elation-engine 0.9.113 → 0.9.115
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/systems/render.css +5 -1
- package/package.json +1 -1
- package/scripts/assets.js +103 -20
- package/scripts/assetworker.js +18 -1
- package/scripts/external/holoplay.js +1494 -0
- package/scripts/external/octree.js +0 -0
- package/scripts/external/three/CSS3DRenderer.js +46 -43
- package/scripts/external/three/CubemapToEquirectangular.js +1 -1
- package/scripts/external/three/three-extras.js +1553 -392
- package/scripts/external/three/three-icosa.js +2575 -0
- package/scripts/external/three/three-loaders.js +925 -133
- package/scripts/external/three/three-postprocessing.js +3 -3
- package/scripts/external/three/three-r116dev.js +50930 -0
- package/scripts/external/three/three-spotlighttextures.js +50953 -0
- package/scripts/external/three/three-vrm.js +2 -2
- package/scripts/external/three/three-working.js +35968 -0
- package/scripts/external/three/three.js +38532 -24087
- package/scripts/external/three-mesh-bvh.js +5370 -0
- package/scripts/external/three-old/BVHLoader.js +406 -0
- package/scripts/external/three-old/ColladaLoader.js +5519 -0
- package/scripts/external/three-old/ColladaLoader2.js +1694 -0
- package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
- package/scripts/external/three-old/DDSLoader.js +269 -0
- package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
- package/scripts/external/three-old/FBXLoader.js +5112 -0
- package/scripts/external/three-old/FlyControls.js +295 -0
- package/scripts/external/three-old/GLTF2Loader.js +2950 -0
- package/scripts/external/three-old/GLTFLoader.js +2213 -0
- package/scripts/external/three-old/JSONLoader.js +435 -0
- package/scripts/external/three-old/MTLLoader.js +533 -0
- package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
- package/scripts/external/three-old/OBJLoader-working.js +727 -0
- package/scripts/external/three-old/OBJLoader.js +723 -0
- package/scripts/external/three-old/OBJMTLLoader.js +440 -0
- package/scripts/external/three-old/OrbitControls.js +592 -0
- package/scripts/external/three-old/PLYLoader.js +517 -0
- package/scripts/external/three-old/TransformControls.js +1100 -0
- package/scripts/external/three-old/VRMLLoader.js +1021 -0
- package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
- package/scripts/external/three-old/nodethree.js +44018 -0
- package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
- package/scripts/external/three-old/render/BloomPass.js +116 -0
- package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
- package/scripts/external/three-old/render/ClearPass.js +44 -0
- package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
- package/scripts/external/three-old/render/CopyShader.js +46 -0
- package/scripts/external/three-old/render/EffectComposer.js +211 -0
- package/scripts/external/three-old/render/FXAAShader.js +88 -0
- package/scripts/external/three-old/render/FilmPass.js +60 -0
- package/scripts/external/three-old/render/FilmShader.js +104 -0
- package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
- package/scripts/external/three-old/render/MaskPass.js +97 -0
- package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
- package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
- package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
- package/scripts/external/three-old/render/RecordingPass.js +208 -0
- package/scripts/external/three-old/render/RenderPass.js +57 -0
- package/scripts/external/three-old/render/SSAOShader.js +259 -0
- package/scripts/external/three-old/render/SepiaShader.js +54 -0
- package/scripts/external/three-old/render/ShaderPass.js +66 -0
- package/scripts/external/three-old/render/VREffect.js +482 -0
- package/scripts/external/three-old/shimthree.js +23 -0
- package/scripts/external/three-old/stats.js +6 -0
- package/scripts/external/three-old/three-88dev.js +45004 -0
- package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
- package/scripts/external/three-old/three-updates.js +44735 -0
- package/scripts/external/three-old/three-working.js +44719 -0
- package/scripts/external/three-old/three.js +44431 -0
- package/scripts/external/three-old/threex.rendererstats.js +66 -0
- package/scripts/external/three-old/tween.js +13 -0
- package/scripts/external/webvr-polyfill-new.js +3497 -0
- package/scripts/external/webvr-polyfill-newest.js +3491 -0
- package/scripts/external/webvr-polyfill-old.js +6337 -0
- package/scripts/geometries.js +2 -2
- package/scripts/math.js +6 -6
- package/scripts/systems/admin.js +1 -1
- package/scripts/systems/controls.js +6 -4
- package/scripts/systems/physics.js +10 -10
- package/scripts/systems/render.js +58 -20
- package/scripts/systems/render2.js +38 -0
- package/scripts/things/camera.js +6 -1
- package/scripts/things/generic-trackedvectors.js +1875 -0
- package/scripts/things/generic.js +3 -4
- package/scripts/things/label2d.js +1 -1
- package/scripts/things/leapmotion.js +6 -6
- package/scripts/things/menu.js +1 -1
- package/scripts/things/player-bak.js +638 -0
- package/scripts/things/player.js +28 -10
- package/scripts/things/skysphere.js +1 -1
- package/scripts/things/terrain.js +1 -1
- package/scripts/things/text.js +1 -1
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.MaskPass = function ( scene, camera ) {
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THREE.Pass.call( this );
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this.scene = scene;
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this.camera = camera;
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this.clear = true;
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this.needsSwap = false;
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this.inverse = false;
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};
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THREE.MaskPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
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constructor: THREE.MaskPass,
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render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
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var context = renderer.context;
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var state = renderer.state;
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// don't update color or depth
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state.buffers.color.setMask( false );
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state.buffers.depth.setMask( false );
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// lock buffers
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state.buffers.color.setLocked( true );
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state.buffers.depth.setLocked( true );
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// set up stencil
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var writeValue, clearValue;
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if ( this.inverse ) {
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writeValue = 0;
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clearValue = 1;
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} else {
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writeValue = 1;
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clearValue = 0;
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}
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state.buffers.stencil.setTest( true );
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state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
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state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
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state.buffers.stencil.setClear( clearValue );
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// draw into the stencil buffer
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renderer.render( this.scene, this.camera, readBuffer, this.clear );
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renderer.render( this.scene, this.camera, writeBuffer, this.clear );
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// unlock color and depth buffer for subsequent rendering
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state.buffers.color.setLocked( false );
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state.buffers.depth.setLocked( false );
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// only render where stencil is set to 1
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state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
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state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
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}
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} );
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THREE.ClearMaskPass = function () {
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THREE.Pass.call( this );
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this.needsSwap = false;
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};
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THREE.ClearMaskPass.prototype = Object.create( THREE.Pass.prototype );
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Object.assign( THREE.ClearMaskPass.prototype, {
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render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
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renderer.state.buffers.stencil.setTest( false );
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}
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} );
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/**
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* @author jbaicoianu / http://baicoianu.com/
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*/
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THREE.OculusRenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
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this.scene = scene;
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this.camera = camera;
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this.overrideMaterial = overrideMaterial;
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this.clearColor = clearColor;
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this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;
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this.oldClearColor = new THREE.Color();
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this.oldClearAlpha = 1;
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this.oculuseffect = false;
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this.enabled = true;
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this.clear = false;
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this.needsSwap = false;
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this.initOculus();
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};
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THREE.OculusRenderPass.prototype = {
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initOculus: function() {
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this.oculusparams = {};
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//document.body.addEventListener('click', this.fullscreen.bind(this));
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},
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fullscreen: function() {
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if (!this.isfullscreen) {
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if (document.body.webkitRequestFullScreen) {
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document.body.webkitRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT);
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} else if (document.body.mozRequestFullScreen) {
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document.body.mozRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT);
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} else if (document.body.requestFullScreen) {
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document.body.requestFullScreen(Element.ALLOW_KEYBOARD_INPUT);
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}
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}
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},
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setOculusParameters: function(params) {
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this.oculusparams = params;
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},
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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this.oculusparams.renderTarget = readBuffer;
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if (!this.oculuseffect) {
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this.oculuseffect = new THREE.OculusRiftEffect(renderer, this.oculusparams);
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} else {
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this.oculuseffect.setOutputTarget(readBuffer);
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}
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this.scene.overrideMaterial = this.overrideMaterial;
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if ( this.clearColor ) {
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this.oldClearColor.copy( renderer.getClearColor() );
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this.oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor( this.clearColor, this.clearAlpha );
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}
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this.oculuseffect.render( this.scene, this.camera, readBuffer, this.clear );
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if ( this.clearColor ) {
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renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
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}
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renderer.setViewport(0, 0, window.innerWidth, window.innerHeight);
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this.scene.overrideMaterial = null;
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elation.events.fire({element: this, type: 'render'});
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}
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};
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/**
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* @author troffmo5 / http://github.com/troffmo5
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*
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* Effect to render the scene in stereo 3d side by side with lens distortion.
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* It is written to be used with the Oculus Rift (http://www.oculusvr.com/) but
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* it works also with other HMD using the same technology
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*/
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THREE.OculusRiftEffect = function ( renderer, options ) {
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// worldFactor indicates how many units is 1 meter
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var worldFactor = (options && options.worldFactor) ? options.worldFactor: 1.0;
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// Specific HMD parameters
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var HMD = (options && options.HMD) ? options.HMD: {
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// Parameters from the Oculus Rift DK1
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hResolution: window.innerWidth,
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vResolution: window.innerHeight,
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hScreenSize: 0.14976,
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vScreenSize: 0.0936,
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interpupillaryDistance: 0.064,
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lensSeparationDistance: 0.064,
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eyeToScreenDistance: 0.041,
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distortionK : [1.0, 0.22, 0.24, 0.0],
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chromaAbParameter: [ 0.996, -0.004, 1.014, 0.0]
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};
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// Perspective camera
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var pCamera = new THREE.PerspectiveCamera();
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pCamera.matrixAutoUpdate = false;
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pCamera.target = new THREE.Vector3();
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// Orthographic camera
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var oCamera = new THREE.OrthographicCamera( -1, 1, 1, -1, 1, 1000 );
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oCamera.position.z = 1;
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// pre-render hooks
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this.preLeftRender = function() {};
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this.preRightRender = function() {};
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this.renderTarget = false;
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this.outputTarget = false;
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renderer.autoClear = false;
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var emptyColor = new THREE.Color("black");
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this.setRenderTarget = function( renderTarget ) {
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this.renderTarget = renderTarget;
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RTMaterial.uniforms[ "texid" ].value = renderTarget;
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}
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this.setOutputTarget = function( outputTarget ) {
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this.outputTarget = outputTarget;
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}
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// Render target
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var RTParams = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
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//var renderTarget = new THREE.WebGLRenderTarget( HMD.hResolution / 2, HMD.vResolution, RTParams );
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var RTMaterial = new THREE.ShaderMaterial( {
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uniforms: {
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"texid": { type: "t", value: this.renderTarget },
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"scale": { type: "v2", value: new THREE.Vector2(1.0,1.0) },
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"scaleIn": { type: "v2", value: new THREE.Vector2(1.0,1.0) },
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"lensCenter": { type: "v2", value: new THREE.Vector2(0.0,0.0) },
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"hmdWarpParam": { type: "v4", value: new THREE.Vector4(1.0,0.0,0.0,0.0) },
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"chromAbParam": { type: "v4", value: new THREE.Vector4(1.0,0.0,0.0,0.0) }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
|
|
77
|
+
].join("\n"),
|
|
78
|
+
|
|
79
|
+
fragmentShader: [
|
|
80
|
+
"uniform vec2 scale;",
|
|
81
|
+
"uniform vec2 scaleIn;",
|
|
82
|
+
"uniform vec2 lensCenter;",
|
|
83
|
+
"uniform vec4 hmdWarpParam;",
|
|
84
|
+
'uniform vec4 chromAbParam;',
|
|
85
|
+
"uniform sampler2D texid;",
|
|
86
|
+
"varying vec2 vUv;",
|
|
87
|
+
"void main()",
|
|
88
|
+
"{",
|
|
89
|
+
" vec2 uv = (vUv*2.0)-1.0;", // range from [0,1] to [-1,1]
|
|
90
|
+
" vec2 theta = (uv-lensCenter)*scaleIn;",
|
|
91
|
+
" float rSq = theta.x*theta.x + theta.y*theta.y;",
|
|
92
|
+
" vec2 rvector = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq);",
|
|
93
|
+
' vec2 rBlue = rvector * (chromAbParam.z + chromAbParam.w * rSq);',
|
|
94
|
+
" vec2 tcBlue = (lensCenter + scale * rBlue);",
|
|
95
|
+
" tcBlue = (tcBlue+1.0)/2.0;", // range from [-1,1] to [0,1]
|
|
96
|
+
" if (any(bvec2(clamp(tcBlue, vec2(0.0,0.0), vec2(1.0,1.0))-tcBlue))) {",
|
|
97
|
+
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);",
|
|
98
|
+
" return;}",
|
|
99
|
+
" vec2 tcGreen = lensCenter + scale * rvector;",
|
|
100
|
+
" tcGreen = (tcGreen+1.0)/2.0;", // range from [-1,1] to [0,1]
|
|
101
|
+
" vec2 rRed = rvector * (chromAbParam.x + chromAbParam.y * rSq);",
|
|
102
|
+
" vec2 tcRed = lensCenter + scale * rRed;",
|
|
103
|
+
" tcRed = (tcRed+1.0)/2.0;", // range from [-1,1] to [0,1]
|
|
104
|
+
" gl_FragColor = vec4(texture2D(texid, tcRed).r, texture2D(texid, tcGreen).g, texture2D(texid, tcBlue).b, 1);",
|
|
105
|
+
"}"
|
|
106
|
+
].join("\n")
|
|
107
|
+
} );
|
|
108
|
+
|
|
109
|
+
var mesh = new THREE.Mesh( new THREE.PlaneGeometry( 1, 2 ), RTMaterial );
|
|
110
|
+
mesh.position.x = -.5;
|
|
111
|
+
|
|
112
|
+
// Final scene
|
|
113
|
+
var finalScene = new THREE.Scene();
|
|
114
|
+
finalScene.add( oCamera );
|
|
115
|
+
finalScene.add( mesh );
|
|
116
|
+
|
|
117
|
+
var left = {}, right = {};
|
|
118
|
+
var distScale = 1.0;
|
|
119
|
+
|
|
120
|
+
this.setHMD = function(v) {
|
|
121
|
+
HMD = v;
|
|
122
|
+
// Compute aspect ratio and FOV
|
|
123
|
+
var aspect = HMD.hResolution / (2*HMD.vResolution);
|
|
124
|
+
|
|
125
|
+
// Fov is normally computed with:
|
|
126
|
+
// THREE.Math.radToDeg( 2*Math.atan2(HMD.vScreenSize,2*HMD.eyeToScreenDistance) );
|
|
127
|
+
// But with lens distortion it is increased (see Oculus SDK Documentation)
|
|
128
|
+
var r = -1.0 - (4 * (HMD.hScreenSize/4 - HMD.lensSeparationDistance/2) / HMD.hScreenSize);
|
|
129
|
+
distScale = (HMD.distortionK[0] + HMD.distortionK[1] * Math.pow(r,2) + HMD.distortionK[2] * Math.pow(r,4) + HMD.distortionK[3] * Math.pow(r,6));
|
|
130
|
+
var fov = THREE.Math.radToDeg(2*Math.atan2(HMD.vScreenSize*distScale, 2*HMD.eyeToScreenDistance));
|
|
131
|
+
//var fov = 94;
|
|
132
|
+
//var aspect = 47 / 53;
|
|
133
|
+
|
|
134
|
+
// Compute camera projection matrices
|
|
135
|
+
var proj = (new THREE.Matrix4()).makePerspective( fov, aspect, 0.1, 10000 );
|
|
136
|
+
var h = 4 * (HMD.hScreenSize/4 - HMD.interpupillaryDistance/2) / HMD.hScreenSize;
|
|
137
|
+
left.proj = ((new THREE.Matrix4()).makeTranslation( h, 0.0, 0.0 )).multiply(proj);
|
|
138
|
+
right.proj = ((new THREE.Matrix4()).makeTranslation( -h, 0.0, 0.0 )).multiply(proj);
|
|
139
|
+
|
|
140
|
+
// Compute camera transformation matrices
|
|
141
|
+
left.tranform = (new THREE.Matrix4()).makeTranslation( -worldFactor * HMD.interpupillaryDistance/2, 0.0, 0.0 );
|
|
142
|
+
right.tranform = (new THREE.Matrix4()).makeTranslation( worldFactor * HMD.interpupillaryDistance/2, 0.0, 0.0 );
|
|
143
|
+
|
|
144
|
+
// Compute Viewport
|
|
145
|
+
left.viewport = [0, 0, HMD.hResolution/2, HMD.vResolution];
|
|
146
|
+
right.viewport = [HMD.hResolution/2, 0, HMD.hResolution/2, HMD.vResolution];
|
|
147
|
+
|
|
148
|
+
// Distortion shader parameters
|
|
149
|
+
var lensShift = 4 * (HMD.hScreenSize/4 - HMD.lensSeparationDistance/2) / HMD.hScreenSize;
|
|
150
|
+
left.lensCenter = new THREE.Vector2(lensShift, 0.0);
|
|
151
|
+
right.lensCenter = new THREE.Vector2(-lensShift, 0.0);
|
|
152
|
+
|
|
153
|
+
RTMaterial.uniforms['hmdWarpParam'].value = new THREE.Vector4(HMD.distortionK[0], HMD.distortionK[1], HMD.distortionK[2], HMD.distortionK[3]);
|
|
154
|
+
RTMaterial.uniforms['chromAbParam'].value = new THREE.Vector4(HMD.chromaAbParameter[0], HMD.chromaAbParameter[1], HMD.chromaAbParameter[2], HMD.chromaAbParameter[3]);
|
|
155
|
+
RTMaterial.uniforms['scaleIn'].value = new THREE.Vector2(1.0,1.0/aspect);
|
|
156
|
+
RTMaterial.uniforms['scale'].value = new THREE.Vector2(1.0/distScale, 1.0*aspect/distScale);
|
|
157
|
+
|
|
158
|
+
// Create render target
|
|
159
|
+
if ( this.renderTarget ) this.renderTarget.dispose();
|
|
160
|
+
//renderTarget = new THREE.WebGLRenderTarget( HMD.hResolution*distScale/2, HMD.vResolution*distScale, RTParams );
|
|
161
|
+
this.setRenderTarget(new THREE.WebGLRenderTarget( HMD.hResolution*distScale/2, HMD.vResolution*distScale, RTParams ));
|
|
162
|
+
this.setOutputTarget(options && options.renderTarget ? options.renderTarget : null);
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
this.getHMD = function() {return HMD};
|
|
166
|
+
|
|
167
|
+
this.setHMD(HMD);
|
|
168
|
+
|
|
169
|
+
this.setSize = function ( width, height ) {
|
|
170
|
+
left.viewport = [width/2 - HMD.hResolution/2, height/2 - HMD.vResolution/2, HMD.hResolution/2, HMD.vResolution];
|
|
171
|
+
right.viewport = [width/2, height/2 - HMD.vResolution/2, HMD.hResolution/2, HMD.vResolution];
|
|
172
|
+
|
|
173
|
+
renderer.setSize( width, height );
|
|
174
|
+
};
|
|
175
|
+
|
|
176
|
+
this.render = function ( scene, camera ) {
|
|
177
|
+
var cc = renderer.getClearColor().clone();
|
|
178
|
+
|
|
179
|
+
// Clear
|
|
180
|
+
//renderer.setClearColor(emptyColor);
|
|
181
|
+
//renderer.clear();
|
|
182
|
+
//renderer.setClearColor(cc);
|
|
183
|
+
|
|
184
|
+
// camera parameters
|
|
185
|
+
if (camera.matrixAutoUpdate) camera.updateMatrix();
|
|
186
|
+
|
|
187
|
+
// Render left
|
|
188
|
+
this.preLeftRender();
|
|
189
|
+
mesh.position.x = -.5;
|
|
190
|
+
|
|
191
|
+
pCamera.projectionMatrix.copy(left.proj);
|
|
192
|
+
|
|
193
|
+
pCamera.matrix.copy(camera.matrix).multiply(left.tranform);
|
|
194
|
+
pCamera.matrixWorldNeedsUpdate = true;
|
|
195
|
+
|
|
196
|
+
if (pCamera.parent && pCamera.parent != camera.parent) {
|
|
197
|
+
pCamera.parent.remove(pCamera);
|
|
198
|
+
}
|
|
199
|
+
if (camera.parent && camera.parent != pCamera.parent) {
|
|
200
|
+
camera.parent.add(pCamera);
|
|
201
|
+
}
|
|
202
|
+
pCamera.near = camera.near;
|
|
203
|
+
pCamera.far = camera.far;
|
|
204
|
+
|
|
205
|
+
renderer.setViewport(left.viewport[0], left.viewport[1], left.viewport[2], left.viewport[3]);
|
|
206
|
+
|
|
207
|
+
RTMaterial.uniforms['lensCenter'].value = left.lensCenter;
|
|
208
|
+
renderer.render( scene, pCamera, this.renderTarget, true );
|
|
209
|
+
renderer.render( finalScene, oCamera, this.outputTarget );
|
|
210
|
+
|
|
211
|
+
// Render right
|
|
212
|
+
this.preRightRender();
|
|
213
|
+
mesh.position.x = .5;
|
|
214
|
+
|
|
215
|
+
pCamera.projectionMatrix.copy(right.proj);
|
|
216
|
+
|
|
217
|
+
pCamera.matrix.copy(camera.matrix).multiply(right.tranform);
|
|
218
|
+
pCamera.matrixWorldNeedsUpdate = true;
|
|
219
|
+
|
|
220
|
+
renderer.setViewport(right.viewport[0], right.viewport[1], right.viewport[2], right.viewport[3]);
|
|
221
|
+
|
|
222
|
+
RTMaterial.uniforms['lensCenter'].value = right.lensCenter;
|
|
223
|
+
|
|
224
|
+
renderer.render( scene, pCamera, this.renderTarget, true );
|
|
225
|
+
renderer.render( finalScene, oCamera, this.outputTarget );
|
|
226
|
+
|
|
227
|
+
renderer.setViewport(left.viewport[0], left.viewport[1], left.viewport[2] * 2, left.viewport[3]);
|
|
228
|
+
|
|
229
|
+
};
|
|
230
|
+
|
|
231
|
+
this.dispose = function() {
|
|
232
|
+
if ( RTMaterial ) {
|
|
233
|
+
RTMaterial.dispose();
|
|
234
|
+
}
|
|
235
|
+
if ( this.renderTarget ) {
|
|
236
|
+
this.renderTarget.dispose();
|
|
237
|
+
}
|
|
238
|
+
};
|
|
239
|
+
|
|
240
|
+
};
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author James Baicoianu
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
THREE.PortalRenderPass = function ( camera ) {
|
|
6
|
+
|
|
7
|
+
THREE.Pass.call( this );
|
|
8
|
+
|
|
9
|
+
this.portals = [];
|
|
10
|
+
this.maincamera = camera;
|
|
11
|
+
this.clipscene = new THREE.Scene();
|
|
12
|
+
this.clipmesh = new THREE.Mesh();
|
|
13
|
+
this.clipmaterial = new THREE.MeshBasicMaterial({color: 0xff0000});
|
|
14
|
+
this.clipmesh.matrixAutoUpdate = false;
|
|
15
|
+
this.clipscene.add(this.clipmesh);
|
|
16
|
+
|
|
17
|
+
this.clear = false;
|
|
18
|
+
this.needsSwap = false;
|
|
19
|
+
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
THREE.PortalRenderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
|
|
23
|
+
|
|
24
|
+
constructor: THREE.PortalRenderPass,
|
|
25
|
+
|
|
26
|
+
render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
|
|
27
|
+
this.drawPortals(renderer, this.portals, writeBuffer, readBuffer);
|
|
28
|
+
this.drawPortalsStencil(renderer, this.portals, writeBuffer, readBuffer);
|
|
29
|
+
},
|
|
30
|
+
/*
|
|
31
|
+
drawPortal: function ( renderer, portal, writeBuffer, readBuffer ) {
|
|
32
|
+
this.drawPortalStencil(renderer, portal, writeBuffer, readBuffer);
|
|
33
|
+
this.drawPortalScene(renderer, portal, writeBuffer, readBuffer);
|
|
34
|
+
},
|
|
35
|
+
*/
|
|
36
|
+
|
|
37
|
+
drawPortals: function(renderer, portals, writeBuffer, readBuffer) {
|
|
38
|
+
for (var i = 0; i < portals.length; i++) {
|
|
39
|
+
this.drawPortal(renderer, portals[i], writeBuffer, readBuffer);
|
|
40
|
+
}
|
|
41
|
+
},
|
|
42
|
+
drawPortalsStencil: function(renderer, portals, writeBuffer, readBuffer) {
|
|
43
|
+
var stencilscene = new THREE.Scene();
|
|
44
|
+
var context = renderer.context;
|
|
45
|
+
var state = renderer.state;
|
|
46
|
+
// Finally, we render the portal object into the depth buffer without touching the color buffer, to prevent what's behind it from being drawn
|
|
47
|
+
state.buffers.color.setLocked( false );
|
|
48
|
+
state.buffers.depth.setLocked( false );
|
|
49
|
+
state.buffers.stencil.setTest( false );
|
|
50
|
+
state.buffers.color.setMask( false );
|
|
51
|
+
state.buffers.depth.setMask( true );
|
|
52
|
+
|
|
53
|
+
state.buffers.color.setLocked( true );
|
|
54
|
+
state.buffers.depth.setLocked( true );
|
|
55
|
+
//state.buffers.depth.setClear(true);
|
|
56
|
+
renderer.clearDepth();
|
|
57
|
+
for (var i = 0; i < portals.length; i++) {
|
|
58
|
+
var portal = portals[i];
|
|
59
|
+
|
|
60
|
+
var mesh = this.clipmesh;
|
|
61
|
+
var portalmesh = portal.mesh;
|
|
62
|
+
mesh.geometry = portal.clipmesh.geometry;
|
|
63
|
+
mesh.material = new THREE.MeshBasicMaterial({color: 0xffffff * Math.random()});
|
|
64
|
+
mesh.matrix.copy(portal.mesh.matrixWorld);
|
|
65
|
+
mesh.matrixWorld.copy(portal.mesh.matrixWorld);
|
|
66
|
+
/*
|
|
67
|
+
mesh.matrixAutoUpdate = false;
|
|
68
|
+
mesh.matrixWorld.copy(portals[i].clipmesh.matrixWorld);
|
|
69
|
+
stencilscene.add(mesh);
|
|
70
|
+
*/
|
|
71
|
+
renderer.render( this.clipscene, portal.camera, readBuffer, this.clear );
|
|
72
|
+
renderer.render( this.clipscene, portal.camera, writeBuffer, this.clear );
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
/*
|
|
77
|
+
var context = renderer.context;
|
|
78
|
+
var state = renderer.state;
|
|
79
|
+
state.buffers.stencil.setTest( false );
|
|
80
|
+
state.buffers.depth.setClear(true);
|
|
81
|
+
state.buffers.color.setMask( true );
|
|
82
|
+
state.buffers.depth.setMask( true );
|
|
83
|
+
|
|
84
|
+
console.log('clip cover', stencilscene, this.maincamera);
|
|
85
|
+
state.buffers.stencil.setTest( false );
|
|
86
|
+
renderer.render( stencilscene, this.maincamera, writeBuffer, this.clear );
|
|
87
|
+
|
|
88
|
+
//state.buffers.depth.setClear(false);
|
|
89
|
+
state.buffers.color.setMask( true );
|
|
90
|
+
state.buffers.depth.setMask( true );
|
|
91
|
+
*/
|
|
92
|
+
},
|
|
93
|
+
|
|
94
|
+
drawPortal: function ( renderer, portal, writeBuffer, readBuffer ) {
|
|
95
|
+
var context = renderer.context;
|
|
96
|
+
var state = renderer.state;
|
|
97
|
+
|
|
98
|
+
var mesh = this.clipmesh;
|
|
99
|
+
var portalmesh = portal.mesh;
|
|
100
|
+
mesh.geometry = portal.clipmesh.geometry;
|
|
101
|
+
mesh.material = this.clipmaterial;
|
|
102
|
+
mesh.matrix.copy(portal.mesh.matrixWorld);
|
|
103
|
+
mesh.matrixWorld.copy(portal.mesh.matrixWorld);
|
|
104
|
+
|
|
105
|
+
// set up stencil
|
|
106
|
+
|
|
107
|
+
var writeValue, clearValue;
|
|
108
|
+
|
|
109
|
+
if ( this.inverse ) {
|
|
110
|
+
|
|
111
|
+
writeValue = 0;
|
|
112
|
+
clearValue = 1;
|
|
113
|
+
|
|
114
|
+
} else {
|
|
115
|
+
|
|
116
|
+
writeValue = 1;
|
|
117
|
+
clearValue = 0;
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
// First, we draw the stencil pattern
|
|
122
|
+
state.buffers.color.setLocked( false );
|
|
123
|
+
state.buffers.depth.setLocked( false );
|
|
124
|
+
state.buffers.color.setMask( false );
|
|
125
|
+
state.buffers.depth.setMask( false );
|
|
126
|
+
state.buffers.stencil.setTest( true );
|
|
127
|
+
state.buffers.stencil.setFunc( context.NEVER, 0, 0xffffffff ); // draw if == 1
|
|
128
|
+
state.buffers.stencil.setOp( context.INCR, context.KEEP, context.KEEP );
|
|
129
|
+
state.buffers.color.setLocked( true );
|
|
130
|
+
state.buffers.depth.setLocked( true );
|
|
131
|
+
renderer.render( this.clipscene, portal.camera, readBuffer, this.clear );
|
|
132
|
+
renderer.render( this.clipscene, portal.camera, writeBuffer, this.clear );
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
// Next, we render the scene inside of the portal, clipped to the stencil we set above
|
|
136
|
+
state.buffers.color.setLocked( false );
|
|
137
|
+
state.buffers.depth.setLocked( false );
|
|
138
|
+
state.buffers.color.setMask( true );
|
|
139
|
+
state.buffers.depth.setMask( true );
|
|
140
|
+
|
|
141
|
+
state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
|
|
142
|
+
state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
|
|
143
|
+
|
|
144
|
+
state.buffers.color.setLocked( true );
|
|
145
|
+
state.buffers.depth.setLocked( true );
|
|
146
|
+
renderer.render( portal.scene, portal.camera, this.renderToScreen ? null : readBuffer, this.clear );
|
|
147
|
+
|
|
148
|
+
/*
|
|
149
|
+
// Finally, we render the portal object into the depth buffer without touching the color buffer, to prevent what's behind it from being drawn
|
|
150
|
+
state.buffers.color.setLocked( false );
|
|
151
|
+
state.buffers.depth.setLocked( false );
|
|
152
|
+
state.buffers.stencil.setTest( false );
|
|
153
|
+
state.buffers.color.setMask( false );
|
|
154
|
+
state.buffers.depth.setMask( true );
|
|
155
|
+
|
|
156
|
+
state.buffers.color.setLocked( true );
|
|
157
|
+
state.buffers.depth.setLocked( true );
|
|
158
|
+
renderer.render( this.clipscene, portal.camera, readBuffer, this.clear );
|
|
159
|
+
renderer.render( this.clipscene, portal.camera, writeBuffer, this.clear );
|
|
160
|
+
*/
|
|
161
|
+
},
|
|
162
|
+
drawPortalScene: function( renderer, portal, writeBuffer, readBuffer ) {
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
} );
|
|
166
|
+
|