gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
package/wgsl/Swirl.wgsl
ADDED
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// Swirl — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Swirl.glsl
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// Author: Sergey Kosarevsky
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// License: MIT
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// Description: Both images swirl around the center while crossfading
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// Bindings and uniform layout: see the gl-transitions package README
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struct Uniforms {
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progress: f32,
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ratio: f32,
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}
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@group(0) @binding(2)
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var _from: texture_2d<f32>;
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@group(0) @binding(1)
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var _sampler: sampler;
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@group(0) @binding(3)
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var _to: texture_2d<f32>;
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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var<private> _fragColor: vec4<f32>;
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var<private> _uv_1: vec2<f32>;
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fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
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let _e17 = (*uv)[0u];
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let _e19 = (*uv)[1u];
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let _e22 = textureSampleLevel(_to, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
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return _e22;
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}
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fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
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let _e17 = (*uv_1)[0u];
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let _e19 = (*uv_1)[1u];
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let _e22 = textureSampleLevel(_from, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
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return _e22;
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}
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|
|
37
|
+
fn transition(UV: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
38
|
+
var Radius: f32;
|
|
39
|
+
var T: f32;
|
|
40
|
+
var Dist: f32;
|
|
41
|
+
var Percent: f32;
|
|
42
|
+
var A: f32;
|
|
43
|
+
var local: f32;
|
|
44
|
+
var Theta: f32;
|
|
45
|
+
var S: f32;
|
|
46
|
+
var C: f32;
|
|
47
|
+
var C0_: vec4<f32>;
|
|
48
|
+
var param: vec2<f32>;
|
|
49
|
+
var C1_: vec4<f32>;
|
|
50
|
+
var param_1: vec2<f32>;
|
|
51
|
+
|
|
52
|
+
Radius = 1f;
|
|
53
|
+
let _e30 = uniforms.progress;
|
|
54
|
+
T = _e30;
|
|
55
|
+
let _e31 = (*UV);
|
|
56
|
+
(*UV) = (_e31 - vec2<f32>(0.5f, 0.5f));
|
|
57
|
+
let _e33 = (*UV);
|
|
58
|
+
Dist = length(_e33);
|
|
59
|
+
let _e35 = Dist;
|
|
60
|
+
let _e36 = Radius;
|
|
61
|
+
if (_e35 < _e36) {
|
|
62
|
+
let _e38 = Radius;
|
|
63
|
+
let _e39 = Dist;
|
|
64
|
+
let _e41 = Radius;
|
|
65
|
+
Percent = ((_e38 - _e39) / _e41);
|
|
66
|
+
let _e43 = T;
|
|
67
|
+
if (_e43 <= 0.5f) {
|
|
68
|
+
let _e45 = T;
|
|
69
|
+
local = mix(0f, 1f, (_e45 / 0.5f));
|
|
70
|
+
} else {
|
|
71
|
+
let _e48 = T;
|
|
72
|
+
local = mix(1f, 0f, ((_e48 - 0.5f) / 0.5f));
|
|
73
|
+
}
|
|
74
|
+
let _e52 = local;
|
|
75
|
+
A = _e52;
|
|
76
|
+
let _e53 = Percent;
|
|
77
|
+
let _e54 = Percent;
|
|
78
|
+
let _e56 = A;
|
|
79
|
+
Theta = ((((_e53 * _e54) * _e56) * 8f) * 3.14159f);
|
|
80
|
+
let _e60 = Theta;
|
|
81
|
+
S = sin(_e60);
|
|
82
|
+
let _e62 = Theta;
|
|
83
|
+
C = cos(_e62);
|
|
84
|
+
let _e64 = (*UV);
|
|
85
|
+
let _e65 = C;
|
|
86
|
+
let _e66 = S;
|
|
87
|
+
let _e70 = (*UV);
|
|
88
|
+
let _e71 = S;
|
|
89
|
+
let _e72 = C;
|
|
90
|
+
(*UV) = vec2<f32>(dot(_e64, vec2<f32>(_e65, -(_e66))), dot(_e70, vec2<f32>(_e71, _e72)));
|
|
91
|
+
}
|
|
92
|
+
let _e76 = (*UV);
|
|
93
|
+
(*UV) = (_e76 + vec2<f32>(0.5f, 0.5f));
|
|
94
|
+
let _e78 = (*UV);
|
|
95
|
+
param = _e78;
|
|
96
|
+
let _e79 = getFromColor((¶m));
|
|
97
|
+
C0_ = _e79;
|
|
98
|
+
let _e80 = (*UV);
|
|
99
|
+
param_1 = _e80;
|
|
100
|
+
let _e81 = getToColor((¶m_1));
|
|
101
|
+
C1_ = _e81;
|
|
102
|
+
let _e82 = C0_;
|
|
103
|
+
let _e83 = C1_;
|
|
104
|
+
let _e84 = T;
|
|
105
|
+
return mix(_e82, _e83, vec4(_e84));
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
fn main_1() {
|
|
109
|
+
var param_2: vec2<f32>;
|
|
110
|
+
|
|
111
|
+
let _e16 = _uv_1;
|
|
112
|
+
param_2 = _e16;
|
|
113
|
+
let _e17 = transition((¶m_2));
|
|
114
|
+
_fragColor = _e17;
|
|
115
|
+
return;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
@fragment
|
|
119
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
120
|
+
_uv_1 = _uv;
|
|
121
|
+
main_1();
|
|
122
|
+
let _e3 = _fragColor;
|
|
123
|
+
return _e3;
|
|
124
|
+
}
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
// TVStatic — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/TVStatic.glsl
|
|
2
|
+
// Author: Brandon Anzaldi
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: Cuts to full-screen TV static, then to the incoming image
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
offset: f32,
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
@group(0) @binding(2)
|
|
14
|
+
var _from: texture_2d<f32>;
|
|
15
|
+
@group(0) @binding(1)
|
|
16
|
+
var _sampler: sampler;
|
|
17
|
+
@group(0) @binding(3)
|
|
18
|
+
var _to: texture_2d<f32>;
|
|
19
|
+
@group(0) @binding(0)
|
|
20
|
+
var<uniform> uniforms: Uniforms;
|
|
21
|
+
var<private> _fragColor: vec4<f32>;
|
|
22
|
+
var<private> _uv_1: vec2<f32>;
|
|
23
|
+
|
|
24
|
+
fn noise(co: ptr<function, vec2<f32>>) -> f32 {
|
|
25
|
+
var a: f32;
|
|
26
|
+
var b: f32;
|
|
27
|
+
var c: f32;
|
|
28
|
+
var dt: f32;
|
|
29
|
+
var sn: f32;
|
|
30
|
+
|
|
31
|
+
a = 12.9898f;
|
|
32
|
+
b = 78.233f;
|
|
33
|
+
c = 43758.547f;
|
|
34
|
+
let _e22 = (*co);
|
|
35
|
+
let _e24 = uniforms.progress;
|
|
36
|
+
let _e26 = a;
|
|
37
|
+
let _e27 = b;
|
|
38
|
+
dt = dot((_e22 * _e24), vec2<f32>(_e26, _e27));
|
|
39
|
+
let _e30 = dt;
|
|
40
|
+
sn = (_e30 - (floor((_e30 / 3.14f)) * 3.14f));
|
|
41
|
+
let _e35 = sn;
|
|
42
|
+
let _e37 = c;
|
|
43
|
+
return fract((sin(_e35) * _e37));
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
47
|
+
let _e18 = (*uv)[0u];
|
|
48
|
+
let _e20 = (*uv)[1u];
|
|
49
|
+
let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
|
|
50
|
+
return _e23;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
54
|
+
let _e18 = (*uv_1)[0u];
|
|
55
|
+
let _e20 = (*uv_1)[1u];
|
|
56
|
+
let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
|
|
57
|
+
return _e23;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
61
|
+
var param: vec2<f32>;
|
|
62
|
+
var param_1: vec2<f32>;
|
|
63
|
+
var param_2: vec2<f32>;
|
|
64
|
+
|
|
65
|
+
let _e21 = uniforms.progress;
|
|
66
|
+
let _e23 = uniforms.offset;
|
|
67
|
+
if (_e21 < _e23) {
|
|
68
|
+
let _e25 = (*p);
|
|
69
|
+
param = _e25;
|
|
70
|
+
let _e26 = getFromColor((¶m));
|
|
71
|
+
return _e26;
|
|
72
|
+
} else {
|
|
73
|
+
let _e28 = uniforms.progress;
|
|
74
|
+
let _e30 = uniforms.offset;
|
|
75
|
+
if (_e28 > (1f - _e30)) {
|
|
76
|
+
let _e33 = (*p);
|
|
77
|
+
param_1 = _e33;
|
|
78
|
+
let _e34 = getToColor((¶m_1));
|
|
79
|
+
return _e34;
|
|
80
|
+
} else {
|
|
81
|
+
let _e35 = (*p);
|
|
82
|
+
param_2 = _e35;
|
|
83
|
+
let _e36 = noise((¶m_2));
|
|
84
|
+
let _e37 = vec3(_e36);
|
|
85
|
+
return vec4<f32>(_e37.x, _e37.y, _e37.z, 1f);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
fn main_1() {
|
|
91
|
+
var param_3: vec2<f32>;
|
|
92
|
+
|
|
93
|
+
let _e17 = _uv_1;
|
|
94
|
+
param_3 = _e17;
|
|
95
|
+
let _e18 = transition((¶m_3));
|
|
96
|
+
_fragColor = _e18;
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
@fragment
|
|
101
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
102
|
+
_uv_1 = _uv;
|
|
103
|
+
main_1();
|
|
104
|
+
let _e3 = _fragColor;
|
|
105
|
+
return _e3;
|
|
106
|
+
}
|
|
@@ -0,0 +1,262 @@
|
|
|
1
|
+
// TilesWave — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/TilesWave.glsl
|
|
2
|
+
// Author: numb3r23
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The incoming image is revealed tile by tile in a diagonal wave
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
tileCount: vec2<i32>,
|
|
11
|
+
flipX: i32,
|
|
12
|
+
flipY: i32,
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
@group(0) @binding(2)
|
|
16
|
+
var _from: texture_2d<f32>;
|
|
17
|
+
@group(0) @binding(1)
|
|
18
|
+
var _sampler: sampler;
|
|
19
|
+
@group(0) @binding(3)
|
|
20
|
+
var _to: texture_2d<f32>;
|
|
21
|
+
@group(0) @binding(0)
|
|
22
|
+
var<uniform> uniforms: Uniforms;
|
|
23
|
+
var<private> _fragColor: vec4<f32>;
|
|
24
|
+
var<private> _uv_1: vec2<f32>;
|
|
25
|
+
|
|
26
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
27
|
+
let _e18 = (*uv)[0u];
|
|
28
|
+
let _e20 = (*uv)[1u];
|
|
29
|
+
let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
|
|
30
|
+
return _e23;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
34
|
+
let _e18 = (*uv_1)[0u];
|
|
35
|
+
let _e20 = (*uv_1)[1u];
|
|
36
|
+
let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
|
|
37
|
+
return _e23;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
41
|
+
var tileSize: vec2<f32>;
|
|
42
|
+
var posInTile: vec2<f32>;
|
|
43
|
+
var tileNum: vec2<f32>;
|
|
44
|
+
var countTiles: f32;
|
|
45
|
+
var offset: f32;
|
|
46
|
+
var timeOffset: f32;
|
|
47
|
+
var sinTime: f32;
|
|
48
|
+
var texC: vec2<f32>;
|
|
49
|
+
var param: vec2<f32>;
|
|
50
|
+
var local: f32;
|
|
51
|
+
var param_1: vec2<f32>;
|
|
52
|
+
var local_1: f32;
|
|
53
|
+
var globalUV: vec2<f32>;
|
|
54
|
+
var param_2: vec2<f32>;
|
|
55
|
+
var param_3: vec2<f32>;
|
|
56
|
+
var local_2: f32;
|
|
57
|
+
var param_4: vec2<f32>;
|
|
58
|
+
var local_3: f32;
|
|
59
|
+
var globalUV_1: vec2<f32>;
|
|
60
|
+
var param_5: vec2<f32>;
|
|
61
|
+
var phi_149_: bool;
|
|
62
|
+
var phi_199_: bool;
|
|
63
|
+
var phi_261_: bool;
|
|
64
|
+
var phi_314_: bool;
|
|
65
|
+
|
|
66
|
+
let _e38 = uniforms.tileCount;
|
|
67
|
+
tileSize = (vec2(1f) / vec2<f32>(_e38));
|
|
68
|
+
let _e42 = (*uv_2);
|
|
69
|
+
let _e44 = uniforms.tileCount;
|
|
70
|
+
posInTile = fract((_e42 * vec2<f32>(_e44)));
|
|
71
|
+
let _e48 = (*uv_2);
|
|
72
|
+
let _e50 = uniforms.tileCount;
|
|
73
|
+
tileNum = floor((_e48 * vec2<f32>(_e50)));
|
|
74
|
+
let _e56 = uniforms.tileCount[0u];
|
|
75
|
+
let _e59 = uniforms.tileCount[1u];
|
|
76
|
+
countTiles = f32((_e56 * _e59));
|
|
77
|
+
let _e63 = tileNum[1u];
|
|
78
|
+
let _e65 = tileNum[0u];
|
|
79
|
+
let _e68 = uniforms.tileCount[1u];
|
|
80
|
+
let _e72 = countTiles;
|
|
81
|
+
offset = ((_e63 + (_e65 * f32(_e68))) / _e72);
|
|
82
|
+
let _e75 = uniforms.progress;
|
|
83
|
+
let _e76 = offset;
|
|
84
|
+
let _e78 = countTiles;
|
|
85
|
+
timeOffset = clamp(((_e75 - _e76) * _e78), 0f, 0.5f);
|
|
86
|
+
let _e81 = timeOffset;
|
|
87
|
+
sinTime = (1f - abs(cos((fract(_e81) * 3.1415925f))));
|
|
88
|
+
let _e87 = posInTile;
|
|
89
|
+
texC = _e87;
|
|
90
|
+
let _e88 = sinTime;
|
|
91
|
+
if (_e88 <= 0.5f) {
|
|
92
|
+
let _e91 = uniforms.flipX;
|
|
93
|
+
if (_e91 != 0i) {
|
|
94
|
+
let _e94 = texC[0u];
|
|
95
|
+
let _e95 = sinTime;
|
|
96
|
+
let _e96 = (_e94 < _e95);
|
|
97
|
+
phi_149_ = _e96;
|
|
98
|
+
if !(_e96) {
|
|
99
|
+
let _e99 = texC[0u];
|
|
100
|
+
let _e100 = sinTime;
|
|
101
|
+
phi_149_ = (_e99 > (1f - _e100));
|
|
102
|
+
}
|
|
103
|
+
let _e104 = phi_149_;
|
|
104
|
+
if _e104 {
|
|
105
|
+
let _e105 = (*uv_2);
|
|
106
|
+
param = _e105;
|
|
107
|
+
let _e106 = getFromColor((¶m));
|
|
108
|
+
return _e106;
|
|
109
|
+
}
|
|
110
|
+
let _e108 = texC[0u];
|
|
111
|
+
if (_e108 < 0.5f) {
|
|
112
|
+
let _e111 = texC[0u];
|
|
113
|
+
let _e112 = sinTime;
|
|
114
|
+
let _e115 = sinTime;
|
|
115
|
+
local = (((_e111 - _e112) * 0.5f) / (0.5f - _e115));
|
|
116
|
+
} else {
|
|
117
|
+
let _e119 = texC[0u];
|
|
118
|
+
let _e122 = sinTime;
|
|
119
|
+
local = ((((_e119 - 0.5f) * 0.5f) / (0.5f - _e122)) + 0.5f);
|
|
120
|
+
}
|
|
121
|
+
let _e126 = local;
|
|
122
|
+
texC[0u] = _e126;
|
|
123
|
+
}
|
|
124
|
+
let _e129 = uniforms.flipY;
|
|
125
|
+
if (_e129 != 0i) {
|
|
126
|
+
let _e132 = texC[1u];
|
|
127
|
+
let _e133 = sinTime;
|
|
128
|
+
let _e134 = (_e132 < _e133);
|
|
129
|
+
phi_199_ = _e134;
|
|
130
|
+
if !(_e134) {
|
|
131
|
+
let _e137 = texC[1u];
|
|
132
|
+
let _e138 = sinTime;
|
|
133
|
+
phi_199_ = (_e137 > (1f - _e138));
|
|
134
|
+
}
|
|
135
|
+
let _e142 = phi_199_;
|
|
136
|
+
if _e142 {
|
|
137
|
+
let _e143 = (*uv_2);
|
|
138
|
+
param_1 = _e143;
|
|
139
|
+
let _e144 = getFromColor((¶m_1));
|
|
140
|
+
return _e144;
|
|
141
|
+
}
|
|
142
|
+
let _e146 = texC[1u];
|
|
143
|
+
if (_e146 < 0.5f) {
|
|
144
|
+
let _e149 = texC[1u];
|
|
145
|
+
let _e150 = sinTime;
|
|
146
|
+
let _e153 = sinTime;
|
|
147
|
+
local_1 = (((_e149 - _e150) * 0.5f) / (0.5f - _e153));
|
|
148
|
+
} else {
|
|
149
|
+
let _e157 = texC[1u];
|
|
150
|
+
let _e160 = sinTime;
|
|
151
|
+
local_1 = ((((_e157 - 0.5f) * 0.5f) / (0.5f - _e160)) + 0.5f);
|
|
152
|
+
}
|
|
153
|
+
let _e164 = local_1;
|
|
154
|
+
texC[1u] = _e164;
|
|
155
|
+
}
|
|
156
|
+
let _e166 = tileNum;
|
|
157
|
+
let _e167 = tileSize;
|
|
158
|
+
let _e169 = texC;
|
|
159
|
+
let _e170 = tileSize;
|
|
160
|
+
globalUV = ((_e166 * _e167) + (_e169 * _e170));
|
|
161
|
+
let _e173 = globalUV;
|
|
162
|
+
param_2 = _e173;
|
|
163
|
+
let _e174 = getFromColor((¶m_2));
|
|
164
|
+
return _e174;
|
|
165
|
+
} else {
|
|
166
|
+
let _e176 = uniforms.flipX;
|
|
167
|
+
if (_e176 != 0i) {
|
|
168
|
+
let _e179 = texC[0u];
|
|
169
|
+
let _e180 = sinTime;
|
|
170
|
+
let _e181 = (_e179 > _e180);
|
|
171
|
+
phi_261_ = _e181;
|
|
172
|
+
if !(_e181) {
|
|
173
|
+
let _e184 = texC[0u];
|
|
174
|
+
let _e185 = sinTime;
|
|
175
|
+
phi_261_ = (_e184 < (1f - _e185));
|
|
176
|
+
}
|
|
177
|
+
let _e189 = phi_261_;
|
|
178
|
+
if _e189 {
|
|
179
|
+
let _e190 = (*uv_2);
|
|
180
|
+
param_3 = _e190;
|
|
181
|
+
let _e191 = getToColor((¶m_3));
|
|
182
|
+
return _e191;
|
|
183
|
+
}
|
|
184
|
+
let _e193 = texC[0u];
|
|
185
|
+
if (_e193 < 0.5f) {
|
|
186
|
+
let _e196 = texC[0u];
|
|
187
|
+
let _e197 = sinTime;
|
|
188
|
+
let _e200 = sinTime;
|
|
189
|
+
local_2 = (((_e196 - _e197) * 0.5f) / (0.5f - _e200));
|
|
190
|
+
} else {
|
|
191
|
+
let _e204 = texC[0u];
|
|
192
|
+
let _e207 = sinTime;
|
|
193
|
+
local_2 = ((((_e204 - 0.5f) * 0.5f) / (0.5f - _e207)) + 0.5f);
|
|
194
|
+
}
|
|
195
|
+
let _e211 = local_2;
|
|
196
|
+
texC[0u] = _e211;
|
|
197
|
+
let _e214 = texC[0u];
|
|
198
|
+
texC[0u] = (1f - _e214);
|
|
199
|
+
}
|
|
200
|
+
let _e218 = uniforms.flipY;
|
|
201
|
+
if (_e218 != 0i) {
|
|
202
|
+
let _e221 = texC[1u];
|
|
203
|
+
let _e222 = sinTime;
|
|
204
|
+
let _e223 = (_e221 > _e222);
|
|
205
|
+
phi_314_ = _e223;
|
|
206
|
+
if !(_e223) {
|
|
207
|
+
let _e226 = texC[1u];
|
|
208
|
+
let _e227 = sinTime;
|
|
209
|
+
phi_314_ = (_e226 < (1f - _e227));
|
|
210
|
+
}
|
|
211
|
+
let _e231 = phi_314_;
|
|
212
|
+
if _e231 {
|
|
213
|
+
let _e232 = (*uv_2);
|
|
214
|
+
param_4 = _e232;
|
|
215
|
+
let _e233 = getToColor((¶m_4));
|
|
216
|
+
return _e233;
|
|
217
|
+
}
|
|
218
|
+
let _e235 = texC[1u];
|
|
219
|
+
if (_e235 < 0.5f) {
|
|
220
|
+
let _e238 = texC[1u];
|
|
221
|
+
let _e239 = sinTime;
|
|
222
|
+
let _e242 = sinTime;
|
|
223
|
+
local_3 = (((_e238 - _e239) * 0.5f) / (0.5f - _e242));
|
|
224
|
+
} else {
|
|
225
|
+
let _e246 = texC[1u];
|
|
226
|
+
let _e249 = sinTime;
|
|
227
|
+
local_3 = ((((_e246 - 0.5f) * 0.5f) / (0.5f - _e249)) + 0.5f);
|
|
228
|
+
}
|
|
229
|
+
let _e253 = local_3;
|
|
230
|
+
texC[1u] = _e253;
|
|
231
|
+
let _e256 = texC[1u];
|
|
232
|
+
texC[1u] = (1f - _e256);
|
|
233
|
+
}
|
|
234
|
+
let _e259 = tileNum;
|
|
235
|
+
let _e260 = tileSize;
|
|
236
|
+
let _e262 = texC;
|
|
237
|
+
let _e263 = tileSize;
|
|
238
|
+
globalUV_1 = ((_e259 * _e260) + (_e262 * _e263));
|
|
239
|
+
let _e266 = globalUV_1;
|
|
240
|
+
param_5 = _e266;
|
|
241
|
+
let _e267 = getToColor((¶m_5));
|
|
242
|
+
return _e267;
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
fn main_1() {
|
|
247
|
+
var param_6: vec2<f32>;
|
|
248
|
+
|
|
249
|
+
let _e17 = _uv_1;
|
|
250
|
+
param_6 = _e17;
|
|
251
|
+
let _e18 = transition((¶m_6));
|
|
252
|
+
_fragColor = _e18;
|
|
253
|
+
return;
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
@fragment
|
|
257
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
258
|
+
_uv_1 = _uv;
|
|
259
|
+
main_1();
|
|
260
|
+
let _e3 = _fragColor;
|
|
261
|
+
return _e3;
|
|
262
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
// TopBottom — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/TopBottom.glsl
|
|
2
|
+
// Author: zhmy
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The outgoing image shrinks away upward while the incoming one slides in from the bottom
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
@group(0) @binding(2)
|
|
13
|
+
var _from: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(1)
|
|
15
|
+
var _sampler: sampler;
|
|
16
|
+
@group(0) @binding(3)
|
|
17
|
+
var _to: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(0)
|
|
19
|
+
var<uniform> uniforms: Uniforms;
|
|
20
|
+
var<private> _fragColor: vec4<f32>;
|
|
21
|
+
var<private> _uv_1: vec2<f32>;
|
|
22
|
+
|
|
23
|
+
fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
24
|
+
let _e24 = (*uv)[0u];
|
|
25
|
+
let _e26 = (*uv)[1u];
|
|
26
|
+
let _e29 = textureSampleLevel(_from, _sampler, vec2<f32>(_e24, (1f - _e26)), 0f);
|
|
27
|
+
return _e29;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
31
|
+
let _e24 = (*uv_1)[0u];
|
|
32
|
+
let _e26 = (*uv_1)[1u];
|
|
33
|
+
let _e29 = textureSampleLevel(_to, _sampler, vec2<f32>(_e24, (1f - _e26)), 0f);
|
|
34
|
+
return _e29;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
fn inBounds(p: ptr<function, vec2<f32>>) -> bool {
|
|
38
|
+
var phi_74_: bool;
|
|
39
|
+
|
|
40
|
+
let _e23 = (*p);
|
|
41
|
+
let _e25 = all((vec2<f32>(0f, 0f) < _e23));
|
|
42
|
+
phi_74_ = _e25;
|
|
43
|
+
if _e25 {
|
|
44
|
+
let _e26 = (*p);
|
|
45
|
+
phi_74_ = all((_e26 < vec2<f32>(1f, 1f)));
|
|
46
|
+
}
|
|
47
|
+
let _e30 = phi_74_;
|
|
48
|
+
return _e30;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
52
|
+
var spto: vec2<f32>;
|
|
53
|
+
var size: f32;
|
|
54
|
+
var spfr: vec2<f32>;
|
|
55
|
+
var param: vec2<f32>;
|
|
56
|
+
var param_1: vec2<f32>;
|
|
57
|
+
var param_2: vec2<f32>;
|
|
58
|
+
var param_3: vec2<f32>;
|
|
59
|
+
|
|
60
|
+
spto = vec2<f32>(-1f, -1f);
|
|
61
|
+
let _e31 = uniforms.progress;
|
|
62
|
+
size = mix(1f, 3f, (_e31 * 0.2f));
|
|
63
|
+
let _e34 = (*uv_2);
|
|
64
|
+
let _e36 = size;
|
|
65
|
+
spto = (((_e34 + vec2<f32>(-0.5f, -0.5f)) * vec2(_e36)) + vec2<f32>(0.5f, 0.5f));
|
|
66
|
+
let _e40 = (*uv_2);
|
|
67
|
+
let _e42 = uniforms.progress;
|
|
68
|
+
spfr = (_e40 + vec2<f32>(0f, (1f - _e42)));
|
|
69
|
+
let _e46 = spfr;
|
|
70
|
+
param = _e46;
|
|
71
|
+
let _e47 = inBounds((¶m));
|
|
72
|
+
if _e47 {
|
|
73
|
+
let _e48 = spfr;
|
|
74
|
+
param_1 = _e48;
|
|
75
|
+
let _e49 = getToColor((¶m_1));
|
|
76
|
+
return _e49;
|
|
77
|
+
} else {
|
|
78
|
+
let _e50 = spto;
|
|
79
|
+
param_2 = _e50;
|
|
80
|
+
let _e51 = inBounds((¶m_2));
|
|
81
|
+
if _e51 {
|
|
82
|
+
let _e52 = spto;
|
|
83
|
+
param_3 = _e52;
|
|
84
|
+
let _e53 = getFromColor((¶m_3));
|
|
85
|
+
let _e55 = uniforms.progress;
|
|
86
|
+
return (_e53 * (1f - _e55));
|
|
87
|
+
} else {
|
|
88
|
+
return vec4<f32>(0f, 0f, 0f, 1f);
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
fn main_1() {
|
|
94
|
+
var param_4: vec2<f32>;
|
|
95
|
+
|
|
96
|
+
let _e23 = _uv_1;
|
|
97
|
+
param_4 = _e23;
|
|
98
|
+
let _e24 = transition((¶m_4));
|
|
99
|
+
_fragColor = _e24;
|
|
100
|
+
return;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
@fragment
|
|
104
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
105
|
+
_uv_1 = _uv;
|
|
106
|
+
main_1();
|
|
107
|
+
let _e3 = _fragColor;
|
|
108
|
+
return _e3;
|
|
109
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
// VerticalClose — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/VerticalClose.glsl
|
|
2
|
+
// Author: martiniti
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The incoming image closes in from the left and right edges toward the middle
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
@group(0) @binding(2)
|
|
13
|
+
var _from: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(1)
|
|
15
|
+
var _sampler: sampler;
|
|
16
|
+
@group(0) @binding(3)
|
|
17
|
+
var _to: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(0)
|
|
19
|
+
var<uniform> uniforms: Uniforms;
|
|
20
|
+
var<private> _fragColor: vec4<f32>;
|
|
21
|
+
var<private> _uv_1: vec2<f32>;
|
|
22
|
+
|
|
23
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
24
|
+
let _e15 = (*uv)[0u];
|
|
25
|
+
let _e17 = (*uv)[1u];
|
|
26
|
+
let _e20 = textureSampleLevel(_to, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f);
|
|
27
|
+
return _e20;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
31
|
+
let _e15 = (*uv_1)[0u];
|
|
32
|
+
let _e17 = (*uv_1)[1u];
|
|
33
|
+
let _e20 = textureSampleLevel(_from, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f);
|
|
34
|
+
return _e20;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
38
|
+
var s: f32;
|
|
39
|
+
var param: vec2<f32>;
|
|
40
|
+
var param_1: vec2<f32>;
|
|
41
|
+
|
|
42
|
+
let _e18 = (*uv_2)[0u];
|
|
43
|
+
let _e21 = uniforms.progress;
|
|
44
|
+
let _e27 = uniforms.progress;
|
|
45
|
+
s = ((2f - abs(((_e18 - 0.5f) / (_e21 - 1f)))) - (2f * _e27));
|
|
46
|
+
let _e30 = (*uv_2);
|
|
47
|
+
param = _e30;
|
|
48
|
+
let _e31 = getFromColor((¶m));
|
|
49
|
+
let _e32 = (*uv_2);
|
|
50
|
+
param_1 = _e32;
|
|
51
|
+
let _e33 = getToColor((¶m_1));
|
|
52
|
+
let _e34 = s;
|
|
53
|
+
return mix(_e31, _e33, vec4(smoothstep(0.5f, 0f, _e34)));
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
fn main_1() {
|
|
57
|
+
var param_2: vec2<f32>;
|
|
58
|
+
|
|
59
|
+
let _e14 = _uv_1;
|
|
60
|
+
param_2 = _e14;
|
|
61
|
+
let _e15 = transition((¶m_2));
|
|
62
|
+
_fragColor = _e15;
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
@fragment
|
|
67
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
68
|
+
_uv_1 = _uv;
|
|
69
|
+
main_1();
|
|
70
|
+
let _e3 = _fragColor;
|
|
71
|
+
return _e3;
|
|
72
|
+
}
|