elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,723 @@
1
+ /**
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+ * @author mrdoob / http://mrdoob.com/
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+ */
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+
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+ THREE.OBJLoader = ( function () {
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+
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+ // v float float float
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+ var vertex_pattern = /^v\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)/;
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+ // vn float float float
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+ var normal_pattern = /^vn\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)/;
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+ // vt float float
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+ var uv_pattern = /^vt\s+([\d\.\+\-eE]+)\s+([\d\.\+\-eE]+)/;
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+ // o object_name | g group_name
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+ var object_pattern = /^[og]\s*(.+)?/;
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+ // mtllib file_reference
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+ var material_library_pattern = /^mtllib /;
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+ // usemtl material_name
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+ var material_use_pattern = /^usemtl /;
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+
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+ function ParserState() {
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+
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+ var state = {
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+ objects : [],
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+ object : {},
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+
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+ vertices : [],
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+ normals : [],
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+ uvs : [],
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+
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+ materialLibraries : [],
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+
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+ startObject: function ( name, fromDeclaration ) {
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+
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if ( this.object && this.object.fromDeclaration === false ) {
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+
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+ this.object.name = name;
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+ this.object.fromDeclaration = ( fromDeclaration !== false );
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+ return;
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+
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+ }
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+
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+ var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ this.object = {
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+ name : name || '',
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+ fromDeclaration : ( fromDeclaration !== false ),
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+
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+ geometry : {
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+ vertices : [],
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+ normals : [],
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+ uvs : []
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+ },
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+ materials : [],
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+ smooth : true,
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+
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+ startMaterial : function( name, libraries ) {
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+
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+ var previous = this._finalize( false );
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+
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+ // New usemtl declaration overwrites an inherited material, except if faces were declared
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+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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+
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+ this.materials.splice( previous.index, 1 );
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+
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+ }
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+
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+ var material = {
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+ index : this.materials.length,
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+ name : name || '',
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+ mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
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+ smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
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+ groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
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+ groupEnd : -1,
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+ groupCount : -1,
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+ inherited : false,
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+
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+ clone : function( index ) {
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+ var cloned = {
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+ index : ( typeof index === 'number' ? index : this.index ),
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+ name : this.name,
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+ mtllib : this.mtllib,
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+ smooth : this.smooth,
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+ groupStart : 0,
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+ groupEnd : -1,
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+ groupCount : -1,
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+ inherited : false
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+ };
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+ cloned.clone = this.clone.bind(cloned);
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+ return cloned;
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+ }
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+ };
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+
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+ this.materials.push( material );
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+
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+ return material;
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+
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+ },
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+
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+ currentMaterial : function() {
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+
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+ if ( this.materials.length > 0 ) {
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+ return this.materials[ this.materials.length - 1 ];
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+ }
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+
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+ return undefined;
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+
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+ },
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+
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+ _finalize : function( end ) {
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+
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+ var lastMultiMaterial = this.currentMaterial();
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+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
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+
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+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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+ lastMultiMaterial.inherited = false;
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+
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+ }
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+
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+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
130
+ if ( end && this.materials.length > 1 ) {
131
+
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+ for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
133
+ if ( this.materials[ mi ].groupCount <= 0 ) {
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+ this.materials.splice( mi, 1 );
135
+ }
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+ }
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+
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+ }
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+
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
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+ if ( end && this.materials.length === 0 ) {
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+
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+ this.materials.push({
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+ name : '',
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+ smooth : this.smooth
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+ });
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+
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+ }
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+
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+ return lastMultiMaterial;
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+
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+ }
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+ };
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+
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+ // Inherit previous objects material.
156
+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
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+ // If a usemtl declaration is encountered while this new object is being parsed, it will
158
+ // overwrite the inherited material. Exception being that there was already face declarations
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+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
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+
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+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
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+
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+ var declared = previousMaterial.clone( 0 );
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+ declared.inherited = true;
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+ this.object.materials.push( declared );
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+
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+ }
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+
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+ this.objects.push( this.object );
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+
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+ },
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+
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+ finalize : function() {
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
178
+
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+ }
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+
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+ },
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+
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+ parseVertexIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
186
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+
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+ },
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+
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+ parseNormalIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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+
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+ },
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+
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+ parseUVIndex: function ( value, len ) {
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+
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+ var index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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+
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+ },
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+
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+ addVertex: function ( a, b, c ) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+
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+ },
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+
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+ addVertexLine: function ( a ) {
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+
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+ var src = this.vertices;
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+ var dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+
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+ },
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+
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+ addNormal : function ( a, b, c ) {
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+
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+ var src = this.normals;
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+ var dst = this.object.geometry.normals;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+
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+ },
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+
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+ addUV: function ( a, b, c ) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ] );
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+
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+ },
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+
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+ addUVLine: function ( a ) {
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+
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+ var src = this.uvs;
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+ var dst = this.object.geometry.uvs;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ] );
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+
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+ },
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+
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+ addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
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+
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+ var vLen = this.vertices.length;
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+
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+ var ia = this.parseVertexIndex( a, vLen );
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+ var ib = this.parseVertexIndex( b, vLen );
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+ var ic = this.parseVertexIndex( c, vLen );
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+ var id;
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+
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+ if ( d === undefined ) {
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+
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+ this.addVertex( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseVertexIndex( d, vLen );
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+
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+ this.addVertex( ia, ib, id );
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+ this.addVertex( ib, ic, id );
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+
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+ }
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+
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+ if ( ua !== undefined ) {
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+
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+ var uvLen = this.uvs.length;
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+
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+ ia = this.parseUVIndex( ua, uvLen );
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+ ib = this.parseUVIndex( ub, uvLen );
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+ ic = this.parseUVIndex( uc, uvLen );
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+
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+ if ( d === undefined ) {
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+
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+ this.addUV( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseUVIndex( ud, uvLen );
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+
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+ this.addUV( ia, ib, id );
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+ this.addUV( ib, ic, id );
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+
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+ }
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+
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+ }
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+
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+ if ( na !== undefined ) {
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+
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+ // Normals are many times the same. If so, skip function call and parseInt.
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+ var nLen = this.normals.length;
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+ ia = this.parseNormalIndex( na, nLen );
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+
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+ ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
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+ ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
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+
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+ if ( d === undefined ) {
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+
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+ this.addNormal( ia, ib, ic );
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+
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+ } else {
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+
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+ id = this.parseNormalIndex( nd, nLen );
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+
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+ this.addNormal( ia, ib, id );
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+ this.addNormal( ib, ic, id );
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+
320
+ }
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+
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+ }
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+
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+ },
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+
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+ addLineGeometry: function ( vertices, uvs ) {
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+
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+ //this.object.geometry.type = 'Line';
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+
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+ var vLen = this.vertices.length;
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+ var uvLen = this.uvs.length;
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+
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+ for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
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+
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+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
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+
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+ }
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+
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+ for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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+
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+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
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+
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+ }
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+
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+ }
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+
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+ };
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+
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+ state.startObject( '', false );
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+
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+ return state;
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+
353
+ }
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+
355
+ //
356
+
357
+ function OBJLoader( manager ) {
358
+
359
+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
360
+
361
+ this.materials = null;
362
+
363
+ };
364
+
365
+ OBJLoader.prototype = {
366
+
367
+ constructor: OBJLoader,
368
+
369
+ load: function ( url, onLoad, onProgress, onError ) {
370
+
371
+ var scope = this;
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+
373
+ var loader = new THREE.FileLoader( scope.manager );
374
+ loader.setPath( this.path );
375
+ loader.load( url, function ( text ) {
376
+
377
+ onLoad( scope.parse( text ) );
378
+
379
+ }, onProgress, onError );
380
+
381
+ },
382
+
383
+ setPath: function ( value ) {
384
+
385
+ this.path = value;
386
+
387
+ },
388
+
389
+ setMaterials: function ( materials ) {
390
+
391
+ this.materials = materials;
392
+
393
+ return this;
394
+
395
+ },
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+
397
+ parse: function ( text ) {
398
+
399
+ console.time( 'OBJLoader' );
400
+
401
+ var state = new ParserState();
402
+
403
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
404
+
405
+ // This is faster than String.split with regex that splits on both
406
+ text = text.replace( /\r\n/g, '\n' );
407
+
408
+ }
409
+
410
+ if ( text.indexOf( '\\\n' ) !== - 1) {
411
+
412
+ // join lines separated by a line continuation character (\)
413
+ text = text.replace( /\\\n/g, '' );
414
+
415
+ }
416
+
417
+ var lines = text.split( '\n' );
418
+ var line = '', lineFirstChar = '', lineSecondChar = '';
419
+ var lineLength = 0;
420
+ var result = [];
421
+
422
+ // Faster to just trim left side of the line. Use if available.
423
+ var trimLeft = ( typeof ''.trimLeft === 'function' );
424
+
425
+ for ( var i = 0, l = lines.length; i < l; i ++ ) {
426
+
427
+ line = lines[ i ];
428
+
429
+ line = trimLeft ? line.trimLeft() : line.trim();
430
+
431
+ lineLength = line.length;
432
+
433
+ if ( lineLength === 0 ) continue;
434
+
435
+ lineFirstChar = line.charAt( 0 );
436
+
437
+ // @todo invoke passed in handler if any
438
+ if ( lineFirstChar === '#' ) continue;
439
+
440
+ if ( lineFirstChar === 'v' ) {
441
+
442
+ lineSecondChar = line.charAt( 1 );
443
+
444
+ if ( lineSecondChar === ' ' && ( result = vertex_pattern.exec( line ) ) !== null ) {
445
+
446
+ // 0 1 2 3
447
+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
448
+
449
+ state.vertices.push(
450
+ parseFloat( result[ 1 ] ),
451
+ parseFloat( result[ 2 ] ),
452
+ parseFloat( result[ 3 ] )
453
+ );
454
+
455
+ } else if ( lineSecondChar === 'n' && ( result = normal_pattern.exec( line ) ) !== null ) {
456
+
457
+ // 0 1 2 3
458
+ // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
459
+
460
+ state.normals.push(
461
+ parseFloat( result[ 1 ] ),
462
+ parseFloat( result[ 2 ] ),
463
+ parseFloat( result[ 3 ] )
464
+ );
465
+
466
+ } else if ( lineSecondChar === 't' && ( result = uv_pattern.exec( line ) ) !== null ) {
467
+
468
+ // 0 1 2
469
+ // ["vt 0.1 0.2", "0.1", "0.2"]
470
+
471
+ state.uvs.push(
472
+ parseFloat( result[ 1 ] ),
473
+ parseFloat( result[ 2 ] )
474
+ );
475
+
476
+ } else {
477
+
478
+ throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
479
+
480
+ }
481
+
482
+ } else if ( lineFirstChar === "f" ) {
483
+
484
+ var lineData = line.substr(1).trim(),
485
+ vertexData = lineData.split(' '),
486
+ faceVertices = [];
487
+
488
+ // Parse the face vertex data into an easy to work with format
489
+
490
+ for (var idx = 0; idx < vertexData.length; idx++) {
491
+
492
+ if (vertexData[idx].length > 0) {
493
+
494
+ var vertexParts = vertexData[idx].split('/');
495
+ faceVertices.push(vertexParts);
496
+
497
+ }
498
+
499
+ }
500
+
501
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
502
+
503
+ var v1 = faceVertices[0],
504
+ numFaces = faceVertices.length - 1;
505
+
506
+ for (var idx = 1; idx < numFaces; idx++) {
507
+
508
+ var v2 = faceVertices[idx],
509
+ v3 = faceVertices[idx+1];
510
+
511
+ state.addFace(
512
+ v1[ 0 ], v2[ 0 ], v3[ 0 ], undefined,
513
+ v1[ 1 ], v2[ 1 ], v3[ 1 ], undefined,
514
+ v1[ 2 ], v2[ 2 ], v3[ 2 ], undefined
515
+ );
516
+
517
+ }
518
+
519
+ } else if ( lineFirstChar === "l" ) {
520
+
521
+ var lineParts = line.substring( 1 ).trim().split( " " );
522
+ var lineVertices = [], lineUVs = [];
523
+
524
+ if ( line.indexOf( "/" ) === - 1 ) {
525
+
526
+ lineVertices = lineParts;
527
+
528
+ } else {
529
+
530
+ for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
531
+
532
+ var parts = lineParts[ li ].split( "/" );
533
+
534
+ if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
535
+ if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
536
+
537
+ }
538
+
539
+ }
540
+ state.addLineGeometry( lineVertices, lineUVs );
541
+
542
+ } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
543
+
544
+ // o object_name
545
+ // or
546
+ // g group_name
547
+
548
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
549
+ // var name = result[ 0 ].substr( 1 ).trim();
550
+ var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
551
+
552
+ state.startObject( name );
553
+
554
+ } else if ( material_use_pattern.test( line ) ) {
555
+
556
+ // material
557
+
558
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
559
+
560
+ } else if ( material_library_pattern.test( line ) ) {
561
+
562
+ // mtl file
563
+
564
+ state.materialLibraries.push( line.substring( 7 ).trim() );
565
+
566
+ } else if ( lineFirstChar === "s" ) {
567
+
568
+ result = line.split( ' ' );
569
+
570
+ // smooth shading
571
+
572
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
573
+ // but does not define a usemtl for each face set.
574
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
575
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
576
+ // where explicit usemtl defines geometry groups.
577
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
578
+
579
+ /*
580
+ * http://paulbourke.net/dataformats/obj/
581
+ * or
582
+ * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
583
+ *
584
+ * From chapter "Grouping" Syntax explanation "s group_number":
585
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
586
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
587
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
588
+ * than 0."
589
+ */
590
+ if ( result.length > 1 ) {
591
+
592
+ var value = result[ 1 ].trim().toLowerCase();
593
+ state.object.smooth = ( value !== '0' && value !== 'off' );
594
+
595
+ } else {
596
+
597
+ // ZBrush can produce "s" lines #11707
598
+ state.object.smooth = true;
599
+
600
+ }
601
+ var material = state.object.currentMaterial();
602
+ if ( material ) material.smooth = state.object.smooth;
603
+
604
+ } else {
605
+
606
+ // Handle null terminated files without exception
607
+ if ( line === '\0' ) continue;
608
+
609
+ throw new Error( "Unexpected line: '" + line + "'" );
610
+
611
+ }
612
+
613
+ }
614
+
615
+ state.finalize();
616
+
617
+ var container = new THREE.Group();
618
+ container.materialLibraries = [].concat( state.materialLibraries );
619
+
620
+ for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
621
+
622
+ var object = state.objects[ i ];
623
+ var geometry = object.geometry;
624
+ var materials = object.materials;
625
+ var isLine = ( geometry.type === 'Line' );
626
+
627
+ // Skip o/g line declarations that did not follow with any faces
628
+ if ( geometry.vertices.length === 0 ) continue;
629
+
630
+ var buffergeometry = new THREE.BufferGeometry();
631
+
632
+ buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
633
+
634
+ if ( geometry.normals.length > 0 ) {
635
+
636
+ buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
637
+
638
+ } else {
639
+
640
+ buffergeometry.computeVertexNormals();
641
+
642
+ }
643
+
644
+ if ( geometry.uvs.length > 0 ) {
645
+
646
+ buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
647
+
648
+ }
649
+
650
+ // Create materials
651
+
652
+ var createdMaterials = [];
653
+
654
+ for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
655
+
656
+ var sourceMaterial = materials[ mi ];
657
+ var material = undefined;
658
+
659
+ if ( this.materials !== null ) {
660
+
661
+ material = this.materials.create( sourceMaterial.name );
662
+
663
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
664
+ if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
665
+
666
+ var materialLine = new THREE.LineBasicMaterial();
667
+ materialLine.copy( material );
668
+ material = materialLine;
669
+
670
+ }
671
+
672
+ }
673
+
674
+ if ( ! material ) {
675
+
676
+ material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
677
+ material.name = sourceMaterial.name;
678
+
679
+ }
680
+
681
+ material.flatShading = sourceMaterial.smooth ? false : true;
682
+
683
+ createdMaterials.push(material);
684
+
685
+ }
686
+
687
+ // Create mesh
688
+
689
+ var mesh;
690
+
691
+ if ( createdMaterials.length > 1 ) {
692
+
693
+ for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
694
+
695
+ var sourceMaterial = materials[ mi ];
696
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
697
+
698
+ }
699
+
700
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
701
+
702
+ } else {
703
+
704
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
705
+ }
706
+
707
+ mesh.name = object.name;
708
+
709
+ container.add( mesh );
710
+
711
+ }
712
+
713
+ console.timeEnd( 'OBJLoader' );
714
+
715
+ return container;
716
+
717
+ }
718
+
719
+ };
720
+
721
+ return OBJLoader;
722
+
723
+ } )();