e4k-data 4.128.61 → 4.129.91
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/buildings.json +34570 -30854
- package/data/constructionItems.json +293 -0
- package/data/effects.json +11 -11
- package/data/equipment_sets.json +9 -9
- package/data/equipments.json +473 -0
- package/data/events.json +8 -0
- package/data/gems.json +28 -0
- package/data/leaderboardRewards.json +1440 -0
- package/data/leaguetypeEvents.json +120 -0
- package/data/packages.json +3240 -0
- package/data/rewards.json +19890 -12558
- package/data/version.json +1 -1
- package/data/versionInfo.json +3 -3
- package/images/x384.json +175725 -0
- package/images/x768.json +570 -0
- package/languages/cs.json +284 -44
- package/languages/da.json +284 -44
- package/languages/de.json +284 -44
- package/languages/el.json +283 -43
- package/languages/en.json +252 -18
- package/languages/es.json +284 -44
- package/languages/fi.json +284 -44
- package/languages/fr.json +284 -44
- package/languages/hu.json +284 -44
- package/languages/it.json +284 -44
- package/languages/ja.json +284 -44
- package/languages/ko.json +284 -44
- package/languages/nl.json +283 -43
- package/languages/no.json +284 -44
- package/languages/pl.json +282 -42
- package/languages/pt.json +284 -44
- package/languages/ro.json +284 -44
- package/languages/ru.json +284 -44
- package/languages/sk.json +284 -44
- package/languages/sv.json +284 -44
- package/languages/tr.json +284 -44
- package/languages/zh_CN.json +284 -44
- package/languages/zh_TW.json +284 -44
- package/network/77.json +15 -17
- package/package.json +2 -1
- package/typings/data.d.ts +2 -0
- package/typings/images.d.ts +38 -0
- package/typings/languages.d.ts +240 -6
package/languages/zh_TW.json
CHANGED
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@@ -337,7 +337,7 @@
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337
337
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"achievementStep_desc_360": "在偉大的帝國的主城堡中擁有 {0} 座至少等級 {1} 的聖物溫室或聖物保存室",
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338
338
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"achievementStep_desc_361": "參與域外國度活動 {0} 次",
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339
339
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"achievementStep_desc_362": "參與跨越地平線活動 {0} 次",
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340
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-
"achievementStep_desc_363": "
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340
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"achievementStep_desc_363": "擁有等級正好為 {2} 的 {0} {1}",
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341
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"achievementStep_desc_364": "在您的主城堡裡每小時生産 {0} 份蜜酒。",
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342
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"achievementStep_desc_365": "主城堡每小時生産 {0} 份蜂蜜。",
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343
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"achievementSeries_desc_363_short": "擁有 {0} {1}",
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@@ -2214,7 +2214,7 @@
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"ci_appearance_CarnivalDwelling": "嘉年華住宅",
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"ci_appearance_CarnivalDwelling_flavour": "呼嚕聲與笑聲在燈籠點綴的街道中流淌,綴以絲帶的面具在溫暖的夜風中搖曳。長鬚的狂歡者於條紋帳篷下旋轉,敲響茶碟祝酒,輕快的小提琴穿梭於古今故事之中。",
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"ci_appearance_CarnivalGranary": "嘉年華糧倉",
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2217
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"ci_appearance_CarnivalGranary_flavour": "
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"ci_appearance_CarnivalGranary_flavour": "糧倉的貨架保持整潔安靜。門口有一根好奇的鬍鬚,連最膽大的啃食者也會三思而行。",
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"ci_appearance_CarnivalHallofLegends": "嘉年華傳奇大廳",
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"ci_appearance_CarnivalHallofLegends_flavour": "獎盃與橫幅排列於牆上,現點綴著鮮豔的緞帶與搖曳的旗幟。笑聲與音樂交織著古老的傳說,勝利再度受到歡呼。等待下一位冠軍走入聚光燈下。",
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"ci_appearance_CarnivalKeep": "嘉年華要塞",
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@@ -2246,8 +2246,68 @@
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"deco_ExaltedRedGuardianOfRenewal_name": "崇高紅再生守護者",
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"deco_GuardianOfPlenty_name": "豐饒守護者",
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"deco_ExaltedPurpleGuardianOfPlenty_name": "崇高紫豐饒守護者",
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-
"ci_primary_MilitaryDistrict": "
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-
"ci_secondary_MilitaryDistrict": "聖物蜜酒生產建築物品"
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"ci_primary_MilitaryDistrict": "食物生產建築物品",
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"ci_secondary_MilitaryDistrict": "聖物蜜酒生產建築物品",
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"ci_appearance_HoL8FoodDistrictDayTier1": "煙燻龍鱗美食區",
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"ci_appearance_HoL8FoodDistrictDayTier1_flavor": "袅袅炊煙從龍之氣息觸碰的爐灶中升起。",
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"ci_appearance_HoL8FoodDistrictDayTier2": "燃燒龍鱗食物區",
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"ci_appearance_HoL8FoodDistrictDayTier2_flavor": "火焰舔舐著鍛造爐,收穫在此被提煉。",
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"ci_appearance_HoL8FoodDistrictDayTier3": "炙焰龍鱗美食區",
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"ci_appearance_HoL8FoodDistrictDayTier3_flavor": "炙熱的煉獄為你的領地源源不絕地供應盛宴。",
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"ci_appearance_HoL8FoodDistrictNightTier1": "月光龍鱗美食區",
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"ci_appearance_HoL8FoodDistrictNightTier1_flavor": "月光將糧倉籠罩在淡淡的銀色光輝中。",
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"ci_appearance_HoL8FoodDistrictNightTier2": "炙熱龍鱗食物特區",
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"ci_appearance_HoL8FoodDistrictNightTier2_flavor": "星空下,倉庫中餘燼緩緩燃燒。",
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"ci_appearance_HoL8FoodDistrictNightTier3": "地獄龍鱗食品區",
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"ci_appearance_HoL8FoodDistrictNightTier3_flavor": "猛龍烈焰在夜裡咆哮,無人會挨餓。",
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"ci_appearance_HoL8InnerDistrictDayTier1": "煙燻猛龍鱗片內部特區",
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"ci_appearance_HoL8InnerDistrictDayTier1_flavor": "薄煙從古老的龍紋大廳升起。",
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"ci_appearance_HoL8InnerDistrictDayTier2": "燃燒龍鱗內部特區",
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"ci_appearance_HoL8InnerDistrictDayTier2_flavor": "燃燒的符文排列在你的據點走廊上。",
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"ci_appearance_HoL8InnerDistrictDayTier3": "炙焰龍鱗內部特區",
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"ci_appearance_HoL8InnerDistrictDayTier3_flavor": "猛龍之焰吞噬了你的帝國之心。",
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"ci_appearance_HoL8InnerDistrictNightTier1": "月光照耀的龍鱗內部特區",
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"ci_appearance_HoL8InnerDistrictNightTier1_flavor": "月光穿透你城堡的寧靜大廳。",
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"ci_appearance_HoL8InnerDistrictNightTier2": "炙熱龍鱗內部特區",
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"ci_appearance_HoL8InnerDistrictNightTier2_flavor": "夜晚,城堡牆內發光的餘燼跳動著。",
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"ci_appearance_HoL8InnerDistrictNightTier3": "地獄猛龍鱗內部特區",
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"ci_appearance_HoL8InnerDistrictNightTier3_flavor": "暗淡天空下,火焰風暴在核心燃燒。",
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"ci_appearance_HoL8MeadDistrictDayTier1": "煙燻猛龍鱗蜜酒特區",
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2276
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"ci_appearance_HoL8MeadDistrictDayTier1_flavor": "煙燻過的桶於龍之溫暖下熟成。",
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"ci_appearance_HoL8MeadDistrictDayTier2": "燃燒龍鱗蜜酒特區",
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2278
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"ci_appearance_HoL8MeadDistrictDayTier2_flavor": "炙熱之息加速焦灼桶內的釀造。",
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"ci_appearance_HoL8MeadDistrictDayTier3": "蜜酒特區 炙熱龍鱗",
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"ci_appearance_HoL8MeadDistrictDayTier3_flavor": "龍鑄蜂蜜酒如液態火焰般流淌。",
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"ci_appearance_HoL8MeadDistrictNightTier1": "月光龍鱗蜜酒特區",
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"ci_appearance_HoL8MeadDistrictNightTier1_flavor": "月光灑落在寂靜的釀造大廳。",
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"ci_appearance_HoL8MeadDistrictNightTier2": "炙熱龍鱗蜜酒特區",
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2284
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"ci_appearance_HoL8MeadDistrictNightTier2_flavor": "火焰桶在夜空下散發琥珀色的光輝。",
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2285
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"ci_appearance_HoL8MeadDistrictNightTier3": "地獄龍鱗蜜酒特區",
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2286
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"ci_appearance_HoL8MeadDistrictNightTier3_flavor": "星光穹頂下,風味烈焰爆發。",
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2287
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"ci_appearance_HoL8MilitaryDistrictDayTier1": "煙燻猛龍鱗片軍事特區",
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2288
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"ci_appearance_HoL8MilitaryDistrictDayTier1_flavor": "煙霧飄過巨龍誓約者的兵營。",
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2289
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"ci_appearance_HoL8MilitaryDistrictDayTier2": "燃燒龍鱗軍事特區",
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"ci_appearance_HoL8MilitaryDistrictDayTier2_flavor": "燃燒的旗幟標記著你的軍團領地。",
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2291
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"ci_appearance_HoL8MilitaryDistrictDayTier3": "炙焰龍鱗軍事特區",
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"ci_appearance_HoL8MilitaryDistrictDayTier3_flavor": "猛龍烈焰在你的戰爭鍛造爐中狂暴燃燒。",
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2293
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"ci_appearance_HoL8MilitaryDistrictNightTier1": "月光龍鱗軍事特區",
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2294
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"ci_appearance_HoL8MilitaryDistrictNightTier1_flavor": "月光守衛守護沉睡的軍隊。",
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2295
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"ci_appearance_HoL8MilitaryDistrictNightTier2": "炙熱龍鱗軍事特區",
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"ci_appearance_HoL8MilitaryDistrictNightTier2_flavor": "戰鼓迴響在炭火照亮的城垛中。",
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2297
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"ci_appearance_HoL8MilitaryDistrictNightTier3": "地獄龍鱗軍事特區",
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"ci_appearance_HoL8MilitaryDistrictNightTier3_flavor": "煉獄之火照亮黑夜,鋼鐵與龍鱗合一。",
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2299
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"ci_appearance_HoL8TradeDistrictDayTier1": "煙燻龍鱗貿易區",
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"ci_appearance_HoL8TradeDistrictDayTier1_flavor": "煙霧信號引導商人到你的攤位。",
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2301
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"ci_appearance_HoL8TradeDistrictDayTier2": "燃燒龍鱗貿易區",
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"ci_appearance_HoL8TradeDistrictDayTier2_flavor": "火焰在熱鬧的龍紋市集上舞動",
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2303
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"ci_appearance_HoL8TradeDistrictDayTier3": "炙熱龍鱗商貿特區",
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2304
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"ci_appearance_HoL8TradeDistrictDayTier3_flavor": "龍之寶藏的財富在你的市場中熊熊燃燒。",
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2305
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"ci_appearance_HoL8TradeDistrictNightTier1": "月光龍鱗貿易區",
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2306
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"ci_appearance_HoL8TradeDistrictNightTier1_flavor": "月光燈籠引導商人穿越夜晚。",
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"ci_appearance_HoL8TradeDistrictNightTier2": "餘燼照耀的龍鱗貿易區",
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"ci_appearance_HoL8TradeDistrictNightTier2_flavor": "炭火照耀的商隊抵達在一片光輝的地平線下。",
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"ci_appearance_HoL8TradeDistrictNightTier3": "地獄龍鱗貿易區",
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2310
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"ci_appearance_HoL8TradeDistrictNightTier3_flavor": "熔化的黃金在夜晚的地獄中自由流淌。"
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},
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"dialogs": {
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"dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
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@@ -11317,7 +11377,7 @@
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"help_generals_quickSelection_01": "你可在此指派將軍參與進攻或防守。\n\n將軍將被指配與你在前一頁選單中所選的指揮官或城主並肩而戰。\n\n如果你不想指派將軍給指揮官或城主,請選擇名單尾端的「無將軍圖示」。\n\n選擇確認按鈕來將你的更動儲存到將軍指派內容中。",
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"generals_abilities_desc_attack_1001": "攻擊:進攻部隊在單次進攻波勢期間戰鬥力 +{0}%。每隔 {1} 波發動。",
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"generals_abilities_desc_attack_1002": "攻擊:根據每一個牆區的進攻兵和防守兵力量差距而使進攻部隊的戰鬥力提高 {0}%。每回第 {1} 波發動。",
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"generals_abilities_desc_attack_1005": "
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"generals_abilities_desc_attack_1005": "攻擊:根據剩餘攻擊者相較剩餘城牆防禦者的力量優勢,降低防禦單位的戰鬥力。每 {1} 波啟動一次。",
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"generals_abilities_desc_attack_1006": "攻擊:波勢中每有 100 名攻擊兵,進攻部隊戰鬥力即 +{0}%。每隔 {1} 波發動。",
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"generals_abilities_desc_attack_1007": "攻擊:在波勢中城牆上每有 100 名敵部隊,進攻部隊戰鬥力即 +{0}%。每隔 {1} 波發動。",
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"generals_abilities_desc_attack_1008": "攻擊:依防守兵超過進攻兵的人數而提高進攻部隊的戰鬥力。每回第 {1} 波發動。",
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@@ -11334,7 +11394,7 @@
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"generals_abilities_desc_attack_1035": "攻擊:使敵人防守兵的近戰防禦力量 -{0}% 以及遠距離防禦力量 -{1}%。每隔 {2} 波發動。",
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"generals_abilities_desc_defense_1001": "防守:防守部隊在單次進攻波勢期間戰鬥力 +{0}%。每隔 {1} 波發動。",
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"generals_abilities_desc_defense_1002": "防守:根據每一個牆區的進攻兵和防守兵力量差距而使防守部隊的防守力量提高 {0}%。每回第 {1} 波發動。",
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"generals_abilities_desc_defense_1005": "
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"generals_abilities_desc_defense_1005": "防禦:根據剩餘城牆防禦者相較剩餘攻擊者的力量優勢,降低攻擊單位的戰鬥力。每{1}波啟動一次。",
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"generals_abilities_desc_defense_1006": "防守:波勢中每有 100 名防守兵,防守部隊戰鬥力即 +{0}%。每隔 {1} 波發動。",
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"generals_abilities_desc_defense_1007": "防守:在波勢中每有 100 名進攻部隊,防守部隊戰鬥力即 +{0}%。每隔 {1} 波發動。",
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"generals_abilities_desc_defense_1008": "防守:依進攻兵超過防守兵的人數而提高防守部隊的戰鬥力。每隔 {1} 波發動。",
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@@ -11580,23 +11640,23 @@
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"generals_characters_105_name": "佐佐木",
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"dialog_generals_levelUpDialog_levelThresholdWarning_desc": "使用此略過將使將軍的經驗值等級達到一個等級門檻。並會失去所選強化品的 {0} 點經驗值。請考慮使用較小的強化品,然後提升該將軍的星等。\n你仍要繼續進行嗎?",
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"dialog_generals_levelUpDialog_levelCapXpLoss_desc": "使用此強化品將使將軍達到等級上限。將會失去 {0} 點將軍經驗值。仍要繼續嗎?",
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"generals_abilities_desc_attack_1003": "
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"generals_abilities_desc_attack_1014": "
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"generals_abilities_desc_attack_1003": "攻擊:獲得攻擊方內城戰鬥力加成,數值等同於防禦單位內城戰鬥力總和的{0}%。上限:為攻擊方戰力的3倍。",
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"generals_abilities_desc_attack_1014": "攻擊:提升攻擊部隊的戰鬥力,數值等於上一波被擊殺攻擊者基礎戰鬥力的{0}%。每{1}波啟動一次。",
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"generals_abilities_desc_attack_1021": "攻擊:使敵人將軍在戰鬥前{0}生效的所有能力無效化。",
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11646
|
"generals_abilities_desc_attack_1022": "攻擊:如果城牆攻擊兵的總人數優於防守兵,則擊殺城牆防守兵的 {0}%。傷亡人數將不會從內城補充。",
|
|
11587
11647
|
"generals_abilities_desc_attack_1028": "攻擊:使 NPC 目標的戰利品增加 {0}%,並使我方部隊的掠奪能力增加 {1}%。",
|
|
11588
11648
|
"generals_abilities_desc_attack_1033": "攻擊:使敵人防守兵的遠距離防守力量 -{0}% 以及使我方進攻部隊的遠距離攻擊力量 +{1}%。每回第 {2} 波發動。",
|
|
11589
11649
|
"generals_abilities_desc_attack_1038": "攻擊:依據城牆上被殺的敵人部隊的 +{0}% 而使內城中的進攻部隊獲得紅利戰鬥力。上限 15%。",
|
|
11590
|
-
"generals_abilities_desc_attack_1039": "
|
|
11591
|
-
"generals_abilities_desc_defense_1003": "
|
|
11592
|
-
"generals_abilities_desc_defense_1014": "
|
|
11650
|
+
"generals_abilities_desc_attack_1039": "進攻:在接下來的2波中減少敵方力量-{0}%。每{1}波激活一次。",
|
|
11651
|
+
"generals_abilities_desc_defense_1003": "防禦:獲得防禦者內城戰鬥力的加成,等同於攻擊單位內城戰鬥力總和的{0}%。上限為防禦者戰力的3倍。",
|
|
11652
|
+
"generals_abilities_desc_defense_1014": "防禦:提升防禦單位的戰鬥力,等同於前一波被殺防禦者基礎戰鬥力的{0}%。每{1}波啟動一次。",
|
|
11593
11653
|
"generals_abilities_desc_defense_1016": "防守:在防守期間 +{0}% 城牆容量。新增的部隊是取自於城堡內城。在戰鬥前發動。",
|
|
11594
11654
|
"generals_abilities_desc_defense_1021": "防守:使敵人將軍在戰鬥前{0}生效的所有能力無效化。",
|
|
11595
11655
|
"generals_abilities_desc_defense_1022": "防守:在來襲軍隊抵達你的城堡前,擊殺其每一波攻擊部隊的 {0}%。",
|
|
11596
11656
|
"generals_abilities_desc_defense_1028": "防守:使被劫掠後損失的資源數量減少 {0}%。",
|
|
11597
11657
|
"generals_abilities_desc_defense_1033": "防守:使敵人進攻兵的遠距離攻擊力量 -{0}% 以及使我方防守部隊的遠距離防守力量 +{1}%。每隔 {2} 波發動。",
|
|
11598
11658
|
"generals_abilities_desc_defense_1038": "防守:依據城牆上被殺的敵人部隊的 +{0}% 而使內城中的防守部隊獲得紅利戰鬥力。上限 15%。",
|
|
11599
|
-
"generals_abilities_desc_defense_1039": "
|
|
11659
|
+
"generals_abilities_desc_defense_1039": "防禦:在接下來的2波中降低敵方力量 -{0}%。每{1}波啟動一次。",
|
|
11600
11660
|
"generals_abilities_desc_short_attack_1003": "提高進攻部隊的戰鬥力",
|
|
11601
11661
|
"generals_abilities_desc_short_attack_1014": "提高進攻部隊的戰鬥力",
|
|
11602
11662
|
"generals_abilities_desc_short_attack_1022": "擊殺的城牆防守部隊",
|
|
@@ -11784,13 +11844,13 @@
|
|
|
11784
11844
|
"dialog_options_newEmail_changeInProgress_newEmail_desc": "新電子郵件位址",
|
|
11785
11845
|
"dialog_options_newEmail_changeInProgress_previousEmail_desc": "您現在的電子郵件地址",
|
|
11786
11846
|
"dialog_options_newEmail_changeInProgress_title": "更改電子郵件",
|
|
11787
|
-
"generals_abilities_desc_attack_1011": "
|
|
11847
|
+
"generals_abilities_desc_attack_1011": "進攻:若防禦者在城牆某區的基礎近戰強度超過其基礎遠程強度,則該區攻擊者的近戰戰鬥力提升{0}%。",
|
|
11788
11848
|
"generals_abilities_desc_attack_1010": "攻擊:提高進攻部隊的戰鬥力,每一波進攻波勢追加 {0}%。",
|
|
11789
|
-
"generals_abilities_desc_attack_1012": "
|
|
11849
|
+
"generals_abilities_desc_attack_1012": "進攻:降低防守將軍針對攻擊軍隊技能效果{0}%。每波啟動。",
|
|
11790
11850
|
"generals_abilities_desc_attack_1019": "攻擊:使進攻部隊在奇數波攻勢中的戰鬥力減少 {1}%,然後在偶數波增加 {0}%。在每波攻擊波勢發動。",
|
|
11791
11851
|
"generals_abilities_desc_attack_1029": "攻擊:如果一波攻勢中的部隊和武器的數量和前一波攻勢完全一致,則使進攻部隊的戰鬥力提高 {0}%。",
|
|
11792
11852
|
"generals_abilities_desc_defense_1010": "防守:提高防守部隊的戰鬥力,每一波進攻波勢追加 {0}%。",
|
|
11793
|
-
"generals_abilities_desc_defense_1011": "
|
|
11853
|
+
"generals_abilities_desc_defense_1011": "防禦:若攻擊者在城牆區段的基礎近戰強度超過其基礎遠程強度,則該區段防禦者的近戰戰鬥力提升{0}%。",
|
|
11794
11854
|
"generals_abilities_desc_defense_1012": "防守:使進攻將軍針對防守軍隊的能力效果降低 {0}%。每波發動。",
|
|
11795
11855
|
"generals_abilities_desc_defense_1019": "無防禦性效果",
|
|
11796
11856
|
"generals_abilities_desc_defense_1029": "防守:如果一波攻勢中的防守部隊類型與前一波攻勢完全一致,則使防守部隊的戰鬥力提高 {0}%。",
|
|
@@ -12388,7 +12448,7 @@
|
|
|
12388
12448
|
"dialog_researchTower_manualsCategory16_title": "龍玻璃箭頭手冊",
|
|
12389
12449
|
"dialog_researchTower_manualsCategory17_title": "龍鱗甲手冊",
|
|
12390
12450
|
"dialog_researchTower_manualsCategory18_title": "龍鱗箭手冊",
|
|
12391
|
-
"webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "
|
|
12451
|
+
"webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "效果上限於裝飾品間共享,公共秩序 +{0},每小時食物生產加成 +{1}(最高 +55k),每小時蜂蜜生產加成 +{2}(最高 +55k),每小時蜂蜜酒生產加成 +{3}(最高 +550k),建築尺寸 {4}x{5}。",
|
|
12392
12452
|
"webshop_decoWithEffects_XP2BarrowsCapacity_desc": "效果上限在裝飾之間共享,公共秩序 +{0},戰鬥獲得的XP增加 +{1}%,建築獲得的XP增加 +{2}%,市場車的容量增加 +{3}%,建築大小 {4}x{5}。",
|
|
12393
12453
|
"webshop_FruitPirate_desc": "傑出強大的夏日近戰型攻擊兵,攻擊力為{0}",
|
|
12394
12454
|
"webshop_SummerHuntress_desc": "傑出強大的夏日遠距離攻擊兵,攻擊力為 {0}",
|
|
@@ -12908,7 +12968,7 @@
|
|
|
12908
12968
|
"webshop_conversion_large_name": "帝國藍圖套件",
|
|
12909
12969
|
"webshop_conversion_medium_name": "建築師優勢包",
|
|
12910
12970
|
"webshop_conversion_small_name": "大師建築師的啟動",
|
|
12911
|
-
"webshop_decoWithEffects_RecSpeedToolProdRecCostCap_desc": "
|
|
12971
|
+
"webshop_decoWithEffects_RecSpeedToolProdRecCostCap_desc": "效果上限共享於裝飾品,公共秩序 +{0},招募速度+{1}%加成(最高+4.5k%),工具生產速度+{2}%加成(最高450%),招募硬幣消耗減少+{3}%(最高20%),建築尺寸 {4}x{5}。",
|
|
12912
12972
|
"webshop_decoWithEffects_WallDefCourtDefCourtAllCap_desc": "最大數量 {0},效果上限在裝飾物間共享,公共秩序 +{1},牆壁防禦部隊能力 +{2}% 加成(最多 150%),防禦時庭院的力量 +{3}% 加成(最多 +120%),庭院防禦部隊能力 +{4} 加成(最多 +150k),建築大小 {5}x{6}。",
|
|
12913
12973
|
"webshop_summoningcircle_VIP_name": "VIP召喚圈",
|
|
12914
12974
|
"webshop_summoningcircle_extralarge_name": "特大召喚圈",
|
|
@@ -12917,7 +12977,7 @@
|
|
|
12917
12977
|
"webshop_summoningcircle_large_name": "大型召喚圈",
|
|
12918
12978
|
"webshop_summoningcircle_medium_name": "中型召喚圈",
|
|
12919
12979
|
"webshop_summoningcircle_small_name": "小型召喚圈",
|
|
12920
|
-
"webshop_decoWithEffects_WallDefCourtDefCourtCapNoLimit_desc": "
|
|
12980
|
+
"webshop_decoWithEffects_WallDefCourtDefCourtCapNoLimit_desc": "效果上限在裝飾品間共享,公共秩序 +{0},城牆防禦部隊容量 +{1}%(最高160%),防守時庭院戰鬥力 +{2}%(最高+130%),庭院防禦部隊容量 +{3}(最高+175k),建築尺寸 {4}x{5}。",
|
|
12921
12981
|
"dialog_ci_disassemble_multiple_desc2": "該物品將被摧毀,作為交換,您將根據拆解的物品收到上述列出的製作材料。您確定要拆解此物品嗎?",
|
|
12922
12982
|
"webshop_buildersQuarters_description": "解鎖一個建設槽。\n\n建築等級:{0}\n每座城堡的額外建設槽:{1}\n每座城堡的限制:{2}",
|
|
12923
12983
|
"webshop_crane_description": "允許您在這個城堡中排隊額外的建築。\n\n建築等級:{0}\n每個城堡的額外排隊位置:{1}\n每個城堡的限制:{2}",
|
|
@@ -13487,7 +13547,7 @@
|
|
|
13487
13547
|
"dialog_event_announcement_header_135": "面具嘉年華",
|
|
13488
13548
|
"event_end_description_CarnivalGacha": "當最後的音樂漸漸消退,面具被摘下,面具嘉年華也隨之落幕。它的寶藏隨著狂歡者一同消失。感謝您的慶祝,期待下一個嘉年華!",
|
|
13489
13549
|
"event_end_header_CarnivalGacha": "面具嘉年華結束",
|
|
13490
|
-
"dialog_ame_limited_time_event_specific_quest": "
|
|
13550
|
+
"dialog_ame_limited_time_event_specific_quest": "{0} 任務",
|
|
13491
13551
|
"dialog_ame_specific_event_timer": "相關事件結束於",
|
|
13492
13552
|
"gachaPull_milestone_tooltip_amountLeft_CarnivalGacha": "({0})剩餘供應",
|
|
13493
13553
|
"gachaPull_milestone_tooltip_amount_CarnivalGacha": "{0}/{1} 獻禮",
|
|
@@ -13519,7 +13579,15 @@
|
|
|
13519
13579
|
"webshop_ARE_SporeAllFlanksRegenerationTools_desc": "裂隙突襲工具。在突破菌絲主後,所有側翼再生冷卻時間+{0}秒。僅可於裂隙突襲活動中使用。",
|
|
13520
13580
|
"webshop_ARE_SporeGateRegenerationTools_desc": "突襲活動工具。突破菌絲主宰後,門再生冷卻時間增加+{0}秒。僅能於裂隙突襲活動中使用。",
|
|
13521
13581
|
"webshop_ARE_SporeLeftWallRegenerationTools_desc": "突襲活動工具。在突破菌絲主後,左牆再生冷卻時間增加+{0}秒。只能在裂隙突襲活動中使用。",
|
|
13522
|
-
"webshop_ARE_SporeRightWallRegenerationTools_desc": "突襲活動工具。突破菌絲主後,右牆再生冷卻時間+{0}秒。僅限裂隙突襲活動中使用。"
|
|
13582
|
+
"webshop_ARE_SporeRightWallRegenerationTools_desc": "突襲活動工具。突破菌絲主後,右牆再生冷卻時間+{0}秒。僅限裂隙突襲活動中使用。",
|
|
13583
|
+
"webshop_easterbundle_def_giant_name": "巨型復活節守護者組合包(防禦)",
|
|
13584
|
+
"webshop_easterbundle_def_huge_name": "巨大復活節守護者包(防禦性)",
|
|
13585
|
+
"webshop_easterbundle_off_giant_name": "巨型復活節守護者組合包(進攻)",
|
|
13586
|
+
"webshop_easterbundle_off_huge_name": "巨型復活節守護者包裹(攻擊性)",
|
|
13587
|
+
"webshop_permCIbase_militarydistrict_POFoodProd_desc": "軍事特區的永久基地建築物品,+{0} 公共秩序,+{1} 每小時食物產量。每座城堡最多可擁有15個此效果的聖物或非聖物建築物品。",
|
|
13588
|
+
"webshop_permCIrelic_militarydistrict_POMeadProd_desc": "用於軍事區的永久聖物建築物品,+{0} 公共秩序,+{1} 每小時蜂蜜酒產量。每座城堡最多可擁有10個具有此效果的聖物或非聖物建築物品。",
|
|
13589
|
+
"currency_description_RiftShard": "用於出售所有類型裂隙突襲裝備的貨幣",
|
|
13590
|
+
"currency_name_RiftShard": "裂隙碎片"
|
|
13523
13591
|
},
|
|
13524
13592
|
"effects": {
|
|
13525
13593
|
"dialog_fame_rewardAttackBoost": "+{0}% 單位攻擊時的戰鬥力",
|
|
@@ -14961,26 +15029,32 @@
|
|
|
14961
15029
|
"dialog_are_highlightedeffect_name_mutateReserveUnit": "變換休眠孢子囊",
|
|
14962
15030
|
"effect_group_6_47_active": "立即消滅敵方儲備中的{0}個休眠孢子囊。",
|
|
14963
15031
|
"effect_group_6_47_passive": "休眠孢子囊從敵方預備隊中瞬間被消滅。",
|
|
14964
|
-
"equip_effect_description_newPVPAdditionalWaves": "+{0}
|
|
14965
|
-
"equip_effect_description_newPVPAttackBonus": "
|
|
14966
|
-
"equip_effect_description_newPVPAttackBonusUnitBeef": "
|
|
14967
|
-
"equip_effect_description_newPVPAttackBonusUnitMead": "
|
|
14968
|
-
"equip_effect_description_newPVPAttackBoostFlank": "+{0}%
|
|
14969
|
-
"equip_effect_description_newPVPAttackBoostFront": "+{0}%
|
|
14970
|
-
"equip_effect_description_newPVPAttackBoostYard": "
|
|
14971
|
-
"equip_effect_description_newPVPAttackSupportUnits": "
|
|
14972
|
-
"equip_effect_description_newPVPAttackUnitAmountFlank": "
|
|
14973
|
-
"equip_effect_description_newPVPAttackUnitAmountFront": "+{0}% 正面攻擊城堡領主的單位上限
|
|
14974
|
-
"equip_effect_description_newPVPGateReduction": "-{0}%
|
|
14975
|
-
"equip_effect_description_newPVPLootBonus": "
|
|
14976
|
-
"equip_effect_description_newPVPMoatReduction": "-{0}%
|
|
14977
|
-
"equip_effect_description_newPVPOffensiveMeleeBonus": "+{0}%
|
|
14978
|
-
"equip_effect_description_newPVPOffensiveRangeBonus": "
|
|
14979
|
-
"equip_effect_description_newPVPReturnTravelBoost": "+{0}%
|
|
14980
|
-
"equip_effect_description_newPVPStealthBonus": "
|
|
14981
|
-
"equip_effect_description_newPVPWallReduction": "-{0}%
|
|
14982
|
-
"equip_effect_description_newPVPAttackUnitAmountReinforcementBonus": "+{0}
|
|
14983
|
-
"equip_effect_description_newPVPSpeedBonus": "+{0}% 軍隊攻擊城堡領主時的行軍速度
|
|
15032
|
+
"equip_effect_description_newPVPAdditionalWaves": "+{0}波額外進攻城堡領主",
|
|
15033
|
+
"equip_effect_description_newPVPAttackBonus": "攻擊城主時戰鬥力提升+{0}%",
|
|
15034
|
+
"equip_effect_description_newPVPAttackBonusUnitBeef": "攻擊城堡領主時,牛肉單位攻擊力+{0}",
|
|
15035
|
+
"equip_effect_description_newPVPAttackBonusUnitMead": "攻擊力+{0},蜂蜜酒單位攻擊城堡領主時生效",
|
|
15036
|
+
"equip_effect_description_newPVPAttackBoostFlank": "+{0}% 側翼攻擊部隊戰鬥力,僅限城堡領主",
|
|
15037
|
+
"equip_effect_description_newPVPAttackBoostFront": "+{0}% 攻擊正面時部隊戰鬥力,僅限城堡領主",
|
|
15038
|
+
"equip_effect_description_newPVPAttackBoostYard": "攻擊城堡領主時,內城攻擊力+{0}%",
|
|
15039
|
+
"equip_effect_description_newPVPAttackSupportUnits": "僅在對城堡領主的內城攻擊中獲得{0}支援",
|
|
15040
|
+
"equip_effect_description_newPVPAttackUnitAmountFlank": "攻擊城堡領主時,側面部隊上限+{0}%",
|
|
15041
|
+
"equip_effect_description_newPVPAttackUnitAmountFront": "+{0}% 正面攻擊城堡領主的單位上限",
|
|
15042
|
+
"equip_effect_description_newPVPGateReduction": "-{0}% 城堡領主的城堡大門防護",
|
|
15043
|
+
"equip_effect_description_newPVPLootBonus": "+{0}% 資源被掠奪,對匪爵掠奪時生效",
|
|
15044
|
+
"equip_effect_description_newPVPMoatReduction": "-{0}% 城堡領主護城河防護",
|
|
15045
|
+
"equip_effect_description_newPVPOffensiveMeleeBonus": "+{0}% 近戰型部隊強度(攻擊城堡領主時)",
|
|
15046
|
+
"equip_effect_description_newPVPOffensiveRangeBonus": "攻擊城堡領主時,+{0}%遠程單位強度",
|
|
15047
|
+
"equip_effect_description_newPVPReturnTravelBoost": "+{0}% 軍隊回程時間,對抗城堡領主",
|
|
15048
|
+
"equip_effect_description_newPVPStealthBonus": "+{0}% 攻擊城堡領主時延遲軍隊偵測",
|
|
15049
|
+
"equip_effect_description_newPVPWallReduction": "-{0}% 城堡領主的城堡圍牆防護",
|
|
15050
|
+
"equip_effect_description_newPVPAttackUnitAmountReinforcementBonus": "+{0} 至對城堡領主的最終攻擊部隊容量",
|
|
15051
|
+
"equip_effect_description_newPVPSpeedBonus": "+{0}% 軍隊攻擊城堡領主時的行軍速度",
|
|
15052
|
+
"effect_group_6_46_active": "在每次城牆再生時,向敵方儲備建立{0}個休眠孢子囊。",
|
|
15053
|
+
"effect_group_6_46_passive": "於每次擋板牆再生時,創造休眠孢子囊至敵方儲備。",
|
|
15054
|
+
"ci_effect_meadProductionBoost": "+{0}% 蜜酒生產獎勵",
|
|
15055
|
+
"ci_effect_meleeBonus": "防禦時近戰防禦兵加成+{0}%",
|
|
15056
|
+
"ci_effect_defenseBoostFlank": "防禦時側翼戰鬥力+{0}%",
|
|
15057
|
+
"ci_effect_defenseBoostFront": "防禦時正面戰鬥力+{0}%"
|
|
14984
15058
|
},
|
|
14985
15059
|
"equipment_heroes_and_gems": {
|
|
14986
15060
|
"equipment_slotType_hero": "英雄",
|
|
@@ -18705,8 +18779,8 @@
|
|
|
18705
18779
|
"equipment_unique_1193": "魔幻銘譜",
|
|
18706
18780
|
"equipment_unique_1193_desc": "一篇和時間一樣古老的樂譜。演奏這首魔法旋律能透過魔法的力量振奮你的城堡。",
|
|
18707
18781
|
"equip_effect_description_AttackBoostFlank": "+{0}% 進攻時側面的戰鬥力",
|
|
18708
|
-
"equip_effect_description_DefenseBoostFront": "
|
|
18709
|
-
"equip_effect_description_DefenseBoostFlank": "
|
|
18782
|
+
"equip_effect_description_DefenseBoostFront": "防守時前線戰鬥力+{0}%",
|
|
18783
|
+
"equip_effect_description_DefenseBoostFlank": "防禦時側翼戰鬥力+{0}%",
|
|
18710
18784
|
"equipment_unique_1192": "吉利根爵士的避難所",
|
|
18711
18785
|
"equipment_unique_1192_desc": "一群流亡份子使用這些堅果在其島嶼上建立的一整個文明。會將你的城堡變成一個椰子要塞。",
|
|
18712
18786
|
"equipment_unique_1195": "彩紙禮炮",
|
|
@@ -19522,7 +19596,77 @@
|
|
|
19522
19596
|
"ci_appearance_theBrokenEggQuarry_flavour": "鑿子的聲音在破碎的石頭間回響,彩繪的蛋點亮了塵土飛揚的地面。採石場的工人們以穩定的節奏貫穿整個季節。",
|
|
19523
19597
|
"equipment_set_1096": "黃金勝利指揮官的裝備物品",
|
|
19524
19598
|
"hero_unique_1475": "勝利的船長",
|
|
19525
|
-
"hero_unique_1475_desc": "透過潛行、機動性和決定性力量維持戰場壓力的精英指揮官。"
|
|
19599
|
+
"hero_unique_1475_desc": "透過潛行、機動性和決定性力量維持戰場壓力的精英指揮官。",
|
|
19600
|
+
"equipment_unique_995": "霧林蕨葉",
|
|
19601
|
+
"equipment_unique_995_desc": "將你的軍隊轉化為霧林騎士。",
|
|
19602
|
+
"equipment_unique_996": "霧林堡壘",
|
|
19603
|
+
"equipment_unique_996_desc": "將你的城堡轉變為由蕨類和樹枝組成的堡壘。",
|
|
19604
|
+
"equipment_unique_1477": "大型藍寶石胸針",
|
|
19605
|
+
"equipment_unique_1477_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19606
|
+
"equipment_unique_1478": "大型藍寶石胸針",
|
|
19607
|
+
"equipment_unique_1478_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19608
|
+
"equipment_unique_1479": "大型藍寶石胸針",
|
|
19609
|
+
"equipment_unique_1479_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19610
|
+
"equipment_unique_1480": "大型藍寶石胸針",
|
|
19611
|
+
"equipment_unique_1480_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19612
|
+
"equipment_unique_1481": "大型藍寶石胸針",
|
|
19613
|
+
"equipment_unique_1481_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19614
|
+
"equipment_unique_1482": "大型藍寶石胸針",
|
|
19615
|
+
"equipment_unique_1482_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19616
|
+
"equipment_unique_1483": "大型藍寶石胸針",
|
|
19617
|
+
"equipment_unique_1483_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19618
|
+
"equipment_unique_1484": "大型藍寶石胸針",
|
|
19619
|
+
"equipment_unique_1484_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19620
|
+
"equipment_unique_1485": "大型藍寶石胸針",
|
|
19621
|
+
"equipment_unique_1485_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19622
|
+
"equipment_unique_1486": "大型藍寶石胸針",
|
|
19623
|
+
"equipment_unique_1486_desc": "將你的城堡轉變為繁榮的復興聖地,環繞著翠綠的塔樓和盛開的綠植,成為自然恩典的燦爛燈塔。",
|
|
19624
|
+
"equipment_unique_1507": "帝國鬱金香",
|
|
19625
|
+
"equipment_unique_1507_desc": "更新、重生與英雄犧牲的象徵。將你的城堡變成帝國鬱金香的領域。",
|
|
19626
|
+
"equipment_unique_1487": "宏偉紫水晶蓮花",
|
|
19627
|
+
"equipment_unique_1487_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19628
|
+
"equipment_unique_1488": "宏偉紫水晶蓮花",
|
|
19629
|
+
"equipment_unique_1488_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19630
|
+
"equipment_unique_1489": "宏偉紫水晶蓮花",
|
|
19631
|
+
"equipment_unique_1489_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19632
|
+
"equipment_unique_1490": "宏偉紫水晶蓮花",
|
|
19633
|
+
"equipment_unique_1490_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19634
|
+
"equipment_unique_1491": "宏偉紫水晶蓮花",
|
|
19635
|
+
"equipment_unique_1491_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19636
|
+
"equipment_unique_1492": "宏偉紫水晶蓮花",
|
|
19637
|
+
"equipment_unique_1492_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19638
|
+
"equipment_unique_1493": "宏偉紫水晶蓮花",
|
|
19639
|
+
"equipment_unique_1493_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19640
|
+
"equipment_unique_1494": "宏偉紫水晶蓮花",
|
|
19641
|
+
"equipment_unique_1494_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19642
|
+
"equipment_unique_1495": "宏偉紫水晶蓮花",
|
|
19643
|
+
"equipment_unique_1495_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19644
|
+
"equipment_unique_1496": "宏偉紫水晶蓮花",
|
|
19645
|
+
"equipment_unique_1496_desc": "釋放大紫水晶蓮的寧靜之美,慶祝印度藝術的優雅。用它的光輝輝煌裝點你的城堡。",
|
|
19646
|
+
"equipment_unique_1497": "華麗羽毛飾冠",
|
|
19647
|
+
"equipment_unique_1497_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19648
|
+
"equipment_unique_1498": "華麗羽毛飾冠",
|
|
19649
|
+
"equipment_unique_1498_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19650
|
+
"equipment_unique_1499": "華麗羽毛飾冠",
|
|
19651
|
+
"equipment_unique_1499_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19652
|
+
"equipment_unique_1500": "華麗羽毛飾冠",
|
|
19653
|
+
"equipment_unique_1500_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19654
|
+
"equipment_unique_1501": "華麗羽毛飾冠",
|
|
19655
|
+
"equipment_unique_1501_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19656
|
+
"equipment_unique_1502": "華麗羽毛飾冠",
|
|
19657
|
+
"equipment_unique_1502_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19658
|
+
"equipment_unique_1503": "華麗羽毛飾冠",
|
|
19659
|
+
"equipment_unique_1503_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19660
|
+
"equipment_unique_1504": "華麗羽毛飾冠",
|
|
19661
|
+
"equipment_unique_1504_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19662
|
+
"equipment_unique_1505": "華麗羽毛飾冠",
|
|
19663
|
+
"equipment_unique_1505_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。",
|
|
19664
|
+
"equipment_unique_1509": "荒野徽章",
|
|
19665
|
+
"equipment_unique_1509_desc": "將你的城堡轉變為古老的叢林神殿。",
|
|
19666
|
+
"equipment_unique_1508": "吉利根爵士的避難所",
|
|
19667
|
+
"equipment_unique_1508_desc": "一群遇難者用這些堅果在他們的島上建立了文明。將你的城堡變成椰子堡壘。",
|
|
19668
|
+
"equipment_unique_1506": "華麗羽毛飾冠",
|
|
19669
|
+
"equipment_unique_1506_desc": "擁抱「大羽冠」的古老威嚴,以致敬瑪雅文明的傳承。用其永恆的輝煌改造你的城堡。"
|
|
19526
19670
|
},
|
|
19527
19671
|
"generic": {
|
|
19528
19672
|
"activity": "活動",
|
|
@@ -25262,7 +25406,103 @@
|
|
|
25262
25406
|
"popup_ame_quest_title_127": "狂怒衝鋒 ++",
|
|
25263
25407
|
"popup_ame_quest_title_128": "憤怒衝鋒 +++",
|
|
25264
25408
|
"popup_ame_quest_title_129": "狂怒衝鋒 ++++",
|
|
25265
|
-
"popup_ame_quest_title_130": "憤怒狂襲 +++++"
|
|
25409
|
+
"popup_ame_quest_title_130": "憤怒狂襲 +++++",
|
|
25410
|
+
"popup_ame_quest_requirement_145": "透過攻擊外國城堡收集50000000榮耀得分。",
|
|
25411
|
+
"popup_ame_quest_requirement_146": "透過攻擊外來城堡收集100000000榮耀得分。",
|
|
25412
|
+
"popup_ame_quest_requirement_147": "在任何難度擊敗20個外國城堡領主。",
|
|
25413
|
+
"popup_ame_quest_requirement_148": "在任何難度擊敗30座外來城堡。",
|
|
25414
|
+
"popup_ame_quest_requirement_149": "在大師難度或更高難度擊敗20座外國城堡。需要成就:侵略者殺手 5級。",
|
|
25415
|
+
"popup_ame_quest_requirement_150": "擊敗30座Master+難度或更高的外來城堡。需要成就:侵略者殺手等級6。",
|
|
25416
|
+
"popup_ame_quest_requirement_151": "在單場戰鬥中收集36500000榮耀得分,對抗外來城堡。",
|
|
25417
|
+
"popup_ame_quest_requirement_152": "在單場戰鬥中對抗外國城堡,收集60000000榮耀得分。",
|
|
25418
|
+
"popup_ame_quest_requirement_153": "透過攻擊外來城堡收集210000000榮耀得分。",
|
|
25419
|
+
"popup_ame_quest_requirement_154": "藉由攻擊外來城堡收集600000000榮耀點數。",
|
|
25420
|
+
"popup_ame_quest_requirement_155": "在任意難度擊敗5座血鴉城堡",
|
|
25421
|
+
"popup_ame_quest_requirement_156": "擊敗7座血鴉城堡,難度不限",
|
|
25422
|
+
"popup_ame_quest_requirement_157": "在中級+難度等級或更高擊敗5座血鴉城堡",
|
|
25423
|
+
"popup_ame_quest_requirement_158": "在困難難度或更高難度擊敗7座血鴉城堡。需要成就:血鴉族災星 1級。",
|
|
25424
|
+
"popup_ame_quest_requirement_159": "在單場戰鬥中收集1700000榮耀得分,目標為血鴉城堡",
|
|
25425
|
+
"popup_ame_quest_requirement_160": "在與血鴉城堡的單場戰鬥中收集4000000榮耀得分",
|
|
25426
|
+
"popup_ame_quest_requirement_161": "透過攻擊血鴉城堡收集6000000榮耀得分",
|
|
25427
|
+
"popup_ame_quest_requirement_162": "透過攻擊血鴉城堡收集13000000榮耀得分",
|
|
25428
|
+
"popup_ame_quest_requirement_163": "在任何難度擊敗10座血鴉城堡",
|
|
25429
|
+
"popup_ame_quest_requirement_164": "於任意難度擊敗15座血鴉城堡",
|
|
25430
|
+
"popup_ame_quest_requirement_165": "在專家難度或更高難度擊敗10個血鴉城堡。需要成就:血鴉族災星 3級。",
|
|
25431
|
+
"popup_ame_quest_requirement_166": "在Expert+難度或更高難度擊敗15座血鴉城堡。需要成就:血鴉族災星 4級。",
|
|
25432
|
+
"popup_ame_quest_requirement_167": "在對血鴉城堡的單場戰鬥中收集10000000榮耀得分",
|
|
25433
|
+
"popup_ame_quest_requirement_168": "在單場戰鬥中收集15000000榮耀點,目標為血鴉城堡",
|
|
25434
|
+
"popup_ame_quest_requirement_169": "透過攻擊血鴉城堡收集50000000榮耀得分",
|
|
25435
|
+
"popup_ame_quest_requirement_170": "透過攻擊血鴉城堡收集85000000榮耀得分",
|
|
25436
|
+
"popup_ame_quest_requirement_171": "擊敗任意難度下的20座{Bloodcrow}城堡",
|
|
25437
|
+
"popup_ame_quest_requirement_172": "在任何難度擊敗25座血鴉城堡",
|
|
25438
|
+
"popup_ame_quest_requirement_173": "在大師難度或更高難度擊敗20座血鴉城堡。需要成就:血鴉族災星 5級。",
|
|
25439
|
+
"popup_ame_quest_requirement_174": "在大師+或更高難度擊敗25座血鴉城堡。需要成就:血鴉族災星 等級6。",
|
|
25440
|
+
"popup_ame_quest_requirement_175": "在單場戰鬥中收集32500000榮耀得分,目標為血鴉城堡",
|
|
25441
|
+
"popup_ame_quest_requirement_176": "在對抗血鴉城堡的單場戰鬥中收集60000000榮耀點",
|
|
25442
|
+
"popup_ame_quest_requirement_177": "透過攻擊血鴉城堡收集190000000榮耀得分",
|
|
25443
|
+
"popup_ame_quest_requirement_178": "透過攻擊血鴉城堡收集550000000榮耀得分",
|
|
25444
|
+
"popup_ame_quest_title_131": "入侵者衝突",
|
|
25445
|
+
"popup_ame_quest_title_132": "入侵者衝突 +",
|
|
25446
|
+
"popup_ame_quest_title_133": "菁英侵略者衝突",
|
|
25447
|
+
"popup_ame_quest_title_134": "精英入侵者衝突 +",
|
|
25448
|
+
"popup_ame_quest_title_135": "入侵者猛擊",
|
|
25449
|
+
"popup_ame_quest_title_136": "入侵者攻擊+",
|
|
25450
|
+
"popup_ame_quest_title_137": "侵略者榮耀",
|
|
25451
|
+
"popup_ame_quest_title_138": "侵略者榮耀+",
|
|
25452
|
+
"popup_ame_quest_title_139": "入侵者衝突 ++",
|
|
25453
|
+
"popup_ame_quest_title_140": "侵略者衝突 +++",
|
|
25454
|
+
"popup_ame_quest_title_141": "精英入侵者衝突 ++",
|
|
25455
|
+
"popup_ame_quest_title_142": "精英侵略者衝突 +++",
|
|
25456
|
+
"popup_ame_quest_title_143": "侵略者攻擊 ++",
|
|
25457
|
+
"popup_ame_quest_title_144": "入侵者攻城鎚 +++",
|
|
25458
|
+
"popup_ame_quest_title_145": "入侵者榮耀 ++",
|
|
25459
|
+
"popup_ame_quest_title_146": "入侵者榮耀 +++",
|
|
25460
|
+
"popup_ame_quest_title_147": "侵略者衝突 ++++",
|
|
25461
|
+
"popup_ame_quest_title_148": "入侵者衝突 +++++",
|
|
25462
|
+
"popup_ame_quest_title_149": "精英入侵者衝突 ++++",
|
|
25463
|
+
"popup_ame_quest_title_150": "精英入侵者衝突 +++++",
|
|
25464
|
+
"popup_ame_quest_title_151": "入侵者攻擊 ++++",
|
|
25465
|
+
"popup_ame_quest_title_152": "入侵者打擊 +++++",
|
|
25466
|
+
"popup_ame_quest_title_153": "侵略者榮耀 ++++",
|
|
25467
|
+
"popup_ame_quest_title_154": "侵略者榮耀 +++++",
|
|
25468
|
+
"popup_ame_quest_title_155": "血鴉衝突",
|
|
25469
|
+
"popup_ame_quest_title_156": "血鴉族之爭 +",
|
|
25470
|
+
"popup_ame_quest_title_157": "菁英血鴉衝突",
|
|
25471
|
+
"popup_ame_quest_title_158": "精英血鴉衝突 +",
|
|
25472
|
+
"popup_ame_quest_title_159": "血鴉打擊",
|
|
25473
|
+
"popup_ame_quest_title_160": "血鴉突襲 +",
|
|
25474
|
+
"popup_ame_quest_title_161": "血鴉榮耀",
|
|
25475
|
+
"popup_ame_quest_title_162": "血鴉榮耀 +",
|
|
25476
|
+
"popup_ame_quest_title_163": "血鴉衝突 ++",
|
|
25477
|
+
"popup_ame_quest_title_164": "血鴉衝突 +++",
|
|
25478
|
+
"popup_ame_quest_title_165": "精英血鴉衝突 ++",
|
|
25479
|
+
"popup_ame_quest_title_166": "精英血鴉衝突 +++",
|
|
25480
|
+
"popup_ame_quest_title_167": "血烏打擊 ++",
|
|
25481
|
+
"popup_ame_quest_title_168": "血鴉突襲 +++",
|
|
25482
|
+
"popup_ame_quest_title_169": "血鴉榮耀 ++",
|
|
25483
|
+
"popup_ame_quest_title_170": "血鴉榮耀 +++",
|
|
25484
|
+
"popup_ame_quest_title_171": "血鴉衝突 ++++",
|
|
25485
|
+
"popup_ame_quest_title_172": "血鴉衝突 +++++",
|
|
25486
|
+
"popup_ame_quest_title_173": "菁英血鴉衝突 ++++",
|
|
25487
|
+
"popup_ame_quest_title_174": "精英血鴉衝突 +++++",
|
|
25488
|
+
"popup_ame_quest_title_175": "血鴉突襲 ++++",
|
|
25489
|
+
"popup_ame_quest_title_176": "血鴉突襲 +++++",
|
|
25490
|
+
"popup_ame_quest_title_177": "血鴉榮耀 ++++",
|
|
25491
|
+
"popup_ame_quest_title_178": "血鴉榮耀 +++++",
|
|
25492
|
+
"popup_ame_quest_requirement_131": "在任意難度擊敗5座外國城堡。",
|
|
25493
|
+
"popup_ame_quest_requirement_132": "在任意難度下擊敗7個外國城堡領主。",
|
|
25494
|
+
"popup_ame_quest_requirement_133": "在中等+難度等級或更高擊敗5個外國城堡領主。",
|
|
25495
|
+
"popup_ame_quest_requirement_134": "在困難難度或更高擊敗7個外國城堡。需要成就:侵略者殺手 1級。",
|
|
25496
|
+
"popup_ame_quest_requirement_135": "在與外來城堡的單場戰鬥中收集1400000榮耀得分。",
|
|
25497
|
+
"popup_ame_quest_requirement_136": "在對抗外來城堡的單場戰鬥中收集3,500,000榮耀得分。",
|
|
25498
|
+
"popup_ame_quest_requirement_137": "透過攻擊外來城堡收集5000000榮耀得分。",
|
|
25499
|
+
"popup_ame_quest_requirement_138": "透過攻擊外來城堡收集11000000榮耀得分。",
|
|
25500
|
+
"popup_ame_quest_requirement_139": "在任何難度下擊敗10個外國城堡領主。",
|
|
25501
|
+
"popup_ame_quest_requirement_140": "在任意難度擊敗15座外來城堡。",
|
|
25502
|
+
"popup_ame_quest_requirement_141": "在專家難度等級或更高難度擊敗10個外國城堡。需要成就:侵略者殺手等級3。",
|
|
25503
|
+
"popup_ame_quest_requirement_142": "在專家+或更高難度擊敗15座外國城堡。需要成就:侵略者殺手等級4。",
|
|
25504
|
+
"popup_ame_quest_requirement_143": "在對抗外來城堡的單場戰鬥中收集10000000榮耀得分。",
|
|
25505
|
+
"popup_ame_quest_requirement_144": "在與外域城堡的單場戰鬥中收集15000000榮耀得分。"
|
|
25266
25506
|
},
|
|
25267
25507
|
"research": {
|
|
25268
25508
|
"research_tab_3": "經濟",
|
package/network/77.json
CHANGED
|
@@ -4,23 +4,21 @@
|
|
|
4
4
|
"is_approval": false,
|
|
5
5
|
"instances": [
|
|
6
6
|
{
|
|
7
|
-
"
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
"
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
"defaultcountry": "PL"
|
|
23
|
-
}
|
|
7
|
+
"value": 3,
|
|
8
|
+
"server": "e4k-live-preclient-pl1-game.goodgamestudios.com",
|
|
9
|
+
"port": 443,
|
|
10
|
+
"zone": "EmpirefourkingdomsExGG2_3",
|
|
11
|
+
"zoneId": 446,
|
|
12
|
+
"instanceName": 1,
|
|
13
|
+
"isFavorite": 0,
|
|
14
|
+
"instanceLocaId": "generic_country_PL",
|
|
15
|
+
"isPriority": 0,
|
|
16
|
+
"isInternational": 0,
|
|
17
|
+
"countries": [
|
|
18
|
+
"PL",
|
|
19
|
+
"XX"
|
|
20
|
+
],
|
|
21
|
+
"defaultcountry": "PL"
|
|
24
22
|
}
|
|
25
23
|
],
|
|
26
24
|
"test-instances": [],
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "e4k-data",
|
|
3
|
-
"version": "4.
|
|
3
|
+
"version": "4.129.91",
|
|
4
4
|
"description": "All recent data from Empire: Four Kingdoms",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"types": "./typings/types.d.ts",
|
|
@@ -8,6 +8,7 @@
|
|
|
8
8
|
"country",
|
|
9
9
|
"data",
|
|
10
10
|
"images/x768.json",
|
|
11
|
+
"images/x384.json",
|
|
11
12
|
"languages",
|
|
12
13
|
"network",
|
|
13
14
|
"typings",
|
package/typings/data.d.ts
CHANGED
|
@@ -1347,6 +1347,7 @@ export interface Equipment {
|
|
|
1347
1347
|
"picID"?: number;
|
|
1348
1348
|
"rarenessID"?: number;
|
|
1349
1349
|
"reuseAssetOfEquipmentID"?: number;
|
|
1350
|
+
"sellC1"?: number;
|
|
1350
1351
|
"sellPriceOverride"?: number;
|
|
1351
1352
|
"setID"?: number;
|
|
1352
1353
|
"skinID"?: number;
|
|
@@ -1784,6 +1785,7 @@ export interface Gem {
|
|
|
1784
1785
|
"gemID": number;
|
|
1785
1786
|
"gemLevelID": number;
|
|
1786
1787
|
"reuseAssetOfGemID"?: number;
|
|
1788
|
+
"sellC1"?: number;
|
|
1787
1789
|
"sellPriceOverride"?: number;
|
|
1788
1790
|
"setID"?: number;
|
|
1789
1791
|
"starLevel"?: number;
|