@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +8 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +10 -10
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
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- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
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- package/src/shade/renderer/water/GPUWaterRenderer.js +6 -4
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- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
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output.mask = vec4f(select(0.0, 1.0, decode_g_buffer_normal(textureLoad(tNormal, p, 0).
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get
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{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"
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+
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAuJA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,gBAAgB,CAEgB;IAE1C;;;;OAIG;IACH,eAFU,oBAAoB,CAEa;IAY3C;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAW5B,8CAMC;IAED,6CAEC;IAUD,8CAMC;IAED,6CAEC;IAWD,mDAKC;IAED,kDAEC;IASD,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;;;OAOG;IACH,oCAOC;IAnBD,mCAEC;IAmBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAYD;;OAEG;IACH,sCAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAeD;;;OAGG;IACH,6CAIC;IAED;;;;OAIG;IACH,8CAIC;IAkCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAMC;IAiBD;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8TD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAuNhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QAkEzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CA0ChB;IAkCD,4BAoBC;IAkID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CA0mCJ;+BAv7GY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BApChB,yBAAyB;0CACZ,gCAAgC;iCACzC,yCAAyC;qCA9CrC,6DAA6D;sCAgD5D,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAjC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAwD7C,uBAAuB;mCAChB,qCAAqC;gCApExC,sBAAsB;oBAzDlC,4BAA4B;kCAyHd,gCAAgC;2BAzFvC,2BAA2B;iCAuFrB,0CAA0C;4CApE/B,+DAA+D;yBA6ClF,yBAAyB;kCAChB,kCAAkC;kCAWlC,wBAAwB;oBApCtC,0BAA0B;gCA3Dd,uCAAuC;uCAiDhC,sDAAsD"}
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@@ -35,12 +35,12 @@ import { TonemapDisplaySettings } from "./deferred/tonemap/TonemapDisplaySetting
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import { FrameContext } from "./extension/FrameContext.js";
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import { FramePhase } from "./extension/FramePhase.js";
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import { GBufferTextures } from "./extension/GBufferTextures.js";
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+
import { VISIBILITY_FORMAT } from "./rasterize/visibility/VISIBILITY_BUFFER.js";
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import { PresentTarget } from "./extension/PresentTarget.js";
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import { RenderExtensionRegistry } from "./extension/RenderExtensionRegistry.js";
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import { SceneColor } from "./extension/SceneColor.js";
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import { ViewTextures } from "./extension/ViewTextures.js";
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import { G_BUFFER_COLOR_TARGETS } from "./gbuffer/G_BUFFER_COLOR_TARGETS.js";
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import { G_BUFFER_MIP_LEVELS } from "./gbuffer/G_BUFFER_MIP_LEVELS.js";
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import { shader_brick4_diffuse } from "./global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js";
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import {
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shader_brick4_indirect_lighting
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@@ -142,13 +142,10 @@ const METRICS = new MetricCollection();
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METRICS.create({ name: 'frame_time' });
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/**
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*
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* WebGPU's createTexture validation requires mipLevelCount <= floor(log2(max(w,h))) + 1,
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* so the internal resolution must never drop below 2^(G_BUFFER_MIP_LEVELS - 1)
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* or texture allocation will fail.
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* The smallest internal resolution along either axis: a texture is at least one texel wide.
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* @type {number}
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*/
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const INTERNAL_RESOLUTION_MIN = 1
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const INTERNAL_RESOLUTION_MIN = 1;
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MetricCollectionConsoleMonitor.from(METRICS);
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@@ -869,18 +866,18 @@ export class Renderer {
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#textures_taa_history = new Array(2);
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/**
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* The G-buffer
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* written on,
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+
* The G-buffer's PBR target, ping-ponged as depth is: it holds the face normal, and reprojection
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+
* asks which surface a history texel was written on, which only last frame's face normal says.
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* @type {GPUTextureContext[]}
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*/
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-
#
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+
#textures_pbr = new Array(2);
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/**
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*
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* @returns {GPUTextureContext}
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*/
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-
get
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-
const tx = this.#
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+
get texture_pbr_current() {
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+
const tx = this.#textures_pbr;
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return tx[this.#frame_count % tx.length];
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}
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@@ -890,8 +887,8 @@ export class Renderer {
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*
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* @returns {GPUTextureContext}
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*/
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-
get
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-
const tx = this.#
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890
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+
get texture_pbr_previous() {
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+
const tx = this.#textures_pbr;
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return tx[(this.#frame_count - 1 + tx.length) % tx.length];
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}
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@@ -1215,6 +1212,37 @@ export class Renderer {
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1215
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cmd.finish();
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}
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+
/**
|
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+
* The inputs of the probe clipmap's fused indirect pass (`shader_probe_clipmap_indirect_lighting`), less the
|
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1217
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+
* probes' own bindings, which `GPUProbeClipmapGI.write_sampling_bindings` adds: for the frame's pass and for
|
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+
* the mode's indirect debug views alike. A fresh object each call, as the probes' bindings are written into it.
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+
*
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+
* @param {object} params
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+
* @param {GPUViewContext} params.view_ctx
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+
* @param {number} params.depth graph handle
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+
* @param {number} params.normal graph handle
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+
* @param {number} params.bent_normal graph handle
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+
* @param {number} params.albedo_ao graph handle
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+
* @param {number} params.pbr graph handle
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+
* @param {number} params.environment graph handle
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|
+
* @param {number} params.camera graph handle
|
|
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+
* @returns {Object}
|
|
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|
+
*/
|
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|
+
#probe_clipmap_indirect_inputs({ view_ctx, depth, normal, bent_normal, albedo_ao, pbr, environment, camera }) {
|
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+
return {
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+
tDepth: depth,
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+
tNormals: normal,
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tBentNormals: bent_normal,
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tGBufferAlbedo: albedo_ao,
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+
tGBufferPBR: pbr,
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+
tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2,
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+
view: view_ctx.uniform_buffer.buffer,
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camera,
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tEnvironment: environment,
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+
tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
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+
};
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+
}
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+
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/**
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* Build and composite deferred indirect lighting, including fused and SSR paths.
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*
|
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@@ -1307,18 +1335,16 @@ export class Renderer {
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1307
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output: [current_color_out],
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input_depth: gr_texture_depth_current,
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load_op: "load",
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|
-
inputs: this.#probe_clipmap_gi.write_sampling_bindings({
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+
inputs: this.#probe_clipmap_gi.write_sampling_bindings(this.#probe_clipmap_indirect_inputs({
|
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+
view_ctx,
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+
depth: gr_texture_depth_current,
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1341
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+
normal: gr_texture_normal,
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1342
|
+
bent_normal: bent_normals,
|
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1343
|
+
albedo_ao: gr_texture_material_albedo_ao,
|
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1344
|
+
pbr: gr_texture_pbr,
|
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+
environment: gr_texture_environment,
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1318
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|
camera: gr_buffer_camera_current,
|
|
1319
|
-
|
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1320
|
-
tSplitSum: STATIC_GRAPHICS_ENGINE_ASSETS.split_sum,
|
|
1321
|
-
}),
|
|
1347
|
+
})),
|
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1322
1348
|
});
|
|
1323
1349
|
return current_color_out;
|
|
1324
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|
}
|
|
@@ -1830,9 +1856,9 @@ export class Renderer {
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|
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1830
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|
this.#update_output_resolution();
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1831
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|
// The depth ping-pong and the visibility target are created at the internal resolution
|
|
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|
-
// below, so it has to be real by then rather than the 1x1 it is declared at
|
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|
-
//
|
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1835
|
-
//
|
|
1859
|
+
// below, so it has to be real by then rather than the 1x1 it is declared at. Only the
|
|
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|
+
// texture drawn into is resized per frame, so frame 0's previous depth is used at the size
|
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|
+
// it was created at.
|
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1836
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|
this.#update_internal_resolution();
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1837
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1838
1864
|
this.#graphics = new GraphicsContext(device);
|
|
@@ -1857,14 +1883,14 @@ export class Renderer {
|
|
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1857
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|
label: `Depth ${i}`,
|
|
1858
1884
|
size: resolution_internal,
|
|
1859
1885
|
format: 'depth32float',
|
|
1860
|
-
mipLevelCount:
|
|
1886
|
+
mipLevelCount: 1,
|
|
1861
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|
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
|
|
1862
1888
|
}));
|
|
1863
1889
|
|
|
1864
|
-
this.#
|
|
1865
|
-
label: `
|
|
1890
|
+
this.#textures_pbr[i] = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
|
|
1891
|
+
label: `PBR ${i}`,
|
|
1866
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|
size: resolution_internal,
|
|
1867
|
-
format: G_BUFFER_COLOR_TARGETS[
|
|
1893
|
+
format: G_BUFFER_COLOR_TARGETS[0].format,
|
|
1868
1894
|
mipLevelCount: 1,
|
|
1869
1895
|
// storage too, for the compute material dispatch, which can be chosen on any frame
|
|
1870
1896
|
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
@@ -2116,7 +2142,7 @@ export class Renderer {
|
|
|
2116
2142
|
#destroy_render_targets() {
|
|
2117
2143
|
const targets = [
|
|
2118
2144
|
...this.#textures_depth,
|
|
2119
|
-
...this.#
|
|
2145
|
+
...this.#textures_pbr,
|
|
2120
2146
|
...this.#textures_taa_history,
|
|
2121
2147
|
...(this.#vis_render_target?.color_attachments ?? []),
|
|
2122
2148
|
];
|
|
@@ -2126,7 +2152,7 @@ export class Renderer {
|
|
|
2126
2152
|
}
|
|
2127
2153
|
|
|
2128
2154
|
this.#textures_depth.fill(undefined);
|
|
2129
|
-
this.#
|
|
2155
|
+
this.#textures_pbr.fill(undefined);
|
|
2130
2156
|
this.#textures_taa_history.fill(undefined);
|
|
2131
2157
|
|
|
2132
2158
|
this.#vis_render_target = undefined;
|
|
@@ -2149,13 +2175,9 @@ export class Renderer {
|
|
|
2149
2175
|
|
|
2150
2176
|
vis_rt.color_attachments = [
|
|
2151
2177
|
textures.contextFromDescriptor(TextureDescriptor.from({
|
|
2178
|
+
label: "Visibility",
|
|
2152
2179
|
size: internal_resolution_array,
|
|
2153
|
-
format:
|
|
2154
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
2155
|
-
})),
|
|
2156
|
-
textures.contextFromDescriptor(TextureDescriptor.from({
|
|
2157
|
-
size: internal_resolution_array,
|
|
2158
|
-
format: "r32uint",
|
|
2180
|
+
format: VISIBILITY_FORMAT,
|
|
2159
2181
|
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
2160
2182
|
})),
|
|
2161
2183
|
];
|
|
@@ -2366,10 +2388,10 @@ export class Renderer {
|
|
|
2366
2388
|
}
|
|
2367
2389
|
|
|
2368
2390
|
// cycle depth attachment, then size the target this frame draws into. Previous depth is not
|
|
2369
|
-
// attached, so it keeps the size it was drawn at. The
|
|
2391
|
+
// attached, so it keeps the size it was drawn at. The PBR target cycles with it, the same way.
|
|
2370
2392
|
this.#vis_render_target.depth_attachment = this.texture_depth_current;
|
|
2371
2393
|
this.#vis_render_target.resize(this.#internal_resolution.x, this.#internal_resolution.y);
|
|
2372
|
-
this.
|
|
2394
|
+
this.texture_pbr_current.resize(this.#internal_resolution.x, this.#internal_resolution.y);
|
|
2373
2395
|
this.#postprocess.update(this.#frame_count);
|
|
2374
2396
|
|
|
2375
2397
|
// Advance whichever upscaler we're going to ask for jitter on this
|
|
@@ -2759,6 +2781,7 @@ export class Renderer {
|
|
|
2759
2781
|
buckets: gr_render_buckets,
|
|
2760
2782
|
depth: gr_raster_depth,
|
|
2761
2783
|
color_targets: gr_raster_color_targets,
|
|
2784
|
+
visible_meshlets: gr_raster_visible_meshlets,
|
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} = graph_rasterize_scene({
|
|
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job: raster_main,
|
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graph,
|
|
@@ -2766,8 +2789,8 @@ export class Renderer {
|
|
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2766
2789
|
});
|
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2767
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|
|
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// `let` rather than `const` because an extension at `AfterGBuffer` may publish replacements
|
|
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|
-
let
|
|
2770
|
-
let
|
|
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+
let gr_visibility = gr_raster_color_targets[0];
|
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+
let gr_visible_meshlets = gr_raster_visible_meshlets;
|
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2794
|
|
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// Virtual texture feedback: derive per-pixel page usage from the viz
|
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// buffer (no extra geometry pass) into a unique-request hash set and
|
|
@@ -2776,8 +2799,8 @@ export class Renderer {
|
|
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graphics.virtual_textures.graph_feedback({
|
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2800
|
graph,
|
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view: view_ctx,
|
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-
|
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-
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+
texture_visibility: gr_visibility,
|
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+
visible_meshlets: gr_visible_meshlets,
|
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material_metadata_buffer: graphics.materials.metadata_table.buffer,
|
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2782
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|
});
|
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|
}
|
|
@@ -2807,9 +2830,9 @@ export class Renderer {
|
|
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|
const mat_g = material_pass.graph_viz_render({
|
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graph,
|
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view: view_ctx,
|
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-
|
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-
|
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-
|
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+
texture_visibility: gr_visibility,
|
|
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+
visible_meshlets: gr_visible_meshlets,
|
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+
texture_pbr: graph_import_texture(graph, this.texture_pbr_current, "pbr"),
|
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2836
|
});
|
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2837
|
|
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// update texture references
|
|
@@ -2820,10 +2843,6 @@ export class Renderer {
|
|
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2843
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let gr_texture_material_albedo_ao = mat_g.g_albedo;
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let gr_texture_material_emissive = mat_g.g_emissive;
|
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2845
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|
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-
// do mips for G-buffer
|
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-
// mipmap_nearest(command_ctx, this.texture_depth_current);
|
|
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-
// this.gBuffer.mipmap(command_ctx);
|
|
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|
-
|
|
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// Update lights position
|
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|
command_ctx.pushDebugGroup("Shade");
|
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2848
|
|
|
@@ -2871,8 +2890,8 @@ export class Renderer {
|
|
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2871
2890
|
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|
record_view_textures.depth = gr_texture_depth_current;
|
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record_view_textures.depth_previous = gr_texture_depth_previous;
|
|
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-
record_view_textures.
|
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-
record_view_textures.
|
|
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+
record_view_textures.visibility = gr_visibility;
|
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+
record_view_textures.visible_meshlets = gr_visible_meshlets;
|
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2895
|
|
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|
this.#extensions.run(frame);
|
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2897
|
|
|
@@ -2897,8 +2916,8 @@ export class Renderer {
|
|
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2897
2916
|
|
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2898
2917
|
gr_texture_depth_current = record_view_textures.depth;
|
|
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|
gr_texture_depth_previous = record_view_textures.depth_previous;
|
|
2900
|
-
|
|
2901
|
-
|
|
2919
|
+
gr_visibility = record_view_textures.visibility;
|
|
2920
|
+
gr_visible_meshlets = record_view_textures.visible_meshlets;
|
|
2902
2921
|
|
|
2903
2922
|
// Velocity pass with three branches: rotation-reprojection
|
|
2904
2923
|
// background, rigid per-object foreground (mesh.global delta),
|
|
@@ -2945,8 +2964,8 @@ export class Renderer {
|
|
|
2945
2964
|
let gr_velocity = graph_add_per_object_velocity({
|
|
2946
2965
|
graph,
|
|
2947
2966
|
texture_depth: gr_texture_depth_current,
|
|
2948
|
-
|
|
2949
|
-
|
|
2967
|
+
texture_visibility: gr_visibility,
|
|
2968
|
+
buffer_visible_meshlets: gr_visible_meshlets,
|
|
2950
2969
|
buffer_scene_database: gr_scene_database_for_velocity,
|
|
2951
2970
|
buffer_meshlet_metadata: gr_meshlet_metadata_for_velocity,
|
|
2952
2971
|
buffer_meshlet_data: gr_meshlet_data_for_velocity,
|
|
@@ -2955,19 +2974,14 @@ export class Renderer {
|
|
|
2955
2974
|
skinning_active,
|
|
2956
2975
|
resolution,
|
|
2957
2976
|
view: view_ctx,
|
|
2958
|
-
enable_mipmap: true
|
|
2959
2977
|
});
|
|
2960
2978
|
|
|
2961
|
-
// gr_velocity = graph_mipmap_nearest(graph, gr_velocity, G_BUFFER_MIP_LEVELS);
|
|
2962
|
-
|
|
2963
2979
|
// rg8unorm: r is the history confidence, g records which texel won the nearest-depth search,
|
|
2964
2980
|
// so the TAA resolve can reproject with exactly the velocity this pass validated.
|
|
2965
2981
|
let [gr_occlusion_clip] = graph_image_pass({
|
|
2966
2982
|
graph,
|
|
2967
2983
|
shader: shader_depth_occlusion_clip,
|
|
2968
2984
|
output_resolution: view_ctx.resolution,
|
|
2969
|
-
// mipmaps are going to be necessary for half-resolution post-process passes
|
|
2970
|
-
output_mipmaps: true,
|
|
2971
2985
|
inputs: {
|
|
2972
2986
|
camera_current: gr_buffer_camera_current,
|
|
2973
2987
|
camera_previous: gr_buffer_camera_previous,
|
|
@@ -3100,7 +3114,8 @@ export class Renderer {
|
|
|
3100
3114
|
input_depth: gr_texture_depth_current,
|
|
3101
3115
|
input_velocity: gr_velocity,
|
|
3102
3116
|
input_normal: gr_texture_normal,
|
|
3103
|
-
|
|
3117
|
+
input_pbr: gr_texture_pbr,
|
|
3118
|
+
input_pbr_previous: graph_import_texture(graph, this.texture_pbr_previous, "pbr previous"),
|
|
3104
3119
|
input_occlusion: gr_occlusion_clip,
|
|
3105
3120
|
input_hzb: gr_texture_hzb,
|
|
3106
3121
|
// NOTE: AO is blended into the G-buffer
|
|
@@ -3266,6 +3281,7 @@ export class Renderer {
|
|
|
3266
3281
|
depth_texture: gr_texture_depth_current,
|
|
3267
3282
|
|
|
3268
3283
|
normal_texture: gr_texture_normal,
|
|
3284
|
+
pbr_texture: gr_texture_pbr,
|
|
3269
3285
|
hzb_texture: gr_texture_hzb,
|
|
3270
3286
|
environment_texture: gr_texture_environment,
|
|
3271
3287
|
|
|
@@ -3339,6 +3355,16 @@ export class Renderer {
|
|
|
3339
3355
|
view: view_ctx,
|
|
3340
3356
|
settings: this.probe_clipmap,
|
|
3341
3357
|
resolution: resolution_internal.asArray(),
|
|
3358
|
+
indirect: this.#probe_clipmap_indirect_inputs({
|
|
3359
|
+
view_ctx,
|
|
3360
|
+
depth: gr_texture_depth_current,
|
|
3361
|
+
normal: gr_texture_normal,
|
|
3362
|
+
bent_normal: bent_normals,
|
|
3363
|
+
albedo_ao: gr_texture_material_albedo_ao,
|
|
3364
|
+
pbr: gr_texture_pbr,
|
|
3365
|
+
environment: gr_texture_environment,
|
|
3366
|
+
camera: gr_buffer_camera_current,
|
|
3367
|
+
}),
|
|
3342
3368
|
});
|
|
3343
3369
|
}
|
|
3344
3370
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_read_gBuffer_material.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_read_gBuffer_material.js"],"names":[],"mappings":"AAWA,oDAyDE;0BA5DwB,iCAAiC"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { BSDF_ROUGHNESS_MINIMUM } from "../light/environment/DEFINES.js";
|
|
2
2
|
import { chunk_MIN_DIELECTRICS_F0 } from "../shader/chunk/brdf/chunk_MIN_DIELECTRICS_F0.js";
|
|
3
3
|
import { chunk_rgbe9995_decode } from "../shader/chunk/color/rgbe9995/chunk_rgbe9995_decode.js";
|
|
4
|
+
import { chunk_decode_g_buffer_albedo } from "../shader/chunk/material/chunk_decode_g_buffer_albedo.js";
|
|
4
5
|
import { chunk_decode_g_buffer_metalness } from "../shader/chunk/material/chunk_decode_g_buffer_metalness.js";
|
|
5
6
|
import { chunk_decode_g_buffer_roughness } from "../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
|
|
6
7
|
import { chunk_metalness_to_specular_color } from "../shader/chunk/material/chunk_metalness_to_specular_color.js";
|
|
@@ -27,7 +28,7 @@ fn read_gBuffer_material(
|
|
|
27
28
|
0
|
|
28
29
|
);
|
|
29
30
|
|
|
30
|
-
let albedo = albedo_ao_sample.rgb;
|
|
31
|
+
let albedo = decode_g_buffer_albedo(albedo_ao_sample.rgb);
|
|
31
32
|
|
|
32
33
|
let emissive = rgbe9995_decode( textureLoad(
|
|
33
34
|
gBufferEmissive,
|
|
@@ -61,6 +62,7 @@ fn read_gBuffer_material(
|
|
|
61
62
|
chunk_metalness_to_specular_color,
|
|
62
63
|
chunk_MIN_DIELECTRICS_F0,
|
|
63
64
|
chunk_decode_g_buffer_roughness,
|
|
65
|
+
chunk_decode_g_buffer_albedo,
|
|
64
66
|
chunk_decode_g_buffer_metalness,
|
|
65
67
|
chunk_rgbe9995_decode
|
|
66
68
|
]
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ss_trace_contact_shadow_soft.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ss_trace_contact_shadow_soft.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js"],"names":[],"mappings":"AAYA;;;;;;GAMG;AACH,6CAFU,SAAS,CAqMlB;AAED,2DAiDC;0BA/PyB,iCAAiC"}
|
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
import { chunk_project_position_from_depth } from "../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
2
2
|
import { chunk_get_view_space_depth } from "../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
3
3
|
import { chunk_cone_sample_direction } from "../shader/chunk/geometry/cone/chunk_cone_sample_direction.js";
|
|
4
|
-
import {
|
|
4
|
+
import {
|
|
5
|
+
chunk_decode_g_buffer_face_normal
|
|
6
|
+
} from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
|
|
5
7
|
import { PI_DECLARATION } from "../shader/chunk/math/PI_DECLARATION.js";
|
|
6
8
|
import { chunk_random } from "../shader/chunk/random/chunk_random.js";
|
|
7
9
|
import { chunk_ndc_to_texel_coordinate } from "../shader/chunk/texture/chunk_ndc_to_texel_coordinate.js";
|
|
@@ -177,8 +179,7 @@ fn ss_trace_pixel_occlusion(
|
|
|
177
179
|
var confidence = 1.0;
|
|
178
180
|
|
|
179
181
|
// validate hit
|
|
180
|
-
let
|
|
181
|
-
let hit_geometric_normal = decode_g_buffer_normal(hit_normal_texel.zw);
|
|
182
|
+
let hit_geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, screen_coord_u, 0));
|
|
182
183
|
|
|
183
184
|
const DEG2RAD = 0.017453292519943295;
|
|
184
185
|
const NORMAL_HIT_THRESHOLD = cos( 15.0 * DEG2RAD );
|
|
@@ -209,7 +210,7 @@ fn ss_trace_pixel_occlusion(
|
|
|
209
210
|
chunk_get_view_space_depth,
|
|
210
211
|
chunk_texel_coordinate_to_uv,
|
|
211
212
|
chunk_project_position_from_depth,
|
|
212
|
-
|
|
213
|
+
chunk_decode_g_buffer_face_normal,
|
|
213
214
|
]
|
|
214
215
|
)
|
|
215
216
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_deferred_main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/deferred/shader_deferred_main.js"],"names":[],"mappings":"AA2BA;;;;GAIG;AACH,oCAFU,MAAM,CAEwB;AA+FxC;;;;;;;;GAQG;AACH,mCAFU,WAAW,CAelB;4BArIyB,0BAA0B"}
|
|
@@ -4,6 +4,9 @@ import { chunk_project_position_from_depth } from "../shader/chunk/camera/chunk_
|
|
|
4
4
|
import { chunk_get_view_space_depth } from "../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
5
5
|
import { chunk_mat4_extract_position } from "../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
6
6
|
import { chunk_decode_g_buffer_normal } from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
7
|
+
import {
|
|
8
|
+
chunk_decode_g_buffer_face_normal
|
|
9
|
+
} from "../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
|
|
7
10
|
import { DIRECTIONAL_LIGHT_STRUCT } from "../shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js";
|
|
8
11
|
import { INCIDENT_LIGHT_STRUCT } from "../shader/chunk/light/INCIDENT_LIGHT_STRUCT.js";
|
|
9
12
|
import { POINT_LIGHT_STRUCT } from "../shader/chunk/light/POINT_LIGHT_STRUCT.js";
|
|
@@ -80,10 +83,8 @@ fn main(
|
|
|
80
83
|
|
|
81
84
|
let view_direction = normalize(camera_position_ws - position_ws);
|
|
82
85
|
|
|
83
|
-
let
|
|
84
|
-
|
|
85
|
-
let shading_normal = decode_g_buffer_normal(g_buffer_sample_normal.xy);
|
|
86
|
-
let geometric_normal = decode_g_buffer_normal(g_buffer_sample_normal.zw);
|
|
86
|
+
let shading_normal = decode_g_buffer_normal(textureLoad(gBufferNormal, i_coord, 0).x);
|
|
87
|
+
let geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, i_coord, 0));
|
|
87
88
|
|
|
88
89
|
let geometry = ${GEOMETRIC_SHADING_INFO_STRUCT.wgsl_ref}(
|
|
89
90
|
shading_normal,
|
|
@@ -113,6 +114,7 @@ fn main(
|
|
|
113
114
|
GEOMETRIC_SHADING_INFO_STRUCT.declaration_chunk,
|
|
114
115
|
MATERIAL_SHADING_INFO_STRUCT.declaration_chunk,
|
|
115
116
|
chunk_decode_g_buffer_normal,
|
|
117
|
+
chunk_decode_g_buffer_face_normal,
|
|
116
118
|
chunk_project_position_from_depth,
|
|
117
119
|
chunk_mat4_extract_position,
|
|
118
120
|
chunk_read_gBuffer_material,
|
|
@@ -36,12 +36,16 @@ export class GBufferTextures extends FrameRecord {
|
|
|
36
36
|
republish_albedo(handle: number): void;
|
|
37
37
|
set normal(handle: number);
|
|
38
38
|
/**
|
|
39
|
+
* The shading normal, octahedral at 16 bits per axis packed into one `r32uint`
|
|
40
|
+
* (`decode_g_buffer_normal`).
|
|
41
|
+
*
|
|
39
42
|
* @returns {number}
|
|
40
43
|
*/
|
|
41
44
|
get normal(): number;
|
|
42
45
|
set pbr(handle: number);
|
|
43
46
|
/**
|
|
44
|
-
*
|
|
47
|
+
* Metalness and roughness, and in `ba` the face normal: octahedral at 8 bits per axis
|
|
48
|
+
* (`decode_g_buffer_face_normal`).
|
|
45
49
|
*
|
|
46
50
|
* @returns {number}
|
|
47
51
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GBufferTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/GBufferTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IAMI,0CAKC;IAED,2CAEC;IAWD,2BAEC;IAXD;;;;OAIG;IACH,qBAEC;IAMD;;;;;;;;;OASG;IACH,yBAFW,MAAM,QAIhB;
|
|
1
|
+
{"version":3,"file":"GBufferTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/GBufferTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IAMI,0CAKC;IAED,2CAEC;IAWD,2BAEC;IAXD;;;;OAIG;IACH,qBAEC;IAMD;;;;;;;;;OASG;IACH,yBAFW,MAAM,QAIhB;IAYD,2BAEC;IAZD;;;;;OAKG;IACH,qBAEC;IAgBD,wBAEC;IAZD;;;;;OAKG;IACH,kBAEC;IAaD,6BAEC;IATD;;OAEG;IACH,uBAEC;;CAKJ;4BAnG2B,kBAAkB"}
|
|
@@ -61,6 +61,9 @@ export class GBufferTextures extends FrameRecord {
|
|
|
61
61
|
}
|
|
62
62
|
|
|
63
63
|
/**
|
|
64
|
+
* The shading normal, octahedral at 16 bits per axis packed into one `r32uint`
|
|
65
|
+
* (`decode_g_buffer_normal`).
|
|
66
|
+
*
|
|
64
67
|
* @returns {number}
|
|
65
68
|
*/
|
|
66
69
|
get normal() {
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@@ -72,7 +75,8 @@ export class GBufferTextures extends FrameRecord {
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}
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/**
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*
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* Metalness and roughness, and in `ba` the face normal: octahedral at 8 bits per axis
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* (`decode_g_buffer_face_normal`).
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*
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* @returns {number}
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*/
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@@ -1,6 +1,6 @@
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/**
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* What the frame knows about where each pixel came from: this frame's depth, last frame's depth,
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*
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* the visibility buffer, and the visible-meshlet table that resolves it.
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*
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* Carried from {@link FramePhase.AfterGBuffer} through {@link FramePhase.BeforePresent}, and
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* writable wherever it is carried — an extension that rasterizes geometry which should own depth
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@@ -25,20 +25,24 @@ export class ViewTextures extends FrameRecord {
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* @returns {number}
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*/
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get depth_previous(): number;
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set
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set visibility(handle: number);
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/**
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* Which mesh each pixel came from
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* Which triangle of which mesh each pixel came from: one word a pixel, `VISIBILITY_FORMAT`, a slot of
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* {@link visible_meshlets} and the triangle within that meshlet, or `VISIBILITY_NONE` where no surface
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* is. `visibility_decode` reads it. What an outline or a selection highlight is derived from.
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*
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* @returns {number}
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*/
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get
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set
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get visibility(): number;
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set visible_meshlets(handle: number);
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/**
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*
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* The frame's visible-meshlet table: the meshlet, and the mesh row it was drawn for, at each slot
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* {@link visibility} names. Published with it: a pass that writes its own words into the visibility
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* buffer appends its meshlets here.
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*
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* @returns {number}
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*/
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get
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get visible_meshlets(): number;
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#private;
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}
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import { FrameRecord } from "./FrameRecord.js";
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@@ -1 +1 @@
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-
{"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;
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{"version":3,"file":"ViewTextures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/ViewTextures.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH;IAMI,0CAKC;IASD,0BAEC;IATD;;OAEG;IACH,oBAEC;IAgBD,mCAEC;IAZD;;;;;OAKG;IACH,6BAEC;IAiBD,+BAEC;IAbD;;;;;;OAMG;IACH,yBAEC;IAiBD,qCAEC;IAbD;;;;;;OAMG;IACH,+BAEC;;CAKJ;4BAjF2B,kBAAkB"}
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