gl-transitions 1.74.0 → 1.76.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/README.md +78 -0
  2. package/compatibility.json +2070 -0
  3. package/glsl3/AdvancedMosaic.glsl +21 -0
  4. package/glsl3/BlockDissolve.glsl +16 -0
  5. package/glsl3/BookFlip.glsl +37 -0
  6. package/glsl3/Bounce.glsl +35 -0
  7. package/glsl3/BowTieHorizontal.glsl +123 -0
  8. package/glsl3/BowTieVertical.glsl +117 -0
  9. package/glsl3/BowTieWithParameter.glsl +74 -0
  10. package/glsl3/Box.glsl +33 -0
  11. package/glsl3/ButterflyWaveScrawler.glsl +33 -0
  12. package/glsl3/CircleCrop.glsl +20 -0
  13. package/glsl3/ColourDistance.glsl +19 -0
  14. package/glsl3/CrazyParametricFun.glsl +20 -0
  15. package/glsl3/CrossZoom.glsl +68 -0
  16. package/glsl3/DefocusBlur.glsl +47 -0
  17. package/glsl3/Directional.glsl +18 -0
  18. package/glsl3/DirectionalScaled.glsl +35 -0
  19. package/glsl3/DoomScreenTransition.glsl +62 -0
  20. package/glsl3/Dreamy.glsl +14 -0
  21. package/glsl3/DreamyZoom.glsl +43 -0
  22. package/glsl3/Drop_Zone_Flicker.glsl +159 -0
  23. package/glsl3/EdgeTransition.glsl +50 -0
  24. package/glsl3/FilmBurn.glsl +63 -0
  25. package/glsl3/Fold.glsl +12 -0
  26. package/glsl3/GlitchDisplace.glsl +78 -0
  27. package/glsl3/GlitchMemories.glsl +17 -0
  28. package/glsl3/GridFlip.glsl +77 -0
  29. package/glsl3/HSVfade.glsl +29 -0
  30. package/glsl3/HorizontalClose.glsl +16 -0
  31. package/glsl3/HorizontalOpen.glsl +18 -0
  32. package/glsl3/InvertedPageCurl.glsl +228 -0
  33. package/glsl3/LeftRight.glsl +28 -0
  34. package/glsl3/LinearBlur.glsl +30 -0
  35. package/glsl3/Mosaic.glsl +45 -0
  36. package/glsl3/Overexposure.glsl +25 -0
  37. package/glsl3/PolkaDotsCurtain.glsl +14 -0
  38. package/glsl3/PuzzleRight.glsl +57 -0
  39. package/glsl3/Radial.glsl +19 -0
  40. package/glsl3/Rectangle.glsl +29 -0
  41. package/glsl3/RectangleCrop.glsl +30 -0
  42. package/glsl3/Revolve_Left.glsl +98 -0
  43. package/glsl3/Rolls.glsl +42 -0
  44. package/glsl3/RotateScaleVanish.glsl +42 -0
  45. package/glsl3/SimpleFlip.glsl +14 -0
  46. package/glsl3/SimpleZoom.glsl +20 -0
  47. package/glsl3/SimpleZoomOut.glsl +23 -0
  48. package/glsl3/Slides.glsl +41 -0
  49. package/glsl3/StarWipe.glsl +51 -0
  50. package/glsl3/StaticFade.glsl +47 -0
  51. package/glsl3/StereoViewer.glsl +214 -0
  52. package/glsl3/StripDatamoshGlitch.glsl +187 -0
  53. package/glsl3/Swirl.glsl +34 -0
  54. package/glsl3/TVStatic.glsl +29 -0
  55. package/glsl3/TilesWave.glsl +63 -0
  56. package/glsl3/TopBottom.glsl +27 -0
  57. package/glsl3/VerticalClose.glsl +16 -0
  58. package/glsl3/VerticalOpen.glsl +17 -0
  59. package/glsl3/WaterDrop.glsl +21 -0
  60. package/glsl3/ZoomInCircles.glsl +40 -0
  61. package/glsl3/ZoomLeftWipe.glsl +36 -0
  62. package/glsl3/ZoomRigthWipe.glsl +36 -0
  63. package/glsl3/angular.glsl +25 -0
  64. package/glsl3/burn.glsl +14 -0
  65. package/glsl3/burn0.glsl +55 -0
  66. package/glsl3/cannabisleaf.glsl +18 -0
  67. package/glsl3/chessboard.glsl +28 -0
  68. package/glsl3/circle.glsl +24 -0
  69. package/glsl3/circleopen.glsl +18 -0
  70. package/glsl3/colorphase.glsl +19 -0
  71. package/glsl3/coord-from-in.glsl +18 -0
  72. package/glsl3/crosshatch.glsl +20 -0
  73. package/glsl3/crosswarp.glsl +10 -0
  74. package/glsl3/cube.glsl +71 -0
  75. package/glsl3/directional-easing.glsl +19 -0
  76. package/glsl3/directionalwarp.glsl +20 -0
  77. package/glsl3/directionalwipe.glsl +22 -0
  78. package/glsl3/displacement.glsl +26 -0
  79. package/glsl3/dissolve.glsl +54 -0
  80. package/glsl3/doorway.glsl +55 -0
  81. package/glsl3/fade.glsl +13 -0
  82. package/glsl3/fadecolor.glsl +15 -0
  83. package/glsl3/fadegrayscale.glsl +21 -0
  84. package/glsl3/flyeye.glsl +20 -0
  85. package/glsl3/fragment.glsl +54 -0
  86. package/glsl3/heart.glsl +19 -0
  87. package/glsl3/hexagonalize.glsl +78 -0
  88. package/glsl3/kaleidoscope.glsl +25 -0
  89. package/glsl3/luma.glsl +15 -0
  90. package/glsl3/luminance_melt.glsl +131 -0
  91. package/glsl3/morph.glsl +20 -0
  92. package/glsl3/mosaic_transition.glsl +20 -0
  93. package/glsl3/multiply_blend.glsl +19 -0
  94. package/glsl3/old_tv_lost_signal.glsl +51 -0
  95. package/glsl3/parametric_glitch.glsl +29 -0
  96. package/glsl3/perlin.glsl +66 -0
  97. package/glsl3/pinwheel.glsl +20 -0
  98. package/glsl3/pixelize.glsl +21 -0
  99. package/glsl3/polar_function.glsl +24 -0
  100. package/glsl3/powerKaleido.glsl +57 -0
  101. package/glsl3/randomNoisex.glsl +15 -0
  102. package/glsl3/randomsquares.glsl +20 -0
  103. package/glsl3/ripple.glsl +20 -0
  104. package/glsl3/rotateTransition.glsl +22 -0
  105. package/glsl3/rotate_scale_fade.glsl +39 -0
  106. package/glsl3/scale-in.glsl +18 -0
  107. package/glsl3/splitSlideInHorizontal.glsl +26 -0
  108. package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
  109. package/glsl3/splitSlideInOutVertical.glsl +23 -0
  110. package/glsl3/splitSlideInVertical.glsl +24 -0
  111. package/glsl3/splitSlideOutHorizontal.glsl +22 -0
  112. package/glsl3/splitSlideOutVertical.glsl +22 -0
  113. package/glsl3/squareswire.glsl +26 -0
  114. package/glsl3/squeeze.glsl +23 -0
  115. package/glsl3/static_wipe.glsl +39 -0
  116. package/glsl3/swap.glsl +64 -0
  117. package/glsl3/tangentMotionBlur.glsl +139 -0
  118. package/glsl3/undulatingBurnOut.glsl +56 -0
  119. package/glsl3/wind.glsl +25 -0
  120. package/glsl3/windowblinds.glsl +18 -0
  121. package/glsl3/windowslice.glsl +16 -0
  122. package/glsl3/wipeDown.glsl +12 -0
  123. package/glsl3/wipeLeft.glsl +12 -0
  124. package/glsl3/wipeRight.glsl +12 -0
  125. package/glsl3/wipeUp.glsl +12 -0
  126. package/glsl3/x_axis_translation.glsl +21 -0
  127. package/glsl3/zoomInOut.glsl +20 -0
  128. package/index.d.ts +61 -0
  129. package/layouts.json +2956 -0
  130. package/llms-full.txt +1707 -0
  131. package/llms.txt +153 -0
  132. package/msl/AdvancedMosaic.metal +136 -0
  133. package/msl/BlockDissolve.metal +108 -0
  134. package/msl/BookFlip.metal +191 -0
  135. package/msl/Bounce.metal +128 -0
  136. package/msl/BowTieHorizontal.metal +375 -0
  137. package/msl/BowTieVertical.metal +375 -0
  138. package/msl/BowTieWithParameter.metal +361 -0
  139. package/msl/Box.metal +204 -0
  140. package/msl/ButterflyWaveScrawler.metal +190 -0
  141. package/msl/CircleCrop.metal +117 -0
  142. package/msl/ColourDistance.metal +110 -0
  143. package/msl/CrazyParametricFun.metal +139 -0
  144. package/msl/CrossZoom.metal +274 -0
  145. package/msl/DefocusBlur.metal +297 -0
  146. package/msl/Directional.metal +107 -0
  147. package/msl/DirectionalScaled.metal +147 -0
  148. package/msl/DoomScreenTransition.metal +212 -0
  149. package/msl/Dreamy.metal +133 -0
  150. package/msl/DreamyZoom.metal +182 -0
  151. package/msl/Drop_Zone_Flicker.metal +561 -0
  152. package/msl/EdgeTransition.metal +277 -0
  153. package/msl/FilmBurn.metal +425 -0
  154. package/msl/Fold.metal +110 -0
  155. package/msl/GlitchDisplace.metal +374 -0
  156. package/msl/GlitchMemories.metal +146 -0
  157. package/msl/GridFlip.metal +285 -0
  158. package/msl/HSVfade.metal +161 -0
  159. package/msl/HorizontalClose.metal +100 -0
  160. package/msl/HorizontalOpen.metal +103 -0
  161. package/msl/InvertedPageCurl.metal +762 -0
  162. package/msl/LeftRight.metal +138 -0
  163. package/msl/LinearBlur.metal +169 -0
  164. package/msl/Mosaic.metal +212 -0
  165. package/msl/Overexposure.metal +130 -0
  166. package/msl/PolkaDotsCurtain.metal +112 -0
  167. package/msl/PuzzleRight.metal +262 -0
  168. package/msl/Radial.metal +102 -0
  169. package/msl/Rectangle.metal +129 -0
  170. package/msl/RectangleCrop.metal +127 -0
  171. package/msl/Revolve_Left.metal +363 -0
  172. package/msl/Rolls.metal +209 -0
  173. package/msl/RotateScaleVanish.metal +227 -0
  174. package/msl/SimpleFlip.metal +110 -0
  175. package/msl/SimpleZoom.metal +116 -0
  176. package/msl/SimpleZoomOut.metal +127 -0
  177. package/msl/Slides.metal +244 -0
  178. package/msl/StarWipe.metal +204 -0
  179. package/msl/StaticFade.metal +193 -0
  180. package/msl/StereoViewer.metal +707 -0
  181. package/msl/StripDatamoshGlitch.metal +828 -0
  182. package/msl/Swirl.metal +152 -0
  183. package/msl/TVStatic.metal +136 -0
  184. package/msl/TilesWave.metal +290 -0
  185. package/msl/TopBottom.metal +138 -0
  186. package/msl/VerticalClose.metal +100 -0
  187. package/msl/VerticalOpen.metal +103 -0
  188. package/msl/WaterDrop.metal +126 -0
  189. package/msl/ZoomInCircles.metal +169 -0
  190. package/msl/ZoomLeftWipe.metal +152 -0
  191. package/msl/ZoomRigthWipe.metal +152 -0
  192. package/msl/angular.metal +111 -0
  193. package/msl/burn.metal +103 -0
  194. package/msl/burn0.metal +236 -0
  195. package/msl/cannabisleaf.metal +120 -0
  196. package/msl/chessboard.metal +144 -0
  197. package/msl/circle.metal +115 -0
  198. package/msl/circleopen.metal +124 -0
  199. package/msl/colorphase.metal +106 -0
  200. package/msl/coord-from-in.metal +111 -0
  201. package/msl/crosshatch.metal +126 -0
  202. package/msl/crosswarp.metal +103 -0
  203. package/msl/cube.metal +259 -0
  204. package/msl/directional-easing.metal +111 -0
  205. package/msl/directionalwarp.metal +121 -0
  206. package/msl/directionalwipe.metal +120 -0
  207. package/msl/displacement.metal +129 -0
  208. package/msl/dissolve.metal +146 -0
  209. package/msl/doorway.metal +210 -0
  210. package/msl/fade.metal +95 -0
  211. package/msl/fadecolor.metal +104 -0
  212. package/msl/fadegrayscale.metal +123 -0
  213. package/msl/flyeye.metal +133 -0
  214. package/msl/fragment.metal +276 -0
  215. package/msl/heart.metal +134 -0
  216. package/msl/hexagonalize.metal +274 -0
  217. package/msl/kaleidoscope.metal +157 -0
  218. package/msl/luma.metal +113 -0
  219. package/msl/luminance_melt.metal +337 -0
  220. package/msl/morph.metal +131 -0
  221. package/msl/mosaic_transition.metal +137 -0
  222. package/msl/multiply_blend.metal +127 -0
  223. package/msl/old_tv_lost_signal.metal +172 -0
  224. package/msl/parametric_glitch.metal +152 -0
  225. package/msl/perlin.metal +206 -0
  226. package/msl/pinwheel.metal +112 -0
  227. package/msl/pixelize.metal +134 -0
  228. package/msl/polar_function.metal +116 -0
  229. package/msl/powerKaleido.metal +304 -0
  230. package/msl/randomNoisex.metal +115 -0
  231. package/msl/randomsquares.metal +118 -0
  232. package/msl/ripple.metal +113 -0
  233. package/msl/rotateTransition.metal +116 -0
  234. package/msl/rotate_scale_fade.metal +167 -0
  235. package/msl/scale-in.metal +111 -0
  236. package/msl/splitSlideInHorizontal.metal +147 -0
  237. package/msl/splitSlideInOutHorizontal.metal +138 -0
  238. package/msl/splitSlideInOutVertical.metal +138 -0
  239. package/msl/splitSlideInVertical.metal +144 -0
  240. package/msl/splitSlideOutHorizontal.metal +131 -0
  241. package/msl/splitSlideOutVertical.metal +131 -0
  242. package/msl/squareswire.metal +144 -0
  243. package/msl/squeeze.metal +133 -0
  244. package/msl/static_wipe.metal +147 -0
  245. package/msl/swap.metal +256 -0
  246. package/msl/tangentMotionBlur.metal +583 -0
  247. package/msl/undulatingBurnOut.metal +217 -0
  248. package/msl/wind.metal +131 -0
  249. package/msl/windowblinds.metal +107 -0
  250. package/msl/windowslice.metal +108 -0
  251. package/msl/wipeDown.metal +105 -0
  252. package/msl/wipeLeft.metal +105 -0
  253. package/msl/wipeRight.metal +105 -0
  254. package/msl/wipeUp.metal +105 -0
  255. package/msl/x_axis_translation.metal +110 -0
  256. package/msl/zoomInOut.metal +125 -0
  257. package/package.json +1 -1
  258. package/skills/gl-transitions/SKILL.md +46 -0
  259. package/skills/gl-transitions/references/catalog.md +224 -0
  260. package/skills/gl-transitions/references/skia.md +118 -0
  261. package/skills/gl-transitions/references/video.md +71 -0
  262. package/skills/gl-transitions/references/webgl.md +122 -0
  263. package/sksl/index.d.ts +4 -0
  264. package/sksl/index.js +1 -0
  265. package/wgsl/AdvancedMosaic.wgsl +108 -0
  266. package/wgsl/BlockDissolve.wgsl +78 -0
  267. package/wgsl/BookFlip.wgsl +157 -0
  268. package/wgsl/Bounce.wgsl +98 -0
  269. package/wgsl/BowTieHorizontal.wgsl +331 -0
  270. package/wgsl/BowTieVertical.wgsl +331 -0
  271. package/wgsl/BowTieWithParameter.wgsl +313 -0
  272. package/wgsl/Box.wgsl +176 -0
  273. package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
  274. package/wgsl/CircleCrop.wgsl +88 -0
  275. package/wgsl/ColourDistance.wgsl +82 -0
  276. package/wgsl/CrazyParametricFun.wgsl +111 -0
  277. package/wgsl/CrossZoom.wgsl +219 -0
  278. package/wgsl/DefocusBlur.wgsl +269 -0
  279. package/wgsl/Directional.wgsl +79 -0
  280. package/wgsl/DirectionalScaled.wgsl +117 -0
  281. package/wgsl/DoomScreenTransition.wgsl +171 -0
  282. package/wgsl/Dreamy.wgsl +102 -0
  283. package/wgsl/DreamyZoom.wgsl +154 -0
  284. package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
  285. package/wgsl/EdgeTransition.wgsl +216 -0
  286. package/wgsl/FilmBurn.wgsl +361 -0
  287. package/wgsl/Fold.wgsl +82 -0
  288. package/wgsl/GlitchDisplace.wgsl +327 -0
  289. package/wgsl/GlitchMemories.wgsl +118 -0
  290. package/wgsl/GridFlip.wgsl +250 -0
  291. package/wgsl/HSVfade.wgsl +131 -0
  292. package/wgsl/HorizontalClose.wgsl +72 -0
  293. package/wgsl/HorizontalOpen.wgsl +75 -0
  294. package/wgsl/InvertedPageCurl.wgsl +690 -0
  295. package/wgsl/LeftRight.wgsl +109 -0
  296. package/wgsl/LinearBlur.wgsl +131 -0
  297. package/wgsl/Mosaic.wgsl +174 -0
  298. package/wgsl/Overexposure.wgsl +102 -0
  299. package/wgsl/PolkaDotsCurtain.wgsl +83 -0
  300. package/wgsl/PuzzleRight.wgsl +230 -0
  301. package/wgsl/Radial.wgsl +74 -0
  302. package/wgsl/Rectangle.wgsl +100 -0
  303. package/wgsl/RectangleCrop.wgsl +98 -0
  304. package/wgsl/Revolve_Left.wgsl +314 -0
  305. package/wgsl/Rolls.wgsl +181 -0
  306. package/wgsl/RotateScaleVanish.wgsl +199 -0
  307. package/wgsl/SimpleFlip.wgsl +82 -0
  308. package/wgsl/SimpleZoom.wgsl +85 -0
  309. package/wgsl/SimpleZoomOut.wgsl +96 -0
  310. package/wgsl/Slides.wgsl +216 -0
  311. package/wgsl/StarWipe.wgsl +169 -0
  312. package/wgsl/StaticFade.wgsl +159 -0
  313. package/wgsl/StereoViewer.wgsl +625 -0
  314. package/wgsl/StripDatamoshGlitch.wgsl +755 -0
  315. package/wgsl/Swirl.wgsl +124 -0
  316. package/wgsl/TVStatic.wgsl +106 -0
  317. package/wgsl/TilesWave.wgsl +262 -0
  318. package/wgsl/TopBottom.wgsl +109 -0
  319. package/wgsl/VerticalClose.wgsl +72 -0
  320. package/wgsl/VerticalOpen.wgsl +75 -0
  321. package/wgsl/WaterDrop.wgsl +98 -0
  322. package/wgsl/ZoomInCircles.wgsl +138 -0
  323. package/wgsl/ZoomLeftWipe.wgsl +121 -0
  324. package/wgsl/ZoomRigthWipe.wgsl +121 -0
  325. package/wgsl/angular.wgsl +83 -0
  326. package/wgsl/burn.wgsl +74 -0
  327. package/wgsl/burn0.wgsl +198 -0
  328. package/wgsl/cannabisleaf.wgsl +92 -0
  329. package/wgsl/chessboard.wgsl +116 -0
  330. package/wgsl/circle.wgsl +87 -0
  331. package/wgsl/circleopen.wgsl +96 -0
  332. package/wgsl/colorphase.wgsl +77 -0
  333. package/wgsl/coord-from-in.wgsl +83 -0
  334. package/wgsl/crosshatch.wgsl +96 -0
  335. package/wgsl/crosswarp.wgsl +75 -0
  336. package/wgsl/cube.wgsl +217 -0
  337. package/wgsl/directional-easing.wgsl +83 -0
  338. package/wgsl/directionalwarp.wgsl +92 -0
  339. package/wgsl/directionalwipe.wgsl +91 -0
  340. package/wgsl/displacement.wgsl +96 -0
  341. package/wgsl/dissolve.wgsl +116 -0
  342. package/wgsl/doorway.wgsl +174 -0
  343. package/wgsl/fade.wgsl +67 -0
  344. package/wgsl/fadecolor.wgsl +75 -0
  345. package/wgsl/fadegrayscale.wgsl +93 -0
  346. package/wgsl/flyeye.wgsl +105 -0
  347. package/wgsl/fragment.wgsl +227 -0
  348. package/wgsl/heart.wgsl +103 -0
  349. package/wgsl/hexagonalize.wgsl +238 -0
  350. package/wgsl/kaleidoscope.wgsl +124 -0
  351. package/wgsl/luma.wgsl +80 -0
  352. package/wgsl/luminance_melt.wgsl +299 -0
  353. package/wgsl/morph.wgsl +103 -0
  354. package/wgsl/mosaic_transition.wgsl +107 -0
  355. package/wgsl/multiply_blend.wgsl +96 -0
  356. package/wgsl/old_tv_lost_signal.wgsl +142 -0
  357. package/wgsl/parametric_glitch.wgsl +124 -0
  358. package/wgsl/perlin.wgsl +174 -0
  359. package/wgsl/pinwheel.wgsl +84 -0
  360. package/wgsl/pixelize.wgsl +105 -0
  361. package/wgsl/polar_function.wgsl +88 -0
  362. package/wgsl/powerKaleido.wgsl +254 -0
  363. package/wgsl/randomNoisex.wgsl +85 -0
  364. package/wgsl/randomsquares.wgsl +87 -0
  365. package/wgsl/ripple.wgsl +85 -0
  366. package/wgsl/rotateTransition.wgsl +85 -0
  367. package/wgsl/rotate_scale_fade.wgsl +138 -0
  368. package/wgsl/scale-in.wgsl +79 -0
  369. package/wgsl/splitSlideInHorizontal.wgsl +118 -0
  370. package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
  371. package/wgsl/splitSlideInOutVertical.wgsl +109 -0
  372. package/wgsl/splitSlideInVertical.wgsl +115 -0
  373. package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
  374. package/wgsl/splitSlideOutVertical.wgsl +102 -0
  375. package/wgsl/squareswire.wgsl +115 -0
  376. package/wgsl/squeeze.wgsl +105 -0
  377. package/wgsl/static_wipe.wgsl +117 -0
  378. package/wgsl/swap.wgsl +218 -0
  379. package/wgsl/tangentMotionBlur.wgsl +503 -0
  380. package/wgsl/undulatingBurnOut.wgsl +181 -0
  381. package/wgsl/wind.wgsl +101 -0
  382. package/wgsl/windowblinds.wgsl +79 -0
  383. package/wgsl/windowslice.wgsl +80 -0
  384. package/wgsl/wipeDown.wgsl +77 -0
  385. package/wgsl/wipeLeft.wgsl +77 -0
  386. package/wgsl/wipeRight.wgsl +77 -0
  387. package/wgsl/wipeUp.wgsl +77 -0
  388. package/wgsl/x_axis_translation.wgsl +82 -0
  389. package/wgsl/zoomInOut.wgsl +94 -0
@@ -0,0 +1,109 @@
1
+ // LeftRight — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/LeftRight.glsl
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+ // Author: zhmy
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+ // License: MIT
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+ // Description: The outgoing image shrinks away to the left while the incoming one slides in from the right
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+ // Bindings and uniform layout: see the gl-transitions package README
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+
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+ struct Uniforms {
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+ progress: f32,
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+ ratio: f32,
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+ }
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+
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+ @group(0) @binding(2)
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+ var _from: texture_2d<f32>;
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+ @group(0) @binding(1)
15
+ var _sampler: sampler;
16
+ @group(0) @binding(3)
17
+ var _to: texture_2d<f32>;
18
+ @group(0) @binding(0)
19
+ var<uniform> uniforms: Uniforms;
20
+ var<private> _fragColor: vec4<f32>;
21
+ var<private> _uv_1: vec2<f32>;
22
+
23
+ fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
24
+ let _e24 = (*uv)[0u];
25
+ let _e26 = (*uv)[1u];
26
+ let _e29 = textureSampleLevel(_from, _sampler, vec2<f32>(_e24, (1f - _e26)), 0f);
27
+ return _e29;
28
+ }
29
+
30
+ fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
31
+ let _e24 = (*uv_1)[0u];
32
+ let _e26 = (*uv_1)[1u];
33
+ let _e29 = textureSampleLevel(_to, _sampler, vec2<f32>(_e24, (1f - _e26)), 0f);
34
+ return _e29;
35
+ }
36
+
37
+ fn inBounds(p: ptr<function, vec2<f32>>) -> bool {
38
+ var phi_74_: bool;
39
+
40
+ let _e23 = (*p);
41
+ let _e25 = all((vec2<f32>(0f, 0f) < _e23));
42
+ phi_74_ = _e25;
43
+ if _e25 {
44
+ let _e26 = (*p);
45
+ phi_74_ = all((_e26 < vec2<f32>(1f, 1f)));
46
+ }
47
+ let _e30 = phi_74_;
48
+ return _e30;
49
+ }
50
+
51
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
52
+ var spto: vec2<f32>;
53
+ var size: f32;
54
+ var spfr: vec2<f32>;
55
+ var param: vec2<f32>;
56
+ var param_1: vec2<f32>;
57
+ var param_2: vec2<f32>;
58
+ var param_3: vec2<f32>;
59
+
60
+ spto = vec2<f32>(-1f, -1f);
61
+ let _e31 = uniforms.progress;
62
+ size = mix(1f, 3f, (_e31 * 0.2f));
63
+ let _e34 = (*uv_2);
64
+ let _e36 = size;
65
+ spto = (((_e34 + vec2<f32>(-0.5f, -0.5f)) * vec2(_e36)) + vec2<f32>(0.5f, 0.5f));
66
+ let _e40 = (*uv_2);
67
+ let _e42 = uniforms.progress;
68
+ spfr = (_e40 - vec2<f32>((1f - _e42), 0f));
69
+ let _e46 = spfr;
70
+ param = _e46;
71
+ let _e47 = inBounds((&param));
72
+ if _e47 {
73
+ let _e48 = spfr;
74
+ param_1 = _e48;
75
+ let _e49 = getToColor((&param_1));
76
+ return _e49;
77
+ } else {
78
+ let _e50 = spto;
79
+ param_2 = _e50;
80
+ let _e51 = inBounds((&param_2));
81
+ if _e51 {
82
+ let _e52 = spto;
83
+ param_3 = _e52;
84
+ let _e53 = getFromColor((&param_3));
85
+ let _e55 = uniforms.progress;
86
+ return (_e53 * (1f - _e55));
87
+ } else {
88
+ return vec4<f32>(0f, 0f, 0f, 1f);
89
+ }
90
+ }
91
+ }
92
+
93
+ fn main_1() {
94
+ var param_4: vec2<f32>;
95
+
96
+ let _e23 = _uv_1;
97
+ param_4 = _e23;
98
+ let _e24 = transition((&param_4));
99
+ _fragColor = _e24;
100
+ return;
101
+ }
102
+
103
+ @fragment
104
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
105
+ _uv_1 = _uv;
106
+ main_1();
107
+ let _e3 = _fragColor;
108
+ return _e3;
109
+ }
@@ -0,0 +1,131 @@
1
+ // LinearBlur — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/LinearBlur.glsl
2
+ // Author: gre
3
+ // License: MIT
4
+ // Description: A crossfade through a blur
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ intensity: f32,
11
+ }
12
+
13
+ @group(0) @binding(2)
14
+ var _from: texture_2d<f32>;
15
+ @group(0) @binding(1)
16
+ var _sampler: sampler;
17
+ @group(0) @binding(3)
18
+ var _to: texture_2d<f32>;
19
+ @group(0) @binding(0)
20
+ var<uniform> uniforms: Uniforms;
21
+ var<private> _fragColor: vec4<f32>;
22
+ var<private> _uv_1: vec2<f32>;
23
+
24
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
25
+ let _e20 = (*uv)[0u];
26
+ let _e22 = (*uv)[1u];
27
+ let _e25 = textureSampleLevel(_to, _sampler, vec2<f32>(_e20, (1f - _e22)), 0f);
28
+ return _e25;
29
+ }
30
+
31
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
32
+ let _e20 = (*uv_1)[0u];
33
+ let _e22 = (*uv_1)[1u];
34
+ let _e25 = textureSampleLevel(_from, _sampler, vec2<f32>(_e20, (1f - _e22)), 0f);
35
+ return _e25;
36
+ }
37
+
38
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
39
+ var c1_: vec4<f32>;
40
+ var c2_: vec4<f32>;
41
+ var disp: f32;
42
+ var xi: i32;
43
+ var x: f32;
44
+ var yi: i32;
45
+ var y: f32;
46
+ var v: vec2<f32>;
47
+ var d: f32;
48
+ var param: vec2<f32>;
49
+ var param_1: vec2<f32>;
50
+
51
+ c1_ = vec4<f32>(0f, 0f, 0f, 0f);
52
+ c2_ = vec4<f32>(0f, 0f, 0f, 0f);
53
+ let _e31 = uniforms.intensity;
54
+ let _e33 = uniforms.progress;
55
+ disp = (_e31 * (0.5f - distance(0.5f, _e33)));
56
+ xi = 0i;
57
+ loop {
58
+ let _e37 = xi;
59
+ if (_e37 < 6i) {
60
+ let _e39 = xi;
61
+ x = ((f32(_e39) / 6f) - 0.5f);
62
+ yi = 0i;
63
+ loop {
64
+ let _e43 = yi;
65
+ if (_e43 < 6i) {
66
+ let _e45 = yi;
67
+ y = ((f32(_e45) / 6f) - 0.5f);
68
+ let _e49 = x;
69
+ let _e50 = y;
70
+ v = vec2<f32>(_e49, _e50);
71
+ let _e52 = disp;
72
+ d = _e52;
73
+ let _e53 = (*uv_2);
74
+ let _e54 = d;
75
+ let _e55 = v;
76
+ param = (_e53 + (_e55 * _e54));
77
+ let _e58 = getFromColor((&param));
78
+ let _e59 = c1_;
79
+ c1_ = (_e59 + _e58);
80
+ let _e61 = (*uv_2);
81
+ let _e62 = d;
82
+ let _e63 = v;
83
+ param_1 = (_e61 + (_e63 * _e62));
84
+ let _e66 = getToColor((&param_1));
85
+ let _e67 = c2_;
86
+ c2_ = (_e67 + _e66);
87
+ continue;
88
+ } else {
89
+ break;
90
+ }
91
+ continuing {
92
+ let _e69 = yi;
93
+ yi = (_e69 + 1i);
94
+ }
95
+ }
96
+ continue;
97
+ } else {
98
+ break;
99
+ }
100
+ continuing {
101
+ let _e71 = xi;
102
+ xi = (_e71 + 1i);
103
+ }
104
+ }
105
+ let _e73 = c1_;
106
+ c1_ = (_e73 / vec4(36f));
107
+ let _e76 = c2_;
108
+ c2_ = (_e76 / vec4(36f));
109
+ let _e79 = c1_;
110
+ let _e80 = c2_;
111
+ let _e82 = uniforms.progress;
112
+ return mix(_e79, _e80, vec4(_e82));
113
+ }
114
+
115
+ fn main_1() {
116
+ var param_2: vec2<f32>;
117
+
118
+ let _e19 = _uv_1;
119
+ param_2 = _e19;
120
+ let _e20 = transition((&param_2));
121
+ _fragColor = _e20;
122
+ return;
123
+ }
124
+
125
+ @fragment
126
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
127
+ _uv_1 = _uv;
128
+ main_1();
129
+ let _e3 = _fragColor;
130
+ return _e3;
131
+ }
@@ -0,0 +1,174 @@
1
+ // Mosaic — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Mosaic.glsl
2
+ // Author: Xaychru
3
+ // License: MIT
4
+ // Description: The view pans across a mosaic of rotated tiles from both images and settles on the incoming one
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ endx: i32,
11
+ endy: i32,
12
+ }
13
+
14
+ @group(0) @binding(2)
15
+ var _from: texture_2d<f32>;
16
+ @group(0) @binding(1)
17
+ var _sampler: sampler;
18
+ @group(0) @binding(3)
19
+ var _to: texture_2d<f32>;
20
+ @group(0) @binding(0)
21
+ var<uniform> uniforms: Uniforms;
22
+ var<private> _fragColor: vec4<f32>;
23
+ var<private> _uv_1: vec2<f32>;
24
+
25
+ fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
26
+ let _e26 = (*uv)[0u];
27
+ let _e28 = (*uv)[1u];
28
+ let _e31 = textureSampleLevel(_from, _sampler, vec2<f32>(_e26, (1f - _e28)), 0f);
29
+ return _e31;
30
+ }
31
+
32
+ fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
33
+ let _e26 = (*uv_1)[0u];
34
+ let _e28 = (*uv_1)[1u];
35
+ let _e31 = textureSampleLevel(_to, _sampler, vec2<f32>(_e26, (1f - _e28)), 0f);
36
+ return _e31;
37
+ }
38
+
39
+ fn Rotate(v: ptr<function, vec2<f32>>, a: ptr<function, f32>) -> vec2<f32> {
40
+ var rm: mat2x2<f32>;
41
+
42
+ let _e27 = (*a);
43
+ let _e29 = (*a);
44
+ let _e32 = (*a);
45
+ let _e34 = (*a);
46
+ rm = mat2x2<f32>(vec2<f32>(cos(_e27), -(sin(_e29))), vec2<f32>(sin(_e32), cos(_e34)));
47
+ let _e39 = rm;
48
+ let _e40 = (*v);
49
+ return (_e39 * _e40);
50
+ }
51
+
52
+ fn Rand(v_1: ptr<function, vec2<f32>>) -> f32 {
53
+ let _e25 = (*v_1);
54
+ return fract((sin(dot(_e25, vec2<f32>(12.9898f, 78.233f))) * 43758.547f));
55
+ }
56
+
57
+ fn CosInterpolation(x: ptr<function, f32>) -> f32 {
58
+ let _e25 = (*x);
59
+ return ((-(cos((_e25 * 3.1415927f))) / 2f) + 0.5f);
60
+ }
61
+
62
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
63
+ var p: vec2<f32>;
64
+ var rp: vec2<f32>;
65
+ var rpr: f32;
66
+ var z: f32;
67
+ var az: f32;
68
+ var param: f32;
69
+ var param_1: f32;
70
+ var mrp: vec2<f32>;
71
+ var crp: vec2<f32>;
72
+ var onEnd: bool;
73
+ var ang: f32;
74
+ var param_2: vec2<f32>;
75
+ var param_3: vec2<f32>;
76
+ var param_4: f32;
77
+ var param_5: vec2<f32>;
78
+ var param_6: vec2<f32>;
79
+ var param_7: vec2<f32>;
80
+ var phi_197_: bool;
81
+ var phi_229_: bool;
82
+
83
+ let _e42 = (*uv_2);
84
+ p = ((_e42 / vec2<f32>(1f, 1f)) - vec2(0.5f));
85
+ let _e46 = p;
86
+ rp = _e46;
87
+ let _e48 = uniforms.progress;
88
+ rpr = ((_e48 * 2f) - 1f);
89
+ let _e51 = rpr;
90
+ let _e52 = rpr;
91
+ z = (-(((_e51 * _e52) * 2f)) + 3f);
92
+ let _e57 = z;
93
+ az = abs(_e57);
94
+ let _e59 = az;
95
+ let _e60 = rp;
96
+ rp = (_e60 * _e59);
97
+ let _e63 = uniforms.endx;
98
+ let _e67 = uniforms.endy;
99
+ let _e72 = uniforms.progress;
100
+ param = _e72;
101
+ let _e73 = CosInterpolation((&param));
102
+ let _e75 = uniforms.progress;
103
+ param_1 = _e75;
104
+ let _e76 = CosInterpolation((&param_1));
105
+ let _e80 = rp;
106
+ rp = (_e80 + mix(vec2<f32>(0.5f, 0.5f), vec2<f32>((f32(_e63) + 0.5f), (f32(_e67) + 0.5f)), vec2((_e73 * _e76))));
107
+ let _e82 = rp;
108
+ let _e83 = vec2(1f);
109
+ mrp = (_e82 - (floor((_e82 / _e83)) * _e83));
110
+ let _e88 = rp;
111
+ crp = _e88;
112
+ let _e90 = crp[0u];
113
+ let _e94 = uniforms.endx;
114
+ let _e95 = (i32(floor(_e90)) == _e94);
115
+ phi_197_ = _e95;
116
+ if _e95 {
117
+ let _e97 = crp[1u];
118
+ let _e101 = uniforms.endy;
119
+ phi_197_ = (i32(floor(_e97)) == _e101);
120
+ }
121
+ let _e104 = phi_197_;
122
+ onEnd = _e104;
123
+ let _e105 = onEnd;
124
+ if !(_e105) {
125
+ let _e107 = crp;
126
+ param_2 = floor(_e107);
127
+ let _e109 = Rand((&param_2));
128
+ ang = ((f32(i32((_e109 * 4f))) * 0.5f) * 3.1415927f);
129
+ let _e115 = mrp;
130
+ param_3 = (_e115 - vec2<f32>(0.5f, 0.5f));
131
+ let _e117 = ang;
132
+ param_4 = _e117;
133
+ let _e118 = Rotate((&param_3), (&param_4));
134
+ mrp = (vec2<f32>(0.5f, 0.5f) + _e118);
135
+ }
136
+ let _e120 = onEnd;
137
+ phi_229_ = _e120;
138
+ if !(_e120) {
139
+ let _e122 = crp;
140
+ param_5 = floor(_e122);
141
+ let _e124 = Rand((&param_5));
142
+ phi_229_ = (_e124 > 0.5f);
143
+ }
144
+ let _e127 = phi_229_;
145
+ if _e127 {
146
+ let _e128 = mrp;
147
+ param_6 = _e128;
148
+ let _e129 = getToColor((&param_6));
149
+ return _e129;
150
+ } else {
151
+ let _e130 = mrp;
152
+ param_7 = _e130;
153
+ let _e131 = getFromColor((&param_7));
154
+ return _e131;
155
+ }
156
+ }
157
+
158
+ fn main_1() {
159
+ var param_8: vec2<f32>;
160
+
161
+ let _e25 = _uv_1;
162
+ param_8 = _e25;
163
+ let _e26 = transition((&param_8));
164
+ _fragColor = _e26;
165
+ return;
166
+ }
167
+
168
+ @fragment
169
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
170
+ _uv_1 = _uv;
171
+ main_1();
172
+ let _e3 = _fragColor;
173
+ return _e3;
174
+ }
@@ -0,0 +1,102 @@
1
+ // Overexposure — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Overexposure.glsl
2
+ // Author: Ben Zhang
3
+ // License: MIT
4
+ // Description: A crossfade through a washed-out, overexposed white
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ strength: f32,
11
+ }
12
+
13
+ @group(0) @binding(2)
14
+ var _from: texture_2d<f32>;
15
+ @group(0) @binding(1)
16
+ var _sampler: sampler;
17
+ @group(0) @binding(3)
18
+ var _to: texture_2d<f32>;
19
+ @group(0) @binding(0)
20
+ var<uniform> uniforms: Uniforms;
21
+ var<private> _fragColor: vec4<f32>;
22
+ var<private> _uv_1: vec2<f32>;
23
+
24
+ fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
25
+ let _e17 = (*uv)[0u];
26
+ let _e19 = (*uv)[1u];
27
+ let _e22 = textureSampleLevel(_to, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
28
+ return _e22;
29
+ }
30
+
31
+ fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
32
+ let _e17 = (*uv_1)[0u];
33
+ let _e19 = (*uv_1)[1u];
34
+ let _e22 = textureSampleLevel(_from, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
35
+ return _e22;
36
+ }
37
+
38
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
39
+ var from_: vec4<f32>;
40
+ var param: vec2<f32>;
41
+ var to: vec4<f32>;
42
+ var param_1: vec2<f32>;
43
+ var from_m: f32;
44
+ var to_m: f32;
45
+
46
+ let _e22 = (*uv_2);
47
+ param = _e22;
48
+ let _e23 = getFromColor((&param));
49
+ from_ = _e23;
50
+ let _e24 = (*uv_2);
51
+ param_1 = _e24;
52
+ let _e25 = getToColor((&param_1));
53
+ to = _e25;
54
+ let _e27 = uniforms.progress;
55
+ let _e30 = uniforms.progress;
56
+ let _e34 = uniforms.strength;
57
+ from_m = ((1f - _e27) + (sin((3.1415927f * _e30)) * _e34));
58
+ let _e38 = uniforms.progress;
59
+ let _e40 = uniforms.progress;
60
+ let _e44 = uniforms.strength;
61
+ to_m = (_e38 + (sin((3.1415927f * _e40)) * _e44));
62
+ let _e48 = from_[0u];
63
+ let _e50 = from_[3u];
64
+ let _e52 = from_m;
65
+ let _e55 = to[0u];
66
+ let _e57 = to[3u];
67
+ let _e59 = to_m;
68
+ let _e63 = from_[1u];
69
+ let _e65 = from_[3u];
70
+ let _e67 = from_m;
71
+ let _e70 = to[1u];
72
+ let _e72 = to[3u];
73
+ let _e74 = to_m;
74
+ let _e78 = from_[2u];
75
+ let _e80 = from_[3u];
76
+ let _e82 = from_m;
77
+ let _e85 = to[2u];
78
+ let _e87 = to[3u];
79
+ let _e89 = to_m;
80
+ let _e93 = from_[3u];
81
+ let _e95 = to[3u];
82
+ let _e97 = uniforms.progress;
83
+ return vec4<f32>((((_e48 * _e50) * _e52) + ((_e55 * _e57) * _e59)), (((_e63 * _e65) * _e67) + ((_e70 * _e72) * _e74)), (((_e78 * _e80) * _e82) + ((_e85 * _e87) * _e89)), mix(_e93, _e95, _e97));
84
+ }
85
+
86
+ fn main_1() {
87
+ var param_2: vec2<f32>;
88
+
89
+ let _e16 = _uv_1;
90
+ param_2 = _e16;
91
+ let _e17 = transition((&param_2));
92
+ _fragColor = _e17;
93
+ return;
94
+ }
95
+
96
+ @fragment
97
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
98
+ _uv_1 = _uv;
99
+ main_1();
100
+ let _e3 = _fragColor;
101
+ return _e3;
102
+ }
@@ -0,0 +1,83 @@
1
+ // PolkaDotsCurtain — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/PolkaDotsCurtain.glsl
2
+ // Author: bobylito
3
+ // License: MIT
4
+ // Description: The incoming image appears through growing polka dots
5
+ // Bindings and uniform layout: see the gl-transitions package README
6
+
7
+ struct Uniforms {
8
+ progress: f32,
9
+ ratio: f32,
10
+ dots: f32,
11
+ center: vec2<f32>,
12
+ }
13
+
14
+ @group(0) @binding(2)
15
+ var _from: texture_2d<f32>;
16
+ @group(0) @binding(1)
17
+ var _sampler: sampler;
18
+ @group(0) @binding(3)
19
+ var _to: texture_2d<f32>;
20
+ @group(0) @binding(0)
21
+ var<uniform> uniforms: Uniforms;
22
+ var<private> _fragColor: vec4<f32>;
23
+ var<private> _uv_1: vec2<f32>;
24
+
25
+ fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
26
+ let _e18 = (*uv)[0u];
27
+ let _e20 = (*uv)[1u];
28
+ let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
29
+ return _e23;
30
+ }
31
+
32
+ fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
33
+ let _e18 = (*uv_1)[0u];
34
+ let _e20 = (*uv_1)[1u];
35
+ let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
36
+ return _e23;
37
+ }
38
+
39
+ fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
40
+ var nextImage: bool;
41
+ var local: vec4<f32>;
42
+ var param: vec2<f32>;
43
+ var param_1: vec2<f32>;
44
+
45
+ let _e21 = (*uv_2);
46
+ let _e23 = uniforms.dots;
47
+ let _e28 = uniforms.progress;
48
+ let _e29 = (*uv_2);
49
+ let _e31 = uniforms.center;
50
+ nextImage = (distance(fract((_e21 * _e23)), vec2<f32>(0.5f, 0.5f)) < (_e28 / distance(_e29, _e31)));
51
+ let _e35 = nextImage;
52
+ if _e35 {
53
+ let _e36 = (*uv_2);
54
+ param = _e36;
55
+ let _e37 = getToColor((&param));
56
+ local = _e37;
57
+ } else {
58
+ let _e38 = (*uv_2);
59
+ param_1 = _e38;
60
+ let _e39 = getFromColor((&param_1));
61
+ local = _e39;
62
+ }
63
+ let _e40 = local;
64
+ return _e40;
65
+ }
66
+
67
+ fn main_1() {
68
+ var param_2: vec2<f32>;
69
+
70
+ let _e17 = _uv_1;
71
+ param_2 = _e17;
72
+ let _e18 = transition((&param_2));
73
+ _fragColor = _e18;
74
+ return;
75
+ }
76
+
77
+ @fragment
78
+ fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
79
+ _uv_1 = _uv;
80
+ main_1();
81
+ let _e3 = _fragColor;
82
+ return _e3;
83
+ }