elation-engine 0.9.113 → 0.9.115
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/systems/render.css +5 -1
- package/package.json +1 -1
- package/scripts/assets.js +103 -20
- package/scripts/assetworker.js +18 -1
- package/scripts/external/holoplay.js +1494 -0
- package/scripts/external/octree.js +0 -0
- package/scripts/external/three/CSS3DRenderer.js +46 -43
- package/scripts/external/three/CubemapToEquirectangular.js +1 -1
- package/scripts/external/three/three-extras.js +1553 -392
- package/scripts/external/three/three-icosa.js +2575 -0
- package/scripts/external/three/three-loaders.js +925 -133
- package/scripts/external/three/three-postprocessing.js +3 -3
- package/scripts/external/three/three-r116dev.js +50930 -0
- package/scripts/external/three/three-spotlighttextures.js +50953 -0
- package/scripts/external/three/three-vrm.js +2 -2
- package/scripts/external/three/three-working.js +35968 -0
- package/scripts/external/three/three.js +38532 -24087
- package/scripts/external/three-mesh-bvh.js +5370 -0
- package/scripts/external/three-old/BVHLoader.js +406 -0
- package/scripts/external/three-old/ColladaLoader.js +5519 -0
- package/scripts/external/three-old/ColladaLoader2.js +1694 -0
- package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
- package/scripts/external/three-old/DDSLoader.js +269 -0
- package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
- package/scripts/external/three-old/FBXLoader.js +5112 -0
- package/scripts/external/three-old/FlyControls.js +295 -0
- package/scripts/external/three-old/GLTF2Loader.js +2950 -0
- package/scripts/external/three-old/GLTFLoader.js +2213 -0
- package/scripts/external/three-old/JSONLoader.js +435 -0
- package/scripts/external/three-old/MTLLoader.js +533 -0
- package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
- package/scripts/external/three-old/OBJLoader-working.js +727 -0
- package/scripts/external/three-old/OBJLoader.js +723 -0
- package/scripts/external/three-old/OBJMTLLoader.js +440 -0
- package/scripts/external/three-old/OrbitControls.js +592 -0
- package/scripts/external/three-old/PLYLoader.js +517 -0
- package/scripts/external/three-old/TransformControls.js +1100 -0
- package/scripts/external/three-old/VRMLLoader.js +1021 -0
- package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
- package/scripts/external/three-old/nodethree.js +44018 -0
- package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
- package/scripts/external/three-old/render/BloomPass.js +116 -0
- package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
- package/scripts/external/three-old/render/ClearPass.js +44 -0
- package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
- package/scripts/external/three-old/render/CopyShader.js +46 -0
- package/scripts/external/three-old/render/EffectComposer.js +211 -0
- package/scripts/external/three-old/render/FXAAShader.js +88 -0
- package/scripts/external/three-old/render/FilmPass.js +60 -0
- package/scripts/external/three-old/render/FilmShader.js +104 -0
- package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
- package/scripts/external/three-old/render/MaskPass.js +97 -0
- package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
- package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
- package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
- package/scripts/external/three-old/render/RecordingPass.js +208 -0
- package/scripts/external/three-old/render/RenderPass.js +57 -0
- package/scripts/external/three-old/render/SSAOShader.js +259 -0
- package/scripts/external/three-old/render/SepiaShader.js +54 -0
- package/scripts/external/three-old/render/ShaderPass.js +66 -0
- package/scripts/external/three-old/render/VREffect.js +482 -0
- package/scripts/external/three-old/shimthree.js +23 -0
- package/scripts/external/three-old/stats.js +6 -0
- package/scripts/external/three-old/three-88dev.js +45004 -0
- package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
- package/scripts/external/three-old/three-updates.js +44735 -0
- package/scripts/external/three-old/three-working.js +44719 -0
- package/scripts/external/three-old/three.js +44431 -0
- package/scripts/external/three-old/threex.rendererstats.js +66 -0
- package/scripts/external/three-old/tween.js +13 -0
- package/scripts/external/webvr-polyfill-new.js +3497 -0
- package/scripts/external/webvr-polyfill-newest.js +3491 -0
- package/scripts/external/webvr-polyfill-old.js +6337 -0
- package/scripts/geometries.js +2 -2
- package/scripts/math.js +6 -6
- package/scripts/systems/admin.js +1 -1
- package/scripts/systems/controls.js +6 -4
- package/scripts/systems/physics.js +10 -10
- package/scripts/systems/render.js +58 -20
- package/scripts/systems/render2.js +38 -0
- package/scripts/things/camera.js +6 -1
- package/scripts/things/generic-trackedvectors.js +1875 -0
- package/scripts/things/generic.js +3 -4
- package/scripts/things/label2d.js +1 -1
- package/scripts/things/leapmotion.js +6 -6
- package/scripts/things/menu.js +1 -1
- package/scripts/things/player-bak.js +638 -0
- package/scripts/things/player.js +28 -10
- package/scripts/things/skysphere.js +1 -1
- package/scripts/things/terrain.js +1 -1
- package/scripts/things/text.js +1 -1
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.OBJLoader = function ( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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this.materials = null;
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this.regexp = {
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// v float float float
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vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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// vn float float float
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normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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// vt float float
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uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
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// f vertex vertex vertex
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face_any : /^f\s+(.*?)$/,
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face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
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// f vertex/uv vertex/uv vertex/uv
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face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
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// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
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face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
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// f vertex//normal vertex//normal vertex//normal
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face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
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// o object_name | g group_name
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object_pattern : /^[og]\s*(.+)?/,
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// s boolean
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smoothing_pattern : /^s\s+(\d+|on|off)/,
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// mtllib file_reference
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material_library_pattern : /^mtllib /,
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// usemtl material_name
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material_use_pattern : /^usemtl /
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};
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};
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THREE.OBJLoader.prototype = {
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constructor: THREE.OBJLoader,
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.FileLoader( scope.manager );
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loader.setPath( this.path );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( text ) );
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}, onProgress, onError );
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},
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setPath: function ( value ) {
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this.path = value;
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},
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setMaterials: function ( materials ) {
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this.materials = materials;
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},
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_createParserState : function () {
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var state = {
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objects : [],
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object : {},
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vertices : [],
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normals : [],
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uvs : [],
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materialLibraries : [],
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startObject: function ( name, fromDeclaration ) {
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// If the current object (initial from reset) is not from a g/o declaration in the parsed
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// file. We need to use it for the first parsed g/o to keep things in sync.
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if ( this.object && this.object.fromDeclaration === false ) {
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this.object.name = name;
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this.object.fromDeclaration = ( fromDeclaration !== false );
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return;
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}
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var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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if ( this.object && typeof this.object._finalize === 'function' ) {
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this.object._finalize( true );
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}
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this.object = {
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name : name || '',
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fromDeclaration : ( fromDeclaration !== false ),
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geometry : {
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vertices : [],
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normals : [],
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uvs : []
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},
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materials : [],
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smooth : true,
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startMaterial : function( name, libraries ) {
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var previous = this._finalize( false );
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// New usemtl declaration overwrites an inherited material, except if faces were declared
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// after the material, then it must be preserved for proper MultiMaterial continuation.
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if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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this.materials.splice( previous.index, 1 );
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}
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var material = {
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index : this.materials.length,
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name : name || '',
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mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
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smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
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groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
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groupEnd : -1,
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groupCount : -1,
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inherited : false,
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clone : function( index ) {
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var cloned = {
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index : ( typeof index === 'number' ? index : this.index ),
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name : this.name,
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mtllib : this.mtllib,
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smooth : this.smooth,
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groupStart : 0,
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groupEnd : -1,
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groupCount : -1,
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inherited : false
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};
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cloned.clone = this.clone.bind(cloned);
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return cloned;
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}
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};
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this.materials.push( material );
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return material;
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},
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currentMaterial : function() {
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if ( this.materials.length > 0 ) {
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return this.materials[ this.materials.length - 1 ];
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}
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return undefined;
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},
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_finalize : function( end ) {
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var lastMultiMaterial = this.currentMaterial();
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if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
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lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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lastMultiMaterial.inherited = false;
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}
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// Ignore objects tail materials if no face declarations followed them before a new o/g started.
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if ( end && this.materials.length > 1 ) {
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for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
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if ( this.materials[mi].groupCount <= 0 ) {
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this.materials.splice( mi, 1 );
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}
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}
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}
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// Guarantee at least one empty material, this makes the creation later more straight forward.
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if ( end && this.materials.length === 0 ) {
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this.materials.push({
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name : '',
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smooth : this.smooth
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});
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}
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return lastMultiMaterial;
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}
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};
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// Inherit previous objects material.
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// Spec tells us that a declared material must be set to all objects until a new material is declared.
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// If a usemtl declaration is encountered while this new object is being parsed, it will
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// overwrite the inherited material. Exception being that there was already face declarations
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// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
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var declared = previousMaterial.clone( 0 );
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declared.inherited = true;
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this.object.materials.push( declared );
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}
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this.objects.push( this.object );
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},
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finalize : function() {
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if ( this.object && typeof this.object._finalize === 'function' ) {
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this.object._finalize( true );
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}
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},
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parseVertexIndex: function ( value, len ) {
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var index = parseInt( value, 10 );
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return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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},
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parseNormalIndex: function ( value, len ) {
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var index = parseInt( value, 10 );
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return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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},
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parseUVIndex: function ( value, len ) {
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var index = parseInt( value, 10 );
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return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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},
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addVertex: function ( a, b, c ) {
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var src = this.vertices;
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var dst = this.object.geometry.vertices;
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dst.push( src[ a + 0 ] );
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dst.push( src[ a + 1 ] );
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|
+
dst.push( src[ a + 2 ] );
|
|
261
|
+
dst.push( src[ b + 0 ] );
|
|
262
|
+
dst.push( src[ b + 1 ] );
|
|
263
|
+
dst.push( src[ b + 2 ] );
|
|
264
|
+
dst.push( src[ c + 0 ] );
|
|
265
|
+
dst.push( src[ c + 1 ] );
|
|
266
|
+
dst.push( src[ c + 2 ] );
|
|
267
|
+
|
|
268
|
+
},
|
|
269
|
+
|
|
270
|
+
addVertexLine: function ( a ) {
|
|
271
|
+
|
|
272
|
+
var src = this.vertices;
|
|
273
|
+
var dst = this.object.geometry.vertices;
|
|
274
|
+
|
|
275
|
+
dst.push( src[ a + 0 ] );
|
|
276
|
+
dst.push( src[ a + 1 ] );
|
|
277
|
+
dst.push( src[ a + 2 ] );
|
|
278
|
+
|
|
279
|
+
},
|
|
280
|
+
|
|
281
|
+
addNormal : function ( a, b, c ) {
|
|
282
|
+
|
|
283
|
+
var src = this.normals;
|
|
284
|
+
var dst = this.object.geometry.normals;
|
|
285
|
+
|
|
286
|
+
dst.push( src[ a + 0 ] );
|
|
287
|
+
dst.push( src[ a + 1 ] );
|
|
288
|
+
dst.push( src[ a + 2 ] );
|
|
289
|
+
dst.push( src[ b + 0 ] );
|
|
290
|
+
dst.push( src[ b + 1 ] );
|
|
291
|
+
dst.push( src[ b + 2 ] );
|
|
292
|
+
dst.push( src[ c + 0 ] );
|
|
293
|
+
dst.push( src[ c + 1 ] );
|
|
294
|
+
dst.push( src[ c + 2 ] );
|
|
295
|
+
|
|
296
|
+
},
|
|
297
|
+
|
|
298
|
+
addUV: function ( a, b, c ) {
|
|
299
|
+
|
|
300
|
+
var src = this.uvs;
|
|
301
|
+
var dst = this.object.geometry.uvs;
|
|
302
|
+
|
|
303
|
+
dst.push( src[ a + 0 ] );
|
|
304
|
+
dst.push( src[ a + 1 ] );
|
|
305
|
+
dst.push( src[ b + 0 ] );
|
|
306
|
+
dst.push( src[ b + 1 ] );
|
|
307
|
+
dst.push( src[ c + 0 ] );
|
|
308
|
+
dst.push( src[ c + 1 ] );
|
|
309
|
+
|
|
310
|
+
},
|
|
311
|
+
|
|
312
|
+
addUVLine: function ( a ) {
|
|
313
|
+
|
|
314
|
+
var src = this.uvs;
|
|
315
|
+
var dst = this.object.geometry.uvs;
|
|
316
|
+
|
|
317
|
+
dst.push( src[ a + 0 ] );
|
|
318
|
+
dst.push( src[ a + 1 ] );
|
|
319
|
+
|
|
320
|
+
},
|
|
321
|
+
|
|
322
|
+
addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
|
|
323
|
+
|
|
324
|
+
this.object.geometry.hasFaces = true;
|
|
325
|
+
|
|
326
|
+
var vLen = this.vertices.length;
|
|
327
|
+
|
|
328
|
+
var ia = this.parseVertexIndex( a, vLen );
|
|
329
|
+
var ib = this.parseVertexIndex( b, vLen );
|
|
330
|
+
var ic = this.parseVertexIndex( c, vLen );
|
|
331
|
+
var id;
|
|
332
|
+
|
|
333
|
+
if ( d === undefined ) {
|
|
334
|
+
|
|
335
|
+
this.addVertex( ia, ib, ic );
|
|
336
|
+
|
|
337
|
+
} else {
|
|
338
|
+
|
|
339
|
+
id = this.parseVertexIndex( d, vLen );
|
|
340
|
+
|
|
341
|
+
this.addVertex( ia, ib, id );
|
|
342
|
+
this.addVertex( ib, ic, id );
|
|
343
|
+
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
if ( ua !== undefined ) {
|
|
347
|
+
|
|
348
|
+
var uvLen = this.uvs.length;
|
|
349
|
+
|
|
350
|
+
ia = this.parseUVIndex( ua, uvLen );
|
|
351
|
+
ib = this.parseUVIndex( ub, uvLen );
|
|
352
|
+
ic = this.parseUVIndex( uc, uvLen );
|
|
353
|
+
|
|
354
|
+
if ( d === undefined ) {
|
|
355
|
+
|
|
356
|
+
this.addUV( ia, ib, ic );
|
|
357
|
+
|
|
358
|
+
} else {
|
|
359
|
+
|
|
360
|
+
id = this.parseUVIndex( ud, uvLen );
|
|
361
|
+
|
|
362
|
+
this.addUV( ia, ib, id );
|
|
363
|
+
this.addUV( ib, ic, id );
|
|
364
|
+
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
if ( na !== undefined ) {
|
|
370
|
+
|
|
371
|
+
// Normals are many times the same. If so, skip function call and parseInt.
|
|
372
|
+
var nLen = this.normals.length;
|
|
373
|
+
ia = this.parseNormalIndex( na, nLen );
|
|
374
|
+
|
|
375
|
+
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
|
|
376
|
+
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
|
|
377
|
+
|
|
378
|
+
if ( d === undefined ) {
|
|
379
|
+
|
|
380
|
+
this.addNormal( ia, ib, ic );
|
|
381
|
+
|
|
382
|
+
} else {
|
|
383
|
+
|
|
384
|
+
id = this.parseNormalIndex( nd, nLen );
|
|
385
|
+
|
|
386
|
+
this.addNormal( ia, ib, id );
|
|
387
|
+
this.addNormal( ib, ic, id );
|
|
388
|
+
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
},
|
|
394
|
+
|
|
395
|
+
addLineGeometry: function ( vertices, uvs ) {
|
|
396
|
+
|
|
397
|
+
this.object.geometry.hasLines = true;
|
|
398
|
+
|
|
399
|
+
var vLen = this.vertices.length;
|
|
400
|
+
var uvLen = this.uvs.length;
|
|
401
|
+
|
|
402
|
+
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
|
403
|
+
|
|
404
|
+
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
|
405
|
+
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
|
409
|
+
|
|
410
|
+
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
|
411
|
+
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
};
|
|
417
|
+
|
|
418
|
+
state.startObject( '', false );
|
|
419
|
+
|
|
420
|
+
return state;
|
|
421
|
+
|
|
422
|
+
},
|
|
423
|
+
|
|
424
|
+
parse: function ( text ) {
|
|
425
|
+
|
|
426
|
+
console.time( 'OBJLoader' );
|
|
427
|
+
|
|
428
|
+
var state = this._createParserState();
|
|
429
|
+
|
|
430
|
+
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
|
431
|
+
|
|
432
|
+
// This is faster than String.split with regex that splits on both
|
|
433
|
+
text = text.replace( /\r\n/g, '\n' );
|
|
434
|
+
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
if ( text.indexOf( '\\\n' ) !== - 1) {
|
|
438
|
+
|
|
439
|
+
// join lines separated by a line continuation character (\)
|
|
440
|
+
text = text.replace( /\\\n/g, '' );
|
|
441
|
+
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
var lines = text.split( '\n' );
|
|
445
|
+
var line = '', lineFirstChar = '', lineSecondChar = '';
|
|
446
|
+
var lineLength = 0;
|
|
447
|
+
var result = [];
|
|
448
|
+
|
|
449
|
+
// Faster to just trim left side of the line. Use if available.
|
|
450
|
+
var trimLeft = ( typeof ''.trimLeft === 'function' );
|
|
451
|
+
|
|
452
|
+
for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
|
453
|
+
|
|
454
|
+
line = lines[ i ];
|
|
455
|
+
|
|
456
|
+
line = trimLeft ? line.trimLeft() : line.trim();
|
|
457
|
+
|
|
458
|
+
lineLength = line.length;
|
|
459
|
+
|
|
460
|
+
if ( lineLength === 0 ) continue;
|
|
461
|
+
|
|
462
|
+
lineFirstChar = line.charAt( 0 );
|
|
463
|
+
|
|
464
|
+
// @todo invoke passed in handler if any
|
|
465
|
+
if ( lineFirstChar === '#' ) continue;
|
|
466
|
+
|
|
467
|
+
if ( lineFirstChar === 'v' ) {
|
|
468
|
+
|
|
469
|
+
lineSecondChar = line.charAt( 1 );
|
|
470
|
+
|
|
471
|
+
if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
|
|
472
|
+
|
|
473
|
+
// 0 1 2 3
|
|
474
|
+
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
|
475
|
+
|
|
476
|
+
state.vertices.push(
|
|
477
|
+
parseFloat( result[ 1 ] ),
|
|
478
|
+
parseFloat( result[ 2 ] ),
|
|
479
|
+
parseFloat( result[ 3 ] )
|
|
480
|
+
);
|
|
481
|
+
|
|
482
|
+
} else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
|
|
483
|
+
|
|
484
|
+
// 0 1 2 3
|
|
485
|
+
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
|
486
|
+
|
|
487
|
+
state.normals.push(
|
|
488
|
+
parseFloat( result[ 1 ] ),
|
|
489
|
+
parseFloat( result[ 2 ] ),
|
|
490
|
+
parseFloat( result[ 3 ] )
|
|
491
|
+
);
|
|
492
|
+
|
|
493
|
+
} else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
|
|
494
|
+
|
|
495
|
+
// 0 1 2
|
|
496
|
+
// ["vt 0.1 0.2", "0.1", "0.2"]
|
|
497
|
+
|
|
498
|
+
state.uvs.push(
|
|
499
|
+
parseFloat( result[ 1 ] ),
|
|
500
|
+
parseFloat( result[ 2 ] )
|
|
501
|
+
);
|
|
502
|
+
|
|
503
|
+
} else {
|
|
504
|
+
|
|
505
|
+
throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
|
|
506
|
+
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
} else if ( lineFirstChar === "f" ) {
|
|
510
|
+
|
|
511
|
+
if ( ( result = this.regexp.face_any.exec( line ) ) !== null ) {
|
|
512
|
+
|
|
513
|
+
var verts = result[1].split(' '),
|
|
514
|
+
faceverts = [];
|
|
515
|
+
|
|
516
|
+
for (var idx = 0; idx < verts.length; idx++) {
|
|
517
|
+
|
|
518
|
+
var parts = verts[idx].split('/');
|
|
519
|
+
faceverts.push(parts);
|
|
520
|
+
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
var root = faceverts[0];
|
|
524
|
+
for (var idx = 1; idx < faceverts.length-1; idx++) {
|
|
525
|
+
|
|
526
|
+
var v1 = faceverts[idx],
|
|
527
|
+
v2 = faceverts[idx+1];
|
|
528
|
+
|
|
529
|
+
state.addFace(
|
|
530
|
+
root[ 0 ], v1[ 0 ], v2[ 0 ], undefined,
|
|
531
|
+
root[ 1 ], v1[ 1 ], v2[ 1 ], undefined,
|
|
532
|
+
root[ 2 ], v1[ 2 ], v2[ 2 ], undefined
|
|
533
|
+
);
|
|
534
|
+
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
} else {
|
|
538
|
+
|
|
539
|
+
throw new Error( "Unexpected face line: '" + line + "'" );
|
|
540
|
+
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
} else if ( lineFirstChar === "l" ) {
|
|
544
|
+
|
|
545
|
+
var lineParts = line.substring( 1 ).trim().split( " " );
|
|
546
|
+
var lineVertices = [], lineUVs = [];
|
|
547
|
+
|
|
548
|
+
if ( line.indexOf( "/" ) === - 1 ) {
|
|
549
|
+
|
|
550
|
+
lineVertices = lineParts;
|
|
551
|
+
|
|
552
|
+
} else {
|
|
553
|
+
|
|
554
|
+
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
|
555
|
+
|
|
556
|
+
var parts = lineParts[ li ].split( "/" );
|
|
557
|
+
|
|
558
|
+
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
|
|
559
|
+
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
|
|
560
|
+
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
}
|
|
564
|
+
//state.addLineGeometry( lineVertices, lineUVs );
|
|
565
|
+
|
|
566
|
+
} else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
|
|
567
|
+
|
|
568
|
+
// o object_name
|
|
569
|
+
// or
|
|
570
|
+
// g group_name
|
|
571
|
+
|
|
572
|
+
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
|
573
|
+
// var name = result[ 0 ].substr( 1 ).trim();
|
|
574
|
+
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
|
575
|
+
|
|
576
|
+
state.startObject( name );
|
|
577
|
+
|
|
578
|
+
} else if ( this.regexp.material_use_pattern.test( line ) ) {
|
|
579
|
+
|
|
580
|
+
// material
|
|
581
|
+
|
|
582
|
+
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
|
583
|
+
|
|
584
|
+
} else if ( this.regexp.material_library_pattern.test( line ) ) {
|
|
585
|
+
|
|
586
|
+
// mtl file
|
|
587
|
+
|
|
588
|
+
state.materialLibraries.push( line.substring( 7 ).trim() );
|
|
589
|
+
|
|
590
|
+
} else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
|
|
591
|
+
|
|
592
|
+
// smooth shading
|
|
593
|
+
|
|
594
|
+
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
|
595
|
+
// but does not define a usemtl for each face set.
|
|
596
|
+
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
|
597
|
+
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
|
598
|
+
// where explicit usemtl defines geometry groups.
|
|
599
|
+
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
|
600
|
+
|
|
601
|
+
var value = result[ 1 ].trim().toLowerCase();
|
|
602
|
+
state.object.smooth = ( value === '1' || value === 'on' );
|
|
603
|
+
|
|
604
|
+
var material = state.object.currentMaterial();
|
|
605
|
+
if ( material ) {
|
|
606
|
+
|
|
607
|
+
material.smooth = state.object.smooth;
|
|
608
|
+
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
} else {
|
|
612
|
+
|
|
613
|
+
// Handle null terminated files without exception
|
|
614
|
+
if ( line === '\0' ) continue;
|
|
615
|
+
|
|
616
|
+
throw new Error( "Unexpected line: '" + line + "'" );
|
|
617
|
+
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
state.finalize();
|
|
623
|
+
|
|
624
|
+
var container = new THREE.Group();
|
|
625
|
+
container.materialLibraries = [].concat( state.materialLibraries );
|
|
626
|
+
|
|
627
|
+
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
|
628
|
+
|
|
629
|
+
var object = state.objects[ i ];
|
|
630
|
+
var geometry = object.geometry;
|
|
631
|
+
var materials = object.materials;
|
|
632
|
+
var isLine = ( geometry.hasLines && !geometry.hasFaces );
|
|
633
|
+
isLine = false;
|
|
634
|
+
|
|
635
|
+
// Skip o/g line declarations that did not follow with any faces
|
|
636
|
+
if ( geometry.vertices.length === 0 ) continue;
|
|
637
|
+
|
|
638
|
+
var buffergeometry = new THREE.BufferGeometry();
|
|
639
|
+
|
|
640
|
+
buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
|
|
641
|
+
|
|
642
|
+
if ( geometry.normals.length > 0 ) {
|
|
643
|
+
|
|
644
|
+
buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
|
|
645
|
+
|
|
646
|
+
} else {
|
|
647
|
+
|
|
648
|
+
buffergeometry.computeVertexNormals();
|
|
649
|
+
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
if ( geometry.uvs.length > 0 ) {
|
|
653
|
+
|
|
654
|
+
buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
|
|
655
|
+
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
// Create materials
|
|
659
|
+
|
|
660
|
+
var createdMaterials = [];
|
|
661
|
+
|
|
662
|
+
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
|
663
|
+
|
|
664
|
+
var sourceMaterial = materials[mi];
|
|
665
|
+
var material = undefined;
|
|
666
|
+
|
|
667
|
+
if ( this.materials !== null ) {
|
|
668
|
+
|
|
669
|
+
material = this.materials.create( sourceMaterial.name );
|
|
670
|
+
|
|
671
|
+
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
|
672
|
+
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
|
673
|
+
|
|
674
|
+
var materialLine = new THREE.LineBasicMaterial();
|
|
675
|
+
materialLine.copy( material );
|
|
676
|
+
material = materialLine;
|
|
677
|
+
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
}
|
|
681
|
+
|
|
682
|
+
if ( ! material ) {
|
|
683
|
+
|
|
684
|
+
material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
|
|
685
|
+
material.name = sourceMaterial.name;
|
|
686
|
+
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
material.shading = sourceMaterial.smooth ? THREE.SmoothShading : THREE.FlatShading;
|
|
690
|
+
|
|
691
|
+
createdMaterials.push(material);
|
|
692
|
+
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
// Create mesh
|
|
696
|
+
|
|
697
|
+
var mesh;
|
|
698
|
+
|
|
699
|
+
if ( createdMaterials.length > 1 ) {
|
|
700
|
+
|
|
701
|
+
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
|
702
|
+
|
|
703
|
+
var sourceMaterial = materials[mi];
|
|
704
|
+
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
|
705
|
+
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
|
|
709
|
+
|
|
710
|
+
} else {
|
|
711
|
+
|
|
712
|
+
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
|
|
713
|
+
}
|
|
714
|
+
|
|
715
|
+
mesh.name = object.name;
|
|
716
|
+
|
|
717
|
+
container.add( mesh );
|
|
718
|
+
|
|
719
|
+
}
|
|
720
|
+
|
|
721
|
+
console.timeEnd( 'OBJLoader' );
|
|
722
|
+
|
|
723
|
+
return container;
|
|
724
|
+
|
|
725
|
+
}
|
|
726
|
+
|
|
727
|
+
};
|