@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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26
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+
* every brick, gathered from the Model Surface Caches of the surfaces the brick's texels hold when the
|
|
27
|
+
* brick is built.
|
|
28
|
+
*
|
|
29
|
+
* **Storage**: a {@link GPUTileAtlas3D} of the planes `SURFACE_MATERIAL_FORMATS` lists, 8³ a tile, a tile
|
|
30
|
+
* for each of the brick clipmap's slots, at the slot's index: it reserves the clipmap's capacity at
|
|
31
|
+
* every build, so it grows when the clipmap does. Readers bind its planes through
|
|
32
|
+
* {@link write_bindings}.
|
|
33
|
+
*
|
|
34
|
+
* **A frame**: the brick clipmap runs it after its store ({@link graph_write_material}), over the
|
|
35
|
+
* cells the frame took: the gather (`shader_brick_material_gather`) clears their texels and gives each
|
|
36
|
+
* that holds a surface the material of that surface's cache, through {@link surface_rows}. It reads the
|
|
37
|
+
* caches, the fields and the transforms the mesh provider read: no ray, no BLAS, no material table.
|
|
38
|
+
*
|
|
39
|
+
* A cell that is not rebuilt keeps its material: a cache baked again reaches the bricks through its
|
|
40
|
+
* rows being invalidated (`ProbeClipmapSceneHolds`).
|
|
41
|
+
*/
|
|
42
|
+
export class GPUBrickMaterial {
|
|
43
|
+
/** @type {GPUDevice} */
|
|
44
|
+
#device;
|
|
45
|
+
|
|
46
|
+
/** @type {GPUTileAtlas3D} */
|
|
47
|
+
#atlas;
|
|
48
|
+
|
|
49
|
+
/** @type {BrickProviderContext|null} */
|
|
50
|
+
#context = null;
|
|
51
|
+
|
|
52
|
+
#data = { take: -1, staging: -1, state: -1 };
|
|
53
|
+
|
|
54
|
+
#settings = { ring_capacity: 0, resolution: 0 };
|
|
55
|
+
|
|
56
|
+
#bindings = {};
|
|
57
|
+
|
|
58
|
+
#destroyed = false;
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* The row → Model Surface Cache table the gather finds a texel's cache in, a word a `meshes` row
|
|
62
|
+
* (`ProbeClipmapSceneHolds#surface_rows_buffer`). Replaced when it grows: set it each frame.
|
|
63
|
+
* @type {GPUBuffer|null}
|
|
64
|
+
*/
|
|
65
|
+
surface_rows = null;
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* @param {GPUDevice} device
|
|
69
|
+
* @param {object} options
|
|
70
|
+
* @param {number} options.capacity slots to start with: the brick clipmap's
|
|
71
|
+
*/
|
|
72
|
+
constructor(device, { capacity }) {
|
|
73
|
+
assert.defined(device, 'device');
|
|
74
|
+
assert.isPositiveInteger(capacity, 'capacity');
|
|
75
|
+
|
|
76
|
+
this.#device = device;
|
|
77
|
+
|
|
78
|
+
this.#atlas = new GPUTileAtlas3D({
|
|
79
|
+
device,
|
|
80
|
+
formats: [...SURFACE_MATERIAL_FORMATS],
|
|
81
|
+
content_size: [MESH_SDF_BRICK_TEXELS, MESH_SDF_BRICK_TEXELS, MESH_SDF_BRICK_TEXELS],
|
|
82
|
+
border: 0,
|
|
83
|
+
slots_x: BRICK_MATERIAL_SLOTS_XY,
|
|
84
|
+
slots_y: BRICK_MATERIAL_SLOTS_XY,
|
|
85
|
+
capacity,
|
|
86
|
+
// loaded by the hits' readers, stored into by the gather
|
|
87
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
88
|
+
label: 'Probe clipmap / brick material',
|
|
89
|
+
});
|
|
90
|
+
|
|
91
|
+
this.#atlas.reserve(capacity);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* @returns {GPUTileAtlas3D}
|
|
96
|
+
*/
|
|
97
|
+
get atlas() {
|
|
98
|
+
return this.#atlas;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* Put what the material's readers (`chunk_brick_material.js`) take into their bindings, under the
|
|
103
|
+
* names they take. The planes are replaced when the capacity grows: take them each frame.
|
|
104
|
+
*
|
|
105
|
+
* @param {Object} bindings
|
|
106
|
+
* @returns {Object} bindings
|
|
107
|
+
*/
|
|
108
|
+
write_bindings(bindings) {
|
|
109
|
+
bindings.brick_material_albedo_codes = this.#atlas.texture_at(SURFACE_MATERIAL_ALBEDO_PLANE).obtainView();
|
|
110
|
+
bindings.brick_material_metal_rough_codes = this.#atlas.texture_at(SURFACE_MATERIAL_METAL_ROUGH_PLANE).obtainView();
|
|
111
|
+
bindings.brick_material_emissive_codes = this.#atlas.texture_at(SURFACE_MATERIAL_EMISSIVE_PLANE).obtainView();
|
|
112
|
+
|
|
113
|
+
return bindings;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* Record the gather of the frame's taken cells, after the brick clipmap's store: `GPUBrickClipmap`
|
|
118
|
+
* calls it from its build with the build's context, the store's state handle in it, and its handle
|
|
119
|
+
* is replaced with this pass's, which the bricks' readers come after.
|
|
120
|
+
*
|
|
121
|
+
* @param {FrameGraph} graph
|
|
122
|
+
* @param {BrickProviderContext} context
|
|
123
|
+
*/
|
|
124
|
+
graph_write_material(graph, context) {
|
|
125
|
+
assert.notOk(this.#destroyed, 'destroyed');
|
|
126
|
+
assert.defined(context.clipmap, 'context.clipmap');
|
|
127
|
+
assert.defined(context.scene, 'context.scene');
|
|
128
|
+
assert.notNull(this.surface_rows, 'surface_rows');
|
|
129
|
+
|
|
130
|
+
// a tile for each of the clipmap's slots, however it has grown
|
|
131
|
+
this.#atlas.reserve(context.clipmap.capacity);
|
|
132
|
+
|
|
133
|
+
const data = this.#data;
|
|
134
|
+
const pass = graph.add("Brick Clipmap Material", data, this.#execute);
|
|
135
|
+
|
|
136
|
+
data.take = pass.read(context.take);
|
|
137
|
+
data.staging = pass.read(context.staging);
|
|
138
|
+
data.state = pass.write(context.state);
|
|
139
|
+
|
|
140
|
+
pass.make_side_effect();
|
|
141
|
+
|
|
142
|
+
context.state = data.state;
|
|
143
|
+
|
|
144
|
+
this.#context = context;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
#execute = (data, resources, context) => {
|
|
148
|
+
const frame = this.#context;
|
|
149
|
+
const scene = frame.scene;
|
|
150
|
+
const sdf = scene.geometries.sdf;
|
|
151
|
+
const b = this.#bindings;
|
|
152
|
+
|
|
153
|
+
const take = resources.get(data.take);
|
|
154
|
+
|
|
155
|
+
frame.clipmap.write_bindings(b);
|
|
156
|
+
sdf.write_bindings(b);
|
|
157
|
+
sdf.surfaces.write_bindings(b);
|
|
158
|
+
|
|
159
|
+
b.brick_take = take;
|
|
160
|
+
b.brick_ring = frame.ring;
|
|
161
|
+
b.brick_staging = resources.get(data.staging);
|
|
162
|
+
b.brick_material_albedo_store = this.#atlas.texture_at(SURFACE_MATERIAL_ALBEDO_PLANE).obtainView();
|
|
163
|
+
b.brick_material_metal_rough_store = this.#atlas.texture_at(SURFACE_MATERIAL_METAL_ROUGH_PLANE).obtainView();
|
|
164
|
+
b.brick_material_emissive_store = this.#atlas.texture_at(SURFACE_MATERIAL_EMISSIVE_PLANE).obtainView();
|
|
165
|
+
|
|
166
|
+
// the instances the mesh provider read, and the row → cache table
|
|
167
|
+
b.scene_database = scene.scene_database_buffer;
|
|
168
|
+
b.mesh_surface_rows = this.surface_rows;
|
|
169
|
+
|
|
170
|
+
const settings = this.#settings;
|
|
171
|
+
|
|
172
|
+
settings.ring_capacity = frame.ring_capacity;
|
|
173
|
+
settings.resolution = frame.resolution;
|
|
174
|
+
b.settings = settings;
|
|
175
|
+
|
|
176
|
+
shader_brick_material_gather.dispatchIndirect({
|
|
177
|
+
encoder: context.encoder,
|
|
178
|
+
bindings: b,
|
|
179
|
+
command: take,
|
|
180
|
+
command_offset: 4 * BRICK_TAKE_TEXEL_DISPATCH,
|
|
181
|
+
});
|
|
182
|
+
};
|
|
183
|
+
|
|
184
|
+
destroy() {
|
|
185
|
+
if (this.#destroyed) {
|
|
186
|
+
return;
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
this.#destroyed = true;
|
|
190
|
+
|
|
191
|
+
this.#atlas.destroy();
|
|
192
|
+
}
|
|
193
|
+
}
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts
ADDED
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {ShaderResourceDescriptor}
|
|
3
|
+
*/
|
|
4
|
+
export const BRICK_MATERIAL_ALBEDO_RESOURCE: ShaderResourceDescriptor;
|
|
5
|
+
/**
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const BRICK_MATERIAL_METAL_ROUGH_RESOURCE: ShaderResourceDescriptor;
|
|
9
|
+
/**
|
|
10
|
+
* @type {ShaderResourceDescriptor}
|
|
11
|
+
*/
|
|
12
|
+
export const BRICK_MATERIAL_EMISSIVE_RESOURCE: ShaderResourceDescriptor;
|
|
13
|
+
/**
|
|
14
|
+
* Where a reader stands among a slot's material texels, and which of them hold the surface it is on
|
|
15
|
+
* (`surface_material_corners`), the albedo plane saying which hold a material
|
|
16
|
+
* (`surface_material_present`):
|
|
17
|
+
*
|
|
18
|
+
* ```wgsl
|
|
19
|
+
* fn brick_material_tile(slot: u32) -> vec3<u32>
|
|
20
|
+
* fn brick_material_corners(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialCorners
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* `brick_material_tile` is the slot's tile's origin in the planes. `local` is a point by the surface in
|
|
24
|
+
* voxels from the cell's corner, a hit's position, and `normal` the field's normal there. Surfaces
|
|
25
|
+
* within {@link BRICK_TRACE_HIT_VOXELS} of each other are one: a ray stands on a surface from anywhere
|
|
26
|
+
* that far out of it, so it cannot tell closer ones apart.
|
|
27
|
+
*
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_brick_material_corners: CodeChunk;
|
|
31
|
+
/**
|
|
32
|
+
* What a hit's light takes from the brick material, its diffuse albedo and its emissive
|
|
33
|
+
* (`surface_material_surface`):
|
|
34
|
+
*
|
|
35
|
+
* ```wgsl
|
|
36
|
+
* fn brick_material_surface(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialSurface
|
|
37
|
+
* ```
|
|
38
|
+
*
|
|
39
|
+
* @type {CodeChunk}
|
|
40
|
+
*/
|
|
41
|
+
export const chunk_brick_material_surface: CodeChunk;
|
|
42
|
+
/**
|
|
43
|
+
* What a hit's light takes from one texel of the brick material, drawn by `u` in [0, 1) in proportion
|
|
44
|
+
* to its weight in {@link chunk_brick_material_surface}'s blend (`surface_material_pick`): the blend on
|
|
45
|
+
* average, over the reads a probe's rays make:
|
|
46
|
+
*
|
|
47
|
+
* ```wgsl
|
|
48
|
+
* fn brick_material_surface_pick(slot: u32, local: vec3<f32>, normal: vec3<f32>, u: f32) -> SurfaceMaterialSurface
|
|
49
|
+
* ```
|
|
50
|
+
*
|
|
51
|
+
* @type {CodeChunk}
|
|
52
|
+
*/
|
|
53
|
+
export const chunk_brick_material_surface_pick: CodeChunk;
|
|
54
|
+
/**
|
|
55
|
+
* A hit's metalness and roughness from the brick material (`surface_material_metal_rough`), over the
|
|
56
|
+
* texels {@link chunk_brick_material_surface} takes:
|
|
57
|
+
*
|
|
58
|
+
* ```wgsl
|
|
59
|
+
* fn brick_material_metal_rough(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialMetalRough
|
|
60
|
+
* ```
|
|
61
|
+
*
|
|
62
|
+
* @type {CodeChunk}
|
|
63
|
+
*/
|
|
64
|
+
export const chunk_brick_material_metal_rough: CodeChunk;
|
|
65
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
66
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
67
|
+
//# sourceMappingURL=chunk_brick_material.d.ts.map
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_brick_material.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js"],"names":[],"mappings":"AAgBA;;GAEG;AACH,6CAFU,wBAAwB,CAE0F;AAE5H;;GAEG;AACH,kDAFU,wBAAwB,CAEoG;AAEtI;;GAEG;AACH,+CAFU,wBAAwB,CAE8F;AAEhI;;;;;;;;;;;;;;;;GAgBG;AACH,2CAFU,SAAS,CAqBZ;AAIP;;;;;;;;;GASG;AACH,2CAFU,SAAS,CAWZ;AAIP;;;;;;;;;;GAUG;AACH,gDAFU,SAAS,CAaZ;AAIP;;;;;;;;;GASG;AACH,+CAFU,SAAS,CAWZ;yCArIkC,sDAAsD;0BADrE,uCAAuC"}
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
import { MESH_SDF_BRICK_TEXELS } from "../../../geometry/sdf/MESH_SDF.js";
|
|
2
|
+
import {
|
|
3
|
+
chunk_surface_material_pick,
|
|
4
|
+
chunk_surface_material_read
|
|
5
|
+
} from "../../../geometry/sdf/surface/chunk_surface_material_read.js";
|
|
6
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
7
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
8
|
+
import { chunk_tile_atlas_slot_origin } from "../../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
9
|
+
import { BRICK_TRACE_HIT_VOXELS, chunk_brick_clipmap_sample } from "../brick/chunk_brick_clipmap_trace.js";
|
|
10
|
+
|
|
11
|
+
/*
|
|
12
|
+
The material of the brick clipmap's surfaces: a tile of surface material texels (`SURFACE_MATERIAL.js`)
|
|
13
|
+
for every brick, on the lattice the slot's field uses, a texture a plane of `GPUBrickMaterial`'s atlas
|
|
14
|
+
whose slots are the brick atlas's.
|
|
15
|
+
*/
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* @type {ShaderResourceDescriptor}
|
|
19
|
+
*/
|
|
20
|
+
export const BRICK_MATERIAL_ALBEDO_RESOURCE = ShaderResourceDescriptor.texture("brick_material_albedo_codes", "uint", "3d");
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* @type {ShaderResourceDescriptor}
|
|
24
|
+
*/
|
|
25
|
+
export const BRICK_MATERIAL_METAL_ROUGH_RESOURCE = ShaderResourceDescriptor.texture("brick_material_metal_rough_codes", "uint", "3d");
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @type {ShaderResourceDescriptor}
|
|
29
|
+
*/
|
|
30
|
+
export const BRICK_MATERIAL_EMISSIVE_RESOURCE = ShaderResourceDescriptor.texture("brick_material_emissive_codes", "uint", "3d");
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Where a reader stands among a slot's material texels, and which of them hold the surface it is on
|
|
34
|
+
* (`surface_material_corners`), the albedo plane saying which hold a material
|
|
35
|
+
* (`surface_material_present`):
|
|
36
|
+
*
|
|
37
|
+
* ```wgsl
|
|
38
|
+
* fn brick_material_tile(slot: u32) -> vec3<u32>
|
|
39
|
+
* fn brick_material_corners(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialCorners
|
|
40
|
+
* ```
|
|
41
|
+
*
|
|
42
|
+
* `brick_material_tile` is the slot's tile's origin in the planes. `local` is a point by the surface in
|
|
43
|
+
* voxels from the cell's corner, a hit's position, and `normal` the field's normal there. Surfaces
|
|
44
|
+
* within {@link BRICK_TRACE_HIT_VOXELS} of each other are one: a ray stands on a surface from anywhere
|
|
45
|
+
* that far out of it, so it cannot tell closer ones apart.
|
|
46
|
+
*
|
|
47
|
+
* @type {CodeChunk}
|
|
48
|
+
*/
|
|
49
|
+
export const chunk_brick_material_corners = CodeChunk.from(
|
|
50
|
+
//language=WGSL
|
|
51
|
+
`
|
|
52
|
+
fn brick_material_tile(slot: u32) -> vec3<u32> {
|
|
53
|
+
let t = ${MESH_SDF_BRICK_TEXELS}u;
|
|
54
|
+
|
|
55
|
+
return tile_atlas_slot_origin(slot, textureDimensions(brick_material_albedo_codes, 0).xy / t, vec3<u32>(t));
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
fn brick_material_corners(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialCorners {
|
|
59
|
+
let point = surface_material_point(local, brick_clipmap_sample(slot, local, 1.0), normal);
|
|
60
|
+
let present = surface_material_present(brick_material_albedo_codes, brick_material_tile(slot) + surface_material_base(point));
|
|
61
|
+
|
|
62
|
+
return surface_material_corners(brick_atlas, brick_clipmap_slot_texel(slot), point, present, normal, ${BRICK_TRACE_HIT_VOXELS});
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_surface_material_read,
|
|
66
|
+
chunk_brick_clipmap_sample,
|
|
67
|
+
chunk_tile_atlas_slot_origin,
|
|
68
|
+
]);
|
|
69
|
+
|
|
70
|
+
chunk_brick_material_corners.requireResource(BRICK_MATERIAL_ALBEDO_RESOURCE);
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* What a hit's light takes from the brick material, its diffuse albedo and its emissive
|
|
74
|
+
* (`surface_material_surface`):
|
|
75
|
+
*
|
|
76
|
+
* ```wgsl
|
|
77
|
+
* fn brick_material_surface(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialSurface
|
|
78
|
+
* ```
|
|
79
|
+
*
|
|
80
|
+
* @type {CodeChunk}
|
|
81
|
+
*/
|
|
82
|
+
export const chunk_brick_material_surface = CodeChunk.from(
|
|
83
|
+
//language=WGSL
|
|
84
|
+
`
|
|
85
|
+
fn brick_material_surface(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialSurface {
|
|
86
|
+
return surface_material_surface(brick_atlas, brick_material_albedo_codes, brick_material_emissive_codes, brick_material_tile(slot), brick_material_corners(slot, local, normal));
|
|
87
|
+
}
|
|
88
|
+
`, [
|
|
89
|
+
chunk_brick_material_corners,
|
|
90
|
+
chunk_surface_material_read,
|
|
91
|
+
]);
|
|
92
|
+
|
|
93
|
+
chunk_brick_material_surface.requireResource(BRICK_MATERIAL_EMISSIVE_RESOURCE);
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* What a hit's light takes from one texel of the brick material, drawn by `u` in [0, 1) in proportion
|
|
97
|
+
* to its weight in {@link chunk_brick_material_surface}'s blend (`surface_material_pick`): the blend on
|
|
98
|
+
* average, over the reads a probe's rays make:
|
|
99
|
+
*
|
|
100
|
+
* ```wgsl
|
|
101
|
+
* fn brick_material_surface_pick(slot: u32, local: vec3<f32>, normal: vec3<f32>, u: f32) -> SurfaceMaterialSurface
|
|
102
|
+
* ```
|
|
103
|
+
*
|
|
104
|
+
* @type {CodeChunk}
|
|
105
|
+
*/
|
|
106
|
+
export const chunk_brick_material_surface_pick = CodeChunk.from(
|
|
107
|
+
//language=WGSL
|
|
108
|
+
`
|
|
109
|
+
fn brick_material_surface_pick(slot: u32, local: vec3<f32>, normal: vec3<f32>, u: f32) -> SurfaceMaterialSurface {
|
|
110
|
+
let corners = brick_material_corners(slot, local, normal);
|
|
111
|
+
|
|
112
|
+
return surface_material_surface_at(brick_material_albedo_codes, brick_material_emissive_codes, brick_material_tile(slot), corners, surface_material_pick(brick_atlas, corners, u));
|
|
113
|
+
}
|
|
114
|
+
`, [
|
|
115
|
+
chunk_brick_material_corners,
|
|
116
|
+
chunk_surface_material_pick,
|
|
117
|
+
]);
|
|
118
|
+
|
|
119
|
+
chunk_brick_material_surface_pick.requireResource(BRICK_MATERIAL_EMISSIVE_RESOURCE);
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* A hit's metalness and roughness from the brick material (`surface_material_metal_rough`), over the
|
|
123
|
+
* texels {@link chunk_brick_material_surface} takes:
|
|
124
|
+
*
|
|
125
|
+
* ```wgsl
|
|
126
|
+
* fn brick_material_metal_rough(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialMetalRough
|
|
127
|
+
* ```
|
|
128
|
+
*
|
|
129
|
+
* @type {CodeChunk}
|
|
130
|
+
*/
|
|
131
|
+
export const chunk_brick_material_metal_rough = CodeChunk.from(
|
|
132
|
+
//language=WGSL
|
|
133
|
+
`
|
|
134
|
+
fn brick_material_metal_rough(slot: u32, local: vec3<f32>, normal: vec3<f32>) -> SurfaceMaterialMetalRough {
|
|
135
|
+
return surface_material_metal_rough(brick_atlas, brick_material_metal_rough_codes, brick_material_tile(slot), brick_material_corners(slot, local, normal));
|
|
136
|
+
}
|
|
137
|
+
`, [
|
|
138
|
+
chunk_brick_material_corners,
|
|
139
|
+
chunk_surface_material_read,
|
|
140
|
+
]);
|
|
141
|
+
|
|
142
|
+
chunk_brick_material_metal_rough.requireResource(BRICK_MATERIAL_METAL_ROUGH_RESOURCE);
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Texels of a brick: 8³.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const BRICK_MATERIAL_TEXELS: number;
|
|
6
|
+
/**
|
|
7
|
+
* A brick's texel from its index:
|
|
8
|
+
*
|
|
9
|
+
* ```wgsl
|
|
10
|
+
* fn brick_material_texel(index: u32) -> vec3<u32> // index t.x + 8 (t.y + 8 t.z)
|
|
11
|
+
* ```
|
|
12
|
+
*
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_brick_material_texel: CodeChunk;
|
|
16
|
+
/**
|
|
17
|
+
* The taken cell a thread of the texel dispatch works on:
|
|
18
|
+
*
|
|
19
|
+
* ```wgsl
|
|
20
|
+
* fn brick_material_cell_entry(build: u32, ring_capacity: u32, resolution: u32) -> BrickMaterialCellEntry
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* Build slot `build`'s key, and its brick map entry as store left it: a slot, or a cell with none.
|
|
24
|
+
*
|
|
25
|
+
* Requires the importing shader to declare `brick_take`, `brick_ring` and `brick_levels`, as
|
|
26
|
+
* `chunk_brick_provider` does.
|
|
27
|
+
*
|
|
28
|
+
* @type {CodeChunk}
|
|
29
|
+
*/
|
|
30
|
+
export const chunk_brick_material_cell: CodeChunk;
|
|
31
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
32
|
+
//# sourceMappingURL=chunk_brick_material_cell.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_brick_material_cell.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js"],"names":[],"mappings":"AAMA;;;GAGG;AACH,oCAFU,MAAM,CAEgD;AAEhE;;;;;;;;GAQG;AACH,yCAFU,SAAS,CAQhB;AAEH;;;;;;;;;;;;;GAaG;AACH,wCAFU,SAAS,CA0BZ;0BAlEmB,uCAAuC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { MESH_SDF_BRICK_TEXELS } from "../../../geometry/sdf/MESH_SDF.js";
|
|
2
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { chunk_brick_clipmap } from "../brick/chunk_brick_clipmap.js";
|
|
4
|
+
import { BRICK_MAP_TEXTURE_RESOURCE } from "../brick/chunk_brick_clipmap_trace.js";
|
|
5
|
+
import { chunk_brick_provider } from "../brick/chunk_brick_provider.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Texels of a brick: 8³.
|
|
9
|
+
* @type {number}
|
|
10
|
+
*/
|
|
11
|
+
export const BRICK_MATERIAL_TEXELS = MESH_SDF_BRICK_TEXELS ** 3;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* A brick's texel from its index:
|
|
15
|
+
*
|
|
16
|
+
* ```wgsl
|
|
17
|
+
* fn brick_material_texel(index: u32) -> vec3<u32> // index t.x + 8 (t.y + 8 t.z)
|
|
18
|
+
* ```
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_brick_material_texel = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
fn brick_material_texel(index: u32) -> vec3<u32> {
|
|
26
|
+
return vec3<u32>(index % ${MESH_SDF_BRICK_TEXELS}u, (index / ${MESH_SDF_BRICK_TEXELS}u) % ${MESH_SDF_BRICK_TEXELS}u, index / ${MESH_SDF_BRICK_TEXELS ** 2}u);
|
|
27
|
+
}
|
|
28
|
+
`);
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* The taken cell a thread of the texel dispatch works on:
|
|
32
|
+
*
|
|
33
|
+
* ```wgsl
|
|
34
|
+
* fn brick_material_cell_entry(build: u32, ring_capacity: u32, resolution: u32) -> BrickMaterialCellEntry
|
|
35
|
+
* ```
|
|
36
|
+
*
|
|
37
|
+
* Build slot `build`'s key, and its brick map entry as store left it: a slot, or a cell with none.
|
|
38
|
+
*
|
|
39
|
+
* Requires the importing shader to declare `brick_take`, `brick_ring` and `brick_levels`, as
|
|
40
|
+
* `chunk_brick_provider` does.
|
|
41
|
+
*
|
|
42
|
+
* @type {CodeChunk}
|
|
43
|
+
*/
|
|
44
|
+
export const chunk_brick_material_cell = CodeChunk.from(
|
|
45
|
+
//language=WGSL
|
|
46
|
+
`
|
|
47
|
+
struct BrickMaterialCellEntry {
|
|
48
|
+
key: u32,
|
|
49
|
+
entry: u32,
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
fn brick_material_cell_entry(build: u32, ring_capacity: u32, resolution: u32) -> BrickMaterialCellEntry {
|
|
53
|
+
var out: BrickMaterialCellEntry;
|
|
54
|
+
|
|
55
|
+
out.key = brick_provider_key(build, ring_capacity);
|
|
56
|
+
out.entry = textureLoad(
|
|
57
|
+
brick_map,
|
|
58
|
+
brick_clipmap_map_texel(brick_clipmap_key_cascade(out.key, resolution), brick_clipmap_key_storage(out.key, resolution), resolution),
|
|
59
|
+
0
|
|
60
|
+
).x;
|
|
61
|
+
|
|
62
|
+
return out;
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_brick_clipmap,
|
|
66
|
+
chunk_brick_provider,
|
|
67
|
+
chunk_brick_material_texel,
|
|
68
|
+
]);
|
|
69
|
+
|
|
70
|
+
chunk_brick_material_cell.requireResource(BRICK_MAP_TEXTURE_RESOURCE);
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {ShaderResourceDescriptor}
|
|
3
|
+
*/
|
|
4
|
+
export const BRICK_MATERIAL_ALBEDO_STORE_RESOURCE: ShaderResourceDescriptor;
|
|
5
|
+
/**
|
|
6
|
+
* @type {ShaderResourceDescriptor}
|
|
7
|
+
*/
|
|
8
|
+
export const BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE: ShaderResourceDescriptor;
|
|
9
|
+
/**
|
|
10
|
+
* @type {ShaderResourceDescriptor}
|
|
11
|
+
*/
|
|
12
|
+
export const BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE: ShaderResourceDescriptor;
|
|
13
|
+
/**
|
|
14
|
+
* A texel's material written into its slot's planes (`chunk_brick_material.js`), through
|
|
15
|
+
* `surface_material_store`:
|
|
16
|
+
*
|
|
17
|
+
* ```wgsl
|
|
18
|
+
* fn brick_material_atlas_texel(slot: u32, texel: vec3<u32>) -> vec3<u32>
|
|
19
|
+
* fn brick_material_store(at: vec3<u32>, fitted: SurfaceMaterialFitted) // a fit that covered nothing clears
|
|
20
|
+
* fn brick_material_clear(at: vec3<u32>) // no material: 0 in every plane
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* `at` is the texel in the material atlas, `brick_material_atlas_texel` of the slot and the texel.
|
|
24
|
+
*
|
|
25
|
+
* @type {CodeChunk}
|
|
26
|
+
*/
|
|
27
|
+
export const chunk_brick_material_store: CodeChunk;
|
|
28
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
29
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
30
|
+
//# sourceMappingURL=chunk_brick_material_store.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_brick_material_store.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js"],"names":[],"mappings":"AAYA;;GAEG;AACH,mDAFU,wBAAwB,CAIhC;AAEF;;GAEG;AACH,wDAFU,wBAAwB,CAIhC;AAEF;;GAEG;AACH,qDAFU,wBAAwB,CAIhC;AAEF;;;;;;;;;;;;;GAaG;AACH,yCAFU,SAAS,CAqBZ;yCAzDkC,sDAAsD;0BADrE,uCAAuC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js
ADDED
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
import { MESH_SDF_BRICK_TEXELS } from "../../../geometry/sdf/MESH_SDF.js";
|
|
2
|
+
import { chunk_surface_material_store } from "../../../geometry/sdf/surface/chunk_surface_material_store.js";
|
|
3
|
+
import {
|
|
4
|
+
SURFACE_MATERIAL_ALBEDO_PLANE,
|
|
5
|
+
SURFACE_MATERIAL_EMISSIVE_PLANE,
|
|
6
|
+
SURFACE_MATERIAL_FORMATS,
|
|
7
|
+
SURFACE_MATERIAL_METAL_ROUGH_PLANE
|
|
8
|
+
} from "../../../geometry/sdf/surface/SURFACE_MATERIAL.js";
|
|
9
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
11
|
+
import { chunk_tile_atlas_slot_origin } from "../../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* @type {ShaderResourceDescriptor}
|
|
15
|
+
*/
|
|
16
|
+
export const BRICK_MATERIAL_ALBEDO_STORE_RESOURCE = ShaderResourceDescriptor.storageTexture(
|
|
17
|
+
"brick_material_albedo_store", SURFACE_MATERIAL_FORMATS[SURFACE_MATERIAL_ALBEDO_PLANE], "3d", "write-only"
|
|
18
|
+
);
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @type {ShaderResourceDescriptor}
|
|
22
|
+
*/
|
|
23
|
+
export const BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE = ShaderResourceDescriptor.storageTexture(
|
|
24
|
+
"brick_material_metal_rough_store", SURFACE_MATERIAL_FORMATS[SURFACE_MATERIAL_METAL_ROUGH_PLANE], "3d", "write-only"
|
|
25
|
+
);
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* @type {ShaderResourceDescriptor}
|
|
29
|
+
*/
|
|
30
|
+
export const BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE = ShaderResourceDescriptor.storageTexture(
|
|
31
|
+
"brick_material_emissive_store", SURFACE_MATERIAL_FORMATS[SURFACE_MATERIAL_EMISSIVE_PLANE], "3d", "write-only"
|
|
32
|
+
);
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* A texel's material written into its slot's planes (`chunk_brick_material.js`), through
|
|
36
|
+
* `surface_material_store`:
|
|
37
|
+
*
|
|
38
|
+
* ```wgsl
|
|
39
|
+
* fn brick_material_atlas_texel(slot: u32, texel: vec3<u32>) -> vec3<u32>
|
|
40
|
+
* fn brick_material_store(at: vec3<u32>, fitted: SurfaceMaterialFitted) // a fit that covered nothing clears
|
|
41
|
+
* fn brick_material_clear(at: vec3<u32>) // no material: 0 in every plane
|
|
42
|
+
* ```
|
|
43
|
+
*
|
|
44
|
+
* `at` is the texel in the material atlas, `brick_material_atlas_texel` of the slot and the texel.
|
|
45
|
+
*
|
|
46
|
+
* @type {CodeChunk}
|
|
47
|
+
*/
|
|
48
|
+
export const chunk_brick_material_store = CodeChunk.from(
|
|
49
|
+
//language=WGSL
|
|
50
|
+
`
|
|
51
|
+
fn brick_material_atlas_texel(slot: u32, texel: vec3<u32>) -> vec3<u32> {
|
|
52
|
+
let t = ${MESH_SDF_BRICK_TEXELS}u;
|
|
53
|
+
|
|
54
|
+
return tile_atlas_slot_origin(slot, textureDimensions(brick_material_albedo_store).xy / t, vec3<u32>(t)) + texel;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
fn brick_material_clear(at: vec3<u32>) {
|
|
58
|
+
surface_material_clear(brick_material_albedo_store, brick_material_metal_rough_store, brick_material_emissive_store, at);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
fn brick_material_store(at: vec3<u32>, fitted: SurfaceMaterialFitted) {
|
|
62
|
+
surface_material_store(brick_material_albedo_store, brick_material_metal_rough_store, brick_material_emissive_store, at, fitted);
|
|
63
|
+
}
|
|
64
|
+
`, [
|
|
65
|
+
chunk_tile_atlas_slot_origin,
|
|
66
|
+
chunk_surface_material_store,
|
|
67
|
+
]);
|
|
68
|
+
|
|
69
|
+
chunk_brick_material_store.requireResource(BRICK_MATERIAL_ALBEDO_STORE_RESOURCE);
|
|
70
|
+
chunk_brick_material_store.requireResource(BRICK_MATERIAL_METAL_ROUGH_STORE_RESOURCE);
|
|
71
|
+
chunk_brick_material_store.requireResource(BRICK_MATERIAL_EMISSIVE_STORE_RESOURCE);
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const BRICK_MATERIAL_GATHER_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The brick material of the frame's taken cells, gathered from the Model Surface Caches: a thread a
|
|
7
|
+
* texel, dispatched through `BRICK_TAKE_TEXEL_DISPATCH` after store and the providers' merge. A cell
|
|
8
|
+
* store left without a slot does nothing.
|
|
9
|
+
*
|
|
10
|
+
* Every texel of a cell with a slot is cleared to no material, since the slot may have held another
|
|
11
|
+
* cell's. A texel whose nearest surface point is under its tent, |d|·|n|∞ < 1 voxel of the field's
|
|
12
|
+
* distance d and normal n there, takes its material from the surface it holds: the `meshes` row the
|
|
13
|
+
* providers left it (`BRICK_STAGING_SURFACE_WORDS`, contract 8), that row's (geometry, material) pair's
|
|
14
|
+
* cache (`mesh_surface_rows`), read at the texel moved into the geometry's space, at the level of its
|
|
15
|
+
* field the mesh provider sampled its distance from (`mesh_brick_instance`), surfaces within
|
|
16
|
+
* {@link BRICK_TRACE_HIT_VOXELS} of the nearest one blended (`mesh_surface_sample`). A row with no cache
|
|
17
|
+
* resident, and a point the cache holds nothing at, leave the texel without material.
|
|
18
|
+
*
|
|
19
|
+
* Reads the caches, the fields and the scene's transforms: no ray, no BLAS, no material table.
|
|
20
|
+
*
|
|
21
|
+
* @type {ComputeShader}
|
|
22
|
+
*/
|
|
23
|
+
export const shader_brick_material_gather: ComputeShader;
|
|
24
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
25
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
26
|
+
//# sourceMappingURL=shader_brick_material_gather.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_brick_material_gather.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,6CAFU,YAAY,CAOY;AAmClC;;;;;;;;;;;;;;;;;GAiBG;AACH,2CAFU,aAAa,CA0EpB;6BA1J0B,sCAAsC;8BALrC,kCAAkC"}
|