elation-engine 0.9.113 → 0.9.115
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/systems/render.css +5 -1
- package/package.json +1 -1
- package/scripts/assets.js +103 -20
- package/scripts/assetworker.js +18 -1
- package/scripts/external/holoplay.js +1494 -0
- package/scripts/external/octree.js +0 -0
- package/scripts/external/three/CSS3DRenderer.js +46 -43
- package/scripts/external/three/CubemapToEquirectangular.js +1 -1
- package/scripts/external/three/three-extras.js +1553 -392
- package/scripts/external/three/three-icosa.js +2575 -0
- package/scripts/external/three/three-loaders.js +925 -133
- package/scripts/external/three/three-postprocessing.js +3 -3
- package/scripts/external/three/three-r116dev.js +50930 -0
- package/scripts/external/three/three-spotlighttextures.js +50953 -0
- package/scripts/external/three/three-vrm.js +2 -2
- package/scripts/external/three/three-working.js +35968 -0
- package/scripts/external/three/three.js +38532 -24087
- package/scripts/external/three-mesh-bvh.js +5370 -0
- package/scripts/external/three-old/BVHLoader.js +406 -0
- package/scripts/external/three-old/ColladaLoader.js +5519 -0
- package/scripts/external/three-old/ColladaLoader2.js +1694 -0
- package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
- package/scripts/external/three-old/DDSLoader.js +269 -0
- package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
- package/scripts/external/three-old/FBXLoader.js +5112 -0
- package/scripts/external/three-old/FlyControls.js +295 -0
- package/scripts/external/three-old/GLTF2Loader.js +2950 -0
- package/scripts/external/three-old/GLTFLoader.js +2213 -0
- package/scripts/external/three-old/JSONLoader.js +435 -0
- package/scripts/external/three-old/MTLLoader.js +533 -0
- package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
- package/scripts/external/three-old/OBJLoader-working.js +727 -0
- package/scripts/external/three-old/OBJLoader.js +723 -0
- package/scripts/external/three-old/OBJMTLLoader.js +440 -0
- package/scripts/external/three-old/OrbitControls.js +592 -0
- package/scripts/external/three-old/PLYLoader.js +517 -0
- package/scripts/external/three-old/TransformControls.js +1100 -0
- package/scripts/external/three-old/VRMLLoader.js +1021 -0
- package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
- package/scripts/external/three-old/nodethree.js +44018 -0
- package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
- package/scripts/external/three-old/render/BloomPass.js +116 -0
- package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
- package/scripts/external/three-old/render/ClearPass.js +44 -0
- package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
- package/scripts/external/three-old/render/CopyShader.js +46 -0
- package/scripts/external/three-old/render/EffectComposer.js +211 -0
- package/scripts/external/three-old/render/FXAAShader.js +88 -0
- package/scripts/external/three-old/render/FilmPass.js +60 -0
- package/scripts/external/three-old/render/FilmShader.js +104 -0
- package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
- package/scripts/external/three-old/render/MaskPass.js +97 -0
- package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
- package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
- package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
- package/scripts/external/three-old/render/RecordingPass.js +208 -0
- package/scripts/external/three-old/render/RenderPass.js +57 -0
- package/scripts/external/three-old/render/SSAOShader.js +259 -0
- package/scripts/external/three-old/render/SepiaShader.js +54 -0
- package/scripts/external/three-old/render/ShaderPass.js +66 -0
- package/scripts/external/three-old/render/VREffect.js +482 -0
- package/scripts/external/three-old/shimthree.js +23 -0
- package/scripts/external/three-old/stats.js +6 -0
- package/scripts/external/three-old/three-88dev.js +45004 -0
- package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
- package/scripts/external/three-old/three-updates.js +44735 -0
- package/scripts/external/three-old/three-working.js +44719 -0
- package/scripts/external/three-old/three.js +44431 -0
- package/scripts/external/three-old/threex.rendererstats.js +66 -0
- package/scripts/external/three-old/tween.js +13 -0
- package/scripts/external/webvr-polyfill-new.js +3497 -0
- package/scripts/external/webvr-polyfill-newest.js +3491 -0
- package/scripts/external/webvr-polyfill-old.js +6337 -0
- package/scripts/geometries.js +2 -2
- package/scripts/math.js +6 -6
- package/scripts/systems/admin.js +1 -1
- package/scripts/systems/controls.js +6 -4
- package/scripts/systems/physics.js +10 -10
- package/scripts/systems/render.js +58 -20
- package/scripts/systems/render2.js +38 -0
- package/scripts/things/camera.js +6 -1
- package/scripts/things/generic-trackedvectors.js +1875 -0
- package/scripts/things/generic.js +3 -4
- package/scripts/things/label2d.js +1 -1
- package/scripts/things/leapmotion.js +6 -6
- package/scripts/things/menu.js +1 -1
- package/scripts/things/player-bak.js +638 -0
- package/scripts/things/player.js +28 -10
- package/scripts/things/skysphere.js +1 -1
- package/scripts/things/terrain.js +1 -1
- package/scripts/things/text.js +1 -1
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/*!
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* three-icosa
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* https://github.com/icosa-gallery/three-icosa
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* Copyright (c) 2021-2022 Icosa Gallery
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* Released under the Apache 2.0 Licence.
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('three')) :
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typeof define === 'function' && define.amd ? define(['exports', 'three'], factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global["three-icosa"] = {}, global.THREE));
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})(this, (function (exports, three) { 'use strict';
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// Copyright 2021-2022 Icosa Gallery
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class TiltShaderLoader extends three.Loader {
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constructor( manager ) {
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super( manager );
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this.loadedMaterials = {};
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}
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async load(brushName, onLoad, onProgress, onError ) {
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const scope = this;
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const isAlreadyLoaded = this.loadedMaterials[brushName];
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if (isAlreadyLoaded !== undefined) {
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onLoad( scope.parse( isAlreadyLoaded ) );
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return;
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}
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const loader = new three.FileLoader( this.manager );
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loader.setPath( this.path );
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loader.setResponseType( 'text' );
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loader.setWithCredentials( this.withCredentials );
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const textureLoader = new three.TextureLoader(this.manager);
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textureLoader.setPath(this.path);
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textureLoader.setWithCredentials( this.withCredentials );
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const materialParams = tiltBrushMaterialParams[brushName];
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materialParams.vertexShader = await loader.loadAsync(materialParams.vertexShader);
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materialParams.fragmentShader = await loader.loadAsync(materialParams.fragmentShader);
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if (materialParams.uniforms.u_MainTex) {
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const mainTex = await textureLoader.loadAsync(materialParams.uniforms.u_MainTex.value);
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mainTex.name = `${brushName}_MainTex`;
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mainTex.wrapS = three.RepeatWrapping;
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mainTex.wrapT = three.RepeatWrapping;
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mainTex.flipY = false;
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materialParams.uniforms.u_MainTex.value = mainTex;
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}
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if (materialParams.uniforms.u_BumpMap) {
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const bumpMap = await textureLoader.loadAsync(materialParams.uniforms.u_BumpMap.value);
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bumpMap.name = `${brushName}_BumpMap`;
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bumpMap.wrapS = three.RepeatWrapping;
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bumpMap.wrapT = three.RepeatWrapping;
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bumpMap.flipY = false;
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materialParams.uniforms.u_BumpMap.value = bumpMap;
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}
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if (materialParams.uniforms.u_AlphaMask) {
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const alphaMask = await textureLoader.loadAsync(materialParams.uniforms.u_AlphaMask.value);
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alphaMask.name = `${brushName}_AlphaMask`;
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alphaMask.wrapS = three.RepeatWrapping;
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alphaMask.wrapT = three.RepeatWrapping;
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alphaMask.flipY = false;
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materialParams.uniforms.u_AlphaMask.value = alphaMask;
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}
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// inject three.js lighting uniforms
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for(var lightType in three.UniformsLib.lights)
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{
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materialParams.uniforms[lightType] = three.UniformsLib.lights[lightType];
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}
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let rawMaterial = new three.RawShaderMaterial(materialParams);
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this.loadedMaterials[brushName] = rawMaterial;
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onLoad( scope.parse( rawMaterial ) );
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}
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parse( rawMaterial ) {
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return rawMaterial;
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}
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lookupMaterial(nameOrGuid) {
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const name = this.lookupMaterialName(nameOrGuid);
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return tiltBrushMaterialParams[name];
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}
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lookupMaterialName(nameOrGuid) {
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switch(nameOrGuid) {
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case "BlocksBasic:":
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case "0e87b49c-6546-3a34-3a44-8a556d7d6c3e":
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return "BlocksBasic";
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case "BlocksGem":
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case "232998f8-d357-47a2-993a-53415df9be10":
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return "BlocksGem";
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case "BlocksGlass":
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case "3d813d82-5839-4450-8ddc-8e889ecd96c7":
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return "BlocksGlass";
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case "Bubbles":
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case "89d104cd-d012-426b-b5b3-bbaee63ac43c":
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return "Bubbles";
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case "CelVinyl":
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case "700f3aa8-9a7c-2384-8b8a-ea028905dd8c":
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return "CelVinyl";
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case "ChromaticWave":
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case "0f0ff7b2-a677-45eb-a7d6-0cd7206f4816":
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return "ChromaticWave";
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case "CoarseBristles":
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case "1161af82-50cf-47db-9706-0c3576d43c43":
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case "79168f10-6961-464a-8be1-57ed364c5600":
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return "CoarseBristles";
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case "Comet":
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case "1caa6d7d-f015-3f54-3a4b-8b5354d39f81":
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return "Comet";
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case "DiamondHull":
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case "c8313697-2563-47fc-832e-290f4c04b901":
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return "DiamondHull";
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case "Disco":
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case "4391aaaa-df73-4396-9e33-31e4e4930b27":
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return "Disco";
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case "DotMarker":
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case "d1d991f2-e7a0-4cf1-b328-f57e915e6260":
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return "DotMarker";
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case "Dots":
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case "6a1cf9f9-032c-45ec-9b1d-a6680bee30f7":
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return "Dots";
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case "DoubleTaperedFlat":
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case "0d3889f3-3ede-470c-8af4-f44813306126":
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return "DoubleTaperedFlat";
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case "DoubleTaperedMarker":
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case "0d3889f3-3ede-470c-8af4-de4813306126":
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return "DoubleTaperedMarker";
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case "DuctTape":
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case "d0262945-853c-4481-9cbd-88586bed93cb":
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case "3ca16e2f-bdcd-4da2-8631-dcef342f40f1":
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return "DuctTape";
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case "Electricity":
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case "f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51":
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return "Electricity";
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case "Embers":
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case "02ffb866-7fb2-4d15-b761-1012cefb1360":
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return "Embers";
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case "EnvironmentDiffuse":
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case "0ad58bbd-42bc-484e-ad9a-b61036ff4ce7":
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return "EnvironmentDiffuse";
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case "EnvironmentDiffuseLightMap":
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case "d01d9d6c-9a61-4aba-8146-5891fafb013b":
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return "EnvironmentDiffuseLightMap";
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case "Fire":
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case "cb92b597-94ca-4255-b017-0e3f42f12f9e":
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return "Fire";
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case "2d35bcf0-e4d8-452c-97b1-3311be063130":
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case "280c0a7a-aad8-416c-a7d2-df63d129ca70":
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case "55303bc4-c749-4a72-98d9-d23e68e76e18":
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case "Flat":
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return "Flat";
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case "cf019139-d41c-4eb0-a1d0-5cf54b0a42f3":
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case "geometry_Highlighter":
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return "Highlighter";
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case "Hypercolor":
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case "dce872c2-7b49-4684-b59b-c45387949c5c":
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case "e8ef32b1-baa8-460a-9c2c-9cf8506794f5":
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return "Hypercolor";
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case "HyperGrid":
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case "6a1cf9f9-032c-45ec-9b6e-a6680bee32e9":
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return "HyperGrid";
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case "Icing":
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case "2f212815-f4d3-c1a4-681a-feeaf9c6dc37":
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return "Icing";
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case "Ink":
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case "f5c336cf-5108-4b40-ade9-c687504385ab":
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case "c0012095-3ffd-4040-8ee1-fc180d346eaa":
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return "Ink";
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case "Leaves":
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case "4a76a27a-44d8-4bfe-9a8c-713749a499b0":
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case "ea19de07-d0c0-4484-9198-18489a3c1487":
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return "Leaves";
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case "Light":
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case "2241cd32-8ba2-48a5-9ee7-2caef7e9ed62":
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return "Light";
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case "LightWire":
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case "4391aaaa-df81-4396-9e33-31e4e4930b27":
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return "LightWire";
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case "Lofted":
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case "d381e0f5-3def-4a0d-8853-31e9200bcbda":
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return "Lofted";
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case "Marker":
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case "429ed64a-4e97-4466-84d3-145a861ef684":
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return "Marker";
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case "MatteHull":
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case "79348357-432d-4746-8e29-0e25c112e3aa":
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return "MatteHull";
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case "NeonPulse":
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case "b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6":
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232
|
+
return "NeonPulse";
|
|
233
|
+
|
|
234
|
+
case "OilPaint":
|
|
235
|
+
case "f72ec0e7-a844-4e38-82e3-140c44772699":
|
|
236
|
+
case "c515dad7-4393-4681-81ad-162ef052241b":
|
|
237
|
+
return "OilPaint";
|
|
238
|
+
|
|
239
|
+
case "Paper":
|
|
240
|
+
case "f1114e2e-eb8d-4fde-915a-6e653b54e9f5":
|
|
241
|
+
case "759f1ebd-20cd-4720-8d41-234e0da63716":
|
|
242
|
+
return "Paper";
|
|
243
|
+
|
|
244
|
+
case "PbrTemplate":
|
|
245
|
+
case "f86a096c-2f4f-4f9d-ae19-81b99f2944e0":
|
|
246
|
+
return "PbrTemplate";
|
|
247
|
+
|
|
248
|
+
case "PbrTransparentTemplate":
|
|
249
|
+
case "19826f62-42ac-4a9e-8b77-4231fbd0cfbf":
|
|
250
|
+
return "PbrTransparentTemplate";
|
|
251
|
+
|
|
252
|
+
case "Petal":
|
|
253
|
+
case "e0abbc80-0f80-e854-4970-8924a0863dcc":
|
|
254
|
+
return "Petal";
|
|
255
|
+
|
|
256
|
+
case "Plasma":
|
|
257
|
+
case "c33714d1-b2f9-412e-bd50-1884c9d46336":
|
|
258
|
+
return "Plasma";
|
|
259
|
+
|
|
260
|
+
case "Rainbow":
|
|
261
|
+
case "ad1ad437-76e2-450d-a23a-e17f8310b960":
|
|
262
|
+
return "Rainbow";
|
|
263
|
+
|
|
264
|
+
case "ShinyHull":
|
|
265
|
+
case "faaa4d44-fcfb-4177-96be-753ac0421ba3":
|
|
266
|
+
return "ShinyHull";
|
|
267
|
+
|
|
268
|
+
case "Smoke":
|
|
269
|
+
case "70d79cca-b159-4f35-990c-f02193947fe8":
|
|
270
|
+
return "Smoke";
|
|
271
|
+
|
|
272
|
+
case "Snow":
|
|
273
|
+
case "d902ed8b-d0d1-476c-a8de-878a79e3a34c":
|
|
274
|
+
return "Snow";
|
|
275
|
+
|
|
276
|
+
case "SoftHighlighter":
|
|
277
|
+
case "accb32f5-4509-454f-93f8-1df3fd31df1b":
|
|
278
|
+
return "SoftHighlighter";
|
|
279
|
+
|
|
280
|
+
case "Spikes":
|
|
281
|
+
case "cf7f0059-7aeb-53a4-2b67-c83d863a9ffa":
|
|
282
|
+
return "Spikes";
|
|
283
|
+
|
|
284
|
+
case "Splatter":
|
|
285
|
+
case "8dc4a70c-d558-4efd-a5ed-d4e860f40dc3":
|
|
286
|
+
case "7a1c8107-50c5-4b70-9a39-421576d6617e":
|
|
287
|
+
return "Splatter";
|
|
288
|
+
|
|
289
|
+
case "Stars":
|
|
290
|
+
case "0eb4db27-3f82-408d-b5a1-19ebd7d5b711":
|
|
291
|
+
return "Stars";
|
|
292
|
+
|
|
293
|
+
case "Streamers":
|
|
294
|
+
case "44bb800a-fbc3-4592-8426-94ecb05ddec3":
|
|
295
|
+
return "Streamers";
|
|
296
|
+
|
|
297
|
+
case "Taffy":
|
|
298
|
+
case "0077f88c-d93a-42f3-b59b-b31c50cdb414":
|
|
299
|
+
return "Taffy";
|
|
300
|
+
|
|
301
|
+
case "TaperedFlat":
|
|
302
|
+
case "b468c1fb-f254-41ed-8ec9-57030bc5660c":
|
|
303
|
+
case "c8ccb53d-ae13-45ef-8afb-b730d81394eb":
|
|
304
|
+
return "TaperedFlat";
|
|
305
|
+
|
|
306
|
+
case "TaperedMarker":
|
|
307
|
+
case "d90c6ad8-af0f-4b54-b422-e0f92abe1b3c":
|
|
308
|
+
case "1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0":
|
|
309
|
+
return "TaperedMarker";
|
|
310
|
+
|
|
311
|
+
case "ThickPaint":
|
|
312
|
+
case "75b32cf0-fdd6-4d89-a64b-e2a00b247b0f":
|
|
313
|
+
case "fdf0326a-c0d1-4fed-b101-9db0ff6d071f":
|
|
314
|
+
return "ThickPaint";
|
|
315
|
+
|
|
316
|
+
case "Toon":
|
|
317
|
+
case "4391385a-df73-4396-9e33-31e4e4930b27":
|
|
318
|
+
return "Toon";
|
|
319
|
+
|
|
320
|
+
case "UnlitHull":
|
|
321
|
+
case "a8fea537-da7c-4d4b-817f-24f074725d6d":
|
|
322
|
+
return "UnlitHull";
|
|
323
|
+
|
|
324
|
+
case "VelvetInk":
|
|
325
|
+
case "d229d335-c334-495a-a801-660ac8a87360":
|
|
326
|
+
return "VelvetInk";
|
|
327
|
+
|
|
328
|
+
case "Waveform":
|
|
329
|
+
case "10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab":
|
|
330
|
+
return "Waveform";
|
|
331
|
+
|
|
332
|
+
case "WetPaint":
|
|
333
|
+
case "b67c0e81-ce6d-40a8-aeb0-ef036b081aa3":
|
|
334
|
+
case "dea67637-cd1a-27e4-c9b1-52f4bbcb84e5":
|
|
335
|
+
return "WetPaint";
|
|
336
|
+
|
|
337
|
+
case "WigglyGraphite":
|
|
338
|
+
case "5347acf0-a8e2-47b6-8346-30c70719d763":
|
|
339
|
+
case "e814fef1-97fd-7194-4a2f-50c2bb918be2":
|
|
340
|
+
return "WigglyGraphite";
|
|
341
|
+
|
|
342
|
+
case "wire":
|
|
343
|
+
case "4391385a-cf83-4396-9e33-31e4e4930b27":
|
|
344
|
+
return "Wire";
|
|
345
|
+
} }
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
const tiltBrushMaterialParams = {
|
|
349
|
+
"BlocksBasic" : {
|
|
350
|
+
uniforms: {
|
|
351
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
352
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
353
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
354
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
355
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
356
|
+
u_Shininess: { value: 0.2 },
|
|
357
|
+
u_SpecColor: { value: new three.Vector3(0.1960784, 0.1960784, 0.1960784) },
|
|
358
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
359
|
+
u_fogDensity: { value: 0 }
|
|
360
|
+
},
|
|
361
|
+
vertexShader: "BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-vertex.glsl",
|
|
362
|
+
fragmentShader: "BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e/BlocksBasic-0e87b49c-6546-3a34-3a44-8a556d7d6c3e-v10.0-fragment.glsl",
|
|
363
|
+
side: 2,
|
|
364
|
+
transparent: false,
|
|
365
|
+
depthFunc: 2,
|
|
366
|
+
depthWrite: true,
|
|
367
|
+
depthTest: true,
|
|
368
|
+
blending: 0
|
|
369
|
+
},
|
|
370
|
+
"BlocksGem" : {
|
|
371
|
+
uniforms: {
|
|
372
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
373
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
374
|
+
u_ambient_light_color: {value: new three.Vector4(0.3922, 0.3922, 0.3922, 1)},
|
|
375
|
+
u_SceneLight_0_color: {value: new three.Vector4(0.7780, 0.8157, 0.9914, 1)},
|
|
376
|
+
u_SceneLight_1_color: {value: new three.Vector4(0.4282, 0.4212, 0.3459, 1)},
|
|
377
|
+
u_Color: { value: new three.Vector4(1, 1, 1, 1) },
|
|
378
|
+
u_Shininess: { value: 0.9 },
|
|
379
|
+
u_RimIntensity: { value: 0.5 },
|
|
380
|
+
u_RimPower: { value: 2 },
|
|
381
|
+
u_Frequency: { value: 2 },
|
|
382
|
+
u_Jitter: { value: 1 },
|
|
383
|
+
u_fogColor: {value: new three.Vector3(0.0196, 0.0196, 0.0196)},
|
|
384
|
+
u_fogDensity: {value: 0 }
|
|
385
|
+
},
|
|
386
|
+
vertexShader: "BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-vertex.glsl",
|
|
387
|
+
fragmentShader: "BlocksGem-232998f8-d357-47a2-993a-53415df9be10/BlocksGem-232998f8-d357-47a2-993a-53415df9be10-v10.0-fragment.glsl",
|
|
388
|
+
side: 2,
|
|
389
|
+
transparent: false,
|
|
390
|
+
depthFunc: 2,
|
|
391
|
+
depthWrite: true,
|
|
392
|
+
depthTest: true,
|
|
393
|
+
blending: 0
|
|
394
|
+
},
|
|
395
|
+
"BlocksGlass" : {
|
|
396
|
+
uniforms: {
|
|
397
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
398
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
399
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
400
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
401
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
402
|
+
u_Color: { value: new three.Vector4(1, 1, 1, 1) },
|
|
403
|
+
u_Shininess: { value: 0.8 },
|
|
404
|
+
u_RimIntensity: { value: 0.7 },
|
|
405
|
+
u_RimPower: { value: 4 },
|
|
406
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
407
|
+
u_fogDensity: { value: 0 }
|
|
408
|
+
},
|
|
409
|
+
vertexShader: "BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-vertex.glsl",
|
|
410
|
+
fragmentShader: "BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7/BlocksGlass-3d813d82-5839-4450-8ddc-8e889ecd96c7-v10.0-fragment.glsl",
|
|
411
|
+
side: 2,
|
|
412
|
+
transparent: false,
|
|
413
|
+
depthFunc: 2,
|
|
414
|
+
depthWrite: false,
|
|
415
|
+
depthTest: true,
|
|
416
|
+
blending: 2
|
|
417
|
+
},
|
|
418
|
+
"Bubbles" : {
|
|
419
|
+
uniforms: {
|
|
420
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
421
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
422
|
+
u_MainTex: { value: "Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-MainTex.png" },
|
|
423
|
+
},
|
|
424
|
+
vertexShader: "Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-vertex.glsl",
|
|
425
|
+
fragmentShader: "Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c/Bubbles-89d104cd-d012-426b-b5b3-bbaee63ac43c-v10.0-fragment.glsl",
|
|
426
|
+
side: 2,
|
|
427
|
+
transparent: true,
|
|
428
|
+
depthFunc: 2,
|
|
429
|
+
depthWrite: false,
|
|
430
|
+
depthTest: true,
|
|
431
|
+
blending: 2
|
|
432
|
+
},
|
|
433
|
+
"CelVinyl" : {
|
|
434
|
+
uniforms: {
|
|
435
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
436
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
437
|
+
u_Cutoff: { value: 0.554 },
|
|
438
|
+
u_MainTex: { value: "CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-MainTex.png" },
|
|
439
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
440
|
+
u_fogDensity: { value: 0 },
|
|
441
|
+
},
|
|
442
|
+
vertexShader: "CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-vertex.glsl",
|
|
443
|
+
fragmentShader: "CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c/CelVinyl-700f3aa8-9a7c-2384-8b8a-ea028905dd8c-v10.0-fragment.glsl",
|
|
444
|
+
side: 2,
|
|
445
|
+
transparent: false,
|
|
446
|
+
depthFunc: 2,
|
|
447
|
+
depthWrite: true,
|
|
448
|
+
depthTest: true,
|
|
449
|
+
blending: 0
|
|
450
|
+
},
|
|
451
|
+
"ChromaticWave" : {
|
|
452
|
+
uniforms: {
|
|
453
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
454
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
455
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
456
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
457
|
+
u_time: { value: new three.Vector4() },
|
|
458
|
+
u_EmissionGain: { value: 0.45 },
|
|
459
|
+
},
|
|
460
|
+
vertexShader: "ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-vertex.glsl",
|
|
461
|
+
fragmentShader: "ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816/ChromaticWave-0f0ff7b2-a677-45eb-a7d6-0cd7206f4816-v10.0-fragment.glsl",
|
|
462
|
+
side: 2,
|
|
463
|
+
transparent: true,
|
|
464
|
+
depthFunc: 2,
|
|
465
|
+
depthWrite: false,
|
|
466
|
+
depthTest: true,
|
|
467
|
+
blending: 5,
|
|
468
|
+
blendDstAlpha: 201,
|
|
469
|
+
blendDst: 201,
|
|
470
|
+
blendEquationAlpha: 100,
|
|
471
|
+
blendEquation: 100,
|
|
472
|
+
blendSrcAlpha: 201,
|
|
473
|
+
blendSrc: 201
|
|
474
|
+
},
|
|
475
|
+
"CoarseBristles" : {
|
|
476
|
+
uniforms: {
|
|
477
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
478
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
479
|
+
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+
u_BumpMap: { value: "Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-BumpMap.png" },
|
|
1092
|
+
u_BumpMap_TexelSize: { value: new three.Vector4(0.0010, 0.0078, 1024, 128) },
|
|
1093
|
+
},
|
|
1094
|
+
vertexShader: "Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-vertex.glsl",
|
|
1095
|
+
fragmentShader: "Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-fragment.glsl",
|
|
1096
|
+
side: 2,
|
|
1097
|
+
transparent: false,
|
|
1098
|
+
depthFunc: 2,
|
|
1099
|
+
depthWrite: true,
|
|
1100
|
+
depthTest: true,
|
|
1101
|
+
blending: 0
|
|
1102
|
+
},
|
|
1103
|
+
"PbrTemplate" : {
|
|
1104
|
+
uniforms: {
|
|
1105
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1106
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1107
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1108
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1109
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1110
|
+
u_SpecColor: { value: new three.Vector3(0, 0, 0) },
|
|
1111
|
+
u_Shininess: { value: 0.1500 },
|
|
1112
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1113
|
+
u_fogDensity: { value: 0 },
|
|
1114
|
+
u_Cutoff: { value: 0.2 }
|
|
1115
|
+
},
|
|
1116
|
+
vertexShader: "PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-vertex.glsl",
|
|
1117
|
+
fragmentShader: "PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-fragment.glsl",
|
|
1118
|
+
side: 2,
|
|
1119
|
+
transparent: false,
|
|
1120
|
+
depthFunc: 2,
|
|
1121
|
+
depthWrite: true,
|
|
1122
|
+
depthTest: true,
|
|
1123
|
+
blending: 0
|
|
1124
|
+
},
|
|
1125
|
+
"PbrTransparentTemplate" : {
|
|
1126
|
+
uniforms: {
|
|
1127
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1128
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1129
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1130
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1131
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1132
|
+
u_SpecColor: { value: new three.Vector3(0, 0, 0) },
|
|
1133
|
+
u_Shininess: { value: 0.1500 },
|
|
1134
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1135
|
+
u_fogDensity: { value: 0 },
|
|
1136
|
+
u_Cutoff: { value: 0.2 }
|
|
1137
|
+
},
|
|
1138
|
+
vertexShader: "PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-vertex.glsl",
|
|
1139
|
+
fragmentShader: "PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-fragment.glsl",
|
|
1140
|
+
side: 2,
|
|
1141
|
+
transparent: false,
|
|
1142
|
+
depthFunc: 2,
|
|
1143
|
+
depthWrite: true,
|
|
1144
|
+
depthTest: true,
|
|
1145
|
+
blending: 0
|
|
1146
|
+
},
|
|
1147
|
+
"Petal" : {
|
|
1148
|
+
uniforms: {
|
|
1149
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1150
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1151
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1152
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1153
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1154
|
+
u_SpecColor: { value: new three.Vector3(0, 0, 0) },
|
|
1155
|
+
u_Shininess: { value: 0.01 },
|
|
1156
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1157
|
+
u_fogDensity: { value: 0 },
|
|
1158
|
+
},
|
|
1159
|
+
vertexShader: "Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-vertex.glsl",
|
|
1160
|
+
fragmentShader: "Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-fragment.glsl",
|
|
1161
|
+
side: 2,
|
|
1162
|
+
transparent: false,
|
|
1163
|
+
depthFunc: 2,
|
|
1164
|
+
depthWrite: true,
|
|
1165
|
+
depthTest: true,
|
|
1166
|
+
blending: 0
|
|
1167
|
+
},
|
|
1168
|
+
// How did an experimental brush end up here?
|
|
1169
|
+
"Plasma" : {
|
|
1170
|
+
uniforms: {
|
|
1171
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1172
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1173
|
+
u_MainTex: { value: "Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-MainTex.png" },
|
|
1174
|
+
u_time: { value: new three.Vector4() }
|
|
1175
|
+
},
|
|
1176
|
+
vertexShader: "Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-vertex.glsl",
|
|
1177
|
+
fragmentShader: "Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-fragment.glsl",
|
|
1178
|
+
side: 2,
|
|
1179
|
+
transparent: false,
|
|
1180
|
+
depthFunc: 2,
|
|
1181
|
+
depthWrite: true,
|
|
1182
|
+
depthTest: true,
|
|
1183
|
+
blending: 0
|
|
1184
|
+
},
|
|
1185
|
+
"Rainbow" : {
|
|
1186
|
+
uniforms: {
|
|
1187
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1188
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1189
|
+
u_time: { value: new three.Vector4() },
|
|
1190
|
+
u_EmissionGain: { value: 0.65 }
|
|
1191
|
+
},
|
|
1192
|
+
vertexShader: "Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-vertex.glsl",
|
|
1193
|
+
fragmentShader: "Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-fragment.glsl",
|
|
1194
|
+
side: 2,
|
|
1195
|
+
transparent: true,
|
|
1196
|
+
depthFunc: 2,
|
|
1197
|
+
depthWrite: false,
|
|
1198
|
+
depthTest: true,
|
|
1199
|
+
blending: 5,
|
|
1200
|
+
blendDstAlpha: 201,
|
|
1201
|
+
blendDst: 201,
|
|
1202
|
+
blendEquationAlpha: 100,
|
|
1203
|
+
blendEquation: 100,
|
|
1204
|
+
blendSrcAlpha: 201,
|
|
1205
|
+
blendSrc: 201,
|
|
1206
|
+
},
|
|
1207
|
+
"ShinyHull" : {
|
|
1208
|
+
uniforms: {
|
|
1209
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1210
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1211
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1212
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1213
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1214
|
+
u_SpecColor: { value: new three.Vector3(0.1985294, 0.1985294, 0.1985294) },
|
|
1215
|
+
u_Shininess: { value: 0.7430 },
|
|
1216
|
+
u_Cutoff: { value: 0.5 },
|
|
1217
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1218
|
+
u_fogDensity: { value: 0 },
|
|
1219
|
+
},
|
|
1220
|
+
vertexShader: "ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3-v10.0-vertex.glsl",
|
|
1221
|
+
fragmentShader: "ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3/ShinyHull-faaa4d44-fcfb-4177-96be-753ac0421ba3-v10.0-fragment.glsl",
|
|
1222
|
+
side: 2,
|
|
1223
|
+
transparent: false,
|
|
1224
|
+
depthFunc: 2,
|
|
1225
|
+
depthWrite: true,
|
|
1226
|
+
depthTest: true,
|
|
1227
|
+
blending: 0
|
|
1228
|
+
},
|
|
1229
|
+
"Smoke": {
|
|
1230
|
+
uniforms: {
|
|
1231
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1232
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1233
|
+
u_TintColor: { value: new three.Vector4(1, 1, 1, 1) },
|
|
1234
|
+
u_MainTex: { value: "Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-MainTex.png" }
|
|
1235
|
+
},
|
|
1236
|
+
vertexShader: "Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-vertex.glsl",
|
|
1237
|
+
fragmentShader: "Smoke-70d79cca-b159-4f35-990c-f02193947fe8/Smoke-70d79cca-b159-4f35-990c-f02193947fe8-v10.0-fragment.glsl",
|
|
1238
|
+
side: 2,
|
|
1239
|
+
transparent: true,
|
|
1240
|
+
depthFunc: 2,
|
|
1241
|
+
depthWrite: false,
|
|
1242
|
+
depthTest: true,
|
|
1243
|
+
blending: 2
|
|
1244
|
+
},
|
|
1245
|
+
"Snow" : {
|
|
1246
|
+
uniforms: {
|
|
1247
|
+
u_time: { value: new three.Vector4() },
|
|
1248
|
+
u_ScrollRate: { value: 0.2 },
|
|
1249
|
+
u_ScrollDistance: { value: new three.Vector3(0, -0.3, 0) },
|
|
1250
|
+
u_ScrollJitterIntensity: { value: 0.01 },
|
|
1251
|
+
u_ScrollJitterFrequency: { value: 12 },
|
|
1252
|
+
u_TintColor: { value: new three.Vector4(1, 1, 1, 1) },
|
|
1253
|
+
u_MainTex: { value: "Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-MainTex.png" },
|
|
1254
|
+
},
|
|
1255
|
+
vertexShader: "Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-vertex.glsl",
|
|
1256
|
+
fragmentShader: "Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c/Snow-d902ed8b-d0d1-476c-a8de-878a79e3a34c-v10.0-fragment.glsl",
|
|
1257
|
+
side: 2,
|
|
1258
|
+
transparent: true,
|
|
1259
|
+
depthFunc: 2,
|
|
1260
|
+
depthWrite: false,
|
|
1261
|
+
depthTest: true,
|
|
1262
|
+
blending: 2
|
|
1263
|
+
},
|
|
1264
|
+
"SoftHighlighter" : {
|
|
1265
|
+
uniforms: {
|
|
1266
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1267
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1268
|
+
u_MainTex: { value: "SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-MainTex.png" },
|
|
1269
|
+
},
|
|
1270
|
+
vertexShader: "SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-vertex.glsl",
|
|
1271
|
+
fragmentShader: "SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b/SoftHighlighter-accb32f5-4509-454f-93f8-1df3fd31df1b-v10.0-fragment.glsl",
|
|
1272
|
+
side: 2,
|
|
1273
|
+
transparent: true,
|
|
1274
|
+
depthFunc: 2,
|
|
1275
|
+
depthWrite: false,
|
|
1276
|
+
depthTest: true,
|
|
1277
|
+
blending: 5,
|
|
1278
|
+
blendDstAlpha: 201,
|
|
1279
|
+
blendDst: 201,
|
|
1280
|
+
blendEquationAlpha: 100,
|
|
1281
|
+
blendEquation: 100,
|
|
1282
|
+
blendSrcAlpha: 201,
|
|
1283
|
+
blendSrc: 201,
|
|
1284
|
+
},
|
|
1285
|
+
"Spikes" : {
|
|
1286
|
+
uniforms: {
|
|
1287
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1288
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1289
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1290
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1291
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1292
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1293
|
+
u_fogDensity: { value: 0 },
|
|
1294
|
+
},
|
|
1295
|
+
vertexShader: "Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa-v10.0-vertex.glsl",
|
|
1296
|
+
fragmentShader: "Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa/Spikes-cf7f0059-7aeb-53a4-2b67-c83d863a9ffa-v10.0-fragment.glsl",
|
|
1297
|
+
side: 2,
|
|
1298
|
+
transparent: false,
|
|
1299
|
+
depthFunc: 2,
|
|
1300
|
+
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|
1497
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1498
|
+
u_MainTex: { value: "VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-MainTex.png" },
|
|
1499
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1500
|
+
u_fogDensity: { value: 0 },
|
|
1501
|
+
},
|
|
1502
|
+
vertexShader: "VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-vertex.glsl",
|
|
1503
|
+
fragmentShader: "VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-fragment.glsl",
|
|
1504
|
+
side: 2,
|
|
1505
|
+
transparent: true,
|
|
1506
|
+
depthFunc: 2,
|
|
1507
|
+
depthWrite: false,
|
|
1508
|
+
depthTest: true,
|
|
1509
|
+
blending: 2
|
|
1510
|
+
},
|
|
1511
|
+
"Waveform" : {
|
|
1512
|
+
uniforms: {
|
|
1513
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1514
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1515
|
+
u_EmissionGain: { value: 0.5178571 },
|
|
1516
|
+
u_time: { value: new three.Vector4() },
|
|
1517
|
+
u_MainTex: { value: "Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-MainTex.png" },
|
|
1518
|
+
},
|
|
1519
|
+
vertexShader: "Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-vertex.glsl",
|
|
1520
|
+
fragmentShader: "Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-fragment.glsl",
|
|
1521
|
+
side: 2,
|
|
1522
|
+
transparent: true,
|
|
1523
|
+
depthFunc: 2,
|
|
1524
|
+
depthWrite: false,
|
|
1525
|
+
depthTest: true,
|
|
1526
|
+
blending: 2
|
|
1527
|
+
},
|
|
1528
|
+
"WetPaint" : {
|
|
1529
|
+
uniforms: {
|
|
1530
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1531
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1532
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1533
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1534
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1535
|
+
u_SpecColor: { value: new three.Vector3(0.1397059, 0.1397059, 0.1397059) },
|
|
1536
|
+
u_Shininess: { value: 0.85 },
|
|
1537
|
+
u_Cutoff: { value: 0.3 },
|
|
1538
|
+
u_MainTex: { value: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-MainTex.png" },
|
|
1539
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1540
|
+
u_fogDensity: { value: 0 },
|
|
1541
|
+
u_BumpMap: { value: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-BumpMap.png" },
|
|
1542
|
+
u_BumpMap_TexelSize: { value: new three.Vector4(0.0010, 0.0078, 1024, 128) },
|
|
1543
|
+
},
|
|
1544
|
+
vertexShader: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-vertex.glsl",
|
|
1545
|
+
fragmentShader: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-fragment.glsl",
|
|
1546
|
+
side: 2,
|
|
1547
|
+
transparent: false,
|
|
1548
|
+
depthFunc: 2,
|
|
1549
|
+
depthWrite: true,
|
|
1550
|
+
depthTest: true,
|
|
1551
|
+
blending: 0
|
|
1552
|
+
},
|
|
1553
|
+
"WigglyGraphite" : {
|
|
1554
|
+
uniforms: {
|
|
1555
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1556
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1557
|
+
u_time: { value: new three.Vector4() },
|
|
1558
|
+
u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
|
|
1559
|
+
u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
|
|
1560
|
+
u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
|
|
1561
|
+
u_Cutoff: { value: 0.5 },
|
|
1562
|
+
u_MainTex: { value: "WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-MainTex.png" },
|
|
1563
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1564
|
+
u_fogDensity: { value: 0 },
|
|
1565
|
+
},
|
|
1566
|
+
vertexShader: "WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-vertex.glsl",
|
|
1567
|
+
fragmentShader: "WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-fragment.glsl",
|
|
1568
|
+
side: 2,
|
|
1569
|
+
transparent: false,
|
|
1570
|
+
depthFunc: 2,
|
|
1571
|
+
depthWrite: true,
|
|
1572
|
+
depthTest: true,
|
|
1573
|
+
blending: 0
|
|
1574
|
+
},
|
|
1575
|
+
"Wire" : {
|
|
1576
|
+
uniforms: {
|
|
1577
|
+
u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1578
|
+
u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
|
|
1579
|
+
u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
|
|
1580
|
+
u_fogDensity: { value: 0 }
|
|
1581
|
+
},
|
|
1582
|
+
vertexShader: "Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-vertex.glsl",
|
|
1583
|
+
fragmentShader: "Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-fragment.glsl",
|
|
1584
|
+
side: 2,
|
|
1585
|
+
transparent: false,
|
|
1586
|
+
depthFunc: 2,
|
|
1587
|
+
depthWrite: true,
|
|
1588
|
+
depthTest: true,
|
|
1589
|
+
blending: 0,
|
|
1590
|
+
},
|
|
1591
|
+
};
|
|
1592
|
+
|
|
1593
|
+
// Copyright 2021-2022 Icosa Gallery
|
|
1594
|
+
|
|
1595
|
+
class GLTFGoogleTiltBrushMaterialExtension {
|
|
1596
|
+
|
|
1597
|
+
constructor(parser, brushPath) {
|
|
1598
|
+
this.name = "GOOGLE_tilt_brush_material";
|
|
1599
|
+
this.parser = parser;
|
|
1600
|
+
this.brushPath = brushPath;
|
|
1601
|
+
|
|
1602
|
+
// Quick repair of path if required
|
|
1603
|
+
if (this.brushPath.slice(this.brushPath.length - 1) !== "/") {
|
|
1604
|
+
this.brushPath += "/";
|
|
1605
|
+
}
|
|
1606
|
+
|
|
1607
|
+
this.tiltShaderLoader = new TiltShaderLoader(parser.options.manager);
|
|
1608
|
+
this.tiltShaderLoader.setPath(brushPath);
|
|
1609
|
+
this.clock = new three.Clock();
|
|
1610
|
+
}
|
|
1611
|
+
|
|
1612
|
+
beforeRoot() {
|
|
1613
|
+
const parser = this.parser;
|
|
1614
|
+
const json = parser.json;
|
|
1615
|
+
if (!json.extensionsUsed || !json.extensionsUsed.includes(this.name)) {
|
|
1616
|
+
return null;
|
|
1617
|
+
}
|
|
1618
|
+
|
|
1619
|
+
json.materials.forEach(material => {
|
|
1620
|
+
const extensionsDef = material.extensions;
|
|
1621
|
+
|
|
1622
|
+
if (!extensionsDef || !extensionsDef[this.name]) {
|
|
1623
|
+
return;
|
|
1624
|
+
}
|
|
1625
|
+
|
|
1626
|
+
const guid = material.extensions.GOOGLE_tilt_brush_material.guid;
|
|
1627
|
+
const materialParams = this.tiltShaderLoader.lookupMaterial(guid);
|
|
1628
|
+
|
|
1629
|
+
//MainTex
|
|
1630
|
+
if(material?.pbrMetallicRoughness?.baseColorTexture) {
|
|
1631
|
+
const mainTex = json.images[material.pbrMetallicRoughness.baseColorTexture.index];
|
|
1632
|
+
mainTex.uri = this.brushPath + materialParams.uniforms.u_MainTex.value;
|
|
1633
|
+
}
|
|
1634
|
+
|
|
1635
|
+
//BumpMap
|
|
1636
|
+
if(material?.normalTexture) {
|
|
1637
|
+
const bumpMap = json.images[material.normalTexture.index];
|
|
1638
|
+
bumpMap.uri = this.brushPath + materialParams.uniforms.u_BumpMap.value;
|
|
1639
|
+
}
|
|
1640
|
+
});
|
|
1641
|
+
}
|
|
1642
|
+
|
|
1643
|
+
afterRoot(glTF) {
|
|
1644
|
+
const parser = this.parser;
|
|
1645
|
+
const json = parser.json;
|
|
1646
|
+
|
|
1647
|
+
if (!json.extensionsUsed || !json.extensionsUsed.includes(this.name)) {
|
|
1648
|
+
return null;
|
|
1649
|
+
}
|
|
1650
|
+
|
|
1651
|
+
const shaderResolves = [];
|
|
1652
|
+
|
|
1653
|
+
//const extensionDef = json.exensions[this.name];
|
|
1654
|
+
for(const scene of glTF.scenes) {
|
|
1655
|
+
scene.traverse(async object => {
|
|
1656
|
+
const association = parser.associations.get(object);
|
|
1657
|
+
|
|
1658
|
+
if (association === undefined || association.meshes === undefined) {
|
|
1659
|
+
return;
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
const mesh = json.meshes[association.meshes];
|
|
1663
|
+
mesh.primitives.forEach((prim) => {
|
|
1664
|
+
if(!prim.material) {
|
|
1665
|
+
return;
|
|
1666
|
+
}
|
|
1667
|
+
|
|
1668
|
+
const mat = json.materials[prim.material];
|
|
1669
|
+
if (!mat.extensions || !mat.extensions[this.name]) {
|
|
1670
|
+
return;
|
|
1671
|
+
}
|
|
1672
|
+
|
|
1673
|
+
const guid = mat.extensions.GOOGLE_tilt_brush_material.guid;
|
|
1674
|
+
|
|
1675
|
+
shaderResolves.push(this.replaceMaterial(object, guid));
|
|
1676
|
+
});
|
|
1677
|
+
});
|
|
1678
|
+
}
|
|
1679
|
+
|
|
1680
|
+
return Promise.all(shaderResolves);
|
|
1681
|
+
}
|
|
1682
|
+
|
|
1683
|
+
async replaceMaterial(mesh, guid) {
|
|
1684
|
+
let shader;
|
|
1685
|
+
|
|
1686
|
+
switch(guid) {
|
|
1687
|
+
case "0e87b49c-6546-3a34-3a44-8a556d7d6c3e":
|
|
1688
|
+
mesh.geometry.name = "geometry_BlocksBasic";
|
|
1689
|
+
|
|
1690
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1691
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1692
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1693
|
+
//mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1694
|
+
shader = await this.tiltShaderLoader.loadAsync("BlocksBasic");
|
|
1695
|
+
shader.lights = true;
|
|
1696
|
+
shader.uniformsNeedUpdate = true;
|
|
1697
|
+
mesh.material = shader;
|
|
1698
|
+
mesh.material.name = "material_BlocksBasic";
|
|
1699
|
+
break;
|
|
1700
|
+
case "232998f8-d357-47a2-993a-53415df9be10":
|
|
1701
|
+
mesh.geometry.name = "geometry_BlocksGem";
|
|
1702
|
+
|
|
1703
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1704
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1705
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1706
|
+
//mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1707
|
+
shader = await this.tiltShaderLoader.loadAsync("BlocksGem");
|
|
1708
|
+
shader.lights = true;
|
|
1709
|
+
shader.uniformsNeedUpdate = true;
|
|
1710
|
+
mesh.material = shader;
|
|
1711
|
+
mesh.material.name = "material_BlocksGem";
|
|
1712
|
+
break;
|
|
1713
|
+
case "3d813d82-5839-4450-8ddc-8e889ecd96c7":
|
|
1714
|
+
mesh.geometry.name = "geometry_BlocksGlass";
|
|
1715
|
+
|
|
1716
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1717
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1718
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1719
|
+
//mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1720
|
+
shader = await this.tiltShaderLoader.loadAsync("BlocksGlass");
|
|
1721
|
+
shader.lights = true;
|
|
1722
|
+
shader.uniformsNeedUpdate = true;
|
|
1723
|
+
mesh.material = shader;
|
|
1724
|
+
mesh.material.name = "material_BlocksGlass";
|
|
1725
|
+
break;
|
|
1726
|
+
|
|
1727
|
+
case "89d104cd-d012-426b-b5b3-bbaee63ac43c":
|
|
1728
|
+
mesh.geometry.name = "geometry_Bubbles";
|
|
1729
|
+
|
|
1730
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1731
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
|
|
1732
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1733
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1734
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
1735
|
+
shader = await this.tiltShaderLoader.loadAsync("Bubbles");
|
|
1736
|
+
shader.lights = true;
|
|
1737
|
+
shader.uniformsNeedUpdate = true;
|
|
1738
|
+
mesh.material = shader;
|
|
1739
|
+
mesh.material.name = "material_Bubbles";
|
|
1740
|
+
break;
|
|
1741
|
+
|
|
1742
|
+
case "700f3aa8-9a7c-2384-8b8a-ea028905dd8c":
|
|
1743
|
+
mesh.geometry.name = "geometry_CelVinyl";
|
|
1744
|
+
|
|
1745
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1746
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1747
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1748
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1749
|
+
shader = await this.tiltShaderLoader.loadAsync("CelVinyl");
|
|
1750
|
+
shader.lights = true;
|
|
1751
|
+
shader.uniformsNeedUpdate = true;
|
|
1752
|
+
mesh.material = shader;
|
|
1753
|
+
mesh.material.name = "material_CelVinyl";
|
|
1754
|
+
break;
|
|
1755
|
+
|
|
1756
|
+
case "0f0ff7b2-a677-45eb-a7d6-0cd7206f4816":
|
|
1757
|
+
mesh.geometry.name = "geometry_ChromaticWave";
|
|
1758
|
+
|
|
1759
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1760
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1761
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1762
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1763
|
+
shader = await this.tiltShaderLoader.loadAsync("ChromaticWave");
|
|
1764
|
+
shader.lights = true;
|
|
1765
|
+
shader.uniformsNeedUpdate = true;
|
|
1766
|
+
mesh.material = shader;
|
|
1767
|
+
mesh.material.name = "material_ChromaticWave";
|
|
1768
|
+
break;
|
|
1769
|
+
|
|
1770
|
+
case "1161af82-50cf-47db-9706-0c3576d43c43":
|
|
1771
|
+
case "79168f10-6961-464a-8be1-57ed364c5600":
|
|
1772
|
+
mesh.geometry.name = "geometry_CoarseBristles";
|
|
1773
|
+
|
|
1774
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1775
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1776
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1777
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1778
|
+
shader = await this.tiltShaderLoader.loadAsync("CoarseBristles");
|
|
1779
|
+
shader.lights = true;
|
|
1780
|
+
shader.uniformsNeedUpdate = true;
|
|
1781
|
+
mesh.material = shader;
|
|
1782
|
+
mesh.material.name = "material_CoarseBristles";
|
|
1783
|
+
break;
|
|
1784
|
+
|
|
1785
|
+
case "1caa6d7d-f015-3f54-3a4b-8b5354d39f81":
|
|
1786
|
+
mesh.geometry.name = "geometry_Comet";
|
|
1787
|
+
|
|
1788
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1789
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1790
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1791
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1792
|
+
shader = await this.tiltShaderLoader.loadAsync("Comet");
|
|
1793
|
+
shader.lights = true;
|
|
1794
|
+
shader.uniformsNeedUpdate = true;
|
|
1795
|
+
mesh.material = shader;
|
|
1796
|
+
mesh.material.name = "material_Comet";
|
|
1797
|
+
break;
|
|
1798
|
+
|
|
1799
|
+
case "c8313697-2563-47fc-832e-290f4c04b901":
|
|
1800
|
+
mesh.geometry.name = "geometry_DiamondHull";
|
|
1801
|
+
|
|
1802
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1803
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1804
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1805
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1806
|
+
shader = await this.tiltShaderLoader.loadAsync("DiamondHull");
|
|
1807
|
+
shader.lights = true;
|
|
1808
|
+
shader.uniformsNeedUpdate = true;
|
|
1809
|
+
mesh.material = shader;
|
|
1810
|
+
mesh.material.name = "material_DiamondHull";
|
|
1811
|
+
break;
|
|
1812
|
+
|
|
1813
|
+
case "4391aaaa-df73-4396-9e33-31e4e4930b27":
|
|
1814
|
+
mesh.geometry.name = "geometry_Disco";
|
|
1815
|
+
|
|
1816
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1817
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1818
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1819
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1820
|
+
shader = await this.tiltShaderLoader.loadAsync("Disco");
|
|
1821
|
+
shader.lights = true;
|
|
1822
|
+
shader.uniformsNeedUpdate = true;
|
|
1823
|
+
mesh.material = shader;
|
|
1824
|
+
mesh.material.name = "material_Disco";
|
|
1825
|
+
break;
|
|
1826
|
+
|
|
1827
|
+
case "d1d991f2-e7a0-4cf1-b328-f57e915e6260":
|
|
1828
|
+
mesh.geometry.name = "geometry_DotMarker";
|
|
1829
|
+
|
|
1830
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1831
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1832
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1833
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1834
|
+
shader = await this.tiltShaderLoader.loadAsync("DotMarker");
|
|
1835
|
+
shader.lights = true;
|
|
1836
|
+
shader.uniformsNeedUpdate = true;
|
|
1837
|
+
mesh.material = shader;
|
|
1838
|
+
mesh.material.name = "material_DotMarker";
|
|
1839
|
+
break;
|
|
1840
|
+
|
|
1841
|
+
case "6a1cf9f9-032c-45ec-9b1d-a6680bee30f7":
|
|
1842
|
+
mesh.geometry.name = "geometry_Dots";
|
|
1843
|
+
|
|
1844
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1845
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
|
|
1846
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1847
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1848
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
1849
|
+
shader = await this.tiltShaderLoader.loadAsync("Dots");
|
|
1850
|
+
shader.lights = true;
|
|
1851
|
+
shader.uniformsNeedUpdate = true;
|
|
1852
|
+
mesh.material = shader;
|
|
1853
|
+
mesh.material.name = "material_Dots";
|
|
1854
|
+
break;
|
|
1855
|
+
|
|
1856
|
+
case "0d3889f3-3ede-470c-8af4-f44813306126":
|
|
1857
|
+
mesh.geometry.name = "geometry_DoubleTaperedFlat";
|
|
1858
|
+
|
|
1859
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1860
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1861
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1862
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1863
|
+
shader = await this.tiltShaderLoader.loadAsync("DoubleTaperedFlat");
|
|
1864
|
+
shader.lights = true;
|
|
1865
|
+
shader.uniformsNeedUpdate = true;
|
|
1866
|
+
mesh.material = shader;
|
|
1867
|
+
mesh.material.name = "material_DoubleTaperedFlat";
|
|
1868
|
+
break;
|
|
1869
|
+
|
|
1870
|
+
case "0d3889f3-3ede-470c-8af4-de4813306126":
|
|
1871
|
+
mesh.geometry.name = "geometry_DoubleTaperedMarker";
|
|
1872
|
+
|
|
1873
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1874
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1875
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1876
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1877
|
+
shader = await this.tiltShaderLoader.loadAsync("DoubleTaperedMarker");
|
|
1878
|
+
shader.lights = true;
|
|
1879
|
+
shader.uniformsNeedUpdate = true;
|
|
1880
|
+
mesh.material = shader;
|
|
1881
|
+
mesh.material.name = "material_DoubleTaperedMarker";
|
|
1882
|
+
break;
|
|
1883
|
+
|
|
1884
|
+
case "d0262945-853c-4481-9cbd-88586bed93cb":
|
|
1885
|
+
case "3ca16e2f-bdcd-4da2-8631-dcef342f40f1":
|
|
1886
|
+
mesh.geometry.name = "geometry_DuctTape";
|
|
1887
|
+
|
|
1888
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1889
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1890
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1891
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1892
|
+
shader = await this.tiltShaderLoader.loadAsync("DuctTape");
|
|
1893
|
+
shader.lights = true;
|
|
1894
|
+
shader.uniformsNeedUpdate = true;
|
|
1895
|
+
mesh.material = shader;
|
|
1896
|
+
mesh.material.name = "material_DuctTape";
|
|
1897
|
+
break;
|
|
1898
|
+
|
|
1899
|
+
case "f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51":
|
|
1900
|
+
mesh.geometry.name = "geometry_Electricity";
|
|
1901
|
+
|
|
1902
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1903
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1904
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1905
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1906
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
1907
|
+
shader = await this.tiltShaderLoader.loadAsync("Electricity");
|
|
1908
|
+
mesh.material = shader;
|
|
1909
|
+
mesh.material.name = "material_Electricity";
|
|
1910
|
+
break;
|
|
1911
|
+
|
|
1912
|
+
case "02ffb866-7fb2-4d15-b761-1012cefb1360":
|
|
1913
|
+
mesh.geometry.name = "geometry_Embers";
|
|
1914
|
+
|
|
1915
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1916
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
|
|
1917
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1918
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1919
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
1920
|
+
shader = await this.tiltShaderLoader.loadAsync("Embers");
|
|
1921
|
+
mesh.material = shader;
|
|
1922
|
+
mesh.material.name = "material_Embers";
|
|
1923
|
+
break;
|
|
1924
|
+
|
|
1925
|
+
case "0ad58bbd-42bc-484e-ad9a-b61036ff4ce7":
|
|
1926
|
+
mesh.geometry.name = "geometry_EnvironmentDiffuse";
|
|
1927
|
+
|
|
1928
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1929
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1930
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1931
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1932
|
+
shader = await this.tiltShaderLoader.loadAsync("EnvironmentDiffuse");
|
|
1933
|
+
shader.lights = true;
|
|
1934
|
+
shader.uniformsNeedUpdate = true;
|
|
1935
|
+
mesh.material = shader;
|
|
1936
|
+
mesh.material.name = "material_EnvironmentDiffuse";
|
|
1937
|
+
break;
|
|
1938
|
+
|
|
1939
|
+
case "d01d9d6c-9a61-4aba-8146-5891fafb013b":
|
|
1940
|
+
mesh.geometry.name = "geometry_EnvironmentDiffuseLightMap";
|
|
1941
|
+
|
|
1942
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1943
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1944
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1945
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1946
|
+
shader = await this.tiltShaderLoader.loadAsync("EnvironmentDiffuseLightMap");
|
|
1947
|
+
shader.lights = true;
|
|
1948
|
+
shader.uniformsNeedUpdate = true;
|
|
1949
|
+
mesh.material = shader;
|
|
1950
|
+
mesh.material.name = "material_EnvironmentDiffuseLightMap";
|
|
1951
|
+
break;
|
|
1952
|
+
|
|
1953
|
+
case "cb92b597-94ca-4255-b017-0e3f42f12f9e":
|
|
1954
|
+
mesh.geometry.name = "geometry_Fire";
|
|
1955
|
+
|
|
1956
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1957
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1958
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1959
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1960
|
+
shader = await this.tiltShaderLoader.loadAsync("Fire");
|
|
1961
|
+
shader.lights = true;
|
|
1962
|
+
shader.uniformsNeedUpdate = true;
|
|
1963
|
+
mesh.material = shader;
|
|
1964
|
+
mesh.material.name = "material_Fire";
|
|
1965
|
+
break;
|
|
1966
|
+
|
|
1967
|
+
case "2d35bcf0-e4d8-452c-97b1-3311be063130":
|
|
1968
|
+
case "280c0a7a-aad8-416c-a7d2-df63d129ca70":
|
|
1969
|
+
case "55303bc4-c749-4a72-98d9-d23e68e76e18":
|
|
1970
|
+
mesh.geometry.name = "geometry_Flat";
|
|
1971
|
+
|
|
1972
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1973
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1974
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1975
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1976
|
+
shader = await this.tiltShaderLoader.loadAsync("Flat");
|
|
1977
|
+
shader.lights = true;
|
|
1978
|
+
shader.uniformsNeedUpdate = true;
|
|
1979
|
+
mesh.material = shader;
|
|
1980
|
+
mesh.material.name = "material_Flat";
|
|
1981
|
+
break;
|
|
1982
|
+
|
|
1983
|
+
case "cf019139-d41c-4eb0-a1d0-5cf54b0a42f3":
|
|
1984
|
+
mesh.geometry.name = "geometry_Highlighter";
|
|
1985
|
+
|
|
1986
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
1987
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
1988
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
1989
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
1990
|
+
shader = await this.tiltShaderLoader.loadAsync("Highlighter");
|
|
1991
|
+
shader.lights = true;
|
|
1992
|
+
shader.uniformsNeedUpdate = true;
|
|
1993
|
+
mesh.material = shader;
|
|
1994
|
+
mesh.material.name = "material_Highlighter";
|
|
1995
|
+
break;
|
|
1996
|
+
|
|
1997
|
+
case "dce872c2-7b49-4684-b59b-c45387949c5c":
|
|
1998
|
+
case "e8ef32b1-baa8-460a-9c2c-9cf8506794f5":
|
|
1999
|
+
mesh.geometry.name = "geometry_Hypercolor";
|
|
2000
|
+
|
|
2001
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2002
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2003
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2004
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2005
|
+
shader = await this.tiltShaderLoader.loadAsync("Hypercolor");
|
|
2006
|
+
shader.lights = true;
|
|
2007
|
+
shader.uniformsNeedUpdate = true;
|
|
2008
|
+
mesh.material = shader;
|
|
2009
|
+
mesh.material.name = "material_Hypercolor";
|
|
2010
|
+
break;
|
|
2011
|
+
|
|
2012
|
+
case "6a1cf9f9-032c-45ec-9b6e-a6680bee32e9":
|
|
2013
|
+
mesh.geometry.name = "geometry_HyperGrid";
|
|
2014
|
+
|
|
2015
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2016
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2017
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2018
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2019
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
2020
|
+
shader = await this.tiltShaderLoader.loadAsync("HyperGrid");
|
|
2021
|
+
shader.lights = true;
|
|
2022
|
+
shader.uniformsNeedUpdate = true;
|
|
2023
|
+
mesh.material = shader;
|
|
2024
|
+
mesh.material.name = "material_HyperGrid";
|
|
2025
|
+
break;
|
|
2026
|
+
|
|
2027
|
+
case "2f212815-f4d3-c1a4-681a-feeaf9c6dc37":
|
|
2028
|
+
mesh.geometry.name = "geometry_Icing";
|
|
2029
|
+
|
|
2030
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2031
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2032
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2033
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2034
|
+
|
|
2035
|
+
shader = await this.tiltShaderLoader.loadAsync("Icing");
|
|
2036
|
+
shader.lights = true;
|
|
2037
|
+
shader.uniformsNeedUpdate = true;
|
|
2038
|
+
mesh.material = shader;
|
|
2039
|
+
mesh.material.name = "material_Icing";
|
|
2040
|
+
break;
|
|
2041
|
+
|
|
2042
|
+
case "f5c336cf-5108-4b40-ade9-c687504385ab":
|
|
2043
|
+
case "c0012095-3ffd-4040-8ee1-fc180d346eaa":
|
|
2044
|
+
mesh.geometry.name = "geometry_Ink";
|
|
2045
|
+
|
|
2046
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2047
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2048
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2049
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2050
|
+
shader = await this.tiltShaderLoader.loadAsync("Ink");
|
|
2051
|
+
shader.lights = true;
|
|
2052
|
+
shader.uniformsNeedUpdate = true;
|
|
2053
|
+
mesh.material = shader;
|
|
2054
|
+
mesh.material.name = "material_Ink";
|
|
2055
|
+
break;
|
|
2056
|
+
|
|
2057
|
+
case "4a76a27a-44d8-4bfe-9a8c-713749a499b0":
|
|
2058
|
+
case "ea19de07-d0c0-4484-9198-18489a3c1487":
|
|
2059
|
+
mesh.geometry.name = "geometry_Leaves";
|
|
2060
|
+
|
|
2061
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2062
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2063
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2064
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2065
|
+
shader = await this.tiltShaderLoader.loadAsync("Leaves");
|
|
2066
|
+
shader.lights = true;
|
|
2067
|
+
shader.uniformsNeedUpdate = true;
|
|
2068
|
+
mesh.material = shader;
|
|
2069
|
+
mesh.material.name = "material_Leaves";
|
|
2070
|
+
break;
|
|
2071
|
+
|
|
2072
|
+
case "2241cd32-8ba2-48a5-9ee7-2caef7e9ed62":
|
|
2073
|
+
mesh.geometry.name = "geometry_Light";
|
|
2074
|
+
|
|
2075
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2076
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2077
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2078
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2079
|
+
shader = await this.tiltShaderLoader.loadAsync("Light");
|
|
2080
|
+
shader.lights = true;
|
|
2081
|
+
shader.uniformsNeedUpdate = true;
|
|
2082
|
+
mesh.material = shader;
|
|
2083
|
+
mesh.material.name = "material_Light";
|
|
2084
|
+
break;
|
|
2085
|
+
|
|
2086
|
+
case "4391aaaa-df81-4396-9e33-31e4e4930b27":
|
|
2087
|
+
mesh.geometry.name = "geometry_LightWire";
|
|
2088
|
+
|
|
2089
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2090
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2091
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2092
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2093
|
+
shader = await this.tiltShaderLoader.loadAsync("LightWire");
|
|
2094
|
+
shader.lights = true;
|
|
2095
|
+
shader.uniformsNeedUpdate = true;
|
|
2096
|
+
mesh.material = shader;
|
|
2097
|
+
mesh.material.name = "material_LightWire";
|
|
2098
|
+
break;
|
|
2099
|
+
|
|
2100
|
+
case "d381e0f5-3def-4a0d-8853-31e9200bcbda":
|
|
2101
|
+
mesh.geometry.name = "geometry_Lofted";
|
|
2102
|
+
|
|
2103
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2104
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2105
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2106
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2107
|
+
shader = await this.tiltShaderLoader.loadAsync("Lofted");
|
|
2108
|
+
shader.lights = true;
|
|
2109
|
+
shader.uniformsNeedUpdate = true;
|
|
2110
|
+
mesh.material = shader;
|
|
2111
|
+
mesh.material.name = "material_Lofted";
|
|
2112
|
+
break;
|
|
2113
|
+
|
|
2114
|
+
case "429ed64a-4e97-4466-84d3-145a861ef684":
|
|
2115
|
+
mesh.geometry.name = "geometry_Marker";
|
|
2116
|
+
|
|
2117
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2118
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2119
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2120
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2121
|
+
shader = await this.tiltShaderLoader.loadAsync("Marker");
|
|
2122
|
+
shader.lights = true;
|
|
2123
|
+
shader.uniformsNeedUpdate = true;
|
|
2124
|
+
mesh.material = shader;
|
|
2125
|
+
mesh.material.name = "material_Marker";
|
|
2126
|
+
break;
|
|
2127
|
+
|
|
2128
|
+
case "79348357-432d-4746-8e29-0e25c112e3aa":
|
|
2129
|
+
mesh.geometry.name = "geometry_MatteHull";
|
|
2130
|
+
|
|
2131
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2132
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2133
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2134
|
+
shader = await this.tiltShaderLoader.loadAsync("MatteHull");
|
|
2135
|
+
shader.lights = true;
|
|
2136
|
+
shader.uniformsNeedUpdate = true;
|
|
2137
|
+
mesh.material = shader;
|
|
2138
|
+
mesh.material.name = "material_MatteHull";
|
|
2139
|
+
break;
|
|
2140
|
+
|
|
2141
|
+
case "b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6":
|
|
2142
|
+
mesh.geometry.name = "geometry_NeonPulse";
|
|
2143
|
+
|
|
2144
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2145
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2146
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2147
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2148
|
+
shader = await this.tiltShaderLoader.loadAsync("NeonPulse");
|
|
2149
|
+
shader.lights = true;
|
|
2150
|
+
shader.uniformsNeedUpdate = true;
|
|
2151
|
+
mesh.material = shader;
|
|
2152
|
+
mesh.material.name = "material_NeonPulse";
|
|
2153
|
+
break;
|
|
2154
|
+
|
|
2155
|
+
case "f72ec0e7-a844-4e38-82e3-140c44772699":
|
|
2156
|
+
case "c515dad7-4393-4681-81ad-162ef052241b":
|
|
2157
|
+
mesh.geometry.name = "geometry_OilPaint";
|
|
2158
|
+
|
|
2159
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2160
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2161
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2162
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2163
|
+
shader = await this.tiltShaderLoader.loadAsync("OilPaint");
|
|
2164
|
+
shader.lights = true;
|
|
2165
|
+
shader.uniformsNeedUpdate = true;
|
|
2166
|
+
mesh.material = shader;
|
|
2167
|
+
mesh.material.name = "material_OilPaint";
|
|
2168
|
+
break;
|
|
2169
|
+
|
|
2170
|
+
case "f1114e2e-eb8d-4fde-915a-6e653b54e9f5":
|
|
2171
|
+
case "759f1ebd-20cd-4720-8d41-234e0da63716":
|
|
2172
|
+
mesh.geometry.name = "geometry_Paper";
|
|
2173
|
+
|
|
2174
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2175
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2176
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2177
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2178
|
+
shader = await this.tiltShaderLoader.loadAsync("Paper");
|
|
2179
|
+
shader.lights = true;
|
|
2180
|
+
shader.uniformsNeedUpdate = true;
|
|
2181
|
+
mesh.material = shader;
|
|
2182
|
+
mesh.material.name = "material_Paper";
|
|
2183
|
+
break;
|
|
2184
|
+
|
|
2185
|
+
case "f86a096c-2f4f-4f9d-ae19-81b99f2944e0":
|
|
2186
|
+
mesh.geometry.name = "geometry_PbrTemplate";
|
|
2187
|
+
|
|
2188
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2189
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2190
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2191
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2192
|
+
shader = await this.tiltShaderLoader.loadAsync("PbrTemplate");
|
|
2193
|
+
shader.lights = true;
|
|
2194
|
+
shader.uniformsNeedUpdate = true;
|
|
2195
|
+
mesh.material = shader;
|
|
2196
|
+
mesh.material.name = "material_PbrTemplate";
|
|
2197
|
+
break;
|
|
2198
|
+
|
|
2199
|
+
case "19826f62-42ac-4a9e-8b77-4231fbd0cfbf":
|
|
2200
|
+
mesh.geometry.name = "geometry_PbrTransparentTemplate";
|
|
2201
|
+
|
|
2202
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2203
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2204
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2205
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2206
|
+
shader = await this.tiltShaderLoader.loadAsync("PbrTransparentTemplate");
|
|
2207
|
+
shader.lights = true;
|
|
2208
|
+
shader.uniformsNeedUpdate = true;
|
|
2209
|
+
mesh.material = shader;
|
|
2210
|
+
mesh.material.name = "material_PbrTransparentTemplate";
|
|
2211
|
+
break;
|
|
2212
|
+
|
|
2213
|
+
case "e0abbc80-0f80-e854-4970-8924a0863dcc":
|
|
2214
|
+
mesh.geometry.name = "geometry_Petal";
|
|
2215
|
+
|
|
2216
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2217
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2218
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2219
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2220
|
+
shader = await this.tiltShaderLoader.loadAsync("Petal");
|
|
2221
|
+
shader.lights = true;
|
|
2222
|
+
shader.uniformsNeedUpdate = true;
|
|
2223
|
+
mesh.material = shader;
|
|
2224
|
+
mesh.material.name = "material_Petal";
|
|
2225
|
+
break;
|
|
2226
|
+
|
|
2227
|
+
case "c33714d1-b2f9-412e-bd50-1884c9d46336":
|
|
2228
|
+
mesh.geometry.name = "geometry_Plasma";
|
|
2229
|
+
|
|
2230
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2231
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2232
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2233
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2234
|
+
shader = await this.tiltShaderLoader.loadAsync("Plasma");
|
|
2235
|
+
shader.lights = true;
|
|
2236
|
+
shader.uniformsNeedUpdate = true;
|
|
2237
|
+
mesh.material = shader;
|
|
2238
|
+
mesh.material.name = "material_Plasma";
|
|
2239
|
+
break;
|
|
2240
|
+
|
|
2241
|
+
case "ad1ad437-76e2-450d-a23a-e17f8310b960":
|
|
2242
|
+
mesh.geometry.name = "geometry_Rainbow";
|
|
2243
|
+
|
|
2244
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2245
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2246
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2247
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2248
|
+
shader = await this.tiltShaderLoader.loadAsync("Rainbow");
|
|
2249
|
+
shader.lights = true;
|
|
2250
|
+
shader.uniformsNeedUpdate = true;
|
|
2251
|
+
mesh.material = shader;
|
|
2252
|
+
mesh.material.name = "material_Rainbow";
|
|
2253
|
+
break;
|
|
2254
|
+
|
|
2255
|
+
case "faaa4d44-fcfb-4177-96be-753ac0421ba3":
|
|
2256
|
+
mesh.geometry.name = "geometry_ShinyHull";
|
|
2257
|
+
|
|
2258
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2259
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2260
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2261
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2262
|
+
shader = await this.tiltShaderLoader.loadAsync("ShinyHull");
|
|
2263
|
+
shader.lights = true;
|
|
2264
|
+
shader.uniformsNeedUpdate = true;
|
|
2265
|
+
mesh.material = shader;
|
|
2266
|
+
mesh.material.name = "material_ShinyHull";
|
|
2267
|
+
break;
|
|
2268
|
+
|
|
2269
|
+
case "70d79cca-b159-4f35-990c-f02193947fe8":
|
|
2270
|
+
mesh.geometry.name = "geometry_Smoke";
|
|
2271
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2272
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
|
|
2273
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2274
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2275
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
2276
|
+
shader = await this.tiltShaderLoader.loadAsync("Smoke");
|
|
2277
|
+
shader.lights = true;
|
|
2278
|
+
shader.uniformsNeedUpdate = true;
|
|
2279
|
+
mesh.material = shader;
|
|
2280
|
+
mesh.material.name = "material_Smoke";
|
|
2281
|
+
break;
|
|
2282
|
+
|
|
2283
|
+
case "d902ed8b-d0d1-476c-a8de-878a79e3a34c":
|
|
2284
|
+
mesh.geometry.name = "geometry_Snow";
|
|
2285
|
+
|
|
2286
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2287
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
|
|
2288
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2289
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2290
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
2291
|
+
shader = await this.tiltShaderLoader.loadAsync("Snow");
|
|
2292
|
+
mesh.material = shader;
|
|
2293
|
+
mesh.material.name = "material_Snow";
|
|
2294
|
+
break;
|
|
2295
|
+
|
|
2296
|
+
case "accb32f5-4509-454f-93f8-1df3fd31df1b":
|
|
2297
|
+
mesh.geometry.name = "geometry_SoftHighlighter";
|
|
2298
|
+
|
|
2299
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2300
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2301
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2302
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2303
|
+
shader = await this.tiltShaderLoader.loadAsync("SoftHighlighter");
|
|
2304
|
+
shader.lights = true;
|
|
2305
|
+
shader.uniformsNeedUpdate = true;
|
|
2306
|
+
mesh.material = shader;
|
|
2307
|
+
mesh.material.name = "material_SoftHighlighter";
|
|
2308
|
+
break;
|
|
2309
|
+
|
|
2310
|
+
case "cf7f0059-7aeb-53a4-2b67-c83d863a9ffa":
|
|
2311
|
+
mesh.geometry.name = "geometry_Spikes";
|
|
2312
|
+
|
|
2313
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2314
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2315
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2316
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2317
|
+
shader = await this.tiltShaderLoader.loadAsync("Spikes");
|
|
2318
|
+
shader.lights = true;
|
|
2319
|
+
shader.uniformsNeedUpdate = true;
|
|
2320
|
+
mesh.material = shader;
|
|
2321
|
+
mesh.material.name = "material_Spikes";
|
|
2322
|
+
break;
|
|
2323
|
+
|
|
2324
|
+
case "8dc4a70c-d558-4efd-a5ed-d4e860f40dc3":
|
|
2325
|
+
case "7a1c8107-50c5-4b70-9a39-421576d6617e":
|
|
2326
|
+
mesh.geometry.name = "geometry_Splatter";
|
|
2327
|
+
|
|
2328
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2329
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2330
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2331
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2332
|
+
shader = await this.tiltShaderLoader.loadAsync("Splatter");
|
|
2333
|
+
shader.lights = true;
|
|
2334
|
+
shader.uniformsNeedUpdate = true;
|
|
2335
|
+
mesh.material = shader;
|
|
2336
|
+
mesh.material.name = "material_Splatter";
|
|
2337
|
+
break;
|
|
2338
|
+
|
|
2339
|
+
case "0eb4db27-3f82-408d-b5a1-19ebd7d5b711":
|
|
2340
|
+
mesh.geometry.name = "geometry_Stars";
|
|
2341
|
+
|
|
2342
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2343
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
|
|
2344
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2345
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2346
|
+
mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
|
|
2347
|
+
shader = await this.tiltShaderLoader.loadAsync("Stars");
|
|
2348
|
+
shader.lights = true;
|
|
2349
|
+
shader.uniformsNeedUpdate = true;
|
|
2350
|
+
mesh.material = shader;
|
|
2351
|
+
mesh.material.name = "material_Stars";
|
|
2352
|
+
break;
|
|
2353
|
+
|
|
2354
|
+
case "44bb800a-fbc3-4592-8426-94ecb05ddec3":
|
|
2355
|
+
mesh.geometry.name = "geometry_Streamers";
|
|
2356
|
+
|
|
2357
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2358
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2359
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2360
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2361
|
+
shader = await this.tiltShaderLoader.loadAsync("Streamers");
|
|
2362
|
+
shader.lights = true;
|
|
2363
|
+
shader.uniformsNeedUpdate = true;
|
|
2364
|
+
mesh.material = shader;
|
|
2365
|
+
mesh.material.name = "material_Streamers";
|
|
2366
|
+
break;
|
|
2367
|
+
|
|
2368
|
+
case "0077f88c-d93a-42f3-b59b-b31c50cdb414":
|
|
2369
|
+
mesh.geometry.name = "geometry_Taffy";
|
|
2370
|
+
|
|
2371
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2372
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2373
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2374
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2375
|
+
shader = await this.tiltShaderLoader.loadAsync("Taffy");
|
|
2376
|
+
shader.lights = true;
|
|
2377
|
+
shader.uniformsNeedUpdate = true;
|
|
2378
|
+
mesh.material = shader;
|
|
2379
|
+
mesh.material.name = "material_Taffy";
|
|
2380
|
+
break;
|
|
2381
|
+
|
|
2382
|
+
case "b468c1fb-f254-41ed-8ec9-57030bc5660c":
|
|
2383
|
+
case "c8ccb53d-ae13-45ef-8afb-b730d81394eb":
|
|
2384
|
+
mesh.geometry.name = "geometry_TaperedFlat";
|
|
2385
|
+
|
|
2386
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2387
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2388
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2389
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2390
|
+
shader = await this.tiltShaderLoader.loadAsync("TaperedFlat");
|
|
2391
|
+
shader.lights = true;
|
|
2392
|
+
shader.uniformsNeedUpdate = true;
|
|
2393
|
+
mesh.material = shader;
|
|
2394
|
+
mesh.material.name = "material_TaperedFlat";
|
|
2395
|
+
break;
|
|
2396
|
+
|
|
2397
|
+
case "d90c6ad8-af0f-4b54-b422-e0f92abe1b3c":
|
|
2398
|
+
case "1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0":
|
|
2399
|
+
mesh.geometry.name = "geometry_TaperedMarker";
|
|
2400
|
+
|
|
2401
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2402
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2403
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2404
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2405
|
+
shader = await this.tiltShaderLoader.loadAsync("TaperedMarker");
|
|
2406
|
+
shader.lights = true;
|
|
2407
|
+
shader.uniformsNeedUpdate = true;
|
|
2408
|
+
mesh.material = shader;
|
|
2409
|
+
mesh.material.name = "material_TaperedMarker";
|
|
2410
|
+
break;
|
|
2411
|
+
|
|
2412
|
+
case "75b32cf0-fdd6-4d89-a64b-e2a00b247b0f":
|
|
2413
|
+
case "fdf0326a-c0d1-4fed-b101-9db0ff6d071f":
|
|
2414
|
+
mesh.geometry.name = "geometry_ThickPaint";
|
|
2415
|
+
|
|
2416
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2417
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2418
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2419
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2420
|
+
shader = await this.tiltShaderLoader.loadAsync("ThickPaint");
|
|
2421
|
+
shader.lights = true;
|
|
2422
|
+
shader.uniformsNeedUpdate = true;
|
|
2423
|
+
mesh.material = shader;
|
|
2424
|
+
mesh.material.name = "material_ThickPaint";
|
|
2425
|
+
break;
|
|
2426
|
+
|
|
2427
|
+
case "4391385a-df73-4396-9e33-31e4e4930b27":
|
|
2428
|
+
mesh.geometry.name = "geometry_Toon";
|
|
2429
|
+
|
|
2430
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2431
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2432
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2433
|
+
shader = await this.tiltShaderLoader.loadAsync("Toon");
|
|
2434
|
+
shader.lights = true;
|
|
2435
|
+
shader.uniformsNeedUpdate = true;
|
|
2436
|
+
mesh.material = shader;
|
|
2437
|
+
mesh.material.name = "material_Toon";
|
|
2438
|
+
break;
|
|
2439
|
+
|
|
2440
|
+
case "a8fea537-da7c-4d4b-817f-24f074725d6d":
|
|
2441
|
+
mesh.geometry.name = "geometry_UnlitHull";
|
|
2442
|
+
|
|
2443
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2444
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2445
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2446
|
+
shader = await this.tiltShaderLoader.loadAsync("UnlitHull");
|
|
2447
|
+
mesh.material = shader;
|
|
2448
|
+
mesh.material.name = "material_UnlitHull";
|
|
2449
|
+
break;
|
|
2450
|
+
|
|
2451
|
+
case "d229d335-c334-495a-a801-660ac8a87360":
|
|
2452
|
+
mesh.geometry.name = "geometry_VelvetInk";
|
|
2453
|
+
|
|
2454
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2455
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2456
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2457
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2458
|
+
shader = await this.tiltShaderLoader.loadAsync("VelvetInk");
|
|
2459
|
+
shader.lights = true;
|
|
2460
|
+
shader.uniformsNeedUpdate = true;
|
|
2461
|
+
mesh.material = shader;
|
|
2462
|
+
mesh.material.name = "material_VelvetInk";
|
|
2463
|
+
break;
|
|
2464
|
+
|
|
2465
|
+
case "10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab":
|
|
2466
|
+
mesh.geometry.name = "geometry_Waveform";
|
|
2467
|
+
|
|
2468
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2469
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2470
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2471
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2472
|
+
shader = await this.tiltShaderLoader.loadAsync("Waveform");
|
|
2473
|
+
shader.lights = true;
|
|
2474
|
+
shader.uniformsNeedUpdate = true;
|
|
2475
|
+
mesh.material = shader;
|
|
2476
|
+
mesh.material.name = "material_Waveform";
|
|
2477
|
+
break;
|
|
2478
|
+
|
|
2479
|
+
case "b67c0e81-ce6d-40a8-aeb0-ef036b081aa3":
|
|
2480
|
+
case "dea67637-cd1a-27e4-c9b1-52f4bbcb84e5":
|
|
2481
|
+
mesh.geometry.name = "geometry_WetPaint";
|
|
2482
|
+
|
|
2483
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2484
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2485
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2486
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2487
|
+
shader = await this.tiltShaderLoader.loadAsync("WetPaint");
|
|
2488
|
+
shader.lights = true;
|
|
2489
|
+
shader.uniformsNeedUpdate = true;
|
|
2490
|
+
mesh.material = shader;
|
|
2491
|
+
mesh.material.name = "material_WetPaint";
|
|
2492
|
+
break;
|
|
2493
|
+
|
|
2494
|
+
case "5347acf0-a8e2-47b6-8346-30c70719d763":
|
|
2495
|
+
case "e814fef1-97fd-7194-4a2f-50c2bb918be2":
|
|
2496
|
+
mesh.geometry.name = "geometry_WigglyGraphite";
|
|
2497
|
+
|
|
2498
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2499
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2500
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2501
|
+
mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
|
|
2502
|
+
shader = await this.tiltShaderLoader.loadAsync("WigglyGraphite");
|
|
2503
|
+
shader.lights = true;
|
|
2504
|
+
shader.uniformsNeedUpdate = true;
|
|
2505
|
+
mesh.material = shader;
|
|
2506
|
+
mesh.material.name = "material_WigglyGraphite";
|
|
2507
|
+
break;
|
|
2508
|
+
|
|
2509
|
+
case "4391385a-cf83-4396-9e33-31e4e4930b27":
|
|
2510
|
+
mesh.geometry.name = "geometry_Wire";
|
|
2511
|
+
|
|
2512
|
+
mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
|
|
2513
|
+
mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
|
|
2514
|
+
mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
|
|
2515
|
+
shader = await this.tiltShaderLoader.loadAsync("Wire");
|
|
2516
|
+
mesh.material = shader;
|
|
2517
|
+
mesh.material.name = "material_Wire";
|
|
2518
|
+
break;
|
|
2519
|
+
default:
|
|
2520
|
+
console.warn(`Could not find brush with guid ${guid}!`);
|
|
2521
|
+
}
|
|
2522
|
+
|
|
2523
|
+
mesh.onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
|
|
2524
|
+
if (material.uniforms["u_time"]) {
|
|
2525
|
+
const elapsedTime = this.clock.getElapsedTime();
|
|
2526
|
+
// _Time from https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html
|
|
2527
|
+
const time = new three.Vector4(elapsedTime/20, elapsedTime, elapsedTime*2, elapsedTime*3);
|
|
2528
|
+
|
|
2529
|
+
material.uniforms["u_time"].value = time;
|
|
2530
|
+
}
|
|
2531
|
+
|
|
2532
|
+
if (material.uniforms["cameraPosition"]) {
|
|
2533
|
+
material.uniforms["cameraPosition"].value = camera.position;
|
|
2534
|
+
}
|
|
2535
|
+
|
|
2536
|
+
if(material?.uniforms?.directionalLights?.value) {
|
|
2537
|
+
// Main Light
|
|
2538
|
+
if(material.uniforms.directionalLights.value[0]) {
|
|
2539
|
+
|
|
2540
|
+
// Color
|
|
2541
|
+
if(material.uniforms.u_SceneLight_0_color) {
|
|
2542
|
+
const color = material.uniforms.directionalLights.value[0].color;
|
|
2543
|
+
material.uniforms.u_SceneLight_0_color.value = new three.Vector4(color.r, color.g, color.b, 1);
|
|
2544
|
+
}
|
|
2545
|
+
}
|
|
2546
|
+
|
|
2547
|
+
// Shadow Light
|
|
2548
|
+
if(material.uniforms.directionalLights.value[1]) {
|
|
2549
|
+
|
|
2550
|
+
// Color
|
|
2551
|
+
if(material.uniforms.u_SceneLight_1_color) {
|
|
2552
|
+
const color = material.uniforms.directionalLights.value[1].color;
|
|
2553
|
+
material.uniforms.u_SceneLight_1_color.value = new three.Vector4(color.r, color.g, color.b, 1);
|
|
2554
|
+
}
|
|
2555
|
+
}
|
|
2556
|
+
}
|
|
2557
|
+
|
|
2558
|
+
// Ambient Light
|
|
2559
|
+
// if(material?.uniforms?.ambientLightColor?.value) {
|
|
2560
|
+
// if(material.uniforms.u_ambient_light_color) {
|
|
2561
|
+
// const colorArray = material.uniforms.ambientLightColor.value;
|
|
2562
|
+
// material.uniforms.u_ambient_light_color.value = new Vector4(colorArray[0], colorArray[1], colorArray[2], 1);
|
|
2563
|
+
// }
|
|
2564
|
+
// }
|
|
2565
|
+
};
|
|
2566
|
+
}
|
|
2567
|
+
}
|
|
2568
|
+
|
|
2569
|
+
exports.GLTFGoogleTiltBrushMaterialExtension = GLTFGoogleTiltBrushMaterialExtension;
|
|
2570
|
+
exports.TiltShaderLoader = TiltShaderLoader;
|
|
2571
|
+
three.GLTFGoogleTiltBrushMaterialExtension = GLTFGoogleTiltBrushMaterialExtension;
|
|
2572
|
+
three.TiltShaderLoader = TiltShaderLoader;
|
|
2573
|
+
Object.defineProperty(exports, '__esModule', { value: true });
|
|
2574
|
+
|
|
2575
|
+
}));
|