gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
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// InvertedPageCurl — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/InvertedPageCurl.glsl
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// Author: Hewlett-Packard
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// Description: The outgoing image curls away like a page, revealing the incoming one
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// Bindings and uniform layout: see the gl-transitions package README
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struct Uniforms {
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progress: f32,
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}
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@group(0) @binding(1)
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var _sampler: sampler;
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@group(0) @binding(3)
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var _to: texture_2d<f32>;
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var<private> cylinderAngle: f32;
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var<private> amount: f32;
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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var<private> cylinderCenter: f32;
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var<private> _fragColor: vec4<f32>;
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var<private> _uv_1: vec2<f32>;
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fn distanceToEdge(point: ptr<function, vec3<f32>>) -> f32 {
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var local: f32;
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var dy: f32;
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var local_1: f32;
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local = (1f - _e54);
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+
} else {
|
|
40
|
+
let _e57 = (*point)[0u];
|
|
41
|
+
local = _e57;
|
|
42
|
+
}
|
|
43
|
+
let _e58 = local;
|
|
44
|
+
dx = abs(_e58);
|
|
45
|
+
let _e61 = (*point)[1u];
|
|
46
|
+
if (_e61 > 0.5f) {
|
|
47
|
+
let _e64 = (*point)[1u];
|
|
48
|
+
local_1 = (1f - _e64);
|
|
49
|
+
} else {
|
|
50
|
+
let _e67 = (*point)[1u];
|
|
51
|
+
local_1 = _e67;
|
|
52
|
+
}
|
|
53
|
+
let _e68 = local_1;
|
|
54
|
+
dy = abs(_e68);
|
|
55
|
+
let _e71 = (*point)[0u];
|
|
56
|
+
if (_e71 < 0f) {
|
|
57
|
+
let _e74 = (*point)[0u];
|
|
58
|
+
dx = -(_e74);
|
|
59
|
+
}
|
|
60
|
+
let _e77 = (*point)[0u];
|
|
61
|
+
if (_e77 > 1f) {
|
|
62
|
+
let _e80 = (*point)[0u];
|
|
63
|
+
dx = (_e80 - 1f);
|
|
64
|
+
}
|
|
65
|
+
let _e83 = (*point)[1u];
|
|
66
|
+
if (_e83 < 0f) {
|
|
67
|
+
let _e86 = (*point)[1u];
|
|
68
|
+
dy = -(_e86);
|
|
69
|
+
}
|
|
70
|
+
let _e89 = (*point)[1u];
|
|
71
|
+
if (_e89 > 1f) {
|
|
72
|
+
let _e92 = (*point)[1u];
|
|
73
|
+
dy = (_e92 - 1f);
|
|
74
|
+
}
|
|
75
|
+
let _e95 = (*point)[0u];
|
|
76
|
+
let _e96 = (_e95 < 0f);
|
|
77
|
+
phi_222_ = _e96;
|
|
78
|
+
if !(_e96) {
|
|
79
|
+
let _e99 = (*point)[0u];
|
|
80
|
+
phi_222_ = (_e99 > 1f);
|
|
81
|
+
}
|
|
82
|
+
let _e102 = phi_222_;
|
|
83
|
+
phi_235_ = _e102;
|
|
84
|
+
if _e102 {
|
|
85
|
+
let _e104 = (*point)[1u];
|
|
86
|
+
let _e105 = (_e104 < 0f);
|
|
87
|
+
phi_234_ = _e105;
|
|
88
|
+
if !(_e105) {
|
|
89
|
+
let _e108 = (*point)[1u];
|
|
90
|
+
phi_234_ = (_e108 > 1f);
|
|
91
|
+
}
|
|
92
|
+
let _e111 = phi_234_;
|
|
93
|
+
phi_235_ = _e111;
|
|
94
|
+
}
|
|
95
|
+
let _e113 = phi_235_;
|
|
96
|
+
if _e113 {
|
|
97
|
+
let _e114 = dx;
|
|
98
|
+
let _e115 = dx;
|
|
99
|
+
let _e117 = dy;
|
|
100
|
+
let _e118 = dy;
|
|
101
|
+
return sqrt(((_e114 * _e115) + (_e117 * _e118)));
|
|
102
|
+
}
|
|
103
|
+
let _e122 = dx;
|
|
104
|
+
let _e123 = dy;
|
|
105
|
+
return min(_e122, _e123);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
fn antiAlias(color1_: ptr<function, vec4<f32>>, color2_: ptr<function, vec4<f32>>, distanc: ptr<function, f32>) -> vec4<f32> {
|
|
109
|
+
var dd: f32;
|
|
110
|
+
|
|
111
|
+
let _e49 = (*distanc);
|
|
112
|
+
(*distanc) = (_e49 * 512f);
|
|
113
|
+
let _e51 = (*distanc);
|
|
114
|
+
if (_e51 < 0f) {
|
|
115
|
+
let _e53 = (*color2_);
|
|
116
|
+
return _e53;
|
|
117
|
+
}
|
|
118
|
+
let _e54 = (*distanc);
|
|
119
|
+
if (_e54 > 2f) {
|
|
120
|
+
let _e56 = (*color1_);
|
|
121
|
+
return _e56;
|
|
122
|
+
}
|
|
123
|
+
let _e57 = (*distanc);
|
|
124
|
+
dd = pow((1f - (_e57 / 2f)), 3f);
|
|
125
|
+
let _e61 = (*color2_);
|
|
126
|
+
let _e62 = (*color1_);
|
|
127
|
+
let _e64 = dd;
|
|
128
|
+
let _e66 = (*color1_);
|
|
129
|
+
return (((_e61 - _e62) * _e64) + _e66);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
133
|
+
let _e47 = (*uv)[0u];
|
|
134
|
+
let _e49 = (*uv)[1u];
|
|
135
|
+
let _e52 = textureSampleLevel(_from, _sampler, vec2<f32>(_e47, (1f - _e49)), 0f);
|
|
136
|
+
return _e52;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
fn backside(yc: ptr<function, f32>, point_1: ptr<function, vec3<f32>>) -> vec4<f32> {
|
|
140
|
+
var color: vec4<f32>;
|
|
141
|
+
var param: vec2<f32>;
|
|
142
|
+
var gray: f32;
|
|
143
|
+
|
|
144
|
+
let _e50 = (*point_1);
|
|
145
|
+
param = _e50.xy;
|
|
146
|
+
let _e52 = getFromColor((¶m));
|
|
147
|
+
color = _e52;
|
|
148
|
+
let _e54 = color[0u];
|
|
149
|
+
let _e56 = color[2u];
|
|
150
|
+
let _e59 = color[1u];
|
|
151
|
+
gray = (((_e54 + _e56) + _e59) / 15f);
|
|
152
|
+
let _e62 = (*yc);
|
|
153
|
+
let _e71 = gray;
|
|
154
|
+
gray = (_e71 + (0.8f * ((pow(max(0f, (1f - abs((_e62 / 0.15915494f)))), 0.2f) / 2f) + 0.5f)));
|
|
155
|
+
let _e73 = gray;
|
|
156
|
+
let _e74 = vec3(_e73);
|
|
157
|
+
color[0u] = _e74.x;
|
|
158
|
+
color[1u] = _e74.y;
|
|
159
|
+
color[2u] = _e74.z;
|
|
160
|
+
let _e81 = color;
|
|
161
|
+
return _e81;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
165
|
+
let _e47 = (*uv_1)[0u];
|
|
166
|
+
let _e49 = (*uv_1)[1u];
|
|
167
|
+
let _e52 = textureSampleLevel(_to, _sampler, vec2<f32>(_e47, (1f - _e49)), 0f);
|
|
168
|
+
return _e52;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
fn hitPoint_u0028_f1_u003b_f1_u003b_vf3_u003b_mf33_u003b(hitAngle: ptr<function, f32>, yc_1: ptr<function, f32>, point_2: ptr<function, vec3<f32>>, rrotation: ptr<function, mat3x3<f32>>) -> vec3<f32> {
|
|
172
|
+
var hitPoint: f32;
|
|
173
|
+
|
|
174
|
+
let _e50 = (*hitAngle);
|
|
175
|
+
hitPoint = (_e50 / 6.2831855f);
|
|
176
|
+
let _e52 = hitPoint;
|
|
177
|
+
(*point_2)[1u] = _e52;
|
|
178
|
+
let _e54 = (*rrotation);
|
|
179
|
+
let _e55 = (*point_2);
|
|
180
|
+
return (_e54 * _e55);
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
fn seeThrough(yc_2: ptr<function, f32>, p: ptr<function, vec2<f32>>, rotation: ptr<function, mat3x3<f32>>, rrotation_1: ptr<function, mat3x3<f32>>) -> vec4<f32> {
|
|
184
|
+
var hitAngle_1: f32;
|
|
185
|
+
var point_3: vec3<f32>;
|
|
186
|
+
var param_1: f32;
|
|
187
|
+
var param_2: f32;
|
|
188
|
+
var param_3: vec3<f32>;
|
|
189
|
+
var param_4: mat3x3<f32>;
|
|
190
|
+
var param_5: vec2<f32>;
|
|
191
|
+
var param_6: vec2<f32>;
|
|
192
|
+
var color_1: vec4<f32>;
|
|
193
|
+
var param_7: vec2<f32>;
|
|
194
|
+
var tcolor: vec4<f32>;
|
|
195
|
+
var param_8: vec3<f32>;
|
|
196
|
+
var param_9: vec4<f32>;
|
|
197
|
+
var param_10: vec4<f32>;
|
|
198
|
+
var param_11: f32;
|
|
199
|
+
var phi_293_: bool;
|
|
200
|
+
var phi_300_: bool;
|
|
201
|
+
var phi_307_: bool;
|
|
202
|
+
var phi_308_: bool;
|
|
203
|
+
|
|
204
|
+
let _e64 = (*yc_2);
|
|
205
|
+
let _e68 = cylinderAngle;
|
|
206
|
+
hitAngle_1 = (3.1415927f - (acos(clamp((_e64 / 0.15915494f), -1f, 1f)) - _e68));
|
|
207
|
+
let _e71 = (*rotation);
|
|
208
|
+
let _e72 = (*p);
|
|
209
|
+
let _e77 = hitAngle_1;
|
|
210
|
+
param_1 = _e77;
|
|
211
|
+
let _e78 = (*yc_2);
|
|
212
|
+
param_2 = _e78;
|
|
213
|
+
param_3 = (_e71 * vec3<f32>(_e72.x, _e72.y, 1f));
|
|
214
|
+
let _e79 = (*rrotation_1);
|
|
215
|
+
param_4 = _e79;
|
|
216
|
+
let _e80 = hitPoint_u0028_f1_u003b_f1_u003b_vf3_u003b_mf33_u003b((¶m_1), (¶m_2), (¶m_3), (¶m_4));
|
|
217
|
+
point_3 = _e80;
|
|
218
|
+
let _e81 = (*yc_2);
|
|
219
|
+
let _e82 = (_e81 <= 0f);
|
|
220
|
+
phi_308_ = _e82;
|
|
221
|
+
if _e82 {
|
|
222
|
+
let _e84 = point_3[0u];
|
|
223
|
+
let _e85 = (_e84 < 0f);
|
|
224
|
+
phi_293_ = _e85;
|
|
225
|
+
if !(_e85) {
|
|
226
|
+
let _e88 = point_3[1u];
|
|
227
|
+
phi_293_ = (_e88 < 0f);
|
|
228
|
+
}
|
|
229
|
+
let _e91 = phi_293_;
|
|
230
|
+
phi_300_ = _e91;
|
|
231
|
+
if !(_e91) {
|
|
232
|
+
let _e94 = point_3[0u];
|
|
233
|
+
phi_300_ = (_e94 > 1f);
|
|
234
|
+
}
|
|
235
|
+
let _e97 = phi_300_;
|
|
236
|
+
phi_307_ = _e97;
|
|
237
|
+
if !(_e97) {
|
|
238
|
+
let _e100 = point_3[1u];
|
|
239
|
+
phi_307_ = (_e100 > 1f);
|
|
240
|
+
}
|
|
241
|
+
let _e103 = phi_307_;
|
|
242
|
+
phi_308_ = _e103;
|
|
243
|
+
}
|
|
244
|
+
let _e105 = phi_308_;
|
|
245
|
+
if _e105 {
|
|
246
|
+
let _e106 = (*p);
|
|
247
|
+
param_5 = _e106;
|
|
248
|
+
let _e107 = getToColor((¶m_5));
|
|
249
|
+
return _e107;
|
|
250
|
+
}
|
|
251
|
+
let _e108 = (*yc_2);
|
|
252
|
+
if (_e108 > 0f) {
|
|
253
|
+
let _e110 = (*p);
|
|
254
|
+
param_6 = _e110;
|
|
255
|
+
let _e111 = getFromColor((¶m_6));
|
|
256
|
+
return _e111;
|
|
257
|
+
}
|
|
258
|
+
let _e112 = point_3;
|
|
259
|
+
param_7 = _e112.xy;
|
|
260
|
+
let _e114 = getFromColor((¶m_7));
|
|
261
|
+
color_1 = _e114;
|
|
262
|
+
tcolor = vec4<f32>(0f, 0f, 0f, 0f);
|
|
263
|
+
let _e115 = point_3;
|
|
264
|
+
param_8 = _e115;
|
|
265
|
+
let _e116 = distanceToEdge((¶m_8));
|
|
266
|
+
let _e117 = color_1;
|
|
267
|
+
param_9 = _e117;
|
|
268
|
+
let _e118 = tcolor;
|
|
269
|
+
param_10 = _e118;
|
|
270
|
+
param_11 = _e116;
|
|
271
|
+
let _e119 = antiAlias((¶m_9), (¶m_10), (¶m_11));
|
|
272
|
+
return _e119;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
fn seeThroughWithShadow(yc_3: ptr<function, f32>, p_1: ptr<function, vec2<f32>>, point_4: ptr<function, vec3<f32>>, rotation_1: ptr<function, mat3x3<f32>>, rrotation_2: ptr<function, mat3x3<f32>>) -> vec4<f32> {
|
|
276
|
+
var shadow: f32;
|
|
277
|
+
var param_12: vec3<f32>;
|
|
278
|
+
var shadowColor: vec4<f32>;
|
|
279
|
+
var param_13: f32;
|
|
280
|
+
var param_14: vec2<f32>;
|
|
281
|
+
var param_15: mat3x3<f32>;
|
|
282
|
+
var param_16: mat3x3<f32>;
|
|
283
|
+
|
|
284
|
+
let _e57 = (*point_4);
|
|
285
|
+
param_12 = _e57;
|
|
286
|
+
let _e58 = distanceToEdge((¶m_12));
|
|
287
|
+
shadow = (_e58 * 30f);
|
|
288
|
+
let _e60 = shadow;
|
|
289
|
+
shadow = ((1f - _e60) / 3f);
|
|
290
|
+
let _e63 = shadow;
|
|
291
|
+
if (_e63 < 0f) {
|
|
292
|
+
shadow = 0f;
|
|
293
|
+
} else {
|
|
294
|
+
let _e65 = amount;
|
|
295
|
+
let _e66 = shadow;
|
|
296
|
+
shadow = (_e66 * _e65);
|
|
297
|
+
}
|
|
298
|
+
let _e68 = (*yc_3);
|
|
299
|
+
param_13 = _e68;
|
|
300
|
+
let _e69 = (*p_1);
|
|
301
|
+
param_14 = _e69;
|
|
302
|
+
let _e70 = (*rotation_1);
|
|
303
|
+
param_15 = _e70;
|
|
304
|
+
let _e71 = (*rrotation_2);
|
|
305
|
+
param_16 = _e71;
|
|
306
|
+
let _e72 = seeThrough((¶m_13), (¶m_14), (¶m_15), (¶m_16));
|
|
307
|
+
shadowColor = _e72;
|
|
308
|
+
let _e73 = shadow;
|
|
309
|
+
let _e75 = shadowColor[0u];
|
|
310
|
+
shadowColor[0u] = (_e75 - _e73);
|
|
311
|
+
let _e78 = shadow;
|
|
312
|
+
let _e80 = shadowColor[1u];
|
|
313
|
+
shadowColor[1u] = (_e80 - _e78);
|
|
314
|
+
let _e83 = shadow;
|
|
315
|
+
let _e85 = shadowColor[2u];
|
|
316
|
+
shadowColor[2u] = (_e85 - _e83);
|
|
317
|
+
let _e88 = shadowColor;
|
|
318
|
+
return _e88;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
fn behindSurface(p_2: ptr<function, vec2<f32>>, yc_4: ptr<function, f32>, point_5: ptr<function, vec3<f32>>, rrotation_3: ptr<function, mat3x3<f32>>) -> vec4<f32> {
|
|
322
|
+
var safeAmount: f32;
|
|
323
|
+
var local_2: f32;
|
|
324
|
+
var shado: f32;
|
|
325
|
+
var hitAngle_2: f32;
|
|
326
|
+
var param_17: f32;
|
|
327
|
+
var param_18: f32;
|
|
328
|
+
var param_19: vec3<f32>;
|
|
329
|
+
var param_20: mat3x3<f32>;
|
|
330
|
+
var dx_1: f32;
|
|
331
|
+
var dy_1: f32;
|
|
332
|
+
var nyc: f32;
|
|
333
|
+
var param_21: vec2<f32>;
|
|
334
|
+
var phi_487_: bool;
|
|
335
|
+
var phi_493_: bool;
|
|
336
|
+
var phi_499_: bool;
|
|
337
|
+
var phi_505_: bool;
|
|
338
|
+
var phi_513_: bool;
|
|
339
|
+
|
|
340
|
+
let _e61 = amount;
|
|
341
|
+
if (_e61 >= 0f) {
|
|
342
|
+
let _e63 = amount;
|
|
343
|
+
local_2 = max(_e63, 0.0001f);
|
|
344
|
+
} else {
|
|
345
|
+
let _e65 = amount;
|
|
346
|
+
local_2 = min(_e65, -0.0001f);
|
|
347
|
+
}
|
|
348
|
+
let _e67 = local_2;
|
|
349
|
+
safeAmount = _e67;
|
|
350
|
+
let _e68 = (*yc_4);
|
|
351
|
+
let _e70 = safeAmount;
|
|
352
|
+
shado = ((1f - (((-0.15915494f - _e68) / _e70) * 7f)) / 6f);
|
|
353
|
+
let _e76 = (*point_5)[0u];
|
|
354
|
+
let _e80 = shado;
|
|
355
|
+
shado = (_e80 * (1f - abs((_e76 - 0.5f))));
|
|
356
|
+
let _e82 = (*yc_4);
|
|
357
|
+
(*yc_4) = (-0.31830987f - _e82);
|
|
358
|
+
let _e84 = (*yc_4);
|
|
359
|
+
let _e88 = cylinderAngle;
|
|
360
|
+
hitAngle_2 = ((acos(clamp((_e84 / 0.15915494f), -1f, 1f)) + _e88) - 3.1415927f);
|
|
361
|
+
let _e91 = hitAngle_2;
|
|
362
|
+
param_17 = _e91;
|
|
363
|
+
let _e92 = (*yc_4);
|
|
364
|
+
param_18 = _e92;
|
|
365
|
+
let _e93 = (*point_5);
|
|
366
|
+
param_19 = _e93;
|
|
367
|
+
let _e94 = (*rrotation_3);
|
|
368
|
+
param_20 = _e94;
|
|
369
|
+
let _e95 = hitPoint_u0028_f1_u003b_f1_u003b_vf3_u003b_mf33_u003b((¶m_17), (¶m_18), (¶m_19), (¶m_20));
|
|
370
|
+
(*point_5) = _e95;
|
|
371
|
+
let _e96 = (*yc_4);
|
|
372
|
+
let _e97 = (_e96 < 0f);
|
|
373
|
+
phi_487_ = _e97;
|
|
374
|
+
if _e97 {
|
|
375
|
+
let _e99 = (*point_5)[0u];
|
|
376
|
+
phi_487_ = (_e99 >= 0f);
|
|
377
|
+
}
|
|
378
|
+
let _e102 = phi_487_;
|
|
379
|
+
phi_493_ = _e102;
|
|
380
|
+
if _e102 {
|
|
381
|
+
let _e104 = (*point_5)[1u];
|
|
382
|
+
phi_493_ = (_e104 >= 0f);
|
|
383
|
+
}
|
|
384
|
+
let _e107 = phi_493_;
|
|
385
|
+
phi_499_ = _e107;
|
|
386
|
+
if _e107 {
|
|
387
|
+
let _e109 = (*point_5)[0u];
|
|
388
|
+
phi_499_ = (_e109 <= 1f);
|
|
389
|
+
}
|
|
390
|
+
let _e112 = phi_499_;
|
|
391
|
+
phi_505_ = _e112;
|
|
392
|
+
if _e112 {
|
|
393
|
+
let _e114 = (*point_5)[1u];
|
|
394
|
+
phi_505_ = (_e114 <= 1f);
|
|
395
|
+
}
|
|
396
|
+
let _e117 = phi_505_;
|
|
397
|
+
phi_513_ = _e117;
|
|
398
|
+
if _e117 {
|
|
399
|
+
let _e118 = hitAngle_2;
|
|
400
|
+
let _e120 = amount;
|
|
401
|
+
phi_513_ = ((_e118 < 3.1415927f) || (_e120 > 0.5f));
|
|
402
|
+
}
|
|
403
|
+
let _e124 = phi_513_;
|
|
404
|
+
if _e124 {
|
|
405
|
+
let _e126 = (*point_5)[0u];
|
|
406
|
+
dx_1 = (_e126 - 0.5f);
|
|
407
|
+
let _e129 = (*point_5)[1u];
|
|
408
|
+
dy_1 = (_e129 - 0.5f);
|
|
409
|
+
let _e131 = dx_1;
|
|
410
|
+
let _e132 = dx_1;
|
|
411
|
+
let _e134 = dy_1;
|
|
412
|
+
let _e135 = dy_1;
|
|
413
|
+
shado = (1f - (sqrt(((_e131 * _e132) + (_e134 * _e135))) / 0.71f));
|
|
414
|
+
let _e141 = (*yc_4);
|
|
415
|
+
nyc = (-(_e141) / 0.15915494f);
|
|
416
|
+
let _e144 = nyc;
|
|
417
|
+
let _e145 = nyc;
|
|
418
|
+
let _e147 = nyc;
|
|
419
|
+
let _e149 = shado;
|
|
420
|
+
shado = (_e149 * ((_e144 * _e145) * _e147));
|
|
421
|
+
let _e151 = shado;
|
|
422
|
+
shado = (_e151 * 0.5f);
|
|
423
|
+
} else {
|
|
424
|
+
shado = 0f;
|
|
425
|
+
}
|
|
426
|
+
let _e153 = (*p_2);
|
|
427
|
+
param_21 = _e153;
|
|
428
|
+
let _e154 = getToColor((¶m_21));
|
|
429
|
+
let _e156 = shado;
|
|
430
|
+
let _e158 = (_e154.xyz - vec3(_e156));
|
|
431
|
+
return vec4<f32>(_e158.x, _e158.y, _e158.z, 1f);
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
fn transition(p_3: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
435
|
+
var c: f32;
|
|
436
|
+
var s: f32;
|
|
437
|
+
var rotation_2: mat3x3<f32>;
|
|
438
|
+
var rrotation_4: mat3x3<f32>;
|
|
439
|
+
var point_6: vec3<f32>;
|
|
440
|
+
var yc_5: f32;
|
|
441
|
+
var param_22: vec2<f32>;
|
|
442
|
+
var param_23: f32;
|
|
443
|
+
var param_24: vec3<f32>;
|
|
444
|
+
var param_25: mat3x3<f32>;
|
|
445
|
+
var param_26: vec2<f32>;
|
|
446
|
+
var hitAngle_3: f32;
|
|
447
|
+
var hitAngleMod: f32;
|
|
448
|
+
var param_27: f32;
|
|
449
|
+
var param_28: vec2<f32>;
|
|
450
|
+
var param_29: mat3x3<f32>;
|
|
451
|
+
var param_30: mat3x3<f32>;
|
|
452
|
+
var param_31: f32;
|
|
453
|
+
var param_32: f32;
|
|
454
|
+
var param_33: vec3<f32>;
|
|
455
|
+
var param_34: mat3x3<f32>;
|
|
456
|
+
var param_35: f32;
|
|
457
|
+
var param_36: vec2<f32>;
|
|
458
|
+
var param_37: vec3<f32>;
|
|
459
|
+
var param_38: mat3x3<f32>;
|
|
460
|
+
var param_39: mat3x3<f32>;
|
|
461
|
+
var color_2: vec4<f32>;
|
|
462
|
+
var param_40: f32;
|
|
463
|
+
var param_41: vec3<f32>;
|
|
464
|
+
var dx2_: f32;
|
|
465
|
+
var dy2_: f32;
|
|
466
|
+
var shado_1: f32;
|
|
467
|
+
var nyc2_: f32;
|
|
468
|
+
var otherColor: vec4<f32>;
|
|
469
|
+
var param_42: vec2<f32>;
|
|
470
|
+
var param_43: vec4<f32>;
|
|
471
|
+
var param_44: vec4<f32>;
|
|
472
|
+
var param_45: f32;
|
|
473
|
+
var cl: vec4<f32>;
|
|
474
|
+
var param_46: f32;
|
|
475
|
+
var param_47: vec2<f32>;
|
|
476
|
+
var param_48: vec3<f32>;
|
|
477
|
+
var param_49: mat3x3<f32>;
|
|
478
|
+
var param_50: mat3x3<f32>;
|
|
479
|
+
var dist: f32;
|
|
480
|
+
var param_51: vec3<f32>;
|
|
481
|
+
var param_52: vec4<f32>;
|
|
482
|
+
var param_53: vec4<f32>;
|
|
483
|
+
var param_54: f32;
|
|
484
|
+
var phi_665_: bool;
|
|
485
|
+
var phi_696_: bool;
|
|
486
|
+
var phi_703_: bool;
|
|
487
|
+
var phi_710_: bool;
|
|
488
|
+
|
|
489
|
+
let _e96 = uniforms.progress;
|
|
490
|
+
amount = ((_e96 * 1.66f) + -0.16f);
|
|
491
|
+
let _e99 = amount;
|
|
492
|
+
cylinderCenter = _e99;
|
|
493
|
+
let _e100 = amount;
|
|
494
|
+
cylinderAngle = (6.2831855f * _e100);
|
|
495
|
+
c = -0.17364818f;
|
|
496
|
+
s = -0.9848077f;
|
|
497
|
+
let _e102 = c;
|
|
498
|
+
let _e103 = s;
|
|
499
|
+
let _e104 = s;
|
|
500
|
+
let _e106 = c;
|
|
501
|
+
rotation_2 = mat3x3<f32>(vec3<f32>(_e102, _e103, 0f), vec3<f32>(-(_e104), _e106, 0f), vec3<f32>(-0.801f, 0.89f, 1f));
|
|
502
|
+
c = -0.17364818f;
|
|
503
|
+
s = 0.9848077f;
|
|
504
|
+
let _e111 = c;
|
|
505
|
+
let _e112 = s;
|
|
506
|
+
let _e113 = s;
|
|
507
|
+
let _e115 = c;
|
|
508
|
+
rrotation_4 = mat3x3<f32>(vec3<f32>(_e111, _e112, 0f), vec3<f32>(-(_e113), _e115, 0f), vec3<f32>(0.985f, 0.985f, 1f));
|
|
509
|
+
let _e120 = rotation_2;
|
|
510
|
+
let _e121 = (*p_3);
|
|
511
|
+
point_6 = (_e120 * vec3<f32>(_e121.x, _e121.y, 1f));
|
|
512
|
+
let _e127 = point_6[1u];
|
|
513
|
+
let _e128 = cylinderCenter;
|
|
514
|
+
yc_5 = (_e127 - _e128);
|
|
515
|
+
let _e130 = yc_5;
|
|
516
|
+
if (_e130 < -0.15915494f) {
|
|
517
|
+
let _e132 = (*p_3);
|
|
518
|
+
param_22 = _e132;
|
|
519
|
+
let _e133 = yc_5;
|
|
520
|
+
param_23 = _e133;
|
|
521
|
+
let _e134 = point_6;
|
|
522
|
+
param_24 = _e134;
|
|
523
|
+
let _e135 = rrotation_4;
|
|
524
|
+
param_25 = _e135;
|
|
525
|
+
let _e136 = behindSurface((¶m_22), (¶m_23), (¶m_24), (¶m_25));
|
|
526
|
+
return _e136;
|
|
527
|
+
}
|
|
528
|
+
let _e137 = yc_5;
|
|
529
|
+
if (_e137 > 0.15915494f) {
|
|
530
|
+
let _e139 = (*p_3);
|
|
531
|
+
param_26 = _e139;
|
|
532
|
+
let _e140 = getFromColor((¶m_26));
|
|
533
|
+
return _e140;
|
|
534
|
+
}
|
|
535
|
+
let _e141 = yc_5;
|
|
536
|
+
let _e145 = cylinderAngle;
|
|
537
|
+
hitAngle_3 = ((acos(clamp((_e141 / 0.15915494f), -1f, 1f)) + _e145) - 3.1415927f);
|
|
538
|
+
let _e148 = hitAngle_3;
|
|
539
|
+
hitAngleMod = (_e148 - (floor((_e148 / 6.2831855f)) * 6.2831855f));
|
|
540
|
+
let _e153 = hitAngleMod;
|
|
541
|
+
let _e155 = amount;
|
|
542
|
+
let _e157 = ((_e153 > 3.1415927f) && (_e155 < 0.5f));
|
|
543
|
+
phi_665_ = _e157;
|
|
544
|
+
if !(_e157) {
|
|
545
|
+
let _e159 = hitAngleMod;
|
|
546
|
+
let _e161 = amount;
|
|
547
|
+
phi_665_ = ((_e159 > 1.5707964f) && (_e161 < 0f));
|
|
548
|
+
}
|
|
549
|
+
let _e165 = phi_665_;
|
|
550
|
+
if _e165 {
|
|
551
|
+
let _e166 = yc_5;
|
|
552
|
+
param_27 = _e166;
|
|
553
|
+
let _e167 = (*p_3);
|
|
554
|
+
param_28 = _e167;
|
|
555
|
+
let _e168 = rotation_2;
|
|
556
|
+
param_29 = _e168;
|
|
557
|
+
let _e169 = rrotation_4;
|
|
558
|
+
param_30 = _e169;
|
|
559
|
+
let _e170 = seeThrough((¶m_27), (¶m_28), (¶m_29), (¶m_30));
|
|
560
|
+
return _e170;
|
|
561
|
+
}
|
|
562
|
+
let _e171 = hitAngle_3;
|
|
563
|
+
param_31 = _e171;
|
|
564
|
+
let _e172 = yc_5;
|
|
565
|
+
param_32 = _e172;
|
|
566
|
+
let _e173 = point_6;
|
|
567
|
+
param_33 = _e173;
|
|
568
|
+
let _e174 = rrotation_4;
|
|
569
|
+
param_34 = _e174;
|
|
570
|
+
let _e175 = hitPoint_u0028_f1_u003b_f1_u003b_vf3_u003b_mf33_u003b((¶m_31), (¶m_32), (¶m_33), (¶m_34));
|
|
571
|
+
point_6 = _e175;
|
|
572
|
+
let _e177 = point_6[0u];
|
|
573
|
+
let _e178 = (_e177 < 0f);
|
|
574
|
+
phi_696_ = _e178;
|
|
575
|
+
if !(_e178) {
|
|
576
|
+
let _e181 = point_6[1u];
|
|
577
|
+
phi_696_ = (_e181 < 0f);
|
|
578
|
+
}
|
|
579
|
+
let _e184 = phi_696_;
|
|
580
|
+
phi_703_ = _e184;
|
|
581
|
+
if !(_e184) {
|
|
582
|
+
let _e187 = point_6[0u];
|
|
583
|
+
phi_703_ = (_e187 > 1f);
|
|
584
|
+
}
|
|
585
|
+
let _e190 = phi_703_;
|
|
586
|
+
phi_710_ = _e190;
|
|
587
|
+
if !(_e190) {
|
|
588
|
+
let _e193 = point_6[1u];
|
|
589
|
+
phi_710_ = (_e193 > 1f);
|
|
590
|
+
}
|
|
591
|
+
let _e196 = phi_710_;
|
|
592
|
+
if _e196 {
|
|
593
|
+
let _e197 = yc_5;
|
|
594
|
+
param_35 = _e197;
|
|
595
|
+
let _e198 = (*p_3);
|
|
596
|
+
param_36 = _e198;
|
|
597
|
+
let _e199 = point_6;
|
|
598
|
+
param_37 = _e199;
|
|
599
|
+
let _e200 = rotation_2;
|
|
600
|
+
param_38 = _e200;
|
|
601
|
+
let _e201 = rrotation_4;
|
|
602
|
+
param_39 = _e201;
|
|
603
|
+
let _e202 = seeThroughWithShadow((¶m_35), (¶m_36), (¶m_37), (¶m_38), (¶m_39));
|
|
604
|
+
return _e202;
|
|
605
|
+
}
|
|
606
|
+
let _e203 = yc_5;
|
|
607
|
+
param_40 = _e203;
|
|
608
|
+
let _e204 = point_6;
|
|
609
|
+
param_41 = _e204;
|
|
610
|
+
let _e205 = backside((¶m_40), (¶m_41));
|
|
611
|
+
color_2 = _e205;
|
|
612
|
+
let _e206 = yc_5;
|
|
613
|
+
if (_e206 < 0f) {
|
|
614
|
+
let _e209 = point_6[0u];
|
|
615
|
+
dx2_ = (_e209 - 0.5f);
|
|
616
|
+
let _e212 = point_6[1u];
|
|
617
|
+
dy2_ = (_e212 - 0.5f);
|
|
618
|
+
let _e214 = dx2_;
|
|
619
|
+
let _e215 = dx2_;
|
|
620
|
+
let _e217 = dy2_;
|
|
621
|
+
let _e218 = dy2_;
|
|
622
|
+
shado_1 = (1f - (sqrt(((_e214 * _e215) + (_e217 * _e218))) / 0.71f));
|
|
623
|
+
let _e224 = yc_5;
|
|
624
|
+
nyc2_ = (-(_e224) / 0.15915494f);
|
|
625
|
+
let _e227 = nyc2_;
|
|
626
|
+
let _e228 = nyc2_;
|
|
627
|
+
let _e230 = nyc2_;
|
|
628
|
+
let _e232 = shado_1;
|
|
629
|
+
shado_1 = (_e232 * ((_e227 * _e228) * _e230));
|
|
630
|
+
let _e234 = shado_1;
|
|
631
|
+
shado_1 = (_e234 * 0.5f);
|
|
632
|
+
let _e236 = shado_1;
|
|
633
|
+
otherColor = vec4<f32>(0f, 0f, 0f, _e236);
|
|
634
|
+
} else {
|
|
635
|
+
let _e238 = (*p_3);
|
|
636
|
+
param_42 = _e238;
|
|
637
|
+
let _e239 = getFromColor((¶m_42));
|
|
638
|
+
otherColor = _e239;
|
|
639
|
+
}
|
|
640
|
+
let _e240 = yc_5;
|
|
641
|
+
let _e243 = color_2;
|
|
642
|
+
param_43 = _e243;
|
|
643
|
+
let _e244 = otherColor;
|
|
644
|
+
param_44 = _e244;
|
|
645
|
+
param_45 = (0.15915494f - abs(_e240));
|
|
646
|
+
let _e245 = antiAlias((¶m_43), (¶m_44), (¶m_45));
|
|
647
|
+
color_2 = _e245;
|
|
648
|
+
let _e246 = yc_5;
|
|
649
|
+
param_46 = _e246;
|
|
650
|
+
let _e247 = (*p_3);
|
|
651
|
+
param_47 = _e247;
|
|
652
|
+
let _e248 = point_6;
|
|
653
|
+
param_48 = _e248;
|
|
654
|
+
let _e249 = rotation_2;
|
|
655
|
+
param_49 = _e249;
|
|
656
|
+
let _e250 = rrotation_4;
|
|
657
|
+
param_50 = _e250;
|
|
658
|
+
let _e251 = seeThroughWithShadow((¶m_46), (¶m_47), (¶m_48), (¶m_49), (¶m_50));
|
|
659
|
+
cl = _e251;
|
|
660
|
+
let _e252 = point_6;
|
|
661
|
+
param_51 = _e252;
|
|
662
|
+
let _e253 = distanceToEdge((¶m_51));
|
|
663
|
+
dist = _e253;
|
|
664
|
+
let _e254 = color_2;
|
|
665
|
+
param_52 = _e254;
|
|
666
|
+
let _e255 = cl;
|
|
667
|
+
param_53 = _e255;
|
|
668
|
+
let _e256 = dist;
|
|
669
|
+
param_54 = _e256;
|
|
670
|
+
let _e257 = antiAlias((¶m_52), (¶m_53), (¶m_54));
|
|
671
|
+
return _e257;
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
fn main_1() {
|
|
675
|
+
var param_55: vec2<f32>;
|
|
676
|
+
|
|
677
|
+
let _e46 = _uv_1;
|
|
678
|
+
param_55 = _e46;
|
|
679
|
+
let _e47 = transition((¶m_55));
|
|
680
|
+
_fragColor = _e47;
|
|
681
|
+
return;
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
@fragment
|
|
685
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
686
|
+
_uv_1 = _uv;
|
|
687
|
+
main_1();
|
|
688
|
+
let _e3 = _fragColor;
|
|
689
|
+
return _e3;
|
|
690
|
+
}
|