 0i) {
|
|
139
|
+
let _e156 = uv2_[0u];
|
|
140
|
+
uv2_[0u] = (1f - _e156);
|
|
141
|
+
} else {
|
|
142
|
+
let _e160 = uniforms.type_;
|
|
143
|
+
if (_e160 == 2i) {
|
|
144
|
+
let _e163 = uv2_[1u];
|
|
145
|
+
uv2_[1u] = (1f - _e163);
|
|
146
|
+
} else {
|
|
147
|
+
let _e167 = uniforms.type_;
|
|
148
|
+
if (_e167 == 3i) {
|
|
149
|
+
let _e169 = uv2_;
|
|
150
|
+
uv2_ = (vec2(1f) - _e169);
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
let _e172 = uv2_;
|
|
155
|
+
param = _e172;
|
|
156
|
+
let _e173 = getFromColor((¶m));
|
|
157
|
+
return _e173;
|
|
158
|
+
}
|
|
159
|
+
let _e174 = (*uv_2);
|
|
160
|
+
param_1 = _e174;
|
|
161
|
+
let _e175 = getToColor((¶m_1));
|
|
162
|
+
return _e175;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
fn main_1() {
|
|
166
|
+
var param_2: vec2<f32>;
|
|
167
|
+
|
|
168
|
+
let _e18 = _uv_1;
|
|
169
|
+
param_2 = _e18;
|
|
170
|
+
let _e19 = transition((¶m_2));
|
|
171
|
+
_fragColor = _e19;
|
|
172
|
+
return;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
@fragment
|
|
176
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
177
|
+
_uv_1 = _uv;
|
|
178
|
+
main_1();
|
|
179
|
+
let _e3 = _fragColor;
|
|
180
|
+
return _e3;
|
|
181
|
+
}
|
|
@@ -0,0 +1,199 @@
|
|
|
1
|
+
// RotateScaleVanish — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/RotateScaleVanish.glsl
|
|
2
|
+
// Author: Mark Craig
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The outgoing image spins and shrinks away over the incoming one
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
FadeInSecond: i32,
|
|
11
|
+
ReverseEffect: i32,
|
|
12
|
+
ReverseRotation: i32,
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
@group(0) @binding(2)
|
|
16
|
+
var _from: texture_2d<f32>;
|
|
17
|
+
@group(0) @binding(1)
|
|
18
|
+
var _sampler: sampler;
|
|
19
|
+
@group(0) @binding(3)
|
|
20
|
+
var _to: texture_2d<f32>;
|
|
21
|
+
@group(0) @binding(0)
|
|
22
|
+
var<uniform> uniforms: Uniforms;
|
|
23
|
+
var<private> _fragColor: vec4<f32>;
|
|
24
|
+
var<private> _uv_1: vec2<f32>;
|
|
25
|
+
|
|
26
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
27
|
+
let _e23 = (*uv)[0u];
|
|
28
|
+
let _e25 = (*uv)[1u];
|
|
29
|
+
let _e28 = textureSampleLevel(_to, _sampler, vec2<f32>(_e23, (1f - _e25)), 0f);
|
|
30
|
+
return _e28;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
34
|
+
let _e23 = (*uv_1)[0u];
|
|
35
|
+
let _e25 = (*uv_1)[1u];
|
|
36
|
+
let _e28 = textureSampleLevel(_from, _sampler, vec2<f32>(_e23, (1f - _e25)), 0f);
|
|
37
|
+
return _e28;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
41
|
+
var iResolution: vec2<f32>;
|
|
42
|
+
var t: f32;
|
|
43
|
+
var local: f32;
|
|
44
|
+
var theta: f32;
|
|
45
|
+
var local_1: f32;
|
|
46
|
+
var c1_: f32;
|
|
47
|
+
var s1_: f32;
|
|
48
|
+
var rad: f32;
|
|
49
|
+
var xc1_: f32;
|
|
50
|
+
var yc1_: f32;
|
|
51
|
+
var xc2_: f32;
|
|
52
|
+
var yc2_: f32;
|
|
53
|
+
var uv2_: vec2<f32>;
|
|
54
|
+
var ColorTo: vec4<f32>;
|
|
55
|
+
var local_2: vec4<f32>;
|
|
56
|
+
var param: vec2<f32>;
|
|
57
|
+
var param_1: vec2<f32>;
|
|
58
|
+
var col3_: vec4<f32>;
|
|
59
|
+
var local_3: vec4<f32>;
|
|
60
|
+
var param_2: vec2<f32>;
|
|
61
|
+
var param_3: vec2<f32>;
|
|
62
|
+
var phi_187_: bool;
|
|
63
|
+
var phi_193_: bool;
|
|
64
|
+
var phi_201_: bool;
|
|
65
|
+
|
|
66
|
+
let _e44 = uniforms.ratio;
|
|
67
|
+
iResolution = vec2<f32>(_e44, 1f);
|
|
68
|
+
let _e47 = uniforms.ReverseEffect;
|
|
69
|
+
if (_e47 != 0i) {
|
|
70
|
+
let _e50 = uniforms.progress;
|
|
71
|
+
local = (1f - _e50);
|
|
72
|
+
} else {
|
|
73
|
+
let _e53 = uniforms.progress;
|
|
74
|
+
local = _e53;
|
|
75
|
+
}
|
|
76
|
+
let _e54 = local;
|
|
77
|
+
t = _e54;
|
|
78
|
+
let _e56 = uniforms.ReverseRotation;
|
|
79
|
+
if (_e56 != 0i) {
|
|
80
|
+
let _e58 = t;
|
|
81
|
+
local_1 = (6.2831855f * _e58);
|
|
82
|
+
} else {
|
|
83
|
+
let _e60 = t;
|
|
84
|
+
local_1 = (-6.2831855f * _e60);
|
|
85
|
+
}
|
|
86
|
+
let _e62 = local_1;
|
|
87
|
+
theta = _e62;
|
|
88
|
+
let _e63 = theta;
|
|
89
|
+
c1_ = cos(_e63);
|
|
90
|
+
let _e65 = theta;
|
|
91
|
+
s1_ = sin(_e65);
|
|
92
|
+
let _e67 = t;
|
|
93
|
+
rad = max(0.00001f, (1f - _e67));
|
|
94
|
+
let _e71 = (*uv_2)[0u];
|
|
95
|
+
let _e74 = iResolution[0u];
|
|
96
|
+
xc1_ = ((_e71 - 0.5f) * _e74);
|
|
97
|
+
let _e77 = (*uv_2)[1u];
|
|
98
|
+
let _e80 = iResolution[1u];
|
|
99
|
+
yc1_ = ((_e77 - 0.5f) * _e80);
|
|
100
|
+
let _e82 = xc1_;
|
|
101
|
+
let _e83 = c1_;
|
|
102
|
+
let _e85 = yc1_;
|
|
103
|
+
let _e86 = s1_;
|
|
104
|
+
let _e89 = rad;
|
|
105
|
+
xc2_ = (((_e82 * _e83) - (_e85 * _e86)) / _e89);
|
|
106
|
+
let _e91 = xc1_;
|
|
107
|
+
let _e92 = s1_;
|
|
108
|
+
let _e94 = yc1_;
|
|
109
|
+
let _e95 = c1_;
|
|
110
|
+
let _e98 = rad;
|
|
111
|
+
yc2_ = (((_e91 * _e92) + (_e94 * _e95)) / _e98);
|
|
112
|
+
let _e100 = xc2_;
|
|
113
|
+
let _e102 = iResolution[0u];
|
|
114
|
+
let _e105 = yc2_;
|
|
115
|
+
let _e107 = iResolution[1u];
|
|
116
|
+
uv2_ = vec2<f32>((_e100 + (_e102 / 2f)), (_e105 + (_e107 / 2f)));
|
|
117
|
+
let _e112 = uniforms.ReverseEffect;
|
|
118
|
+
if (_e112 != 0i) {
|
|
119
|
+
let _e114 = (*uv_2);
|
|
120
|
+
param = _e114;
|
|
121
|
+
let _e115 = getFromColor((¶m));
|
|
122
|
+
local_2 = _e115;
|
|
123
|
+
} else {
|
|
124
|
+
let _e116 = (*uv_2);
|
|
125
|
+
param_1 = _e116;
|
|
126
|
+
let _e117 = getToColor((¶m_1));
|
|
127
|
+
local_2 = _e117;
|
|
128
|
+
}
|
|
129
|
+
let _e118 = local_2;
|
|
130
|
+
ColorTo = _e118;
|
|
131
|
+
let _e120 = uv2_[0u];
|
|
132
|
+
let _e121 = (_e120 >= 0f);
|
|
133
|
+
phi_187_ = _e121;
|
|
134
|
+
if _e121 {
|
|
135
|
+
let _e123 = uv2_[0u];
|
|
136
|
+
let _e125 = iResolution[0u];
|
|
137
|
+
phi_187_ = (_e123 <= _e125);
|
|
138
|
+
}
|
|
139
|
+
let _e128 = phi_187_;
|
|
140
|
+
phi_193_ = _e128;
|
|
141
|
+
if _e128 {
|
|
142
|
+
let _e130 = uv2_[1u];
|
|
143
|
+
phi_193_ = (_e130 >= 0f);
|
|
144
|
+
}
|
|
145
|
+
let _e133 = phi_193_;
|
|
146
|
+
phi_201_ = _e133;
|
|
147
|
+
if _e133 {
|
|
148
|
+
let _e135 = uv2_[1u];
|
|
149
|
+
let _e137 = iResolution[1u];
|
|
150
|
+
phi_201_ = (_e135 <= _e137);
|
|
151
|
+
}
|
|
152
|
+
let _e140 = phi_201_;
|
|
153
|
+
if _e140 {
|
|
154
|
+
let _e141 = iResolution;
|
|
155
|
+
let _e142 = uv2_;
|
|
156
|
+
uv2_ = (_e142 / _e141);
|
|
157
|
+
let _e145 = uniforms.ReverseEffect;
|
|
158
|
+
if (_e145 != 0i) {
|
|
159
|
+
let _e147 = uv2_;
|
|
160
|
+
param_2 = _e147;
|
|
161
|
+
let _e148 = getToColor((¶m_2));
|
|
162
|
+
local_3 = _e148;
|
|
163
|
+
} else {
|
|
164
|
+
let _e149 = uv2_;
|
|
165
|
+
param_3 = _e149;
|
|
166
|
+
let _e150 = getFromColor((¶m_3));
|
|
167
|
+
local_3 = _e150;
|
|
168
|
+
}
|
|
169
|
+
let _e151 = local_3;
|
|
170
|
+
col3_ = _e151;
|
|
171
|
+
} else {
|
|
172
|
+
let _e153 = uniforms.FadeInSecond;
|
|
173
|
+
let _e155 = ColorTo;
|
|
174
|
+
col3_ = select(_e155, vec4<f32>(0f, 0f, 0f, 1f), vec4((_e153 != 0i)));
|
|
175
|
+
}
|
|
176
|
+
let _e158 = t;
|
|
177
|
+
let _e160 = col3_;
|
|
178
|
+
let _e162 = t;
|
|
179
|
+
let _e163 = ColorTo;
|
|
180
|
+
return ((_e160 * (1f - _e158)) + (_e163 * _e162));
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
fn main_1() {
|
|
184
|
+
var param_4: vec2<f32>;
|
|
185
|
+
|
|
186
|
+
let _e22 = _uv_1;
|
|
187
|
+
param_4 = _e22;
|
|
188
|
+
let _e23 = transition((¶m_4));
|
|
189
|
+
_fragColor = _e23;
|
|
190
|
+
return;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
@fragment
|
|
194
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
195
|
+
_uv_1 = _uv;
|
|
196
|
+
main_1();
|
|
197
|
+
let _e3 = _fragColor;
|
|
198
|
+
return _e3;
|
|
199
|
+
}
|