elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,874 @@
1
+ /**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
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+ THREE.OBJLoader = ( function () {
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+
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+ // v float float float
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+ var vertex_pattern = /^v\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)/;
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+ // vn float float float
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+ var normal_pattern = /^vn\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)/;
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+ // vt float float
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+ var uv_pattern = /^vt\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)/;
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+ // o object_name | g group_name
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+ var object_pattern = /^[og]\s*(.+)?/;
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+ // mtllib file_reference
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+ var material_library_pattern = /^mtllib /;
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+ // usemtl material_name
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+ var material_use_pattern = /^usemtl /;
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+
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+ var scratch = {
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+ faceVertices: [],
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+ currentOffset: 0,
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+ firstVertex: new Uint32Array(3),
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+ currentVertex: new Uint32Array(3),
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+ previousVertex: new Uint32Array(3),
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+ floatbuffer3: new Float32Array(3),
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+ floatbuffer2: new Float32Array(2),
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+ intbuffer3: new Int32Array(3),
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+ };
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+
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+ function BlockAllocator(blocksize) {
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+ this.blocksize = blocksize || 1024;
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+ this.blocks = [];
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+ this.blockoffset = 0;
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+ }
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+ BlockAllocator.prototype = {
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+ getBlock: function() {
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+ var block = this.blocks[this.blocks.length-1];
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+ if (!block || this.blockoffset >= this.blocksize) {
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+ block = this.allocateBlock();
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+ this.blocks.push(block);
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+ this.blockoffset = 0;
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+ }
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+ return block;
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+ },
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+ allocateBlock: function() {
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+ //console.log('allocate new block!', this.blocks.length);
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+ return new Float32Array(this.blocksize); //new Array(this.blocksize);
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+ },
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+ merge: function() {
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+ var totalLength = 0;
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+ for (var i = 0; i < this.blocks.length - 1; i++) {
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+ totalLength += this.blocks[i].length;
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+ }
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+ totalLength += this.blockoffset;
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+
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+ var merged = new Float32Array(totalLength);
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+ var idx = 0;
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+ for (var i = 0; i < this.blocks.length; i++) {
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+ var block = this.blocks[i];
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+ for (var j = 0; j < this.blocksize; j++) {
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+ if (block[j] === undefined) break;
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+ merged[idx++] = block[j];
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+ }
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+ }
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+ return merged;
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+ },
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+ push: function(item) {
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+ var block = this.getBlock(),
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+ offset = this.blockoffset;
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+ block[offset] = item;
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+ this.blockoffset++;
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+ }
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+ }
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+
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+ function ParserState() {
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+
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+ var state = {
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+ objects : [],
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+ object : {},
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+
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+ vertices : [],
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+ normals : [],
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+ uvs : [],
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+
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+ materialLibraries : [],
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+
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+ startObject: function ( name, fromDeclaration ) {
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+
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if ( this.object && this.object.fromDeclaration === false ) {
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+
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+ this.object.name = name;
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+ this.object.fromDeclaration = ( fromDeclaration !== false );
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+ return;
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+
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+ }
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+
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+ var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ this.object = {
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+ name : name || '',
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+ fromDeclaration : ( fromDeclaration !== false ),
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+
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+ geometry : {
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+ vertices : [],
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+ normals : [],
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+ uvs : []
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+ },
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+ materials : [],
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+ smooth : true,
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+
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+ startMaterial : function( name, libraries ) {
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+
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+ var previous = this._finalize( false );
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+
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+ // New usemtl declaration overwrites an inherited material, except if faces were declared
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+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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+
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+ this.materials.splice( previous.index, 1 );
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+
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+ }
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+
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+ var material = {
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+ index : this.materials.length,
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+ name : name || '',
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+ mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
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+ smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
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+ groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
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+ groupEnd : -1,
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+ groupCount : -1,
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+ inherited : false,
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+
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+ clone : function( index ) {
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+ var cloned = {
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+ index : ( typeof index === 'number' ? index : this.index ),
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+ name : this.name,
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+ mtllib : this.mtllib,
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+ smooth : this.smooth,
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+ groupStart : 0,
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+ groupEnd : -1,
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+ groupCount : -1,
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+ inherited : false
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+ };
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+ cloned.clone = this.clone.bind(cloned);
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+ return cloned;
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+ }
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+ };
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+
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+ this.materials.push( material );
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+
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+ return material;
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+
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+ },
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+
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+ currentMaterial : function() {
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+
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+ if ( this.materials.length > 0 ) {
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+ return this.materials[ this.materials.length - 1 ];
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+ }
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+
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+ return undefined;
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+
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+ },
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+
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+ _finalize : function( end ) {
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+
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+ var lastMultiMaterial = this.currentMaterial();
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+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
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+
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+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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+ lastMultiMaterial.inherited = false;
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+
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+ }
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+
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+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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+ if ( end && this.materials.length > 1 ) {
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+
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+ for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
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+ if ( this.materials[ mi ].groupCount <= 0 ) {
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+ this.materials.splice( mi, 1 );
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+ }
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+ }
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+
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+ }
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+
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
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+ if ( end && this.materials.length === 0 ) {
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+
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+ this.materials.push({
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+ name : '',
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+ smooth : this.smooth
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+ });
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+
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+ }
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+
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+ return lastMultiMaterial;
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+
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+ }
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+ };
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+
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+ // Inherit previous objects material.
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+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
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+ // If a usemtl declaration is encountered while this new object is being parsed, it will
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+ // overwrite the inherited material. Exception being that there was already face declarations
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+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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+
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+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
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+
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+ var declared = previousMaterial.clone( 0 );
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+ declared.inherited = true;
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+ this.object.materials.push( declared );
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+
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+ }
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+
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+ this.objects.push( this.object );
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+
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+ },
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+
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+ finalize : function() {
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ },
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+
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+ parseVertexIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+
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+ },
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+
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+ parseNormalIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+
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+ },
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+
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+ parseUVIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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+
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+ },
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+
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+ addVertex: function ( a, b, c ) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+
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+ },
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+
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+ addVertexLine: function ( a ) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+
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+ },
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+
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+ addNormal : function ( a, b, c ) {
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+
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+ var src = this.normals;
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+ var dst = this.object.geometry.normals;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+
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+ },
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+
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+ addUV: function ( a, b, c ) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ] );
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+
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+ },
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+
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+ addUVLine: function ( a ) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ] );
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+
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+ },
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+
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+ addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
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+
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+ var vLen = this.vertices.length;
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+
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+ var ia = this.parseVertexIndex( a, vLen );
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+ var ib = this.parseVertexIndex( b, vLen );
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+ var ic = this.parseVertexIndex( c, vLen );
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+ var id;
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+
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+ if ( d === undefined ) {
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+
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+ this.addVertex( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseVertexIndex( d, vLen );
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+
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+ this.addVertex( ia, ib, id );
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+ this.addVertex( ib, ic, id );
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+
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+ }
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+
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+ if ( ua !== undefined ) {
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+
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+ var uvLen = this.uvs.length;
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+
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+ ia = this.parseUVIndex( ua, uvLen );
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+ ib = this.parseUVIndex( ub, uvLen );
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+ ic = this.parseUVIndex( uc, uvLen );
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+
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+ if ( d === undefined ) {
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+
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+ this.addUV( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseUVIndex( ud, uvLen );
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+
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+ this.addUV( ia, ib, id );
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+ this.addUV( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ if ( na !== undefined ) {
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+
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+ // Normals are many times the same. If so, skip function call and parseInt.
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+ var nLen = this.normals.length;
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+ ia = this.parseNormalIndex( na, nLen );
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+
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+ ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
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+ ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
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+
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+ if ( d === undefined ) {
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+
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+ this.addNormal( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseNormalIndex( nd, nLen );
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+
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+ this.addNormal( ia, ib, id );
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+ this.addNormal( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ },
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+
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+ addLineGeometry: function ( vertices, uvs ) {
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+
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+ this.object.geometry.type = 'Line';
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+
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+ var vLen = this.vertices.length;
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+ var uvLen = this.uvs.length;
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+
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+ for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
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+
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+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
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+
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+ }
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+
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+ for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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+
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+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
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+
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+ }
400
+
401
+ }
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+
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+ };
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+
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+ state.startObject( '', false );
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+
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+ return state;
408
+
409
+ }
410
+
411
+ //
412
+
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+ function OBJLoader( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+
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+ this.materials = null;
418
+
419
+ };
420
+
421
+ OBJLoader.prototype = {
422
+
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+ constructor: OBJLoader,
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
426
+
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+ var scope = this;
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+
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+ var loader = new THREE.FileLoader( scope.manager );
430
+ loader.setPath( this.path );
431
+ loader.load( url, function ( text ) {
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+
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+ onLoad( scope.parse( text ) );
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+
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+ }, onProgress, onError );
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+
437
+ },
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+
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+ setPath: function ( value ) {
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+
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+ this.path = value;
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+
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+ },
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+
445
+ setMaterials: function ( materials ) {
446
+
447
+ this.materials = materials;
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+
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+ return this;
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+
451
+ },
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+
453
+ parse: function ( text ) {
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+
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+ console.time( 'OBJLoader' );
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+
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+ var state = new ParserState();
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+
459
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
460
+
461
+ // This is faster than String.split with regex that splits on both
462
+ text = text.replace( /\r\n/g, '\n' );
463
+
464
+ }
465
+
466
+ if ( text.indexOf( '\\\n' ) !== - 1) {
467
+
468
+ // join lines separated by a line continuation character (\)
469
+ text = text.replace( /\\\n/g, '' );
470
+
471
+ }
472
+
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+ //var lines = text.split( '\n' );
474
+ var line = '', lineFirstChar = '', lineSecondChar = '';
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+ var lineLength = 0;
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+ var result = [];
477
+
478
+ // Faster to just trim left side of the line. Use if available.
479
+ var trimLeft = ( typeof ''.trimLeft === 'function' );
480
+
481
+ //for ( var i = 0, l = lines.length; i < l; i ++ ) {
482
+ var lineOffset = 0;
483
+ do {
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+
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+ //line = lines[ i ];
486
+ var nextNewline = text.indexOf('\n', lineOffset);
487
+ var line = text.substring(lineOffset, nextNewline);
488
+ lineOffset = nextNewline + 1;
489
+
490
+ line = trimLeft ? line.trimLeft() : line.trim();
491
+
492
+ lineLength = line.length;
493
+
494
+ if ( lineLength === 0 ) continue;
495
+
496
+ lineFirstChar = line.charAt( 0 );
497
+
498
+ // @todo invoke passed in handler if any
499
+ if ( lineFirstChar === '#' ) continue;
500
+
501
+ if ( lineFirstChar === 'v' ) {
502
+
503
+ lineSecondChar = line.charAt( 1 );
504
+
505
+ if ( lineSecondChar === ' ') { // && ( result = vertex_pattern.exec( line ) ) !== null ) {
506
+
507
+ // 0 1 2 3
508
+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
509
+
510
+ var result = scratch.floatbuffer3;
511
+ this.splitIntoFloats(result, line, ' ', 1);
512
+
513
+ state.vertices.push(
514
+ result[ 0 ],
515
+ result[ 1 ],
516
+ result[ 2 ]
517
+ );
518
+
519
+ } else if ( lineSecondChar === 'n') { // && ( result = normal_pattern.exec( line ) ) !== null ) {
520
+
521
+ // 0 1 2 3
522
+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
523
+
524
+ var result = scratch.floatbuffer3;
525
+ this.splitIntoFloats(result, line, ' ', 1);
526
+
527
+ state.normals.push(
528
+ result[ 0 ],
529
+ result[ 1 ],
530
+ result[ 2 ]
531
+ );
532
+
533
+ } else if ( lineSecondChar === 't') { // && ( result = uv_pattern.exec( line ) ) !== null ) {
534
+
535
+ // 0 1 2
536
+ // ["vt 0.1 0.2", "0.1", "0.2"]
537
+
538
+ var result = scratch.floatbuffer2;
539
+ this.splitIntoFloats(result, line, ' ', 1);
540
+
541
+ state.uvs.push(
542
+ result[ 0 ],
543
+ result[ 1 ]
544
+ );
545
+
546
+ } else {
547
+
548
+ throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
549
+
550
+ }
551
+
552
+ } else if ( lineFirstChar === "f" ) {
553
+
554
+ var lineData = line.substr(1).trim(),
555
+ vertexData = lineData.split(' '),
556
+ numFaceVertices = vertexData.length;
557
+
558
+ // Parse the face vertex data into an easy to work with format
559
+ var vertexNum = 0,
560
+ v1, v2, v3;
561
+
562
+ for (var idx = 0; idx < numFaceVertices; idx++) {
563
+
564
+ if (vertexData[idx].length > 0) {
565
+
566
+ if (vertexNum == 0) {
567
+ this.splitIntoInts(scratch.firstVertex, vertexData[idx], '/');
568
+ } else if (vertexNum == 1) {
569
+ this.splitIntoInts(scratch.previousVertex, vertexData[idx], '/');
570
+ } else {
571
+ this.splitIntoInts(scratch.currentVertex, vertexData[idx], '/');
572
+ v1 = scratch.firstVertex,
573
+ v2 = scratch.previousVertex,
574
+ v3 = scratch.currentVertex;
575
+
576
+ state.addFace(
577
+ v1[ 0 ], v2[ 0 ], v3[ 0 ], undefined,
578
+ v1[ 1 ], v2[ 1 ], v3[ 1 ], undefined,
579
+ v1[ 2 ], v2[ 2 ], v3[ 2 ], undefined
580
+ );
581
+ this.cloneInto(scratch.previousVertex, scratch.currentVertex);
582
+ }
583
+ vertexNum++;
584
+
585
+ }
586
+
587
+ }
588
+
589
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
590
+
591
+ /*
592
+ var v1 = scratch.faceVertices[0],
593
+ numFaces = scratch.faceVertices.length - 1;
594
+
595
+ for (var idx = 1; idx < numFaces; idx++) {
596
+
597
+ var v2 = scratch.faceVertices[idx],
598
+ v3 = scratch.faceVertices[idx+1];
599
+
600
+ state.addFace(
601
+ v1[ 0 ], v2[ 0 ], v3[ 0 ], undefined,
602
+ v1[ 1 ], v2[ 1 ], v3[ 1 ], undefined,
603
+ v1[ 2 ], v2[ 2 ], v3[ 2 ], undefined
604
+ );
605
+
606
+ }
607
+ */
608
+
609
+ } else if ( lineFirstChar === "l" ) {
610
+
611
+ var lineParts = line.substring( 1 ).trim().split( " " );
612
+ var lineVertices = [], lineUVs = [];
613
+
614
+ if ( line.indexOf( "/" ) === - 1 ) {
615
+
616
+ lineVertices = lineParts;
617
+
618
+ } else {
619
+
620
+ for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
621
+
622
+ var parts = lineParts[ li ].split( "/" );
623
+
624
+ if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
625
+ if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
626
+
627
+ }
628
+
629
+ }
630
+ state.addLineGeometry( lineVertices, lineUVs );
631
+
632
+ } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
633
+
634
+ // o object_name
635
+ // or
636
+ // g group_name
637
+
638
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
639
+ // var name = result[ 0 ].substr( 1 ).trim();
640
+ var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
641
+
642
+ state.startObject( name );
643
+
644
+ } else if ( material_use_pattern.test( line ) ) {
645
+
646
+ // material
647
+
648
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
649
+
650
+ } else if ( material_library_pattern.test( line ) ) {
651
+
652
+ // mtl file
653
+
654
+ state.materialLibraries.push( line.substring( 7 ).trim() );
655
+
656
+ } else if ( lineFirstChar === "s" ) {
657
+
658
+ result = line.split( ' ' );
659
+
660
+ // smooth shading
661
+
662
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
663
+ // but does not define a usemtl for each face set.
664
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
665
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
666
+ // where explicit usemtl defines geometry groups.
667
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
668
+
669
+ /*
670
+ * http://paulbourke.net/dataformats/obj/
671
+ * or
672
+ * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
673
+ *
674
+ * From chapter "Grouping" Syntax explanation "s group_number":
675
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
676
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
677
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
678
+ * than 0."
679
+ */
680
+ if ( result.length > 1 ) {
681
+
682
+ var value = result[ 1 ].trim().toLowerCase();
683
+ state.object.smooth = ( value !== '0' && value !== 'off' );
684
+
685
+ } else {
686
+
687
+ // ZBrush can produce "s" lines #11707
688
+ state.object.smooth = true;
689
+
690
+ }
691
+ var material = state.object.currentMaterial();
692
+ if ( material ) material.smooth = state.object.smooth;
693
+
694
+ } else {
695
+
696
+ // Handle null terminated files without exception
697
+ if ( line === '\0' ) continue;
698
+
699
+ throw new Error( "Unexpected line: '" + line + "'" );
700
+
701
+ }
702
+
703
+ } while (lineOffset < text.length);
704
+
705
+ state.finalize();
706
+
707
+ var container = new THREE.Group();
708
+ container.materialLibraries = [].concat( state.materialLibraries );
709
+
710
+ for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
711
+
712
+ var object = state.objects[ i ];
713
+ var geometry = object.geometry;
714
+ var materials = object.materials;
715
+ var isLine = ( geometry.type === 'Line' );
716
+
717
+ // Skip o/g line declarations that did not follow with any faces
718
+ if ( geometry.vertices.length === 0 ) continue;
719
+
720
+ var buffergeometry = new THREE.BufferGeometry();
721
+
722
+ buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
723
+
724
+ if ( geometry.normals.length > 0 ) {
725
+
726
+ buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
727
+
728
+ } else {
729
+
730
+ buffergeometry.computeVertexNormals();
731
+
732
+ }
733
+
734
+ if ( geometry.uvs.length > 0 ) {
735
+
736
+ buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
737
+
738
+ }
739
+
740
+ // Create materials
741
+
742
+ var createdMaterials = [];
743
+
744
+ for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
745
+
746
+ var sourceMaterial = materials[ mi ];
747
+ var material = undefined;
748
+
749
+ if ( this.materials !== null ) {
750
+
751
+ material = this.materials.create( sourceMaterial.name );
752
+
753
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
754
+ if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
755
+
756
+ var materialLine = new THREE.LineBasicMaterial();
757
+ materialLine.copy( material );
758
+ material = materialLine;
759
+
760
+ }
761
+
762
+ }
763
+
764
+ if ( ! material ) {
765
+
766
+ material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
767
+ material.name = sourceMaterial.name;
768
+
769
+ }
770
+
771
+ material.flatShading = sourceMaterial.smooth ? false : true;
772
+
773
+ createdMaterials.push(material);
774
+
775
+ }
776
+
777
+ // Create mesh
778
+
779
+ var mesh;
780
+
781
+ if ( createdMaterials.length > 1 ) {
782
+
783
+ for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
784
+
785
+ var sourceMaterial = materials[ mi ];
786
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
787
+
788
+ }
789
+
790
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
791
+
792
+ } else {
793
+
794
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
795
+ }
796
+
797
+ mesh.name = object.name;
798
+
799
+ container.add( mesh );
800
+
801
+ }
802
+
803
+ console.timeEnd( 'OBJLoader' );
804
+
805
+ return container;
806
+
807
+ },
808
+ splitIntoFloats: function(target, str, delim, skip) {
809
+ if (!skip) skip = 0;
810
+ var idx = 0,
811
+ skipped = 0;
812
+ var offset = 0, i;
813
+ var buf = '';
814
+ for (i = 0; i < str.length; i++) {
815
+ if (str[i] == delim) {
816
+ if (idx + skipped >= skip) {
817
+ target[idx] = +buf;
818
+ buf = '';
819
+ offset = i + 1;
820
+ idx++;
821
+ } else {
822
+ skipped++;
823
+ }
824
+ } else if (skipped >= skip) {
825
+ buf += str[i];
826
+ }
827
+ }
828
+ if (offset < str.length) {
829
+ target[idx] = +buf;
830
+ }
831
+ },
832
+ splitIntoInts: function(target, str, delim, skip) {
833
+ if (!skip) skip = 0;
834
+ var idx = 0,
835
+ skipped = 0;
836
+ var offset = 0, i;
837
+ var buf = '';
838
+ var started = false;
839
+ for (i = 0; i < str.length; i++) {
840
+ if (str[i] == delim) {
841
+ if (skipped < skip) {
842
+ skipped++;
843
+ } else {
844
+ target[idx] = buf|0;
845
+ buf = '';
846
+ offset = i + 1;
847
+ idx++;
848
+ }
849
+ } else if (skipped >= skip) {
850
+ buf += str[i];
851
+ }
852
+ }
853
+ if (offset < str.length) {
854
+ target[idx] = +buf;
855
+ }
856
+ },
857
+ cloneInto: function(target, src) {
858
+ //target.splice(src.length, target.length); // truncate array
859
+ var i;
860
+ for (i = 0; i < src.length; i++) {
861
+ target[i] = src[i];
862
+ }
863
+ if (src.length < target.length) {
864
+ for (; i < target.length; i++) {
865
+ target[i] = 0;
866
+ }
867
+ }
868
+ },
869
+
870
+ };
871
+
872
+ return OBJLoader;
873
+
874
+ } )();