gl-transitions 1.74.0 → 1.76.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -0
- package/compatibility.json +2070 -0
- package/glsl3/AdvancedMosaic.glsl +21 -0
- package/glsl3/BlockDissolve.glsl +16 -0
- package/glsl3/BookFlip.glsl +37 -0
- package/glsl3/Bounce.glsl +35 -0
- package/glsl3/BowTieHorizontal.glsl +123 -0
- package/glsl3/BowTieVertical.glsl +117 -0
- package/glsl3/BowTieWithParameter.glsl +74 -0
- package/glsl3/Box.glsl +33 -0
- package/glsl3/ButterflyWaveScrawler.glsl +33 -0
- package/glsl3/CircleCrop.glsl +20 -0
- package/glsl3/ColourDistance.glsl +19 -0
- package/glsl3/CrazyParametricFun.glsl +20 -0
- package/glsl3/CrossZoom.glsl +68 -0
- package/glsl3/DefocusBlur.glsl +47 -0
- package/glsl3/Directional.glsl +18 -0
- package/glsl3/DirectionalScaled.glsl +35 -0
- package/glsl3/DoomScreenTransition.glsl +62 -0
- package/glsl3/Dreamy.glsl +14 -0
- package/glsl3/DreamyZoom.glsl +43 -0
- package/glsl3/Drop_Zone_Flicker.glsl +159 -0
- package/glsl3/EdgeTransition.glsl +50 -0
- package/glsl3/FilmBurn.glsl +63 -0
- package/glsl3/Fold.glsl +12 -0
- package/glsl3/GlitchDisplace.glsl +78 -0
- package/glsl3/GlitchMemories.glsl +17 -0
- package/glsl3/GridFlip.glsl +77 -0
- package/glsl3/HSVfade.glsl +29 -0
- package/glsl3/HorizontalClose.glsl +16 -0
- package/glsl3/HorizontalOpen.glsl +18 -0
- package/glsl3/InvertedPageCurl.glsl +228 -0
- package/glsl3/LeftRight.glsl +28 -0
- package/glsl3/LinearBlur.glsl +30 -0
- package/glsl3/Mosaic.glsl +45 -0
- package/glsl3/Overexposure.glsl +25 -0
- package/glsl3/PolkaDotsCurtain.glsl +14 -0
- package/glsl3/PuzzleRight.glsl +57 -0
- package/glsl3/Radial.glsl +19 -0
- package/glsl3/Rectangle.glsl +29 -0
- package/glsl3/RectangleCrop.glsl +30 -0
- package/glsl3/Revolve_Left.glsl +98 -0
- package/glsl3/Rolls.glsl +42 -0
- package/glsl3/RotateScaleVanish.glsl +42 -0
- package/glsl3/SimpleFlip.glsl +14 -0
- package/glsl3/SimpleZoom.glsl +20 -0
- package/glsl3/SimpleZoomOut.glsl +23 -0
- package/glsl3/Slides.glsl +41 -0
- package/glsl3/StarWipe.glsl +51 -0
- package/glsl3/StaticFade.glsl +47 -0
- package/glsl3/StereoViewer.glsl +214 -0
- package/glsl3/StripDatamoshGlitch.glsl +187 -0
- package/glsl3/Swirl.glsl +34 -0
- package/glsl3/TVStatic.glsl +29 -0
- package/glsl3/TilesWave.glsl +63 -0
- package/glsl3/TopBottom.glsl +27 -0
- package/glsl3/VerticalClose.glsl +16 -0
- package/glsl3/VerticalOpen.glsl +17 -0
- package/glsl3/WaterDrop.glsl +21 -0
- package/glsl3/ZoomInCircles.glsl +40 -0
- package/glsl3/ZoomLeftWipe.glsl +36 -0
- package/glsl3/ZoomRigthWipe.glsl +36 -0
- package/glsl3/angular.glsl +25 -0
- package/glsl3/burn.glsl +14 -0
- package/glsl3/burn0.glsl +55 -0
- package/glsl3/cannabisleaf.glsl +18 -0
- package/glsl3/chessboard.glsl +28 -0
- package/glsl3/circle.glsl +24 -0
- package/glsl3/circleopen.glsl +18 -0
- package/glsl3/colorphase.glsl +19 -0
- package/glsl3/coord-from-in.glsl +18 -0
- package/glsl3/crosshatch.glsl +20 -0
- package/glsl3/crosswarp.glsl +10 -0
- package/glsl3/cube.glsl +71 -0
- package/glsl3/directional-easing.glsl +19 -0
- package/glsl3/directionalwarp.glsl +20 -0
- package/glsl3/directionalwipe.glsl +22 -0
- package/glsl3/displacement.glsl +26 -0
- package/glsl3/dissolve.glsl +54 -0
- package/glsl3/doorway.glsl +55 -0
- package/glsl3/fade.glsl +13 -0
- package/glsl3/fadecolor.glsl +15 -0
- package/glsl3/fadegrayscale.glsl +21 -0
- package/glsl3/flyeye.glsl +20 -0
- package/glsl3/fragment.glsl +54 -0
- package/glsl3/heart.glsl +19 -0
- package/glsl3/hexagonalize.glsl +78 -0
- package/glsl3/kaleidoscope.glsl +25 -0
- package/glsl3/luma.glsl +15 -0
- package/glsl3/luminance_melt.glsl +131 -0
- package/glsl3/morph.glsl +20 -0
- package/glsl3/mosaic_transition.glsl +20 -0
- package/glsl3/multiply_blend.glsl +19 -0
- package/glsl3/old_tv_lost_signal.glsl +51 -0
- package/glsl3/parametric_glitch.glsl +29 -0
- package/glsl3/perlin.glsl +66 -0
- package/glsl3/pinwheel.glsl +20 -0
- package/glsl3/pixelize.glsl +21 -0
- package/glsl3/polar_function.glsl +24 -0
- package/glsl3/powerKaleido.glsl +57 -0
- package/glsl3/randomNoisex.glsl +15 -0
- package/glsl3/randomsquares.glsl +20 -0
- package/glsl3/ripple.glsl +20 -0
- package/glsl3/rotateTransition.glsl +22 -0
- package/glsl3/rotate_scale_fade.glsl +39 -0
- package/glsl3/scale-in.glsl +18 -0
- package/glsl3/splitSlideInHorizontal.glsl +26 -0
- package/glsl3/splitSlideInOutHorizontal.glsl +23 -0
- package/glsl3/splitSlideInOutVertical.glsl +23 -0
- package/glsl3/splitSlideInVertical.glsl +24 -0
- package/glsl3/splitSlideOutHorizontal.glsl +22 -0
- package/glsl3/splitSlideOutVertical.glsl +22 -0
- package/glsl3/squareswire.glsl +26 -0
- package/glsl3/squeeze.glsl +23 -0
- package/glsl3/static_wipe.glsl +39 -0
- package/glsl3/swap.glsl +64 -0
- package/glsl3/tangentMotionBlur.glsl +139 -0
- package/glsl3/undulatingBurnOut.glsl +56 -0
- package/glsl3/wind.glsl +25 -0
- package/glsl3/windowblinds.glsl +18 -0
- package/glsl3/windowslice.glsl +16 -0
- package/glsl3/wipeDown.glsl +12 -0
- package/glsl3/wipeLeft.glsl +12 -0
- package/glsl3/wipeRight.glsl +12 -0
- package/glsl3/wipeUp.glsl +12 -0
- package/glsl3/x_axis_translation.glsl +21 -0
- package/glsl3/zoomInOut.glsl +20 -0
- package/index.d.ts +61 -0
- package/layouts.json +2956 -0
- package/llms-full.txt +1707 -0
- package/llms.txt +153 -0
- package/msl/AdvancedMosaic.metal +136 -0
- package/msl/BlockDissolve.metal +108 -0
- package/msl/BookFlip.metal +191 -0
- package/msl/Bounce.metal +128 -0
- package/msl/BowTieHorizontal.metal +375 -0
- package/msl/BowTieVertical.metal +375 -0
- package/msl/BowTieWithParameter.metal +361 -0
- package/msl/Box.metal +204 -0
- package/msl/ButterflyWaveScrawler.metal +190 -0
- package/msl/CircleCrop.metal +117 -0
- package/msl/ColourDistance.metal +110 -0
- package/msl/CrazyParametricFun.metal +139 -0
- package/msl/CrossZoom.metal +274 -0
- package/msl/DefocusBlur.metal +297 -0
- package/msl/Directional.metal +107 -0
- package/msl/DirectionalScaled.metal +147 -0
- package/msl/DoomScreenTransition.metal +212 -0
- package/msl/Dreamy.metal +133 -0
- package/msl/DreamyZoom.metal +182 -0
- package/msl/Drop_Zone_Flicker.metal +561 -0
- package/msl/EdgeTransition.metal +277 -0
- package/msl/FilmBurn.metal +425 -0
- package/msl/Fold.metal +110 -0
- package/msl/GlitchDisplace.metal +374 -0
- package/msl/GlitchMemories.metal +146 -0
- package/msl/GridFlip.metal +285 -0
- package/msl/HSVfade.metal +161 -0
- package/msl/HorizontalClose.metal +100 -0
- package/msl/HorizontalOpen.metal +103 -0
- package/msl/InvertedPageCurl.metal +762 -0
- package/msl/LeftRight.metal +138 -0
- package/msl/LinearBlur.metal +169 -0
- package/msl/Mosaic.metal +212 -0
- package/msl/Overexposure.metal +130 -0
- package/msl/PolkaDotsCurtain.metal +112 -0
- package/msl/PuzzleRight.metal +262 -0
- package/msl/Radial.metal +102 -0
- package/msl/Rectangle.metal +129 -0
- package/msl/RectangleCrop.metal +127 -0
- package/msl/Revolve_Left.metal +363 -0
- package/msl/Rolls.metal +209 -0
- package/msl/RotateScaleVanish.metal +227 -0
- package/msl/SimpleFlip.metal +110 -0
- package/msl/SimpleZoom.metal +116 -0
- package/msl/SimpleZoomOut.metal +127 -0
- package/msl/Slides.metal +244 -0
- package/msl/StarWipe.metal +204 -0
- package/msl/StaticFade.metal +193 -0
- package/msl/StereoViewer.metal +707 -0
- package/msl/StripDatamoshGlitch.metal +828 -0
- package/msl/Swirl.metal +152 -0
- package/msl/TVStatic.metal +136 -0
- package/msl/TilesWave.metal +290 -0
- package/msl/TopBottom.metal +138 -0
- package/msl/VerticalClose.metal +100 -0
- package/msl/VerticalOpen.metal +103 -0
- package/msl/WaterDrop.metal +126 -0
- package/msl/ZoomInCircles.metal +169 -0
- package/msl/ZoomLeftWipe.metal +152 -0
- package/msl/ZoomRigthWipe.metal +152 -0
- package/msl/angular.metal +111 -0
- package/msl/burn.metal +103 -0
- package/msl/burn0.metal +236 -0
- package/msl/cannabisleaf.metal +120 -0
- package/msl/chessboard.metal +144 -0
- package/msl/circle.metal +115 -0
- package/msl/circleopen.metal +124 -0
- package/msl/colorphase.metal +106 -0
- package/msl/coord-from-in.metal +111 -0
- package/msl/crosshatch.metal +126 -0
- package/msl/crosswarp.metal +103 -0
- package/msl/cube.metal +259 -0
- package/msl/directional-easing.metal +111 -0
- package/msl/directionalwarp.metal +121 -0
- package/msl/directionalwipe.metal +120 -0
- package/msl/displacement.metal +129 -0
- package/msl/dissolve.metal +146 -0
- package/msl/doorway.metal +210 -0
- package/msl/fade.metal +95 -0
- package/msl/fadecolor.metal +104 -0
- package/msl/fadegrayscale.metal +123 -0
- package/msl/flyeye.metal +133 -0
- package/msl/fragment.metal +276 -0
- package/msl/heart.metal +134 -0
- package/msl/hexagonalize.metal +274 -0
- package/msl/kaleidoscope.metal +157 -0
- package/msl/luma.metal +113 -0
- package/msl/luminance_melt.metal +337 -0
- package/msl/morph.metal +131 -0
- package/msl/mosaic_transition.metal +137 -0
- package/msl/multiply_blend.metal +127 -0
- package/msl/old_tv_lost_signal.metal +172 -0
- package/msl/parametric_glitch.metal +152 -0
- package/msl/perlin.metal +206 -0
- package/msl/pinwheel.metal +112 -0
- package/msl/pixelize.metal +134 -0
- package/msl/polar_function.metal +116 -0
- package/msl/powerKaleido.metal +304 -0
- package/msl/randomNoisex.metal +115 -0
- package/msl/randomsquares.metal +118 -0
- package/msl/ripple.metal +113 -0
- package/msl/rotateTransition.metal +116 -0
- package/msl/rotate_scale_fade.metal +167 -0
- package/msl/scale-in.metal +111 -0
- package/msl/splitSlideInHorizontal.metal +147 -0
- package/msl/splitSlideInOutHorizontal.metal +138 -0
- package/msl/splitSlideInOutVertical.metal +138 -0
- package/msl/splitSlideInVertical.metal +144 -0
- package/msl/splitSlideOutHorizontal.metal +131 -0
- package/msl/splitSlideOutVertical.metal +131 -0
- package/msl/squareswire.metal +144 -0
- package/msl/squeeze.metal +133 -0
- package/msl/static_wipe.metal +147 -0
- package/msl/swap.metal +256 -0
- package/msl/tangentMotionBlur.metal +583 -0
- package/msl/undulatingBurnOut.metal +217 -0
- package/msl/wind.metal +131 -0
- package/msl/windowblinds.metal +107 -0
- package/msl/windowslice.metal +108 -0
- package/msl/wipeDown.metal +105 -0
- package/msl/wipeLeft.metal +105 -0
- package/msl/wipeRight.metal +105 -0
- package/msl/wipeUp.metal +105 -0
- package/msl/x_axis_translation.metal +110 -0
- package/msl/zoomInOut.metal +125 -0
- package/package.json +1 -1
- package/skills/gl-transitions/SKILL.md +46 -0
- package/skills/gl-transitions/references/catalog.md +224 -0
- package/skills/gl-transitions/references/skia.md +118 -0
- package/skills/gl-transitions/references/video.md +71 -0
- package/skills/gl-transitions/references/webgl.md +122 -0
- package/sksl/index.d.ts +4 -0
- package/sksl/index.js +1 -0
- package/wgsl/AdvancedMosaic.wgsl +108 -0
- package/wgsl/BlockDissolve.wgsl +78 -0
- package/wgsl/BookFlip.wgsl +157 -0
- package/wgsl/Bounce.wgsl +98 -0
- package/wgsl/BowTieHorizontal.wgsl +331 -0
- package/wgsl/BowTieVertical.wgsl +331 -0
- package/wgsl/BowTieWithParameter.wgsl +313 -0
- package/wgsl/Box.wgsl +176 -0
- package/wgsl/ButterflyWaveScrawler.wgsl +158 -0
- package/wgsl/CircleCrop.wgsl +88 -0
- package/wgsl/ColourDistance.wgsl +82 -0
- package/wgsl/CrazyParametricFun.wgsl +111 -0
- package/wgsl/CrossZoom.wgsl +219 -0
- package/wgsl/DefocusBlur.wgsl +269 -0
- package/wgsl/Directional.wgsl +79 -0
- package/wgsl/DirectionalScaled.wgsl +117 -0
- package/wgsl/DoomScreenTransition.wgsl +171 -0
- package/wgsl/Dreamy.wgsl +102 -0
- package/wgsl/DreamyZoom.wgsl +154 -0
- package/wgsl/Drop_Zone_Flicker.wgsl +513 -0
- package/wgsl/EdgeTransition.wgsl +216 -0
- package/wgsl/FilmBurn.wgsl +361 -0
- package/wgsl/Fold.wgsl +82 -0
- package/wgsl/GlitchDisplace.wgsl +327 -0
- package/wgsl/GlitchMemories.wgsl +118 -0
- package/wgsl/GridFlip.wgsl +250 -0
- package/wgsl/HSVfade.wgsl +131 -0
- package/wgsl/HorizontalClose.wgsl +72 -0
- package/wgsl/HorizontalOpen.wgsl +75 -0
- package/wgsl/InvertedPageCurl.wgsl +690 -0
- package/wgsl/LeftRight.wgsl +109 -0
- package/wgsl/LinearBlur.wgsl +131 -0
- package/wgsl/Mosaic.wgsl +174 -0
- package/wgsl/Overexposure.wgsl +102 -0
- package/wgsl/PolkaDotsCurtain.wgsl +83 -0
- package/wgsl/PuzzleRight.wgsl +230 -0
- package/wgsl/Radial.wgsl +74 -0
- package/wgsl/Rectangle.wgsl +100 -0
- package/wgsl/RectangleCrop.wgsl +98 -0
- package/wgsl/Revolve_Left.wgsl +314 -0
- package/wgsl/Rolls.wgsl +181 -0
- package/wgsl/RotateScaleVanish.wgsl +199 -0
- package/wgsl/SimpleFlip.wgsl +82 -0
- package/wgsl/SimpleZoom.wgsl +85 -0
- package/wgsl/SimpleZoomOut.wgsl +96 -0
- package/wgsl/Slides.wgsl +216 -0
- package/wgsl/StarWipe.wgsl +169 -0
- package/wgsl/StaticFade.wgsl +159 -0
- package/wgsl/StereoViewer.wgsl +625 -0
- package/wgsl/StripDatamoshGlitch.wgsl +755 -0
- package/wgsl/Swirl.wgsl +124 -0
- package/wgsl/TVStatic.wgsl +106 -0
- package/wgsl/TilesWave.wgsl +262 -0
- package/wgsl/TopBottom.wgsl +109 -0
- package/wgsl/VerticalClose.wgsl +72 -0
- package/wgsl/VerticalOpen.wgsl +75 -0
- package/wgsl/WaterDrop.wgsl +98 -0
- package/wgsl/ZoomInCircles.wgsl +138 -0
- package/wgsl/ZoomLeftWipe.wgsl +121 -0
- package/wgsl/ZoomRigthWipe.wgsl +121 -0
- package/wgsl/angular.wgsl +83 -0
- package/wgsl/burn.wgsl +74 -0
- package/wgsl/burn0.wgsl +198 -0
- package/wgsl/cannabisleaf.wgsl +92 -0
- package/wgsl/chessboard.wgsl +116 -0
- package/wgsl/circle.wgsl +87 -0
- package/wgsl/circleopen.wgsl +96 -0
- package/wgsl/colorphase.wgsl +77 -0
- package/wgsl/coord-from-in.wgsl +83 -0
- package/wgsl/crosshatch.wgsl +96 -0
- package/wgsl/crosswarp.wgsl +75 -0
- package/wgsl/cube.wgsl +217 -0
- package/wgsl/directional-easing.wgsl +83 -0
- package/wgsl/directionalwarp.wgsl +92 -0
- package/wgsl/directionalwipe.wgsl +91 -0
- package/wgsl/displacement.wgsl +96 -0
- package/wgsl/dissolve.wgsl +116 -0
- package/wgsl/doorway.wgsl +174 -0
- package/wgsl/fade.wgsl +67 -0
- package/wgsl/fadecolor.wgsl +75 -0
- package/wgsl/fadegrayscale.wgsl +93 -0
- package/wgsl/flyeye.wgsl +105 -0
- package/wgsl/fragment.wgsl +227 -0
- package/wgsl/heart.wgsl +103 -0
- package/wgsl/hexagonalize.wgsl +238 -0
- package/wgsl/kaleidoscope.wgsl +124 -0
- package/wgsl/luma.wgsl +80 -0
- package/wgsl/luminance_melt.wgsl +299 -0
- package/wgsl/morph.wgsl +103 -0
- package/wgsl/mosaic_transition.wgsl +107 -0
- package/wgsl/multiply_blend.wgsl +96 -0
- package/wgsl/old_tv_lost_signal.wgsl +142 -0
- package/wgsl/parametric_glitch.wgsl +124 -0
- package/wgsl/perlin.wgsl +174 -0
- package/wgsl/pinwheel.wgsl +84 -0
- package/wgsl/pixelize.wgsl +105 -0
- package/wgsl/polar_function.wgsl +88 -0
- package/wgsl/powerKaleido.wgsl +254 -0
- package/wgsl/randomNoisex.wgsl +85 -0
- package/wgsl/randomsquares.wgsl +87 -0
- package/wgsl/ripple.wgsl +85 -0
- package/wgsl/rotateTransition.wgsl +85 -0
- package/wgsl/rotate_scale_fade.wgsl +138 -0
- package/wgsl/scale-in.wgsl +79 -0
- package/wgsl/splitSlideInHorizontal.wgsl +118 -0
- package/wgsl/splitSlideInOutHorizontal.wgsl +109 -0
- package/wgsl/splitSlideInOutVertical.wgsl +109 -0
- package/wgsl/splitSlideInVertical.wgsl +115 -0
- package/wgsl/splitSlideOutHorizontal.wgsl +102 -0
- package/wgsl/splitSlideOutVertical.wgsl +102 -0
- package/wgsl/squareswire.wgsl +115 -0
- package/wgsl/squeeze.wgsl +105 -0
- package/wgsl/static_wipe.wgsl +117 -0
- package/wgsl/swap.wgsl +218 -0
- package/wgsl/tangentMotionBlur.wgsl +503 -0
- package/wgsl/undulatingBurnOut.wgsl +181 -0
- package/wgsl/wind.wgsl +101 -0
- package/wgsl/windowblinds.wgsl +79 -0
- package/wgsl/windowslice.wgsl +80 -0
- package/wgsl/wipeDown.wgsl +77 -0
- package/wgsl/wipeLeft.wgsl +77 -0
- package/wgsl/wipeRight.wgsl +77 -0
- package/wgsl/wipeUp.wgsl +77 -0
- package/wgsl/x_axis_translation.wgsl +82 -0
- package/wgsl/zoomInOut.wgsl +94 -0
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// FilmBurn — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/FilmBurn.glsl
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// Author: Anastasia Dunbar
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// License: MIT
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// Description: Glowing film-burn light leaks wash over the image and reveal the incoming one
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// Bindings and uniform layout: see the gl-transitions package README
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struct Uniforms {
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progress: f32,
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ratio: f32,
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Seed: f32,
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}
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var _from: texture_2d<f32>;
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@group(0) @binding(1)
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var _sampler: sampler;
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@group(0) @binding(3)
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var _to: texture_2d<f32>;
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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var<private> _fragColor: vec4<f32>;
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var<private> _uv_1: vec2<f32>;
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fn sigmoid(x: ptr<function, f32>, a: ptr<function, f32>) -> f32 {
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var b: f32;
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let _e51 = (*x);
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let _e53 = (*a);
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b = (pow((_e51 * 2f), _e53) / 2f);
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let _e56 = (*x);
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b = (1f - (pow((2f - (_e58 * 2f)), _e61) / 2f));
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}
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}
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+
|
|
40
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
41
|
+
let _e50 = (*uv)[0u];
|
|
42
|
+
let _e52 = (*uv)[1u];
|
|
43
|
+
let _e55 = textureSampleLevel(_to, _sampler, vec2<f32>(_e50, (1f - _e52)), 0f);
|
|
44
|
+
return _e55;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
48
|
+
let _e50 = (*uv_1)[0u];
|
|
49
|
+
let _e52 = (*uv_1)[1u];
|
|
50
|
+
let _e55 = textureSampleLevel(_from, _sampler, vec2<f32>(_e50, (1f - _e52)), 0f);
|
|
51
|
+
return _e55;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
fn blendedColor(p: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
55
|
+
var param: vec2<f32>;
|
|
56
|
+
var param_1: vec2<f32>;
|
|
57
|
+
var param_2: f32;
|
|
58
|
+
var param_3: f32;
|
|
59
|
+
|
|
60
|
+
let _e53 = (*p);
|
|
61
|
+
param = _e53;
|
|
62
|
+
let _e54 = getFromColor((¶m));
|
|
63
|
+
let _e55 = (*p);
|
|
64
|
+
param_1 = _e55;
|
|
65
|
+
let _e56 = getToColor((¶m_1));
|
|
66
|
+
let _e58 = uniforms.progress;
|
|
67
|
+
param_2 = _e58;
|
|
68
|
+
param_3 = 10f;
|
|
69
|
+
let _e59 = sigmoid((¶m_2), (¶m_3));
|
|
70
|
+
return mix(_e54, _e56, vec4(_e59));
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
fn rand_u0028_vf2_u003b(co: ptr<function, vec2<f32>>) -> f32 {
|
|
74
|
+
let _e49 = (*co);
|
|
75
|
+
return fract((sin(dot(_e49, vec2<f32>(12.9898f, 78.233f))) * 43758.547f));
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
fn apow(a_1: ptr<function, f32>, b_1: ptr<function, f32>) -> f32 {
|
|
79
|
+
let _e50 = (*a_1);
|
|
80
|
+
let _e52 = (*b_1);
|
|
81
|
+
let _e54 = (*b_1);
|
|
82
|
+
return (pow(abs(_e50), _e52) * sign(_e54));
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
fn pow3(a_2: ptr<function, vec3<f32>>, b_2: ptr<function, vec3<f32>>) -> vec3<f32> {
|
|
86
|
+
var param_4: f32;
|
|
87
|
+
var param_5: f32;
|
|
88
|
+
var param_6: f32;
|
|
89
|
+
var param_7: f32;
|
|
90
|
+
var param_8: f32;
|
|
91
|
+
var param_9: f32;
|
|
92
|
+
|
|
93
|
+
let _e57 = (*a_2)[0u];
|
|
94
|
+
param_4 = _e57;
|
|
95
|
+
let _e59 = (*b_2)[0u];
|
|
96
|
+
param_5 = _e59;
|
|
97
|
+
let _e60 = apow((¶m_4), (¶m_5));
|
|
98
|
+
let _e62 = (*a_2)[1u];
|
|
99
|
+
param_6 = _e62;
|
|
100
|
+
let _e64 = (*b_2)[1u];
|
|
101
|
+
param_7 = _e64;
|
|
102
|
+
let _e65 = apow((¶m_6), (¶m_7));
|
|
103
|
+
let _e67 = (*a_2)[2u];
|
|
104
|
+
param_8 = _e67;
|
|
105
|
+
let _e69 = (*b_2)[2u];
|
|
106
|
+
param_9 = _e69;
|
|
107
|
+
let _e70 = apow((¶m_8), (¶m_9));
|
|
108
|
+
return vec3<f32>(_e60, _e65, _e70);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
fn smooth_mix(a_3: ptr<function, f32>, b_3: ptr<function, f32>, c: ptr<function, f32>) -> f32 {
|
|
112
|
+
var param_10: f32;
|
|
113
|
+
var param_11: f32;
|
|
114
|
+
|
|
115
|
+
let _e53 = (*a_3);
|
|
116
|
+
let _e54 = (*b_3);
|
|
117
|
+
let _e55 = (*c);
|
|
118
|
+
param_10 = _e55;
|
|
119
|
+
param_11 = 2f;
|
|
120
|
+
let _e56 = sigmoid((¶m_10), (¶m_11));
|
|
121
|
+
return mix(_e53, _e54, _e56);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
fn random(co_1: ptr<function, vec2<f32>>, shft: ptr<function, f32>) -> f32 {
|
|
125
|
+
var param_12: f32;
|
|
126
|
+
var param_13: f32;
|
|
127
|
+
var param_14: f32;
|
|
128
|
+
|
|
129
|
+
let _e53 = (*co_1);
|
|
130
|
+
(*co_1) = (_e53 + vec2(10f));
|
|
131
|
+
let _e56 = (*co_1);
|
|
132
|
+
let _e57 = (*shft);
|
|
133
|
+
let _e62 = uniforms.Seed;
|
|
134
|
+
let _e69 = (*co_1);
|
|
135
|
+
let _e70 = (*shft);
|
|
136
|
+
let _e76 = uniforms.Seed;
|
|
137
|
+
let _e83 = (*shft);
|
|
138
|
+
param_12 = fract((sin(dot(_e56, vec2<f32>((12.9898f + (floor(_e57) * 0.5f)), (78.233f + _e62)))) * 43758.547f));
|
|
139
|
+
param_13 = fract((sin(dot(_e69, vec2<f32>((12.9898f + (floor((_e70 + 1f)) * 0.5f)), (78.233f + _e76)))) * 43758.547f));
|
|
140
|
+
param_14 = fract(_e83);
|
|
141
|
+
let _e85 = smooth_mix((¶m_12), (¶m_13), (¶m_14));
|
|
142
|
+
return _e85;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
fn smooth_random(co_2: ptr<function, vec2<f32>>, shft_1: ptr<function, f32>) -> f32 {
|
|
146
|
+
var param_15: vec2<f32>;
|
|
147
|
+
var param_16: f32;
|
|
148
|
+
var param_17: vec2<f32>;
|
|
149
|
+
var param_18: f32;
|
|
150
|
+
var param_19: f32;
|
|
151
|
+
var param_20: f32;
|
|
152
|
+
var param_21: f32;
|
|
153
|
+
var param_22: vec2<f32>;
|
|
154
|
+
var param_23: f32;
|
|
155
|
+
var param_24: vec2<f32>;
|
|
156
|
+
var param_25: f32;
|
|
157
|
+
var param_26: f32;
|
|
158
|
+
var param_27: f32;
|
|
159
|
+
var param_28: f32;
|
|
160
|
+
var param_29: f32;
|
|
161
|
+
var param_30: f32;
|
|
162
|
+
var param_31: f32;
|
|
163
|
+
|
|
164
|
+
let _e67 = (*co_2);
|
|
165
|
+
param_15 = floor(_e67);
|
|
166
|
+
let _e69 = (*shft_1);
|
|
167
|
+
param_16 = _e69;
|
|
168
|
+
let _e70 = random((¶m_15), (¶m_16));
|
|
169
|
+
let _e71 = (*co_2);
|
|
170
|
+
param_17 = floor((_e71 + vec2<f32>(1f, 0f)));
|
|
171
|
+
let _e74 = (*shft_1);
|
|
172
|
+
param_18 = _e74;
|
|
173
|
+
let _e75 = random((¶m_17), (¶m_18));
|
|
174
|
+
let _e77 = (*co_2)[0u];
|
|
175
|
+
param_19 = _e70;
|
|
176
|
+
param_20 = _e75;
|
|
177
|
+
param_21 = fract(_e77);
|
|
178
|
+
let _e79 = smooth_mix((¶m_19), (¶m_20), (¶m_21));
|
|
179
|
+
let _e80 = (*co_2);
|
|
180
|
+
param_22 = floor((_e80 + vec2<f32>(0f, 1f)));
|
|
181
|
+
let _e83 = (*shft_1);
|
|
182
|
+
param_23 = _e83;
|
|
183
|
+
let _e84 = random((¶m_22), (¶m_23));
|
|
184
|
+
let _e85 = (*co_2);
|
|
185
|
+
param_24 = floor((_e85 + vec2<f32>(1f, 1f)));
|
|
186
|
+
let _e88 = (*shft_1);
|
|
187
|
+
param_25 = _e88;
|
|
188
|
+
let _e89 = random((¶m_24), (¶m_25));
|
|
189
|
+
let _e91 = (*co_2)[0u];
|
|
190
|
+
param_26 = _e84;
|
|
191
|
+
param_27 = _e89;
|
|
192
|
+
param_28 = fract(_e91);
|
|
193
|
+
let _e93 = smooth_mix((¶m_26), (¶m_27), (¶m_28));
|
|
194
|
+
let _e95 = (*co_2)[1u];
|
|
195
|
+
param_29 = _e79;
|
|
196
|
+
param_30 = _e93;
|
|
197
|
+
param_31 = fract(_e95);
|
|
198
|
+
let _e97 = smooth_mix((¶m_29), (¶m_30), (¶m_31));
|
|
199
|
+
return _e97;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
fn rand_u0028_f1_u003b(co_3: ptr<function, f32>) -> f32 {
|
|
203
|
+
let _e49 = (*co_3);
|
|
204
|
+
let _e52 = uniforms.Seed;
|
|
205
|
+
return fract((sin(((_e49 * 24.9898f) + _e52)) * 43758.547f));
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
fn transition(p_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
209
|
+
var f: vec3<f32>;
|
|
210
|
+
var i: f32;
|
|
211
|
+
var param_32: f32;
|
|
212
|
+
var param_33: f32;
|
|
213
|
+
var param_34: f32;
|
|
214
|
+
var param_35: f32;
|
|
215
|
+
var param_36: vec2<f32>;
|
|
216
|
+
var param_37: f32;
|
|
217
|
+
var param_38: vec2<f32>;
|
|
218
|
+
var param_39: f32;
|
|
219
|
+
var param_40: f32;
|
|
220
|
+
var param_41: vec3<f32>;
|
|
221
|
+
var param_42: vec3<f32>;
|
|
222
|
+
var param_43: vec2<f32>;
|
|
223
|
+
var param_44: f32;
|
|
224
|
+
var blurred_image: vec4<f32>;
|
|
225
|
+
var bluramount: f32;
|
|
226
|
+
var i_1: f32;
|
|
227
|
+
var q: vec2<f32>;
|
|
228
|
+
var param_45: vec2<f32>;
|
|
229
|
+
var uv2_: vec2<f32>;
|
|
230
|
+
var param_46: vec2<f32>;
|
|
231
|
+
|
|
232
|
+
f = vec3<f32>(0f, 0f, 0f);
|
|
233
|
+
i = 0f;
|
|
234
|
+
loop {
|
|
235
|
+
let _e71 = i;
|
|
236
|
+
if (_e71 < 13f) {
|
|
237
|
+
let _e74 = (*p_1)[0u];
|
|
238
|
+
let _e75 = i;
|
|
239
|
+
param_32 = _e75;
|
|
240
|
+
let _e76 = rand_u0028_f1_u003b((¶m_32));
|
|
241
|
+
let _e80 = uniforms.progress;
|
|
242
|
+
let _e83 = i;
|
|
243
|
+
param_33 = (_e83 + 1.43f);
|
|
244
|
+
let _e85 = rand_u0028_f1_u003b((¶m_33));
|
|
245
|
+
let _e89 = (*p_1)[1u];
|
|
246
|
+
let _e90 = i;
|
|
247
|
+
param_34 = (_e90 + 4.4f);
|
|
248
|
+
let _e92 = rand_u0028_f1_u003b((¶m_34));
|
|
249
|
+
let _e96 = uniforms.progress;
|
|
250
|
+
let _e99 = i;
|
|
251
|
+
param_35 = (_e99 + 2.4f);
|
|
252
|
+
let _e101 = rand_u0028_f1_u003b((¶m_35));
|
|
253
|
+
let _e105 = f;
|
|
254
|
+
f = (_e105 + vec3((sin(((((_e74 * _e76) * 6f) + (_e80 * 8f)) + _e85)) * sin(((((_e89 * _e92) * 6f) + (_e96 * 6f)) + _e101)))));
|
|
255
|
+
let _e108 = (*p_1);
|
|
256
|
+
let _e110 = uniforms.progress;
|
|
257
|
+
let _e113 = i;
|
|
258
|
+
param_36 = vec2((_e110 * 1.3f));
|
|
259
|
+
param_37 = (_e113 + 1f);
|
|
260
|
+
let _e115 = smooth_random((¶m_36), (¶m_37));
|
|
261
|
+
let _e117 = uniforms.progress;
|
|
262
|
+
let _e120 = i;
|
|
263
|
+
param_38 = vec2((_e117 * 0.5f));
|
|
264
|
+
param_39 = (_e120 + 6.25f);
|
|
265
|
+
let _e122 = smooth_random((¶m_38), (¶m_39));
|
|
266
|
+
let _e126 = i;
|
|
267
|
+
param_40 = _e126;
|
|
268
|
+
let _e127 = rand_u0028_f1_u003b((¶m_40));
|
|
269
|
+
let _e132 = f;
|
|
270
|
+
f = (_e132 + vec3((1f - clamp((length((_e108 - vec2<f32>(_e115, _e122))) * mix(20f, 70f, _e127)), 0f, 1f))));
|
|
271
|
+
continue;
|
|
272
|
+
} else {
|
|
273
|
+
break;
|
|
274
|
+
}
|
|
275
|
+
continuing {
|
|
276
|
+
let _e135 = i;
|
|
277
|
+
i = (_e135 + 1f);
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
let _e137 = f;
|
|
281
|
+
f = (_e137 + vec3(4f));
|
|
282
|
+
let _e140 = f;
|
|
283
|
+
f = (_e140 / vec3(11f));
|
|
284
|
+
let _e143 = f;
|
|
285
|
+
let _e146 = uniforms.progress;
|
|
286
|
+
param_41 = (_e143 * vec3<f32>(1f, 0.7f, 0.6f));
|
|
287
|
+
param_42 = vec3<f32>(1f, (2f - sin((_e146 * 3.1415927f))), 1.3f);
|
|
288
|
+
let _e151 = pow3((¶m_41), (¶m_42));
|
|
289
|
+
f = _e151;
|
|
290
|
+
let _e153 = uniforms.progress;
|
|
291
|
+
let _e156 = f;
|
|
292
|
+
f = (_e156 * sin((_e153 * 3.1415927f)));
|
|
293
|
+
let _e158 = (*p_1);
|
|
294
|
+
(*p_1) = (_e158 - vec2(0.5f));
|
|
295
|
+
let _e162 = uniforms.progress;
|
|
296
|
+
param_43 = vec2((_e162 * 5f));
|
|
297
|
+
param_44 = 6.3f;
|
|
298
|
+
let _e165 = smooth_random((¶m_43), (¶m_44));
|
|
299
|
+
let _e167 = uniforms.progress;
|
|
300
|
+
let _e173 = (*p_1);
|
|
301
|
+
(*p_1) = (_e173 * (1f + ((_e165 * sin((_e167 * 3.1415927f))) * 0.05f)));
|
|
302
|
+
let _e175 = (*p_1);
|
|
303
|
+
(*p_1) = (_e175 + vec2(0.5f));
|
|
304
|
+
blurred_image = vec4<f32>(0f, 0f, 0f, 0f);
|
|
305
|
+
let _e179 = uniforms.progress;
|
|
306
|
+
bluramount = (sin((_e179 * 3.1415927f)) * 0.03f);
|
|
307
|
+
i_1 = 0f;
|
|
308
|
+
loop {
|
|
309
|
+
let _e183 = i_1;
|
|
310
|
+
if (_e183 < 50f) {
|
|
311
|
+
let _e185 = i_1;
|
|
312
|
+
let _e190 = i_1;
|
|
313
|
+
let _e196 = i_1;
|
|
314
|
+
let _e198 = (*p_1)[0u];
|
|
315
|
+
let _e200 = (*p_1)[1u];
|
|
316
|
+
param_45 = vec2<f32>(_e196, (_e198 + _e200));
|
|
317
|
+
let _e203 = rand_u0028_vf2_u003b((¶m_45));
|
|
318
|
+
let _e204 = bluramount;
|
|
319
|
+
q = (vec2<f32>(cos(degrees(((_e185 / 50f) * 360f))), sin(degrees(((_e190 / 50f) * 360f)))) * (_e203 + _e204));
|
|
320
|
+
let _e207 = (*p_1);
|
|
321
|
+
let _e208 = q;
|
|
322
|
+
let _e209 = bluramount;
|
|
323
|
+
uv2_ = (_e207 + (_e208 * _e209));
|
|
324
|
+
let _e212 = uv2_;
|
|
325
|
+
param_46 = _e212;
|
|
326
|
+
let _e213 = blendedColor((¶m_46));
|
|
327
|
+
let _e214 = blurred_image;
|
|
328
|
+
blurred_image = (_e214 + _e213);
|
|
329
|
+
continue;
|
|
330
|
+
} else {
|
|
331
|
+
break;
|
|
332
|
+
}
|
|
333
|
+
continuing {
|
|
334
|
+
let _e216 = i_1;
|
|
335
|
+
i_1 = (_e216 + 1f);
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
let _e218 = blurred_image;
|
|
339
|
+
blurred_image = (_e218 / vec4(50f));
|
|
340
|
+
let _e221 = blurred_image;
|
|
341
|
+
let _e222 = f;
|
|
342
|
+
return (_e221 + vec4<f32>(_e222.x, _e222.y, _e222.z, 0f));
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
fn main_1() {
|
|
346
|
+
var param_47: vec2<f32>;
|
|
347
|
+
|
|
348
|
+
let _e49 = _uv_1;
|
|
349
|
+
param_47 = _e49;
|
|
350
|
+
let _e50 = transition((¶m_47));
|
|
351
|
+
_fragColor = _e50;
|
|
352
|
+
return;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
@fragment
|
|
356
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
357
|
+
_uv_1 = _uv;
|
|
358
|
+
main_1();
|
|
359
|
+
let _e3 = _fragColor;
|
|
360
|
+
return _e3;
|
|
361
|
+
}
|
package/wgsl/Fold.wgsl
ADDED
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
// Fold — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Fold.glsl
|
|
2
|
+
// Author: nwoeanhinnogaehr
|
|
3
|
+
// License: MIT
|
|
4
|
+
// Description: The incoming image unfolds from the left while the outgoing one folds away to the right
|
|
5
|
+
// Bindings and uniform layout: see the gl-transitions package README
|
|
6
|
+
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
progress: f32,
|
|
9
|
+
ratio: f32,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
@group(0) @binding(2)
|
|
13
|
+
var _from: texture_2d<f32>;
|
|
14
|
+
@group(0) @binding(1)
|
|
15
|
+
var _sampler: sampler;
|
|
16
|
+
@group(0) @binding(3)
|
|
17
|
+
var _to: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(0)
|
|
19
|
+
var<uniform> uniforms: Uniforms;
|
|
20
|
+
var<private> _fragColor: vec4<f32>;
|
|
21
|
+
var<private> _uv_1: vec2<f32>;
|
|
22
|
+
|
|
23
|
+
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
24
|
+
let _e13 = (*uv)[0u];
|
|
25
|
+
let _e15 = (*uv)[1u];
|
|
26
|
+
let _e18 = textureSampleLevel(_to, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f);
|
|
27
|
+
return _e18;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
31
|
+
let _e13 = (*uv_1)[0u];
|
|
32
|
+
let _e15 = (*uv_1)[1u];
|
|
33
|
+
let _e18 = textureSampleLevel(_from, _sampler, vec2<f32>(_e13, (1f - _e15)), 0f);
|
|
34
|
+
return _e18;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
|
|
38
|
+
var param: vec2<f32>;
|
|
39
|
+
var param_1: vec2<f32>;
|
|
40
|
+
var phi_76_: bool;
|
|
41
|
+
|
|
42
|
+
let _e15 = uniforms.progress;
|
|
43
|
+
let _e16 = (_e15 == 0f);
|
|
44
|
+
phi_76_ = _e16;
|
|
45
|
+
if !(_e16) {
|
|
46
|
+
let _e19 = (*uv_2)[0u];
|
|
47
|
+
let _e21 = uniforms.progress;
|
|
48
|
+
phi_76_ = (_e19 > _e21);
|
|
49
|
+
}
|
|
50
|
+
let _e24 = phi_76_;
|
|
51
|
+
if _e24 {
|
|
52
|
+
let _e25 = (*uv_2);
|
|
53
|
+
let _e27 = uniforms.progress;
|
|
54
|
+
let _e31 = uniforms.progress;
|
|
55
|
+
param = ((_e25 - vec2<f32>(_e27, 0f)) / vec2<f32>((1f - _e31), 1f));
|
|
56
|
+
let _e35 = getFromColor((¶m));
|
|
57
|
+
return _e35;
|
|
58
|
+
}
|
|
59
|
+
let _e36 = (*uv_2);
|
|
60
|
+
let _e38 = uniforms.progress;
|
|
61
|
+
param_1 = (_e36 / vec2<f32>(_e38, 1f));
|
|
62
|
+
let _e41 = getToColor((¶m_1));
|
|
63
|
+
return _e41;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
fn main_1() {
|
|
67
|
+
var param_2: vec2<f32>;
|
|
68
|
+
|
|
69
|
+
let _e12 = _uv_1;
|
|
70
|
+
param_2 = _e12;
|
|
71
|
+
let _e13 = transition((¶m_2));
|
|
72
|
+
_fragColor = _e13;
|
|
73
|
+
return;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
@fragment
|
|
77
|
+
fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
78
|
+
_uv_1 = _uv;
|
|
79
|
+
main_1();
|
|
80
|
+
let _e3 = _fragColor;
|
|
81
|
+
return _e3;
|
|
82
|
+
}
|