@woosh/meep-engine 3.61.2 → 3.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (645) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  4. package/src/engine/graphics3/PickingSystem.js +415 -413
  5. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
  7. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  8. package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
  9. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
  10. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
  11. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  12. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
  13. package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
  14. package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
  15. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
  16. package/src/engine/graphics3/shader_picking_gather.js +133 -120
  17. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  18. package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
  19. package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
  20. package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
  21. package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
  22. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
  23. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
  24. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
  25. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
  26. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
  27. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
  28. package/src/shade/playground/probe_clipmap/README.md +3 -4
  29. package/src/shade/playground/probe_clipmap/index.html +5 -13
  30. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  31. package/src/shade/playground/probe_clipmap/main.js +0 -5
  32. package/src/shade/playground/probe_clipmap_box/README.md +1 -1
  33. package/src/shade/playground/probe_clipmap_box/index.html +1 -1
  34. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  35. package/src/shade/playground/ssr_variance/capture.js +1 -1
  36. package/src/shade/renderer/Renderer.d.ts +2 -2
  37. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  38. package/src/shade/renderer/Renderer.js +90 -64
  39. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  40. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
  41. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
  42. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
  43. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  44. package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
  45. package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
  46. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  47. package/src/shade/renderer/extension/GBufferTextures.js +5 -1
  48. package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
  49. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  50. package/src/shade/renderer/extension/ViewTextures.js +17 -13
  51. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  52. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  53. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  54. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  55. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  56. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
  57. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
  58. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
  59. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
  60. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
  61. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  62. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  63. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  64. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  65. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  66. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  67. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  68. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  69. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  70. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  71. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  73. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  74. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  75. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  76. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  77. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  78. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  79. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  81. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  82. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  83. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  84. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  85. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  87. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  88. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  89. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  90. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  91. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  92. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  93. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  94. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  96. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  97. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  99. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  100. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  101. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  102. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  103. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  104. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  105. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  106. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  108. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  109. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  110. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  111. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  112. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  113. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  114. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  115. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  116. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  117. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  118. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  119. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  120. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  121. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  122. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  123. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  124. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  125. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  126. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  127. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  128. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  129. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  130. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  131. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  132. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
  133. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
  135. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  136. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  137. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  138. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  139. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  140. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  141. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  142. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  143. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  144. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  145. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  146. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  147. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  148. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  150. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  151. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  152. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  153. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  154. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  155. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  156. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  157. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  159. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  160. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  162. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  163. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  165. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  166. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  168. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  169. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  170. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  171. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  172. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  174. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  175. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  176. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  177. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  178. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  179. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  180. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  181. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  182. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  183. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  184. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  185. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  186. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  187. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  188. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  189. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  190. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  192. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  193. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  196. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
  202. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  203. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  204. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  208. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
  209. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
  210. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
  211. package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
  212. package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
  213. package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
  214. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
  215. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
  217. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  218. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  219. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  220. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  221. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
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  634. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
  635. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
  636. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
  637. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
  638. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
  639. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
  640. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
  641. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
  642. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
  643. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
  644. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
  645. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
@@ -21,7 +21,7 @@ struct Capture { @location(0) radiance: vec4f, @location(1) mask: vec4f }
21
21
  let p = vec2i(coord.xy);
22
22
  var output: Capture;
23
23
  output.radiance = textureLoad(tSource, p, 0);
24
- output.mask = vec4f(select(0.0, 1.0, decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy).y > 0.99));
24
+ output.mask = vec4f(select(0.0, 1.0, decode_g_buffer_normal(textureLoad(tNormal, p, 0).x).y > 0.99));
25
25
  return output;
26
26
  }`, [chunk_decode_g_buffer_normal]) }),
27
27
  targets: [{ format: 'rgba32float' }, { format: 'rgba32float' }],
@@ -316,13 +316,13 @@ export class Renderer {
316
316
  *
317
317
  * @returns {GPUTextureContext}
318
318
  */
319
- get texture_normal_current(): GPUTextureContext;
319
+ get texture_pbr_current(): GPUTextureContext;
320
320
  /**
321
321
  * At the size last frame was drawn at, as {@link texture_depth_previous} is.
322
322
  *
323
323
  * @returns {GPUTextureContext}
324
324
  */
325
- get texture_normal_previous(): GPUTextureContext;
325
+ get texture_pbr_previous(): GPUTextureContext;
326
326
  /**
327
327
  *
328
328
  * @param {number} ratio
@@ -1 +1 @@
1
- {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA0JA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,gBAAgB,CAEgB;IAE1C;;;;OAIG;IACH,eAFU,oBAAoB,CAEa;IAY3C;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAW5B,8CAMC;IAED,6CAEC;IAUD,8CAMC;IAED,6CAEC;IAWD,mDAKC;IAED,kDAEC;IASD,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;;;OAOG;IACH,oCAOC;IAnBD,mCAEC;IAmBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAYD;;OAEG;IACH,sCAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAeD;;;OAGG;IACH,gDAIC;IAED;;;;OAIG;IACH,iDAIC;IAkCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAMC;IAiBD;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IAiSD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAuNhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QAkEzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CA0ChB;IAkCD,4BAwBC;IAkID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAsmCJ;+BA75GY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BApChB,yBAAyB;0CACZ,gCAAgC;iCACzC,yCAAyC;qCA9CrC,6DAA6D;sCAgD5D,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAjC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAwD7C,uBAAuB;mCAChB,qCAAqC;gCApExC,sBAAsB;oBAzDlC,4BAA4B;kCAyHd,gCAAgC;2BAzFvC,2BAA2B;iCAuFrB,0CAA0C;4CApE/B,+DAA+D;yBA6ClF,yBAAyB;kCAChB,kCAAkC;kCAWlC,wBAAwB;oBApCtC,0BAA0B;gCA3Dd,uCAAuC;uCAiDhC,sDAAsD"}
1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAuJA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,gBAAgB,CAEgB;IAE1C;;;;OAIG;IACH,eAFU,oBAAoB,CAEa;IAY3C;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAW5B,8CAMC;IAED,6CAEC;IAUD,8CAMC;IAED,6CAEC;IAWD,mDAKC;IAED,kDAEC;IASD,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;;;OAOG;IACH,oCAOC;IAnBD,mCAEC;IAmBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAYD;;OAEG;IACH,sCAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAeD;;;OAGG;IACH,6CAIC;IAED;;;;OAIG;IACH,8CAIC;IAkCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAMC;IAiBD;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8TD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAuNhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QAkEzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CA0ChB;IAkCD,4BAoBC;IAkID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CA0mCJ;+BAv7GY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BApChB,yBAAyB;0CACZ,gCAAgC;iCACzC,yCAAyC;qCA9CrC,6DAA6D;sCAgD5D,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAjC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAwD7C,uBAAuB;mCAChB,qCAAqC;gCApExC,sBAAsB;oBAzDlC,4BAA4B;kCAyHd,gCAAgC;2BAzFvC,2BAA2B;iCAuFrB,0CAA0C;4CApE/B,+DAA+D;yBA6ClF,yBAAyB;kCAChB,kCAAkC;kCAWlC,wBAAwB;oBApCtC,0BAA0B;gCA3Dd,uCAAuC;uCAiDhC,sDAAsD"}
@@ -35,12 +35,12 @@ import { TonemapDisplaySettings } from "./deferred/tonemap/TonemapDisplaySetting
35
35
  import { FrameContext } from "./extension/FrameContext.js";
36
36
  import { FramePhase } from "./extension/FramePhase.js";
37
37
  import { GBufferTextures } from "./extension/GBufferTextures.js";
38
+ import { VISIBILITY_FORMAT } from "./rasterize/visibility/VISIBILITY_BUFFER.js";
38
39
  import { PresentTarget } from "./extension/PresentTarget.js";
39
40
  import { RenderExtensionRegistry } from "./extension/RenderExtensionRegistry.js";
40
41
  import { SceneColor } from "./extension/SceneColor.js";
41
42
  import { ViewTextures } from "./extension/ViewTextures.js";
42
43
  import { G_BUFFER_COLOR_TARGETS } from "./gbuffer/G_BUFFER_COLOR_TARGETS.js";
43
- import { G_BUFFER_MIP_LEVELS } from "./gbuffer/G_BUFFER_MIP_LEVELS.js";
44
44
  import { shader_brick4_diffuse } from "./global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js";
45
45
  import {
46
46
  shader_brick4_indirect_lighting
@@ -142,13 +142,10 @@ const METRICS = new MetricCollection();
142
142
  METRICS.create({ name: 'frame_time' });
143
143
 
144
144
  /**
145
- * Depth and G-buffer textures carry {@link G_BUFFER_MIP_LEVELS} mip levels.
146
- * WebGPU's createTexture validation requires mipLevelCount <= floor(log2(max(w,h))) + 1,
147
- * so the internal resolution must never drop below 2^(G_BUFFER_MIP_LEVELS - 1)
148
- * or texture allocation will fail.
145
+ * The smallest internal resolution along either axis: a texture is at least one texel wide.
149
146
  * @type {number}
150
147
  */
151
- const INTERNAL_RESOLUTION_MIN = 1 << (G_BUFFER_MIP_LEVELS - 1);
148
+ const INTERNAL_RESOLUTION_MIN = 1;
152
149
 
153
150
  MetricCollectionConsoleMonitor.from(METRICS);
154
151
 
@@ -869,18 +866,18 @@ export class Renderer {
869
866
  #textures_taa_history = new Array(2);
870
867
 
871
868
  /**
872
- * The G-buffer normal, ping-ponged as depth is: reprojection asks which surface a history texel was
873
- * written on, and only last frame's normal says.
869
+ * The G-buffer's PBR target, ping-ponged as depth is: it holds the face normal, and reprojection
870
+ * asks which surface a history texel was written on, which only last frame's face normal says.
874
871
  * @type {GPUTextureContext[]}
875
872
  */
876
- #textures_normal = new Array(2);
873
+ #textures_pbr = new Array(2);
877
874
 
878
875
  /**
879
876
  *
880
877
  * @returns {GPUTextureContext}
881
878
  */
882
- get texture_normal_current() {
883
- const tx = this.#textures_normal;
879
+ get texture_pbr_current() {
880
+ const tx = this.#textures_pbr;
884
881
 
885
882
  return tx[this.#frame_count % tx.length];
886
883
  }
@@ -890,8 +887,8 @@ export class Renderer {
890
887
  *
891
888
  * @returns {GPUTextureContext}
892
889
  */
893
- get texture_normal_previous() {
894
- const tx = this.#textures_normal;
890
+ get texture_pbr_previous() {
891
+ const tx = this.#textures_pbr;
895
892
 
896
893
  return tx[(this.#frame_count - 1 + tx.length) % tx.length];
897
894
  }
@@ -1215,6 +1212,37 @@ export class Renderer {
1215
1212
  cmd.finish();
1216
1213
  }
1217
1214
 
1215
+ /**
1216
+ * The inputs of the probe clipmap's fused indirect pass (`shader_probe_clipmap_indirect_lighting`), less the
1217
+ * probes' own bindings, which `GPUProbeClipmapGI.write_sampling_bindings` adds: for the frame's pass and for
1218
+ * the mode's indirect debug views alike. A fresh object each call, as the probes' bindings are written into it.
1219
+ *
1220
+ * @param {object} params
1221
+ * @param {GPUViewContext} params.view_ctx
1222
+ * @param {number} params.depth graph handle
1223
+ * @param {number} params.normal graph handle
1224
+ * @param {number} params.bent_normal graph handle
1225
+ * @param {number} params.albedo_ao graph handle
1226
+ * @param {number} params.pbr graph handle
1227
+ * @param {number} params.environment graph handle
1228
+ * @param {number} params.camera graph handle
1229
+ * @returns {Object}
1230
+ */
1231
+ #probe_clipmap_indirect_inputs({ view_ctx, depth, normal, bent_normal, albedo_ao, pbr, environment, camera }) {
1232
+ return {
1233
+ tDepth: depth,
1234
+ tNormals: normal,
1235
+ tBentNormals: bent_normal,
1236
+ tGBufferAlbedo: albedo_ao,
1237
+ tGBufferPBR: pbr,
1238
+ tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
1239
+ view: view_ctx.uniform_buffer.buffer,
1240
+ camera,
1241
+ tEnvironment: environment,
1242
+ tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
1243
+ };
1244
+ }
1245
+
1218
1246
  /**
1219
1247
  * Build and composite deferred indirect lighting, including fused and SSR paths.
1220
1248
  *
@@ -1307,18 +1335,16 @@ export class Renderer {
1307
1335
  output: [current_color_out],
1308
1336
  input_depth: gr_texture_depth_current,
1309
1337
  load_op: "load",
1310
- inputs: this.#probe_clipmap_gi.write_sampling_bindings({
1311
- tDepth: gr_texture_depth_current,
1312
- tNormals: gr_texture_normal,
1313
- tBentNormals: bent_normals,
1314
- tGBufferAlbedo: gr_texture_material_albedo_ao,
1315
- tGBufferPBR: gr_texture_pbr,
1316
- tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
1317
- view: view_ctx.uniform_buffer.buffer,
1338
+ inputs: this.#probe_clipmap_gi.write_sampling_bindings(this.#probe_clipmap_indirect_inputs({
1339
+ view_ctx,
1340
+ depth: gr_texture_depth_current,
1341
+ normal: gr_texture_normal,
1342
+ bent_normal: bent_normals,
1343
+ albedo_ao: gr_texture_material_albedo_ao,
1344
+ pbr: gr_texture_pbr,
1345
+ environment: gr_texture_environment,
1318
1346
  camera: gr_buffer_camera_current,
1319
- tEnvironment: gr_texture_environment,
1320
- tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
1321
- }),
1347
+ })),
1322
1348
  });
1323
1349
  return current_color_out;
1324
1350
  }
@@ -1830,9 +1856,9 @@ export class Renderer {
1830
1856
  this.#update_output_resolution();
1831
1857
 
1832
1858
  // The depth ping-pong and the visibility target are created at the internal resolution
1833
- // below, so it has to be real by then rather than the 1x1 it is declared at: a 1x1 texture
1834
- // cannot carry G_BUFFER_MIP_LEVELS mips. Only the texture drawn into is resized per frame,
1835
- // so frame 0's previous depth is used at the size it was created at.
1859
+ // below, so it has to be real by then rather than the 1x1 it is declared at. Only the
1860
+ // texture drawn into is resized per frame, so frame 0's previous depth is used at the size
1861
+ // it was created at.
1836
1862
  this.#update_internal_resolution();
1837
1863
 
1838
1864
  this.#graphics = new GraphicsContext(device);
@@ -1857,14 +1883,14 @@ export class Renderer {
1857
1883
  label: `Depth ${i}`,
1858
1884
  size: resolution_internal,
1859
1885
  format: 'depth32float',
1860
- mipLevelCount: G_BUFFER_MIP_LEVELS,
1886
+ mipLevelCount: 1,
1861
1887
  usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
1862
1888
  }));
1863
1889
 
1864
- this.#textures_normal[i] = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
1865
- label: `Normal ${i}`,
1890
+ this.#textures_pbr[i] = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
1891
+ label: `PBR ${i}`,
1866
1892
  size: resolution_internal,
1867
- format: G_BUFFER_COLOR_TARGETS[1].format,
1893
+ format: G_BUFFER_COLOR_TARGETS[0].format,
1868
1894
  mipLevelCount: 1,
1869
1895
  // storage too, for the compute material dispatch, which can be chosen on any frame
1870
1896
  usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
@@ -2116,7 +2142,7 @@ export class Renderer {
2116
2142
  #destroy_render_targets() {
2117
2143
  const targets = [
2118
2144
  ...this.#textures_depth,
2119
- ...this.#textures_normal,
2145
+ ...this.#textures_pbr,
2120
2146
  ...this.#textures_taa_history,
2121
2147
  ...(this.#vis_render_target?.color_attachments ?? []),
2122
2148
  ];
@@ -2126,7 +2152,7 @@ export class Renderer {
2126
2152
  }
2127
2153
 
2128
2154
  this.#textures_depth.fill(undefined);
2129
- this.#textures_normal.fill(undefined);
2155
+ this.#textures_pbr.fill(undefined);
2130
2156
  this.#textures_taa_history.fill(undefined);
2131
2157
 
2132
2158
  this.#vis_render_target = undefined;
@@ -2149,13 +2175,9 @@ export class Renderer {
2149
2175
 
2150
2176
  vis_rt.color_attachments = [
2151
2177
  textures.contextFromDescriptor(TextureDescriptor.from({
2178
+ label: "Visibility",
2152
2179
  size: internal_resolution_array,
2153
- format: "r32uint",
2154
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
2155
- })),
2156
- textures.contextFromDescriptor(TextureDescriptor.from({
2157
- size: internal_resolution_array,
2158
- format: "r32uint",
2180
+ format: VISIBILITY_FORMAT,
2159
2181
  usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
2160
2182
  })),
2161
2183
  ];
@@ -2366,10 +2388,10 @@ export class Renderer {
2366
2388
  }
2367
2389
 
2368
2390
  // cycle depth attachment, then size the target this frame draws into. Previous depth is not
2369
- // attached, so it keeps the size it was drawn at. The normal cycles with it, the same way.
2391
+ // attached, so it keeps the size it was drawn at. The PBR target cycles with it, the same way.
2370
2392
  this.#vis_render_target.depth_attachment = this.texture_depth_current;
2371
2393
  this.#vis_render_target.resize(this.#internal_resolution.x, this.#internal_resolution.y);
2372
- this.texture_normal_current.resize(this.#internal_resolution.x, this.#internal_resolution.y);
2394
+ this.texture_pbr_current.resize(this.#internal_resolution.x, this.#internal_resolution.y);
2373
2395
  this.#postprocess.update(this.#frame_count);
2374
2396
 
2375
2397
  // Advance whichever upscaler we're going to ask for jitter on this
@@ -2759,6 +2781,7 @@ export class Renderer {
2759
2781
  buckets: gr_render_buckets,
2760
2782
  depth: gr_raster_depth,
2761
2783
  color_targets: gr_raster_color_targets,
2784
+ visible_meshlets: gr_raster_visible_meshlets,
2762
2785
  } = graph_rasterize_scene({
2763
2786
  job: raster_main,
2764
2787
  graph,
@@ -2766,8 +2789,8 @@ export class Renderer {
2766
2789
  });
2767
2790
 
2768
2791
  // `let` rather than `const` because an extension at `AfterGBuffer` may publish replacements
2769
- let gr_viz_buffer_triangle = gr_raster_color_targets[0];
2770
- let gr_viz_buffer_mesh = gr_raster_color_targets[1];
2792
+ let gr_visibility = gr_raster_color_targets[0];
2793
+ let gr_visible_meshlets = gr_raster_visible_meshlets;
2771
2794
 
2772
2795
  // Virtual texture feedback: derive per-pixel page usage from the viz
2773
2796
  // buffer (no extra geometry pass) into a unique-request hash set and
@@ -2776,8 +2799,8 @@ export class Renderer {
2776
2799
  graphics.virtual_textures.graph_feedback({
2777
2800
  graph,
2778
2801
  view: view_ctx,
2779
- texture_viz_mesh: gr_viz_buffer_mesh,
2780
- texture_viz_triangle: gr_viz_buffer_triangle,
2802
+ texture_visibility: gr_visibility,
2803
+ visible_meshlets: gr_visible_meshlets,
2781
2804
  material_metadata_buffer: graphics.materials.metadata_table.buffer,
2782
2805
  });
2783
2806
  }
@@ -2807,9 +2830,9 @@ export class Renderer {
2807
2830
  const mat_g = material_pass.graph_viz_render({
2808
2831
  graph,
2809
2832
  view: view_ctx,
2810
- texture_viz_mesh: gr_viz_buffer_mesh,
2811
- texture_viz_triangle: gr_viz_buffer_triangle,
2812
- texture_normal: graph_import_texture(graph, this.texture_normal_current, "normal"),
2833
+ texture_visibility: gr_visibility,
2834
+ visible_meshlets: gr_visible_meshlets,
2835
+ texture_pbr: graph_import_texture(graph, this.texture_pbr_current, "pbr"),
2813
2836
  });
2814
2837
 
2815
2838
  // update texture references
@@ -2820,10 +2843,6 @@ export class Renderer {
2820
2843
  let gr_texture_material_albedo_ao = mat_g.g_albedo;
2821
2844
  let gr_texture_material_emissive = mat_g.g_emissive;
2822
2845
 
2823
- // do mips for G-buffer
2824
- // mipmap_nearest(command_ctx, this.texture_depth_current);
2825
- // this.gBuffer.mipmap(command_ctx);
2826
-
2827
2846
  // Update lights position
2828
2847
  command_ctx.pushDebugGroup("Shade");
2829
2848
 
@@ -2871,8 +2890,8 @@ export class Renderer {
2871
2890
 
2872
2891
  record_view_textures.depth = gr_texture_depth_current;
2873
2892
  record_view_textures.depth_previous = gr_texture_depth_previous;
2874
- record_view_textures.visibility_mesh = gr_viz_buffer_mesh;
2875
- record_view_textures.visibility_triangle = gr_viz_buffer_triangle;
2893
+ record_view_textures.visibility = gr_visibility;
2894
+ record_view_textures.visible_meshlets = gr_visible_meshlets;
2876
2895
 
2877
2896
  this.#extensions.run(frame);
2878
2897
 
@@ -2897,8 +2916,8 @@ export class Renderer {
2897
2916
 
2898
2917
  gr_texture_depth_current = record_view_textures.depth;
2899
2918
  gr_texture_depth_previous = record_view_textures.depth_previous;
2900
- gr_viz_buffer_mesh = record_view_textures.visibility_mesh;
2901
- gr_viz_buffer_triangle = record_view_textures.visibility_triangle;
2919
+ gr_visibility = record_view_textures.visibility;
2920
+ gr_visible_meshlets = record_view_textures.visible_meshlets;
2902
2921
 
2903
2922
  // Velocity pass with three branches: rotation-reprojection
2904
2923
  // background, rigid per-object foreground (mesh.global delta),
@@ -2945,8 +2964,8 @@ export class Renderer {
2945
2964
  let gr_velocity = graph_add_per_object_velocity({
2946
2965
  graph,
2947
2966
  texture_depth: gr_texture_depth_current,
2948
- texture_viz_mesh: gr_viz_buffer_mesh,
2949
- texture_viz_triangle: gr_viz_buffer_triangle,
2967
+ texture_visibility: gr_visibility,
2968
+ buffer_visible_meshlets: gr_visible_meshlets,
2950
2969
  buffer_scene_database: gr_scene_database_for_velocity,
2951
2970
  buffer_meshlet_metadata: gr_meshlet_metadata_for_velocity,
2952
2971
  buffer_meshlet_data: gr_meshlet_data_for_velocity,
@@ -2955,19 +2974,14 @@ export class Renderer {
2955
2974
  skinning_active,
2956
2975
  resolution,
2957
2976
  view: view_ctx,
2958
- enable_mipmap: true
2959
2977
  });
2960
2978
 
2961
- // gr_velocity = graph_mipmap_nearest(graph, gr_velocity, G_BUFFER_MIP_LEVELS);
2962
-
2963
2979
  // rg8unorm: r is the history confidence, g records which texel won the nearest-depth search,
2964
2980
  // so the TAA resolve can reproject with exactly the velocity this pass validated.
2965
2981
  let [gr_occlusion_clip] = graph_image_pass({
2966
2982
  graph,
2967
2983
  shader: shader_depth_occlusion_clip,
2968
2984
  output_resolution: view_ctx.resolution,
2969
- // mipmaps are going to be necessary for half-resolution post-process passes
2970
- output_mipmaps: true,
2971
2985
  inputs: {
2972
2986
  camera_current: gr_buffer_camera_current,
2973
2987
  camera_previous: gr_buffer_camera_previous,
@@ -3100,7 +3114,8 @@ export class Renderer {
3100
3114
  input_depth: gr_texture_depth_current,
3101
3115
  input_velocity: gr_velocity,
3102
3116
  input_normal: gr_texture_normal,
3103
- input_normal_previous: graph_import_texture(graph, this.texture_normal_previous, "normal previous"),
3117
+ input_pbr: gr_texture_pbr,
3118
+ input_pbr_previous: graph_import_texture(graph, this.texture_pbr_previous, "pbr previous"),
3104
3119
  input_occlusion: gr_occlusion_clip,
3105
3120
  input_hzb: gr_texture_hzb,
3106
3121
  // NOTE: AO is blended into the G-buffer
@@ -3266,6 +3281,7 @@ export class Renderer {
3266
3281
  depth_texture: gr_texture_depth_current,
3267
3282
 
3268
3283
  normal_texture: gr_texture_normal,
3284
+ pbr_texture: gr_texture_pbr,
3269
3285
  hzb_texture: gr_texture_hzb,
3270
3286
  environment_texture: gr_texture_environment,
3271
3287
 
@@ -3339,6 +3355,16 @@ export class Renderer {
3339
3355
  view: view_ctx,
3340
3356
  settings: this.probe_clipmap,
3341
3357
  resolution: resolution_internal.asArray(),
3358
+ indirect: this.#probe_clipmap_indirect_inputs({
3359
+ view_ctx,
3360
+ depth: gr_texture_depth_current,
3361
+ normal: gr_texture_normal,
3362
+ bent_normal: bent_normals,
3363
+ albedo_ao: gr_texture_material_albedo_ao,
3364
+ pbr: gr_texture_pbr,
3365
+ environment: gr_texture_environment,
3366
+ camera: gr_buffer_camera_current,
3367
+ }),
3342
3368
  });
3343
3369
  }
3344
3370
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"AAUA,oDAwDE;0BA3DwB,iCAAiC"}
1
+ {"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"AAWA,oDAyDE;0BA5DwB,iCAAiC"}
@@ -1,6 +1,7 @@
1
1
  import { BSDF_ROUGHNESS_MINIMUM } from "../light/environment/DEFINES.js";
2
2
  import { chunk_MIN_DIELECTRICS_F0 } from "../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
3
3
  import { chunk_rgbe9995_decode } from "../shader/chunk/color/rgbe9995/chunk_rgbe9995_decode.js";
4
+ import { chunk_decode_g_buffer_albedo } from "../shader/chunk/material/chunk_decode_g_buffer_albedo.js";
4
5
  import { chunk_decode_g_buffer_metalness } from "../shader/chunk/material/chunk_decode_g_buffer_metalness.js";
5
6
  import { chunk_decode_g_buffer_roughness } from "../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
6
7
  import { chunk_metalness_to_specular_color } from "../shader/chunk/material/chunk_metalness_to_specular_color.js";
@@ -27,7 +28,7 @@ fn read_gBuffer_material(
27
28
  0
28
29
  );
29
30
 
30
- let albedo = albedo_ao_sample.rgb;
31
+ let albedo = decode_g_buffer_albedo(albedo_ao_sample.rgb);
31
32
 
32
33
  let emissive = rgbe9995_decode( textureLoad(
33
34
  gBufferEmissive,
@@ -61,6 +62,7 @@ fn read_gBuffer_material(
61
62
  chunk_metalness_to_specular_color,
62
63
  chunk_MIN_DIELECTRICS_F0,
63
64
  chunk_decode_g_buffer_roughness,
65
+ chunk_decode_g_buffer_albedo,
64
66
  chunk_decode_g_buffer_metalness,
65
67
  chunk_rgbe9995_decode
66
68
  ]
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_ss_trace_contact_shadow_soft.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,6CAFU,SAAS,CAsMlB;AAED,2DAiDC;0BAhQyB,iCAAiC"}
1
+ {"version":3,"file":"chunk_ss_trace_contact_shadow_soft.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js"],"names":[],"mappings":"AAYA;;;;;;GAMG;AACH,6CAFU,SAAS,CAqMlB;AAED,2DAiDC;0BA/PyB,iCAAiC"}
@@ -1,7 +1,9 @@
1
1
  import { chunk_project_position_from_depth } from "../shader/chunk/camera/chunk_project_position_from_depth.js";
2
2
  import { chunk_get_view_space_depth } from "../shader/chunk/depth/chunk_get_view_space_depth.js";
3
3
  import { chunk_cone_sample_direction } from "../shader/chunk/geometry/cone/chunk_cone_sample_direction.js";
4
- import { chunk_decode_g_buffer_normal } from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
4
+ import {
5
+ chunk_decode_g_buffer_face_normal
6
+ } from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
5
7
  import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
6
8
  import { chunk_random } from "../shader/chunk/random/chunk_random.js";
7
9
  import { chunk_ndc_to_texel_coordinate } from "../shader/chunk/texture/chunk_ndc_to_texel_coordinate.js";
@@ -177,8 +179,7 @@ fn ss_trace_pixel_occlusion(
177
179
  var confidence = 1.0;
178
180
 
179
181
  // validate hit
180
- let hit_normal_texel = textureLoad(gBufferNormal, screen_coord_u, 0);
181
- let hit_geometric_normal = decode_g_buffer_normal(hit_normal_texel.zw);
182
+ let hit_geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, screen_coord_u, 0));
182
183
 
183
184
  const DEG2RAD = 0.017453292519943295;
184
185
  const NORMAL_HIT_THRESHOLD = cos( 15.0 * DEG2RAD );
@@ -209,7 +210,7 @@ fn ss_trace_pixel_occlusion(
209
210
  chunk_get_view_space_depth,
210
211
  chunk_texel_coordinate_to_uv,
211
212
  chunk_project_position_from_depth,
212
- chunk_decode_g_buffer_normal,
213
+ chunk_decode_g_buffer_face_normal,
213
214
  ]
214
215
  )
215
216
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"AAwBA;;;;GAIG;AACH,oCAFU,MAAM,CAEwB;AAgGxC;;;;;;;;GAQG;AACH,mCAFU,WAAW,CAelB;4BAtIyB,0BAA0B"}
1
+ {"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"AA2BA;;;;GAIG;AACH,oCAFU,MAAM,CAEwB;AA+FxC;;;;;;;;GAQG;AACH,mCAFU,WAAW,CAelB;4BArIyB,0BAA0B"}
@@ -4,6 +4,9 @@ import { chunk_project_position_from_depth } from "../shader/chunk/camera/chunk_
4
4
  import { chunk_get_view_space_depth } from "../shader/chunk/depth/chunk_get_view_space_depth.js";
5
5
  import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
6
6
  import { chunk_decode_g_buffer_normal } from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
7
+ import {
8
+ chunk_decode_g_buffer_face_normal
9
+ } from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
7
10
  import { DIRECTIONAL_LIGHT_STRUCT } from "../shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js";
8
11
  import { INCIDENT_LIGHT_STRUCT } from "../shader/chunk/light/INCIDENT_LIGHT_STRUCT.js";
9
12
  import { POINT_LIGHT_STRUCT } from "../shader/chunk/light/POINT_LIGHT_STRUCT.js";
@@ -80,10 +83,8 @@ fn main(
80
83
 
81
84
  let view_direction = normalize(camera_position_ws - position_ws);
82
85
 
83
- let g_buffer_sample_normal = textureLoad(gBufferNormal, i_coord, 0);
84
-
85
- let shading_normal = decode_g_buffer_normal(g_buffer_sample_normal.xy);
86
- let geometric_normal = decode_g_buffer_normal(g_buffer_sample_normal.zw);
86
+ let shading_normal = decode_g_buffer_normal(textureLoad(gBufferNormal, i_coord, 0).x);
87
+ let geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, i_coord, 0));
87
88
 
88
89
  let geometry = ${GEOMETRIC_SHADING_INFO_STRUCT.wgsl_ref}(
89
90
  shading_normal,
@@ -113,6 +114,7 @@ fn main(
113
114
  GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
114
115
  MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
115
116
  chunk_decode_g_buffer_normal,
117
+ chunk_decode_g_buffer_face_normal,
116
118
  chunk_project_position_from_depth,
117
119
  chunk_mat4_extract_position,
118
120
  chunk_read_gBuffer_material,
@@ -36,12 +36,16 @@ export class GBufferTextures extends FrameRecord {
36
36
  republish_albedo(handle: number): void;
37
37
  set normal(handle: number);
38
38
  /**
39
+ * The shading normal, octahedral at 16 bits per axis packed into one `r32uint`
40
+ * (`decode_g_buffer_normal`).
41
+ *
39
42
  * @returns {number}
40
43
  */
41
44
  get normal(): number;
42
45
  set pbr(handle: number);
43
46
  /**
44
- * Roughness, metalness and what else the standard material carries.
47
+ * Metalness and roughness, and in `ba` the face normal: octahedral at 8 bits per axis
48
+ * (`decode_g_buffer_face_normal`).
45
49
  *
46
50
  * @returns {number}
47
51
  */
@@ -1 +1 @@
1
- {"version":3,"file":"GBufferTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/GBufferTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IAMI,0CAKC;IAED,2CAEC;IAWD,2BAEC;IAXD;;;;OAIG;IACH,qBAEC;IAMD;;;;;;;;;OASG;IACH,yBAFW,MAAM,QAIhB;IASD,2BAEC;IATD;;OAEG;IACH,qBAEC;IAeD,wBAEC;IAXD;;;;OAIG;IACH,kBAEC;IAaD,6BAEC;IATD;;OAEG;IACH,uBAEC;;CAKJ;4BA/F2B,kBAAkB"}
1
+ {"version":3,"file":"GBufferTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/GBufferTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IAMI,0CAKC;IAED,2CAEC;IAWD,2BAEC;IAXD;;;;OAIG;IACH,qBAEC;IAMD;;;;;;;;;OASG;IACH,yBAFW,MAAM,QAIhB;IAYD,2BAEC;IAZD;;;;;OAKG;IACH,qBAEC;IAgBD,wBAEC;IAZD;;;;;OAKG;IACH,kBAEC;IAaD,6BAEC;IATD;;OAEG;IACH,uBAEC;;CAKJ;4BAnG2B,kBAAkB"}
@@ -61,6 +61,9 @@ export class GBufferTextures extends FrameRecord {
61
61
  }
62
62
 
63
63
  /**
64
+ * The shading normal, octahedral at 16 bits per axis packed into one `r32uint`
65
+ * (`decode_g_buffer_normal`).
66
+ *
64
67
  * @returns {number}
65
68
  */
66
69
  get normal() {
@@ -72,7 +75,8 @@ export class GBufferTextures extends FrameRecord {
72
75
  }
73
76
 
74
77
  /**
75
- * Roughness, metalness and what else the standard material carries.
78
+ * Metalness and roughness, and in `ba` the face normal: octahedral at 8 bits per axis
79
+ * (`decode_g_buffer_face_normal`).
76
80
  *
77
81
  * @returns {number}
78
82
  */
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * What the frame knows about where each pixel came from: this frame's depth, last frame's depth,
3
- * and the visibility buffer's mesh and triangle rows.
3
+ * the visibility buffer, and the visible-meshlet table that resolves it.
4
4
  *
5
5
  * Carried from {@link FramePhase.AfterGBuffer} through {@link FramePhase.BeforePresent}, and
6
6
  * writable wherever it is carried — an extension that rasterizes geometry which should own depth
@@ -25,20 +25,24 @@ export class ViewTextures extends FrameRecord {
25
25
  * @returns {number}
26
26
  */
27
27
  get depth_previous(): number;
28
- set visibility_mesh(handle: number);
28
+ set visibility(handle: number);
29
29
  /**
30
- * Which mesh each pixel came from. What an outline or a selection highlight is derived from.
30
+ * Which triangle of which mesh each pixel came from: one word a pixel, `VISIBILITY_FORMAT`, a slot of
31
+ * {@link visible_meshlets} and the triangle within that meshlet, or `VISIBILITY_NONE` where no surface
32
+ * is. `visibility_decode` reads it. What an outline or a selection highlight is derived from.
31
33
  *
32
34
  * @returns {number}
33
35
  */
34
- get visibility_mesh(): number;
35
- set visibility_triangle(handle: number);
36
+ get visibility(): number;
37
+ set visible_meshlets(handle: number);
36
38
  /**
37
- * Which triangle each pixel came from.
39
+ * The frame's visible-meshlet table: the meshlet, and the mesh row it was drawn for, at each slot
40
+ * {@link visibility} names. Published with it: a pass that writes its own words into the visibility
41
+ * buffer appends its meshlets here.
38
42
  *
39
43
  * @returns {number}
40
44
  */
41
- get visibility_triangle(): number;
45
+ get visible_meshlets(): number;
42
46
  #private;
43
47
  }
44
48
  import { FrameRecord } from "./FrameRecord.js";
@@ -1 +1 @@
1
- {"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;IAeD,oCAEC;IAXD;;;;OAIG;IACH,8BAEC;IAeD,wCAEC;IAXD;;;;OAIG;IACH,kCAEC;;CAKJ;4BA7E2B,kBAAkB"}
1
+ {"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;IAiBD,+BAEC;IAbD;;;;;;OAMG;IACH,yBAEC;IAiBD,qCAEC;IAbD;;;;;;OAMG;IACH,+BAEC;;CAKJ;4BAjF2B,kBAAkB"}