gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
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// Drop_Zone_Flicker — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Drop_Zone_Flicker.glsl
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// Author: bread
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// License: MIT
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// Description: A flickering glitch with RGB offset, ghosting and scanlines that flashes back to the outgoing image
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// Bindings and uniform layout: see the gl-transitions package README
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struct Uniforms {
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progress: f32,
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ratio: f32,
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frameRate: f32,
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rgbOffset: f32,
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blockAmount: f32,
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ghostAmount: f32,
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redCyan: f32,
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scanline: f32,
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}
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@group(0) @binding(2)
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var _from: texture_2d<f32>;
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@group(0) @binding(1)
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var _sampler: sampler;
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@group(0) @binding(3)
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var _to: texture_2d<f32>;
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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var<private> _fragColor: vec4<f32>;
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var<private> _uv_1: vec2<f32>;
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fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
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let _e106 = (*uv)[0u];
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let _e108 = (*uv)[1u];
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let _e111 = textureSampleLevel(_to, _sampler, vec2<f32>(_e106, (1f - _e108)), 0f);
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return _e111;
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}
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fn safeUv(uv_1: ptr<function, vec2<f32>>) -> vec2<f32> {
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let _e105 = (*uv_1);
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|
38
|
+
return clamp(_e105, vec2<f32>(0.001f, 0.001f), vec2<f32>(0.999f, 0.999f));
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
fn chromaTo(uv_2: ptr<function, vec2<f32>>, amt: ptr<function, f32>) -> vec4<f32> {
|
|
42
|
+
var o: vec2<f32>;
|
|
43
|
+
var param: vec2<f32>;
|
|
44
|
+
var param_1: vec2<f32>;
|
|
45
|
+
var param_2: vec2<f32>;
|
|
46
|
+
var param_3: vec2<f32>;
|
|
47
|
+
var param_4: vec2<f32>;
|
|
48
|
+
var param_5: vec2<f32>;
|
|
49
|
+
|
|
50
|
+
let _e113 = (*amt);
|
|
51
|
+
o = vec2<f32>(_e113, 0f);
|
|
52
|
+
let _e115 = (*uv_2);
|
|
53
|
+
let _e116 = o;
|
|
54
|
+
param = (_e115 - _e116);
|
|
55
|
+
let _e118 = safeUv((¶m));
|
|
56
|
+
param_1 = _e118;
|
|
57
|
+
let _e119 = getToColor((¶m_1));
|
|
58
|
+
let _e121 = (*uv_2);
|
|
59
|
+
param_2 = _e121;
|
|
60
|
+
let _e122 = safeUv((¶m_2));
|
|
61
|
+
param_3 = _e122;
|
|
62
|
+
let _e123 = getToColor((¶m_3));
|
|
63
|
+
let _e125 = (*uv_2);
|
|
64
|
+
let _e126 = o;
|
|
65
|
+
param_4 = (_e125 + _e126);
|
|
66
|
+
let _e128 = safeUv((¶m_4));
|
|
67
|
+
param_5 = _e128;
|
|
68
|
+
let _e129 = getToColor((¶m_5));
|
|
69
|
+
return vec4<f32>(_e119.x, _e123.y, _e129.z, 1f);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
fn getFromColor(uv_3: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
73
|
+
let _e106 = (*uv_3)[0u];
|
|
74
|
+
let _e108 = (*uv_3)[1u];
|
|
75
|
+
let _e111 = textureSampleLevel(_from, _sampler, vec2<f32>(_e106, (1f - _e108)), 0f);
|
|
76
|
+
return _e111;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
fn chromaFrom(uv_4: ptr<function, vec2<f32>>, amt_1: ptr<function, f32>) -> vec4<f32> {
|
|
80
|
+
var o_1: vec2<f32>;
|
|
81
|
+
var param_6: vec2<f32>;
|
|
82
|
+
var param_7: vec2<f32>;
|
|
83
|
+
var param_8: vec2<f32>;
|
|
84
|
+
var param_9: vec2<f32>;
|
|
85
|
+
var param_10: vec2<f32>;
|
|
86
|
+
var param_11: vec2<f32>;
|
|
87
|
+
|
|
88
|
+
let _e113 = (*amt_1);
|
|
89
|
+
o_1 = vec2<f32>(_e113, 0f);
|
|
90
|
+
let _e115 = (*uv_4);
|
|
91
|
+
let _e116 = o_1;
|
|
92
|
+
param_6 = (_e115 + _e116);
|
|
93
|
+
let _e118 = safeUv((¶m_6));
|
|
94
|
+
param_7 = _e118;
|
|
95
|
+
let _e119 = getFromColor((¶m_7));
|
|
96
|
+
let _e121 = (*uv_4);
|
|
97
|
+
param_8 = _e121;
|
|
98
|
+
let _e122 = safeUv((¶m_8));
|
|
99
|
+
param_9 = _e122;
|
|
100
|
+
let _e123 = getFromColor((¶m_9));
|
|
101
|
+
let _e125 = (*uv_4);
|
|
102
|
+
let _e126 = o_1;
|
|
103
|
+
param_10 = (_e125 - _e126);
|
|
104
|
+
let _e128 = safeUv((¶m_10));
|
|
105
|
+
param_11 = _e128;
|
|
106
|
+
let _e129 = getFromColor((¶m_11));
|
|
107
|
+
return vec4<f32>(_e119.x, _e123.y, _e129.z, 1f);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
fn sat(x: ptr<function, f32>) -> f32 {
|
|
111
|
+
let _e105 = (*x);
|
|
112
|
+
return clamp(_e105, 0f, 1f);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
fn hash12(p: ptr<function, vec2<f32>>) -> f32 {
|
|
116
|
+
let _e105 = (*p);
|
|
117
|
+
(*p) = fract((_e105 * vec2<f32>(443.8975f, 397.2973f)));
|
|
118
|
+
let _e108 = (*p);
|
|
119
|
+
let _e109 = (*p);
|
|
120
|
+
let _e114 = (*p);
|
|
121
|
+
(*p) = (_e114 + vec2(dot(_e108, (_e109.yx + vec2(19.19f)))));
|
|
122
|
+
let _e118 = (*p)[0u];
|
|
123
|
+
let _e120 = (*p)[1u];
|
|
124
|
+
return fract((_e118 * _e120));
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
fn blockMask(uv_5: ptr<function, vec2<f32>>, f: ptr<function, f32>) -> f32 {
|
|
128
|
+
var big: vec2<f32>;
|
|
129
|
+
var small: vec2<f32>;
|
|
130
|
+
var wide: f32;
|
|
131
|
+
var param_12: vec2<f32>;
|
|
132
|
+
var chunks: f32;
|
|
133
|
+
var param_13: vec2<f32>;
|
|
134
|
+
var verticalCut: f32;
|
|
135
|
+
var param_14: vec2<f32>;
|
|
136
|
+
var param_15: f32;
|
|
137
|
+
|
|
138
|
+
let _e115 = (*uv_5);
|
|
139
|
+
big = floor((_e115 * vec2<f32>(4f, 2f)));
|
|
140
|
+
let _e118 = (*uv_5);
|
|
141
|
+
small = floor((_e118 * vec2<f32>(8f, 4f)));
|
|
142
|
+
let _e122 = big[0u];
|
|
143
|
+
let _e123 = (*f);
|
|
144
|
+
param_12 = vec2<f32>(_e122, (_e123 * 1.37f));
|
|
145
|
+
let _e126 = hash12((¶m_12));
|
|
146
|
+
wide = step(0.48f, _e126);
|
|
147
|
+
let _e128 = small;
|
|
148
|
+
let _e129 = (*f);
|
|
149
|
+
let _e131 = (*f);
|
|
150
|
+
param_13 = (_e128 + vec2<f32>((_e129 * 2.11f), (_e131 * 0.73f)));
|
|
151
|
+
let _e135 = hash12((¶m_13));
|
|
152
|
+
chunks = step(0.56f, _e135);
|
|
153
|
+
let _e138 = (*uv_5)[0u];
|
|
154
|
+
let _e139 = (*f);
|
|
155
|
+
param_14 = vec2<f32>(_e139, 4.7f);
|
|
156
|
+
let _e141 = hash12((¶m_14));
|
|
157
|
+
verticalCut = smoothstep(-0.035f, 0.035f, (_e138 - mix(0.18f, 0.78f, _e141)));
|
|
158
|
+
let _e145 = wide;
|
|
159
|
+
let _e146 = chunks;
|
|
160
|
+
let _e149 = verticalCut;
|
|
161
|
+
param_15 = ((mix(_e145, _e146, 0.38f) * 0.72f) + (_e149 * 0.28f));
|
|
162
|
+
let _e152 = sat((¶m_15));
|
|
163
|
+
return _e152;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
fn frameGlitch(f_1: ptr<function, f32>) -> f32 {
|
|
167
|
+
let _e105 = (*f_1);
|
|
168
|
+
if (_e105 < 0.5f) {
|
|
169
|
+
return 0f;
|
|
170
|
+
}
|
|
171
|
+
let _e107 = (*f_1);
|
|
172
|
+
if (_e107 < 6.5f) {
|
|
173
|
+
return 0.92f;
|
|
174
|
+
}
|
|
175
|
+
let _e109 = (*f_1);
|
|
176
|
+
if (_e109 < 10.5f) {
|
|
177
|
+
return 0.38f;
|
|
178
|
+
}
|
|
179
|
+
let _e111 = (*f_1);
|
|
180
|
+
if (_e111 < 11.5f) {
|
|
181
|
+
return 0.78f;
|
|
182
|
+
}
|
|
183
|
+
let _e113 = (*f_1);
|
|
184
|
+
if (_e113 < 12.5f) {
|
|
185
|
+
return 0.12f;
|
|
186
|
+
}
|
|
187
|
+
let _e115 = (*f_1);
|
|
188
|
+
if (_e115 < 17.5f) {
|
|
189
|
+
return 0.74f;
|
|
190
|
+
}
|
|
191
|
+
let _e117 = (*f_1);
|
|
192
|
+
if (_e117 < 22.5f) {
|
|
193
|
+
return 0.88f;
|
|
194
|
+
}
|
|
195
|
+
let _e119 = (*f_1);
|
|
196
|
+
if (_e119 < 23.5f) {
|
|
197
|
+
return 0.28f;
|
|
198
|
+
}
|
|
199
|
+
return 0f;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
fn frameReveal(f_2: ptr<function, f32>) -> f32 {
|
|
203
|
+
let _e105 = (*f_2);
|
|
204
|
+
if (_e105 < 0.5f) {
|
|
205
|
+
return 0f;
|
|
206
|
+
}
|
|
207
|
+
let _e107 = (*f_2);
|
|
208
|
+
if (_e107 < 1.5f) {
|
|
209
|
+
return 0.28f;
|
|
210
|
+
}
|
|
211
|
+
let _e109 = (*f_2);
|
|
212
|
+
if (_e109 < 2.5f) {
|
|
213
|
+
return 0.43f;
|
|
214
|
+
}
|
|
215
|
+
let _e111 = (*f_2);
|
|
216
|
+
if (_e111 < 3.5f) {
|
|
217
|
+
return 0.46f;
|
|
218
|
+
}
|
|
219
|
+
let _e113 = (*f_2);
|
|
220
|
+
if (_e113 < 4.5f) {
|
|
221
|
+
return 0.38f;
|
|
222
|
+
}
|
|
223
|
+
let _e115 = (*f_2);
|
|
224
|
+
if (_e115 < 5.5f) {
|
|
225
|
+
return 0.48f;
|
|
226
|
+
}
|
|
227
|
+
let _e117 = (*f_2);
|
|
228
|
+
if (_e117 < 6.5f) {
|
|
229
|
+
return 0.26f;
|
|
230
|
+
}
|
|
231
|
+
let _e119 = (*f_2);
|
|
232
|
+
if (_e119 < 7.5f) {
|
|
233
|
+
return 0.1f;
|
|
234
|
+
}
|
|
235
|
+
let _e121 = (*f_2);
|
|
236
|
+
if (_e121 < 8.5f) {
|
|
237
|
+
return 0f;
|
|
238
|
+
}
|
|
239
|
+
let _e123 = (*f_2);
|
|
240
|
+
if (_e123 < 9.5f) {
|
|
241
|
+
return 0f;
|
|
242
|
+
}
|
|
243
|
+
let _e125 = (*f_2);
|
|
244
|
+
if (_e125 < 10.5f) {
|
|
245
|
+
return 0.3f;
|
|
246
|
+
}
|
|
247
|
+
let _e127 = (*f_2);
|
|
248
|
+
if (_e127 < 11.5f) {
|
|
249
|
+
return 0.58f;
|
|
250
|
+
}
|
|
251
|
+
let _e129 = (*f_2);
|
|
252
|
+
if (_e129 < 12.5f) {
|
|
253
|
+
return 1f;
|
|
254
|
+
}
|
|
255
|
+
let _e131 = (*f_2);
|
|
256
|
+
if (_e131 < 13.5f) {
|
|
257
|
+
return 0.7f;
|
|
258
|
+
}
|
|
259
|
+
let _e133 = (*f_2);
|
|
260
|
+
if (_e133 < 14.5f) {
|
|
261
|
+
return 0.42f;
|
|
262
|
+
}
|
|
263
|
+
let _e135 = (*f_2);
|
|
264
|
+
if (_e135 < 15.5f) {
|
|
265
|
+
return 0.55f;
|
|
266
|
+
}
|
|
267
|
+
let _e137 = (*f_2);
|
|
268
|
+
if (_e137 < 16.5f) {
|
|
269
|
+
return 0.72f;
|
|
270
|
+
}
|
|
271
|
+
let _e139 = (*f_2);
|
|
272
|
+
if (_e139 < 17.5f) {
|
|
273
|
+
return 0.88f;
|
|
274
|
+
}
|
|
275
|
+
let _e141 = (*f_2);
|
|
276
|
+
if (_e141 < 18.5f) {
|
|
277
|
+
return 0.34f;
|
|
278
|
+
}
|
|
279
|
+
let _e143 = (*f_2);
|
|
280
|
+
if (_e143 < 19.5f) {
|
|
281
|
+
return 0.48f;
|
|
282
|
+
}
|
|
283
|
+
let _e145 = (*f_2);
|
|
284
|
+
if (_e145 < 20.5f) {
|
|
285
|
+
return 0.56f;
|
|
286
|
+
}
|
|
287
|
+
let _e147 = (*f_2);
|
|
288
|
+
if (_e147 < 21.5f) {
|
|
289
|
+
return 0.76f;
|
|
290
|
+
}
|
|
291
|
+
let _e149 = (*f_2);
|
|
292
|
+
if (_e149 < 22.5f) {
|
|
293
|
+
return 0.93f;
|
|
294
|
+
}
|
|
295
|
+
return 1f;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
fn transition(uv_6: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
299
|
+
var param_16: vec2<f32>;
|
|
300
|
+
var param_17: vec2<f32>;
|
|
301
|
+
var f_3: f32;
|
|
302
|
+
var reveal: f32;
|
|
303
|
+
var param_18: f32;
|
|
304
|
+
var glitch: f32;
|
|
305
|
+
var param_19: f32;
|
|
306
|
+
var rnd: f32;
|
|
307
|
+
var param_20: vec2<f32>;
|
|
308
|
+
var jitter: vec2<f32>;
|
|
309
|
+
var param_21: vec2<f32>;
|
|
310
|
+
var fromUv: vec2<f32>;
|
|
311
|
+
var param_22: vec2<f32>;
|
|
312
|
+
var toUv: vec2<f32>;
|
|
313
|
+
var param_23: vec2<f32>;
|
|
314
|
+
var block: f32;
|
|
315
|
+
var param_24: vec2<f32>;
|
|
316
|
+
var param_25: f32;
|
|
317
|
+
var localReveal: f32;
|
|
318
|
+
var param_26: vec2<f32>;
|
|
319
|
+
var param_27: f32;
|
|
320
|
+
var oldClip: vec4<f32>;
|
|
321
|
+
var param_28: vec2<f32>;
|
|
322
|
+
var param_29: f32;
|
|
323
|
+
var newClip: vec4<f32>;
|
|
324
|
+
var param_30: vec2<f32>;
|
|
325
|
+
var param_31: f32;
|
|
326
|
+
var color: vec4<f32>;
|
|
327
|
+
var leftWash: f32;
|
|
328
|
+
var cyanWash: f32;
|
|
329
|
+
var redGhost: vec3<f32>;
|
|
330
|
+
var cyanGhost: vec3<f32>;
|
|
331
|
+
var oldReturn: f32;
|
|
332
|
+
var lines: f32;
|
|
333
|
+
var exposurePulse: f32;
|
|
334
|
+
var param_32: vec2<f32>;
|
|
335
|
+
var param_33: f32;
|
|
336
|
+
var param_34: f32;
|
|
337
|
+
var param_35: f32;
|
|
338
|
+
|
|
339
|
+
let _e145 = uniforms.progress;
|
|
340
|
+
if (_e145 <= 0f) {
|
|
341
|
+
let _e147 = (*uv_6);
|
|
342
|
+
param_16 = _e147;
|
|
343
|
+
let _e148 = getFromColor((¶m_16));
|
|
344
|
+
return _e148;
|
|
345
|
+
}
|
|
346
|
+
let _e150 = uniforms.progress;
|
|
347
|
+
if (_e150 >= 1f) {
|
|
348
|
+
let _e152 = (*uv_6);
|
|
349
|
+
param_17 = _e152;
|
|
350
|
+
let _e153 = getToColor((¶m_17));
|
|
351
|
+
return _e153;
|
|
352
|
+
}
|
|
353
|
+
let _e155 = uniforms.progress;
|
|
354
|
+
let _e157 = uniforms.frameRate;
|
|
355
|
+
f_3 = floor((_e155 * _e157));
|
|
356
|
+
let _e160 = f_3;
|
|
357
|
+
param_18 = _e160;
|
|
358
|
+
let _e161 = frameReveal((¶m_18));
|
|
359
|
+
reveal = _e161;
|
|
360
|
+
let _e162 = f_3;
|
|
361
|
+
param_19 = _e162;
|
|
362
|
+
let _e163 = frameGlitch((¶m_19));
|
|
363
|
+
glitch = _e163;
|
|
364
|
+
let _e164 = f_3;
|
|
365
|
+
param_20 = vec2<f32>(_e164, 9.13f);
|
|
366
|
+
let _e166 = hash12((¶m_20));
|
|
367
|
+
rnd = _e166;
|
|
368
|
+
let _e167 = rnd;
|
|
369
|
+
let _e170 = f_3;
|
|
370
|
+
param_21 = vec2<f32>(_e170, 2.71f);
|
|
371
|
+
let _e172 = hash12((¶m_21));
|
|
372
|
+
let _e176 = glitch;
|
|
373
|
+
jitter = (vec2<f32>(((_e167 - 0.5f) * 0.042f), ((_e172 - 0.5f) * 0.01f)) * _e176);
|
|
374
|
+
let _e178 = (*uv_6);
|
|
375
|
+
let _e179 = jitter;
|
|
376
|
+
param_22 = (_e178 + _e179);
|
|
377
|
+
let _e181 = safeUv((¶m_22));
|
|
378
|
+
fromUv = _e181;
|
|
379
|
+
let _e182 = (*uv_6);
|
|
380
|
+
let _e183 = jitter;
|
|
381
|
+
param_23 = (_e182 - (_e183 * 0.55f));
|
|
382
|
+
let _e186 = safeUv((¶m_23));
|
|
383
|
+
toUv = _e186;
|
|
384
|
+
let _e187 = (*uv_6);
|
|
385
|
+
param_24 = _e187;
|
|
386
|
+
let _e188 = f_3;
|
|
387
|
+
param_25 = _e188;
|
|
388
|
+
let _e189 = blockMask((¶m_24), (¶m_25));
|
|
389
|
+
block = _e189;
|
|
390
|
+
let _e190 = reveal;
|
|
391
|
+
let _e191 = block;
|
|
392
|
+
let _e194 = uniforms.blockAmount;
|
|
393
|
+
let _e196 = glitch;
|
|
394
|
+
let _e199 = f_3;
|
|
395
|
+
let _e201 = (*uv_6)[1u];
|
|
396
|
+
param_26 = vec2<f32>(_e199, floor((_e201 * 9f)));
|
|
397
|
+
let _e205 = hash12((¶m_26));
|
|
398
|
+
let _e208 = glitch;
|
|
399
|
+
param_27 = ((_e190 + (((_e191 - 0.5f) * _e194) * _e196)) + (((_e205 - 0.5f) * 0.18f) * _e208));
|
|
400
|
+
let _e211 = sat((¶m_27));
|
|
401
|
+
localReveal = _e211;
|
|
402
|
+
let _e212 = localReveal;
|
|
403
|
+
localReveal = smoothstep(0.22f, 0.78f, _e212);
|
|
404
|
+
let _e215 = uniforms.rgbOffset;
|
|
405
|
+
let _e216 = glitch;
|
|
406
|
+
let _e218 = fromUv;
|
|
407
|
+
param_28 = _e218;
|
|
408
|
+
param_29 = (_e215 * _e216);
|
|
409
|
+
let _e219 = chromaFrom((¶m_28), (¶m_29));
|
|
410
|
+
oldClip = _e219;
|
|
411
|
+
let _e221 = uniforms.rgbOffset;
|
|
412
|
+
let _e222 = glitch;
|
|
413
|
+
let _e224 = toUv;
|
|
414
|
+
param_30 = _e224;
|
|
415
|
+
param_31 = (_e221 * _e222);
|
|
416
|
+
let _e225 = chromaTo((¶m_30), (¶m_31));
|
|
417
|
+
newClip = _e225;
|
|
418
|
+
let _e226 = oldClip;
|
|
419
|
+
let _e227 = newClip;
|
|
420
|
+
let _e228 = localReveal;
|
|
421
|
+
color = mix(_e226, _e227, vec4(_e228));
|
|
422
|
+
let _e232 = (*uv_6)[0u];
|
|
423
|
+
let _e235 = glitch;
|
|
424
|
+
leftWash = ((1f - smoothstep(0.1f, 0.78f, _e232)) * _e235);
|
|
425
|
+
let _e238 = (*uv_6)[0u];
|
|
426
|
+
let _e241 = (*uv_6)[0u];
|
|
427
|
+
let _e245 = glitch;
|
|
428
|
+
cyanWash = ((smoothstep(0.08f, 0.62f, _e238) * (1f - smoothstep(0.86f, 1f, _e241))) * _e245);
|
|
429
|
+
let _e247 = oldClip;
|
|
430
|
+
redGhost = (_e247.xyz * vec3<f32>(1.34f, 0.42f, 0.38f));
|
|
431
|
+
let _e250 = newClip;
|
|
432
|
+
cyanGhost = (_e250.xyz * vec3<f32>(0.48f, 1.12f, 1.24f));
|
|
433
|
+
let _e253 = color;
|
|
434
|
+
let _e255 = redGhost;
|
|
435
|
+
let _e256 = leftWash;
|
|
436
|
+
let _e258 = uniforms.redCyan;
|
|
437
|
+
let _e262 = mix(_e253.xyz, _e255, vec3(((_e256 * _e258) * 0.42f)));
|
|
438
|
+
color[0u] = _e262.x;
|
|
439
|
+
color[1u] = _e262.y;
|
|
440
|
+
color[2u] = _e262.z;
|
|
441
|
+
let _e269 = color;
|
|
442
|
+
let _e271 = cyanGhost;
|
|
443
|
+
let _e272 = cyanWash;
|
|
444
|
+
let _e274 = uniforms.redCyan;
|
|
445
|
+
let _e278 = mix(_e269.xyz, _e271, vec3(((_e272 * _e274) * 0.3f)));
|
|
446
|
+
color[0u] = _e278.x;
|
|
447
|
+
color[1u] = _e278.y;
|
|
448
|
+
color[2u] = _e278.z;
|
|
449
|
+
let _e285 = glitch;
|
|
450
|
+
let _e286 = reveal;
|
|
451
|
+
oldReturn = (_e285 * (1f - smoothstep(0.94f, 1f, _e286)));
|
|
452
|
+
let _e290 = localReveal;
|
|
453
|
+
let _e297 = oldReturn;
|
|
454
|
+
oldReturn = (_e297 * (0.18f + (0.52f * (1f - (abs((_e290 - 0.5f)) * 2f)))));
|
|
455
|
+
let _e299 = color;
|
|
456
|
+
let _e301 = oldClip;
|
|
457
|
+
let _e303 = oldReturn;
|
|
458
|
+
let _e305 = uniforms.ghostAmount;
|
|
459
|
+
let _e308 = mix(_e299.xyz, _e301.xyz, vec3((_e303 * _e305)));
|
|
460
|
+
color[0u] = _e308.x;
|
|
461
|
+
color[1u] = _e308.y;
|
|
462
|
+
color[2u] = _e308.z;
|
|
463
|
+
let _e316 = (*uv_6)[1u];
|
|
464
|
+
let _e317 = f_3;
|
|
465
|
+
lines = sin(((_e316 + (_e317 * 0.017f)) * 1080f));
|
|
466
|
+
let _e322 = lines;
|
|
467
|
+
let _e324 = uniforms.scanline;
|
|
468
|
+
let _e326 = glitch;
|
|
469
|
+
let _e328 = color;
|
|
470
|
+
let _e331 = (_e328.xyz + vec3(((_e322 * _e324) * _e326)));
|
|
471
|
+
color[0u] = _e331.x;
|
|
472
|
+
color[1u] = _e331.y;
|
|
473
|
+
color[2u] = _e331.z;
|
|
474
|
+
let _e338 = f_3;
|
|
475
|
+
param_32 = vec2<f32>(_e338, 12.4f);
|
|
476
|
+
let _e340 = hash12((¶m_32));
|
|
477
|
+
let _e343 = glitch;
|
|
478
|
+
exposurePulse = (((_e340 - 0.35f) * 0.1f) * _e343);
|
|
479
|
+
let _e345 = exposurePulse;
|
|
480
|
+
let _e346 = color;
|
|
481
|
+
let _e349 = (_e346.xyz + vec3(_e345));
|
|
482
|
+
color[0u] = _e349.x;
|
|
483
|
+
color[1u] = _e349.y;
|
|
484
|
+
color[2u] = _e349.z;
|
|
485
|
+
let _e357 = color[0u];
|
|
486
|
+
param_33 = _e357;
|
|
487
|
+
let _e358 = sat((¶m_33));
|
|
488
|
+
let _e360 = color[1u];
|
|
489
|
+
param_34 = _e360;
|
|
490
|
+
let _e361 = sat((¶m_34));
|
|
491
|
+
let _e363 = color[2u];
|
|
492
|
+
param_35 = _e363;
|
|
493
|
+
let _e364 = sat((¶m_35));
|
|
494
|
+
return vec4<f32>(_e358, _e361, _e364, 1f);
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
fn main_1() {
|
|
498
|
+
var param_36: vec2<f32>;
|
|
499
|
+
|
|
500
|
+
let _e105 = _uv_1;
|
|
501
|
+
param_36 = _e105;
|
|
502
|
+
let _e106 = transition((¶m_36));
|
|
503
|
+
_fragColor = _e106;
|
|
504
|
+
return;
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
@fragment
|
|
508
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
509
|
+
_uv_1 = _uv;
|
|
510
|
+
main_1();
|
|
511
|
+
let _e3 = _fragColor;
|
|
512
|
+
return _e3;
|
|
513
|
+
}
|
|
@@ -0,0 +1,216 @@
|
|
|
1
|
+
// EdgeTransition — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/EdgeTransition.glsl
|
|
2
|
+
// Author: Woohyun Kim
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: Both images fade through black with their edges glowing
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
edge_thickness: f32,
|
|
11
|
+
edge_brightness: f32,
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
@group(0) @binding(2)
|
|
15
|
+
var _from: texture_2d<f32>;
|
|
16
|
+
@group(0) @binding(1)
|
|
17
|
+
var _sampler: sampler;
|
|
18
|
+
@group(0) @binding(3)
|
|
19
|
+
var _to: texture_2d<f32>;
|
|
20
|
+
@group(0) @binding(0)
|
|
21
|
+
var<uniform> uniforms: Uniforms;
|
|
22
|
+
var<private> _fragColor: vec4<f32>;
|
|
23
|
+
var<private> _uv_1: vec2<f32>;
|
|
24
|
+
|
|
25
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
26
|
+
let _e25 = (*uv)[0u];
|
|
27
|
+
let _e27 = (*uv)[1u];
|
|
28
|
+
let _e30 = textureSampleLevel(_to, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f);
|
|
29
|
+
return _e30;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn detectEdgeColor(c: ptr<function, array<vec3<f32>, 9>>) -> vec4<f32> {
|
|
33
|
+
var dx: vec3<f32>;
|
|
34
|
+
var dy: vec3<f32>;
|
|
35
|
+
var delta: f32;
|
|
36
|
+
|
|
37
|
+
let _e28 = (*c)[7i];
|
|
38
|
+
let _e30 = (*c)[1i];
|
|
39
|
+
let _e35 = (*c)[2i];
|
|
40
|
+
let _e37 = (*c)[6i];
|
|
41
|
+
let _e42 = (*c)[8i];
|
|
42
|
+
let _e44 = (*c)[0i];
|
|
43
|
+
dx = (((abs((_e28 - _e30)) * 2f) + abs((_e35 - _e37))) + abs((_e42 - _e44)));
|
|
44
|
+
let _e49 = (*c)[3i];
|
|
45
|
+
let _e51 = (*c)[5i];
|
|
46
|
+
let _e56 = (*c)[6i];
|
|
47
|
+
let _e58 = (*c)[8i];
|
|
48
|
+
let _e63 = (*c)[0i];
|
|
49
|
+
let _e65 = (*c)[2i];
|
|
50
|
+
dy = (((abs((_e49 - _e51)) * 2f) + abs((_e56 - _e58))) + abs((_e63 - _e65)));
|
|
51
|
+
let _e69 = dx;
|
|
52
|
+
let _e70 = dy;
|
|
53
|
+
delta = length((((_e69 + _e70) * 0.25f) * 0.5f));
|
|
54
|
+
let _e76 = uniforms.edge_brightness;
|
|
55
|
+
let _e77 = delta;
|
|
56
|
+
let _e81 = (*c)[4i];
|
|
57
|
+
let _e82 = (_e81 * clamp((_e76 * _e77), 0f, 1f));
|
|
58
|
+
return vec4<f32>(_e82.x, _e82.y, _e82.z, 1f);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
fn getToEdgeColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
62
|
+
var i: i32;
|
|
63
|
+
var j: i32;
|
|
64
|
+
var color: vec4<f32>;
|
|
65
|
+
var param: vec2<f32>;
|
|
66
|
+
var c_1: array<vec3<f32>, 9>;
|
|
67
|
+
var param_1: array<vec3<f32>, 9>;
|
|
68
|
+
|
|
69
|
+
i = 0i;
|
|
70
|
+
loop {
|
|
71
|
+
let _e30 = i;
|
|
72
|
+
if (_e30 < 3i) {
|
|
73
|
+
j = 0i;
|
|
74
|
+
loop {
|
|
75
|
+
let _e32 = j;
|
|
76
|
+
if (_e32 < 3i) {
|
|
77
|
+
let _e34 = (*uv_1);
|
|
78
|
+
let _e36 = uniforms.edge_thickness;
|
|
79
|
+
let _e37 = i;
|
|
80
|
+
let _e40 = j;
|
|
81
|
+
param = (_e34 + (vec2<f32>(f32((_e37 - 1i)), f32((_e40 - 1i))) * _e36));
|
|
82
|
+
let _e46 = getToColor((¶m));
|
|
83
|
+
color = _e46;
|
|
84
|
+
let _e47 = i;
|
|
85
|
+
let _e49 = j;
|
|
86
|
+
let _e51 = color;
|
|
87
|
+
c_1[((3i * _e47) + _e49)] = _e51.xyz;
|
|
88
|
+
continue;
|
|
89
|
+
} else {
|
|
90
|
+
break;
|
|
91
|
+
}
|
|
92
|
+
continuing {
|
|
93
|
+
let _e54 = j;
|
|
94
|
+
j = (_e54 + 1i);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
continue;
|
|
98
|
+
} else {
|
|
99
|
+
break;
|
|
100
|
+
}
|
|
101
|
+
continuing {
|
|
102
|
+
let _e56 = i;
|
|
103
|
+
i = (_e56 + 1i);
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
let _e58 = c_1;
|
|
107
|
+
param_1 = _e58;
|
|
108
|
+
let _e59 = detectEdgeColor((¶m_1));
|
|
109
|
+
return _e59;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
fn getFromColor(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
113
|
+
let _e25 = (*uv_2)[0u];
|
|
114
|
+
let _e27 = (*uv_2)[1u];
|
|
115
|
+
let _e30 = textureSampleLevel(_from, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f);
|
|
116
|
+
return _e30;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
fn getFromEdgeColor(uv_3: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
120
|
+
var i_1: i32;
|
|
121
|
+
var j_1: i32;
|
|
122
|
+
var color_1: vec4<f32>;
|
|
123
|
+
var param_2: vec2<f32>;
|
|
124
|
+
var c_2: array<vec3<f32>, 9>;
|
|
125
|
+
var param_3: array<vec3<f32>, 9>;
|
|
126
|
+
|
|
127
|
+
i_1 = 0i;
|
|
128
|
+
loop {
|
|
129
|
+
let _e30 = i_1;
|
|
130
|
+
if (_e30 < 3i) {
|
|
131
|
+
j_1 = 0i;
|
|
132
|
+
loop {
|
|
133
|
+
let _e32 = j_1;
|
|
134
|
+
if (_e32 < 3i) {
|
|
135
|
+
let _e34 = (*uv_3);
|
|
136
|
+
let _e36 = uniforms.edge_thickness;
|
|
137
|
+
let _e37 = i_1;
|
|
138
|
+
let _e40 = j_1;
|
|
139
|
+
param_2 = (_e34 + (vec2<f32>(f32((_e37 - 1i)), f32((_e40 - 1i))) * _e36));
|
|
140
|
+
let _e46 = getFromColor((¶m_2));
|
|
141
|
+
color_1 = _e46;
|
|
142
|
+
let _e47 = i_1;
|
|
143
|
+
let _e49 = j_1;
|
|
144
|
+
let _e51 = color_1;
|
|
145
|
+
c_2[((3i * _e47) + _e49)] = _e51.xyz;
|
|
146
|
+
continue;
|
|
147
|
+
} else {
|
|
148
|
+
break;
|
|
149
|
+
}
|
|
150
|
+
continuing {
|
|
151
|
+
let _e54 = j_1;
|
|
152
|
+
j_1 = (_e54 + 1i);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
continue;
|
|
156
|
+
} else {
|
|
157
|
+
break;
|
|
158
|
+
}
|
|
159
|
+
continuing {
|
|
160
|
+
let _e56 = i_1;
|
|
161
|
+
i_1 = (_e56 + 1i);
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
let _e58 = c_2;
|
|
165
|
+
param_3 = _e58;
|
|
166
|
+
let _e59 = detectEdgeColor((¶m_3));
|
|
167
|
+
return _e59;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
fn transition(uv_4: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
171
|
+
var start: vec4<f32>;
|
|
172
|
+
var param_4: vec2<f32>;
|
|
173
|
+
var param_5: vec2<f32>;
|
|
174
|
+
var end: vec4<f32>;
|
|
175
|
+
var param_6: vec2<f32>;
|
|
176
|
+
var param_7: vec2<f32>;
|
|
177
|
+
|
|
178
|
+
let _e30 = (*uv_4);
|
|
179
|
+
param_4 = _e30;
|
|
180
|
+
let _e31 = getFromColor((¶m_4));
|
|
181
|
+
let _e32 = (*uv_4);
|
|
182
|
+
param_5 = _e32;
|
|
183
|
+
let _e33 = getFromEdgeColor((¶m_5));
|
|
184
|
+
let _e35 = uniforms.progress;
|
|
185
|
+
start = mix(_e31, _e33, vec4(clamp((2f * _e35), 0f, 1f)));
|
|
186
|
+
let _e40 = (*uv_4);
|
|
187
|
+
param_6 = _e40;
|
|
188
|
+
let _e41 = getToEdgeColor((¶m_6));
|
|
189
|
+
let _e42 = (*uv_4);
|
|
190
|
+
param_7 = _e42;
|
|
191
|
+
let _e43 = getToColor((¶m_7));
|
|
192
|
+
let _e45 = uniforms.progress;
|
|
193
|
+
end = mix(_e41, _e43, vec4(clamp((2f * (_e45 - 0.5f)), 0f, 1f)));
|
|
194
|
+
let _e51 = start;
|
|
195
|
+
let _e52 = end;
|
|
196
|
+
let _e54 = uniforms.progress;
|
|
197
|
+
return mix(_e51, _e52, vec4(_e54));
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
fn main_1() {
|
|
201
|
+
var param_8: vec2<f32>;
|
|
202
|
+
|
|
203
|
+
let _e24 = _uv_1;
|
|
204
|
+
param_8 = _e24;
|
|
205
|
+
let _e25 = transition((¶m_8));
|
|
206
|
+
_fragColor = _e25;
|
|
207
|
+
return;
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
@fragment
|
|
211
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
212
|
+
_uv_1 = _uv;
|
|
213
|
+
main_1();
|
|
214
|
+
let _e3 = _fragColor;
|
|
215
|
+
return _e3;
|
|
216
|
+
}
|