elation-engine 0.9.113 → 0.9.115

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/css/systems/render.css +5 -1
  2. package/package.json +1 -1
  3. package/scripts/assets.js +103 -20
  4. package/scripts/assetworker.js +18 -1
  5. package/scripts/external/holoplay.js +1494 -0
  6. package/scripts/external/octree.js +0 -0
  7. package/scripts/external/three/CSS3DRenderer.js +46 -43
  8. package/scripts/external/three/CubemapToEquirectangular.js +1 -1
  9. package/scripts/external/three/three-extras.js +1553 -392
  10. package/scripts/external/three/three-icosa.js +2575 -0
  11. package/scripts/external/three/three-loaders.js +925 -133
  12. package/scripts/external/three/three-postprocessing.js +3 -3
  13. package/scripts/external/three/three-r116dev.js +50930 -0
  14. package/scripts/external/three/three-spotlighttextures.js +50953 -0
  15. package/scripts/external/three/three-vrm.js +2 -2
  16. package/scripts/external/three/three-working.js +35968 -0
  17. package/scripts/external/three/three.js +38532 -24087
  18. package/scripts/external/three-mesh-bvh.js +5370 -0
  19. package/scripts/external/three-old/BVHLoader.js +406 -0
  20. package/scripts/external/three-old/ColladaLoader.js +5519 -0
  21. package/scripts/external/three-old/ColladaLoader2.js +1694 -0
  22. package/scripts/external/three-old/CubemapToEquirectangular.js +188 -0
  23. package/scripts/external/three-old/DDSLoader.js +269 -0
  24. package/scripts/external/three-old/FBXLoader-mine.js +5063 -0
  25. package/scripts/external/three-old/FBXLoader.js +5112 -0
  26. package/scripts/external/three-old/FlyControls.js +295 -0
  27. package/scripts/external/three-old/GLTF2Loader.js +2950 -0
  28. package/scripts/external/three-old/GLTFLoader.js +2213 -0
  29. package/scripts/external/three-old/JSONLoader.js +435 -0
  30. package/scripts/external/three-old/MTLLoader.js +533 -0
  31. package/scripts/external/three-old/OBJLoader-experimental.js +874 -0
  32. package/scripts/external/three-old/OBJLoader-working.js +727 -0
  33. package/scripts/external/three-old/OBJLoader.js +723 -0
  34. package/scripts/external/three-old/OBJMTLLoader.js +440 -0
  35. package/scripts/external/three-old/OrbitControls.js +592 -0
  36. package/scripts/external/three-old/PLYLoader.js +517 -0
  37. package/scripts/external/three-old/TransformControls.js +1100 -0
  38. package/scripts/external/three-old/VRMLLoader.js +1021 -0
  39. package/scripts/external/three-old/glTFLoader-combined.js +2513 -0
  40. package/scripts/external/three-old/nodethree.js +44018 -0
  41. package/scripts/external/three-old/render/BleachBypassShader.js +64 -0
  42. package/scripts/external/three-old/render/BloomPass.js +116 -0
  43. package/scripts/external/three-old/render/CSS3DRenderer.js +310 -0
  44. package/scripts/external/three-old/render/ClearPass.js +44 -0
  45. package/scripts/external/three-old/render/ConvolutionShader.js +101 -0
  46. package/scripts/external/three-old/render/CopyShader.js +46 -0
  47. package/scripts/external/three-old/render/EffectComposer.js +211 -0
  48. package/scripts/external/three-old/render/FXAAShader.js +88 -0
  49. package/scripts/external/three-old/render/FilmPass.js +60 -0
  50. package/scripts/external/three-old/render/FilmShader.js +104 -0
  51. package/scripts/external/three-old/render/ManualMSAARenderPass.js +168 -0
  52. package/scripts/external/three-old/render/MaskPass.js +97 -0
  53. package/scripts/external/three-old/render/OculusRenderPass.js +84 -0
  54. package/scripts/external/three-old/render/OculusRiftEffect.js +240 -0
  55. package/scripts/external/three-old/render/PortalRenderPass.js +166 -0
  56. package/scripts/external/three-old/render/RecordingPass.js +208 -0
  57. package/scripts/external/three-old/render/RenderPass.js +57 -0
  58. package/scripts/external/three-old/render/SSAOShader.js +259 -0
  59. package/scripts/external/three-old/render/SepiaShader.js +54 -0
  60. package/scripts/external/three-old/render/ShaderPass.js +66 -0
  61. package/scripts/external/three-old/render/VREffect.js +482 -0
  62. package/scripts/external/three-old/shimthree.js +23 -0
  63. package/scripts/external/three-old/stats.js +6 -0
  64. package/scripts/external/three-old/three-88dev.js +45004 -0
  65. package/scripts/external/three-old/three-backgroundoptimization.js +44432 -0
  66. package/scripts/external/three-old/three-updates.js +44735 -0
  67. package/scripts/external/three-old/three-working.js +44719 -0
  68. package/scripts/external/three-old/three.js +44431 -0
  69. package/scripts/external/three-old/threex.rendererstats.js +66 -0
  70. package/scripts/external/three-old/tween.js +13 -0
  71. package/scripts/external/webvr-polyfill-new.js +3497 -0
  72. package/scripts/external/webvr-polyfill-newest.js +3491 -0
  73. package/scripts/external/webvr-polyfill-old.js +6337 -0
  74. package/scripts/geometries.js +2 -2
  75. package/scripts/math.js +6 -6
  76. package/scripts/systems/admin.js +1 -1
  77. package/scripts/systems/controls.js +6 -4
  78. package/scripts/systems/physics.js +10 -10
  79. package/scripts/systems/render.js +58 -20
  80. package/scripts/systems/render2.js +38 -0
  81. package/scripts/things/camera.js +6 -1
  82. package/scripts/things/generic-trackedvectors.js +1875 -0
  83. package/scripts/things/generic.js +3 -4
  84. package/scripts/things/label2d.js +1 -1
  85. package/scripts/things/leapmotion.js +6 -6
  86. package/scripts/things/menu.js +1 -1
  87. package/scripts/things/player-bak.js +638 -0
  88. package/scripts/things/player.js +28 -10
  89. package/scripts/things/skysphere.js +1 -1
  90. package/scripts/things/terrain.js +1 -1
  91. package/scripts/things/text.js +1 -1
@@ -0,0 +1,406 @@
1
+ /**
2
+ * @author herzig / http://github.com/herzig
3
+ * @author Mugen87 / https://github.com/Mugen87
4
+ *
5
+ * Description: reads BVH files and outputs a single THREE.Skeleton and an THREE.AnimationClip
6
+ *
7
+ * Currently only supports bvh files containing a single root.
8
+ *
9
+ */
10
+
11
+ THREE.BVHLoader = function( manager ) {
12
+
13
+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
14
+
15
+ this.animateBonePositions = true;
16
+ this.animateBoneRotations = true;
17
+
18
+ };
19
+
20
+ THREE.BVHLoader.prototype = {
21
+
22
+ constructor: THREE.BVHLoader,
23
+
24
+ load: function ( url, onLoad, onProgress, onError ) {
25
+
26
+ var scope = this;
27
+
28
+ var loader = new THREE.FileLoader( scope.manager );
29
+ loader.load( url, function( text ) {
30
+
31
+ onLoad( scope.parse( text ) );
32
+
33
+ }, onProgress, onError );
34
+
35
+ },
36
+
37
+ parse: function ( text ) {
38
+
39
+ /*
40
+ reads a string array (lines) from a BVH file
41
+ and outputs a skeleton structure including motion data
42
+
43
+ returns thee root node:
44
+ { name: '', channels: [], children: [] }
45
+ */
46
+ function readBvh( lines ) {
47
+
48
+ // read model structure
49
+
50
+ if ( nextLine( lines ) !== 'HIERARCHY' ) {
51
+
52
+ console.error( 'THREE.BVHLoader: HIERARCHY expected.' );
53
+
54
+ }
55
+
56
+ var list = []; // collects flat array of all bones
57
+ var root = readNode( lines, nextLine( lines ), list );
58
+
59
+ // read motion data
60
+
61
+ if ( nextLine( lines ) !== 'MOTION' ) {
62
+
63
+ console.error( 'THREE.BVHLoader: MOTION expected.' );
64
+
65
+ }
66
+
67
+ // number of frames
68
+
69
+ var tokens = nextLine( lines ).split( /[\s]+/ );
70
+ var numFrames = parseInt( tokens[ 1 ] );
71
+
72
+ if ( isNaN( numFrames ) ) {
73
+
74
+ console.error( 'THREE.BVHLoader: Failed to read number of frames.' );
75
+
76
+ }
77
+
78
+ // frame time
79
+
80
+ tokens = nextLine( lines ).split( /[\s]+/ );
81
+ var frameTime = parseFloat( tokens[ 2 ] );
82
+
83
+ if ( isNaN( frameTime ) ) {
84
+
85
+ console.error( 'THREE.BVHLoader: Failed to read frame time.' );
86
+
87
+ }
88
+
89
+ // read frame data line by line
90
+
91
+ for ( var i = 0; i < numFrames; i ++ ) {
92
+
93
+ tokens = nextLine( lines ).split( /[\s]+/ );
94
+ readFrameData( tokens, i * frameTime, root );
95
+
96
+ }
97
+
98
+ return list;
99
+
100
+ }
101
+
102
+ /*
103
+ Recursively reads data from a single frame into the bone hierarchy.
104
+ The passed bone hierarchy has to be structured in the same order as the BVH file.
105
+ keyframe data is stored in bone.frames.
106
+
107
+ - data: splitted string array (frame values), values are shift()ed so
108
+ this should be empty after parsing the whole hierarchy.
109
+ - frameTime: playback time for this keyframe.
110
+ - bone: the bone to read frame data from.
111
+ */
112
+ function readFrameData( data, frameTime, bone ) {
113
+
114
+ // end sites have no motion data
115
+
116
+ if ( bone.type === 'ENDSITE' ) return;
117
+
118
+ // add keyframe
119
+
120
+ var keyframe = {
121
+ time: frameTime,
122
+ position: new THREE.Vector3(),
123
+ rotation: new THREE.Quaternion()
124
+ };
125
+
126
+ bone.frames.push( keyframe );
127
+
128
+ var quat = new THREE.Quaternion();
129
+
130
+ var vx = new THREE.Vector3( 1, 0, 0 );
131
+ var vy = new THREE.Vector3( 0, 1, 0 );
132
+ var vz = new THREE.Vector3( 0, 0, 1 );
133
+
134
+ // parse values for each channel in node
135
+
136
+ for ( var i = 0; i < bone.channels.length; i ++ ) {
137
+
138
+ switch ( bone.channels[ i ] ) {
139
+
140
+ case 'Xposition':
141
+ keyframe.position.x = parseFloat( data.shift().trim() );
142
+ break;
143
+ case 'Yposition':
144
+ keyframe.position.y = parseFloat( data.shift().trim() );
145
+ break;
146
+ case 'Zposition':
147
+ keyframe.position.z = parseFloat( data.shift().trim() );
148
+ break;
149
+ case 'Xrotation':
150
+ quat.setFromAxisAngle( vx, parseFloat( data.shift().trim() ) * Math.PI / 180 );
151
+ keyframe.rotation.multiply( quat );
152
+ break;
153
+ case 'Yrotation':
154
+ quat.setFromAxisAngle( vy, parseFloat( data.shift().trim() ) * Math.PI / 180 );
155
+ keyframe.rotation.multiply( quat );
156
+ break;
157
+ case 'Zrotation':
158
+ quat.setFromAxisAngle( vz, parseFloat( data.shift().trim() ) * Math.PI / 180 );
159
+ keyframe.rotation.multiply( quat );
160
+ break;
161
+ default:
162
+ console.warn( 'THREE.BVHLoader: Invalid channel type.' );
163
+
164
+ }
165
+
166
+ }
167
+
168
+ // parse child nodes
169
+
170
+ for ( var i = 0; i < bone.children.length; i ++ ) {
171
+
172
+ readFrameData( data, frameTime, bone.children[ i ] );
173
+
174
+ }
175
+
176
+ }
177
+
178
+ /*
179
+ Recursively parses the HIERACHY section of the BVH file
180
+
181
+ - lines: all lines of the file. lines are consumed as we go along.
182
+ - firstline: line containing the node type and name e.g. 'JOINT hip'
183
+ - list: collects a flat list of nodes
184
+
185
+ returns: a BVH node including children
186
+ */
187
+ function readNode( lines, firstline, list ) {
188
+
189
+ var node = { name: '', type: '', frames: [] };
190
+ list.push( node );
191
+
192
+ // parse node type and name
193
+
194
+ var tokens = firstline.split( /[\s]+/ );
195
+
196
+ if ( tokens[ 0 ].toUpperCase() === 'END' && tokens[ 1 ].toUpperCase() === 'SITE' ) {
197
+
198
+ node.type = 'ENDSITE';
199
+ node.name = 'ENDSITE'; // bvh end sites have no name
200
+
201
+ } else {
202
+
203
+ node.name = tokens[ 1 ];
204
+ node.type = tokens[ 0 ].toUpperCase();
205
+
206
+ }
207
+
208
+ if ( nextLine( lines ) !== '{' ) {
209
+
210
+ console.error( 'THREE.BVHLoader: Expected opening { after type & name' );
211
+
212
+ }
213
+
214
+ // parse OFFSET
215
+
216
+ tokens = nextLine( lines ).split( /[\s]+/ );
217
+
218
+ if ( tokens[ 0 ] !== 'OFFSET' ) {
219
+
220
+ console.error( 'THREE.BVHLoader: Expected OFFSET but got: ' + tokens[ 0 ] );
221
+
222
+ }
223
+
224
+ if ( tokens.length !== 4 ) {
225
+
226
+ console.error( 'THREE.BVHLoader: Invalid number of values for OFFSET.' );
227
+
228
+ }
229
+
230
+ var offset = new THREE.Vector3(
231
+ parseFloat( tokens[ 1 ] ),
232
+ parseFloat( tokens[ 2 ] ),
233
+ parseFloat( tokens[ 3 ] )
234
+ );
235
+
236
+ if ( isNaN( offset.x ) || isNaN( offset.y ) || isNaN( offset.z ) ) {
237
+
238
+ console.error( 'THREE.BVHLoader: Invalid values of OFFSET.' );
239
+
240
+ }
241
+
242
+ node.offset = offset;
243
+
244
+ // parse CHANNELS definitions
245
+
246
+ if ( node.type !== 'ENDSITE' ) {
247
+
248
+ tokens = nextLine( lines ).split( /[\s]+/ );
249
+
250
+ if ( tokens[ 0 ] !== 'CHANNELS' ) {
251
+
252
+ console.error( 'THREE.BVHLoader: Expected CHANNELS definition.' );
253
+
254
+ }
255
+
256
+ var numChannels = parseInt( tokens[ 1 ] );
257
+ node.channels = tokens.splice( 2, numChannels );
258
+ node.children = [];
259
+
260
+ }
261
+
262
+ // read children
263
+
264
+ while ( true ) {
265
+
266
+ var line = nextLine( lines );
267
+
268
+ if ( line === '}' ) {
269
+
270
+ return node;
271
+
272
+ } else {
273
+
274
+ node.children.push( readNode( lines, line, list ) );
275
+
276
+ }
277
+
278
+ }
279
+
280
+ }
281
+
282
+ /*
283
+ recursively converts the internal bvh node structure to a THREE.Bone hierarchy
284
+
285
+ source: the bvh root node
286
+ list: pass an empty array, collects a flat list of all converted THREE.Bones
287
+
288
+ returns the root THREE.Bone
289
+ */
290
+ function toTHREEBone( source, list ) {
291
+
292
+ var bone = new THREE.Bone();
293
+ list.push( bone );
294
+
295
+ bone.position.add( source.offset );
296
+ bone.name = source.name;
297
+
298
+ if ( source.type !== 'ENDSITE' ) {
299
+
300
+ for ( var i = 0; i < source.children.length; i ++ ) {
301
+
302
+ bone.add( toTHREEBone( source.children[ i ], list ) );
303
+
304
+ }
305
+
306
+ }
307
+
308
+ return bone;
309
+
310
+ }
311
+
312
+ /*
313
+ builds a THREE.AnimationClip from the keyframe data saved in each bone.
314
+
315
+ bone: bvh root node
316
+
317
+ returns: a THREE.AnimationClip containing position and quaternion tracks
318
+ */
319
+ function toTHREEAnimation( bones ) {
320
+
321
+ var tracks = [];
322
+
323
+ // create a position and quaternion animation track for each node
324
+
325
+ for ( var i = 0; i < bones.length; i ++ ) {
326
+
327
+ var bone = bones[ i ];
328
+
329
+ if ( bone.type === 'ENDSITE' )
330
+ continue;
331
+
332
+ // track data
333
+
334
+ var times = [];
335
+ var positions = [];
336
+ var rotations = [];
337
+
338
+ for ( var j = 0; j < bone.frames.length; j ++ ) {
339
+
340
+ var frame = bone.frames[ j ];
341
+
342
+ times.push( frame.time );
343
+
344
+ // the animation system animates the position property,
345
+ // so we have to add the joint offset to all values
346
+
347
+ positions.push( frame.position.x + bone.offset.x );
348
+ positions.push( frame.position.y + bone.offset.y );
349
+ positions.push( frame.position.z + bone.offset.z );
350
+
351
+ rotations.push( frame.rotation.x );
352
+ rotations.push( frame.rotation.y );
353
+ rotations.push( frame.rotation.z );
354
+ rotations.push( frame.rotation.w );
355
+
356
+ }
357
+
358
+ if ( scope.animateBonePositions ) {
359
+
360
+ tracks.push( new THREE.VectorKeyframeTrack( '.bones[' + bone.name + '].position', times, positions ) );
361
+
362
+ }
363
+
364
+ if ( scope.animateBoneRotations ) {
365
+
366
+ tracks.push( new THREE.QuaternionKeyframeTrack( '.bones[' + bone.name + '].quaternion', times, rotations ) );
367
+
368
+ }
369
+
370
+ }
371
+
372
+ return new THREE.AnimationClip( 'animation', - 1, tracks );
373
+
374
+ }
375
+
376
+ /*
377
+ returns the next non-empty line in lines
378
+ */
379
+ function nextLine( lines ) {
380
+
381
+ var line;
382
+ // skip empty lines
383
+ while ( ( line = lines.shift().trim() ).length === 0 ) { }
384
+ return line;
385
+
386
+ }
387
+
388
+ var scope = this;
389
+
390
+ var lines = text.split( /[\r\n]+/g );
391
+
392
+ var bones = readBvh( lines );
393
+
394
+ var threeBones = [];
395
+ toTHREEBone( bones[ 0 ], threeBones );
396
+
397
+ var threeClip = toTHREEAnimation( bones );
398
+
399
+ return {
400
+ skeleton: new THREE.Skeleton( threeBones ),
401
+ clip: threeClip
402
+ };
403
+
404
+ }
405
+
406
+ };