elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,482 @@
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+ /**
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+ * @author dmarcos / https://github.com/dmarcos
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+ * @author mrdoob / http://mrdoob.com
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+ *
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+ * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
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+ *
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+ * Firefox: http://mozvr.com/downloads/
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+ * Chromium: https://webvr.info/get-chrome
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+ */
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+
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+ THREE.VREffect = function ( renderer, onError ) {
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+
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+ var vrDisplay, vrDisplays;
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+ var eyeTranslationL = new THREE.Vector3();
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+ var eyeTranslationR = new THREE.Vector3();
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+ var renderRectL, renderRectR;
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+
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+ var frameData = null;
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+
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+ if ( 'VRFrameData' in window ) {
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+
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+ frameData = new window.VRFrameData();
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+
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+ }
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+
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+ function gotVRDisplays( displays ) {
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+
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+ vrDisplays = displays;
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+
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+ if ( displays.length > 0 ) {
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+
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+ vrDisplay = displays[ 0 ];
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+
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+ } else {
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+
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+ if ( onError ) onError( 'HMD not available' );
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+
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+ }
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+
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+ }
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+
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+ if ( navigator.getVRDisplays ) {
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+
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+ navigator.getVRDisplays().then( gotVRDisplays ).catch( function () {
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+
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+ console.warn( 'THREE.VREffect: Unable to get VR Displays' );
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+
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+ } );
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+
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+ }
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+
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+ //
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+
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+ this.isPresenting = false;
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+
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+ var scope = this;
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+
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+ var rendererSize = renderer.getSize();
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+ var rendererUpdateStyle = false;
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+ var rendererPixelRatio = renderer.getPixelRatio();
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+
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+ this.getVRDisplay = function () {
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+
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+ return vrDisplay;
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+
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+ };
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+
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+ this.setVRDisplay = function ( value ) {
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+
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+ vrDisplay = value;
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+
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+ };
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+
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+ this.getVRDisplays = function () {
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+
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+ console.warn( 'THREE.VREffect: getVRDisplays() is being deprecated.' );
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+ return vrDisplays;
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+
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+ };
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+
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+ this.setSize = function ( width, height, updateStyle ) {
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+
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+ rendererSize = { width: width, height: height };
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+ rendererUpdateStyle = updateStyle;
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+
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+ if ( scope.isPresenting ) {
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+
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+ var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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+ if (renderer.getPixelRatio() != 1) {
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+ renderer.setPixelRatio( 1 );
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+ }
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+ renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
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+
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+ } else {
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+
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+ if (renderer.getPixelRatio() != rendererPixelRatio) {
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+ renderer.setPixelRatio( rendererPixelRatio );
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+ }
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+ renderer.setSize( width, height, updateStyle );
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+
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+ }
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+
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+ };
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+
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+ // VR presentation
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+
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+ var canvas = renderer.domElement;
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+ var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
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+ var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
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+
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+ function onVRDisplayPresentChange() {
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+
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+ var wasPresenting = scope.isPresenting;
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+ scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting;
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+
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+ if ( scope.isPresenting ) {
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+
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+ var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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+ var eyeWidth = eyeParamsL.renderWidth;
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+ var eyeHeight = eyeParamsL.renderHeight;
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+
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+ if ( ! wasPresenting ) {
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+
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+ rendererPixelRatio = renderer.getPixelRatio();
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+ rendererSize = renderer.getSize();
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+
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+ renderer.setPixelRatio( 1 );
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+ renderer.setSize( eyeWidth * 2, eyeHeight, false );
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+
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+ }
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+
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+ } else if ( wasPresenting ) {
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+
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+ renderer.setPixelRatio( rendererPixelRatio );
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+ renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle );
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+
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+ }
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+
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+ }
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+
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+ window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
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+
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+ this.setFullScreen = function ( boolean ) {
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+
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+ return new Promise( function ( resolve, reject ) {
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+
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+ if ( vrDisplay === undefined ) {
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+
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+ reject( new Error( 'No VR hardware found.' ) );
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+ return;
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+
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+ }
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+
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+ if ( scope.isPresenting === boolean ) {
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+
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+ resolve();
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+ return;
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+
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+ }
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+
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+ if ( boolean ) {
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+
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+ resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
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+
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+ } else {
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+
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+ resolve( vrDisplay.exitPresent() );
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+
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+ }
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+
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+ } );
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+
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+ };
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+
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+ this.requestPresent = function () {
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+
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+ return this.setFullScreen( true );
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+
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+ };
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+
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+ this.exitPresent = function () {
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+
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+ return this.setFullScreen( false );
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+
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+ };
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+
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+ this.requestAnimationFrame = function ( f ) {
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+
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+ if ( vrDisplay !== undefined ) {
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+
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+ return vrDisplay.requestAnimationFrame( f );
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+
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+ } else {
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+
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+ return window.requestAnimationFrame( f );
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+
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+ }
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+
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+ };
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+
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+ this.cancelAnimationFrame = function ( h ) {
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+
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+ if ( vrDisplay !== undefined ) {
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+
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+ vrDisplay.cancelAnimationFrame( h );
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+
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+ } else {
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+
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+ window.cancelAnimationFrame( h );
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+
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+ }
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+
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+ };
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+
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+ this.submitFrame = function () {
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+
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+ if ( vrDisplay !== undefined && scope.isPresenting ) {
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+
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+ vrDisplay.submitFrame();
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+
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+ }
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+
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+ };
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+
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+ this.autoSubmitFrame = true;
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+
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+ // render
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+
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+ var cameraL = new THREE.PerspectiveCamera();
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+ cameraL.name = 'left';
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+ cameraL.layers.enable( 1 );
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+
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+ var cameraR = new THREE.PerspectiveCamera();
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+ cameraR.name = 'right';
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+ cameraR.layers.enable( 2 );
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+
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+ this.render = function ( scene, camera, renderTarget, forceClear ) {
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+
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+ if ( vrDisplay && scope.isPresenting ) {
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+
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+ var autoUpdate = scene.autoUpdate;
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+
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+ if ( autoUpdate ) {
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+
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+ scene.updateMatrixWorld();
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+ scene.autoUpdate = false;
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+
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+ }
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+
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+ var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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+ var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
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+
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+ eyeTranslationL.fromArray( eyeParamsL.offset );
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+ eyeTranslationR.fromArray( eyeParamsR.offset );
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+
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+ if ( Array.isArray( scene ) ) {
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+
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+ console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
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+ scene = scene[ 0 ];
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+
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+ }
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+
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+ // When rendering we don't care what the recommended size is, only what the actual size
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+ // of the backbuffer is.
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+ var size = renderer.getSize();
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+ var layers = vrDisplay.getLayers();
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+ var leftBounds;
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+ var rightBounds;
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+
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+ if ( layers.length ) {
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+
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+ var layer = layers[ 0 ];
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+
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+ leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds;
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+ rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds;
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+
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+ } else {
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+
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+ leftBounds = defaultLeftBounds;
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+ rightBounds = defaultRightBounds;
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+
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+ }
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+
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+ renderRectL = {
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+ x: Math.round( size.width * leftBounds[ 0 ] ),
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+ y: Math.round( size.height * leftBounds[ 1 ] ),
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+ width: Math.round( size.width * leftBounds[ 2 ] ),
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+ height: Math.round( size.height * leftBounds[ 3 ] )
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+ };
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+ renderRectR = {
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+ x: Math.round( size.width * rightBounds[ 0 ] ),
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+ y: Math.round( size.height * rightBounds[ 1 ] ),
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+ width: Math.round( size.width * rightBounds[ 2 ] ),
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+ height: Math.round( size.height * rightBounds[ 3 ] )
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+ };
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+
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+ if ( renderTarget ) {
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+
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+ renderer.setRenderTarget( renderTarget );
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+ renderTarget.scissorTest = true;
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+
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+ } else {
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+
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+ renderer.setRenderTarget( null );
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+ renderer.setScissorTest( true );
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+
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+ }
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+
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+ if ( renderer.autoClear || forceClear ) renderer.clear();
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+
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+ if ( camera.parent === null ) camera.updateMatrixWorld();
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+
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+ camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
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+
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+ cameraR.position.copy( cameraL.position );
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+ cameraR.quaternion.copy( cameraL.quaternion );
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+ cameraR.scale.copy( cameraL.scale );
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+
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+ cameraL.translateOnAxis( eyeTranslationL, cameraL.scale.x );
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+ cameraR.translateOnAxis( eyeTranslationR, cameraR.scale.x );
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+
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+ if ( vrDisplay.getFrameData ) {
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+
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+ vrDisplay.depthNear = camera.near;
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+ vrDisplay.depthFar = camera.far;
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+
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+ vrDisplay.getFrameData( frameData );
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+
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+ cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix;
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+ cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix;
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+
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+ } else {
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+
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+ cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
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+ cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
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+
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+ }
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+
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+ // render left eye
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+ if ( renderTarget ) {
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+
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+ renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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+ renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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+
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+ } else {
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+
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+ renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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+ renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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+
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+ }
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+ renderer.render( scene, cameraL, renderTarget, forceClear );
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+
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+ // render right eye
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+ if ( renderTarget ) {
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+
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+ renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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+ renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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+
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+ } else {
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+
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+ renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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+ renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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+
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+ }
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+ renderer.render( scene, cameraR, renderTarget, forceClear );
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+
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+ if ( renderTarget ) {
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+
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+ renderTarget.viewport.set( 0, 0, size.width, size.height );
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+ renderTarget.scissor.set( 0, 0, size.width, size.height );
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+ renderTarget.scissorTest = false;
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+ renderer.setRenderTarget( null );
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+
374
+ } else {
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+
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+ renderer.setViewport( 0, 0, size.width, size.height );
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+ renderer.setScissorTest( false );
378
+
379
+ }
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+
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+ if ( autoUpdate ) {
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+
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+ scene.autoUpdate = true;
384
+
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+ }
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+
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+ if ( scope.autoSubmitFrame ) {
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+
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+ scope.submitFrame();
390
+
391
+ }
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+
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+ return;
394
+
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+ }
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+
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+ // Regular render mode if not HMD
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+
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+ renderer.render( scene, camera, renderTarget, forceClear );
400
+
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+ };
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+
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+ this.dispose = function () {
404
+
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+ window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
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+
407
+ };
408
+
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+ //
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+
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+ function fovToNDCScaleOffset( fov ) {
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+
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+ var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
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+ var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
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+ var pyscale = 2.0 / ( fov.upTan + fov.downTan );
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+ var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
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+ return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
418
+
419
+ }
420
+
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+ function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
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+
423
+ rightHanded = rightHanded === undefined ? true : rightHanded;
424
+ zNear = zNear === undefined ? 0.01 : zNear;
425
+ zFar = zFar === undefined ? 10000.0 : zFar;
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+
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+ var handednessScale = rightHanded ? - 1.0 : 1.0;
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+
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+ // start with an identity matrix
430
+ var mobj = new THREE.Matrix4();
431
+ var m = mobj.elements;
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+
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+ // and with scale/offset info for normalized device coords
434
+ var scaleAndOffset = fovToNDCScaleOffset( fov );
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+
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+ // X result, map clip edges to [-w,+w]
437
+ m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
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+ m[ 0 * 4 + 1 ] = 0.0;
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+ m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
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+ m[ 0 * 4 + 3 ] = 0.0;
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+
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+ // Y result, map clip edges to [-w,+w]
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+ // Y offset is negated because this proj matrix transforms from world coords with Y=up,
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+ // but the NDC scaling has Y=down (thanks D3D?)
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+ m[ 1 * 4 + 0 ] = 0.0;
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+ m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
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+ m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
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+ m[ 1 * 4 + 3 ] = 0.0;
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+
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+ // Z result (up to the app)
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+ m[ 2 * 4 + 0 ] = 0.0;
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+ m[ 2 * 4 + 1 ] = 0.0;
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+ m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
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+ m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
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+
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+ // W result (= Z in)
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+ m[ 3 * 4 + 0 ] = 0.0;
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+ m[ 3 * 4 + 1 ] = 0.0;
459
+ m[ 3 * 4 + 2 ] = handednessScale;
460
+ m[ 3 * 4 + 3 ] = 0.0;
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+
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+ mobj.transpose();
463
+ return mobj;
464
+
465
+ }
466
+
467
+ function fovToProjection( fov, rightHanded, zNear, zFar ) {
468
+
469
+ var DEG2RAD = Math.PI / 180.0;
470
+
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+ var fovPort = {
472
+ upTan: Math.tan( fov.upDegrees * DEG2RAD ),
473
+ downTan: Math.tan( fov.downDegrees * DEG2RAD ),
474
+ leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
475
+ rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
476
+ };
477
+
478
+ return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
479
+
480
+ }
481
+
482
+ };
@@ -0,0 +1,23 @@
1
+ var Canvas = require('canvas');
2
+
3
+ var self = {};
4
+
5
+ var ratio = 16/9.0;
6
+
7
+ var canvasWidth = 1024;
8
+ var canvasHeight = Math.round(1024 / ratio);
9
+
10
+ var window = {
11
+ innerWidth: canvasWidth,
12
+ innerHeight: canvasHeight
13
+
14
+ };
15
+ var document = {
16
+ createElement: function(name) {
17
+ if (name == "canvas") {
18
+ return new Canvas(canvasWidth, canvasHeight);
19
+ }
20
+ }
21
+ };
22
+
23
+
@@ -0,0 +1,6 @@
1
+ // stats.js - http://github.com/mrdoob/stats.js
2
+ var Stats=function(){var l=Date.now(),m=l,g=0,n=Infinity,o=0,h=0,p=Infinity,q=0,r=0,s=0,f=document.createElement("div");f.id="stats";f.addEventListener("mousedown",function(b){b.preventDefault();t(++s%2)},!1);f.style.cssText="width:80px;opacity:0.9;cursor:pointer";var a=document.createElement("div");a.id="fps";a.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#002";f.appendChild(a);var i=document.createElement("div");i.id="fpsText";i.style.cssText="color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";
3
+ i.innerHTML="FPS";a.appendChild(i);var c=document.createElement("div");c.id="fpsGraph";c.style.cssText="position:relative;width:74px;height:30px;background-color:#0ff";for(a.appendChild(c);74>c.children.length;){var j=document.createElement("span");j.style.cssText="width:1px;height:30px;float:left;background-color:#113";c.appendChild(j)}var d=document.createElement("div");d.id="ms";d.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";f.appendChild(d);var k=document.createElement("div");
4
+ k.id="msText";k.style.cssText="color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";k.innerHTML="MS";d.appendChild(k);var e=document.createElement("div");e.id="msGraph";e.style.cssText="position:relative;width:74px;height:30px;background-color:#0f0";for(d.appendChild(e);74>e.children.length;)j=document.createElement("span"),j.style.cssText="width:1px;height:30px;float:left;background-color:#131",e.appendChild(j);var t=function(b){s=b;switch(s){case 0:a.style.display=
5
+ "block";d.style.display="none";break;case 1:a.style.display="none",d.style.display="block"}};return{REVISION:11,domElement:f,setMode:t,begin:function(){l=Date.now()},end:function(){var b=Date.now();g=b-l;n=Math.min(n,g);o=Math.max(o,g);k.textContent=g+" MS ("+n+"-"+o+")";var a=Math.min(30,30-30*(g/200));e.appendChild(e.firstChild).style.height=a+"px";r++;b>m+1E3&&(h=Math.round(1E3*r/(b-m)),p=Math.min(p,h),q=Math.max(q,h),i.textContent=h+" FPS ("+p+"-"+q+")",a=Math.min(30,30-30*(h/100)),c.appendChild(c.firstChild).style.height=
6
+ a+"px",m=b,r=0);return b},update:function(){l=this.end()}}};