gl-transitions 1.74.0 → 1.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/README.md +78 -0
  2. package/compatibility.json +2070 -0
  3. package/glsl3/AdvancedMosaic.glsl +21 -0
  4. package/glsl3/BlockDissolve.glsl +16 -0
  5. package/glsl3/BookFlip.glsl +37 -0
  6. package/glsl3/Bounce.glsl +35 -0
  7. package/glsl3/BowTieHorizontal.glsl +123 -0
  8. package/glsl3/BowTieVertical.glsl +117 -0
  9. package/glsl3/BowTieWithParameter.glsl +74 -0
  10. package/glsl3/Box.glsl +33 -0
  11. package/glsl3/ButterflyWaveScrawler.glsl +33 -0
  12. package/glsl3/CircleCrop.glsl +20 -0
  13. package/glsl3/ColourDistance.glsl +19 -0
  14. package/glsl3/CrazyParametricFun.glsl +20 -0
  15. package/glsl3/CrossZoom.glsl +68 -0
  16. package/glsl3/DefocusBlur.glsl +47 -0
  17. package/glsl3/Directional.glsl +18 -0
  18. package/glsl3/DirectionalScaled.glsl +35 -0
  19. package/glsl3/DoomScreenTransition.glsl +62 -0
  20. package/glsl3/Dreamy.glsl +14 -0
  21. package/glsl3/DreamyZoom.glsl +43 -0
  22. package/glsl3/Drop_Zone_Flicker.glsl +159 -0
  23. package/glsl3/EdgeTransition.glsl +50 -0
  24. package/glsl3/FilmBurn.glsl +63 -0
  25. package/glsl3/Fold.glsl +12 -0
  26. package/glsl3/GlitchDisplace.glsl +78 -0
  27. package/glsl3/GlitchMemories.glsl +17 -0
  28. package/glsl3/GridFlip.glsl +77 -0
  29. package/glsl3/HSVfade.glsl +29 -0
  30. package/glsl3/HorizontalClose.glsl +16 -0
  31. package/glsl3/HorizontalOpen.glsl +18 -0
  32. package/glsl3/InvertedPageCurl.glsl +228 -0
  33. package/glsl3/LeftRight.glsl +28 -0
  34. package/glsl3/LinearBlur.glsl +30 -0
  35. package/glsl3/Mosaic.glsl +45 -0
  36. package/glsl3/Overexposure.glsl +25 -0
  37. package/glsl3/PolkaDotsCurtain.glsl +14 -0
  38. package/glsl3/PuzzleRight.glsl +57 -0
  39. package/glsl3/Radial.glsl +19 -0
  40. package/glsl3/Rectangle.glsl +29 -0
  41. package/glsl3/RectangleCrop.glsl +30 -0
  42. package/glsl3/Revolve_Left.glsl +98 -0
  43. package/glsl3/Rolls.glsl +42 -0
  44. package/glsl3/RotateScaleVanish.glsl +42 -0
  45. package/glsl3/SimpleFlip.glsl +14 -0
  46. package/glsl3/SimpleZoom.glsl +20 -0
  47. package/glsl3/SimpleZoomOut.glsl +23 -0
  48. package/glsl3/Slides.glsl +41 -0
  49. package/glsl3/StarWipe.glsl +51 -0
  50. package/glsl3/StaticFade.glsl +47 -0
  51. package/glsl3/StereoViewer.glsl +214 -0
  52. package/glsl3/StripDatamoshGlitch.glsl +187 -0
  53. package/glsl3/Swirl.glsl +34 -0
  54. package/glsl3/TVStatic.glsl +29 -0
  55. package/glsl3/TilesWave.glsl +63 -0
  56. package/glsl3/TopBottom.glsl +27 -0
  57. package/glsl3/VerticalClose.glsl +16 -0
  58. package/glsl3/VerticalOpen.glsl +17 -0
  59. package/glsl3/WaterDrop.glsl +21 -0
  60. package/glsl3/ZoomInCircles.glsl +40 -0
  61. package/glsl3/ZoomLeftWipe.glsl +36 -0
  62. package/glsl3/ZoomRigthWipe.glsl +36 -0
  63. package/glsl3/angular.glsl +25 -0
  64. package/glsl3/burn.glsl +14 -0
  65. package/glsl3/burn0.glsl +55 -0
  66. package/glsl3/cannabisleaf.glsl +18 -0
  67. package/glsl3/chessboard.glsl +28 -0
  68. package/glsl3/circle.glsl +24 -0
  69. package/glsl3/circleopen.glsl +18 -0
  70. package/glsl3/colorphase.glsl +19 -0
  71. package/glsl3/coord-from-in.glsl +18 -0
  72. package/glsl3/crosshatch.glsl +20 -0
  73. package/glsl3/crosswarp.glsl +10 -0
  74. package/glsl3/cube.glsl +71 -0
  75. package/glsl3/directional-easing.glsl +19 -0
  76. package/glsl3/directionalwarp.glsl +20 -0
  77. package/glsl3/directionalwipe.glsl +22 -0
  78. package/glsl3/displacement.glsl +26 -0
  79. package/glsl3/dissolve.glsl +54 -0
  80. package/glsl3/doorway.glsl +55 -0
  81. package/glsl3/fade.glsl +13 -0
  82. package/glsl3/fadecolor.glsl +15 -0
  83. package/glsl3/fadegrayscale.glsl +21 -0
  84. package/glsl3/flyeye.glsl +20 -0
  85. package/glsl3/fragment.glsl +54 -0
  86. package/glsl3/heart.glsl +19 -0
  87. package/glsl3/hexagonalize.glsl +78 -0
  88. package/glsl3/kaleidoscope.glsl +25 -0
  89. package/glsl3/luma.glsl +15 -0
  90. package/glsl3/luminance_melt.glsl +131 -0
  91. package/glsl3/morph.glsl +20 -0
  92. package/glsl3/mosaic_transition.glsl +20 -0
  93. package/glsl3/multiply_blend.glsl +19 -0
  94. package/glsl3/old_tv_lost_signal.glsl +51 -0
  95. package/glsl3/parametric_glitch.glsl +29 -0
  96. package/glsl3/perlin.glsl +66 -0
  97. package/glsl3/pinwheel.glsl +20 -0
  98. package/glsl3/pixelize.glsl +21 -0
  99. package/glsl3/polar_function.glsl +24 -0
  100. package/glsl3/powerKaleido.glsl +57 -0
  101. package/glsl3/randomNoisex.glsl +15 -0
  102. package/glsl3/randomsquares.glsl +20 -0
  103. package/glsl3/ripple.glsl +20 -0
  104. package/glsl3/rotateTransition.glsl +22 -0
  105. package/glsl3/rotate_scale_fade.glsl +39 -0
  106. package/glsl3/scale-in.glsl +18 -0
  107. package/glsl3/splitSlideInHorizontal.glsl +26 -0
  108. package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
  109. package/glsl3/splitSlideInOutVertical.glsl +23 -0
  110. package/glsl3/splitSlideInVertical.glsl +24 -0
  111. package/glsl3/splitSlideOutHorizontal.glsl +22 -0
  112. package/glsl3/splitSlideOutVertical.glsl +22 -0
  113. package/glsl3/squareswire.glsl +26 -0
  114. package/glsl3/squeeze.glsl +23 -0
  115. package/glsl3/static_wipe.glsl +39 -0
  116. package/glsl3/swap.glsl +64 -0
  117. package/glsl3/tangentMotionBlur.glsl +139 -0
  118. package/glsl3/undulatingBurnOut.glsl +56 -0
  119. package/glsl3/wind.glsl +25 -0
  120. package/glsl3/windowblinds.glsl +18 -0
  121. package/glsl3/windowslice.glsl +16 -0
  122. package/glsl3/wipeDown.glsl +12 -0
  123. package/glsl3/wipeLeft.glsl +12 -0
  124. package/glsl3/wipeRight.glsl +12 -0
  125. package/glsl3/wipeUp.glsl +12 -0
  126. package/glsl3/x_axis_translation.glsl +21 -0
  127. package/glsl3/zoomInOut.glsl +20 -0
  128. package/index.d.ts +61 -0
  129. package/layouts.json +2956 -0
  130. package/llms-full.txt +1707 -0
  131. package/llms.txt +153 -0
  132. package/msl/AdvancedMosaic.metal +136 -0
  133. package/msl/BlockDissolve.metal +108 -0
  134. package/msl/BookFlip.metal +191 -0
  135. package/msl/Bounce.metal +128 -0
  136. package/msl/BowTieHorizontal.metal +375 -0
  137. package/msl/BowTieVertical.metal +375 -0
  138. package/msl/BowTieWithParameter.metal +361 -0
  139. package/msl/Box.metal +204 -0
  140. package/msl/ButterflyWaveScrawler.metal +190 -0
  141. package/msl/CircleCrop.metal +117 -0
  142. package/msl/ColourDistance.metal +110 -0
  143. package/msl/CrazyParametricFun.metal +139 -0
  144. package/msl/CrossZoom.metal +274 -0
  145. package/msl/DefocusBlur.metal +297 -0
  146. package/msl/Directional.metal +107 -0
  147. package/msl/DirectionalScaled.metal +147 -0
  148. package/msl/DoomScreenTransition.metal +212 -0
  149. package/msl/Dreamy.metal +133 -0
  150. package/msl/DreamyZoom.metal +182 -0
  151. package/msl/Drop_Zone_Flicker.metal +561 -0
  152. package/msl/EdgeTransition.metal +277 -0
  153. package/msl/FilmBurn.metal +425 -0
  154. package/msl/Fold.metal +110 -0
  155. package/msl/GlitchDisplace.metal +374 -0
  156. package/msl/GlitchMemories.metal +146 -0
  157. package/msl/GridFlip.metal +285 -0
  158. package/msl/HSVfade.metal +161 -0
  159. package/msl/HorizontalClose.metal +100 -0
  160. package/msl/HorizontalOpen.metal +103 -0
  161. package/msl/InvertedPageCurl.metal +762 -0
  162. package/msl/LeftRight.metal +138 -0
  163. package/msl/LinearBlur.metal +169 -0
  164. package/msl/Mosaic.metal +212 -0
  165. package/msl/Overexposure.metal +130 -0
  166. package/msl/PolkaDotsCurtain.metal +112 -0
  167. package/msl/PuzzleRight.metal +262 -0
  168. package/msl/Radial.metal +102 -0
  169. package/msl/Rectangle.metal +129 -0
  170. package/msl/RectangleCrop.metal +127 -0
  171. package/msl/Revolve_Left.metal +363 -0
  172. package/msl/Rolls.metal +209 -0
  173. package/msl/RotateScaleVanish.metal +227 -0
  174. package/msl/SimpleFlip.metal +110 -0
  175. package/msl/SimpleZoom.metal +116 -0
  176. package/msl/SimpleZoomOut.metal +127 -0
  177. package/msl/Slides.metal +244 -0
  178. package/msl/StarWipe.metal +204 -0
  179. package/msl/StaticFade.metal +193 -0
  180. package/msl/StereoViewer.metal +707 -0
  181. package/msl/StripDatamoshGlitch.metal +828 -0
  182. package/msl/Swirl.metal +152 -0
  183. package/msl/TVStatic.metal +136 -0
  184. package/msl/TilesWave.metal +290 -0
  185. package/msl/TopBottom.metal +138 -0
  186. package/msl/VerticalClose.metal +100 -0
  187. package/msl/VerticalOpen.metal +103 -0
  188. package/msl/WaterDrop.metal +126 -0
  189. package/msl/ZoomInCircles.metal +169 -0
  190. package/msl/ZoomLeftWipe.metal +152 -0
  191. package/msl/ZoomRigthWipe.metal +152 -0
  192. package/msl/angular.metal +111 -0
  193. package/msl/burn.metal +103 -0
  194. package/msl/burn0.metal +236 -0
  195. package/msl/cannabisleaf.metal +120 -0
  196. package/msl/chessboard.metal +144 -0
  197. package/msl/circle.metal +115 -0
  198. package/msl/circleopen.metal +124 -0
  199. package/msl/colorphase.metal +106 -0
  200. package/msl/coord-from-in.metal +111 -0
  201. package/msl/crosshatch.metal +126 -0
  202. package/msl/crosswarp.metal +103 -0
  203. package/msl/cube.metal +259 -0
  204. package/msl/directional-easing.metal +111 -0
  205. package/msl/directionalwarp.metal +121 -0
  206. package/msl/directionalwipe.metal +120 -0
  207. package/msl/displacement.metal +129 -0
  208. package/msl/dissolve.metal +146 -0
  209. package/msl/doorway.metal +210 -0
  210. package/msl/fade.metal +95 -0
  211. package/msl/fadecolor.metal +104 -0
  212. package/msl/fadegrayscale.metal +123 -0
  213. package/msl/flyeye.metal +133 -0
  214. package/msl/fragment.metal +276 -0
  215. package/msl/heart.metal +134 -0
  216. package/msl/hexagonalize.metal +274 -0
  217. package/msl/kaleidoscope.metal +157 -0
  218. package/msl/luma.metal +113 -0
  219. package/msl/luminance_melt.metal +337 -0
  220. package/msl/morph.metal +131 -0
  221. package/msl/mosaic_transition.metal +137 -0
  222. package/msl/multiply_blend.metal +127 -0
  223. package/msl/old_tv_lost_signal.metal +172 -0
  224. package/msl/parametric_glitch.metal +152 -0
  225. package/msl/perlin.metal +206 -0
  226. package/msl/pinwheel.metal +112 -0
  227. package/msl/pixelize.metal +134 -0
  228. package/msl/polar_function.metal +116 -0
  229. package/msl/powerKaleido.metal +304 -0
  230. package/msl/randomNoisex.metal +115 -0
  231. package/msl/randomsquares.metal +118 -0
  232. package/msl/ripple.metal +113 -0
  233. package/msl/rotateTransition.metal +116 -0
  234. package/msl/rotate_scale_fade.metal +167 -0
  235. package/msl/scale-in.metal +111 -0
  236. package/msl/splitSlideInHorizontal.metal +147 -0
  237. package/msl/splitSlideInOutHorizontal.metal +138 -0
  238. package/msl/splitSlideInOutVertical.metal +138 -0
  239. package/msl/splitSlideInVertical.metal +144 -0
  240. package/msl/splitSlideOutHorizontal.metal +131 -0
  241. package/msl/splitSlideOutVertical.metal +131 -0
  242. package/msl/squareswire.metal +144 -0
  243. package/msl/squeeze.metal +133 -0
  244. package/msl/static_wipe.metal +147 -0
  245. package/msl/swap.metal +256 -0
  246. package/msl/tangentMotionBlur.metal +583 -0
  247. package/msl/undulatingBurnOut.metal +217 -0
  248. package/msl/wind.metal +131 -0
  249. package/msl/windowblinds.metal +107 -0
  250. package/msl/windowslice.metal +108 -0
  251. package/msl/wipeDown.metal +105 -0
  252. package/msl/wipeLeft.metal +105 -0
  253. package/msl/wipeRight.metal +105 -0
  254. package/msl/wipeUp.metal +105 -0
  255. package/msl/x_axis_translation.metal +110 -0
  256. package/msl/zoomInOut.metal +125 -0
  257. package/package.json +1 -1
  258. package/skills/gl-transitions/SKILL.md +46 -0
  259. package/skills/gl-transitions/references/catalog.md +224 -0
  260. package/skills/gl-transitions/references/skia.md +118 -0
  261. package/skills/gl-transitions/references/video.md +71 -0
  262. package/skills/gl-transitions/references/webgl.md +122 -0
  263. package/sksl/index.d.ts +4 -0
  264. package/sksl/index.js +1 -0
  265. package/wgsl/AdvancedMosaic.wgsl +108 -0
  266. package/wgsl/BlockDissolve.wgsl +78 -0
  267. package/wgsl/BookFlip.wgsl +157 -0
  268. package/wgsl/Bounce.wgsl +98 -0
  269. package/wgsl/BowTieHorizontal.wgsl +331 -0
  270. package/wgsl/BowTieVertical.wgsl +331 -0
  271. package/wgsl/BowTieWithParameter.wgsl +313 -0
  272. package/wgsl/Box.wgsl +176 -0
  273. package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
  274. package/wgsl/CircleCrop.wgsl +88 -0
  275. package/wgsl/ColourDistance.wgsl +82 -0
  276. package/wgsl/CrazyParametricFun.wgsl +111 -0
  277. package/wgsl/CrossZoom.wgsl +219 -0
  278. package/wgsl/DefocusBlur.wgsl +269 -0
  279. package/wgsl/Directional.wgsl +79 -0
  280. package/wgsl/DirectionalScaled.wgsl +117 -0
  281. package/wgsl/DoomScreenTransition.wgsl +171 -0
  282. package/wgsl/Dreamy.wgsl +102 -0
  283. package/wgsl/DreamyZoom.wgsl +154 -0
  284. package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
  285. package/wgsl/EdgeTransition.wgsl +216 -0
  286. package/wgsl/FilmBurn.wgsl +361 -0
  287. package/wgsl/Fold.wgsl +82 -0
  288. package/wgsl/GlitchDisplace.wgsl +327 -0
  289. package/wgsl/GlitchMemories.wgsl +118 -0
  290. package/wgsl/GridFlip.wgsl +250 -0
  291. package/wgsl/HSVfade.wgsl +131 -0
  292. package/wgsl/HorizontalClose.wgsl +72 -0
  293. package/wgsl/HorizontalOpen.wgsl +75 -0
  294. package/wgsl/InvertedPageCurl.wgsl +690 -0
  295. package/wgsl/LeftRight.wgsl +109 -0
  296. package/wgsl/LinearBlur.wgsl +131 -0
  297. package/wgsl/Mosaic.wgsl +174 -0
  298. package/wgsl/Overexposure.wgsl +102 -0
  299. package/wgsl/PolkaDotsCurtain.wgsl +83 -0
  300. package/wgsl/PuzzleRight.wgsl +230 -0
  301. package/wgsl/Radial.wgsl +74 -0
  302. package/wgsl/Rectangle.wgsl +100 -0
  303. package/wgsl/RectangleCrop.wgsl +98 -0
  304. package/wgsl/Revolve_Left.wgsl +314 -0
  305. package/wgsl/Rolls.wgsl +181 -0
  306. package/wgsl/RotateScaleVanish.wgsl +199 -0
  307. package/wgsl/SimpleFlip.wgsl +82 -0
  308. package/wgsl/SimpleZoom.wgsl +85 -0
  309. package/wgsl/SimpleZoomOut.wgsl +96 -0
  310. package/wgsl/Slides.wgsl +216 -0
  311. package/wgsl/StarWipe.wgsl +169 -0
  312. package/wgsl/StaticFade.wgsl +159 -0
  313. package/wgsl/StereoViewer.wgsl +625 -0
  314. package/wgsl/StripDatamoshGlitch.wgsl +755 -0
  315. package/wgsl/Swirl.wgsl +124 -0
  316. package/wgsl/TVStatic.wgsl +106 -0
  317. package/wgsl/TilesWave.wgsl +262 -0
  318. package/wgsl/TopBottom.wgsl +109 -0
  319. package/wgsl/VerticalClose.wgsl +72 -0
  320. package/wgsl/VerticalOpen.wgsl +75 -0
  321. package/wgsl/WaterDrop.wgsl +98 -0
  322. package/wgsl/ZoomInCircles.wgsl +138 -0
  323. package/wgsl/ZoomLeftWipe.wgsl +121 -0
  324. package/wgsl/ZoomRigthWipe.wgsl +121 -0
  325. package/wgsl/angular.wgsl +83 -0
  326. package/wgsl/burn.wgsl +74 -0
  327. package/wgsl/burn0.wgsl +198 -0
  328. package/wgsl/cannabisleaf.wgsl +92 -0
  329. package/wgsl/chessboard.wgsl +116 -0
  330. package/wgsl/circle.wgsl +87 -0
  331. package/wgsl/circleopen.wgsl +96 -0
  332. package/wgsl/colorphase.wgsl +77 -0
  333. package/wgsl/coord-from-in.wgsl +83 -0
  334. package/wgsl/crosshatch.wgsl +96 -0
  335. package/wgsl/crosswarp.wgsl +75 -0
  336. package/wgsl/cube.wgsl +217 -0
  337. package/wgsl/directional-easing.wgsl +83 -0
  338. package/wgsl/directionalwarp.wgsl +92 -0
  339. package/wgsl/directionalwipe.wgsl +91 -0
  340. package/wgsl/displacement.wgsl +96 -0
  341. package/wgsl/dissolve.wgsl +116 -0
  342. package/wgsl/doorway.wgsl +174 -0
  343. package/wgsl/fade.wgsl +67 -0
  344. package/wgsl/fadecolor.wgsl +75 -0
  345. package/wgsl/fadegrayscale.wgsl +93 -0
  346. package/wgsl/flyeye.wgsl +105 -0
  347. package/wgsl/fragment.wgsl +227 -0
  348. package/wgsl/heart.wgsl +103 -0
  349. package/wgsl/hexagonalize.wgsl +238 -0
  350. package/wgsl/kaleidoscope.wgsl +124 -0
  351. package/wgsl/luma.wgsl +80 -0
  352. package/wgsl/luminance_melt.wgsl +299 -0
  353. package/wgsl/morph.wgsl +103 -0
  354. package/wgsl/mosaic_transition.wgsl +107 -0
  355. package/wgsl/multiply_blend.wgsl +96 -0
  356. package/wgsl/old_tv_lost_signal.wgsl +142 -0
  357. package/wgsl/parametric_glitch.wgsl +124 -0
  358. package/wgsl/perlin.wgsl +174 -0
  359. package/wgsl/pinwheel.wgsl +84 -0
  360. package/wgsl/pixelize.wgsl +105 -0
  361. package/wgsl/polar_function.wgsl +88 -0
  362. package/wgsl/powerKaleido.wgsl +254 -0
  363. package/wgsl/randomNoisex.wgsl +85 -0
  364. package/wgsl/randomsquares.wgsl +87 -0
  365. package/wgsl/ripple.wgsl +85 -0
  366. package/wgsl/rotateTransition.wgsl +85 -0
  367. package/wgsl/rotate_scale_fade.wgsl +138 -0
  368. package/wgsl/scale-in.wgsl +79 -0
  369. package/wgsl/splitSlideInHorizontal.wgsl +118 -0
  370. package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
  371. package/wgsl/splitSlideInOutVertical.wgsl +109 -0
  372. package/wgsl/splitSlideInVertical.wgsl +115 -0
  373. package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
  374. package/wgsl/splitSlideOutVertical.wgsl +102 -0
  375. package/wgsl/squareswire.wgsl +115 -0
  376. package/wgsl/squeeze.wgsl +105 -0
  377. package/wgsl/static_wipe.wgsl +117 -0
  378. package/wgsl/swap.wgsl +218 -0
  379. package/wgsl/tangentMotionBlur.wgsl +503 -0
  380. package/wgsl/undulatingBurnOut.wgsl +181 -0
  381. package/wgsl/wind.wgsl +101 -0
  382. package/wgsl/windowblinds.wgsl +79 -0
  383. package/wgsl/windowslice.wgsl +80 -0
  384. package/wgsl/wipeDown.wgsl +77 -0
  385. package/wgsl/wipeLeft.wgsl +77 -0
  386. package/wgsl/wipeRight.wgsl +77 -0
  387. package/wgsl/wipeUp.wgsl +77 -0
  388. package/wgsl/x_axis_translation.wgsl +82 -0
  389. package/wgsl/zoomInOut.wgsl +94 -0
@@ -0,0 +1,625 @@
1
+ // StereoViewer — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/StereoViewer.glsl
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+ // Author: Ted Schundler
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+ // License: BSD 2 Clause
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+ // Description: Both images shrink into rounded cards that swap, like a stereo viewer toy
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+ // Bindings and uniform layout: see the gl-transitions package README
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+
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+ struct Uniforms {
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+ progress: f32,
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+ ratio: f32,
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+ zoom: f32,
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+ corner_radius: f32,
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+ }
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+
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+ @group(0) @binding(2)
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+ var _from: texture_2d<f32>;
16
+ @group(0) @binding(1)
17
+ var _sampler: sampler;
18
+ @group(0) @binding(3)
19
+ var _to: texture_2d<f32>;
20
+ @group(0) @binding(0)
21
+ var<uniform> uniforms: Uniforms;
22
+ var<private> _fragColor: vec4<f32>;
23
+ var<private> _uv_1: vec2<f32>;
24
+
25
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
26
+ let _e32 = (*uv)[0u];
27
+ let _e34 = (*uv)[1u];
28
+ let _e37 = textureSampleLevel(_to, _sampler, vec2<f32>(_e32, (1f - _e34)), 0f);
29
+ return _e37;
30
+ }
31
+
32
+ fn in_corner(p: ptr<function, vec2<f32>>, corner: ptr<function, vec2<f32>>, radius: ptr<function, vec2<f32>>) -> bool {
33
+ var axis: vec2<f32>;
34
+ var phi_156_: bool;
35
+ var phi_168_: bool;
36
+ var phi_169_: bool;
37
+ var phi_177_: bool;
38
+
39
+ let _e34 = (*corner);
40
+ let _e36 = (*corner);
41
+ axis = ((vec2<f32>(1f, 1f) - _e34) - _e36);
42
+ let _e38 = (*p);
43
+ let _e39 = (*corner);
44
+ let _e40 = axis;
45
+ let _e41 = (*radius);
46
+ (*p) = (_e38 - (_e39 + (_e40 * _e41)));
47
+ let _e45 = axis;
48
+ let _e46 = (*radius);
49
+ let _e48 = (*p);
50
+ (*p) = (_e48 * (_e45 / _e46));
51
+ let _e51 = (*p)[0u];
52
+ let _e52 = (_e51 > 0f);
53
+ phi_156_ = _e52;
54
+ if _e52 {
55
+ let _e54 = (*p)[1u];
56
+ phi_156_ = (_e54 > -1f);
57
+ }
58
+ let _e57 = phi_156_;
59
+ phi_169_ = _e57;
60
+ if !(_e57) {
61
+ let _e60 = (*p)[1u];
62
+ let _e61 = (_e60 > 0f);
63
+ phi_168_ = _e61;
64
+ if _e61 {
65
+ let _e63 = (*p)[0u];
66
+ phi_168_ = (_e63 > -1f);
67
+ }
68
+ let _e66 = phi_168_;
69
+ phi_169_ = _e66;
70
+ }
71
+ let _e68 = phi_169_;
72
+ phi_177_ = _e68;
73
+ if !(_e68) {
74
+ let _e70 = (*p);
75
+ let _e71 = (*p);
76
+ phi_177_ = (dot(_e70, _e71) < 1f);
77
+ }
78
+ let _e75 = phi_177_;
79
+ return _e75;
80
+ }
81
+
82
+ fn test_rounded_mask(p_1: ptr<function, vec2<f32>>, corner_size: ptr<function, vec2<f32>>) -> bool {
83
+ var param: vec2<f32>;
84
+ var param_1: vec2<f32>;
85
+ var param_2: vec2<f32>;
86
+ var param_3: vec2<f32>;
87
+ var param_4: vec2<f32>;
88
+ var param_5: vec2<f32>;
89
+ var param_6: vec2<f32>;
90
+ var param_7: vec2<f32>;
91
+ var param_8: vec2<f32>;
92
+ var param_9: vec2<f32>;
93
+ var param_10: vec2<f32>;
94
+ var param_11: vec2<f32>;
95
+ var phi_196_: bool;
96
+ var phi_206_: bool;
97
+ var phi_215_: bool;
98
+
99
+ let _e44 = (*p_1);
100
+ param = _e44;
101
+ param_1 = vec2<f32>(0f, 0f);
102
+ let _e45 = (*corner_size);
103
+ param_2 = _e45;
104
+ let _e46 = in_corner((&param), (&param_1), (&param_2));
105
+ phi_196_ = _e46;
106
+ if _e46 {
107
+ let _e47 = (*p_1);
108
+ param_3 = _e47;
109
+ param_4 = vec2<f32>(0f, 1f);
110
+ let _e48 = (*corner_size);
111
+ param_5 = _e48;
112
+ let _e49 = in_corner((&param_3), (&param_4), (&param_5));
113
+ phi_196_ = _e49;
114
+ }
115
+ let _e51 = phi_196_;
116
+ phi_206_ = _e51;
117
+ if _e51 {
118
+ let _e52 = (*p_1);
119
+ param_6 = _e52;
120
+ param_7 = vec2<f32>(1f, 0f);
121
+ let _e53 = (*corner_size);
122
+ param_8 = _e53;
123
+ let _e54 = in_corner((&param_6), (&param_7), (&param_8));
124
+ phi_206_ = _e54;
125
+ }
126
+ let _e56 = phi_206_;
127
+ phi_215_ = _e56;
128
+ if _e56 {
129
+ let _e57 = (*p_1);
130
+ param_9 = _e57;
131
+ param_10 = vec2<f32>(1f, 1f);
132
+ let _e58 = (*corner_size);
133
+ param_11 = _e58;
134
+ let _e59 = in_corner((&param_9), (&param_10), (&param_11));
135
+ phi_215_ = _e59;
136
+ }
137
+ let _e61 = phi_215_;
138
+ return _e61;
139
+ }
140
+
141
+ fn simple_sample_with_corners_to(p_2: ptr<function, vec2<f32>>, corner_size_1: ptr<function, vec2<f32>>, zoom_amt: ptr<function, f32>) -> vec4<f32> {
142
+ var param_12: vec2<f32>;
143
+ var param_13: vec2<f32>;
144
+ var param_14: vec2<f32>;
145
+
146
+ let _e36 = (*p_2);
147
+ let _e39 = (*zoom_amt);
148
+ let _e42 = uniforms.zoom;
149
+ let _e43 = (*zoom_amt);
150
+ (*p_2) = (((_e36 - vec2(0.5f)) / vec2(((1f - _e39) + (_e42 * _e43)))) + vec2(0.5f));
151
+ let _e50 = (*p_2);
152
+ param_12 = _e50;
153
+ let _e51 = (*corner_size_1);
154
+ param_13 = _e51;
155
+ let _e52 = test_rounded_mask((&param_12), (&param_13));
156
+ if !(_e52) {
157
+ return vec4<f32>(0f, 0f, 0f, 1f);
158
+ }
159
+ let _e54 = (*p_2);
160
+ param_14 = _e54;
161
+ let _e55 = getToColor((&param_14));
162
+ return _e55;
163
+ }
164
+
165
+ fn screen(a: ptr<function, vec4<f32>>, b: ptr<function, vec4<f32>>) -> vec4<f32> {
166
+ let _e32 = (*a);
167
+ let _e35 = (*b);
168
+ return (vec4(1f) - ((vec4(1f) - _e32) * (vec4(1f) - _e35)));
169
+ }
170
+
171
+ fn unscreen(c: ptr<function, vec4<f32>>) -> vec4<f32> {
172
+ let _e31 = (*c);
173
+ return (vec4(1f) - sqrt((vec4(1f) - _e31)));
174
+ }
175
+
176
+ fn sample_with_corners_to(p_3: ptr<function, vec2<f32>>, corner_size_2: ptr<function, vec2<f32>>) -> vec4<f32> {
177
+ var param_15: vec2<f32>;
178
+ var param_16: vec2<f32>;
179
+ var param_17: vec2<f32>;
180
+ var param_18: vec4<f32>;
181
+
182
+ let _e36 = (*p_3);
183
+ let _e40 = uniforms.zoom;
184
+ (*p_3) = (((_e36 - vec2(0.5f)) / vec2(_e40)) + vec2(0.5f));
185
+ let _e45 = (*p_3);
186
+ param_15 = _e45;
187
+ let _e46 = (*corner_size_2);
188
+ param_16 = _e46;
189
+ let _e47 = test_rounded_mask((&param_15), (&param_16));
190
+ if !(_e47) {
191
+ return vec4<f32>(0f, 0f, 0f, 1f);
192
+ }
193
+ let _e49 = (*p_3);
194
+ param_17 = _e49;
195
+ let _e50 = getToColor((&param_17));
196
+ param_18 = _e50;
197
+ let _e51 = unscreen((&param_18));
198
+ return _e51;
199
+ }
200
+
201
+ fn rotate2d(angle: ptr<function, f32>, ratio: ptr<function, f32>) -> mat3x3<f32> {
202
+ var s: f32;
203
+ var c_1: f32;
204
+
205
+ let _e34 = (*angle);
206
+ s = sin(_e34);
207
+ let _e36 = (*angle);
208
+ c_1 = cos(_e36);
209
+ let _e38 = c_1;
210
+ let _e39 = s;
211
+ let _e40 = s;
212
+ let _e42 = c_1;
213
+ return mat3x3<f32>(vec3<f32>(_e38, _e39, 0f), vec3<f32>(-(_e40), _e42, 0f), vec3<f32>(0f, 0f, 1f));
214
+ }
215
+
216
+ fn scale2d(x: ptr<function, f32>, y: ptr<function, f32>) -> mat3x3<f32> {
217
+ let _e32 = (*x);
218
+ let _e33 = (*y);
219
+ return mat3x3<f32>(vec3<f32>(_e32, 0f, 0f), vec3<f32>(0f, _e33, 0f), vec3<f32>(0f, 0f, 1f));
220
+ }
221
+
222
+ fn translate2d(x_1: ptr<function, f32>, y_1: ptr<function, f32>) -> mat3x3<f32> {
223
+ let _e32 = (*x_1);
224
+ let _e34 = (*y_1);
225
+ return mat3x3<f32>(vec3<f32>(1f, 0f, 0f), vec3<f32>(0f, 1f, 0f), vec3<f32>(-(_e32), -(_e34), 1f));
226
+ }
227
+
228
+ fn get_cross_masked(p3_: ptr<function, vec3<f32>>, angle_1: ptr<function, f32>, corner_size_3: ptr<function, vec2<f32>>, ratio_1: ptr<function, f32>) -> vec4<f32> {
229
+ var center_and_scale: mat3x3<f32>;
230
+ var param_19: f32;
231
+ var param_20: f32;
232
+ var param_21: f32;
233
+ var param_22: f32;
234
+ var unscale_and_uncenter: mat3x3<f32>;
235
+ var param_23: f32;
236
+ var param_24: f32;
237
+ var param_25: f32;
238
+ var param_26: f32;
239
+ var slide_left: mat3x3<f32>;
240
+ var param_27: f32;
241
+ var param_28: f32;
242
+ var slide_right: mat3x3<f32>;
243
+ var param_29: f32;
244
+ var param_30: f32;
245
+ var rotate: mat3x3<f32>;
246
+ var param_31: f32;
247
+ var param_32: f32;
248
+ var op_a: mat3x3<f32>;
249
+ var op_b: mat3x3<f32>;
250
+ var mask_a: bool;
251
+ var param_33: vec2<f32>;
252
+ var param_34: vec2<f32>;
253
+ var mask_b: bool;
254
+ var param_35: vec2<f32>;
255
+ var param_36: vec2<f32>;
256
+ var img: vec4<f32>;
257
+ var param_37: vec2<f32>;
258
+ var param_38: vec2<f32>;
259
+ var param_39: vec4<f32>;
260
+ var param_40: vec4<f32>;
261
+
262
+ let _e66 = (*angle_1);
263
+ (*angle_1) = (1f - _e66);
264
+ let _e68 = (*angle_1);
265
+ let _e69 = (*angle_1);
266
+ (*angle_1) = (_e68 * _e69);
267
+ let _e71 = (*angle_1);
268
+ (*angle_1) = (_e71 / 2.4f);
269
+ param_19 = -0.5f;
270
+ param_20 = -0.5f;
271
+ let _e73 = translate2d((&param_19), (&param_20));
272
+ param_21 = 1f;
273
+ let _e74 = (*ratio_1);
274
+ param_22 = _e74;
275
+ let _e75 = scale2d((&param_21), (&param_22));
276
+ center_and_scale = (_e73 * _e75);
277
+ let _e78 = uniforms.zoom;
278
+ let _e81 = uniforms.zoom;
279
+ let _e82 = (*ratio_1);
280
+ param_23 = (1f / _e78);
281
+ param_24 = (1f / (_e81 * _e82));
282
+ let _e85 = scale2d((&param_23), (&param_24));
283
+ param_25 = 0.5f;
284
+ param_26 = 0.5f;
285
+ let _e86 = translate2d((&param_25), (&param_26));
286
+ unscale_and_uncenter = (_e85 * _e86);
287
+ param_27 = -2f;
288
+ param_28 = 0f;
289
+ let _e88 = translate2d((&param_27), (&param_28));
290
+ slide_left = _e88;
291
+ param_29 = 2f;
292
+ param_30 = 0f;
293
+ let _e89 = translate2d((&param_29), (&param_30));
294
+ slide_right = _e89;
295
+ let _e90 = (*angle_1);
296
+ param_31 = _e90;
297
+ let _e91 = (*ratio_1);
298
+ param_32 = _e91;
299
+ let _e92 = rotate2d((&param_31), (&param_32));
300
+ rotate = _e92;
301
+ let _e93 = center_and_scale;
302
+ let _e94 = slide_right;
303
+ let _e96 = rotate;
304
+ let _e98 = slide_left;
305
+ let _e100 = unscale_and_uncenter;
306
+ op_a = ((((_e93 * _e94) * _e96) * _e98) * _e100);
307
+ let _e102 = center_and_scale;
308
+ let _e103 = slide_left;
309
+ let _e105 = rotate;
310
+ let _e107 = slide_right;
311
+ let _e109 = unscale_and_uncenter;
312
+ op_b = ((((_e102 * _e103) * _e105) * _e107) * _e109);
313
+ let _e111 = op_a;
314
+ let _e112 = (*p3_);
315
+ param_33 = (_e111 * _e112).xy;
316
+ let _e115 = (*corner_size_3);
317
+ param_34 = _e115;
318
+ let _e116 = test_rounded_mask((&param_33), (&param_34));
319
+ mask_a = _e116;
320
+ let _e117 = op_b;
321
+ let _e118 = (*p3_);
322
+ param_35 = (_e117 * _e118).xy;
323
+ let _e121 = (*corner_size_3);
324
+ param_36 = _e121;
325
+ let _e122 = test_rounded_mask((&param_35), (&param_36));
326
+ mask_b = _e122;
327
+ let _e123 = mask_a;
328
+ let _e124 = mask_b;
329
+ if (_e123 || _e124) {
330
+ let _e126 = (*p3_);
331
+ param_37 = _e126.xy;
332
+ let _e128 = (*corner_size_3);
333
+ param_38 = _e128;
334
+ let _e129 = sample_with_corners_to((&param_37), (&param_38));
335
+ img = _e129;
336
+ let _e130 = mask_a;
337
+ let _e131 = img;
338
+ let _e134 = mask_b;
339
+ let _e135 = img;
340
+ param_39 = select(vec4<f32>(0f, 0f, 0f, 1f), _e131, vec4(_e130));
341
+ param_40 = select(vec4<f32>(0f, 0f, 0f, 1f), _e135, vec4(_e134));
342
+ let _e138 = screen((&param_39), (&param_40));
343
+ return _e138;
344
+ } else {
345
+ return vec4<f32>(0f, 0f, 0f, 1f);
346
+ }
347
+ }
348
+
349
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
350
+ let _e32 = (*uv_1)[0u];
351
+ let _e34 = (*uv_1)[1u];
352
+ let _e37 = textureSampleLevel(_from, _sampler, vec2<f32>(_e32, (1f - _e34)), 0f);
353
+ return _e37;
354
+ }
355
+
356
+ fn sample_with_corners_from(p_4: ptr<function, vec2<f32>>, corner_size_4: ptr<function, vec2<f32>>) -> vec4<f32> {
357
+ var param_41: vec2<f32>;
358
+ var param_42: vec2<f32>;
359
+ var param_43: vec2<f32>;
360
+ var param_44: vec4<f32>;
361
+
362
+ let _e36 = (*p_4);
363
+ let _e40 = uniforms.zoom;
364
+ (*p_4) = (((_e36 - vec2(0.5f)) / vec2(_e40)) + vec2(0.5f));
365
+ let _e45 = (*p_4);
366
+ param_41 = _e45;
367
+ let _e46 = (*corner_size_4);
368
+ param_42 = _e46;
369
+ let _e47 = test_rounded_mask((&param_41), (&param_42));
370
+ if !(_e47) {
371
+ return vec4<f32>(0f, 0f, 0f, 1f);
372
+ }
373
+ let _e49 = (*p_4);
374
+ param_43 = _e49;
375
+ let _e50 = getFromColor((&param_43));
376
+ param_44 = _e50;
377
+ let _e51 = unscreen((&param_44));
378
+ return _e51;
379
+ }
380
+
381
+ fn get_cross_rotated(p3_1: ptr<function, vec3<f32>>, angle_2: ptr<function, f32>, corner_size_5: ptr<function, vec2<f32>>, ratio_2: ptr<function, f32>) -> vec4<f32> {
382
+ var center_and_scale_1: mat3x3<f32>;
383
+ var param_45: f32;
384
+ var param_46: f32;
385
+ var param_47: f32;
386
+ var param_48: f32;
387
+ var unscale_and_uncenter_1: mat3x3<f32>;
388
+ var param_49: f32;
389
+ var param_50: f32;
390
+ var param_51: f32;
391
+ var param_52: f32;
392
+ var slide_left_1: mat3x3<f32>;
393
+ var param_53: f32;
394
+ var param_54: f32;
395
+ var slide_right_1: mat3x3<f32>;
396
+ var param_55: f32;
397
+ var param_56: f32;
398
+ var rotate_1: mat3x3<f32>;
399
+ var param_57: f32;
400
+ var param_58: f32;
401
+ var op_a_1: mat3x3<f32>;
402
+ var op_b_1: mat3x3<f32>;
403
+ var a_1: vec4<f32>;
404
+ var param_59: vec2<f32>;
405
+ var param_60: vec2<f32>;
406
+ var b_1: vec4<f32>;
407
+ var param_61: vec2<f32>;
408
+ var param_62: vec2<f32>;
409
+ var param_63: vec4<f32>;
410
+ var param_64: vec4<f32>;
411
+
412
+ let _e63 = (*angle_2);
413
+ let _e64 = (*angle_2);
414
+ (*angle_2) = (_e63 * _e64);
415
+ let _e66 = (*angle_2);
416
+ (*angle_2) = (_e66 / 2.4f);
417
+ param_45 = -0.5f;
418
+ param_46 = -0.5f;
419
+ let _e68 = translate2d((&param_45), (&param_46));
420
+ param_47 = 1f;
421
+ let _e69 = (*ratio_2);
422
+ param_48 = _e69;
423
+ let _e70 = scale2d((&param_47), (&param_48));
424
+ center_and_scale_1 = (_e68 * _e70);
425
+ let _e72 = (*ratio_2);
426
+ param_49 = 1f;
427
+ param_50 = (1f / _e72);
428
+ let _e74 = scale2d((&param_49), (&param_50));
429
+ param_51 = 0.5f;
430
+ param_52 = 0.5f;
431
+ let _e75 = translate2d((&param_51), (&param_52));
432
+ unscale_and_uncenter_1 = (_e74 * _e75);
433
+ param_53 = -2f;
434
+ param_54 = 0f;
435
+ let _e77 = translate2d((&param_53), (&param_54));
436
+ slide_left_1 = _e77;
437
+ param_55 = 2f;
438
+ param_56 = 0f;
439
+ let _e78 = translate2d((&param_55), (&param_56));
440
+ slide_right_1 = _e78;
441
+ let _e79 = (*angle_2);
442
+ param_57 = _e79;
443
+ let _e80 = (*ratio_2);
444
+ param_58 = _e80;
445
+ let _e81 = rotate2d((&param_57), (&param_58));
446
+ rotate_1 = _e81;
447
+ let _e82 = center_and_scale_1;
448
+ let _e83 = slide_right_1;
449
+ let _e85 = rotate_1;
450
+ let _e87 = slide_left_1;
451
+ let _e89 = unscale_and_uncenter_1;
452
+ op_a_1 = ((((_e82 * _e83) * _e85) * _e87) * _e89);
453
+ let _e91 = center_and_scale_1;
454
+ let _e92 = slide_left_1;
455
+ let _e94 = rotate_1;
456
+ let _e96 = slide_right_1;
457
+ let _e98 = unscale_and_uncenter_1;
458
+ op_b_1 = ((((_e91 * _e92) * _e94) * _e96) * _e98);
459
+ let _e100 = op_a_1;
460
+ let _e101 = (*p3_1);
461
+ param_59 = (_e100 * _e101).xy;
462
+ let _e104 = (*corner_size_5);
463
+ param_60 = _e104;
464
+ let _e105 = sample_with_corners_from((&param_59), (&param_60));
465
+ a_1 = _e105;
466
+ let _e106 = op_b_1;
467
+ let _e107 = (*p3_1);
468
+ param_61 = (_e106 * _e107).xy;
469
+ let _e110 = (*corner_size_5);
470
+ param_62 = _e110;
471
+ let _e111 = sample_with_corners_from((&param_61), (&param_62));
472
+ b_1 = _e111;
473
+ let _e112 = a_1;
474
+ param_63 = _e112;
475
+ let _e113 = b_1;
476
+ param_64 = _e113;
477
+ let _e114 = screen((&param_63), (&param_64));
478
+ return _e114;
479
+ }
480
+
481
+ fn simple_sample_with_corners_from(p_5: ptr<function, vec2<f32>>, corner_size_6: ptr<function, vec2<f32>>, zoom_amt_1: ptr<function, f32>) -> vec4<f32> {
482
+ var param_65: vec2<f32>;
483
+ var param_66: vec2<f32>;
484
+ var param_67: vec2<f32>;
485
+
486
+ let _e36 = (*p_5);
487
+ let _e39 = (*zoom_amt_1);
488
+ let _e42 = uniforms.zoom;
489
+ let _e43 = (*zoom_amt_1);
490
+ (*p_5) = (((_e36 - vec2(0.5f)) / vec2(((1f - _e39) + (_e42 * _e43)))) + vec2(0.5f));
491
+ let _e50 = (*p_5);
492
+ param_65 = _e50;
493
+ let _e51 = (*corner_size_6);
494
+ param_66 = _e51;
495
+ let _e52 = test_rounded_mask((&param_65), (&param_66));
496
+ if !(_e52) {
497
+ return vec4<f32>(0f, 0f, 0f, 1f);
498
+ }
499
+ let _e54 = (*p_5);
500
+ param_67 = _e54;
501
+ let _e55 = getFromColor((&param_67));
502
+ return _e55;
503
+ }
504
+
505
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
506
+ var p_6: vec2<f32>;
507
+ var p3_2: vec3<f32>;
508
+ var corner_size_7: vec2<f32>;
509
+ var param_68: vec2<f32>;
510
+ var a_2: f32;
511
+ var param_69: vec2<f32>;
512
+ var param_70: vec2<f32>;
513
+ var param_71: f32;
514
+ var param_72: vec3<f32>;
515
+ var param_73: f32;
516
+ var param_74: vec2<f32>;
517
+ var param_75: f32;
518
+ var param_76: vec3<f32>;
519
+ var param_77: f32;
520
+ var param_78: vec2<f32>;
521
+ var param_79: f32;
522
+ var param_80: vec2<f32>;
523
+ var param_81: vec2<f32>;
524
+ var param_82: f32;
525
+ var param_83: vec2<f32>;
526
+
527
+ let _e51 = (*uv_2);
528
+ p_6 = (_e51 / vec2<f32>(1f, 1f));
529
+ let _e53 = p_6;
530
+ p3_2 = vec3<f32>(_e53.x, _e53.y, 1f);
531
+ let _e58 = uniforms.corner_radius;
532
+ let _e60 = uniforms.ratio;
533
+ let _e63 = uniforms.corner_radius;
534
+ corner_size_7 = vec2<f32>((_e58 / _e60), _e63);
535
+ let _e66 = uniforms.progress;
536
+ if (_e66 <= 0f) {
537
+ let _e68 = p_6;
538
+ param_68 = _e68;
539
+ let _e69 = getFromColor((&param_68));
540
+ return _e69;
541
+ } else {
542
+ let _e71 = uniforms.progress;
543
+ if (_e71 < 0.1f) {
544
+ let _e74 = uniforms.progress;
545
+ a_2 = (_e74 / 0.1f);
546
+ let _e76 = corner_size_7;
547
+ let _e77 = a_2;
548
+ let _e79 = p_6;
549
+ param_69 = _e79;
550
+ param_70 = (_e76 * _e77);
551
+ let _e80 = a_2;
552
+ param_71 = _e80;
553
+ let _e81 = simple_sample_with_corners_from((&param_69), (&param_70), (&param_71));
554
+ return _e81;
555
+ } else {
556
+ let _e83 = uniforms.progress;
557
+ if (_e83 < 0.48f) {
558
+ let _e86 = uniforms.progress;
559
+ a_2 = ((_e86 - 0.1f) / 0.38f);
560
+ let _e89 = p3_2;
561
+ param_72 = _e89;
562
+ let _e90 = a_2;
563
+ param_73 = _e90;
564
+ let _e91 = corner_size_7;
565
+ param_74 = _e91;
566
+ let _e93 = uniforms.ratio;
567
+ param_75 = _e93;
568
+ let _e94 = get_cross_rotated((&param_72), (&param_73), (&param_74), (&param_75));
569
+ return _e94;
570
+ } else {
571
+ let _e96 = uniforms.progress;
572
+ if (_e96 < 0.9f) {
573
+ let _e99 = uniforms.progress;
574
+ let _e102 = p3_2;
575
+ param_76 = _e102;
576
+ param_77 = ((_e99 - 0.52f) / 0.38f);
577
+ let _e103 = corner_size_7;
578
+ param_78 = _e103;
579
+ let _e105 = uniforms.ratio;
580
+ param_79 = _e105;
581
+ let _e106 = get_cross_masked((&param_76), (&param_77), (&param_78), (&param_79));
582
+ return _e106;
583
+ } else {
584
+ let _e108 = uniforms.progress;
585
+ if (_e108 < 1f) {
586
+ let _e111 = uniforms.progress;
587
+ a_2 = ((1f - _e111) / 0.1f);
588
+ let _e114 = corner_size_7;
589
+ let _e115 = a_2;
590
+ let _e117 = p_6;
591
+ param_80 = _e117;
592
+ param_81 = (_e114 * _e115);
593
+ let _e118 = a_2;
594
+ param_82 = _e118;
595
+ let _e119 = simple_sample_with_corners_to((&param_80), (&param_81), (&param_82));
596
+ return _e119;
597
+ } else {
598
+ let _e120 = p_6;
599
+ param_83 = _e120;
600
+ let _e121 = getToColor((&param_83));
601
+ return _e121;
602
+ }
603
+ }
604
+ }
605
+ }
606
+ }
607
+ }
608
+
609
+ fn main_1() {
610
+ var param_84: vec2<f32>;
611
+
612
+ let _e31 = _uv_1;
613
+ param_84 = _e31;
614
+ let _e32 = transition((&param_84));
615
+ _fragColor = _e32;
616
+ return;
617
+ }
618
+
619
+ @fragment
620
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
621
+ _uv_1 = _uv;
622
+ main_1();
623
+ let _e3 = _fragColor;
624
+ return _e3;
625
+ }