elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,188 @@
1
+ ;(function() {
2
+
3
+ "use strict";
4
+
5
+ var root = this
6
+
7
+ var has_require = typeof require !== 'undefined'
8
+
9
+ var THREE = root.THREE || has_require && require('three')
10
+ if( !THREE )
11
+ throw new Error( 'CubemapToEquirectangular requires three.js' )
12
+
13
+ var vertexShader = [
14
+ "attribute vec3 position; ",
15
+ "attribute vec2 uv; ",
16
+
17
+ "uniform mat4 projectionMatrix; ",
18
+ "uniform mat4 modelViewMatrix; ",
19
+
20
+ "varying vec2 vUv; ",
21
+
22
+ "void main() { ",
23
+
24
+ " vUv = vec2( 1.- uv.x, uv.y ); ",
25
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); ",
26
+
27
+ "} ",
28
+ ].join('\n');
29
+ var fragmentShader = [
30
+ "precision mediump float; ",
31
+
32
+ "uniform samplerCube map; ",
33
+
34
+ "varying vec2 vUv; ",
35
+
36
+ "#define M_PI 3.1415926535897932384626433832795 ",
37
+
38
+ "void main() { ",
39
+
40
+ " vec2 uv = vUv; ",
41
+
42
+ " float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.; ",
43
+ " float latitude = uv.y * M_PI; ",
44
+
45
+ " vec3 dir = vec3( ",
46
+ " - sin( longitude ) * sin( latitude ), ",
47
+ " cos( latitude ), ",
48
+ " - cos( longitude ) * sin( latitude ) ",
49
+ " ); ",
50
+ " normalize( dir ); ",
51
+
52
+ " gl_FragColor = vec4( textureCube( map, dir ).rgb, 1. ); ",
53
+
54
+ "} ",
55
+ ].join('\n');
56
+
57
+ function CubemapToEquirectangular( renderer, provideCubeCamera ) {
58
+
59
+ this.width = 1;
60
+ this.height = 1;
61
+
62
+ this.renderer = renderer;
63
+
64
+ this.material = new THREE.RawShaderMaterial( {
65
+ uniforms: {
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+ map: { type: 't', value: null }
67
+ },
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+ vertexShader: vertexShader,
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+ fragmentShader: fragmentShader,
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+ side: THREE.DoubleSide
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+ } );
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+
73
+ this.scene = new THREE.Scene();
74
+ this.quad = new THREE.Mesh(
75
+ new THREE.PlaneBufferGeometry( 1, 1 ),
76
+ this.material
77
+ );
78
+ this.scene.add( this.quad );
79
+ this.camera = new THREE.OrthographicCamera( 1 / - 2, 1 / 2, 1 / 2, 1 / - 2, -10000, 10000 );
80
+
81
+ this.canvas = document.createElement( 'canvas' );
82
+ this.ctx = this.canvas.getContext( '2d' );
83
+
84
+ this.cubeCamera = null;
85
+ this.attachedCamera = null;
86
+
87
+ this.setSize( 4096, 2048 );
88
+
89
+ var gl = this.renderer.getContext();
90
+ this.cubeMapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE )
91
+
92
+ if( provideCubeCamera ) {
93
+ this.getCubeCamera( 2048 )
94
+ }
95
+
96
+ }
97
+
98
+ CubemapToEquirectangular.prototype.setSize = function( width, height ) {
99
+
100
+ this.width = width;
101
+ this.height = height;
102
+
103
+ this.quad.scale.set( this.width, this.height, 1 );
104
+
105
+ this.camera.left = this.width / - 2;
106
+ this.camera.right = this.width / 2;
107
+ this.camera.top = this.height / 2;
108
+ this.camera.bottom = this.height / - 2;
109
+
110
+ this.camera.updateProjectionMatrix();
111
+
112
+ this.output = new THREE.WebGLRenderTarget( this.width, this.height, {
113
+ minFilter: THREE.LinearFilter,
114
+ magFilter: THREE.LinearFilter,
115
+ wrapS: THREE.ClampToEdgeWrapping,
116
+ wrapT: THREE.ClampToEdgeWrapping,
117
+ format: THREE.RGBAFormat,
118
+ type: THREE.UnsignedByteType
119
+ });
120
+
121
+ this.canvas.width = this.width;
122
+ this.canvas.height = this.height;
123
+
124
+ }
125
+
126
+ CubemapToEquirectangular.prototype.getCubeCamera = function( size ) {
127
+
128
+ this.cubeCamera = new THREE.CubeCamera( .1, 1000, Math.min( this.cubeMapSize, size ) );
129
+ return this.cubeCamera;
130
+
131
+ }
132
+
133
+ CubemapToEquirectangular.prototype.attachCubeCamera = function( camera ) {
134
+
135
+ this.getCubeCamera();
136
+ this.attachedCamera = camera;
137
+
138
+ }
139
+
140
+ CubemapToEquirectangular.prototype.convert = function( cubeCamera, type ) {
141
+
142
+ this.quad.material.uniforms.map.value = cubeCamera.renderTarget.texture;
143
+ this.renderer.render( this.scene, this.camera, this.output, true );
144
+
145
+ var pixels = new Uint8Array( 4 * this.width * this.height );
146
+ this.renderer.readRenderTargetPixels( this.output, 0, 0, this.width, this.height, pixels );
147
+
148
+ var imageData = new ImageData( new Uint8ClampedArray( pixels ), this.width, this.height );
149
+
150
+ this.ctx.putImageData( imageData, 0, 0 );
151
+
152
+ var type = type || 'image/png';
153
+
154
+ var promise = new Promise(function(resolve, reject) {
155
+ /*
156
+ this.canvas.toBlob( function( blob ) {
157
+ var url = URL.createObjectURL(blob);
158
+ }, type );
159
+ */
160
+ var base64 = this.canvas.toDataURL(type);
161
+ resolve(base64);
162
+ }.bind(this));
163
+ return promise;
164
+ }
165
+
166
+ CubemapToEquirectangular.prototype.update = function( camera, scene ) {
167
+
168
+ var autoClear = this.renderer.autoClear;
169
+ this.renderer.autoClear = true;
170
+ this.cubeCamera.position.copy( camera.position );
171
+ this.cubeCamera.updateCubeMap( this.renderer, scene );
172
+ this.renderer.autoClear = autoClear;
173
+
174
+ this.convert( this.cubeCamera );
175
+
176
+ }
177
+
178
+ if( typeof exports !== 'undefined' ) {
179
+ if( typeof module !== 'undefined' && module.exports ) {
180
+ exports = module.exports = CubemapToEquirectangular
181
+ }
182
+ exports.CubemapToEquirectangular = CubemapToEquirectangular
183
+ }
184
+ else {
185
+ root.CubemapToEquirectangular = CubemapToEquirectangular
186
+ }
187
+
188
+ }).call(this);
@@ -0,0 +1,269 @@
1
+ /*
2
+ * @author mrdoob / http://mrdoob.com/
3
+ */
4
+
5
+ THREE.DDSLoader = function () {
6
+
7
+ this._parser = THREE.DDSLoader.parse;
8
+
9
+ };
10
+
11
+ THREE.DDSLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype );
12
+ THREE.DDSLoader.prototype.constructor = THREE.DDSLoader;
13
+
14
+ THREE.DDSLoader.parse = function ( buffer, loadMipmaps ) {
15
+
16
+ var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
17
+
18
+ // Adapted from @toji's DDS utils
19
+ // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
20
+
21
+ // All values and structures referenced from:
22
+ // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
23
+
24
+ var DDS_MAGIC = 0x20534444;
25
+
26
+ var DDSD_CAPS = 0x1,
27
+ DDSD_HEIGHT = 0x2,
28
+ DDSD_WIDTH = 0x4,
29
+ DDSD_PITCH = 0x8,
30
+ DDSD_PIXELFORMAT = 0x1000,
31
+ DDSD_MIPMAPCOUNT = 0x20000,
32
+ DDSD_LINEARSIZE = 0x80000,
33
+ DDSD_DEPTH = 0x800000;
34
+
35
+ var DDSCAPS_COMPLEX = 0x8,
36
+ DDSCAPS_MIPMAP = 0x400000,
37
+ DDSCAPS_TEXTURE = 0x1000;
38
+
39
+ var DDSCAPS2_CUBEMAP = 0x200,
40
+ DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,
41
+ DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,
42
+ DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,
43
+ DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,
44
+ DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,
45
+ DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,
46
+ DDSCAPS2_VOLUME = 0x200000;
47
+
48
+ var DDPF_ALPHAPIXELS = 0x1,
49
+ DDPF_ALPHA = 0x2,
50
+ DDPF_FOURCC = 0x4,
51
+ DDPF_RGB = 0x40,
52
+ DDPF_YUV = 0x200,
53
+ DDPF_LUMINANCE = 0x20000;
54
+
55
+ function fourCCToInt32( value ) {
56
+
57
+ return value.charCodeAt( 0 ) +
58
+ ( value.charCodeAt( 1 ) << 8 ) +
59
+ ( value.charCodeAt( 2 ) << 16 ) +
60
+ ( value.charCodeAt( 3 ) << 24 );
61
+
62
+ }
63
+
64
+ function int32ToFourCC( value ) {
65
+
66
+ return String.fromCharCode(
67
+ value & 0xff,
68
+ ( value >> 8 ) & 0xff,
69
+ ( value >> 16 ) & 0xff,
70
+ ( value >> 24 ) & 0xff
71
+ );
72
+
73
+ }
74
+
75
+ function loadARGBMip( buffer, dataOffset, width, height ) {
76
+
77
+ var dataLength = width * height * 4;
78
+ var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
79
+ var byteArray = new Uint8Array( dataLength );
80
+ var dst = 0;
81
+ var src = 0;
82
+ for ( var y = 0; y < height; y ++ ) {
83
+
84
+ for ( var x = 0; x < width; x ++ ) {
85
+
86
+ var b = srcBuffer[ src ]; src ++;
87
+ var g = srcBuffer[ src ]; src ++;
88
+ var r = srcBuffer[ src ]; src ++;
89
+ var a = srcBuffer[ src ]; src ++;
90
+ byteArray[ dst ] = r; dst ++; //r
91
+ byteArray[ dst ] = g; dst ++; //g
92
+ byteArray[ dst ] = b; dst ++; //b
93
+ byteArray[ dst ] = a; dst ++; //a
94
+
95
+ }
96
+
97
+ }
98
+ return byteArray;
99
+
100
+ }
101
+
102
+ var FOURCC_DXT1 = fourCCToInt32( "DXT1" );
103
+ var FOURCC_DXT3 = fourCCToInt32( "DXT3" );
104
+ var FOURCC_DXT5 = fourCCToInt32( "DXT5" );
105
+ var FOURCC_ETC1 = fourCCToInt32( "ETC1" );
106
+
107
+ var headerLengthInt = 31; // The header length in 32 bit ints
108
+
109
+ // Offsets into the header array
110
+
111
+ var off_magic = 0;
112
+
113
+ var off_size = 1;
114
+ var off_flags = 2;
115
+ var off_height = 3;
116
+ var off_width = 4;
117
+
118
+ var off_mipmapCount = 7;
119
+
120
+ var off_pfFlags = 20;
121
+ var off_pfFourCC = 21;
122
+ var off_RGBBitCount = 22;
123
+ var off_RBitMask = 23;
124
+ var off_GBitMask = 24;
125
+ var off_BBitMask = 25;
126
+ var off_ABitMask = 26;
127
+
128
+ var off_caps = 27;
129
+ var off_caps2 = 28;
130
+ var off_caps3 = 29;
131
+ var off_caps4 = 30;
132
+
133
+ // Parse header
134
+
135
+ var header = new Int32Array( buffer, 0, headerLengthInt );
136
+
137
+ if ( header[ off_magic ] !== DDS_MAGIC ) {
138
+
139
+ console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
140
+ return dds;
141
+
142
+ }
143
+
144
+ if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
145
+
146
+ console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
147
+ return dds;
148
+
149
+ }
150
+
151
+ var blockBytes;
152
+
153
+ var fourCC = header[ off_pfFourCC ];
154
+
155
+ var isRGBAUncompressed = false;
156
+
157
+ switch ( fourCC ) {
158
+
159
+ case FOURCC_DXT1:
160
+
161
+ blockBytes = 8;
162
+ dds.format = THREE.RGB_S3TC_DXT1_Format;
163
+ break;
164
+
165
+ case FOURCC_DXT3:
166
+
167
+ blockBytes = 16;
168
+ dds.format = THREE.RGBA_S3TC_DXT3_Format;
169
+ break;
170
+
171
+ case FOURCC_DXT5:
172
+
173
+ blockBytes = 16;
174
+ dds.format = THREE.RGBA_S3TC_DXT5_Format;
175
+ break;
176
+
177
+ case FOURCC_ETC1:
178
+
179
+ blockBytes = 8;
180
+ dds.format = THREE.RGB_ETC1_Format;
181
+ break;
182
+
183
+ default:
184
+
185
+ if ( header[ off_RGBBitCount ] === 32
186
+ && header[ off_RBitMask ] & 0xff0000
187
+ && header[ off_GBitMask ] & 0xff00
188
+ && header[ off_BBitMask ] & 0xff
189
+ && header[ off_ABitMask ] & 0xff000000 ) {
190
+
191
+ isRGBAUncompressed = true;
192
+ blockBytes = 64;
193
+ dds.format = THREE.RGBAFormat;
194
+
195
+ } else {
196
+
197
+ console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
198
+ return dds;
199
+
200
+ }
201
+ }
202
+
203
+ dds.mipmapCount = 1;
204
+
205
+ if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
206
+
207
+ dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
208
+
209
+ }
210
+
211
+ var caps2 = header[ off_caps2 ];
212
+ dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false;
213
+ if ( dds.isCubemap && (
214
+ ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEX ) ||
215
+ ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX ) ||
216
+ ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEY ) ||
217
+ ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY ) ||
218
+ ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ ) ||
219
+ ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ )
220
+ ) ) {
221
+
222
+ console.error( 'THREE.DDSLoader.parse: Incomplete cubemap faces' );
223
+ return dds;
224
+
225
+ }
226
+
227
+ dds.width = header[ off_width ];
228
+ dds.height = header[ off_height ];
229
+
230
+ var dataOffset = header[ off_size ] + 4;
231
+
232
+ // Extract mipmaps buffers
233
+
234
+ var faces = dds.isCubemap ? 6 : 1;
235
+
236
+ for ( var face = 0; face < faces; face ++ ) {
237
+
238
+ var width = dds.width;
239
+ var height = dds.height;
240
+
241
+ for ( var i = 0; i < dds.mipmapCount; i ++ ) {
242
+
243
+ if ( isRGBAUncompressed ) {
244
+
245
+ var byteArray = loadARGBMip( buffer, dataOffset, width, height );
246
+ var dataLength = byteArray.length;
247
+
248
+ } else {
249
+
250
+ var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
251
+ var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
252
+
253
+ }
254
+
255
+ var mipmap = { "data": byteArray, "width": width, "height": height };
256
+ dds.mipmaps.push( mipmap );
257
+
258
+ dataOffset += dataLength;
259
+
260
+ width = Math.max( width >> 1, 1 );
261
+ height = Math.max( height >> 1, 1 );
262
+
263
+ }
264
+
265
+ }
266
+
267
+ return dds;
268
+
269
+ };