elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,727 @@
1
+ /**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
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+ THREE.OBJLoader = function ( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+
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+ this.materials = null;
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+
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+ this.regexp = {
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+ // v float float float
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+ vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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+ // vn float float float
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+ normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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+ // vt float float
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+ uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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+ // f vertex vertex vertex
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+ face_any : /^f\s+(.*?)$/,
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+ face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
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+ // f vertex/uv vertex/uv vertex/uv
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+ face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
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+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
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+ face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
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+ // f vertex//normal vertex//normal vertex//normal
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+ face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
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+ // o object_name | g group_name
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+ object_pattern : /^[og]\s*(.+)?/,
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+ // s boolean
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+ smoothing_pattern : /^s\s+(\d+|on|off)/,
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+ // mtllib file_reference
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+ material_library_pattern : /^mtllib /,
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+ // usemtl material_name
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+ material_use_pattern : /^usemtl /
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+ };
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+
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+ };
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+
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+ THREE.OBJLoader.prototype = {
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+
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+ constructor: THREE.OBJLoader,
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new THREE.FileLoader( scope.manager );
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+ loader.setPath( this.path );
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+ loader.load( url, function ( text ) {
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+
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+ onLoad( scope.parse( text ) );
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+
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+ }, onProgress, onError );
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+
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+ },
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+
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+ setPath: function ( value ) {
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+
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+ this.path = value;
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+
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+ },
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+
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+ setMaterials: function ( materials ) {
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+
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+ this.materials = materials;
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+
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+ },
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+
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+ _createParserState : function () {
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+
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+ var state = {
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+ objects : [],
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+ object : {},
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+
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+ vertices : [],
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+ normals : [],
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+ uvs : [],
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+
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+ materialLibraries : [],
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+
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+ startObject: function ( name, fromDeclaration ) {
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+
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if ( this.object && this.object.fromDeclaration === false ) {
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+
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+ this.object.name = name;
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+ this.object.fromDeclaration = ( fromDeclaration !== false );
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+ return;
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+
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+ }
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+
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+ var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ this.object = {
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+ name : name || '',
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+ fromDeclaration : ( fromDeclaration !== false ),
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+
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+ geometry : {
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+ vertices : [],
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+ normals : [],
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+ uvs : []
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+ },
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+ materials : [],
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+ smooth : true,
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+
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+ startMaterial : function( name, libraries ) {
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+
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+ var previous = this._finalize( false );
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+
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+ // New usemtl declaration overwrites an inherited material, except if faces were declared
118
+ // after the material, then it must be preserved for proper MultiMaterial continuation.
119
+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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+
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+ this.materials.splice( previous.index, 1 );
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+
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+ }
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+
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+ var material = {
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+ index : this.materials.length,
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+ name : name || '',
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+ mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
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+ smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
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+ groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
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+ groupEnd : -1,
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+ groupCount : -1,
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+ inherited : false,
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+
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+ clone : function( index ) {
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+ var cloned = {
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+ index : ( typeof index === 'number' ? index : this.index ),
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+ name : this.name,
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+ mtllib : this.mtllib,
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+ smooth : this.smooth,
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+ groupStart : 0,
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+ groupEnd : -1,
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+ groupCount : -1,
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+ inherited : false
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+ };
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+ cloned.clone = this.clone.bind(cloned);
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+ return cloned;
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+ }
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+ };
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+
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+ this.materials.push( material );
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+
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+ return material;
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+
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+ },
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+
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+ currentMaterial : function() {
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+
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+ if ( this.materials.length > 0 ) {
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+ return this.materials[ this.materials.length - 1 ];
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+ }
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+
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+ return undefined;
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+
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+ },
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+
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+ _finalize : function( end ) {
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+
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+ var lastMultiMaterial = this.currentMaterial();
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+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
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+
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+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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+ lastMultiMaterial.inherited = false;
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+
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+ }
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+
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+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
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+ if ( end && this.materials.length > 1 ) {
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+
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+ for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
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+ if ( this.materials[mi].groupCount <= 0 ) {
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+ this.materials.splice( mi, 1 );
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+ }
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+ }
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+
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+ }
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+
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
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+ if ( end && this.materials.length === 0 ) {
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+
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+ this.materials.push({
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+ name : '',
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+ smooth : this.smooth
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+ });
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+
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+ }
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+
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+ return lastMultiMaterial;
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+
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+ }
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+ };
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+
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+ // Inherit previous objects material.
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+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
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+ // If a usemtl declaration is encountered while this new object is being parsed, it will
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+ // overwrite the inherited material. Exception being that there was already face declarations
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+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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+
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+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
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+
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+ var declared = previousMaterial.clone( 0 );
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+ declared.inherited = true;
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+ this.object.materials.push( declared );
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+
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+ }
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+
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+ this.objects.push( this.object );
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+
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+ },
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+
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+ finalize : function() {
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ },
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+
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+ parseVertexIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+
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+ },
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+
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+ parseNormalIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+
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+ },
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+
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+ parseUVIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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+
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+ },
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+
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+ addVertex: function ( a, b, c ) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ] );
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+ dst.push( src[ a + 1 ] );
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+ dst.push( src[ a + 2 ] );
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+ dst.push( src[ b + 0 ] );
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+ dst.push( src[ b + 1 ] );
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+ dst.push( src[ b + 2 ] );
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+ dst.push( src[ c + 0 ] );
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+ dst.push( src[ c + 1 ] );
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+ dst.push( src[ c + 2 ] );
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+
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+ },
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+
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+ addVertexLine: function ( a ) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ] );
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+ dst.push( src[ a + 1 ] );
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+ dst.push( src[ a + 2 ] );
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+
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+ },
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+
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+ addNormal : function ( a, b, c ) {
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+
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+ var src = this.normals;
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+ var dst = this.object.geometry.normals;
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+
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+ dst.push( src[ a + 0 ] );
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+ dst.push( src[ a + 1 ] );
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+ dst.push( src[ a + 2 ] );
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+ dst.push( src[ b + 0 ] );
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+ dst.push( src[ b + 1 ] );
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+ dst.push( src[ b + 2 ] );
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+ dst.push( src[ c + 0 ] );
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+ dst.push( src[ c + 1 ] );
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+ dst.push( src[ c + 2 ] );
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+
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+ },
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+
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+ addUV: function ( a, b, c ) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push( src[ a + 0 ] );
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+ dst.push( src[ a + 1 ] );
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+ dst.push( src[ b + 0 ] );
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+ dst.push( src[ b + 1 ] );
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+ dst.push( src[ c + 0 ] );
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+ dst.push( src[ c + 1 ] );
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+
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+ },
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+
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+ addUVLine: function ( a ) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push( src[ a + 0 ] );
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+ dst.push( src[ a + 1 ] );
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+
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+ },
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+
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+ addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
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+
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+ this.object.geometry.hasFaces = true;
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+
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+ var vLen = this.vertices.length;
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+
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+ var ia = this.parseVertexIndex( a, vLen );
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+ var ib = this.parseVertexIndex( b, vLen );
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+ var ic = this.parseVertexIndex( c, vLen );
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+ var id;
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+
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+ if ( d === undefined ) {
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+
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+ this.addVertex( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseVertexIndex( d, vLen );
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+
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+ this.addVertex( ia, ib, id );
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+ this.addVertex( ib, ic, id );
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+
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+ }
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+
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+ if ( ua !== undefined ) {
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+
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+ var uvLen = this.uvs.length;
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+
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+ ia = this.parseUVIndex( ua, uvLen );
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+ ib = this.parseUVIndex( ub, uvLen );
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+ ic = this.parseUVIndex( uc, uvLen );
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+
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+ if ( d === undefined ) {
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+
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+ this.addUV( ia, ib, ic );
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+
358
+ } else {
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+
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+ id = this.parseUVIndex( ud, uvLen );
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+
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+ this.addUV( ia, ib, id );
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+ this.addUV( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ if ( na !== undefined ) {
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+
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+ // Normals are many times the same. If so, skip function call and parseInt.
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+ var nLen = this.normals.length;
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+ ia = this.parseNormalIndex( na, nLen );
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+
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+ ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
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+ ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
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+
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+ if ( d === undefined ) {
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+
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+ this.addNormal( ia, ib, ic );
381
+
382
+ } else {
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+
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+ id = this.parseNormalIndex( nd, nLen );
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+
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+ this.addNormal( ia, ib, id );
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+ this.addNormal( ib, ic, id );
388
+
389
+ }
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+
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+ }
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+
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+ },
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+
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+ addLineGeometry: function ( vertices, uvs ) {
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+
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+ this.object.geometry.hasLines = true;
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+
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+ var vLen = this.vertices.length;
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+ var uvLen = this.uvs.length;
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+
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+ for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
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+
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+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
405
+
406
+ }
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+
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+ for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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+
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+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
411
+
412
+ }
413
+
414
+ }
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+
416
+ };
417
+
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+ state.startObject( '', false );
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+
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+ return state;
421
+
422
+ },
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+
424
+ parse: function ( text ) {
425
+
426
+ console.time( 'OBJLoader' );
427
+
428
+ var state = this._createParserState();
429
+
430
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
431
+
432
+ // This is faster than String.split with regex that splits on both
433
+ text = text.replace( /\r\n/g, '\n' );
434
+
435
+ }
436
+
437
+ if ( text.indexOf( '\\\n' ) !== - 1) {
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+
439
+ // join lines separated by a line continuation character (\)
440
+ text = text.replace( /\\\n/g, '' );
441
+
442
+ }
443
+
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+ var lines = text.split( '\n' );
445
+ var line = '', lineFirstChar = '', lineSecondChar = '';
446
+ var lineLength = 0;
447
+ var result = [];
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+
449
+ // Faster to just trim left side of the line. Use if available.
450
+ var trimLeft = ( typeof ''.trimLeft === 'function' );
451
+
452
+ for ( var i = 0, l = lines.length; i < l; i ++ ) {
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+
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+ line = lines[ i ];
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+
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+ line = trimLeft ? line.trimLeft() : line.trim();
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+
458
+ lineLength = line.length;
459
+
460
+ if ( lineLength === 0 ) continue;
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+
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+ lineFirstChar = line.charAt( 0 );
463
+
464
+ // @todo invoke passed in handler if any
465
+ if ( lineFirstChar === '#' ) continue;
466
+
467
+ if ( lineFirstChar === 'v' ) {
468
+
469
+ lineSecondChar = line.charAt( 1 );
470
+
471
+ if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
472
+
473
+ // 0 1 2 3
474
+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
475
+
476
+ state.vertices.push(
477
+ parseFloat( result[ 1 ] ),
478
+ parseFloat( result[ 2 ] ),
479
+ parseFloat( result[ 3 ] )
480
+ );
481
+
482
+ } else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
483
+
484
+ // 0 1 2 3
485
+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
486
+
487
+ state.normals.push(
488
+ parseFloat( result[ 1 ] ),
489
+ parseFloat( result[ 2 ] ),
490
+ parseFloat( result[ 3 ] )
491
+ );
492
+
493
+ } else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
494
+
495
+ // 0 1 2
496
+ // ["vt 0.1 0.2", "0.1", "0.2"]
497
+
498
+ state.uvs.push(
499
+ parseFloat( result[ 1 ] ),
500
+ parseFloat( result[ 2 ] )
501
+ );
502
+
503
+ } else {
504
+
505
+ throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
506
+
507
+ }
508
+
509
+ } else if ( lineFirstChar === "f" ) {
510
+
511
+ if ( ( result = this.regexp.face_any.exec( line ) ) !== null ) {
512
+
513
+ var verts = result[1].split(' '),
514
+ faceverts = [];
515
+
516
+ for (var idx = 0; idx < verts.length; idx++) {
517
+
518
+ var parts = verts[idx].split('/');
519
+ faceverts.push(parts);
520
+
521
+ }
522
+
523
+ var root = faceverts[0];
524
+ for (var idx = 1; idx < faceverts.length-1; idx++) {
525
+
526
+ var v1 = faceverts[idx],
527
+ v2 = faceverts[idx+1];
528
+
529
+ state.addFace(
530
+ root[ 0 ], v1[ 0 ], v2[ 0 ], undefined,
531
+ root[ 1 ], v1[ 1 ], v2[ 1 ], undefined,
532
+ root[ 2 ], v1[ 2 ], v2[ 2 ], undefined
533
+ );
534
+
535
+ }
536
+
537
+ } else {
538
+
539
+ throw new Error( "Unexpected face line: '" + line + "'" );
540
+
541
+ }
542
+
543
+ } else if ( lineFirstChar === "l" ) {
544
+
545
+ var lineParts = line.substring( 1 ).trim().split( " " );
546
+ var lineVertices = [], lineUVs = [];
547
+
548
+ if ( line.indexOf( "/" ) === - 1 ) {
549
+
550
+ lineVertices = lineParts;
551
+
552
+ } else {
553
+
554
+ for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
555
+
556
+ var parts = lineParts[ li ].split( "/" );
557
+
558
+ if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
559
+ if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
560
+
561
+ }
562
+
563
+ }
564
+ //state.addLineGeometry( lineVertices, lineUVs );
565
+
566
+ } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
567
+
568
+ // o object_name
569
+ // or
570
+ // g group_name
571
+
572
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
573
+ // var name = result[ 0 ].substr( 1 ).trim();
574
+ var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
575
+
576
+ state.startObject( name );
577
+
578
+ } else if ( this.regexp.material_use_pattern.test( line ) ) {
579
+
580
+ // material
581
+
582
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
583
+
584
+ } else if ( this.regexp.material_library_pattern.test( line ) ) {
585
+
586
+ // mtl file
587
+
588
+ state.materialLibraries.push( line.substring( 7 ).trim() );
589
+
590
+ } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
591
+
592
+ // smooth shading
593
+
594
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
595
+ // but does not define a usemtl for each face set.
596
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
597
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
598
+ // where explicit usemtl defines geometry groups.
599
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
600
+
601
+ var value = result[ 1 ].trim().toLowerCase();
602
+ state.object.smooth = ( value === '1' || value === 'on' );
603
+
604
+ var material = state.object.currentMaterial();
605
+ if ( material ) {
606
+
607
+ material.smooth = state.object.smooth;
608
+
609
+ }
610
+
611
+ } else {
612
+
613
+ // Handle null terminated files without exception
614
+ if ( line === '\0' ) continue;
615
+
616
+ throw new Error( "Unexpected line: '" + line + "'" );
617
+
618
+ }
619
+
620
+ }
621
+
622
+ state.finalize();
623
+
624
+ var container = new THREE.Group();
625
+ container.materialLibraries = [].concat( state.materialLibraries );
626
+
627
+ for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
628
+
629
+ var object = state.objects[ i ];
630
+ var geometry = object.geometry;
631
+ var materials = object.materials;
632
+ var isLine = ( geometry.hasLines && !geometry.hasFaces );
633
+ isLine = false;
634
+
635
+ // Skip o/g line declarations that did not follow with any faces
636
+ if ( geometry.vertices.length === 0 ) continue;
637
+
638
+ var buffergeometry = new THREE.BufferGeometry();
639
+
640
+ buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
641
+
642
+ if ( geometry.normals.length > 0 ) {
643
+
644
+ buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
645
+
646
+ } else {
647
+
648
+ buffergeometry.computeVertexNormals();
649
+
650
+ }
651
+
652
+ if ( geometry.uvs.length > 0 ) {
653
+
654
+ buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
655
+
656
+ }
657
+
658
+ // Create materials
659
+
660
+ var createdMaterials = [];
661
+
662
+ for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
663
+
664
+ var sourceMaterial = materials[mi];
665
+ var material = undefined;
666
+
667
+ if ( this.materials !== null ) {
668
+
669
+ material = this.materials.create( sourceMaterial.name );
670
+
671
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
672
+ if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
673
+
674
+ var materialLine = new THREE.LineBasicMaterial();
675
+ materialLine.copy( material );
676
+ material = materialLine;
677
+
678
+ }
679
+
680
+ }
681
+
682
+ if ( ! material ) {
683
+
684
+ material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
685
+ material.name = sourceMaterial.name;
686
+
687
+ }
688
+
689
+ material.shading = sourceMaterial.smooth ? THREE.SmoothShading : THREE.FlatShading;
690
+
691
+ createdMaterials.push(material);
692
+
693
+ }
694
+
695
+ // Create mesh
696
+
697
+ var mesh;
698
+
699
+ if ( createdMaterials.length > 1 ) {
700
+
701
+ for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
702
+
703
+ var sourceMaterial = materials[mi];
704
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
705
+
706
+ }
707
+
708
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
709
+
710
+ } else {
711
+
712
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
713
+ }
714
+
715
+ mesh.name = object.name;
716
+
717
+ container.add( mesh );
718
+
719
+ }
720
+
721
+ console.timeEnd( 'OBJLoader' );
722
+
723
+ return container;
724
+
725
+ }
726
+
727
+ };