@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
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- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts.map +0 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
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- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
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- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
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- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
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- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,117 @@
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2
2
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3
3
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## Unreleased
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4
4
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5
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+
### Probe clipmap GI: a probe ray's hit reads one texel of the brick material, drawn by its weight
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6
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+
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7
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+
- **Changed:** the shade takes a hit's diffuse albedo and emissive from one of the 8 brick material texels about its
|
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8
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+
surface point, drawn in proportion to its weight in their blend (`probe_clipmap_hit_material_pick`,
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9
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+
`brick_material_surface_pick`, `surface_material_pick` over `sample_discrete_wrs_mat2x4`), where it blended
|
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10
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+
the 8: the blend on average, which the probe's blend of its rays takes. The draw comes from the ray's slot and
|
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11
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+
direction, apart from the light pass's draws. On Sponza the shade costs 0.62 ms at the median where it cost 0.84
|
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12
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+
on an AMD RDNA2 iGPU (40 µs where 50 on an RTX 4090), and the converged indirect diffuse differs from the blend's
|
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13
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+
by less than two runs of the blend differ. The brick material debug view and the gather into world texels keep
|
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14
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+
the blend.
|
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15
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+
- **Added:** `chunk_surface_material_pick` (`surface_material_pick`, `surface_material_surface_at`,
|
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16
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+
`SURFACE_MATERIAL_NO_CORNER`), `chunk_brick_material_surface_pick`, `chunk_probe_clipmap_hit_material_pick`.
|
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17
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+
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18
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+
### Model SDF: bricks of the same bytes share a slot, and fields and surface caches go in bundles
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19
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+
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20
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+
- **Changed:** a field brick takes the slot already holding its bytes. After evaluate, a pass a texel a thread
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21
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+
sums each brick's u32 content key (`MESH_SDF_BRICK_KEY.js`). Resolve's find takes the first slot listed under
|
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22
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+
the key in a content table (`chunk_mesh_sdf_contents`), or claims the key in the frame's claims, the first
|
|
23
|
+
brick of the key its representative; compare, a texel a thread, holds the brick's bytes against the slot's or
|
|
24
|
+
the representative's; fresh gives a representative a fresh slot listed under its key, and a brick whose bytes
|
|
25
|
+
differ a slot of its own listed nowhere (`GPUGeometrySDFManager.bricks_collided`). A key only finds candidates:
|
|
26
|
+
two bricks share a slot once their 512 bytes compare equal, never on their keys alone. A slot counts the
|
|
27
|
+
entries holding it, and free gives it back with the last; a grown atlas's content table takes the old one's
|
|
28
|
+
records (`shader_mesh_sdf_content_rehash`). On Sponza 57% of the field's 115,978 stored bricks are copies of
|
|
29
|
+
another: they take 49,823 slots where they took 115,978, the atlas 32 MiB where it took 64, the field 38.51 MiB
|
|
30
|
+
where it took 69.26, and every entry reads the same bytes as before; no two of the 49,823 distinct bricks share
|
|
31
|
+
a key. The fill's frames cost 29 µs more at the median, beside evaluate's 1.4 ms.
|
|
32
|
+
- **Added:** `ModelCacheBundle` (`geometry/sdf/bundle/`): Model SDFs and Model Surface Caches in one package,
|
|
33
|
+
each brick once, the fields naming bricks and the caches naming fields, kept as bytes by
|
|
34
|
+
`model_cache_bundle_write` and `model_cache_bundle_read` (`MODEL_CACHE_BUNDLE.js`).
|
|
35
|
+
`GPUGeometrySDFManager.export_bundle` reads resident ones out; `upload_bundle` takes one back as the fields of
|
|
36
|
+
geometries that have none, placed by the next bake (`shader_mesh_sdf_upload`), sharing its bricks with those
|
|
37
|
+
resident, by key and compare as the bake does, or not, and offers its caches to the surface caches, which take
|
|
38
|
+
one where the material keeps the same planes (`GPUMeshSurfaceCaches.adopt_layout`). On Sponza a bundle of the
|
|
39
|
+
scene is 54.7 MB; taken back on a fresh page, with sharing or without, its fields hold what the bake's did and
|
|
40
|
+
export again as they were, and only the fields admitted before the upload were baked.
|
|
41
|
+
- **Added:** `chunk_hash_table_atomic`, inserts, finds and removes on the device over `cpu_build_hash_table`'s
|
|
42
|
+
table, which holds at least `HASH_TABLE_PROBE_LIMIT` records, on the probe sequence
|
|
43
|
+
`chunk_generate_next_linear_congruential_index` it now shares with `chunk_hash_table_get`;
|
|
44
|
+
`HASH_TABLE_PROBE_LIMIT` is exported. `chunk_subgroup_atomic_load` loads an atomic every lane of a subgroup
|
|
45
|
+
reads once a subgroup, where `atomicLoad` is a read-modify-write (D3D12): on Sponza the key pass's 24 µs a
|
|
46
|
+
frame fell to 6. `GPUMeshSurfaceCaches.material_of` names a cache's material.
|
|
47
|
+
- **Changed:** `chunk_subgroup_atomic_add` takes calls behind returns its caller knows to be subgroup-uniform:
|
|
48
|
+
its uniformity diagnostic is off.
|
|
49
|
+
- **Breaking:** the bake's arena keeps a record of `MESH_SDF_TAKEN_WORDS` for each brick taken, then the frame's
|
|
50
|
+
claims; evaluate binds no slot stack and takes no `slot_capacity`; store takes `tally_offset`; the log has
|
|
51
|
+
`MESH_SDF_LOG_SHARED` and `MESH_SDF_LOG_COLLIDED`, and take writes `MESH_SDF_TAKE_COUNT`. Free binds
|
|
52
|
+
`mesh_sdf_contents` and `mesh_sdf_content_table`.
|
|
53
|
+
|
|
54
|
+
### Probe clipmap GI: a Model Surface Cache keeps 4³ blocks, block-coded, where its field can hold surface
|
|
55
|
+
|
|
56
|
+
- **Changed:** a field's bricks are surveyed once, when one of its caches first keeps a plane: each brick keeps
|
|
57
|
+
those of its eight 4³ blocks some texel of which can hold surface, numbered in the geometry's block table, a word a
|
|
58
|
+
brick, and the count is read back. Every cache of the geometry keeps its blocks by those numbers, and only those.
|
|
59
|
+
- **Changed:** each plane a cache keeps is block-coded. The diffuse albedo is two subsets of the block's texels, each
|
|
60
|
+
a line through their square roots with 888 endpoints, and a subset bit and a 3-bit index a texel (48 B a block): the
|
|
61
|
+
subsets start split about the mean of r + g + b, then each texel moves to the nearer line until none moves. The
|
|
62
|
+
metalness and roughness is a line of 4-bit endpoints and a 2-bit index a texel (20 B), the emissive a code a texel
|
|
63
|
+
(256 B), the presence a bit a texel (8 B). A bake lists, traces into a staging, and codes a workgroup a block. On
|
|
64
|
+
Sponza the caches take 34.55 MiB where they took 299.8 MiB, and the albedo the probes' hits read is as far off the
|
|
65
|
+
G-buffer's as before (0.0359 and 0.0879 on two views).
|
|
66
|
+
- **Changed:** the caches' tables and blocks are one storage buffer, `mesh_surface_data`, in place of the planes'
|
|
67
|
+
atlases and the presence words: readers bind it and the records.
|
|
68
|
+
- **Breaking:** `MESH_SURFACE_STRUCT` is 52 bytes: `tiles`, `blocks`, `texels`, `table`, each run's word
|
|
69
|
+
(`presence_blocks`, `albedo_blocks`, `metal_rough_blocks`, `emissive_blocks`) and each plane's code.
|
|
70
|
+
`GPUMeshSurfaceCaches.atlas_at` and `presence` are gone for `data`; `set_blocks` hands a survey's count over,
|
|
71
|
+
and `blocks_of` reads it. `MESH_SURFACE_PRESENCE_RESOURCE` and the planes' texture resources are gone for
|
|
72
|
+
`MESH_SURFACE_DATA_RESOURCE`; `MESH_SURFACE_TEXEL_STRUCT` names its staging slot in place of its tiles.
|
|
73
|
+
|
|
74
|
+
### Probe clipmap GI: a Model Surface Cache keeps a plane only where it varies
|
|
75
|
+
|
|
76
|
+
- **Changed:** each plane of a Model Surface Cache — diffuse albedo, metalness and roughness, emissive — is its own
|
|
77
|
+
atlas, and a cache keeps texels of a plane only where its material makes it vary over the surface, as the bake's
|
|
78
|
+
material sample does: an albedo texture, vertex colors or a metalness that varies vary the diffuse albedo, an ORM
|
|
79
|
+
texture the metalness and roughness, an emissive texture under a factor that is not 0 the emissive. Every other
|
|
80
|
+
plane is one code in the cache's record, the material's own value, and a cache that varies in no plane is never
|
|
81
|
+
baked. On Sponza, where no material is emissive and one lacks an ORM texture, the caches take 299.8 MiB where they
|
|
82
|
+
took 515.75 MiB.
|
|
83
|
+
- **Changed:** which texels hold a material is a presence bit a texel, beside the planes (`mesh_surface_presence`,
|
|
84
|
+
16 words a brick), set by the bake where it found surface; readers blend those alone. The brick clipmap's own
|
|
85
|
+
material still says it in its albedo plane.
|
|
86
|
+
- **Added:** `albedo_compress` and `metal_rough_compress` on the host, giving the shader codecs' codes, and
|
|
87
|
+
`meshlet_batch_colored`, whether a batch's vertices carry a color other than white.
|
|
88
|
+
- **Breaking:** `MESH_SURFACE_STRUCT` is 44 bytes: `tiles`, `texels` (bit `1 << plane` for each plane kept),
|
|
89
|
+
the presence's tile and each plane's, and each plane's code, where it held `tile_base` and `tiles`.
|
|
90
|
+
`GPUMeshSurfaceCaches.atlas` is `atlas_at(plane)`, with `presence` beside it, and `set_layout` takes whether
|
|
91
|
+
the geometry is colored. Readers of the caches bind `mesh_surface_presence`. `surface_material_corners` takes
|
|
92
|
+
the surface point (`surface_material_point`) and a presence mask, which `surface_material_present` makes from an
|
|
93
|
+
albedo plane, and `surface_material_surface` and `surface_material_metal_rough` take the tile's origin.
|
|
94
|
+
`NEUTRAL_SURFACE` is a module of its own.
|
|
95
|
+
|
|
96
|
+
### Probe clipmap GI: the mesh cards are gone; every hit reads the brick material
|
|
97
|
+
|
|
98
|
+
- **Changed:** the probes' hits always read the brick material, gathered as each clipmap brick is built from the
|
|
99
|
+
Model Surface Cache of the `meshes` row nearest each texel (`geometry/sdf/surface/`, added the change before). The
|
|
100
|
+
brick material is made with the clipmaps, and the scene holds keep a surface cache for each (geometry, material) pair
|
|
101
|
+
the SDF world draws. On Sponza the hits' albedo is 0.0288 and 0.0301 off the G-buffer's on two views, against the
|
|
102
|
+
cards' 0.0294 and 0.0306; the caches take 512 MiB where the cards took 111.5 MiB.
|
|
103
|
+
- **Changed:** the brick clipmap keeps no object cells, which named a hit's row for the cards: no 64 rows a slot, no
|
|
104
|
+
object merge in the mesh provider's batches and resolve, no row looked up by the probe trace. The probe ray record's
|
|
105
|
+
`row` is `albedo`, which shade writes.
|
|
106
|
+
- **Changed:** a field's header loses its `cards` word, the bake log's records are three words, and the take four.
|
|
107
|
+
- **Breaking:** gone are `geometry/sdf/cards/` (`GPUMeshCardSets`, `MeshCardCaptureMode`, the placement and capture
|
|
108
|
+
passes, `chunk_mesh_card_surface`), `GPUGeometrySDFManager.cards` and `graph_bake`'s `capture_budget` and
|
|
109
|
+
`material_contexts`, `ProbeClipmapHitMaterial`, `PROBE_CLIPMAP_HIT_MATERIAL`, `chunk_probe_clipmap_hit_surface`,
|
|
110
|
+
the settings `hit_material`, `card_capture_budget` and `card_capture_mode`, `ProbeClipmapSceneHolds`'s `surfaces`
|
|
111
|
+
option, `card_set_of` and `card_rows_buffer`, `GPUProbeClipmap.graph_update`'s `card_rows` and `hit_material`,
|
|
112
|
+
`GPUBrickClipmap.objects`, `BRICK_OBJECT_CELLS`, `BRICK_OBJECTS_RESOURCE` and `chunk_brick_clipmap_object`.
|
|
113
|
+
`probe_clipmap_hit_material` and `probe_clipmap_hit_metal_rough` take no row. `ProbeClipmapDebugView.MeshCards` is
|
|
114
|
+
`MeshSurfaces`, at the same value, and shows each row's surface cache.
|
|
115
|
+
|
|
5
116
|
### Network: a client ahead of the host repays its lead in seconds
|
|
6
117
|
|
|
7
118
|
- **Fixed:** a client that found itself far ahead of the host — the host lost time: a hidden or hitched
|
package/package.json
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PickingSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingSystem.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IAyBI;;OAEG;IACH,sCAQC;IADG,kCAA8B;IAGlC,2CAIC;IAED,4CAYC;IAED;;;OAGG;IACH,eAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;OAGG;IACH,iBAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,cAAc,GACZ,QAAQ,aAAa,EAAE,CAAC,CAYpC;IAED;;;;OAIG;IACH,gBAFa;QAAC,OAAO,EAAE,cAAc,CAAC;QAAC,OAAO,SAAW,aAAa,EAAE,KAAG,IAAI,CAAC;QAAC,MAAM,SAAW,KAAK,KAAG,IAAI,CAAA;KAAC,EAAE,CAIhH;IAED;;;;;;OAMG;IACH,iBAHW,MAAM,GACJ,MAAM,CAuBlB;;CACJ;AAED;;;GAGG;AACH;IASI;;OAEG;IACH,oBAFW,aAAa,EAMvB;;
|
|
1
|
+
{"version":3,"file":"PickingSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingSystem.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IAyBI;;OAEG;IACH,sCAQC;IADG,kCAA8B;IAGlC,2CAIC;IAED,4CAYC;IAED;;;OAGG;IACH,eAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;OAGG;IACH,iBAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,cAAc,GACZ,QAAQ,aAAa,EAAE,CAAC,CAYpC;IAED;;;;OAIG;IACH,gBAFa;QAAC,OAAO,EAAE,cAAc,CAAC;QAAC,OAAO,SAAW,aAAa,EAAE,KAAG,IAAI,CAAC;QAAC,MAAM,SAAW,KAAK,KAAG,IAAI,CAAA;KAAC,EAAE,CAIhH;IAED;;;;;;OAMG;IACH,iBAHW,MAAM,GACJ,MAAM,CAuBlB;;CACJ;AAED;;;GAGG;AACH;IASI;;OAEG;IACH,oBAFW,aAAa,EAMvB;;CA8IJ;uBA/VsB,kBAAkB;yBAChB,eAAe;8BACV,oBAAoB;gCAPlB,mDAAmD"}
|