elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,2575 @@
1
+ /*!
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+ * three-icosa
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+ * https://github.com/icosa-gallery/three-icosa
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+ * Copyright (c) 2021-2022 Icosa Gallery
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+ * Released under the Apache 2.0 Licence.
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+ */
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+ (function (global, factory) {
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+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('three')) :
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+ typeof define === 'function' && define.amd ? define(['exports', 'three'], factory) :
10
+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global["three-icosa"] = {}, global.THREE));
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+ })(this, (function (exports, three) { 'use strict';
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+
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+ // Copyright 2021-2022 Icosa Gallery
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+
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+ class TiltShaderLoader extends three.Loader {
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+ constructor( manager ) {
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+ super( manager );
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+
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+ this.loadedMaterials = {};
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+ }
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+
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+ async load(brushName, onLoad, onProgress, onError ) {
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+ const scope = this;
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+
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+ const isAlreadyLoaded = this.loadedMaterials[brushName];
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+
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+ if (isAlreadyLoaded !== undefined) {
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+ onLoad( scope.parse( isAlreadyLoaded ) );
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+ return;
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+ }
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+
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+ const loader = new three.FileLoader( this.manager );
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+ loader.setPath( this.path );
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+ loader.setResponseType( 'text' );
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+ loader.setWithCredentials( this.withCredentials );
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+
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+ const textureLoader = new three.TextureLoader(this.manager);
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+ textureLoader.setPath(this.path);
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+ textureLoader.setWithCredentials( this.withCredentials );
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+
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+ const materialParams = tiltBrushMaterialParams[brushName];
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+
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+ materialParams.vertexShader = await loader.loadAsync(materialParams.vertexShader);
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+ materialParams.fragmentShader = await loader.loadAsync(materialParams.fragmentShader);
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+
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+ if (materialParams.uniforms.u_MainTex) {
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+ const mainTex = await textureLoader.loadAsync(materialParams.uniforms.u_MainTex.value);
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+ mainTex.name = `${brushName}_MainTex`;
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+ mainTex.wrapS = three.RepeatWrapping;
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+ mainTex.wrapT = three.RepeatWrapping;
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+ mainTex.flipY = false;
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+ materialParams.uniforms.u_MainTex.value = mainTex;
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+ }
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+
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+ if (materialParams.uniforms.u_BumpMap) {
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+ const bumpMap = await textureLoader.loadAsync(materialParams.uniforms.u_BumpMap.value);
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+ bumpMap.name = `${brushName}_BumpMap`;
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+ bumpMap.wrapS = three.RepeatWrapping;
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+ bumpMap.wrapT = three.RepeatWrapping;
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+ bumpMap.flipY = false;
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+ materialParams.uniforms.u_BumpMap.value = bumpMap;
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+ }
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+
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+ if (materialParams.uniforms.u_AlphaMask) {
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+ const alphaMask = await textureLoader.loadAsync(materialParams.uniforms.u_AlphaMask.value);
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+ alphaMask.name = `${brushName}_AlphaMask`;
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+ alphaMask.wrapS = three.RepeatWrapping;
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+ alphaMask.wrapT = three.RepeatWrapping;
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+ alphaMask.flipY = false;
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+ materialParams.uniforms.u_AlphaMask.value = alphaMask;
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+ }
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+
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+ // inject three.js lighting uniforms
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+ for(var lightType in three.UniformsLib.lights)
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+ {
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+ materialParams.uniforms[lightType] = three.UniformsLib.lights[lightType];
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+ }
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+
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+ let rawMaterial = new three.RawShaderMaterial(materialParams);
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+ this.loadedMaterials[brushName] = rawMaterial;
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+ onLoad( scope.parse( rawMaterial ) );
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+ }
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+
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+ parse( rawMaterial ) {
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+ return rawMaterial;
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+ }
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+
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+ lookupMaterial(nameOrGuid) {
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+ const name = this.lookupMaterialName(nameOrGuid);
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+ return tiltBrushMaterialParams[name];
91
+ }
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+
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+ lookupMaterialName(nameOrGuid) {
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+ switch(nameOrGuid) {
95
+ case "BlocksBasic:":
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+ case "0e87b49c-6546-3a34-3a44-8a556d7d6c3e":
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+ return "BlocksBasic";
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+
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+ case "BlocksGem":
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+ case "232998f8-d357-47a2-993a-53415df9be10":
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+ return "BlocksGem";
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+
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+ case "BlocksGlass":
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+ case "3d813d82-5839-4450-8ddc-8e889ecd96c7":
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+ return "BlocksGlass";
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+
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+ case "Bubbles":
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+ case "89d104cd-d012-426b-b5b3-bbaee63ac43c":
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+ return "Bubbles";
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+
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+ case "CelVinyl":
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+ case "700f3aa8-9a7c-2384-8b8a-ea028905dd8c":
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+ return "CelVinyl";
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+
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+ case "ChromaticWave":
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+ case "0f0ff7b2-a677-45eb-a7d6-0cd7206f4816":
117
+ return "ChromaticWave";
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+
119
+ case "CoarseBristles":
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+ case "1161af82-50cf-47db-9706-0c3576d43c43":
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+ case "79168f10-6961-464a-8be1-57ed364c5600":
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+ return "CoarseBristles";
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+
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+ case "Comet":
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+ case "1caa6d7d-f015-3f54-3a4b-8b5354d39f81":
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+ return "Comet";
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+
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+ case "DiamondHull":
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+ case "c8313697-2563-47fc-832e-290f4c04b901":
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+ return "DiamondHull";
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+
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+ case "Disco":
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+ case "4391aaaa-df73-4396-9e33-31e4e4930b27":
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+ return "Disco";
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+
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+ case "DotMarker":
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+ case "d1d991f2-e7a0-4cf1-b328-f57e915e6260":
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+ return "DotMarker";
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+
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+ case "Dots":
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+ case "6a1cf9f9-032c-45ec-9b1d-a6680bee30f7":
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+ return "Dots";
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+
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+ case "DoubleTaperedFlat":
145
+ case "0d3889f3-3ede-470c-8af4-f44813306126":
146
+ return "DoubleTaperedFlat";
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+
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+ case "DoubleTaperedMarker":
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+ case "0d3889f3-3ede-470c-8af4-de4813306126":
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+ return "DoubleTaperedMarker";
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+
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+ case "DuctTape":
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+ case "d0262945-853c-4481-9cbd-88586bed93cb":
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+ case "3ca16e2f-bdcd-4da2-8631-dcef342f40f1":
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+ return "DuctTape";
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+
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+ case "Electricity":
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+ case "f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51":
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+ return "Electricity";
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+
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+ case "Embers":
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+ case "02ffb866-7fb2-4d15-b761-1012cefb1360":
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+ return "Embers";
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+
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+ case "EnvironmentDiffuse":
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+ case "0ad58bbd-42bc-484e-ad9a-b61036ff4ce7":
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+ return "EnvironmentDiffuse";
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+
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+ case "EnvironmentDiffuseLightMap":
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+ case "d01d9d6c-9a61-4aba-8146-5891fafb013b":
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+ return "EnvironmentDiffuseLightMap";
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+
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+ case "Fire":
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+ case "cb92b597-94ca-4255-b017-0e3f42f12f9e":
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+ return "Fire";
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+
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+ case "2d35bcf0-e4d8-452c-97b1-3311be063130":
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+ case "280c0a7a-aad8-416c-a7d2-df63d129ca70":
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+ case "55303bc4-c749-4a72-98d9-d23e68e76e18":
180
+ case "Flat":
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+ return "Flat";
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+
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+ case "cf019139-d41c-4eb0-a1d0-5cf54b0a42f3":
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+ case "geometry_Highlighter":
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+ return "Highlighter";
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+
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+ case "Hypercolor":
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+ case "dce872c2-7b49-4684-b59b-c45387949c5c":
189
+ case "e8ef32b1-baa8-460a-9c2c-9cf8506794f5":
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+ return "Hypercolor";
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+
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+ case "HyperGrid":
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+ case "6a1cf9f9-032c-45ec-9b6e-a6680bee32e9":
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+ return "HyperGrid";
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+
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+ case "Icing":
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+ case "2f212815-f4d3-c1a4-681a-feeaf9c6dc37":
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+ return "Icing";
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+
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+ case "Ink":
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+ case "f5c336cf-5108-4b40-ade9-c687504385ab":
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+ case "c0012095-3ffd-4040-8ee1-fc180d346eaa":
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+ return "Ink";
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+
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+ case "Leaves":
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+ case "4a76a27a-44d8-4bfe-9a8c-713749a499b0":
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+ case "ea19de07-d0c0-4484-9198-18489a3c1487":
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+ return "Leaves";
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+
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+ case "Light":
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+ case "2241cd32-8ba2-48a5-9ee7-2caef7e9ed62":
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+ return "Light";
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+
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+ case "LightWire":
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+ case "4391aaaa-df81-4396-9e33-31e4e4930b27":
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+ return "LightWire";
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+
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+ case "Lofted":
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+ case "d381e0f5-3def-4a0d-8853-31e9200bcbda":
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+ return "Lofted";
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+
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+ case "Marker":
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+ case "429ed64a-4e97-4466-84d3-145a861ef684":
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+ return "Marker";
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+
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+ case "MatteHull":
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+ case "79348357-432d-4746-8e29-0e25c112e3aa":
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+ return "MatteHull";
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+
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+ case "NeonPulse":
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+ case "b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6":
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+ return "NeonPulse";
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+
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+ case "OilPaint":
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+ case "f72ec0e7-a844-4e38-82e3-140c44772699":
236
+ case "c515dad7-4393-4681-81ad-162ef052241b":
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+ return "OilPaint";
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+
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+ case "Paper":
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+ case "f1114e2e-eb8d-4fde-915a-6e653b54e9f5":
241
+ case "759f1ebd-20cd-4720-8d41-234e0da63716":
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+ return "Paper";
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+
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+ case "PbrTemplate":
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+ case "f86a096c-2f4f-4f9d-ae19-81b99f2944e0":
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+ return "PbrTemplate";
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+
248
+ case "PbrTransparentTemplate":
249
+ case "19826f62-42ac-4a9e-8b77-4231fbd0cfbf":
250
+ return "PbrTransparentTemplate";
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+
252
+ case "Petal":
253
+ case "e0abbc80-0f80-e854-4970-8924a0863dcc":
254
+ return "Petal";
255
+
256
+ case "Plasma":
257
+ case "c33714d1-b2f9-412e-bd50-1884c9d46336":
258
+ return "Plasma";
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+
260
+ case "Rainbow":
261
+ case "ad1ad437-76e2-450d-a23a-e17f8310b960":
262
+ return "Rainbow";
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+
264
+ case "ShinyHull":
265
+ case "faaa4d44-fcfb-4177-96be-753ac0421ba3":
266
+ return "ShinyHull";
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+
268
+ case "Smoke":
269
+ case "70d79cca-b159-4f35-990c-f02193947fe8":
270
+ return "Smoke";
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+
272
+ case "Snow":
273
+ case "d902ed8b-d0d1-476c-a8de-878a79e3a34c":
274
+ return "Snow";
275
+
276
+ case "SoftHighlighter":
277
+ case "accb32f5-4509-454f-93f8-1df3fd31df1b":
278
+ return "SoftHighlighter";
279
+
280
+ case "Spikes":
281
+ case "cf7f0059-7aeb-53a4-2b67-c83d863a9ffa":
282
+ return "Spikes";
283
+
284
+ case "Splatter":
285
+ case "8dc4a70c-d558-4efd-a5ed-d4e860f40dc3":
286
+ case "7a1c8107-50c5-4b70-9a39-421576d6617e":
287
+ return "Splatter";
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+
289
+ case "Stars":
290
+ case "0eb4db27-3f82-408d-b5a1-19ebd7d5b711":
291
+ return "Stars";
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+
293
+ case "Streamers":
294
+ case "44bb800a-fbc3-4592-8426-94ecb05ddec3":
295
+ return "Streamers";
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+
297
+ case "Taffy":
298
+ case "0077f88c-d93a-42f3-b59b-b31c50cdb414":
299
+ return "Taffy";
300
+
301
+ case "TaperedFlat":
302
+ case "b468c1fb-f254-41ed-8ec9-57030bc5660c":
303
+ case "c8ccb53d-ae13-45ef-8afb-b730d81394eb":
304
+ return "TaperedFlat";
305
+
306
+ case "TaperedMarker":
307
+ case "d90c6ad8-af0f-4b54-b422-e0f92abe1b3c":
308
+ case "1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0":
309
+ return "TaperedMarker";
310
+
311
+ case "ThickPaint":
312
+ case "75b32cf0-fdd6-4d89-a64b-e2a00b247b0f":
313
+ case "fdf0326a-c0d1-4fed-b101-9db0ff6d071f":
314
+ return "ThickPaint";
315
+
316
+ case "Toon":
317
+ case "4391385a-df73-4396-9e33-31e4e4930b27":
318
+ return "Toon";
319
+
320
+ case "UnlitHull":
321
+ case "a8fea537-da7c-4d4b-817f-24f074725d6d":
322
+ return "UnlitHull";
323
+
324
+ case "VelvetInk":
325
+ case "d229d335-c334-495a-a801-660ac8a87360":
326
+ return "VelvetInk";
327
+
328
+ case "Waveform":
329
+ case "10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab":
330
+ return "Waveform";
331
+
332
+ case "WetPaint":
333
+ case "b67c0e81-ce6d-40a8-aeb0-ef036b081aa3":
334
+ case "dea67637-cd1a-27e4-c9b1-52f4bbcb84e5":
335
+ return "WetPaint";
336
+
337
+ case "WigglyGraphite":
338
+ case "5347acf0-a8e2-47b6-8346-30c70719d763":
339
+ case "e814fef1-97fd-7194-4a2f-50c2bb918be2":
340
+ return "WigglyGraphite";
341
+
342
+ case "wire":
343
+ case "4391385a-cf83-4396-9e33-31e4e4930b27":
344
+ return "Wire";
345
+ } }
346
+ }
347
+
348
+ const tiltBrushMaterialParams = {
349
+ "BlocksBasic" : {
350
+ uniforms: {
351
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
352
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
353
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
354
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
355
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
356
+ u_Shininess: { value: 0.2 },
357
+ u_SpecColor: { value: new three.Vector3(0.1960784, 0.1960784, 0.1960784) },
358
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+ u_MainTex: { value: "Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-MainTex.png" },
932
+ u_EmissionGain: { value: 0.45 },
933
+ },
934
+ vertexShader: "Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-vertex.glsl",
935
+ fragmentShader: "Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62/Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62-v10.0-fragment.glsl",
936
+ side: 2,
937
+ transparent: true,
938
+ depthFunc: 2,
939
+ depthWrite: false,
940
+ depthTest: true,
941
+ blending: 5,
942
+ blendDstAlpha: 201,
943
+ blendDst: 201,
944
+ blendEquationAlpha: 100,
945
+ blendEquation: 100,
946
+ blendSrcAlpha: 201,
947
+ blendSrc: 201,
948
+ },
949
+ "LightWire" : {
950
+ uniforms: {
951
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
952
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
953
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
954
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
955
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
956
+ u_Shininess: { value: 0.81 },
957
+ u_SpecColor: { value: new three.Vector3(0.3455882, 0.3455882, 0.3455882) },
958
+ u_time: { value: new three.Vector4() },
959
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
960
+ u_fogDensity: { value: 0 },
961
+ u_MainTex: { value: "LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-MainTex.png"}
962
+ },
963
+ vertexShader: "LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-vertex.glsl",
964
+ fragmentShader: "LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27/LightWire-4391aaaa-df81-4396-9e33-31e4e4930b27-v10.0-fragment.glsl",
965
+ side: 2,
966
+ transparent: false,
967
+ depthFunc: 2,
968
+ depthWrite: true,
969
+ depthTest: true,
970
+ blending: 0
971
+ },
972
+ "Lofted" : {
973
+ uniforms: {
974
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
975
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
976
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
977
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
978
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
979
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
980
+ u_fogDensity: { value: 0 }
981
+ },
982
+ vertexShader: "Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda-v10.0-vertex.glsl",
983
+ fragmentShader: "Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda/Lofted-d381e0f5-3def-4a0d-8853-31e9200bcbda-v10.0-fragment.glsl",
984
+ side: 2,
985
+ transparent: false,
986
+ depthFunc: 2,
987
+ depthWrite: true,
988
+ depthTest: true,
989
+ blending: 0
990
+ },
991
+ "Marker" : {
992
+ uniforms: {
993
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
994
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
995
+ u_MainTex: { value: "Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-MainTex.png" },
996
+ u_Cutoff: { value: 0.067 },
997
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
998
+ u_fogDensity: { value: 0 },
999
+ },
1000
+ vertexShader: "Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-vertex.glsl",
1001
+ fragmentShader: "Marker-429ed64a-4e97-4466-84d3-145a861ef684/Marker-429ed64a-4e97-4466-84d3-145a861ef684-v10.0-fragment.glsl",
1002
+ side: 2,
1003
+ transparent: false,
1004
+ depthFunc: 2,
1005
+ depthWrite: true,
1006
+ depthTest: true,
1007
+ blending: 0,
1008
+
1009
+ },
1010
+ "MatteHull" : {
1011
+ uniforms: {
1012
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1013
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1014
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1015
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1016
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1017
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1018
+ u_fogDensity: { value: 0 }
1019
+ },
1020
+ vertexShader: "MatteHull-79348357-432d-4746-8e29-0e25c112e3aa/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa-v10.0-vertex.glsl",
1021
+ fragmentShader: "MatteHull-79348357-432d-4746-8e29-0e25c112e3aa/MatteHull-79348357-432d-4746-8e29-0e25c112e3aa-v10.0-fragment.glsl",
1022
+ side: 2,
1023
+ transparent: false,
1024
+ depthFunc: 2,
1025
+ depthWrite: true,
1026
+ depthTest: true,
1027
+ blending: 0,
1028
+ },
1029
+ "NeonPulse" : {
1030
+ uniforms: {
1031
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1032
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1033
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1034
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1035
+ u_time: { value: new three.Vector4() },
1036
+ u_EmissionGain: { value: 0.5 },
1037
+ },
1038
+ vertexShader: "NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6-v10.0-vertex.glsl",
1039
+ fragmentShader: "NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6/NeonPulse-b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6-v10.0-fragment.glsl",
1040
+ side: 2,
1041
+ transparent: true,
1042
+ depthFunc: 2,
1043
+ depthWrite: false,
1044
+ depthTest: true,
1045
+ blending: 5,
1046
+ blendDstAlpha: 201,
1047
+ blendDst: 201,
1048
+ blendEquationAlpha: 100,
1049
+ blendEquation: 100,
1050
+ blendSrcAlpha: 201,
1051
+ blendSrc: 201,
1052
+ },
1053
+ "OilPaint": {
1054
+ uniforms: {
1055
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1056
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1057
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1058
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1059
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1060
+ u_SpecColor: { value: new three.Vector3(0.2352941, 0.2352941, 0.2352941) },
1061
+ u_Shininess: { value: 0.4 },
1062
+ u_Cutoff: { value: 0.5 },
1063
+ u_MainTex: { value: "OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-MainTex.png" },
1064
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1065
+ u_fogDensity: { value: 0 },
1066
+ u_BumpMap: { value: "OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-BumpMap.png" },
1067
+ u_BumpMap_TexelSize: { value: new three.Vector4(0.0020, 0.0020, 512, 512) },
1068
+ },
1069
+ vertexShader: "OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-vertex.glsl",
1070
+ fragmentShader: "OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699/OilPaint-f72ec0e7-a844-4e38-82e3-140c44772699-v10.0-fragment.glsl",
1071
+ side: 2,
1072
+ transparent: false,
1073
+ depthFunc: 2,
1074
+ depthWrite: true,
1075
+ depthTest: true,
1076
+ blending: 0
1077
+ },
1078
+ "Paper" : {
1079
+ uniforms: {
1080
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1081
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1082
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1083
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1084
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1085
+ u_SpecColor: { value: new three.Vector3(0, 0, 0) },
1086
+ u_Shininess: { value: 0.145 },
1087
+ u_Cutoff: { value: 0.16 },
1088
+ u_MainTex: { value: "Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-MainTex.png" },
1089
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1090
+ u_fogDensity: { value: 0 },
1091
+ u_BumpMap: { value: "Paper-759f1ebd-20cd-4720-8d41-234e0da63716/Paper-759f1ebd-20cd-4720-8d41-234e0da63716-v10.0-BumpMap.png" },
1092
+ u_BumpMap_TexelSize: { value: new three.Vector4(0.0010, 0.0078, 1024, 128) },
1093
+ },
1094
+ vertexShader: "Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-vertex.glsl",
1095
+ fragmentShader: "Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5/Paper-f1114e2e-eb8d-4fde-915a-6e653b54e9f5-v10.0-fragment.glsl",
1096
+ side: 2,
1097
+ transparent: false,
1098
+ depthFunc: 2,
1099
+ depthWrite: true,
1100
+ depthTest: true,
1101
+ blending: 0
1102
+ },
1103
+ "PbrTemplate" : {
1104
+ uniforms: {
1105
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1106
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1107
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1108
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1109
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1110
+ u_SpecColor: { value: new three.Vector3(0, 0, 0) },
1111
+ u_Shininess: { value: 0.1500 },
1112
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1113
+ u_fogDensity: { value: 0 },
1114
+ u_Cutoff: { value: 0.2 }
1115
+ },
1116
+ vertexShader: "PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-vertex.glsl",
1117
+ fragmentShader: "PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0/PbrTemplate-f86a096c-2f4f-4f9d-ae19-81b99f2944e0-v1.0-fragment.glsl",
1118
+ side: 2,
1119
+ transparent: false,
1120
+ depthFunc: 2,
1121
+ depthWrite: true,
1122
+ depthTest: true,
1123
+ blending: 0
1124
+ },
1125
+ "PbrTransparentTemplate" : {
1126
+ uniforms: {
1127
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1128
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1129
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1130
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1131
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1132
+ u_SpecColor: { value: new three.Vector3(0, 0, 0) },
1133
+ u_Shininess: { value: 0.1500 },
1134
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1135
+ u_fogDensity: { value: 0 },
1136
+ u_Cutoff: { value: 0.2 }
1137
+ },
1138
+ vertexShader: "PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-vertex.glsl",
1139
+ fragmentShader: "PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf/PbrTransparentTemplate-19826f62-42ac-4a9e-8b77-4231fbd0cfbf-v1.0-fragment.glsl",
1140
+ side: 2,
1141
+ transparent: false,
1142
+ depthFunc: 2,
1143
+ depthWrite: true,
1144
+ depthTest: true,
1145
+ blending: 0
1146
+ },
1147
+ "Petal" : {
1148
+ uniforms: {
1149
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1150
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1151
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1152
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1153
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1154
+ u_SpecColor: { value: new three.Vector3(0, 0, 0) },
1155
+ u_Shininess: { value: 0.01 },
1156
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1157
+ u_fogDensity: { value: 0 },
1158
+ },
1159
+ vertexShader: "Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-vertex.glsl",
1160
+ fragmentShader: "Petal-e0abbc80-0f80-e854-4970-8924a0863dcc/Petal-e0abbc80-0f80-e854-4970-8924a0863dcc-v10.0-fragment.glsl",
1161
+ side: 2,
1162
+ transparent: false,
1163
+ depthFunc: 2,
1164
+ depthWrite: true,
1165
+ depthTest: true,
1166
+ blending: 0
1167
+ },
1168
+ // How did an experimental brush end up here?
1169
+ "Plasma" : {
1170
+ uniforms: {
1171
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1172
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1173
+ u_MainTex: { value: "Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-MainTex.png" },
1174
+ u_time: { value: new three.Vector4() }
1175
+ },
1176
+ vertexShader: "Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-vertex.glsl",
1177
+ fragmentShader: "Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336/Plasma-c33714d1-b2f9-412e-bd50-1884c9d46336-v10.0-fragment.glsl",
1178
+ side: 2,
1179
+ transparent: false,
1180
+ depthFunc: 2,
1181
+ depthWrite: true,
1182
+ depthTest: true,
1183
+ blending: 0
1184
+ },
1185
+ "Rainbow" : {
1186
+ uniforms: {
1187
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1188
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1189
+ u_time: { value: new three.Vector4() },
1190
+ u_EmissionGain: { value: 0.65 }
1191
+ },
1192
+ vertexShader: "Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-vertex.glsl",
1193
+ fragmentShader: "Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960/Rainbow-ad1ad437-76e2-450d-a23a-e17f8310b960-v10.0-fragment.glsl",
1194
+ side: 2,
1195
+ transparent: true,
1196
+ depthFunc: 2,
1197
+ depthWrite: false,
1198
+ depthTest: true,
1199
+ blending: 5,
1200
+ blendDstAlpha: 201,
1201
+ blendDst: 201,
1202
+ blendEquationAlpha: 100,
1203
+ blendEquation: 100,
1204
+ blendSrcAlpha: 201,
1205
+ blendSrc: 201,
1206
+ },
1207
+ "ShinyHull" : {
1208
+ uniforms: {
1209
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1210
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1211
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1212
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1213
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1214
+ u_SpecColor: { value: new three.Vector3(0.1985294, 0.1985294, 0.1985294) },
1215
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1487
+ side: 2,
1488
+ transparent: false,
1489
+ depthFunc: 2,
1490
+ depthWrite: true,
1491
+ depthTest: true,
1492
+ blending: 0,
1493
+ },
1494
+ "VelvetInk" : {
1495
+ uniforms: {
1496
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1497
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1498
+ u_MainTex: { value: "VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-MainTex.png" },
1499
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1500
+ u_fogDensity: { value: 0 },
1501
+ },
1502
+ vertexShader: "VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-vertex.glsl",
1503
+ fragmentShader: "VelvetInk-d229d335-c334-495a-a801-660ac8a87360/VelvetInk-d229d335-c334-495a-a801-660ac8a87360-v10.0-fragment.glsl",
1504
+ side: 2,
1505
+ transparent: true,
1506
+ depthFunc: 2,
1507
+ depthWrite: false,
1508
+ depthTest: true,
1509
+ blending: 2
1510
+ },
1511
+ "Waveform" : {
1512
+ uniforms: {
1513
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1514
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1515
+ u_EmissionGain: { value: 0.5178571 },
1516
+ u_time: { value: new three.Vector4() },
1517
+ u_MainTex: { value: "Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-MainTex.png" },
1518
+ },
1519
+ vertexShader: "Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-vertex.glsl",
1520
+ fragmentShader: "Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab/Waveform-10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab-v10.0-fragment.glsl",
1521
+ side: 2,
1522
+ transparent: true,
1523
+ depthFunc: 2,
1524
+ depthWrite: false,
1525
+ depthTest: true,
1526
+ blending: 2
1527
+ },
1528
+ "WetPaint" : {
1529
+ uniforms: {
1530
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1531
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1532
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1533
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1534
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1535
+ u_SpecColor: { value: new three.Vector3(0.1397059, 0.1397059, 0.1397059) },
1536
+ u_Shininess: { value: 0.85 },
1537
+ u_Cutoff: { value: 0.3 },
1538
+ u_MainTex: { value: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-MainTex.png" },
1539
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1540
+ u_fogDensity: { value: 0 },
1541
+ u_BumpMap: { value: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-BumpMap.png" },
1542
+ u_BumpMap_TexelSize: { value: new three.Vector4(0.0010, 0.0078, 1024, 128) },
1543
+ },
1544
+ vertexShader: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-vertex.glsl",
1545
+ fragmentShader: "WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3/WetPaint-b67c0e81-ce6d-40a8-aeb0-ef036b081aa3-v10.0-fragment.glsl",
1546
+ side: 2,
1547
+ transparent: false,
1548
+ depthFunc: 2,
1549
+ depthWrite: true,
1550
+ depthTest: true,
1551
+ blending: 0
1552
+ },
1553
+ "WigglyGraphite" : {
1554
+ uniforms: {
1555
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1556
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1557
+ u_time: { value: new three.Vector4() },
1558
+ u_ambient_light_color: { value: new three.Vector4(0.3922, 0.3922, 0.3922, 1) },
1559
+ u_SceneLight_0_color: { value: new three.Vector4(0.7780, 0.8157, 0.9914, 1) },
1560
+ u_SceneLight_1_color: { value: new three.Vector4(0.4282, 0.4212, 0.3459, 1) },
1561
+ u_Cutoff: { value: 0.5 },
1562
+ u_MainTex: { value: "WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-MainTex.png" },
1563
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1564
+ u_fogDensity: { value: 0 },
1565
+ },
1566
+ vertexShader: "WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-vertex.glsl",
1567
+ fragmentShader: "WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763/WigglyGraphite-5347acf0-a8e2-47b6-8346-30c70719d763-v10.0-fragment.glsl",
1568
+ side: 2,
1569
+ transparent: false,
1570
+ depthFunc: 2,
1571
+ depthWrite: true,
1572
+ depthTest: true,
1573
+ blending: 0
1574
+ },
1575
+ "Wire" : {
1576
+ uniforms: {
1577
+ u_SceneLight_0_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1578
+ u_SceneLight_1_matrix: { value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] },
1579
+ u_fogColor: { value: new three.Vector3(0.0196, 0.0196, 0.0196) },
1580
+ u_fogDensity: { value: 0 }
1581
+ },
1582
+ vertexShader: "Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-vertex.glsl",
1583
+ fragmentShader: "Wire-4391385a-cf83-4396-9e33-31e4e4930b27/Wire-4391385a-cf83-4396-9e33-31e4e4930b27-v10.0-fragment.glsl",
1584
+ side: 2,
1585
+ transparent: false,
1586
+ depthFunc: 2,
1587
+ depthWrite: true,
1588
+ depthTest: true,
1589
+ blending: 0,
1590
+ },
1591
+ };
1592
+
1593
+ // Copyright 2021-2022 Icosa Gallery
1594
+
1595
+ class GLTFGoogleTiltBrushMaterialExtension {
1596
+
1597
+ constructor(parser, brushPath) {
1598
+ this.name = "GOOGLE_tilt_brush_material";
1599
+ this.parser = parser;
1600
+ this.brushPath = brushPath;
1601
+
1602
+ // Quick repair of path if required
1603
+ if (this.brushPath.slice(this.brushPath.length - 1) !== "/") {
1604
+ this.brushPath += "/";
1605
+ }
1606
+
1607
+ this.tiltShaderLoader = new TiltShaderLoader(parser.options.manager);
1608
+ this.tiltShaderLoader.setPath(brushPath);
1609
+ this.clock = new three.Clock();
1610
+ }
1611
+
1612
+ beforeRoot() {
1613
+ const parser = this.parser;
1614
+ const json = parser.json;
1615
+ if (!json.extensionsUsed || !json.extensionsUsed.includes(this.name)) {
1616
+ return null;
1617
+ }
1618
+
1619
+ json.materials.forEach(material => {
1620
+ const extensionsDef = material.extensions;
1621
+
1622
+ if (!extensionsDef || !extensionsDef[this.name]) {
1623
+ return;
1624
+ }
1625
+
1626
+ const guid = material.extensions.GOOGLE_tilt_brush_material.guid;
1627
+ const materialParams = this.tiltShaderLoader.lookupMaterial(guid);
1628
+
1629
+ //MainTex
1630
+ if(material?.pbrMetallicRoughness?.baseColorTexture) {
1631
+ const mainTex = json.images[material.pbrMetallicRoughness.baseColorTexture.index];
1632
+ mainTex.uri = this.brushPath + materialParams.uniforms.u_MainTex.value;
1633
+ }
1634
+
1635
+ //BumpMap
1636
+ if(material?.normalTexture) {
1637
+ const bumpMap = json.images[material.normalTexture.index];
1638
+ bumpMap.uri = this.brushPath + materialParams.uniforms.u_BumpMap.value;
1639
+ }
1640
+ });
1641
+ }
1642
+
1643
+ afterRoot(glTF) {
1644
+ const parser = this.parser;
1645
+ const json = parser.json;
1646
+
1647
+ if (!json.extensionsUsed || !json.extensionsUsed.includes(this.name)) {
1648
+ return null;
1649
+ }
1650
+
1651
+ const shaderResolves = [];
1652
+
1653
+ //const extensionDef = json.exensions[this.name];
1654
+ for(const scene of glTF.scenes) {
1655
+ scene.traverse(async object => {
1656
+ const association = parser.associations.get(object);
1657
+
1658
+ if (association === undefined || association.meshes === undefined) {
1659
+ return;
1660
+ }
1661
+
1662
+ const mesh = json.meshes[association.meshes];
1663
+ mesh.primitives.forEach((prim) => {
1664
+ if(!prim.material) {
1665
+ return;
1666
+ }
1667
+
1668
+ const mat = json.materials[prim.material];
1669
+ if (!mat.extensions || !mat.extensions[this.name]) {
1670
+ return;
1671
+ }
1672
+
1673
+ const guid = mat.extensions.GOOGLE_tilt_brush_material.guid;
1674
+
1675
+ shaderResolves.push(this.replaceMaterial(object, guid));
1676
+ });
1677
+ });
1678
+ }
1679
+
1680
+ return Promise.all(shaderResolves);
1681
+ }
1682
+
1683
+ async replaceMaterial(mesh, guid) {
1684
+ let shader;
1685
+
1686
+ switch(guid) {
1687
+ case "0e87b49c-6546-3a34-3a44-8a556d7d6c3e":
1688
+ mesh.geometry.name = "geometry_BlocksBasic";
1689
+
1690
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1691
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1692
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1693
+ //mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1694
+ shader = await this.tiltShaderLoader.loadAsync("BlocksBasic");
1695
+ shader.lights = true;
1696
+ shader.uniformsNeedUpdate = true;
1697
+ mesh.material = shader;
1698
+ mesh.material.name = "material_BlocksBasic";
1699
+ break;
1700
+ case "232998f8-d357-47a2-993a-53415df9be10":
1701
+ mesh.geometry.name = "geometry_BlocksGem";
1702
+
1703
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1704
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1705
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1706
+ //mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1707
+ shader = await this.tiltShaderLoader.loadAsync("BlocksGem");
1708
+ shader.lights = true;
1709
+ shader.uniformsNeedUpdate = true;
1710
+ mesh.material = shader;
1711
+ mesh.material.name = "material_BlocksGem";
1712
+ break;
1713
+ case "3d813d82-5839-4450-8ddc-8e889ecd96c7":
1714
+ mesh.geometry.name = "geometry_BlocksGlass";
1715
+
1716
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1717
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1718
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1719
+ //mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1720
+ shader = await this.tiltShaderLoader.loadAsync("BlocksGlass");
1721
+ shader.lights = true;
1722
+ shader.uniformsNeedUpdate = true;
1723
+ mesh.material = shader;
1724
+ mesh.material.name = "material_BlocksGlass";
1725
+ break;
1726
+
1727
+ case "89d104cd-d012-426b-b5b3-bbaee63ac43c":
1728
+ mesh.geometry.name = "geometry_Bubbles";
1729
+
1730
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1731
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
1732
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1733
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1734
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
1735
+ shader = await this.tiltShaderLoader.loadAsync("Bubbles");
1736
+ shader.lights = true;
1737
+ shader.uniformsNeedUpdate = true;
1738
+ mesh.material = shader;
1739
+ mesh.material.name = "material_Bubbles";
1740
+ break;
1741
+
1742
+ case "700f3aa8-9a7c-2384-8b8a-ea028905dd8c":
1743
+ mesh.geometry.name = "geometry_CelVinyl";
1744
+
1745
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1746
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1747
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1748
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1749
+ shader = await this.tiltShaderLoader.loadAsync("CelVinyl");
1750
+ shader.lights = true;
1751
+ shader.uniformsNeedUpdate = true;
1752
+ mesh.material = shader;
1753
+ mesh.material.name = "material_CelVinyl";
1754
+ break;
1755
+
1756
+ case "0f0ff7b2-a677-45eb-a7d6-0cd7206f4816":
1757
+ mesh.geometry.name = "geometry_ChromaticWave";
1758
+
1759
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1760
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1761
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1762
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1763
+ shader = await this.tiltShaderLoader.loadAsync("ChromaticWave");
1764
+ shader.lights = true;
1765
+ shader.uniformsNeedUpdate = true;
1766
+ mesh.material = shader;
1767
+ mesh.material.name = "material_ChromaticWave";
1768
+ break;
1769
+
1770
+ case "1161af82-50cf-47db-9706-0c3576d43c43":
1771
+ case "79168f10-6961-464a-8be1-57ed364c5600":
1772
+ mesh.geometry.name = "geometry_CoarseBristles";
1773
+
1774
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1775
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1776
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1777
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1778
+ shader = await this.tiltShaderLoader.loadAsync("CoarseBristles");
1779
+ shader.lights = true;
1780
+ shader.uniformsNeedUpdate = true;
1781
+ mesh.material = shader;
1782
+ mesh.material.name = "material_CoarseBristles";
1783
+ break;
1784
+
1785
+ case "1caa6d7d-f015-3f54-3a4b-8b5354d39f81":
1786
+ mesh.geometry.name = "geometry_Comet";
1787
+
1788
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1789
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1790
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1791
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1792
+ shader = await this.tiltShaderLoader.loadAsync("Comet");
1793
+ shader.lights = true;
1794
+ shader.uniformsNeedUpdate = true;
1795
+ mesh.material = shader;
1796
+ mesh.material.name = "material_Comet";
1797
+ break;
1798
+
1799
+ case "c8313697-2563-47fc-832e-290f4c04b901":
1800
+ mesh.geometry.name = "geometry_DiamondHull";
1801
+
1802
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1803
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1804
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1805
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1806
+ shader = await this.tiltShaderLoader.loadAsync("DiamondHull");
1807
+ shader.lights = true;
1808
+ shader.uniformsNeedUpdate = true;
1809
+ mesh.material = shader;
1810
+ mesh.material.name = "material_DiamondHull";
1811
+ break;
1812
+
1813
+ case "4391aaaa-df73-4396-9e33-31e4e4930b27":
1814
+ mesh.geometry.name = "geometry_Disco";
1815
+
1816
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1817
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1818
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1819
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1820
+ shader = await this.tiltShaderLoader.loadAsync("Disco");
1821
+ shader.lights = true;
1822
+ shader.uniformsNeedUpdate = true;
1823
+ mesh.material = shader;
1824
+ mesh.material.name = "material_Disco";
1825
+ break;
1826
+
1827
+ case "d1d991f2-e7a0-4cf1-b328-f57e915e6260":
1828
+ mesh.geometry.name = "geometry_DotMarker";
1829
+
1830
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1831
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1832
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1833
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1834
+ shader = await this.tiltShaderLoader.loadAsync("DotMarker");
1835
+ shader.lights = true;
1836
+ shader.uniformsNeedUpdate = true;
1837
+ mesh.material = shader;
1838
+ mesh.material.name = "material_DotMarker";
1839
+ break;
1840
+
1841
+ case "6a1cf9f9-032c-45ec-9b1d-a6680bee30f7":
1842
+ mesh.geometry.name = "geometry_Dots";
1843
+
1844
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1845
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
1846
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1847
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1848
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
1849
+ shader = await this.tiltShaderLoader.loadAsync("Dots");
1850
+ shader.lights = true;
1851
+ shader.uniformsNeedUpdate = true;
1852
+ mesh.material = shader;
1853
+ mesh.material.name = "material_Dots";
1854
+ break;
1855
+
1856
+ case "0d3889f3-3ede-470c-8af4-f44813306126":
1857
+ mesh.geometry.name = "geometry_DoubleTaperedFlat";
1858
+
1859
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1860
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1861
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1862
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1863
+ shader = await this.tiltShaderLoader.loadAsync("DoubleTaperedFlat");
1864
+ shader.lights = true;
1865
+ shader.uniformsNeedUpdate = true;
1866
+ mesh.material = shader;
1867
+ mesh.material.name = "material_DoubleTaperedFlat";
1868
+ break;
1869
+
1870
+ case "0d3889f3-3ede-470c-8af4-de4813306126":
1871
+ mesh.geometry.name = "geometry_DoubleTaperedMarker";
1872
+
1873
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1874
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1875
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1876
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1877
+ shader = await this.tiltShaderLoader.loadAsync("DoubleTaperedMarker");
1878
+ shader.lights = true;
1879
+ shader.uniformsNeedUpdate = true;
1880
+ mesh.material = shader;
1881
+ mesh.material.name = "material_DoubleTaperedMarker";
1882
+ break;
1883
+
1884
+ case "d0262945-853c-4481-9cbd-88586bed93cb":
1885
+ case "3ca16e2f-bdcd-4da2-8631-dcef342f40f1":
1886
+ mesh.geometry.name = "geometry_DuctTape";
1887
+
1888
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1889
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1890
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1891
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1892
+ shader = await this.tiltShaderLoader.loadAsync("DuctTape");
1893
+ shader.lights = true;
1894
+ shader.uniformsNeedUpdate = true;
1895
+ mesh.material = shader;
1896
+ mesh.material.name = "material_DuctTape";
1897
+ break;
1898
+
1899
+ case "f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51":
1900
+ mesh.geometry.name = "geometry_Electricity";
1901
+
1902
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1903
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1904
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1905
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1906
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
1907
+ shader = await this.tiltShaderLoader.loadAsync("Electricity");
1908
+ mesh.material = shader;
1909
+ mesh.material.name = "material_Electricity";
1910
+ break;
1911
+
1912
+ case "02ffb866-7fb2-4d15-b761-1012cefb1360":
1913
+ mesh.geometry.name = "geometry_Embers";
1914
+
1915
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1916
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
1917
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1918
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1919
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
1920
+ shader = await this.tiltShaderLoader.loadAsync("Embers");
1921
+ mesh.material = shader;
1922
+ mesh.material.name = "material_Embers";
1923
+ break;
1924
+
1925
+ case "0ad58bbd-42bc-484e-ad9a-b61036ff4ce7":
1926
+ mesh.geometry.name = "geometry_EnvironmentDiffuse";
1927
+
1928
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1929
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1930
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1931
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1932
+ shader = await this.tiltShaderLoader.loadAsync("EnvironmentDiffuse");
1933
+ shader.lights = true;
1934
+ shader.uniformsNeedUpdate = true;
1935
+ mesh.material = shader;
1936
+ mesh.material.name = "material_EnvironmentDiffuse";
1937
+ break;
1938
+
1939
+ case "d01d9d6c-9a61-4aba-8146-5891fafb013b":
1940
+ mesh.geometry.name = "geometry_EnvironmentDiffuseLightMap";
1941
+
1942
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1943
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1944
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1945
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1946
+ shader = await this.tiltShaderLoader.loadAsync("EnvironmentDiffuseLightMap");
1947
+ shader.lights = true;
1948
+ shader.uniformsNeedUpdate = true;
1949
+ mesh.material = shader;
1950
+ mesh.material.name = "material_EnvironmentDiffuseLightMap";
1951
+ break;
1952
+
1953
+ case "cb92b597-94ca-4255-b017-0e3f42f12f9e":
1954
+ mesh.geometry.name = "geometry_Fire";
1955
+
1956
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1957
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1958
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1959
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1960
+ shader = await this.tiltShaderLoader.loadAsync("Fire");
1961
+ shader.lights = true;
1962
+ shader.uniformsNeedUpdate = true;
1963
+ mesh.material = shader;
1964
+ mesh.material.name = "material_Fire";
1965
+ break;
1966
+
1967
+ case "2d35bcf0-e4d8-452c-97b1-3311be063130":
1968
+ case "280c0a7a-aad8-416c-a7d2-df63d129ca70":
1969
+ case "55303bc4-c749-4a72-98d9-d23e68e76e18":
1970
+ mesh.geometry.name = "geometry_Flat";
1971
+
1972
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1973
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1974
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1975
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1976
+ shader = await this.tiltShaderLoader.loadAsync("Flat");
1977
+ shader.lights = true;
1978
+ shader.uniformsNeedUpdate = true;
1979
+ mesh.material = shader;
1980
+ mesh.material.name = "material_Flat";
1981
+ break;
1982
+
1983
+ case "cf019139-d41c-4eb0-a1d0-5cf54b0a42f3":
1984
+ mesh.geometry.name = "geometry_Highlighter";
1985
+
1986
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
1987
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
1988
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
1989
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
1990
+ shader = await this.tiltShaderLoader.loadAsync("Highlighter");
1991
+ shader.lights = true;
1992
+ shader.uniformsNeedUpdate = true;
1993
+ mesh.material = shader;
1994
+ mesh.material.name = "material_Highlighter";
1995
+ break;
1996
+
1997
+ case "dce872c2-7b49-4684-b59b-c45387949c5c":
1998
+ case "e8ef32b1-baa8-460a-9c2c-9cf8506794f5":
1999
+ mesh.geometry.name = "geometry_Hypercolor";
2000
+
2001
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2002
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2003
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2004
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2005
+ shader = await this.tiltShaderLoader.loadAsync("Hypercolor");
2006
+ shader.lights = true;
2007
+ shader.uniformsNeedUpdate = true;
2008
+ mesh.material = shader;
2009
+ mesh.material.name = "material_Hypercolor";
2010
+ break;
2011
+
2012
+ case "6a1cf9f9-032c-45ec-9b6e-a6680bee32e9":
2013
+ mesh.geometry.name = "geometry_HyperGrid";
2014
+
2015
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2016
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2017
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2018
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2019
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
2020
+ shader = await this.tiltShaderLoader.loadAsync("HyperGrid");
2021
+ shader.lights = true;
2022
+ shader.uniformsNeedUpdate = true;
2023
+ mesh.material = shader;
2024
+ mesh.material.name = "material_HyperGrid";
2025
+ break;
2026
+
2027
+ case "2f212815-f4d3-c1a4-681a-feeaf9c6dc37":
2028
+ mesh.geometry.name = "geometry_Icing";
2029
+
2030
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2031
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2032
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2033
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2034
+
2035
+ shader = await this.tiltShaderLoader.loadAsync("Icing");
2036
+ shader.lights = true;
2037
+ shader.uniformsNeedUpdate = true;
2038
+ mesh.material = shader;
2039
+ mesh.material.name = "material_Icing";
2040
+ break;
2041
+
2042
+ case "f5c336cf-5108-4b40-ade9-c687504385ab":
2043
+ case "c0012095-3ffd-4040-8ee1-fc180d346eaa":
2044
+ mesh.geometry.name = "geometry_Ink";
2045
+
2046
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2047
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2048
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2049
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2050
+ shader = await this.tiltShaderLoader.loadAsync("Ink");
2051
+ shader.lights = true;
2052
+ shader.uniformsNeedUpdate = true;
2053
+ mesh.material = shader;
2054
+ mesh.material.name = "material_Ink";
2055
+ break;
2056
+
2057
+ case "4a76a27a-44d8-4bfe-9a8c-713749a499b0":
2058
+ case "ea19de07-d0c0-4484-9198-18489a3c1487":
2059
+ mesh.geometry.name = "geometry_Leaves";
2060
+
2061
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2062
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2063
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2064
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2065
+ shader = await this.tiltShaderLoader.loadAsync("Leaves");
2066
+ shader.lights = true;
2067
+ shader.uniformsNeedUpdate = true;
2068
+ mesh.material = shader;
2069
+ mesh.material.name = "material_Leaves";
2070
+ break;
2071
+
2072
+ case "2241cd32-8ba2-48a5-9ee7-2caef7e9ed62":
2073
+ mesh.geometry.name = "geometry_Light";
2074
+
2075
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2076
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2077
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2078
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2079
+ shader = await this.tiltShaderLoader.loadAsync("Light");
2080
+ shader.lights = true;
2081
+ shader.uniformsNeedUpdate = true;
2082
+ mesh.material = shader;
2083
+ mesh.material.name = "material_Light";
2084
+ break;
2085
+
2086
+ case "4391aaaa-df81-4396-9e33-31e4e4930b27":
2087
+ mesh.geometry.name = "geometry_LightWire";
2088
+
2089
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2090
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2091
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2092
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2093
+ shader = await this.tiltShaderLoader.loadAsync("LightWire");
2094
+ shader.lights = true;
2095
+ shader.uniformsNeedUpdate = true;
2096
+ mesh.material = shader;
2097
+ mesh.material.name = "material_LightWire";
2098
+ break;
2099
+
2100
+ case "d381e0f5-3def-4a0d-8853-31e9200bcbda":
2101
+ mesh.geometry.name = "geometry_Lofted";
2102
+
2103
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2104
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2105
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2106
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2107
+ shader = await this.tiltShaderLoader.loadAsync("Lofted");
2108
+ shader.lights = true;
2109
+ shader.uniformsNeedUpdate = true;
2110
+ mesh.material = shader;
2111
+ mesh.material.name = "material_Lofted";
2112
+ break;
2113
+
2114
+ case "429ed64a-4e97-4466-84d3-145a861ef684":
2115
+ mesh.geometry.name = "geometry_Marker";
2116
+
2117
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2118
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2119
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2120
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2121
+ shader = await this.tiltShaderLoader.loadAsync("Marker");
2122
+ shader.lights = true;
2123
+ shader.uniformsNeedUpdate = true;
2124
+ mesh.material = shader;
2125
+ mesh.material.name = "material_Marker";
2126
+ break;
2127
+
2128
+ case "79348357-432d-4746-8e29-0e25c112e3aa":
2129
+ mesh.geometry.name = "geometry_MatteHull";
2130
+
2131
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2132
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2133
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2134
+ shader = await this.tiltShaderLoader.loadAsync("MatteHull");
2135
+ shader.lights = true;
2136
+ shader.uniformsNeedUpdate = true;
2137
+ mesh.material = shader;
2138
+ mesh.material.name = "material_MatteHull";
2139
+ break;
2140
+
2141
+ case "b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6":
2142
+ mesh.geometry.name = "geometry_NeonPulse";
2143
+
2144
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2145
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2146
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2147
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2148
+ shader = await this.tiltShaderLoader.loadAsync("NeonPulse");
2149
+ shader.lights = true;
2150
+ shader.uniformsNeedUpdate = true;
2151
+ mesh.material = shader;
2152
+ mesh.material.name = "material_NeonPulse";
2153
+ break;
2154
+
2155
+ case "f72ec0e7-a844-4e38-82e3-140c44772699":
2156
+ case "c515dad7-4393-4681-81ad-162ef052241b":
2157
+ mesh.geometry.name = "geometry_OilPaint";
2158
+
2159
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2160
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2161
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2162
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2163
+ shader = await this.tiltShaderLoader.loadAsync("OilPaint");
2164
+ shader.lights = true;
2165
+ shader.uniformsNeedUpdate = true;
2166
+ mesh.material = shader;
2167
+ mesh.material.name = "material_OilPaint";
2168
+ break;
2169
+
2170
+ case "f1114e2e-eb8d-4fde-915a-6e653b54e9f5":
2171
+ case "759f1ebd-20cd-4720-8d41-234e0da63716":
2172
+ mesh.geometry.name = "geometry_Paper";
2173
+
2174
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2175
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2176
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2177
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2178
+ shader = await this.tiltShaderLoader.loadAsync("Paper");
2179
+ shader.lights = true;
2180
+ shader.uniformsNeedUpdate = true;
2181
+ mesh.material = shader;
2182
+ mesh.material.name = "material_Paper";
2183
+ break;
2184
+
2185
+ case "f86a096c-2f4f-4f9d-ae19-81b99f2944e0":
2186
+ mesh.geometry.name = "geometry_PbrTemplate";
2187
+
2188
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2189
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2190
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2191
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2192
+ shader = await this.tiltShaderLoader.loadAsync("PbrTemplate");
2193
+ shader.lights = true;
2194
+ shader.uniformsNeedUpdate = true;
2195
+ mesh.material = shader;
2196
+ mesh.material.name = "material_PbrTemplate";
2197
+ break;
2198
+
2199
+ case "19826f62-42ac-4a9e-8b77-4231fbd0cfbf":
2200
+ mesh.geometry.name = "geometry_PbrTransparentTemplate";
2201
+
2202
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2203
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2204
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2205
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2206
+ shader = await this.tiltShaderLoader.loadAsync("PbrTransparentTemplate");
2207
+ shader.lights = true;
2208
+ shader.uniformsNeedUpdate = true;
2209
+ mesh.material = shader;
2210
+ mesh.material.name = "material_PbrTransparentTemplate";
2211
+ break;
2212
+
2213
+ case "e0abbc80-0f80-e854-4970-8924a0863dcc":
2214
+ mesh.geometry.name = "geometry_Petal";
2215
+
2216
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2217
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2218
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2219
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2220
+ shader = await this.tiltShaderLoader.loadAsync("Petal");
2221
+ shader.lights = true;
2222
+ shader.uniformsNeedUpdate = true;
2223
+ mesh.material = shader;
2224
+ mesh.material.name = "material_Petal";
2225
+ break;
2226
+
2227
+ case "c33714d1-b2f9-412e-bd50-1884c9d46336":
2228
+ mesh.geometry.name = "geometry_Plasma";
2229
+
2230
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2231
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2232
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2233
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2234
+ shader = await this.tiltShaderLoader.loadAsync("Plasma");
2235
+ shader.lights = true;
2236
+ shader.uniformsNeedUpdate = true;
2237
+ mesh.material = shader;
2238
+ mesh.material.name = "material_Plasma";
2239
+ break;
2240
+
2241
+ case "ad1ad437-76e2-450d-a23a-e17f8310b960":
2242
+ mesh.geometry.name = "geometry_Rainbow";
2243
+
2244
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2245
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2246
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2247
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2248
+ shader = await this.tiltShaderLoader.loadAsync("Rainbow");
2249
+ shader.lights = true;
2250
+ shader.uniformsNeedUpdate = true;
2251
+ mesh.material = shader;
2252
+ mesh.material.name = "material_Rainbow";
2253
+ break;
2254
+
2255
+ case "faaa4d44-fcfb-4177-96be-753ac0421ba3":
2256
+ mesh.geometry.name = "geometry_ShinyHull";
2257
+
2258
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2259
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2260
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2261
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2262
+ shader = await this.tiltShaderLoader.loadAsync("ShinyHull");
2263
+ shader.lights = true;
2264
+ shader.uniformsNeedUpdate = true;
2265
+ mesh.material = shader;
2266
+ mesh.material.name = "material_ShinyHull";
2267
+ break;
2268
+
2269
+ case "70d79cca-b159-4f35-990c-f02193947fe8":
2270
+ mesh.geometry.name = "geometry_Smoke";
2271
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2272
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
2273
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2274
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2275
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
2276
+ shader = await this.tiltShaderLoader.loadAsync("Smoke");
2277
+ shader.lights = true;
2278
+ shader.uniformsNeedUpdate = true;
2279
+ mesh.material = shader;
2280
+ mesh.material.name = "material_Smoke";
2281
+ break;
2282
+
2283
+ case "d902ed8b-d0d1-476c-a8de-878a79e3a34c":
2284
+ mesh.geometry.name = "geometry_Snow";
2285
+
2286
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2287
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
2288
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2289
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2290
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
2291
+ shader = await this.tiltShaderLoader.loadAsync("Snow");
2292
+ mesh.material = shader;
2293
+ mesh.material.name = "material_Snow";
2294
+ break;
2295
+
2296
+ case "accb32f5-4509-454f-93f8-1df3fd31df1b":
2297
+ mesh.geometry.name = "geometry_SoftHighlighter";
2298
+
2299
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2300
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2301
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2302
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2303
+ shader = await this.tiltShaderLoader.loadAsync("SoftHighlighter");
2304
+ shader.lights = true;
2305
+ shader.uniformsNeedUpdate = true;
2306
+ mesh.material = shader;
2307
+ mesh.material.name = "material_SoftHighlighter";
2308
+ break;
2309
+
2310
+ case "cf7f0059-7aeb-53a4-2b67-c83d863a9ffa":
2311
+ mesh.geometry.name = "geometry_Spikes";
2312
+
2313
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2314
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2315
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2316
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2317
+ shader = await this.tiltShaderLoader.loadAsync("Spikes");
2318
+ shader.lights = true;
2319
+ shader.uniformsNeedUpdate = true;
2320
+ mesh.material = shader;
2321
+ mesh.material.name = "material_Spikes";
2322
+ break;
2323
+
2324
+ case "8dc4a70c-d558-4efd-a5ed-d4e860f40dc3":
2325
+ case "7a1c8107-50c5-4b70-9a39-421576d6617e":
2326
+ mesh.geometry.name = "geometry_Splatter";
2327
+
2328
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2329
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2330
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2331
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2332
+ shader = await this.tiltShaderLoader.loadAsync("Splatter");
2333
+ shader.lights = true;
2334
+ shader.uniformsNeedUpdate = true;
2335
+ mesh.material = shader;
2336
+ mesh.material.name = "material_Splatter";
2337
+ break;
2338
+
2339
+ case "0eb4db27-3f82-408d-b5a1-19ebd7d5b711":
2340
+ mesh.geometry.name = "geometry_Stars";
2341
+
2342
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2343
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("_tb_unity_normal"));
2344
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2345
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2346
+ mesh.geometry.setAttribute("a_texcoord1", mesh.geometry.getAttribute("_tb_unity_texcoord_1"));
2347
+ shader = await this.tiltShaderLoader.loadAsync("Stars");
2348
+ shader.lights = true;
2349
+ shader.uniformsNeedUpdate = true;
2350
+ mesh.material = shader;
2351
+ mesh.material.name = "material_Stars";
2352
+ break;
2353
+
2354
+ case "44bb800a-fbc3-4592-8426-94ecb05ddec3":
2355
+ mesh.geometry.name = "geometry_Streamers";
2356
+
2357
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2358
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2359
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2360
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2361
+ shader = await this.tiltShaderLoader.loadAsync("Streamers");
2362
+ shader.lights = true;
2363
+ shader.uniformsNeedUpdate = true;
2364
+ mesh.material = shader;
2365
+ mesh.material.name = "material_Streamers";
2366
+ break;
2367
+
2368
+ case "0077f88c-d93a-42f3-b59b-b31c50cdb414":
2369
+ mesh.geometry.name = "geometry_Taffy";
2370
+
2371
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2372
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2373
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2374
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2375
+ shader = await this.tiltShaderLoader.loadAsync("Taffy");
2376
+ shader.lights = true;
2377
+ shader.uniformsNeedUpdate = true;
2378
+ mesh.material = shader;
2379
+ mesh.material.name = "material_Taffy";
2380
+ break;
2381
+
2382
+ case "b468c1fb-f254-41ed-8ec9-57030bc5660c":
2383
+ case "c8ccb53d-ae13-45ef-8afb-b730d81394eb":
2384
+ mesh.geometry.name = "geometry_TaperedFlat";
2385
+
2386
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2387
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2388
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2389
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2390
+ shader = await this.tiltShaderLoader.loadAsync("TaperedFlat");
2391
+ shader.lights = true;
2392
+ shader.uniformsNeedUpdate = true;
2393
+ mesh.material = shader;
2394
+ mesh.material.name = "material_TaperedFlat";
2395
+ break;
2396
+
2397
+ case "d90c6ad8-af0f-4b54-b422-e0f92abe1b3c":
2398
+ case "1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0":
2399
+ mesh.geometry.name = "geometry_TaperedMarker";
2400
+
2401
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2402
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2403
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2404
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2405
+ shader = await this.tiltShaderLoader.loadAsync("TaperedMarker");
2406
+ shader.lights = true;
2407
+ shader.uniformsNeedUpdate = true;
2408
+ mesh.material = shader;
2409
+ mesh.material.name = "material_TaperedMarker";
2410
+ break;
2411
+
2412
+ case "75b32cf0-fdd6-4d89-a64b-e2a00b247b0f":
2413
+ case "fdf0326a-c0d1-4fed-b101-9db0ff6d071f":
2414
+ mesh.geometry.name = "geometry_ThickPaint";
2415
+
2416
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2417
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2418
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2419
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2420
+ shader = await this.tiltShaderLoader.loadAsync("ThickPaint");
2421
+ shader.lights = true;
2422
+ shader.uniformsNeedUpdate = true;
2423
+ mesh.material = shader;
2424
+ mesh.material.name = "material_ThickPaint";
2425
+ break;
2426
+
2427
+ case "4391385a-df73-4396-9e33-31e4e4930b27":
2428
+ mesh.geometry.name = "geometry_Toon";
2429
+
2430
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2431
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2432
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2433
+ shader = await this.tiltShaderLoader.loadAsync("Toon");
2434
+ shader.lights = true;
2435
+ shader.uniformsNeedUpdate = true;
2436
+ mesh.material = shader;
2437
+ mesh.material.name = "material_Toon";
2438
+ break;
2439
+
2440
+ case "a8fea537-da7c-4d4b-817f-24f074725d6d":
2441
+ mesh.geometry.name = "geometry_UnlitHull";
2442
+
2443
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2444
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2445
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2446
+ shader = await this.tiltShaderLoader.loadAsync("UnlitHull");
2447
+ mesh.material = shader;
2448
+ mesh.material.name = "material_UnlitHull";
2449
+ break;
2450
+
2451
+ case "d229d335-c334-495a-a801-660ac8a87360":
2452
+ mesh.geometry.name = "geometry_VelvetInk";
2453
+
2454
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2455
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2456
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2457
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2458
+ shader = await this.tiltShaderLoader.loadAsync("VelvetInk");
2459
+ shader.lights = true;
2460
+ shader.uniformsNeedUpdate = true;
2461
+ mesh.material = shader;
2462
+ mesh.material.name = "material_VelvetInk";
2463
+ break;
2464
+
2465
+ case "10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab":
2466
+ mesh.geometry.name = "geometry_Waveform";
2467
+
2468
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2469
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2470
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2471
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2472
+ shader = await this.tiltShaderLoader.loadAsync("Waveform");
2473
+ shader.lights = true;
2474
+ shader.uniformsNeedUpdate = true;
2475
+ mesh.material = shader;
2476
+ mesh.material.name = "material_Waveform";
2477
+ break;
2478
+
2479
+ case "b67c0e81-ce6d-40a8-aeb0-ef036b081aa3":
2480
+ case "dea67637-cd1a-27e4-c9b1-52f4bbcb84e5":
2481
+ mesh.geometry.name = "geometry_WetPaint";
2482
+
2483
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2484
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2485
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2486
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2487
+ shader = await this.tiltShaderLoader.loadAsync("WetPaint");
2488
+ shader.lights = true;
2489
+ shader.uniformsNeedUpdate = true;
2490
+ mesh.material = shader;
2491
+ mesh.material.name = "material_WetPaint";
2492
+ break;
2493
+
2494
+ case "5347acf0-a8e2-47b6-8346-30c70719d763":
2495
+ case "e814fef1-97fd-7194-4a2f-50c2bb918be2":
2496
+ mesh.geometry.name = "geometry_WigglyGraphite";
2497
+
2498
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2499
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2500
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2501
+ mesh.geometry.setAttribute("a_texcoord0", mesh.geometry.getAttribute("_tb_unity_texcoord_0"));
2502
+ shader = await this.tiltShaderLoader.loadAsync("WigglyGraphite");
2503
+ shader.lights = true;
2504
+ shader.uniformsNeedUpdate = true;
2505
+ mesh.material = shader;
2506
+ mesh.material.name = "material_WigglyGraphite";
2507
+ break;
2508
+
2509
+ case "4391385a-cf83-4396-9e33-31e4e4930b27":
2510
+ mesh.geometry.name = "geometry_Wire";
2511
+
2512
+ mesh.geometry.setAttribute("a_position", mesh.geometry.getAttribute("position"));
2513
+ mesh.geometry.setAttribute("a_normal", mesh.geometry.getAttribute("normal"));
2514
+ mesh.geometry.setAttribute("a_color", mesh.geometry.getAttribute("color"));
2515
+ shader = await this.tiltShaderLoader.loadAsync("Wire");
2516
+ mesh.material = shader;
2517
+ mesh.material.name = "material_Wire";
2518
+ break;
2519
+ default:
2520
+ console.warn(`Could not find brush with guid ${guid}!`);
2521
+ }
2522
+
2523
+ mesh.onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
2524
+ if (material.uniforms["u_time"]) {
2525
+ const elapsedTime = this.clock.getElapsedTime();
2526
+ // _Time from https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html
2527
+ const time = new three.Vector4(elapsedTime/20, elapsedTime, elapsedTime*2, elapsedTime*3);
2528
+
2529
+ material.uniforms["u_time"].value = time;
2530
+ }
2531
+
2532
+ if (material.uniforms["cameraPosition"]) {
2533
+ material.uniforms["cameraPosition"].value = camera.position;
2534
+ }
2535
+
2536
+ if(material?.uniforms?.directionalLights?.value) {
2537
+ // Main Light
2538
+ if(material.uniforms.directionalLights.value[0]) {
2539
+
2540
+ // Color
2541
+ if(material.uniforms.u_SceneLight_0_color) {
2542
+ const color = material.uniforms.directionalLights.value[0].color;
2543
+ material.uniforms.u_SceneLight_0_color.value = new three.Vector4(color.r, color.g, color.b, 1);
2544
+ }
2545
+ }
2546
+
2547
+ // Shadow Light
2548
+ if(material.uniforms.directionalLights.value[1]) {
2549
+
2550
+ // Color
2551
+ if(material.uniforms.u_SceneLight_1_color) {
2552
+ const color = material.uniforms.directionalLights.value[1].color;
2553
+ material.uniforms.u_SceneLight_1_color.value = new three.Vector4(color.r, color.g, color.b, 1);
2554
+ }
2555
+ }
2556
+ }
2557
+
2558
+ // Ambient Light
2559
+ // if(material?.uniforms?.ambientLightColor?.value) {
2560
+ // if(material.uniforms.u_ambient_light_color) {
2561
+ // const colorArray = material.uniforms.ambientLightColor.value;
2562
+ // material.uniforms.u_ambient_light_color.value = new Vector4(colorArray[0], colorArray[1], colorArray[2], 1);
2563
+ // }
2564
+ // }
2565
+ };
2566
+ }
2567
+ }
2568
+
2569
+ exports.GLTFGoogleTiltBrushMaterialExtension = GLTFGoogleTiltBrushMaterialExtension;
2570
+ exports.TiltShaderLoader = TiltShaderLoader;
2571
+ three.GLTFGoogleTiltBrushMaterialExtension = GLTFGoogleTiltBrushMaterialExtension;
2572
+ three.TiltShaderLoader = TiltShaderLoader;
2573
+ Object.defineProperty(exports, '__esModule', { value: true });
2574
+
2575
+ }));