elation-engine 0.9.113 → 0.9.115
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/systems/render.css +5 -1
- package/package.json +1 -1
- package/scripts/assets.js +103 -20
- package/scripts/assetworker.js +18 -1
- package/scripts/external/holoplay.js +1494 -0
- package/scripts/external/octree.js +0 -0
- package/scripts/external/three/CSS3DRenderer.js +46 -43
- package/scripts/external/three/CubemapToEquirectangular.js +1 -1
- package/scripts/external/three/three-extras.js +1553 -392
- package/scripts/external/three/three-icosa.js +2575 -0
- package/scripts/external/three/three-loaders.js +925 -133
- package/scripts/external/three/three-postprocessing.js +3 -3
- package/scripts/external/three/three-r116dev.js +50930 -0
- package/scripts/external/three/three-spotlighttextures.js +50953 -0
- package/scripts/external/three/three-vrm.js +2 -2
- package/scripts/external/three/three-working.js +35968 -0
- package/scripts/external/three/three.js +38532 -24087
- package/scripts/external/three-mesh-bvh.js +5370 -0
- package/scripts/external/three-old/BVHLoader.js +406 -0
- package/scripts/external/three-old/ColladaLoader.js +5519 -0
- package/scripts/external/three-old/ColladaLoader2.js +1694 -0
- package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
- package/scripts/external/three-old/DDSLoader.js +269 -0
- package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
- package/scripts/external/three-old/FBXLoader.js +5112 -0
- package/scripts/external/three-old/FlyControls.js +295 -0
- package/scripts/external/three-old/GLTF2Loader.js +2950 -0
- package/scripts/external/three-old/GLTFLoader.js +2213 -0
- package/scripts/external/three-old/JSONLoader.js +435 -0
- package/scripts/external/three-old/MTLLoader.js +533 -0
- package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
- package/scripts/external/three-old/OBJLoader-working.js +727 -0
- package/scripts/external/three-old/OBJLoader.js +723 -0
- package/scripts/external/three-old/OBJMTLLoader.js +440 -0
- package/scripts/external/three-old/OrbitControls.js +592 -0
- package/scripts/external/three-old/PLYLoader.js +517 -0
- package/scripts/external/three-old/TransformControls.js +1100 -0
- package/scripts/external/three-old/VRMLLoader.js +1021 -0
- package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
- package/scripts/external/three-old/nodethree.js +44018 -0
- package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
- package/scripts/external/three-old/render/BloomPass.js +116 -0
- package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
- package/scripts/external/three-old/render/ClearPass.js +44 -0
- package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
- package/scripts/external/three-old/render/CopyShader.js +46 -0
- package/scripts/external/three-old/render/EffectComposer.js +211 -0
- package/scripts/external/three-old/render/FXAAShader.js +88 -0
- package/scripts/external/three-old/render/FilmPass.js +60 -0
- package/scripts/external/three-old/render/FilmShader.js +104 -0
- package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
- package/scripts/external/three-old/render/MaskPass.js +97 -0
- package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
- package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
- package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
- package/scripts/external/three-old/render/RecordingPass.js +208 -0
- package/scripts/external/three-old/render/RenderPass.js +57 -0
- package/scripts/external/three-old/render/SSAOShader.js +259 -0
- package/scripts/external/three-old/render/SepiaShader.js +54 -0
- package/scripts/external/three-old/render/ShaderPass.js +66 -0
- package/scripts/external/three-old/render/VREffect.js +482 -0
- package/scripts/external/three-old/shimthree.js +23 -0
- package/scripts/external/three-old/stats.js +6 -0
- package/scripts/external/three-old/three-88dev.js +45004 -0
- package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
- package/scripts/external/three-old/three-updates.js +44735 -0
- package/scripts/external/three-old/three-working.js +44719 -0
- package/scripts/external/three-old/three.js +44431 -0
- package/scripts/external/three-old/threex.rendererstats.js +66 -0
- package/scripts/external/three-old/tween.js +13 -0
- package/scripts/external/webvr-polyfill-new.js +3497 -0
- package/scripts/external/webvr-polyfill-newest.js +3491 -0
- package/scripts/external/webvr-polyfill-old.js +6337 -0
- package/scripts/geometries.js +2 -2
- package/scripts/math.js +6 -6
- package/scripts/systems/admin.js +1 -1
- package/scripts/systems/controls.js +6 -4
- package/scripts/systems/physics.js +10 -10
- package/scripts/systems/render.js +58 -20
- package/scripts/systems/render2.js +38 -0
- package/scripts/things/camera.js +6 -1
- package/scripts/things/generic-trackedvectors.js +1875 -0
- package/scripts/things/generic.js +3 -4
- package/scripts/things/label2d.js +1 -1
- package/scripts/things/leapmotion.js +6 -6
- package/scripts/things/menu.js +1 -1
- package/scripts/things/player-bak.js +638 -0
- package/scripts/things/player.js +28 -10
- package/scripts/things/skysphere.js +1 -1
- package/scripts/things/terrain.js +1 -1
- package/scripts/things/text.js +1 -1
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/**
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* @author alteredq / http://alteredqualia.com/
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*
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* Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
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* - based on Nvidia example
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* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
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*/
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THREE.BleachBypassShader = {
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uniforms: {
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"tDiffuse": { type: "t", value: null },
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"opacity": { type: "f", value: 1.0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float opacity;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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"vec4 base = texture2D( tDiffuse, vUv );",
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"vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );",
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"float lum = dot( lumCoeff, base.rgb );",
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"vec3 blend = vec3( lum );",
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"float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );",
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"vec3 result1 = 2.0 * base.rgb * blend;",
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"vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );",
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"vec3 newColor = mix( result1, result2, L );",
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"float A2 = opacity * base.a;",
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"vec3 mixRGB = A2 * newColor.rgb;",
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"mixRGB += ( ( 1.0 - A2 ) * base.rgb );",
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"gl_FragColor = vec4( mixRGB, base.a );",
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"}"
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].join("\n")
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};
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) {
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THREE.Pass.call( this );
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strength = ( strength !== undefined ) ? strength : 1;
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kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
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sigma = ( sigma !== undefined ) ? sigma : 4.0;
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resolution = ( resolution !== undefined ) ? resolution : 256;
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// render targets
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var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
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this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
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this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );
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// copy material
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if ( THREE.CopyShader === undefined )
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console.error( "THREE.BloomPass relies on THREE.CopyShader" );
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var copyShader = THREE.CopyShader;
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this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
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this.copyUniforms[ "opacity" ].value = strength;
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this.materialCopy = new THREE.ShaderMaterial( {
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: THREE.AdditiveBlending,
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transparent: true
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} );
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// convolution material
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if ( THREE.ConvolutionShader === undefined )
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console.error( "THREE.BloomPass relies on THREE.ConvolutionShader" );
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var convolutionShader = THREE.ConvolutionShader;
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this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
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this.convolutionUniforms[ "cKernel" ].value = THREE.ConvolutionShader.buildKernel( sigma );
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this.materialConvolution = new THREE.ShaderMaterial( {
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uniforms: this.convolutionUniforms,
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vertexShader: convolutionShader.vertexShader,
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fragmentShader: convolutionShader.fragmentShader,
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defines: {
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"KERNEL_SIZE_FLOAT": kernelSize.toFixed( 1 ),
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"KERNEL_SIZE_INT": kernelSize.toFixed( 0 )
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}
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} );
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this.needsSwap = false;
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this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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this.scene = new THREE.Scene();
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this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
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this.scene.add( this.quad );
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};
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THREE.BloomPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
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constructor: THREE.BloomPass,
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render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
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if ( maskActive ) renderer.context.disable( renderer.context.STENCIL_TEST );
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// Render quad with blured scene into texture (convolution pass 1)
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this.quad.material = this.materialConvolution;
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this.convolutionUniforms[ "tDiffuse" ].value = readBuffer.texture;
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
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renderer.render( this.scene, this.camera, this.renderTargetX, true );
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// Render quad with blured scene into texture (convolution pass 2)
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this.convolutionUniforms[ "tDiffuse" ].value = this.renderTargetX.texture;
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY;
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renderer.render( this.scene, this.camera, this.renderTargetY, true );
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// Render original scene with superimposed blur to texture
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this.quad.material = this.materialCopy;
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this.copyUniforms[ "tDiffuse" ].value = this.renderTargetY.texture;
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if ( maskActive ) renderer.context.enable( renderer.context.STENCIL_TEST );
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renderer.render( this.scene, this.camera, readBuffer, this.clear );
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}
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} );
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THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
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THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
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/**
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* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.CSS3DObject = function ( element ) {
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THREE.Object3D.call( this );
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this.element = element;
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this.element.style.position = 'absolute';
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this.addEventListener( 'removed', function () {
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if ( this.element.parentNode !== null ) {
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this.element.parentNode.removeChild( this.element );
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}
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} );
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};
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THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
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THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
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THREE.CSS3DSprite = function ( element ) {
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THREE.CSS3DObject.call( this, element );
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};
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THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
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THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
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//
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THREE.CSS3DRenderer = function () {
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console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
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var _width, _height;
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var _widthHalf, _heightHalf;
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var matrix = new THREE.Matrix4();
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var cache = {
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camera: { fov: 0, style: '' },
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objects: {}
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};
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var domElement = document.createElement( 'div' );
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domElement.style.overflow = 'hidden';
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this.domElement = domElement;
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var cameraElement = document.createElement( 'div' );
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cameraElement.style.WebkitTransformStyle = 'preserve-3d';
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cameraElement.style.MozTransformStyle = 'preserve-3d';
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cameraElement.style.transformStyle = 'preserve-3d';
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domElement.appendChild( cameraElement );
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var isIE = /Trident/i.test( navigator.userAgent );
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this.setClearColor = function () {};
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this.getSize = function () {
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return {
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width: _width,
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height: _height
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};
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};
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this.setSize = function ( width, height ) {
|
|
80
|
+
|
|
81
|
+
_width = width;
|
|
82
|
+
_height = height;
|
|
83
|
+
_widthHalf = _width / 2;
|
|
84
|
+
_heightHalf = _height / 2;
|
|
85
|
+
|
|
86
|
+
domElement.style.width = width + 'px';
|
|
87
|
+
domElement.style.height = height + 'px';
|
|
88
|
+
|
|
89
|
+
cameraElement.style.width = width + 'px';
|
|
90
|
+
cameraElement.style.height = height + 'px';
|
|
91
|
+
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
function epsilon( value ) {
|
|
95
|
+
|
|
96
|
+
return Math.abs( value ) < 1e-10 ? 0 : value;
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
function getCameraCSSMatrix( matrix ) {
|
|
101
|
+
|
|
102
|
+
var elements = matrix.elements;
|
|
103
|
+
|
|
104
|
+
return 'matrix3d(' +
|
|
105
|
+
epsilon( elements[ 0 ] ) + ',' +
|
|
106
|
+
epsilon( - elements[ 1 ] ) + ',' +
|
|
107
|
+
epsilon( elements[ 2 ] ) + ',' +
|
|
108
|
+
epsilon( elements[ 3 ] ) + ',' +
|
|
109
|
+
epsilon( elements[ 4 ] ) + ',' +
|
|
110
|
+
epsilon( - elements[ 5 ] ) + ',' +
|
|
111
|
+
epsilon( elements[ 6 ] ) + ',' +
|
|
112
|
+
epsilon( elements[ 7 ] ) + ',' +
|
|
113
|
+
epsilon( elements[ 8 ] ) + ',' +
|
|
114
|
+
epsilon( - elements[ 9 ] ) + ',' +
|
|
115
|
+
epsilon( elements[ 10 ] ) + ',' +
|
|
116
|
+
epsilon( elements[ 11 ] ) + ',' +
|
|
117
|
+
epsilon( elements[ 12 ] ) + ',' +
|
|
118
|
+
epsilon( - elements[ 13 ] ) + ',' +
|
|
119
|
+
epsilon( elements[ 14 ] ) + ',' +
|
|
120
|
+
epsilon( elements[ 15 ] ) +
|
|
121
|
+
')';
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
|
|
126
|
+
|
|
127
|
+
var elements = matrix.elements;
|
|
128
|
+
var matrix3d = 'matrix3d(' +
|
|
129
|
+
epsilon( elements[ 0 ] ) + ',' +
|
|
130
|
+
epsilon( elements[ 1 ] ) + ',' +
|
|
131
|
+
epsilon( elements[ 2 ] ) + ',' +
|
|
132
|
+
epsilon( elements[ 3 ] ) + ',' +
|
|
133
|
+
epsilon( - elements[ 4 ] ) + ',' +
|
|
134
|
+
epsilon( - elements[ 5 ] ) + ',' +
|
|
135
|
+
epsilon( - elements[ 6 ] ) + ',' +
|
|
136
|
+
epsilon( - elements[ 7 ] ) + ',' +
|
|
137
|
+
epsilon( elements[ 8 ] ) + ',' +
|
|
138
|
+
epsilon( elements[ 9 ] ) + ',' +
|
|
139
|
+
epsilon( elements[ 10 ] ) + ',' +
|
|
140
|
+
epsilon( elements[ 11 ] ) + ',' +
|
|
141
|
+
epsilon( elements[ 12 ] ) + ',' +
|
|
142
|
+
epsilon( elements[ 13 ] ) + ',' +
|
|
143
|
+
epsilon( elements[ 14 ] ) + ',' +
|
|
144
|
+
epsilon( elements[ 15 ] ) +
|
|
145
|
+
')';
|
|
146
|
+
|
|
147
|
+
if ( isIE ) {
|
|
148
|
+
|
|
149
|
+
return 'translate(-50%,-50%)' +
|
|
150
|
+
'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
|
|
151
|
+
cameraCSSMatrix +
|
|
152
|
+
matrix3d;
|
|
153
|
+
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
return 'translate(-50%,-50%)' + matrix3d;
|
|
157
|
+
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
function renderObject( object, camera, cameraCSSMatrix ) {
|
|
161
|
+
|
|
162
|
+
if ( object instanceof THREE.CSS3DObject ) {
|
|
163
|
+
|
|
164
|
+
var style;
|
|
165
|
+
|
|
166
|
+
if ( object instanceof THREE.CSS3DSprite ) {
|
|
167
|
+
|
|
168
|
+
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
|
|
169
|
+
|
|
170
|
+
matrix.copy( camera.matrixWorldInverse );
|
|
171
|
+
matrix.transpose();
|
|
172
|
+
matrix.copyPosition( object.matrixWorld );
|
|
173
|
+
matrix.scale( object.scale );
|
|
174
|
+
|
|
175
|
+
matrix.elements[ 3 ] = 0;
|
|
176
|
+
matrix.elements[ 7 ] = 0;
|
|
177
|
+
matrix.elements[ 11 ] = 0;
|
|
178
|
+
matrix.elements[ 15 ] = 1;
|
|
179
|
+
|
|
180
|
+
style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
|
|
181
|
+
|
|
182
|
+
} else {
|
|
183
|
+
|
|
184
|
+
style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
var element = object.element;
|
|
189
|
+
var cachedStyle = cache.objects[ object.id ] && cache.objects[ object.id ].style;
|
|
190
|
+
|
|
191
|
+
if ( cachedStyle === undefined || cachedStyle !== style ) {
|
|
192
|
+
|
|
193
|
+
element.style.WebkitTransform = style;
|
|
194
|
+
element.style.MozTransform = style;
|
|
195
|
+
element.style.transform = style;
|
|
196
|
+
|
|
197
|
+
cache.objects[ object.id ] = { style: style };
|
|
198
|
+
|
|
199
|
+
if ( isIE ) {
|
|
200
|
+
|
|
201
|
+
cache.objects[ object.id ].distanceToCameraSquared = getDistanceToSquared( camera, object );
|
|
202
|
+
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
if ( element.parentNode !== cameraElement ) {
|
|
208
|
+
|
|
209
|
+
cameraElement.appendChild( element );
|
|
210
|
+
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
|
216
|
+
|
|
217
|
+
renderObject( object.children[ i ], camera, cameraCSSMatrix );
|
|
218
|
+
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
var getDistanceToSquared = function () {
|
|
224
|
+
|
|
225
|
+
var a = new THREE.Vector3();
|
|
226
|
+
var b = new THREE.Vector3();
|
|
227
|
+
|
|
228
|
+
return function ( object1, object2 ) {
|
|
229
|
+
|
|
230
|
+
a.setFromMatrixPosition( object1.matrixWorld );
|
|
231
|
+
b.setFromMatrixPosition( object2.matrixWorld );
|
|
232
|
+
|
|
233
|
+
return a.distanceToSquared( b );
|
|
234
|
+
|
|
235
|
+
};
|
|
236
|
+
|
|
237
|
+
}();
|
|
238
|
+
|
|
239
|
+
function zOrder( scene ) {
|
|
240
|
+
|
|
241
|
+
var order = Object.keys( cache.objects ).sort( function ( a, b ) {
|
|
242
|
+
|
|
243
|
+
return cache.objects[ a ].distanceToCameraSquared - cache.objects[ b ].distanceToCameraSquared;
|
|
244
|
+
|
|
245
|
+
} );
|
|
246
|
+
var zMax = order.length;
|
|
247
|
+
|
|
248
|
+
scene.traverse( function ( object ) {
|
|
249
|
+
|
|
250
|
+
var index = order.indexOf( object.id + '' );
|
|
251
|
+
|
|
252
|
+
if ( index !== - 1 ) {
|
|
253
|
+
|
|
254
|
+
object.element.style.zIndex = zMax - index;
|
|
255
|
+
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
} );
|
|
259
|
+
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
this.render = function ( scene, camera ) {
|
|
263
|
+
|
|
264
|
+
var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
|
|
265
|
+
|
|
266
|
+
if ( cache.camera.fov !== fov ) {
|
|
267
|
+
|
|
268
|
+
domElement.style.WebkitPerspective = fov + 'px';
|
|
269
|
+
domElement.style.MozPerspective = fov + 'px';
|
|
270
|
+
domElement.style.perspective = fov + 'px';
|
|
271
|
+
|
|
272
|
+
cache.camera.fov = fov;
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
scene.updateMatrixWorld();
|
|
277
|
+
|
|
278
|
+
if ( camera.parent === null ) camera.updateMatrixWorld();
|
|
279
|
+
|
|
280
|
+
var cameraCSSMatrix = 'translateZ(' + fov + 'px)' +
|
|
281
|
+
getCameraCSSMatrix( camera.matrixWorldInverse );
|
|
282
|
+
|
|
283
|
+
var style = cameraCSSMatrix +
|
|
284
|
+
'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
|
|
285
|
+
|
|
286
|
+
if ( cache.camera.style !== style && ! isIE ) {
|
|
287
|
+
|
|
288
|
+
cameraElement.style.WebkitTransform = style;
|
|
289
|
+
cameraElement.style.MozTransform = style;
|
|
290
|
+
cameraElement.style.transform = style;
|
|
291
|
+
|
|
292
|
+
cache.camera.style = style;
|
|
293
|
+
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
renderObject( scene, camera, cameraCSSMatrix );
|
|
297
|
+
|
|
298
|
+
if ( isIE ) {
|
|
299
|
+
|
|
300
|
+
// IE10 and 11 does not support 'preserve-3d'.
|
|
301
|
+
// Thus, z-order in 3D will not work.
|
|
302
|
+
// We have to calc z-order manually and set CSS z-index for IE.
|
|
303
|
+
// FYI: z-index can't handle object intersection
|
|
304
|
+
zOrder( scene );
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
};
|
|
309
|
+
|
|
310
|
+
};
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author mrdoob / http://mrdoob.com/
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
THREE.ClearPass = function ( clearColor, clearAlpha ) {
|
|
6
|
+
|
|
7
|
+
THREE.Pass.call( this );
|
|
8
|
+
|
|
9
|
+
this.needsSwap = false;
|
|
10
|
+
|
|
11
|
+
this.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;
|
|
12
|
+
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
|
|
13
|
+
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
THREE.ClearPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
|
|
17
|
+
|
|
18
|
+
constructor: THREE.ClearPass,
|
|
19
|
+
|
|
20
|
+
render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
|
|
21
|
+
|
|
22
|
+
var oldClearColor, oldClearAlpha;
|
|
23
|
+
|
|
24
|
+
if ( this.clearColor ) {
|
|
25
|
+
|
|
26
|
+
oldClearColor = renderer.getClearColor().getHex();
|
|
27
|
+
oldClearAlpha = renderer.getClearAlpha();
|
|
28
|
+
|
|
29
|
+
renderer.setClearColor( this.clearColor, this.clearAlpha );
|
|
30
|
+
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
|
|
34
|
+
renderer.clear();
|
|
35
|
+
|
|
36
|
+
if ( this.clearColor ) {
|
|
37
|
+
|
|
38
|
+
renderer.setClearColor( oldClearColor, oldClearAlpha );
|
|
39
|
+
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
} );
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author alteredq / http://alteredqualia.com/
|
|
3
|
+
*
|
|
4
|
+
* Convolution shader
|
|
5
|
+
* ported from o3d sample to WebGL / GLSL
|
|
6
|
+
* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
THREE.ConvolutionShader = {
|
|
10
|
+
|
|
11
|
+
defines: {
|
|
12
|
+
|
|
13
|
+
"KERNEL_SIZE_FLOAT": "25.0",
|
|
14
|
+
"KERNEL_SIZE_INT": "25",
|
|
15
|
+
|
|
16
|
+
},
|
|
17
|
+
|
|
18
|
+
uniforms: {
|
|
19
|
+
|
|
20
|
+
"tDiffuse": { type: "t", value: null },
|
|
21
|
+
"uImageIncrement": { type: "v2", value: new THREE.Vector2( 0.001953125, 0.0 ) },
|
|
22
|
+
"cKernel": { type: "fv1", value: [] }
|
|
23
|
+
|
|
24
|
+
},
|
|
25
|
+
|
|
26
|
+
vertexShader: [
|
|
27
|
+
|
|
28
|
+
"uniform vec2 uImageIncrement;",
|
|
29
|
+
|
|
30
|
+
"varying vec2 vUv;",
|
|
31
|
+
|
|
32
|
+
"void main() {",
|
|
33
|
+
|
|
34
|
+
"vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;",
|
|
35
|
+
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
36
|
+
|
|
37
|
+
"}"
|
|
38
|
+
|
|
39
|
+
].join("\n"),
|
|
40
|
+
|
|
41
|
+
fragmentShader: [
|
|
42
|
+
|
|
43
|
+
"uniform float cKernel[ KERNEL_SIZE_INT ];",
|
|
44
|
+
|
|
45
|
+
"uniform sampler2D tDiffuse;",
|
|
46
|
+
"uniform vec2 uImageIncrement;",
|
|
47
|
+
|
|
48
|
+
"varying vec2 vUv;",
|
|
49
|
+
|
|
50
|
+
"void main() {",
|
|
51
|
+
|
|
52
|
+
"vec2 imageCoord = vUv;",
|
|
53
|
+
"vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );",
|
|
54
|
+
|
|
55
|
+
"for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {",
|
|
56
|
+
|
|
57
|
+
"sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];",
|
|
58
|
+
"imageCoord += uImageIncrement;",
|
|
59
|
+
|
|
60
|
+
"}",
|
|
61
|
+
|
|
62
|
+
"gl_FragColor = sum;",
|
|
63
|
+
|
|
64
|
+
"}"
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
].join("\n"),
|
|
68
|
+
|
|
69
|
+
buildKernel: function ( sigma ) {
|
|
70
|
+
|
|
71
|
+
// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
|
|
72
|
+
|
|
73
|
+
function gauss( x, sigma ) {
|
|
74
|
+
|
|
75
|
+
return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
|
|
76
|
+
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
|
|
80
|
+
|
|
81
|
+
if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
|
|
82
|
+
halfWidth = ( kernelSize - 1 ) * 0.5;
|
|
83
|
+
|
|
84
|
+
values = new Array( kernelSize );
|
|
85
|
+
sum = 0.0;
|
|
86
|
+
for ( i = 0; i < kernelSize; ++i ) {
|
|
87
|
+
|
|
88
|
+
values[ i ] = gauss( i - halfWidth, sigma );
|
|
89
|
+
sum += values[ i ];
|
|
90
|
+
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// normalize the kernel
|
|
94
|
+
|
|
95
|
+
for ( i = 0; i < kernelSize; ++i ) values[ i ] /= sum;
|
|
96
|
+
|
|
97
|
+
return values;
|
|
98
|
+
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
};
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @author alteredq / http://alteredqualia.com/
|
|
3
|
+
*
|
|
4
|
+
* Full-screen textured quad shader
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
THREE.CopyShader = {
|
|
8
|
+
|
|
9
|
+
uniforms: {
|
|
10
|
+
|
|
11
|
+
"tDiffuse": { type: "t", value: null },
|
|
12
|
+
"opacity": { type: "f", value: 1.0 }
|
|
13
|
+
|
|
14
|
+
},
|
|
15
|
+
|
|
16
|
+
vertexShader: [
|
|
17
|
+
|
|
18
|
+
"varying vec2 vUv;",
|
|
19
|
+
|
|
20
|
+
"void main() {",
|
|
21
|
+
|
|
22
|
+
"vUv = uv;",
|
|
23
|
+
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
24
|
+
|
|
25
|
+
"}"
|
|
26
|
+
|
|
27
|
+
].join("\n"),
|
|
28
|
+
|
|
29
|
+
fragmentShader: [
|
|
30
|
+
|
|
31
|
+
"uniform float opacity;",
|
|
32
|
+
|
|
33
|
+
"uniform sampler2D tDiffuse;",
|
|
34
|
+
|
|
35
|
+
"varying vec2 vUv;",
|
|
36
|
+
|
|
37
|
+
"void main() {",
|
|
38
|
+
|
|
39
|
+
"vec4 texel = texture2D( tDiffuse, vUv );",
|
|
40
|
+
"gl_FragColor = opacity * texel;",
|
|
41
|
+
|
|
42
|
+
"}"
|
|
43
|
+
|
|
44
|
+
].join("\n")
|
|
45
|
+
|
|
46
|
+
};
|