e4k-data 4.128.61 → 4.129.91
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/buildings.json +34570 -30854
- package/data/constructionItems.json +293 -0
- package/data/effects.json +11 -11
- package/data/equipment_sets.json +9 -9
- package/data/equipments.json +473 -0
- package/data/events.json +8 -0
- package/data/gems.json +28 -0
- package/data/leaderboardRewards.json +1440 -0
- package/data/leaguetypeEvents.json +120 -0
- package/data/packages.json +3240 -0
- package/data/rewards.json +19890 -12558
- package/data/version.json +1 -1
- package/data/versionInfo.json +3 -3
- package/images/x384.json +175725 -0
- package/images/x768.json +570 -0
- package/languages/cs.json +284 -44
- package/languages/da.json +284 -44
- package/languages/de.json +284 -44
- package/languages/el.json +283 -43
- package/languages/en.json +252 -18
- package/languages/es.json +284 -44
- package/languages/fi.json +284 -44
- package/languages/fr.json +284 -44
- package/languages/hu.json +284 -44
- package/languages/it.json +284 -44
- package/languages/ja.json +284 -44
- package/languages/ko.json +284 -44
- package/languages/nl.json +283 -43
- package/languages/no.json +284 -44
- package/languages/pl.json +282 -42
- package/languages/pt.json +284 -44
- package/languages/ro.json +284 -44
- package/languages/ru.json +284 -44
- package/languages/sk.json +284 -44
- package/languages/sv.json +284 -44
- package/languages/tr.json +284 -44
- package/languages/zh_CN.json +284 -44
- package/languages/zh_TW.json +284 -44
- package/network/77.json +15 -17
- package/package.json +2 -1
- package/typings/data.d.ts +2 -0
- package/typings/images.d.ts +38 -0
- package/typings/languages.d.ts +240 -6
package/languages/zh_CN.json
CHANGED
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@@ -337,7 +337,7 @@
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337
337
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"achievementStep_desc_360": "在大帝国主城堡中拥有 {0} 个至少 {1} 级的圣物温室或圣物暖房",
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338
338
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"achievementStep_desc_361": "参加外部国度活动 {0} 次",
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339
339
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"achievementStep_desc_362": "参加超越地平线 {0} 次",
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340
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-
"achievementStep_desc_363": "
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340
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"achievementStep_desc_363": "拥有恰好等级为{2}的{0} {1}",
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341
341
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"achievementStep_desc_364": "在您的主城堡里每小时生产 {0} 蜂蜜酒",
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342
342
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"achievementStep_desc_365": "在您的主城堡里每小时生产 {0} 份蜂蜜",
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343
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"achievementSeries_desc_363_short": "拥有:{0} {1}",
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@@ -2214,7 +2214,7 @@
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2214
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"ci_appearance_CarnivalDwelling": "狂欢节民宅",
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2215
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"ci_appearance_CarnivalDwelling_flavour": "呼噜声与笑声在灯笼照亮的街道上回荡,缎带装饰的面具在温暖的夜风中摇曳。长须的狂欢者在条纹帐篷下旋转,碰杯祝酒,欢快的小提琴在古老与新颖的故事间跳跃。",
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"ci_appearance_CarnivalGranary": "狂欢节粮仓",
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2217
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"ci_appearance_CarnivalGranary_flavour": "
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2217
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"ci_appearance_CarnivalGranary_flavour": "粮仓的货架保持整洁安静。门口有一根好奇的胡须,连最胆大的啃食者也会三思而行。",
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2218
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"ci_appearance_CarnivalHallofLegends": "狂欢节传奇大厅",
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"ci_appearance_CarnivalHallofLegends_flavour": "奖杯和横幅排列在墙上,现在装饰着鲜艳的丝带和摇曳的旗帜。笑声与音乐与古老的故事交织,胜利再次受到欢呼。等待下一位冠军走上聚光灯下。",
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"ci_appearance_CarnivalKeep": "嘉年华要塞",
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@@ -2246,8 +2246,68 @@
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"deco_ExaltedRedGuardianOfRenewal_name": "崇高红再生守护者",
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"deco_GuardianOfPlenty_name": "丰饶守护者",
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"deco_ExaltedPurpleGuardianOfPlenty_name": "崇高紫丰饶守护者",
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2249
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-
"ci_primary_MilitaryDistrict": "
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-
"ci_secondary_MilitaryDistrict": "圣物蜂蜜酒生产建造物品"
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2249
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"ci_primary_MilitaryDistrict": "食物生产建筑物品",
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"ci_secondary_MilitaryDistrict": "圣物蜂蜜酒生产建造物品",
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2251
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"ci_appearance_HoL8FoodDistrictDayTier1": "烟熏龙鳞美食区",
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"ci_appearance_HoL8FoodDistrictDayTier1_flavor": "袅袅炊烟从龙息炮触碰的炉灶中升起。",
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"ci_appearance_HoL8FoodDistrictDayTier2": "燃烧龙鳞食物区",
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"ci_appearance_HoL8FoodDistrictDayTier2_flavor": "火焰舔舐着锻造炉,收获在此被提炼。",
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"ci_appearance_HoL8FoodDistrictDayTier3": "炽焰龙鳞美食区",
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"ci_appearance_HoL8FoodDistrictDayTier3_flavor": "炽热的炼狱为你的领地源源不断地供应盛宴。",
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"ci_appearance_HoL8FoodDistrictNightTier1": "月光龙鳞美食区",
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2258
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"ci_appearance_HoL8FoodDistrictNightTier1_flavor": "月光将粮仓笼罩在淡淡的银色光辉中。",
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"ci_appearance_HoL8FoodDistrictNightTier2": "炽焰龙鳞食物区",
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"ci_appearance_HoL8FoodDistrictNightTier2_flavor": "星空下,仓库中余烬缓缓燃烧。",
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"ci_appearance_HoL8FoodDistrictNightTier3": "地狱龙鳞食品区",
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"ci_appearance_HoL8FoodDistrictNightTier3_flavor": "龙息勇士在夜晚咆哮,无人受饥饿之苦。",
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"ci_appearance_HoL8InnerDistrictDayTier1": "烟熏巨龙鳞片内部区域",
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"ci_appearance_HoL8InnerDistrictDayTier1_flavor": "薄烟从古老的龙纹大厅升起。",
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"ci_appearance_HoL8InnerDistrictDayTier2": "燃烧巨龙鳞片内部区",
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"ci_appearance_HoL8InnerDistrictDayTier2_flavor": "燃烧的符文排列在你的要塞走廊上。",
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"ci_appearance_HoL8InnerDistrictDayTier3": "炽焰龙鳞内部特区",
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"ci_appearance_HoL8InnerDistrictDayTier3_flavor": "巨龙之焰吞噬了你的帝国之心。",
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2269
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"ci_appearance_HoL8InnerDistrictNightTier1": "月光照耀的龙鳞内部区域",
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"ci_appearance_HoL8InnerDistrictNightTier1_flavor": "月光穿透你城堡的宁静大厅。",
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"ci_appearance_HoL8InnerDistrictNightTier2": "炽焰巨龙鳞片内部区域",
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2272
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"ci_appearance_HoL8InnerDistrictNightTier2_flavor": "夜晚,城堡墙内发光的余烬跳动着。",
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2273
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"ci_appearance_HoL8InnerDistrictNightTier3": "炼狱巨龙鳞内部地块",
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2274
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"ci_appearance_HoL8InnerDistrictNightTier3_flavor": "暗淡天空下,火焰风暴在核心燃烧。",
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2275
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"ci_appearance_HoL8MeadDistrictDayTier1": "烟熏巨龙鳞蜂蜜酒地块",
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2276
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"ci_appearance_HoL8MeadDistrictDayTier1_flavor": "烟熏过的桶在龙之温暖下陈酿。",
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2277
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"ci_appearance_HoL8MeadDistrictDayTier2": "燃烧龙鳞蜂蜜酒地块",
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2278
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"ci_appearance_HoL8MeadDistrictDayTier2_flavor": "炽热之息加速焦灼桶内的酿造。",
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2279
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"ci_appearance_HoL8MeadDistrictDayTier3": "蜂蜜酒地块 炽热龙鳞",
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"ci_appearance_HoL8MeadDistrictDayTier3_flavor": "龙锻蜂蜜酒如液态火焰般流淌。",
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2281
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"ci_appearance_HoL8MeadDistrictNightTier1": "月光龙鳞蜂蜜酒区",
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2282
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"ci_appearance_HoL8MeadDistrictNightTier1_flavor": "月光洒落在寂静的酿造大厅。",
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2283
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"ci_appearance_HoL8MeadDistrictNightTier2": "炽燃龙鳞蜂蜜酒地块",
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2284
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"ci_appearance_HoL8MeadDistrictNightTier2_flavor": "火焰桶在夜空下散发琥珀色的光辉。",
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2285
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"ci_appearance_HoL8MeadDistrictNightTier3": "地狱龙鳞蜂蜜酒地块",
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2286
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"ci_appearance_HoL8MeadDistrictNightTier3_flavor": "星光穹顶下,风味烈焰爆发。",
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2287
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"ci_appearance_HoL8MilitaryDistrictDayTier1": "烟熏巨龙鳞片军事区",
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2288
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"ci_appearance_HoL8MilitaryDistrictDayTier1_flavor": "烟雾飘过巨龙誓约者的兵营。",
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2289
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"ci_appearance_HoL8MilitaryDistrictDayTier2": "燃烧龙鳞军事区",
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2290
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"ci_appearance_HoL8MilitaryDistrictDayTier2_flavor": "燃烧的旗帜标记着你的军团领地。",
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2291
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"ci_appearance_HoL8MilitaryDistrictDayTier3": "炽焰龙鳞军事特区",
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"ci_appearance_HoL8MilitaryDistrictDayTier3_flavor": "龙息勇士在你的战争铸造炉中狂暴燃烧。",
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2293
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"ci_appearance_HoL8MilitaryDistrictNightTier1": "月光龙鳞军事地块",
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2294
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"ci_appearance_HoL8MilitaryDistrictNightTier1_flavor": "月光守卫守护沉睡的军队。",
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2295
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"ci_appearance_HoL8MilitaryDistrictNightTier2": "炽焰龙鳞军事特区",
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2296
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"ci_appearance_HoL8MilitaryDistrictNightTier2_flavor": "战鼓回响在火炭照亮的城垛间。",
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2297
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"ci_appearance_HoL8MilitaryDistrictNightTier3": "炼狱龙鳞军事区",
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2298
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"ci_appearance_HoL8MilitaryDistrictNightTier3_flavor": "炼狱之火照亮黑夜,钢铁与龙鳞合一。",
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2299
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"ci_appearance_HoL8TradeDistrictDayTier1": "烟熏龙鳞贸易区",
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2300
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"ci_appearance_HoL8TradeDistrictDayTier1_flavor": "烟雾信号引导商人到你的摊位。",
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2301
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"ci_appearance_HoL8TradeDistrictDayTier2": "燃烧龙鳞贸易区",
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2302
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"ci_appearance_HoL8TradeDistrictDayTier2_flavor": "火焰在繁忙的龙纹市集上舞动",
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2303
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"ci_appearance_HoL8TradeDistrictDayTier3": "炽焰龙鳞交易地块",
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2304
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"ci_appearance_HoL8TradeDistrictDayTier3_flavor": "巨龙宝藏的财富在你的市场中熊熊燃烧。",
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2305
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"ci_appearance_HoL8TradeDistrictNightTier1": "月光巨龙鳞贸易区",
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2306
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"ci_appearance_HoL8TradeDistrictNightTier1_flavor": "月光灯笼引导商人穿越夜晚。",
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2307
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"ci_appearance_HoL8TradeDistrictNightTier2": "余烬照耀的巨龙鳞片贸易区",
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2308
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"ci_appearance_HoL8TradeDistrictNightTier2_flavor": "炭火映照的驼队抵达在一片辉煌的地平线下。",
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"ci_appearance_HoL8TradeDistrictNightTier3": "地狱龙鳞贸易区",
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2310
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"ci_appearance_HoL8TradeDistrictNightTier3_flavor": "熔化的黄金在夜晚的地狱中自由流淌。"
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},
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"dialogs": {
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"dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
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@@ -11317,7 +11377,7 @@
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"help_generals_quickSelection_01": "此处可以分配一名将军参与进攻或防守。\n\n分配的将军将与您在上一菜单中选择的指挥官或城主并肩作战。\n\n如果不希望为指挥官或城主分配将军,选择列表末尾处的“无将军图标”即可。\n\n选择确认按钮,保存对将军分配的更改。",
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"generals_abilities_desc_attack_1001": "进攻:单波进攻期间的进攻兵种战斗力 +{0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_attack_1002": "进攻:提高进攻兵种的战斗力,数值相当于各城墙区域中进攻士兵和防守士兵之间的实力差距的 {0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_attack_1005": "
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"generals_abilities_desc_attack_1005": "进攻:根据剩余攻击者相较剩余城墙防御者的力量优势,降低防御单位的战斗力。每 {1} 波激活一次。",
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"generals_abilities_desc_attack_1006": "进攻:一波之中,每有 100 名进攻士兵,进攻兵种战斗力 +{0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_attack_1007": "进攻:一波之中,城墙上每有 100 个敌方兵种,进攻兵种战斗力 +{0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_attack_1008": "进攻:根据防守士兵超出进攻士兵的数量,提高进攻兵种的战斗力。每 {1} 波激活一次。",
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@@ -11334,7 +11394,7 @@
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"generals_abilities_desc_attack_1035": "进攻:敌方防守士兵近战防御力 -{0}%, 远程防御力 -{1}%。每 {2} 波激活。",
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"generals_abilities_desc_defense_1001": "防守:单波进攻期间的防守兵种战斗力 +{0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_defense_1002": "防守:提高防守兵种的防御力,数值相当于各城墙区域中进攻士兵和防守士兵之间的实力差距的 {0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_defense_1005": "
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"generals_abilities_desc_defense_1005": "防御:根据剩余城墙防守者相较剩余攻击者的力量优势,降低攻击单位的战斗力。每{1}波激活一次。",
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"generals_abilities_desc_defense_1006": "防守:一波之中,城墙上每有 100 名防守士兵,防守兵种战斗力 +{0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_defense_1007": "防守:一波之中,每有 100 个进攻兵种,防守兵种战斗力 +{0}%。每 {1} 波激活一次。",
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"generals_abilities_desc_defense_1008": "防守:根据进攻士兵超出防守士兵的数量,提高防守兵种的战斗力。每 {1} 波激活一次。",
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@@ -11580,23 +11640,23 @@
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"generals_characters_105_name": "佐佐木",
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"dialog_generals_levelUpDialog_levelThresholdWarning_desc": "使用此“跳过”功能将使将军的经验级别达到级别阈值。所选强化道具 {0} 的经验将会丢失。您可以考虑使用数值较低的强化道具,然后再提高将军的星级评分。\n是否仍要继续?",
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"dialog_generals_levelUpDialog_levelCapXpLoss_desc": "使用该增益将会使将军到达等级上限。{0} 点将军经验将会丢失。",
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"generals_abilities_desc_attack_1003": "
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"generals_abilities_desc_attack_1014": "
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"generals_abilities_desc_attack_1003": "进攻:获得攻击方内城战斗力的{0}%,该数值等于防御单位内城战斗力总和的百分比。上限:攻击方战斗力的3倍。",
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"generals_abilities_desc_attack_1014": "进攻:提升攻击部队的战斗力,数值等于上一波被击杀攻击者基础战斗力的{0}%。每{1}波激活一次。",
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"generals_abilities_desc_attack_1021": "进攻:使敌方将军所有本应在战斗前 {0} 生效的能力失效。",
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"generals_abilities_desc_attack_1022": "进攻:如果城墙进攻士兵总数超出城墙防守士兵,则消灭 {0}% 的城墙防守士兵。伤亡无法从内城中补充。",
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11647
|
"generals_abilities_desc_attack_1028": "进攻:NPC 目标的战利品增加 {0}%,同时将您的兵种的劫掠容量增加 {1}%。",
|
|
11588
11648
|
"generals_abilities_desc_attack_1033": "进攻:敌方防守士兵的远程防御力 -{0}%,您的进攻兵种远程攻击力 +{1}%。每 {2} 波激活一次。",
|
|
11589
11649
|
"generals_abilities_desc_attack_1038": "进攻:提高内城中进攻兵种的战斗力加成,数值为在城墙上消灭的敌方兵种数量的 {0}%。上限为 15%。",
|
|
11590
|
-
"generals_abilities_desc_attack_1039": "
|
|
11591
|
-
"generals_abilities_desc_defense_1003": "
|
|
11592
|
-
"generals_abilities_desc_defense_1014": "
|
|
11650
|
+
"generals_abilities_desc_attack_1039": "进攻:在接下来的2波中减少敌方力量-{0}%。每{1}波激活一次。",
|
|
11651
|
+
"generals_abilities_desc_defense_1003": "防御:获得防御者庭院战斗力的加成,等于攻击单位庭院战斗力总和的{0}%。上限:防御者战力的3倍。",
|
|
11652
|
+
"generals_abilities_desc_defense_1014": "防御:提高防御单位的战斗力,等于前一波被杀防御者基础战斗力的{0}%。每{1}波激活一次。",
|
|
11593
11653
|
"generals_abilities_desc_defense_1016": "防守:防守期间 +{0}% 城墙容量。额外的兵种由城堡内城提供。于战斗前激活。",
|
|
11594
11654
|
"generals_abilities_desc_defense_1021": "防守:使敌方将军所有本应在战斗前 {0} 生效的能力失效。",
|
|
11595
11655
|
"generals_abilities_desc_defense_1022": "防守:在进攻军队抵达您的城堡城墙之前,消灭每波当中 {0}% 的进攻兵种。",
|
|
11596
11656
|
"generals_abilities_desc_defense_1028": "防守:使遭到劫掠后损失的资源数量减少 {0}%。",
|
|
11597
11657
|
"generals_abilities_desc_defense_1033": "防守:敌方进攻士兵的远程攻击力 -{0}%,您的防守兵种远程防御力 +{1}%。每 {2} 波激活一次。",
|
|
11598
11658
|
"generals_abilities_desc_defense_1038": "防守:提高内城中防守兵种的战斗力加成, 数值为在城墙上消灭的敌方兵种数量的 {0}%。上限为 15%。",
|
|
11599
|
-
"generals_abilities_desc_defense_1039": "
|
|
11659
|
+
"generals_abilities_desc_defense_1039": "防御:在接下来的2波中降低敌方力量 -{0}%。每{1}波激活一次。",
|
|
11600
11660
|
"generals_abilities_desc_short_attack_1003": "进攻兵种战斗力提高量",
|
|
11601
11661
|
"generals_abilities_desc_short_attack_1014": "进攻兵种战斗力提高量",
|
|
11602
11662
|
"generals_abilities_desc_short_attack_1022": "城墙防守兵种击杀数",
|
|
@@ -11784,13 +11844,13 @@
|
|
|
11784
11844
|
"dialog_options_newEmail_changeInProgress_newEmail_desc": "新电子邮件地址",
|
|
11785
11845
|
"dialog_options_newEmail_changeInProgress_previousEmail_desc": "您现有的电子邮箱地址",
|
|
11786
11846
|
"dialog_options_newEmail_changeInProgress_title": "电子邮件更改",
|
|
11787
|
-
"generals_abilities_desc_attack_1011": "
|
|
11847
|
+
"generals_abilities_desc_attack_1011": "进攻:如果防御者在城墙某区的基础近战强度超过其基础远程强度,则该区攻击者的近战战斗力提升{0}%。",
|
|
11788
11848
|
"generals_abilities_desc_attack_1010": "进攻:每波进攻使进攻兵种的战斗力额外提高 {0}%。",
|
|
11789
|
-
"generals_abilities_desc_attack_1012": "
|
|
11849
|
+
"generals_abilities_desc_attack_1012": "进攻:减少防守将军针对攻击军队的技能效果{0}%。每波激活。",
|
|
11790
11850
|
"generals_abilities_desc_attack_1019": "进攻:使奇数波之中进攻兵种的战斗力降低 {1}%,并使偶数波之中提高 {0}%。每波激活一次。",
|
|
11791
11851
|
"generals_abilities_desc_attack_1029": "进攻:如果一波进攻中兵种和武器的数量与上一波进攻完全相符,则使进攻兵种的战斗力提高 {0}%。",
|
|
11792
11852
|
"generals_abilities_desc_defense_1010": "防守:每波进攻使防守兵种的战斗力额外提高 {0}%。",
|
|
11793
|
-
"generals_abilities_desc_defense_1011": "
|
|
11853
|
+
"generals_abilities_desc_defense_1011": "防御:如果攻击者在墙段中的基础近战强度超过其基础远程强度,则该墙段防御者的近战战斗力提高{0}%。",
|
|
11794
11854
|
"generals_abilities_desc_defense_1012": "防守:使针对防守军队的进攻性将军能力的效果降低 {0}%。每波激活一次。",
|
|
11795
11855
|
"generals_abilities_desc_defense_1019": "无防守效果",
|
|
11796
11856
|
"generals_abilities_desc_defense_1029": "防守:如果一波进攻中防守兵种的类型与上一波进攻完全相符,则使防守兵种的战斗力提高 {0}%。",
|
|
@@ -12388,7 +12448,7 @@
|
|
|
12388
12448
|
"dialog_researchTower_manualsCategory16_title": "龙玻璃箭头手册",
|
|
12389
12449
|
"dialog_researchTower_manualsCategory17_title": "龙鳞甲手册",
|
|
12390
12450
|
"dialog_researchTower_manualsCategory18_title": "龙鳞箭手册",
|
|
12391
|
-
"webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "
|
|
12451
|
+
"webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "效果上限在装饰品间共享,公共秩序 +{0},每小时食物生产加成 +{1}(最高 +55k),每小时蜂蜜生产加成 +{2}(最高 +55k),每小时蜂蜜酒生产加成 +{3}(最高 +550k),建筑尺寸 {4}x{5}。",
|
|
12392
12452
|
"webshop_decoWithEffects_XP2BarrowsCapacity_desc": "效果上限在装饰之间共享,公共秩序 +{0},战斗获得的XP增加 +{1}%,建筑获得的XP增加 +{2}%,市场车的容量增加 +{3}%,建筑大小 {4}x{5}。",
|
|
12393
12453
|
"webshop_FruitPirate_desc": "出色的夏日近战攻击士兵,攻击力为{0}",
|
|
12394
12454
|
"webshop_SummerHuntress_desc": "出色的夏季远攻士兵,攻击力为{0}",
|
|
@@ -12908,7 +12968,7 @@
|
|
|
12908
12968
|
"webshop_conversion_large_name": "帝国蓝图包",
|
|
12909
12969
|
"webshop_conversion_medium_name": "建筑师优势包",
|
|
12910
12970
|
"webshop_conversion_small_name": "大师建筑师的启动",
|
|
12911
|
-
"webshop_decoWithEffects_RecSpeedToolProdRecCostCap_desc": "
|
|
12971
|
+
"webshop_decoWithEffects_RecSpeedToolProdRecCostCap_desc": "效果上限共享于装饰品,公共秩序 +{0},招募速度+{1}%加成(最高+4.5k%),工具生产速度+{2}%加成(最高450%),招募金币消耗减少+{3}%(最高20%),建筑尺寸 {4}x{5}。",
|
|
12912
12972
|
"webshop_decoWithEffects_WallDefCourtDefCourtAllCap_desc": "最大数量 {0},效果上限在装饰物间共享,公共秩序 +{1},墙壁防御部队能力 +{2}% 加成(最多 150%),防御时庭院的力量 +{3}% 加成(最多 +120%),庭院防御部队能力 +{4} 加成(最多 +150k),建筑大小 {5}x{6}。",
|
|
12913
12973
|
"webshop_summoningcircle_VIP_name": "VIP召唤圈",
|
|
12914
12974
|
"webshop_summoningcircle_extralarge_name": "特大召唤圈",
|
|
@@ -12917,7 +12977,7 @@
|
|
|
12917
12977
|
"webshop_summoningcircle_large_name": "大型召唤圈",
|
|
12918
12978
|
"webshop_summoningcircle_medium_name": "中型召唤圈",
|
|
12919
12979
|
"webshop_summoningcircle_small_name": "小召唤圈",
|
|
12920
|
-
"webshop_decoWithEffects_WallDefCourtDefCourtCapNoLimit_desc": "
|
|
12980
|
+
"webshop_decoWithEffects_WallDefCourtDefCourtCapNoLimit_desc": "效果上限在装饰品间共享,公共秩序 +{0},城墙防御部队容量 +{1}%(最高160%),防守时庭院战斗力 +{2}%(最高+130%),庭院防御部队容量 +{3}(最高+175k),建筑尺寸 {4}x{5}。",
|
|
12921
12981
|
"dialog_ci_disassemble_multiple_desc2": "该物品将被销毁,作为交换,您将根据拆解的物品收到上述列出的制作材料。您确定要拆解此物品吗?",
|
|
12922
12982
|
"webshop_buildersQuarters_description": "解锁一个建筑槽。\n\n建筑等级:{0}\n每座城堡的额外建筑槽:{1}\n每座城堡的限制:{2}",
|
|
12923
12983
|
"webshop_crane_description": "允许您在此城堡中排队额外的建筑。\n\n建筑等级:{0}\n每个城堡的额外排队位置:{1}\n每个城堡的限制:{2}",
|
|
@@ -13487,7 +13547,7 @@
|
|
|
13487
13547
|
"dialog_event_announcement_header_135": "面具狂欢节",
|
|
13488
13548
|
"event_end_description_CarnivalGacha": "当最后的音乐渐渐消退,面具被摘下,面具嘉年华也随之落幕。它的宝藏随着狂欢者一同消失。感谢您的庆祝,期待下一个嘉年华!",
|
|
13489
13549
|
"event_end_header_CarnivalGacha": "面具狂欢节结束",
|
|
13490
|
-
"dialog_ame_limited_time_event_specific_quest": "
|
|
13550
|
+
"dialog_ame_limited_time_event_specific_quest": "{0} 任务",
|
|
13491
13551
|
"dialog_ame_specific_event_timer": "相关事件结束于",
|
|
13492
13552
|
"gachaPull_milestone_tooltip_amountLeft_CarnivalGacha": "({0})剩余供应",
|
|
13493
13553
|
"gachaPull_milestone_tooltip_amount_CarnivalGacha": "{0}/{1} 礼品",
|
|
@@ -13519,7 +13579,15 @@
|
|
|
13519
13579
|
"webshop_ARE_SporeAllFlanksRegenerationTools_desc": "裂隙突袭工具。在突破菌丝主后,所有侧翼再生冷却时间+{0}秒。仅可在裂隙突袭活动中使用。",
|
|
13520
13580
|
"webshop_ARE_SporeGateRegenerationTools_desc": "突袭事件工具。突破菌丝主宰后,门再生冷却时间增加+{0}秒。仅可在裂隙突袭活动中使用。",
|
|
13521
13581
|
"webshop_ARE_SporeLeftWallRegenerationTools_desc": "突袭活动工具。在突破菌丝主后,左墙再生冷却时间增加+{0}秒。只能在裂隙突袭活动中使用。",
|
|
13522
|
-
"webshop_ARE_SporeRightWallRegenerationTools_desc": "突袭活动工具。突破菌丝主后,右墙再生冷却时间+{0}秒。仅限裂隙突袭活动中使用。"
|
|
13582
|
+
"webshop_ARE_SporeRightWallRegenerationTools_desc": "突袭活动工具。突破菌丝主后,右墙再生冷却时间+{0}秒。仅限裂隙突袭活动中使用。",
|
|
13583
|
+
"webshop_easterbundle_def_giant_name": "巨型复活节守护者礼包(防御)",
|
|
13584
|
+
"webshop_easterbundle_def_huge_name": "巨型复活节守卫者礼包(防御)",
|
|
13585
|
+
"webshop_easterbundle_off_giant_name": "巨型复活节守护者礼包(进攻)",
|
|
13586
|
+
"webshop_easterbundle_off_huge_name": "巨型复活节守护者礼包(进攻)",
|
|
13587
|
+
"webshop_permCIbase_militarydistrict_POFoodProd_desc": "军事地块的永久基地建筑物品,+{0} 公共秩序,+{1} 每小时食物产量。每座城堡最多可拥有15个此效果的遗迹或非遗迹建筑物品。",
|
|
13588
|
+
"webshop_permCIrelic_militarydistrict_POMeadProd_desc": "用于军事区的永久圣物建筑物品,+{0} 公共秩序,+{1} 每小时蜂蜜酒产量。每座城堡最多可拥有10个具有此效果的圣物或非圣物建筑物品。",
|
|
13589
|
+
"currency_description_RiftShard": "用于出售所有类型裂隙突袭装备的货币",
|
|
13590
|
+
"currency_name_RiftShard": "裂隙碎片"
|
|
13523
13591
|
},
|
|
13524
13592
|
"effects": {
|
|
13525
13593
|
"dialog_fame_rewardAttackBoost": "+{0}% 单位在攻击时的战斗力",
|
|
@@ -14961,26 +15029,32 @@
|
|
|
14961
15029
|
"dialog_are_highlightedeffect_name_mutateReserveUnit": "变换休眠孢子囊",
|
|
14962
15030
|
"effect_group_6_47_active": "立即消灭敌方储备中的{0}个休眠孢子囊。",
|
|
14963
15031
|
"effect_group_6_47_passive": "休眠孢子囊从敌方预备队中瞬间被消灭。",
|
|
14964
|
-
"equip_effect_description_newPVPAdditionalWaves": "+{0}
|
|
14965
|
-
"equip_effect_description_newPVPAttackBonus": "
|
|
14966
|
-
"equip_effect_description_newPVPAttackBonusUnitBeef": "
|
|
14967
|
-
"equip_effect_description_newPVPAttackBonusUnitMead": "
|
|
14968
|
-
"equip_effect_description_newPVPAttackBoostFlank": "+{0}%
|
|
14969
|
-
"equip_effect_description_newPVPAttackBoostFront": "+{0}%
|
|
14970
|
-
"equip_effect_description_newPVPAttackBoostYard": "
|
|
14971
|
-
"equip_effect_description_newPVPAttackSupportUnits": "
|
|
14972
|
-
"equip_effect_description_newPVPAttackUnitAmountFlank": "
|
|
14973
|
-
"equip_effect_description_newPVPAttackUnitAmountFront": "+{0}%
|
|
14974
|
-
"equip_effect_description_newPVPGateReduction": "-{0}%
|
|
14975
|
-
"equip_effect_description_newPVPLootBonus": "
|
|
14976
|
-
"equip_effect_description_newPVPMoatReduction": "-{0}%
|
|
14977
|
-
"equip_effect_description_newPVPOffensiveMeleeBonus": "+{0}%
|
|
14978
|
-
"equip_effect_description_newPVPOffensiveRangeBonus": "
|
|
14979
|
-
"equip_effect_description_newPVPReturnTravelBoost": "+{0}%
|
|
14980
|
-
"equip_effect_description_newPVPStealthBonus": "
|
|
14981
|
-
"equip_effect_description_newPVPWallReduction": "-{0}%
|
|
14982
|
-
"equip_effect_description_newPVPAttackUnitAmountReinforcementBonus": "+{0}
|
|
14983
|
-
"equip_effect_description_newPVPSpeedBonus": "+{0}% 军队攻击城堡领主时的行军速度
|
|
15032
|
+
"equip_effect_description_newPVPAdditionalWaves": "+{0}波额外进攻城堡领主",
|
|
15033
|
+
"equip_effect_description_newPVPAttackBonus": "攻击城主时战斗力提升+{0}%",
|
|
15034
|
+
"equip_effect_description_newPVPAttackBonusUnitBeef": "攻击城堡领主时,牛肉单位攻击力+{0}",
|
|
15035
|
+
"equip_effect_description_newPVPAttackBonusUnitMead": "攻击力+{0},蜂蜜酒单位攻击城堡领主时生效",
|
|
15036
|
+
"equip_effect_description_newPVPAttackBoostFlank": "+{0}% 侧翼攻击单位战斗力,仅限城堡领主",
|
|
15037
|
+
"equip_effect_description_newPVPAttackBoostFront": "+{0}% 攻击正面时部队战斗力,仅限城堡领主",
|
|
15038
|
+
"equip_effect_description_newPVPAttackBoostYard": "攻击城堡领主时,内城攻击力+{0}%",
|
|
15039
|
+
"equip_effect_description_newPVPAttackSupportUnits": "仅在对城堡领主的内城攻击中获得{0}支持",
|
|
15040
|
+
"equip_effect_description_newPVPAttackUnitAmountFlank": "攻击城堡领主时,侧面兵种上限+{0}%",
|
|
15041
|
+
"equip_effect_description_newPVPAttackUnitAmountFront": "+{0}% 正面进攻城堡领主的单位上限",
|
|
15042
|
+
"equip_effect_description_newPVPGateReduction": "-{0}% 城堡领主的城门防护",
|
|
15043
|
+
"equip_effect_description_newPVPLootBonus": "+{0}% 资源掠夺,掠夺匪爵时生效",
|
|
15044
|
+
"equip_effect_description_newPVPMoatReduction": "-{0}% 城堡领主护城河防卫",
|
|
15045
|
+
"equip_effect_description_newPVPOffensiveMeleeBonus": "+{0}% 近战兵种攻击力(攻击城堡领主时)",
|
|
15046
|
+
"equip_effect_description_newPVPOffensiveRangeBonus": "攻击城堡领主时,+{0}%远程单位强度",
|
|
15047
|
+
"equip_effect_description_newPVPReturnTravelBoost": "+{0}% 军队回程行军速度,对抗城堡领主",
|
|
15048
|
+
"equip_effect_description_newPVPStealthBonus": "+{0}% 攻击城堡领主时延迟军队侦测",
|
|
15049
|
+
"equip_effect_description_newPVPWallReduction": "-{0}% 城堡领主的城墙防护",
|
|
15050
|
+
"equip_effect_description_newPVPAttackUnitAmountReinforcementBonus": "+{0} 到袭击城堡领主的最终部队容量",
|
|
15051
|
+
"equip_effect_description_newPVPSpeedBonus": "+{0}% 军队攻击城堡领主时的行军速度",
|
|
15052
|
+
"effect_group_6_46_active": "在每次城墙再生时,向敌方储备创建{0}个休眠孢子囊。",
|
|
15053
|
+
"effect_group_6_46_passive": "在每次铁甲墙再生时向敌方储备创造休眠孢子囊。",
|
|
15054
|
+
"ci_effect_meadProductionBoost": "+{0}% 蜂蜜酒生产加成",
|
|
15055
|
+
"ci_effect_meleeBonus": "防守时近战防守兵战斗力+{0}%",
|
|
15056
|
+
"ci_effect_defenseBoostFlank": "防御时侧翼战斗力+{0}%",
|
|
15057
|
+
"ci_effect_defenseBoostFront": "防守时正面战斗力+{0}%"
|
|
14984
15058
|
},
|
|
14985
15059
|
"equipment_heroes_and_gems": {
|
|
14986
15060
|
"equipment_slotType_hero": "英雄",
|
|
@@ -18705,8 +18779,8 @@
|
|
|
18705
18779
|
"equipment_unique_1193": "魔法线谱",
|
|
18706
18780
|
"equipment_unique_1193_desc": "一张与时间一样古老的线谱。演奏这首神奇的旋律能通过音乐的力量鼓舞您的城堡。",
|
|
18707
18781
|
"equip_effect_description_AttackBoostFlank": "+{0}% 进攻时城堡侧面的战斗力",
|
|
18708
|
-
"equip_effect_description_DefenseBoostFront": "
|
|
18709
|
-
"equip_effect_description_DefenseBoostFlank": "
|
|
18782
|
+
"equip_effect_description_DefenseBoostFront": "防守时前线战斗力+{0}%",
|
|
18783
|
+
"equip_effect_description_DefenseBoostFlank": "防御时侧翼战斗力+{0}%",
|
|
18710
18784
|
"equipment_unique_1192": "吉利根爵士的庇护",
|
|
18711
18785
|
"equipment_unique_1192_desc": "一群漂流者利用这种坚果在岛上建立起了一个文明。将您的城堡变成椰子堡垒。",
|
|
18712
18786
|
"equipment_unique_1195": "彩纸大炮",
|
|
@@ -19522,7 +19596,77 @@
|
|
|
19522
19596
|
"ci_appearance_theBrokenEggQuarry_flavour": "凿子的声音在破碎的石头间回响,彩绘的蛋点亮了尘土飞扬的地面。采石场的工人们以稳定的节奏贯穿整个季节。",
|
|
19523
19597
|
"equipment_set_1096": "黄金胜利指挥官的装备物品",
|
|
19524
19598
|
"hero_unique_1475": "胜利的船长",
|
|
19525
|
-
"hero_unique_1475_desc": "通过潜行、机动性和决定性力量维持战场压力的精英指挥官。"
|
|
19599
|
+
"hero_unique_1475_desc": "通过潜行、机动性和决定性力量维持战场压力的精英指挥官。",
|
|
19600
|
+
"equipment_unique_995": "雾林蕨",
|
|
19601
|
+
"equipment_unique_995_desc": "将你的军队变为雾林骑士。",
|
|
19602
|
+
"equipment_unique_996": "雾林堡垒",
|
|
19603
|
+
"equipment_unique_996_desc": "将你的城堡变成由蕨类和树枝构成的堡垒。",
|
|
19604
|
+
"equipment_unique_1477": "大型蓝宝石胸针",
|
|
19605
|
+
"equipment_unique_1477_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19606
|
+
"equipment_unique_1478": "大型蓝宝石胸针",
|
|
19607
|
+
"equipment_unique_1478_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19608
|
+
"equipment_unique_1479": "大型蓝宝石胸针",
|
|
19609
|
+
"equipment_unique_1479_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19610
|
+
"equipment_unique_1480": "大型蓝宝石胸针",
|
|
19611
|
+
"equipment_unique_1480_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19612
|
+
"equipment_unique_1481": "大型蓝宝石胸针",
|
|
19613
|
+
"equipment_unique_1481_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19614
|
+
"equipment_unique_1482": "大型蓝宝石胸针",
|
|
19615
|
+
"equipment_unique_1482_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19616
|
+
"equipment_unique_1483": "大型蓝宝石胸针",
|
|
19617
|
+
"equipment_unique_1483_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19618
|
+
"equipment_unique_1484": "大型蓝宝石胸针",
|
|
19619
|
+
"equipment_unique_1484_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19620
|
+
"equipment_unique_1485": "大型蓝宝石胸针",
|
|
19621
|
+
"equipment_unique_1485_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19622
|
+
"equipment_unique_1486": "大型蓝宝石胸针",
|
|
19623
|
+
"equipment_unique_1486_desc": "将你的城堡转变为繁荣的复兴圣地,环绕着翠绿的塔楼和盛开的绿植,成为自然恩典的灿烂灯塔。",
|
|
19624
|
+
"equipment_unique_1507": "帝国郁金香",
|
|
19625
|
+
"equipment_unique_1507_desc": "更新、重生与英雄牺牲的象征。将你的城堡变成帝国郁金香的领域。",
|
|
19626
|
+
"equipment_unique_1487": "宏伟紫水晶莲花",
|
|
19627
|
+
"equipment_unique_1487_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19628
|
+
"equipment_unique_1488": "宏伟紫水晶莲花",
|
|
19629
|
+
"equipment_unique_1488_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19630
|
+
"equipment_unique_1489": "宏伟紫水晶莲花",
|
|
19631
|
+
"equipment_unique_1489_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19632
|
+
"equipment_unique_1490": "宏伟紫水晶莲花",
|
|
19633
|
+
"equipment_unique_1490_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19634
|
+
"equipment_unique_1491": "宏伟紫水晶莲花",
|
|
19635
|
+
"equipment_unique_1491_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19636
|
+
"equipment_unique_1492": "宏伟紫水晶莲花",
|
|
19637
|
+
"equipment_unique_1492_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19638
|
+
"equipment_unique_1493": "宏伟紫水晶莲花",
|
|
19639
|
+
"equipment_unique_1493_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19640
|
+
"equipment_unique_1494": "宏伟紫水晶莲花",
|
|
19641
|
+
"equipment_unique_1494_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19642
|
+
"equipment_unique_1495": "宏伟紫水晶莲花",
|
|
19643
|
+
"equipment_unique_1495_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19644
|
+
"equipment_unique_1496": "宏伟紫水晶莲花",
|
|
19645
|
+
"equipment_unique_1496_desc": "释放大紫水晶莲的宁静之美,庆祝印度艺术的优雅。用它的光辉辉煌装点你的城堡。",
|
|
19646
|
+
"equipment_unique_1497": "华丽羽毛饰冠",
|
|
19647
|
+
"equipment_unique_1497_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19648
|
+
"equipment_unique_1498": "华丽羽毛饰冠",
|
|
19649
|
+
"equipment_unique_1498_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19650
|
+
"equipment_unique_1499": "华丽羽毛饰冠",
|
|
19651
|
+
"equipment_unique_1499_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19652
|
+
"equipment_unique_1500": "华丽羽毛饰冠",
|
|
19653
|
+
"equipment_unique_1500_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19654
|
+
"equipment_unique_1501": "华丽羽毛饰冠",
|
|
19655
|
+
"equipment_unique_1501_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19656
|
+
"equipment_unique_1502": "华丽羽毛饰冠",
|
|
19657
|
+
"equipment_unique_1502_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19658
|
+
"equipment_unique_1503": "华丽羽毛饰冠",
|
|
19659
|
+
"equipment_unique_1503_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19660
|
+
"equipment_unique_1504": "华丽羽毛饰冠",
|
|
19661
|
+
"equipment_unique_1504_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19662
|
+
"equipment_unique_1505": "华丽羽毛饰冠",
|
|
19663
|
+
"equipment_unique_1505_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。",
|
|
19664
|
+
"equipment_unique_1509": "荒野徽章",
|
|
19665
|
+
"equipment_unique_1509_desc": "将你的城堡变成古老的丛林神殿。",
|
|
19666
|
+
"equipment_unique_1508": "吉利根爵士的庇护",
|
|
19667
|
+
"equipment_unique_1508_desc": "一群遇难者用这些坚果在他们的岛上建立了文明。将你的城堡变成椰子堡垒。",
|
|
19668
|
+
"equipment_unique_1506": "华丽羽毛饰冠",
|
|
19669
|
+
"equipment_unique_1506_desc": "拥抱“大羽冠”的古老威严,向玛雅文明的遗产致敬。用它永恒的华丽改造你的城堡。"
|
|
19526
19670
|
},
|
|
19527
19671
|
"generic": {
|
|
19528
19672
|
"activity": "活动",
|
|
@@ -25262,7 +25406,103 @@
|
|
|
25262
25406
|
"popup_ame_quest_title_127": "狂怒冲锋 ++",
|
|
25263
25407
|
"popup_ame_quest_title_128": "怒气冲锋 +++",
|
|
25264
25408
|
"popup_ame_quest_title_129": "狂怒冲锋 ++++",
|
|
25265
|
-
"popup_ame_quest_title_130": "怒气狂袭 +++++"
|
|
25409
|
+
"popup_ame_quest_title_130": "怒气狂袭 +++++",
|
|
25410
|
+
"popup_ame_quest_requirement_145": "通过攻击外国城堡收集50000000荣耀值。",
|
|
25411
|
+
"popup_ame_quest_requirement_146": "通过攻击外来城堡收集100000000荣耀值。",
|
|
25412
|
+
"popup_ame_quest_requirement_147": "在任意难度击败20个外国城堡领主。",
|
|
25413
|
+
"popup_ame_quest_requirement_148": "在任何难度击败30座外来城堡。",
|
|
25414
|
+
"popup_ame_quest_requirement_149": "在大师难度或更高难度击败20座外国城堡。需要成就:入侵者杀手 5级。",
|
|
25415
|
+
"popup_ame_quest_requirement_150": "击败30座Master+难度或更高的外来城堡。需要成就:入侵者杀手等级6。",
|
|
25416
|
+
"popup_ame_quest_requirement_151": "在单场战斗中收集36500000荣耀值,攻打外来城堡。",
|
|
25417
|
+
"popup_ame_quest_requirement_152": "在单场战斗中对抗外国城堡,收集60000000荣耀值。",
|
|
25418
|
+
"popup_ame_quest_requirement_153": "通过攻击外来城堡收集210000000荣耀值。",
|
|
25419
|
+
"popup_ame_quest_requirement_154": "通过攻击外来城堡收集600000000荣耀点数。",
|
|
25420
|
+
"popup_ame_quest_requirement_155": "在任意难度下击败5座血鸦城堡",
|
|
25421
|
+
"popup_ame_quest_requirement_156": "击败7座血鸦城堡,难度不限",
|
|
25422
|
+
"popup_ame_quest_requirement_157": "在中级+难度等级或更高击败5座血鸦城堡",
|
|
25423
|
+
"popup_ame_quest_requirement_158": "在困难难度或更高难度击败7座血鸦城堡。需要成就:血鸦战团之灾 1级。",
|
|
25424
|
+
"popup_ame_quest_requirement_159": "在单场战斗中收集1700000荣耀值,目标为血鸦城堡",
|
|
25425
|
+
"popup_ame_quest_requirement_160": "在与血鸦城堡的单场战斗中收集4000000荣耀值",
|
|
25426
|
+
"popup_ame_quest_requirement_161": "通过攻击血鸦城堡收集6000000荣耀值",
|
|
25427
|
+
"popup_ame_quest_requirement_162": "通过攻击血鸦城堡收集13000000荣耀值",
|
|
25428
|
+
"popup_ame_quest_requirement_163": "在任意难度下击败10个血鸦城堡",
|
|
25429
|
+
"popup_ame_quest_requirement_164": "在任意难度击败15座血鸦城堡",
|
|
25430
|
+
"popup_ame_quest_requirement_165": "在专家难度或更高难度击败10个血鸦城堡。需要成就:血鸦战团之灾 3级。",
|
|
25431
|
+
"popup_ame_quest_requirement_166": "在Expert+难度或更高难度击败15座血鸦城堡。需要成就:血鸦战团之灾 4级。",
|
|
25432
|
+
"popup_ame_quest_requirement_167": "在对血鸦城堡的单场战斗中收集10000000荣耀值",
|
|
25433
|
+
"popup_ame_quest_requirement_168": "在单场战斗中收集15000000荣耀点,目标为血鸦城堡",
|
|
25434
|
+
"popup_ame_quest_requirement_169": "通过攻击血鸦城堡收集50000000荣耀值",
|
|
25435
|
+
"popup_ame_quest_requirement_170": "通过攻击血鸦城堡收集85000000荣耀值",
|
|
25436
|
+
"popup_ame_quest_requirement_171": "击败任意难度下的20座{Bloodcrow}城堡",
|
|
25437
|
+
"popup_ame_quest_requirement_172": "在任何难度击败25座血鸦城堡",
|
|
25438
|
+
"popup_ame_quest_requirement_173": "在大师难度或更高难度击败20座血鸦城堡。需要成就:血鸦战团之灾 5级。",
|
|
25439
|
+
"popup_ame_quest_requirement_174": "在大师+或更高难度击败25座血鸦城堡。需要成就:血鸦战团之灾 6级。",
|
|
25440
|
+
"popup_ame_quest_requirement_175": "在单场战斗中收集32500000荣耀值,目标为血鸦城堡",
|
|
25441
|
+
"popup_ame_quest_requirement_176": "在对抗血鸦城堡的单场战斗中收集60000000荣耀点",
|
|
25442
|
+
"popup_ame_quest_requirement_177": "通过攻击血鸦城堡收集190000000荣耀值",
|
|
25443
|
+
"popup_ame_quest_requirement_178": "通过攻击血鸦城堡收集550000000荣耀值",
|
|
25444
|
+
"popup_ame_quest_title_131": "入侵者冲突",
|
|
25445
|
+
"popup_ame_quest_title_132": "入侵者冲突 +",
|
|
25446
|
+
"popup_ame_quest_title_133": "精英入侵者冲突",
|
|
25447
|
+
"popup_ame_quest_title_134": "精英入侵者冲突 +",
|
|
25448
|
+
"popup_ame_quest_title_135": "入侵者猛击",
|
|
25449
|
+
"popup_ame_quest_title_136": "入侵者攻击+",
|
|
25450
|
+
"popup_ame_quest_title_137": "入侵者荣耀",
|
|
25451
|
+
"popup_ame_quest_title_138": "入侵者荣耀+",
|
|
25452
|
+
"popup_ame_quest_title_139": "入侵者冲突 ++",
|
|
25453
|
+
"popup_ame_quest_title_140": "入侵者冲突 +++",
|
|
25454
|
+
"popup_ame_quest_title_141": "精英入侵者冲突 ++",
|
|
25455
|
+
"popup_ame_quest_title_142": "精英入侵者冲突 +++",
|
|
25456
|
+
"popup_ame_quest_title_143": "入侵者攻击 ++",
|
|
25457
|
+
"popup_ame_quest_title_144": "入侵者攻城锤 +++",
|
|
25458
|
+
"popup_ame_quest_title_145": "入侵者荣耀 ++",
|
|
25459
|
+
"popup_ame_quest_title_146": "入侵者荣耀 +++",
|
|
25460
|
+
"popup_ame_quest_title_147": "入侵者冲突 ++++",
|
|
25461
|
+
"popup_ame_quest_title_148": "入侵者冲突 +++++",
|
|
25462
|
+
"popup_ame_quest_title_149": "精英入侵者冲突 ++++",
|
|
25463
|
+
"popup_ame_quest_title_150": "精英入侵者冲突 +++++",
|
|
25464
|
+
"popup_ame_quest_title_151": "入侵者攻击 ++++",
|
|
25465
|
+
"popup_ame_quest_title_152": "入侵者打击 +++++",
|
|
25466
|
+
"popup_ame_quest_title_153": "入侵者荣耀 ++++",
|
|
25467
|
+
"popup_ame_quest_title_154": "入侵者荣耀 +++++",
|
|
25468
|
+
"popup_ame_quest_title_155": "血鸦冲突",
|
|
25469
|
+
"popup_ame_quest_title_156": "血鸦战团之争 +",
|
|
25470
|
+
"popup_ame_quest_title_157": "精英血鸦冲突",
|
|
25471
|
+
"popup_ame_quest_title_158": "精英血鸦冲突 +",
|
|
25472
|
+
"popup_ame_quest_title_159": "血鸦打击",
|
|
25473
|
+
"popup_ame_quest_title_160": "血鸦突袭 +",
|
|
25474
|
+
"popup_ame_quest_title_161": "血鸦荣耀",
|
|
25475
|
+
"popup_ame_quest_title_162": "血鸦荣耀 +",
|
|
25476
|
+
"popup_ame_quest_title_163": "血鸦冲突 ++",
|
|
25477
|
+
"popup_ame_quest_title_164": "血鸦冲突 +++",
|
|
25478
|
+
"popup_ame_quest_title_165": "精英血鸦冲突 ++",
|
|
25479
|
+
"popup_ame_quest_title_166": "精英血鸦冲突 +++",
|
|
25480
|
+
"popup_ame_quest_title_167": "血鸦打击 ++",
|
|
25481
|
+
"popup_ame_quest_title_168": "血鸦突袭 +++",
|
|
25482
|
+
"popup_ame_quest_title_169": "血鸦荣耀 ++",
|
|
25483
|
+
"popup_ame_quest_title_170": "血鸦荣耀 +++",
|
|
25484
|
+
"popup_ame_quest_title_171": "血鸦冲突 ++++",
|
|
25485
|
+
"popup_ame_quest_title_172": "血鸦冲突 +++++",
|
|
25486
|
+
"popup_ame_quest_title_173": "精英血鸦冲突 ++++",
|
|
25487
|
+
"popup_ame_quest_title_174": "精英血鸦冲突 +++++",
|
|
25488
|
+
"popup_ame_quest_title_175": "血鸦突袭 ++++",
|
|
25489
|
+
"popup_ame_quest_title_176": "血鸦突袭 +++++",
|
|
25490
|
+
"popup_ame_quest_title_177": "血鸦荣耀 ++++",
|
|
25491
|
+
"popup_ame_quest_title_178": "血鸦荣耀 +++++",
|
|
25492
|
+
"popup_ame_quest_requirement_131": "在任意难度击败5座外国城堡。",
|
|
25493
|
+
"popup_ame_quest_requirement_132": "在任意难度下击败7个外国城堡领主。",
|
|
25494
|
+
"popup_ame_quest_requirement_133": "在中等+难度等级或更高击败5个外国城堡领主。",
|
|
25495
|
+
"popup_ame_quest_requirement_134": "在困难难度或更高击败7个外国城堡。需要成就:入侵者杀手 1级。",
|
|
25496
|
+
"popup_ame_quest_requirement_135": "在与外来城堡的单场战斗中收集1400000荣耀值。",
|
|
25497
|
+
"popup_ame_quest_requirement_136": "在对抗外来城堡的单场战斗中收集3,500,000荣耀值。",
|
|
25498
|
+
"popup_ame_quest_requirement_137": "通过攻击外国城堡收集5000000荣耀值。",
|
|
25499
|
+
"popup_ame_quest_requirement_138": "通过攻击外来城堡收集11000000荣耀值。",
|
|
25500
|
+
"popup_ame_quest_requirement_139": "在任何难度下击败10个外国城堡领主。",
|
|
25501
|
+
"popup_ame_quest_requirement_140": "在任意难度击败15座外来城堡。",
|
|
25502
|
+
"popup_ame_quest_requirement_141": "在专家难度等级或更高难度击败10个外国城堡。需要成就:入侵者杀手等级3。",
|
|
25503
|
+
"popup_ame_quest_requirement_142": "在专家+或更高难度击败15座外国城堡。需要成就:入侵者杀手等级4。",
|
|
25504
|
+
"popup_ame_quest_requirement_143": "在对抗外来城堡的单场战斗中收集10000000荣耀值。",
|
|
25505
|
+
"popup_ame_quest_requirement_144": "在与外域城堡的单场战斗中收集15000000荣耀值。"
|
|
25266
25506
|
},
|
|
25267
25507
|
"research": {
|
|
25268
25508
|
"research_tab_3": "经济",
|