gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
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// GlitchDisplace — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/GlitchDisplace.glsl
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// Author: Matt DesLauriers
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// Description: Blocks of the image are displaced in a glitch that flashes into the incoming image
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// Bindings and uniform layout: see the gl-transitions package README
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struct Uniforms {
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progress: f32,
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}
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@group(0) @binding(1)
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var _sampler: sampler;
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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var<private> _fragColor: vec4<f32>;
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var<private> _uv_1: vec2<f32>;
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fn ease2(t: ptr<function, f32>) -> f32 {
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}
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fn random(co: ptr<function, vec2<f32>>) -> f32 {
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var a: f32;
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var b: f32;
|
|
41
|
+
var c: f32;
|
|
42
|
+
var dt: f32;
|
|
43
|
+
var sn: f32;
|
|
44
|
+
|
|
45
|
+
a = 12.9898f;
|
|
46
|
+
b = 78.233f;
|
|
47
|
+
c = 43758.547f;
|
|
48
|
+
let _e38 = (*co);
|
|
49
|
+
let _e39 = a;
|
|
50
|
+
let _e40 = b;
|
|
51
|
+
dt = dot(_e38, vec2<f32>(_e39, _e40));
|
|
52
|
+
let _e43 = dt;
|
|
53
|
+
sn = (_e43 - (floor((_e43 / 3.14f)) * 3.14f));
|
|
54
|
+
let _e48 = sn;
|
|
55
|
+
let _e50 = c;
|
|
56
|
+
return fract((sin(_e48) * _e50));
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
fn voronoi(x: ptr<function, vec2<f32>>) -> f32 {
|
|
60
|
+
var p: vec2<f32>;
|
|
61
|
+
var f: vec2<f32>;
|
|
62
|
+
var res: f32;
|
|
63
|
+
var j: f32;
|
|
64
|
+
var i: f32;
|
|
65
|
+
var b_1: vec2<f32>;
|
|
66
|
+
var r: vec2<f32>;
|
|
67
|
+
var param: vec2<f32>;
|
|
68
|
+
var d: f32;
|
|
69
|
+
|
|
70
|
+
let _e42 = (*x);
|
|
71
|
+
p = floor(_e42);
|
|
72
|
+
let _e44 = (*x);
|
|
73
|
+
f = fract(_e44);
|
|
74
|
+
res = 8f;
|
|
75
|
+
j = -1f;
|
|
76
|
+
loop {
|
|
77
|
+
let _e46 = j;
|
|
78
|
+
if (_e46 <= 1f) {
|
|
79
|
+
i = -1f;
|
|
80
|
+
loop {
|
|
81
|
+
let _e48 = i;
|
|
82
|
+
if (_e48 <= 1f) {
|
|
83
|
+
let _e50 = i;
|
|
84
|
+
let _e51 = j;
|
|
85
|
+
b_1 = vec2<f32>(_e50, _e51);
|
|
86
|
+
let _e53 = b_1;
|
|
87
|
+
let _e54 = f;
|
|
88
|
+
let _e56 = p;
|
|
89
|
+
let _e57 = b_1;
|
|
90
|
+
param = (_e56 + _e57);
|
|
91
|
+
let _e59 = random((¶m));
|
|
92
|
+
r = ((_e53 - _e54) + vec2(_e59));
|
|
93
|
+
let _e62 = r;
|
|
94
|
+
let _e63 = r;
|
|
95
|
+
d = dot(_e62, _e63);
|
|
96
|
+
let _e65 = res;
|
|
97
|
+
let _e66 = d;
|
|
98
|
+
res = min(_e65, _e66);
|
|
99
|
+
continue;
|
|
100
|
+
} else {
|
|
101
|
+
break;
|
|
102
|
+
}
|
|
103
|
+
continuing {
|
|
104
|
+
let _e68 = i;
|
|
105
|
+
i = (_e68 + 1f);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
continue;
|
|
109
|
+
} else {
|
|
110
|
+
break;
|
|
111
|
+
}
|
|
112
|
+
continuing {
|
|
113
|
+
let _e70 = j;
|
|
114
|
+
j = (_e70 + 1f);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
let _e72 = res;
|
|
118
|
+
return sqrt(_e72);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
fn displace(tex: ptr<function, vec4<f32>>, texCoord: ptr<function, vec2<f32>>, dotDepth: ptr<function, f32>, textureDepth: ptr<function, f32>, strength: ptr<function, f32>) -> vec2<f32> {
|
|
122
|
+
var b_2: f32;
|
|
123
|
+
var param_1: vec2<f32>;
|
|
124
|
+
var g: f32;
|
|
125
|
+
var param_2: vec2<f32>;
|
|
126
|
+
var r_1: f32;
|
|
127
|
+
var param_3: vec2<f32>;
|
|
128
|
+
var dt_1: vec4<f32>;
|
|
129
|
+
var dis: vec4<f32>;
|
|
130
|
+
var res_uv: vec2<f32>;
|
|
131
|
+
|
|
132
|
+
let _e46 = (*texCoord);
|
|
133
|
+
param_1 = ((_e46 * 0.003f) + vec2(2f));
|
|
134
|
+
let _e50 = voronoi((¶m_1));
|
|
135
|
+
b_2 = _e50;
|
|
136
|
+
let _e51 = (*texCoord);
|
|
137
|
+
param_2 = (_e51 * 0.2f);
|
|
138
|
+
let _e53 = voronoi((¶m_2));
|
|
139
|
+
g = _e53;
|
|
140
|
+
let _e54 = (*texCoord);
|
|
141
|
+
param_3 = (_e54 - vec2(1f));
|
|
142
|
+
let _e57 = voronoi((¶m_3));
|
|
143
|
+
r_1 = _e57;
|
|
144
|
+
let _e58 = (*tex);
|
|
145
|
+
dt_1 = (_e58 * 1f);
|
|
146
|
+
let _e60 = dt_1;
|
|
147
|
+
let _e61 = (*dotDepth);
|
|
148
|
+
let _e65 = (*tex);
|
|
149
|
+
let _e66 = (*textureDepth);
|
|
150
|
+
dis = (((_e60 * _e61) + vec4(1f)) - (_e65 * _e66));
|
|
151
|
+
let _e70 = dis[0u];
|
|
152
|
+
let _e72 = (*textureDepth);
|
|
153
|
+
let _e73 = (*dotDepth);
|
|
154
|
+
dis[0u] = ((_e70 - 1f) + (_e72 * _e73));
|
|
155
|
+
let _e78 = dis[1u];
|
|
156
|
+
let _e80 = (*textureDepth);
|
|
157
|
+
let _e81 = (*dotDepth);
|
|
158
|
+
dis[1u] = ((_e78 - 1f) + (_e80 * _e81));
|
|
159
|
+
let _e85 = (*strength);
|
|
160
|
+
let _e87 = dis[0u];
|
|
161
|
+
dis[0u] = (_e87 * _e85);
|
|
162
|
+
let _e90 = (*strength);
|
|
163
|
+
let _e92 = dis[1u];
|
|
164
|
+
dis[1u] = (_e92 * _e90);
|
|
165
|
+
let _e95 = (*texCoord);
|
|
166
|
+
res_uv = _e95;
|
|
167
|
+
let _e97 = res_uv[0u];
|
|
168
|
+
let _e99 = dis[0u];
|
|
169
|
+
res_uv[0u] = ((_e97 + _e99) - 0f);
|
|
170
|
+
let _e104 = res_uv[1u];
|
|
171
|
+
let _e106 = dis[1u];
|
|
172
|
+
res_uv[1u] = (_e104 + _e106);
|
|
173
|
+
let _e109 = res_uv;
|
|
174
|
+
return _e109;
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
fn ease1(t_1: ptr<function, f32>) -> f32 {
|
|
178
|
+
var local_1: f32;
|
|
179
|
+
var local_2: f32;
|
|
180
|
+
|
|
181
|
+
let _e35 = (*t_1);
|
|
182
|
+
let _e37 = (*t_1);
|
|
183
|
+
if ((_e35 == 0f) || (_e37 == 1f)) {
|
|
184
|
+
let _e40 = (*t_1);
|
|
185
|
+
local_1 = _e40;
|
|
186
|
+
} else {
|
|
187
|
+
let _e41 = (*t_1);
|
|
188
|
+
if (_e41 < 0.5f) {
|
|
189
|
+
let _e43 = (*t_1);
|
|
190
|
+
local_2 = (0.5f * pow(2f, ((20f * _e43) - 10f)));
|
|
191
|
+
} else {
|
|
192
|
+
let _e48 = (*t_1);
|
|
193
|
+
local_2 = ((-0.5f * pow(2f, (10f - (_e48 * 20f)))) + 1f);
|
|
194
|
+
}
|
|
195
|
+
let _e54 = local_2;
|
|
196
|
+
local_1 = _e54;
|
|
197
|
+
}
|
|
198
|
+
let _e55 = local_1;
|
|
199
|
+
return _e55;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
203
|
+
let _e34 = (*uv)[0u];
|
|
204
|
+
let _e36 = (*uv)[1u];
|
|
205
|
+
let _e39 = textureSampleLevel(_to, _sampler, vec2<f32>(_e34, (1f - _e36)), 0f);
|
|
206
|
+
return _e39;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
210
|
+
let _e34 = (*uv_1)[0u];
|
|
211
|
+
let _e36 = (*uv_1)[1u];
|
|
212
|
+
let _e39 = textureSampleLevel(_from, _sampler, vec2<f32>(_e34, (1f - _e36)), 0f);
|
|
213
|
+
return _e39;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
217
|
+
var p_1: vec2<f32>;
|
|
218
|
+
var color1_: vec4<f32>;
|
|
219
|
+
var param_4: vec2<f32>;
|
|
220
|
+
var color2_: vec4<f32>;
|
|
221
|
+
var param_5: vec2<f32>;
|
|
222
|
+
var disp: vec2<f32>;
|
|
223
|
+
var param_6: f32;
|
|
224
|
+
var param_7: vec4<f32>;
|
|
225
|
+
var param_8: vec2<f32>;
|
|
226
|
+
var param_9: f32;
|
|
227
|
+
var param_10: f32;
|
|
228
|
+
var param_11: f32;
|
|
229
|
+
var disp2_: vec2<f32>;
|
|
230
|
+
var param_12: f32;
|
|
231
|
+
var param_13: vec4<f32>;
|
|
232
|
+
var param_14: vec2<f32>;
|
|
233
|
+
var param_15: f32;
|
|
234
|
+
var param_16: f32;
|
|
235
|
+
var param_17: f32;
|
|
236
|
+
var dColor1_: vec4<f32>;
|
|
237
|
+
var param_18: vec2<f32>;
|
|
238
|
+
var dColor2_: vec4<f32>;
|
|
239
|
+
var param_19: vec2<f32>;
|
|
240
|
+
var val: f32;
|
|
241
|
+
var param_20: f32;
|
|
242
|
+
var gray: vec3<f32>;
|
|
243
|
+
|
|
244
|
+
let _e59 = (*uv_2);
|
|
245
|
+
p_1 = (_e59 / vec2<f32>(1f, 1f));
|
|
246
|
+
let _e61 = p_1;
|
|
247
|
+
param_4 = _e61;
|
|
248
|
+
let _e62 = getFromColor((¶m_4));
|
|
249
|
+
color1_ = _e62;
|
|
250
|
+
let _e63 = p_1;
|
|
251
|
+
param_5 = _e63;
|
|
252
|
+
let _e64 = getToColor((¶m_5));
|
|
253
|
+
color2_ = _e64;
|
|
254
|
+
let _e66 = uniforms.progress;
|
|
255
|
+
param_6 = _e66;
|
|
256
|
+
let _e67 = ease1((¶m_6));
|
|
257
|
+
let _e69 = color1_;
|
|
258
|
+
param_7 = _e69;
|
|
259
|
+
let _e70 = p_1;
|
|
260
|
+
param_8 = _e70;
|
|
261
|
+
param_9 = 0.33f;
|
|
262
|
+
param_10 = 0.7f;
|
|
263
|
+
param_11 = (1f - _e67);
|
|
264
|
+
let _e71 = displace((¶m_7), (¶m_8), (¶m_9), (¶m_10), (¶m_11));
|
|
265
|
+
disp = _e71;
|
|
266
|
+
let _e73 = uniforms.progress;
|
|
267
|
+
param_12 = _e73;
|
|
268
|
+
let _e74 = ease2((¶m_12));
|
|
269
|
+
let _e75 = color2_;
|
|
270
|
+
param_13 = _e75;
|
|
271
|
+
let _e76 = p_1;
|
|
272
|
+
param_14 = _e76;
|
|
273
|
+
param_15 = 0.33f;
|
|
274
|
+
param_16 = 0.5f;
|
|
275
|
+
param_17 = _e74;
|
|
276
|
+
let _e77 = displace((¶m_13), (¶m_14), (¶m_15), (¶m_16), (¶m_17));
|
|
277
|
+
disp2_ = _e77;
|
|
278
|
+
let _e78 = disp;
|
|
279
|
+
param_18 = _e78;
|
|
280
|
+
let _e79 = getToColor((¶m_18));
|
|
281
|
+
dColor1_ = _e79;
|
|
282
|
+
let _e80 = disp2_;
|
|
283
|
+
param_19 = _e80;
|
|
284
|
+
let _e81 = getFromColor((¶m_19));
|
|
285
|
+
dColor2_ = _e81;
|
|
286
|
+
let _e83 = uniforms.progress;
|
|
287
|
+
param_20 = _e83;
|
|
288
|
+
let _e84 = ease1((¶m_20));
|
|
289
|
+
val = _e84;
|
|
290
|
+
let _e85 = dColor2_;
|
|
291
|
+
let _e86 = dColor1_;
|
|
292
|
+
gray = vec3(dot(min(_e85, _e86).xyz, vec3<f32>(0.299f, 0.587f, 0.114f)));
|
|
293
|
+
let _e91 = gray;
|
|
294
|
+
dColor2_ = vec4<f32>(_e91.x, _e91.y, _e91.z, 1f);
|
|
295
|
+
let _e96 = dColor2_;
|
|
296
|
+
dColor2_ = (_e96 * 2f);
|
|
297
|
+
let _e98 = color1_;
|
|
298
|
+
let _e99 = dColor2_;
|
|
299
|
+
let _e101 = uniforms.progress;
|
|
300
|
+
color1_ = mix(_e98, _e99, vec4(smoothstep(0f, 0.5f, _e101)));
|
|
301
|
+
let _e105 = color2_;
|
|
302
|
+
let _e106 = dColor1_;
|
|
303
|
+
let _e108 = uniforms.progress;
|
|
304
|
+
color2_ = mix(_e105, _e106, vec4(smoothstep(1f, 0.5f, _e108)));
|
|
305
|
+
let _e112 = color1_;
|
|
306
|
+
let _e113 = color2_;
|
|
307
|
+
let _e114 = val;
|
|
308
|
+
return mix(_e112, _e113, vec4(_e114));
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
fn main_1() {
|
|
312
|
+
var param_21: vec2<f32>;
|
|
313
|
+
|
|
314
|
+
let _e33 = _uv_1;
|
|
315
|
+
param_21 = _e33;
|
|
316
|
+
let _e34 = transition((¶m_21));
|
|
317
|
+
_fragColor = _e34;
|
|
318
|
+
return;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
@fragment
|
|
322
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
323
|
+
_uv_1 = _uv;
|
|
324
|
+
main_1();
|
|
325
|
+
let _e3 = _fragColor;
|
|
326
|
+
return _e3;
|
|
327
|
+
}
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
// GlitchMemories — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/GlitchMemories.glsl
|
|
2
|
+
// Author: Gunnar Roth
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: A crossfade with glitchy, color-shifted blocks
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
@group(0) @binding(2)
|
|
13
|
+
var _from: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(1)
|
|
15
|
+
var _sampler: sampler;
|
|
16
|
+
@group(0) @binding(3)
|
|
17
|
+
var _to: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(0)
|
|
19
|
+
var<uniform> uniforms: Uniforms;
|
|
20
|
+
var<private> _fragColor: vec4<f32>;
|
|
21
|
+
var<private> _uv_1: vec2<f32>;
|
|
22
|
+
|
|
23
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
24
|
+
let _e25 = (*uv)[0u];
|
|
25
|
+
let _e27 = (*uv)[1u];
|
|
26
|
+
let _e30 = textureSampleLevel(_to, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f);
|
|
27
|
+
return _e30;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
31
|
+
let _e25 = (*uv_1)[0u];
|
|
32
|
+
let _e27 = (*uv_1)[1u];
|
|
33
|
+
let _e30 = textureSampleLevel(_from, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f);
|
|
34
|
+
return _e30;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
38
|
+
var block: vec2<f32>;
|
|
39
|
+
var uv_noise: vec2<f32>;
|
|
40
|
+
var dist: vec2<f32>;
|
|
41
|
+
var local: vec2<f32>;
|
|
42
|
+
var red: vec2<f32>;
|
|
43
|
+
var green: vec2<f32>;
|
|
44
|
+
var blue: vec2<f32>;
|
|
45
|
+
var param: vec2<f32>;
|
|
46
|
+
var param_1: vec2<f32>;
|
|
47
|
+
var param_2: vec2<f32>;
|
|
48
|
+
var param_3: vec2<f32>;
|
|
49
|
+
var param_4: vec2<f32>;
|
|
50
|
+
var param_5: vec2<f32>;
|
|
51
|
+
|
|
52
|
+
let _e37 = (*p);
|
|
53
|
+
block = floor((_e37 / vec2<f32>(16f, 16f)));
|
|
54
|
+
let _e40 = block;
|
|
55
|
+
uv_noise = (_e40 / vec2<f32>(64f, 64f));
|
|
56
|
+
let _e43 = uniforms.progress;
|
|
57
|
+
let _e48 = uv_noise;
|
|
58
|
+
uv_noise = (_e48 + (floor((vec2(_e43) * vec2<f32>(1200f, 3500f))) / vec2<f32>(64f, 64f)));
|
|
59
|
+
let _e51 = uniforms.progress;
|
|
60
|
+
if (_e51 > 0f) {
|
|
61
|
+
let _e53 = uv_noise;
|
|
62
|
+
let _e59 = uniforms.progress;
|
|
63
|
+
local = (((fract(_e53) - vec2(0.5f)) * 0.3f) * (1f - _e59));
|
|
64
|
+
} else {
|
|
65
|
+
local = vec2<f32>(0f, 0f);
|
|
66
|
+
}
|
|
67
|
+
let _e62 = local;
|
|
68
|
+
dist = _e62;
|
|
69
|
+
let _e63 = (*p);
|
|
70
|
+
let _e64 = dist;
|
|
71
|
+
red = (_e63 + (_e64 * 0.2f));
|
|
72
|
+
let _e67 = (*p);
|
|
73
|
+
let _e68 = dist;
|
|
74
|
+
green = (_e67 + (_e68 * 0.3f));
|
|
75
|
+
let _e71 = (*p);
|
|
76
|
+
let _e72 = dist;
|
|
77
|
+
blue = (_e71 + (_e72 * 0.5f));
|
|
78
|
+
let _e75 = red;
|
|
79
|
+
param = _e75;
|
|
80
|
+
let _e76 = getFromColor((¶m));
|
|
81
|
+
let _e77 = red;
|
|
82
|
+
param_1 = _e77;
|
|
83
|
+
let _e78 = getToColor((¶m_1));
|
|
84
|
+
let _e80 = uniforms.progress;
|
|
85
|
+
let _e84 = green;
|
|
86
|
+
param_2 = _e84;
|
|
87
|
+
let _e85 = getFromColor((¶m_2));
|
|
88
|
+
let _e86 = green;
|
|
89
|
+
param_3 = _e86;
|
|
90
|
+
let _e87 = getToColor((¶m_3));
|
|
91
|
+
let _e89 = uniforms.progress;
|
|
92
|
+
let _e93 = blue;
|
|
93
|
+
param_4 = _e93;
|
|
94
|
+
let _e94 = getFromColor((¶m_4));
|
|
95
|
+
let _e95 = blue;
|
|
96
|
+
param_5 = _e95;
|
|
97
|
+
let _e96 = getToColor((¶m_5));
|
|
98
|
+
let _e98 = uniforms.progress;
|
|
99
|
+
return vec4<f32>(mix(_e76, _e78, vec4(_e80)).x, mix(_e85, _e87, vec4(_e89)).y, mix(_e94, _e96, vec4(_e98)).z, 1f);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
fn main_1() {
|
|
103
|
+
var param_6: vec2<f32>;
|
|
104
|
+
|
|
105
|
+
let _e24 = _uv_1;
|
|
106
|
+
param_6 = _e24;
|
|
107
|
+
let _e25 = transition((¶m_6));
|
|
108
|
+
_fragColor = _e25;
|
|
109
|
+
return;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
@fragment
|
|
113
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
114
|
+
_uv_1 = _uv;
|
|
115
|
+
main_1();
|
|
116
|
+
let _e3 = _fragColor;
|
|
117
|
+
return _e3;
|
|
118
|
+
}
|
|
@@ -0,0 +1,250 @@
|
|
|
1
|
+
// GridFlip — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/GridFlip.glsl
|
|
2
|
+
// Author: TimDonselaar
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The image splits into a grid of tiles that flip one by one to the incoming image
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
size: vec2<i32>,
|
|
11
|
+
pause: f32,
|
|
12
|
+
dividerWidth: f32,
|
|
13
|
+
bgcolor: vec4<f32>,
|
|
14
|
+
randomness: f32,
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
@group(0) @binding(2)
|
|
18
|
+
var _from: texture_2d<f32>;
|
|
19
|
+
@group(0) @binding(1)
|
|
20
|
+
var _sampler: sampler;
|
|
21
|
+
@group(0) @binding(3)
|
|
22
|
+
var _to: texture_2d<f32>;
|
|
23
|
+
@group(0) @binding(0)
|
|
24
|
+
var<uniform> uniforms: Uniforms;
|
|
25
|
+
var<private> _fragColor: vec4<f32>;
|
|
26
|
+
var<private> _uv_1: vec2<f32>;
|
|
27
|
+
|
|
28
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
29
|
+
let _e24 = (*uv)[0u];
|
|
30
|
+
let _e26 = (*uv)[1u];
|
|
31
|
+
let _e29 = textureSampleLevel(_to, _sampler, vec2<f32>(_e24, (1f - _e26)), 0f);
|
|
32
|
+
return _e29;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
fn rand(co: ptr<function, vec2<f32>>) -> f32 {
|
|
36
|
+
let _e23 = (*co);
|
|
37
|
+
return fract((sin(dot(_e23, vec2<f32>(12.9898f, 78.233f))) * 43758.547f));
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
41
|
+
let _e24 = (*uv_1)[0u];
|
|
42
|
+
let _e26 = (*uv_1)[1u];
|
|
43
|
+
let _e29 = textureSampleLevel(_from, _sampler, vec2<f32>(_e24, (1f - _e26)), 0f);
|
|
44
|
+
return _e29;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
fn getDividerSize_u0028_() -> f32 {
|
|
48
|
+
var rectangleSize: vec2<f32>;
|
|
49
|
+
|
|
50
|
+
let _e24 = uniforms.size;
|
|
51
|
+
let _e29 = uniforms.size;
|
|
52
|
+
rectangleSize = vec2<f32>((1f / vec2<f32>(_e24).x), (1f / vec2<f32>(_e29).y));
|
|
53
|
+
let _e35 = rectangleSize[0u];
|
|
54
|
+
let _e37 = rectangleSize[1u];
|
|
55
|
+
let _e40 = uniforms.dividerWidth;
|
|
56
|
+
return (min(_e35, _e37) * _e40);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
fn getDelta(p: ptr<function, vec2<f32>>) -> f32 {
|
|
60
|
+
var rectanglePos: vec2<f32>;
|
|
61
|
+
var rectangleSize_1: vec2<f32>;
|
|
62
|
+
var top: f32;
|
|
63
|
+
var bottom: f32;
|
|
64
|
+
var left: f32;
|
|
65
|
+
var right: f32;
|
|
66
|
+
var minX: f32;
|
|
67
|
+
var minY: f32;
|
|
68
|
+
|
|
69
|
+
let _e32 = uniforms.size;
|
|
70
|
+
let _e34 = (*p);
|
|
71
|
+
rectanglePos = floor((vec2<f32>(_e32) * _e34));
|
|
72
|
+
let _e38 = uniforms.size;
|
|
73
|
+
let _e43 = uniforms.size;
|
|
74
|
+
rectangleSize_1 = vec2<f32>((1f / vec2<f32>(_e38).x), (1f / vec2<f32>(_e43).y));
|
|
75
|
+
let _e49 = rectangleSize_1[1u];
|
|
76
|
+
let _e51 = rectanglePos[1u];
|
|
77
|
+
top = (_e49 * (_e51 + 1f));
|
|
78
|
+
let _e55 = rectangleSize_1[1u];
|
|
79
|
+
let _e57 = rectanglePos[1u];
|
|
80
|
+
bottom = (_e55 * _e57);
|
|
81
|
+
let _e60 = rectangleSize_1[0u];
|
|
82
|
+
let _e62 = rectanglePos[0u];
|
|
83
|
+
left = (_e60 * _e62);
|
|
84
|
+
let _e65 = rectangleSize_1[0u];
|
|
85
|
+
let _e67 = rectanglePos[0u];
|
|
86
|
+
right = (_e65 * (_e67 + 1f));
|
|
87
|
+
let _e71 = (*p)[0u];
|
|
88
|
+
let _e72 = left;
|
|
89
|
+
let _e76 = (*p)[0u];
|
|
90
|
+
let _e77 = right;
|
|
91
|
+
minX = min(abs((_e71 - _e72)), abs((_e76 - _e77)));
|
|
92
|
+
let _e82 = (*p)[1u];
|
|
93
|
+
let _e83 = top;
|
|
94
|
+
let _e87 = (*p)[1u];
|
|
95
|
+
let _e88 = bottom;
|
|
96
|
+
minY = min(abs((_e82 - _e83)), abs((_e87 - _e88)));
|
|
97
|
+
let _e92 = minX;
|
|
98
|
+
let _e93 = minY;
|
|
99
|
+
return min(_e92, _e93);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
fn transition(p_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
103
|
+
var currentProg: f32;
|
|
104
|
+
var a: f32;
|
|
105
|
+
var param: vec2<f32>;
|
|
106
|
+
var param_1: vec2<f32>;
|
|
107
|
+
var param_2: vec2<f32>;
|
|
108
|
+
var currentProg_1: f32;
|
|
109
|
+
var q: vec2<f32>;
|
|
110
|
+
var rectanglePos_1: vec2<f32>;
|
|
111
|
+
var r: f32;
|
|
112
|
+
var param_3: vec2<f32>;
|
|
113
|
+
var cp: f32;
|
|
114
|
+
var rectangleSize_2: f32;
|
|
115
|
+
var delta: f32;
|
|
116
|
+
var offset: f32;
|
|
117
|
+
var a_1: vec4<f32>;
|
|
118
|
+
var param_4: vec2<f32>;
|
|
119
|
+
var b: vec4<f32>;
|
|
120
|
+
var param_5: vec2<f32>;
|
|
121
|
+
var s: f32;
|
|
122
|
+
var currentProg_2: f32;
|
|
123
|
+
var a_2: f32;
|
|
124
|
+
var param_6: vec2<f32>;
|
|
125
|
+
var param_7: vec2<f32>;
|
|
126
|
+
|
|
127
|
+
let _e47 = uniforms.progress;
|
|
128
|
+
let _e49 = uniforms.pause;
|
|
129
|
+
if (_e47 < _e49) {
|
|
130
|
+
let _e52 = uniforms.progress;
|
|
131
|
+
let _e54 = uniforms.pause;
|
|
132
|
+
currentProg = (_e52 / _e54);
|
|
133
|
+
a = 1f;
|
|
134
|
+
let _e56 = (*p_1);
|
|
135
|
+
param = _e56;
|
|
136
|
+
let _e57 = getDelta((¶m));
|
|
137
|
+
let _e58 = getDividerSize_u0028_();
|
|
138
|
+
if (_e57 < _e58) {
|
|
139
|
+
let _e60 = currentProg;
|
|
140
|
+
a = (1f - _e60);
|
|
141
|
+
}
|
|
142
|
+
let _e63 = uniforms.bgcolor;
|
|
143
|
+
let _e64 = (*p_1);
|
|
144
|
+
param_1 = _e64;
|
|
145
|
+
let _e65 = getFromColor((¶m_1));
|
|
146
|
+
let _e66 = a;
|
|
147
|
+
return mix(_e63, _e65, vec4(_e66));
|
|
148
|
+
} else {
|
|
149
|
+
let _e70 = uniforms.progress;
|
|
150
|
+
let _e72 = uniforms.pause;
|
|
151
|
+
if (_e70 < (1f - _e72)) {
|
|
152
|
+
let _e75 = (*p_1);
|
|
153
|
+
param_2 = _e75;
|
|
154
|
+
let _e76 = getDelta((¶m_2));
|
|
155
|
+
let _e77 = getDividerSize_u0028_();
|
|
156
|
+
if (_e76 < _e77) {
|
|
157
|
+
let _e80 = uniforms.bgcolor;
|
|
158
|
+
return _e80;
|
|
159
|
+
} else {
|
|
160
|
+
let _e82 = uniforms.progress;
|
|
161
|
+
let _e84 = uniforms.pause;
|
|
162
|
+
let _e87 = uniforms.pause;
|
|
163
|
+
currentProg_1 = ((_e82 - _e84) / (1f - (_e87 * 2f)));
|
|
164
|
+
let _e91 = (*p_1);
|
|
165
|
+
q = _e91;
|
|
166
|
+
let _e93 = uniforms.size;
|
|
167
|
+
let _e95 = q;
|
|
168
|
+
rectanglePos_1 = floor((vec2<f32>(_e93) * _e95));
|
|
169
|
+
let _e98 = rectanglePos_1;
|
|
170
|
+
param_3 = _e98;
|
|
171
|
+
let _e99 = rand((¶m_3));
|
|
172
|
+
let _e101 = uniforms.randomness;
|
|
173
|
+
r = (_e99 - _e101);
|
|
174
|
+
let _e103 = r;
|
|
175
|
+
let _e105 = currentProg_1;
|
|
176
|
+
cp = smoothstep(0f, (1f - _e103), _e105);
|
|
177
|
+
let _e108 = uniforms.size;
|
|
178
|
+
rectangleSize_2 = (1f / vec2<f32>(_e108).x);
|
|
179
|
+
let _e113 = rectanglePos_1[0u];
|
|
180
|
+
let _e114 = rectangleSize_2;
|
|
181
|
+
delta = (_e113 * _e114);
|
|
182
|
+
let _e116 = rectangleSize_2;
|
|
183
|
+
let _e118 = delta;
|
|
184
|
+
offset = ((_e116 / 2f) + _e118);
|
|
185
|
+
let _e121 = (*p_1)[0u];
|
|
186
|
+
let _e122 = offset;
|
|
187
|
+
let _e124 = cp;
|
|
188
|
+
let _e129 = offset;
|
|
189
|
+
(*p_1)[0u] = ((((_e121 - _e122) / abs((_e124 - 0.5f))) * 0.5f) + _e129);
|
|
190
|
+
let _e132 = (*p_1);
|
|
191
|
+
param_4 = _e132;
|
|
192
|
+
let _e133 = getFromColor((¶m_4));
|
|
193
|
+
a_1 = _e133;
|
|
194
|
+
let _e134 = (*p_1);
|
|
195
|
+
param_5 = _e134;
|
|
196
|
+
let _e135 = getToColor((¶m_5));
|
|
197
|
+
b = _e135;
|
|
198
|
+
let _e137 = uniforms.size;
|
|
199
|
+
let _e141 = q[0u];
|
|
200
|
+
let _e142 = delta;
|
|
201
|
+
let _e147 = cp;
|
|
202
|
+
s = step(abs(((vec2<f32>(_e137).x * (_e141 - _e142)) - 0.5f)), abs((_e147 - 0.5f)));
|
|
203
|
+
let _e152 = uniforms.bgcolor;
|
|
204
|
+
let _e153 = b;
|
|
205
|
+
let _e154 = a_1;
|
|
206
|
+
let _e155 = cp;
|
|
207
|
+
let _e159 = s;
|
|
208
|
+
return mix(_e152, mix(_e153, _e154, vec4(step(_e155, 0.5f))), vec4(_e159));
|
|
209
|
+
}
|
|
210
|
+
} else {
|
|
211
|
+
let _e163 = uniforms.progress;
|
|
212
|
+
let _e166 = uniforms.pause;
|
|
213
|
+
let _e169 = uniforms.pause;
|
|
214
|
+
currentProg_2 = (((_e163 - 1f) + _e166) / _e169);
|
|
215
|
+
a_2 = 1f;
|
|
216
|
+
let _e171 = (*p_1);
|
|
217
|
+
param_6 = _e171;
|
|
218
|
+
let _e172 = getDelta((¶m_6));
|
|
219
|
+
let _e173 = getDividerSize_u0028_();
|
|
220
|
+
if (_e172 < _e173) {
|
|
221
|
+
let _e175 = currentProg_2;
|
|
222
|
+
a_2 = _e175;
|
|
223
|
+
}
|
|
224
|
+
let _e177 = uniforms.bgcolor;
|
|
225
|
+
let _e178 = (*p_1);
|
|
226
|
+
param_7 = _e178;
|
|
227
|
+
let _e179 = getToColor((¶m_7));
|
|
228
|
+
let _e180 = a_2;
|
|
229
|
+
return mix(_e177, _e179, vec4(_e180));
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
fn main_1() {
|
|
235
|
+
var param_8: vec2<f32>;
|
|
236
|
+
|
|
237
|
+
let _e23 = _uv_1;
|
|
238
|
+
param_8 = _e23;
|
|
239
|
+
let _e24 = transition((¶m_8));
|
|
240
|
+
_fragColor = _e24;
|
|
241
|
+
return;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
@fragment
|
|
245
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
246
|
+
_uv_1 = _uv;
|
|
247
|
+
main_1();
|
|
248
|
+
let _e3 = _fragColor;
|
|
249
|
+
return _e3;
|
|
250
|
+
}
|