gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
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// Drop_Zone_Flicker — MSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Drop_Zone_Flicker.glsl
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// Author: bread
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// License: MIT
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// Description: A flickering glitch with RGB offset, ghosting and scanlines that flashes back to the outgoing image
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// Bindings and uniform layout: see the gl-transitions package README
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// language: metal1.0
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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struct Uniforms {
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float progress;
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float ratio;
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float frameRate;
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float rgbOffset;
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float blockAmount;
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float ghostAmount;
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float redCyan;
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float scanline;
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};
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metal::float4 getToColor(
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thread metal::float2& uv,
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metal::sampler _sampler,
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metal::texture2d<float, metal::access::sample> _to
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) {
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float _e106 = uv[0u];
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float _e108 = uv[1u];
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metal::float4 _e111 = _to.sample(_sampler, metal::float2(_e106, 1.0 - _e108), metal::level(0.0));
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}
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metal::float2 safeUv(
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) {
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return metal::clamp(_e105, metal::float2(0.001, 0.001), metal::float2(0.999, 0.999));
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}
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41
|
+
|
|
42
|
+
metal::float4 chromaTo(
|
|
43
|
+
thread metal::float2& uv_2,
|
|
44
|
+
thread float& amt,
|
|
45
|
+
metal::sampler _sampler,
|
|
46
|
+
metal::texture2d<float, metal::access::sample> _to
|
|
47
|
+
) {
|
|
48
|
+
metal::float2 o = {};
|
|
49
|
+
metal::float2 param = {};
|
|
50
|
+
metal::float2 param_1 = {};
|
|
51
|
+
metal::float2 param_2 = {};
|
|
52
|
+
metal::float2 param_3 = {};
|
|
53
|
+
metal::float2 param_4 = {};
|
|
54
|
+
metal::float2 param_5 = {};
|
|
55
|
+
float _e113 = amt;
|
|
56
|
+
o = metal::float2(_e113, 0.0);
|
|
57
|
+
metal::float2 _e115 = uv_2;
|
|
58
|
+
metal::float2 _e116 = o;
|
|
59
|
+
param = _e115 - _e116;
|
|
60
|
+
metal::float2 _e118 = safeUv(param);
|
|
61
|
+
param_1 = _e118;
|
|
62
|
+
metal::float4 _e119 = getToColor(param_1, _sampler, _to);
|
|
63
|
+
metal::float2 _e121 = uv_2;
|
|
64
|
+
param_2 = _e121;
|
|
65
|
+
metal::float2 _e122 = safeUv(param_2);
|
|
66
|
+
param_3 = _e122;
|
|
67
|
+
metal::float4 _e123 = getToColor(param_3, _sampler, _to);
|
|
68
|
+
metal::float2 _e125 = uv_2;
|
|
69
|
+
metal::float2 _e126 = o;
|
|
70
|
+
param_4 = _e125 + _e126;
|
|
71
|
+
metal::float2 _e128 = safeUv(param_4);
|
|
72
|
+
param_5 = _e128;
|
|
73
|
+
metal::float4 _e129 = getToColor(param_5, _sampler, _to);
|
|
74
|
+
return metal::float4(_e119.x, _e123.y, _e129.z, 1.0);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
metal::float4 getFromColor(
|
|
78
|
+
thread metal::float2& uv_3,
|
|
79
|
+
metal::texture2d<float, metal::access::sample> _from,
|
|
80
|
+
metal::sampler _sampler
|
|
81
|
+
) {
|
|
82
|
+
float _e106 = uv_3[0u];
|
|
83
|
+
float _e108 = uv_3[1u];
|
|
84
|
+
metal::float4 _e111 = _from.sample(_sampler, metal::float2(_e106, 1.0 - _e108), metal::level(0.0));
|
|
85
|
+
return _e111;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
metal::float4 chromaFrom(
|
|
89
|
+
thread metal::float2& uv_4,
|
|
90
|
+
thread float& amt_1,
|
|
91
|
+
metal::texture2d<float, metal::access::sample> _from,
|
|
92
|
+
metal::sampler _sampler
|
|
93
|
+
) {
|
|
94
|
+
metal::float2 o_1 = {};
|
|
95
|
+
metal::float2 param_6 = {};
|
|
96
|
+
metal::float2 param_7 = {};
|
|
97
|
+
metal::float2 param_8 = {};
|
|
98
|
+
metal::float2 param_9 = {};
|
|
99
|
+
metal::float2 param_10 = {};
|
|
100
|
+
metal::float2 param_11 = {};
|
|
101
|
+
float _e113 = amt_1;
|
|
102
|
+
o_1 = metal::float2(_e113, 0.0);
|
|
103
|
+
metal::float2 _e115 = uv_4;
|
|
104
|
+
metal::float2 _e116 = o_1;
|
|
105
|
+
param_6 = _e115 + _e116;
|
|
106
|
+
metal::float2 _e118 = safeUv(param_6);
|
|
107
|
+
param_7 = _e118;
|
|
108
|
+
metal::float4 _e119 = getFromColor(param_7, _from, _sampler);
|
|
109
|
+
metal::float2 _e121 = uv_4;
|
|
110
|
+
param_8 = _e121;
|
|
111
|
+
metal::float2 _e122 = safeUv(param_8);
|
|
112
|
+
param_9 = _e122;
|
|
113
|
+
metal::float4 _e123 = getFromColor(param_9, _from, _sampler);
|
|
114
|
+
metal::float2 _e125 = uv_4;
|
|
115
|
+
metal::float2 _e126 = o_1;
|
|
116
|
+
param_10 = _e125 - _e126;
|
|
117
|
+
metal::float2 _e128 = safeUv(param_10);
|
|
118
|
+
param_11 = _e128;
|
|
119
|
+
metal::float4 _e129 = getFromColor(param_11, _from, _sampler);
|
|
120
|
+
return metal::float4(_e119.x, _e123.y, _e129.z, 1.0);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
float sat(
|
|
124
|
+
thread float& x
|
|
125
|
+
) {
|
|
126
|
+
float _e105 = x;
|
|
127
|
+
return metal::clamp(_e105, 0.0, 1.0);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
float hash12(
|
|
131
|
+
thread metal::float2& p
|
|
132
|
+
) {
|
|
133
|
+
metal::float2 _e105 = p;
|
|
134
|
+
p = metal::fract(_e105 * metal::float2(443.8975, 397.2973));
|
|
135
|
+
metal::float2 _e108 = p;
|
|
136
|
+
metal::float2 _e109 = p;
|
|
137
|
+
metal::float2 _e114 = p;
|
|
138
|
+
p = _e114 + metal::float2(metal::dot(_e108, _e109.yx + metal::float2(19.19)));
|
|
139
|
+
float _e118 = p[0u];
|
|
140
|
+
float _e120 = p[1u];
|
|
141
|
+
return metal::fract(_e118 * _e120);
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
float blockMask(
|
|
145
|
+
thread metal::float2& uv_5,
|
|
146
|
+
thread float& f
|
|
147
|
+
) {
|
|
148
|
+
metal::float2 big = {};
|
|
149
|
+
metal::float2 small = {};
|
|
150
|
+
float wide = {};
|
|
151
|
+
metal::float2 param_12 = {};
|
|
152
|
+
float chunks = {};
|
|
153
|
+
metal::float2 param_13 = {};
|
|
154
|
+
float verticalCut = {};
|
|
155
|
+
metal::float2 param_14 = {};
|
|
156
|
+
float param_15 = {};
|
|
157
|
+
metal::float2 _e115 = uv_5;
|
|
158
|
+
big = metal::floor(_e115 * metal::float2(4.0, 2.0));
|
|
159
|
+
metal::float2 _e118 = uv_5;
|
|
160
|
+
small = metal::floor(_e118 * metal::float2(8.0, 4.0));
|
|
161
|
+
float _e122 = big[0u];
|
|
162
|
+
float _e123 = f;
|
|
163
|
+
param_12 = metal::float2(_e122, _e123 * 1.37);
|
|
164
|
+
float _e126 = hash12(param_12);
|
|
165
|
+
wide = metal::step(0.48, _e126);
|
|
166
|
+
metal::float2 _e128 = small;
|
|
167
|
+
float _e129 = f;
|
|
168
|
+
float _e131 = f;
|
|
169
|
+
param_13 = _e128 + metal::float2(_e129 * 2.11, _e131 * 0.73);
|
|
170
|
+
float _e135 = hash12(param_13);
|
|
171
|
+
chunks = metal::step(0.56, _e135);
|
|
172
|
+
float _e138 = uv_5[0u];
|
|
173
|
+
float _e139 = f;
|
|
174
|
+
param_14 = metal::float2(_e139, 4.7);
|
|
175
|
+
float _e141 = hash12(param_14);
|
|
176
|
+
verticalCut = metal::smoothstep(-0.035, 0.035, _e138 - metal::mix(0.18, 0.78, _e141));
|
|
177
|
+
float _e145 = wide;
|
|
178
|
+
float _e146 = chunks;
|
|
179
|
+
float _e149 = verticalCut;
|
|
180
|
+
param_15 = (metal::mix(_e145, _e146, 0.38) * 0.72) + (_e149 * 0.28);
|
|
181
|
+
float _e152 = sat(param_15);
|
|
182
|
+
return _e152;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
float frameGlitch(
|
|
186
|
+
thread float& f_1
|
|
187
|
+
) {
|
|
188
|
+
float _e105 = f_1;
|
|
189
|
+
if (_e105 < 0.5) {
|
|
190
|
+
return 0.0;
|
|
191
|
+
}
|
|
192
|
+
float _e107 = f_1;
|
|
193
|
+
if (_e107 < 6.5) {
|
|
194
|
+
return 0.92;
|
|
195
|
+
}
|
|
196
|
+
float _e109 = f_1;
|
|
197
|
+
if (_e109 < 10.5) {
|
|
198
|
+
return 0.38;
|
|
199
|
+
}
|
|
200
|
+
float _e111 = f_1;
|
|
201
|
+
if (_e111 < 11.5) {
|
|
202
|
+
return 0.78;
|
|
203
|
+
}
|
|
204
|
+
float _e113 = f_1;
|
|
205
|
+
if (_e113 < 12.5) {
|
|
206
|
+
return 0.12;
|
|
207
|
+
}
|
|
208
|
+
float _e115 = f_1;
|
|
209
|
+
if (_e115 < 17.5) {
|
|
210
|
+
return 0.74;
|
|
211
|
+
}
|
|
212
|
+
float _e117 = f_1;
|
|
213
|
+
if (_e117 < 22.5) {
|
|
214
|
+
return 0.88;
|
|
215
|
+
}
|
|
216
|
+
float _e119 = f_1;
|
|
217
|
+
if (_e119 < 23.5) {
|
|
218
|
+
return 0.28;
|
|
219
|
+
}
|
|
220
|
+
return 0.0;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
float frameReveal(
|
|
224
|
+
thread float& f_2
|
|
225
|
+
) {
|
|
226
|
+
float _e105 = f_2;
|
|
227
|
+
if (_e105 < 0.5) {
|
|
228
|
+
return 0.0;
|
|
229
|
+
}
|
|
230
|
+
float _e107 = f_2;
|
|
231
|
+
if (_e107 < 1.5) {
|
|
232
|
+
return 0.28;
|
|
233
|
+
}
|
|
234
|
+
float _e109 = f_2;
|
|
235
|
+
if (_e109 < 2.5) {
|
|
236
|
+
return 0.43;
|
|
237
|
+
}
|
|
238
|
+
float _e111 = f_2;
|
|
239
|
+
if (_e111 < 3.5) {
|
|
240
|
+
return 0.46;
|
|
241
|
+
}
|
|
242
|
+
float _e113 = f_2;
|
|
243
|
+
if (_e113 < 4.5) {
|
|
244
|
+
return 0.38;
|
|
245
|
+
}
|
|
246
|
+
float _e115 = f_2;
|
|
247
|
+
if (_e115 < 5.5) {
|
|
248
|
+
return 0.48;
|
|
249
|
+
}
|
|
250
|
+
float _e117 = f_2;
|
|
251
|
+
if (_e117 < 6.5) {
|
|
252
|
+
return 0.26;
|
|
253
|
+
}
|
|
254
|
+
float _e119 = f_2;
|
|
255
|
+
if (_e119 < 7.5) {
|
|
256
|
+
return 0.1;
|
|
257
|
+
}
|
|
258
|
+
float _e121 = f_2;
|
|
259
|
+
if (_e121 < 8.5) {
|
|
260
|
+
return 0.0;
|
|
261
|
+
}
|
|
262
|
+
float _e123 = f_2;
|
|
263
|
+
if (_e123 < 9.5) {
|
|
264
|
+
return 0.0;
|
|
265
|
+
}
|
|
266
|
+
float _e125 = f_2;
|
|
267
|
+
if (_e125 < 10.5) {
|
|
268
|
+
return 0.3;
|
|
269
|
+
}
|
|
270
|
+
float _e127 = f_2;
|
|
271
|
+
if (_e127 < 11.5) {
|
|
272
|
+
return 0.58;
|
|
273
|
+
}
|
|
274
|
+
float _e129 = f_2;
|
|
275
|
+
if (_e129 < 12.5) {
|
|
276
|
+
return 1.0;
|
|
277
|
+
}
|
|
278
|
+
float _e131 = f_2;
|
|
279
|
+
if (_e131 < 13.5) {
|
|
280
|
+
return 0.7;
|
|
281
|
+
}
|
|
282
|
+
float _e133 = f_2;
|
|
283
|
+
if (_e133 < 14.5) {
|
|
284
|
+
return 0.42;
|
|
285
|
+
}
|
|
286
|
+
float _e135 = f_2;
|
|
287
|
+
if (_e135 < 15.5) {
|
|
288
|
+
return 0.55;
|
|
289
|
+
}
|
|
290
|
+
float _e137 = f_2;
|
|
291
|
+
if (_e137 < 16.5) {
|
|
292
|
+
return 0.72;
|
|
293
|
+
}
|
|
294
|
+
float _e139 = f_2;
|
|
295
|
+
if (_e139 < 17.5) {
|
|
296
|
+
return 0.88;
|
|
297
|
+
}
|
|
298
|
+
float _e141 = f_2;
|
|
299
|
+
if (_e141 < 18.5) {
|
|
300
|
+
return 0.34;
|
|
301
|
+
}
|
|
302
|
+
float _e143 = f_2;
|
|
303
|
+
if (_e143 < 19.5) {
|
|
304
|
+
return 0.48;
|
|
305
|
+
}
|
|
306
|
+
float _e145 = f_2;
|
|
307
|
+
if (_e145 < 20.5) {
|
|
308
|
+
return 0.56;
|
|
309
|
+
}
|
|
310
|
+
float _e147 = f_2;
|
|
311
|
+
if (_e147 < 21.5) {
|
|
312
|
+
return 0.76;
|
|
313
|
+
}
|
|
314
|
+
float _e149 = f_2;
|
|
315
|
+
if (_e149 < 22.5) {
|
|
316
|
+
return 0.93;
|
|
317
|
+
}
|
|
318
|
+
return 1.0;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
metal::float4 transition(
|
|
322
|
+
thread metal::float2& uv_6,
|
|
323
|
+
metal::texture2d<float, metal::access::sample> _from,
|
|
324
|
+
metal::sampler _sampler,
|
|
325
|
+
metal::texture2d<float, metal::access::sample> _to,
|
|
326
|
+
constant Uniforms& uniforms
|
|
327
|
+
) {
|
|
328
|
+
metal::float2 param_16 = {};
|
|
329
|
+
metal::float2 param_17 = {};
|
|
330
|
+
float f_3 = {};
|
|
331
|
+
float reveal = {};
|
|
332
|
+
float param_18 = {};
|
|
333
|
+
float glitch = {};
|
|
334
|
+
float param_19 = {};
|
|
335
|
+
float rnd = {};
|
|
336
|
+
metal::float2 param_20 = {};
|
|
337
|
+
metal::float2 jitter = {};
|
|
338
|
+
metal::float2 param_21 = {};
|
|
339
|
+
metal::float2 fromUv = {};
|
|
340
|
+
metal::float2 param_22 = {};
|
|
341
|
+
metal::float2 toUv = {};
|
|
342
|
+
metal::float2 param_23 = {};
|
|
343
|
+
float block = {};
|
|
344
|
+
metal::float2 param_24 = {};
|
|
345
|
+
float param_25 = {};
|
|
346
|
+
float localReveal = {};
|
|
347
|
+
metal::float2 param_26 = {};
|
|
348
|
+
float param_27 = {};
|
|
349
|
+
metal::float4 oldClip = {};
|
|
350
|
+
metal::float2 param_28 = {};
|
|
351
|
+
float param_29 = {};
|
|
352
|
+
metal::float4 newClip = {};
|
|
353
|
+
metal::float2 param_30 = {};
|
|
354
|
+
float param_31 = {};
|
|
355
|
+
metal::float4 color = {};
|
|
356
|
+
float leftWash = {};
|
|
357
|
+
float cyanWash = {};
|
|
358
|
+
metal::float3 redGhost = {};
|
|
359
|
+
metal::float3 cyanGhost = {};
|
|
360
|
+
float oldReturn = {};
|
|
361
|
+
float lines = {};
|
|
362
|
+
float exposurePulse = {};
|
|
363
|
+
metal::float2 param_32 = {};
|
|
364
|
+
float param_33 = {};
|
|
365
|
+
float param_34 = {};
|
|
366
|
+
float param_35 = {};
|
|
367
|
+
float _e145 = uniforms.progress;
|
|
368
|
+
if (_e145 <= 0.0) {
|
|
369
|
+
metal::float2 _e147 = uv_6;
|
|
370
|
+
param_16 = _e147;
|
|
371
|
+
metal::float4 _e148 = getFromColor(param_16, _from, _sampler);
|
|
372
|
+
return _e148;
|
|
373
|
+
}
|
|
374
|
+
float _e150 = uniforms.progress;
|
|
375
|
+
if (_e150 >= 1.0) {
|
|
376
|
+
metal::float2 _e152 = uv_6;
|
|
377
|
+
param_17 = _e152;
|
|
378
|
+
metal::float4 _e153 = getToColor(param_17, _sampler, _to);
|
|
379
|
+
return _e153;
|
|
380
|
+
}
|
|
381
|
+
float _e155 = uniforms.progress;
|
|
382
|
+
float _e157 = uniforms.frameRate;
|
|
383
|
+
f_3 = metal::floor(_e155 * _e157);
|
|
384
|
+
float _e160 = f_3;
|
|
385
|
+
param_18 = _e160;
|
|
386
|
+
float _e161 = frameReveal(param_18);
|
|
387
|
+
reveal = _e161;
|
|
388
|
+
float _e162 = f_3;
|
|
389
|
+
param_19 = _e162;
|
|
390
|
+
float _e163 = frameGlitch(param_19);
|
|
391
|
+
glitch = _e163;
|
|
392
|
+
float _e164 = f_3;
|
|
393
|
+
param_20 = metal::float2(_e164, 9.13);
|
|
394
|
+
float _e166 = hash12(param_20);
|
|
395
|
+
rnd = _e166;
|
|
396
|
+
float _e167 = rnd;
|
|
397
|
+
float _e170 = f_3;
|
|
398
|
+
param_21 = metal::float2(_e170, 2.71);
|
|
399
|
+
float _e172 = hash12(param_21);
|
|
400
|
+
float _e176 = glitch;
|
|
401
|
+
jitter = metal::float2((_e167 - 0.5) * 0.042, (_e172 - 0.5) * 0.01) * _e176;
|
|
402
|
+
metal::float2 _e178 = uv_6;
|
|
403
|
+
metal::float2 _e179 = jitter;
|
|
404
|
+
param_22 = _e178 + _e179;
|
|
405
|
+
metal::float2 _e181 = safeUv(param_22);
|
|
406
|
+
fromUv = _e181;
|
|
407
|
+
metal::float2 _e182 = uv_6;
|
|
408
|
+
metal::float2 _e183 = jitter;
|
|
409
|
+
param_23 = _e182 - (_e183 * 0.55);
|
|
410
|
+
metal::float2 _e186 = safeUv(param_23);
|
|
411
|
+
toUv = _e186;
|
|
412
|
+
metal::float2 _e187 = uv_6;
|
|
413
|
+
param_24 = _e187;
|
|
414
|
+
float _e188 = f_3;
|
|
415
|
+
param_25 = _e188;
|
|
416
|
+
float _e189 = blockMask(param_24, param_25);
|
|
417
|
+
block = _e189;
|
|
418
|
+
float _e190 = reveal;
|
|
419
|
+
float _e191 = block;
|
|
420
|
+
float _e194 = uniforms.blockAmount;
|
|
421
|
+
float _e196 = glitch;
|
|
422
|
+
float _e199 = f_3;
|
|
423
|
+
float _e201 = uv_6[1u];
|
|
424
|
+
param_26 = metal::float2(_e199, metal::floor(_e201 * 9.0));
|
|
425
|
+
float _e205 = hash12(param_26);
|
|
426
|
+
float _e208 = glitch;
|
|
427
|
+
param_27 = (_e190 + (((_e191 - 0.5) * _e194) * _e196)) + (((_e205 - 0.5) * 0.18) * _e208);
|
|
428
|
+
float _e211 = sat(param_27);
|
|
429
|
+
localReveal = _e211;
|
|
430
|
+
float _e212 = localReveal;
|
|
431
|
+
localReveal = metal::smoothstep(0.22, 0.78, _e212);
|
|
432
|
+
float _e215 = uniforms.rgbOffset;
|
|
433
|
+
float _e216 = glitch;
|
|
434
|
+
metal::float2 _e218 = fromUv;
|
|
435
|
+
param_28 = _e218;
|
|
436
|
+
param_29 = _e215 * _e216;
|
|
437
|
+
metal::float4 _e219 = chromaFrom(param_28, param_29, _from, _sampler);
|
|
438
|
+
oldClip = _e219;
|
|
439
|
+
float _e221 = uniforms.rgbOffset;
|
|
440
|
+
float _e222 = glitch;
|
|
441
|
+
metal::float2 _e224 = toUv;
|
|
442
|
+
param_30 = _e224;
|
|
443
|
+
param_31 = _e221 * _e222;
|
|
444
|
+
metal::float4 _e225 = chromaTo(param_30, param_31, _sampler, _to);
|
|
445
|
+
newClip = _e225;
|
|
446
|
+
metal::float4 _e226 = oldClip;
|
|
447
|
+
metal::float4 _e227 = newClip;
|
|
448
|
+
float _e228 = localReveal;
|
|
449
|
+
color = metal::mix(_e226, _e227, metal::float4(_e228));
|
|
450
|
+
float _e232 = uv_6[0u];
|
|
451
|
+
float _e235 = glitch;
|
|
452
|
+
leftWash = (1.0 - metal::smoothstep(0.1, 0.78, _e232)) * _e235;
|
|
453
|
+
float _e238 = uv_6[0u];
|
|
454
|
+
float _e241 = uv_6[0u];
|
|
455
|
+
float _e245 = glitch;
|
|
456
|
+
cyanWash = (metal::smoothstep(0.08, 0.62, _e238) * (1.0 - metal::smoothstep(0.86, 1.0, _e241))) * _e245;
|
|
457
|
+
metal::float4 _e247 = oldClip;
|
|
458
|
+
redGhost = _e247.xyz * metal::float3(1.34, 0.42, 0.38);
|
|
459
|
+
metal::float4 _e250 = newClip;
|
|
460
|
+
cyanGhost = _e250.xyz * metal::float3(0.48, 1.12, 1.24);
|
|
461
|
+
metal::float4 _e253 = color;
|
|
462
|
+
metal::float3 _e255 = redGhost;
|
|
463
|
+
float _e256 = leftWash;
|
|
464
|
+
float _e258 = uniforms.redCyan;
|
|
465
|
+
metal::float3 _e262 = metal::mix(_e253.xyz, _e255, metal::float3((_e256 * _e258) * 0.42));
|
|
466
|
+
color[0u] = _e262.x;
|
|
467
|
+
color[1u] = _e262.y;
|
|
468
|
+
color[2u] = _e262.z;
|
|
469
|
+
metal::float4 _e269 = color;
|
|
470
|
+
metal::float3 _e271 = cyanGhost;
|
|
471
|
+
float _e272 = cyanWash;
|
|
472
|
+
float _e274 = uniforms.redCyan;
|
|
473
|
+
metal::float3 _e278 = metal::mix(_e269.xyz, _e271, metal::float3((_e272 * _e274) * 0.3));
|
|
474
|
+
color[0u] = _e278.x;
|
|
475
|
+
color[1u] = _e278.y;
|
|
476
|
+
color[2u] = _e278.z;
|
|
477
|
+
float _e285 = glitch;
|
|
478
|
+
float _e286 = reveal;
|
|
479
|
+
oldReturn = _e285 * (1.0 - metal::smoothstep(0.94, 1.0, _e286));
|
|
480
|
+
float _e290 = localReveal;
|
|
481
|
+
float _e297 = oldReturn;
|
|
482
|
+
oldReturn = _e297 * (0.18 + (0.52 * (1.0 - (metal::abs(_e290 - 0.5) * 2.0))));
|
|
483
|
+
metal::float4 _e299 = color;
|
|
484
|
+
metal::float4 _e301 = oldClip;
|
|
485
|
+
float _e303 = oldReturn;
|
|
486
|
+
float _e305 = uniforms.ghostAmount;
|
|
487
|
+
metal::float3 _e308 = metal::mix(_e299.xyz, _e301.xyz, metal::float3(_e303 * _e305));
|
|
488
|
+
color[0u] = _e308.x;
|
|
489
|
+
color[1u] = _e308.y;
|
|
490
|
+
color[2u] = _e308.z;
|
|
491
|
+
float _e316 = uv_6[1u];
|
|
492
|
+
float _e317 = f_3;
|
|
493
|
+
lines = metal::sin((_e316 + (_e317 * 0.017)) * 1080.0);
|
|
494
|
+
float _e322 = lines;
|
|
495
|
+
float _e324 = uniforms.scanline;
|
|
496
|
+
float _e326 = glitch;
|
|
497
|
+
metal::float4 _e328 = color;
|
|
498
|
+
metal::float3 _e331 = _e328.xyz + metal::float3((_e322 * _e324) * _e326);
|
|
499
|
+
color[0u] = _e331.x;
|
|
500
|
+
color[1u] = _e331.y;
|
|
501
|
+
color[2u] = _e331.z;
|
|
502
|
+
float _e338 = f_3;
|
|
503
|
+
param_32 = metal::float2(_e338, 12.4);
|
|
504
|
+
float _e340 = hash12(param_32);
|
|
505
|
+
float _e343 = glitch;
|
|
506
|
+
exposurePulse = ((_e340 - 0.35) * 0.1) * _e343;
|
|
507
|
+
float _e345 = exposurePulse;
|
|
508
|
+
metal::float4 _e346 = color;
|
|
509
|
+
metal::float3 _e349 = _e346.xyz + metal::float3(_e345);
|
|
510
|
+
color[0u] = _e349.x;
|
|
511
|
+
color[1u] = _e349.y;
|
|
512
|
+
color[2u] = _e349.z;
|
|
513
|
+
float _e357 = color[0u];
|
|
514
|
+
param_33 = _e357;
|
|
515
|
+
float _e358 = sat(param_33);
|
|
516
|
+
float _e360 = color[1u];
|
|
517
|
+
param_34 = _e360;
|
|
518
|
+
float _e361 = sat(param_34);
|
|
519
|
+
float _e363 = color[2u];
|
|
520
|
+
param_35 = _e363;
|
|
521
|
+
float _e364 = sat(param_35);
|
|
522
|
+
return metal::float4(_e358, _e361, _e364, 1.0);
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
void main_1(
|
|
526
|
+
metal::texture2d<float, metal::access::sample> _from,
|
|
527
|
+
metal::sampler _sampler,
|
|
528
|
+
metal::texture2d<float, metal::access::sample> _to,
|
|
529
|
+
constant Uniforms& uniforms,
|
|
530
|
+
thread metal::float4& _fragColor,
|
|
531
|
+
thread metal::float2& _uv_1
|
|
532
|
+
) {
|
|
533
|
+
metal::float2 param_36 = {};
|
|
534
|
+
metal::float2 _e105 = _uv_1;
|
|
535
|
+
param_36 = _e105;
|
|
536
|
+
metal::float4 _e106 = transition(param_36, _from, _sampler, _to, uniforms);
|
|
537
|
+
_fragColor = _e106;
|
|
538
|
+
return;
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
struct main_Input {
|
|
542
|
+
metal::float2 _uv [[user(loc0), center_perspective]];
|
|
543
|
+
};
|
|
544
|
+
struct main_Output {
|
|
545
|
+
metal::float4 member [[color(0)]];
|
|
546
|
+
};
|
|
547
|
+
fragment main_Output main_(
|
|
548
|
+
main_Input varyings [[stage_in]]
|
|
549
|
+
, metal::texture2d<float, metal::access::sample> _from [[texture(0)]]
|
|
550
|
+
, metal::sampler _sampler [[sampler(0)]]
|
|
551
|
+
, metal::texture2d<float, metal::access::sample> _to [[texture(1)]]
|
|
552
|
+
, constant Uniforms& uniforms [[buffer(0)]]
|
|
553
|
+
) {
|
|
554
|
+
metal::float4 _fragColor = {};
|
|
555
|
+
metal::float2 _uv_1 = {};
|
|
556
|
+
const auto _uv = varyings._uv;
|
|
557
|
+
_uv_1 = _uv;
|
|
558
|
+
main_1(_from, _sampler, _to, uniforms, _fragColor, _uv_1);
|
|
559
|
+
metal::float4 _e3 = _fragColor;
|
|
560
|
+
return main_Output { _e3 };
|
|
561
|
+
}
|