@woosh/meep-engine 3.61.2 → 3.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (645) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  4. package/src/engine/graphics3/PickingSystem.js +415 -413
  5. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
  7. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  8. package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
  9. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
  10. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
  11. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  12. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
  13. package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
  14. package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
  15. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
  16. package/src/engine/graphics3/shader_picking_gather.js +133 -120
  17. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  18. package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
  19. package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
  20. package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
  21. package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
  22. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
  23. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
  24. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
  25. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
  26. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
  27. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
  28. package/src/shade/playground/probe_clipmap/README.md +3 -4
  29. package/src/shade/playground/probe_clipmap/index.html +5 -13
  30. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  31. package/src/shade/playground/probe_clipmap/main.js +0 -5
  32. package/src/shade/playground/probe_clipmap_box/README.md +1 -1
  33. package/src/shade/playground/probe_clipmap_box/index.html +1 -1
  34. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  35. package/src/shade/playground/ssr_variance/capture.js +1 -1
  36. package/src/shade/renderer/Renderer.d.ts +2 -2
  37. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  38. package/src/shade/renderer/Renderer.js +90 -64
  39. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  40. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
  41. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
  42. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
  43. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  44. package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
  45. package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
  46. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  47. package/src/shade/renderer/extension/GBufferTextures.js +5 -1
  48. package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
  49. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  50. package/src/shade/renderer/extension/ViewTextures.js +17 -13
  51. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  52. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  53. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  54. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  55. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  56. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
  57. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
  58. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
  59. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
  60. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
  61. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  62. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  63. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  64. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  65. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  66. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  67. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  68. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  69. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  70. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  71. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  73. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  74. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  75. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  76. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  77. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  78. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  79. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  81. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  82. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  83. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  84. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  85. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  87. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  88. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  89. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  90. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  91. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  92. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  93. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  94. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  96. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  97. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  99. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  100. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  101. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  102. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  103. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  104. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  105. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  106. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  108. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  109. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  110. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  111. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  112. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  113. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  114. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  115. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  116. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  117. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  118. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  119. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  120. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  121. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  122. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  123. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  124. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  125. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  126. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  127. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  128. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  129. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  130. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  131. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  132. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
  133. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
  135. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  136. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  137. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  138. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  139. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  140. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  141. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  142. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  143. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  144. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  145. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  146. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  147. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  148. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  150. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  151. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  152. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  153. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  154. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  155. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  156. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  157. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  159. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  160. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  162. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  163. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  165. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  166. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  168. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  169. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  170. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  171. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  172. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  174. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  175. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  176. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  177. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  178. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  179. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  180. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  181. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  182. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  183. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  184. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  185. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  186. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  187. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  188. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  189. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  190. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  192. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  193. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  196. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
  202. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  203. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  204. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  208. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
  209. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
  210. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
  211. package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
  212. package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
  213. package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
  214. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
  215. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
  217. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  218. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  219. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  220. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  221. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
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  634. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
  635. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
  636. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
  637. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
  638. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
  639. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
  640. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
  641. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
  642. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
  643. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
  644. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
  645. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
package/CHANGELOG.md CHANGED
@@ -2,6 +2,117 @@
2
2
 
3
3
  ## Unreleased
4
4
 
5
+ ### Probe clipmap GI: a probe ray's hit reads one texel of the brick material, drawn by its weight
6
+
7
+ - **Changed:** the shade takes a hit's diffuse albedo and emissive from one of the 8 brick material texels about its
8
+ surface point, drawn in proportion to its weight in their blend (`probe_clipmap_hit_material_pick`,
9
+ `brick_material_surface_pick`, `surface_material_pick` over `sample_discrete_wrs_mat2x4`), where it blended
10
+ the 8: the blend on average, which the probe's blend of its rays takes. The draw comes from the ray's slot and
11
+ direction, apart from the light pass's draws. On Sponza the shade costs 0.62 ms at the median where it cost 0.84
12
+ on an AMD RDNA2 iGPU (40 µs where 50 on an RTX 4090), and the converged indirect diffuse differs from the blend's
13
+ by less than two runs of the blend differ. The brick material debug view and the gather into world texels keep
14
+ the blend.
15
+ - **Added:** `chunk_surface_material_pick` (`surface_material_pick`, `surface_material_surface_at`,
16
+ `SURFACE_MATERIAL_NO_CORNER`), `chunk_brick_material_surface_pick`, `chunk_probe_clipmap_hit_material_pick`.
17
+
18
+ ### Model SDF: bricks of the same bytes share a slot, and fields and surface caches go in bundles
19
+
20
+ - **Changed:** a field brick takes the slot already holding its bytes. After evaluate, a pass a texel a thread
21
+ sums each brick's u32 content key (`MESH_SDF_BRICK_KEY.js`). Resolve's find takes the first slot listed under
22
+ the key in a content table (`chunk_mesh_sdf_contents`), or claims the key in the frame's claims, the first
23
+ brick of the key its representative; compare, a texel a thread, holds the brick's bytes against the slot's or
24
+ the representative's; fresh gives a representative a fresh slot listed under its key, and a brick whose bytes
25
+ differ a slot of its own listed nowhere (`GPUGeometrySDFManager.bricks_collided`). A key only finds candidates:
26
+ two bricks share a slot once their 512 bytes compare equal, never on their keys alone. A slot counts the
27
+ entries holding it, and free gives it back with the last; a grown atlas's content table takes the old one's
28
+ records (`shader_mesh_sdf_content_rehash`). On Sponza 57% of the field's 115,978 stored bricks are copies of
29
+ another: they take 49,823 slots where they took 115,978, the atlas 32 MiB where it took 64, the field 38.51 MiB
30
+ where it took 69.26, and every entry reads the same bytes as before; no two of the 49,823 distinct bricks share
31
+ a key. The fill's frames cost 29 µs more at the median, beside evaluate's 1.4 ms.
32
+ - **Added:** `ModelCacheBundle` (`geometry/sdf/bundle/`): Model SDFs and Model Surface Caches in one package,
33
+ each brick once, the fields naming bricks and the caches naming fields, kept as bytes by
34
+ `model_cache_bundle_write` and `model_cache_bundle_read` (`MODEL_CACHE_BUNDLE.js`).
35
+ `GPUGeometrySDFManager.export_bundle` reads resident ones out; `upload_bundle` takes one back as the fields of
36
+ geometries that have none, placed by the next bake (`shader_mesh_sdf_upload`), sharing its bricks with those
37
+ resident, by key and compare as the bake does, or not, and offers its caches to the surface caches, which take
38
+ one where the material keeps the same planes (`GPUMeshSurfaceCaches.adopt_layout`). On Sponza a bundle of the
39
+ scene is 54.7 MB; taken back on a fresh page, with sharing or without, its fields hold what the bake's did and
40
+ export again as they were, and only the fields admitted before the upload were baked.
41
+ - **Added:** `chunk_hash_table_atomic`, inserts, finds and removes on the device over `cpu_build_hash_table`'s
42
+ table, which holds at least `HASH_TABLE_PROBE_LIMIT` records, on the probe sequence
43
+ `chunk_generate_next_linear_congruential_index` it now shares with `chunk_hash_table_get`;
44
+ `HASH_TABLE_PROBE_LIMIT` is exported. `chunk_subgroup_atomic_load` loads an atomic every lane of a subgroup
45
+ reads once a subgroup, where `atomicLoad` is a read-modify-write (D3D12): on Sponza the key pass's 24 µs a
46
+ frame fell to 6. `GPUMeshSurfaceCaches.material_of` names a cache's material.
47
+ - **Changed:** `chunk_subgroup_atomic_add` takes calls behind returns its caller knows to be subgroup-uniform:
48
+ its uniformity diagnostic is off.
49
+ - **Breaking:** the bake's arena keeps a record of `MESH_SDF_TAKEN_WORDS` for each brick taken, then the frame's
50
+ claims; evaluate binds no slot stack and takes no `slot_capacity`; store takes `tally_offset`; the log has
51
+ `MESH_SDF_LOG_SHARED` and `MESH_SDF_LOG_COLLIDED`, and take writes `MESH_SDF_TAKE_COUNT`. Free binds
52
+ `mesh_sdf_contents` and `mesh_sdf_content_table`.
53
+
54
+ ### Probe clipmap GI: a Model Surface Cache keeps 4³ blocks, block-coded, where its field can hold surface
55
+
56
+ - **Changed:** a field's bricks are surveyed once, when one of its caches first keeps a plane: each brick keeps
57
+ those of its eight 4³ blocks some texel of which can hold surface, numbered in the geometry's block table, a word a
58
+ brick, and the count is read back. Every cache of the geometry keeps its blocks by those numbers, and only those.
59
+ - **Changed:** each plane a cache keeps is block-coded. The diffuse albedo is two subsets of the block's texels, each
60
+ a line through their square roots with 888 endpoints, and a subset bit and a 3-bit index a texel (48 B a block): the
61
+ subsets start split about the mean of r + g + b, then each texel moves to the nearer line until none moves. The
62
+ metalness and roughness is a line of 4-bit endpoints and a 2-bit index a texel (20 B), the emissive a code a texel
63
+ (256 B), the presence a bit a texel (8 B). A bake lists, traces into a staging, and codes a workgroup a block. On
64
+ Sponza the caches take 34.55 MiB where they took 299.8 MiB, and the albedo the probes' hits read is as far off the
65
+ G-buffer's as before (0.0359 and 0.0879 on two views).
66
+ - **Changed:** the caches' tables and blocks are one storage buffer, `mesh_surface_data`, in place of the planes'
67
+ atlases and the presence words: readers bind it and the records.
68
+ - **Breaking:** `MESH_SURFACE_STRUCT` is 52 bytes: `tiles`, `blocks`, `texels`, `table`, each run's word
69
+ (`presence_blocks`, `albedo_blocks`, `metal_rough_blocks`, `emissive_blocks`) and each plane's code.
70
+ `GPUMeshSurfaceCaches.atlas_at` and `presence` are gone for `data`; `set_blocks` hands a survey's count over,
71
+ and `blocks_of` reads it. `MESH_SURFACE_PRESENCE_RESOURCE` and the planes' texture resources are gone for
72
+ `MESH_SURFACE_DATA_RESOURCE`; `MESH_SURFACE_TEXEL_STRUCT` names its staging slot in place of its tiles.
73
+
74
+ ### Probe clipmap GI: a Model Surface Cache keeps a plane only where it varies
75
+
76
+ - **Changed:** each plane of a Model Surface Cache — diffuse albedo, metalness and roughness, emissive — is its own
77
+ atlas, and a cache keeps texels of a plane only where its material makes it vary over the surface, as the bake's
78
+ material sample does: an albedo texture, vertex colors or a metalness that varies vary the diffuse albedo, an ORM
79
+ texture the metalness and roughness, an emissive texture under a factor that is not 0 the emissive. Every other
80
+ plane is one code in the cache's record, the material's own value, and a cache that varies in no plane is never
81
+ baked. On Sponza, where no material is emissive and one lacks an ORM texture, the caches take 299.8 MiB where they
82
+ took 515.75 MiB.
83
+ - **Changed:** which texels hold a material is a presence bit a texel, beside the planes (`mesh_surface_presence`,
84
+ 16 words a brick), set by the bake where it found surface; readers blend those alone. The brick clipmap's own
85
+ material still says it in its albedo plane.
86
+ - **Added:** `albedo_compress` and `metal_rough_compress` on the host, giving the shader codecs' codes, and
87
+ `meshlet_batch_colored`, whether a batch's vertices carry a color other than white.
88
+ - **Breaking:** `MESH_SURFACE_STRUCT` is 44 bytes: `tiles`, `texels` (bit `1 << plane` for each plane kept),
89
+ the presence's tile and each plane's, and each plane's code, where it held `tile_base` and `tiles`.
90
+ `GPUMeshSurfaceCaches.atlas` is `atlas_at(plane)`, with `presence` beside it, and `set_layout` takes whether
91
+ the geometry is colored. Readers of the caches bind `mesh_surface_presence`. `surface_material_corners` takes
92
+ the surface point (`surface_material_point`) and a presence mask, which `surface_material_present` makes from an
93
+ albedo plane, and `surface_material_surface` and `surface_material_metal_rough` take the tile's origin.
94
+ `NEUTRAL_SURFACE` is a module of its own.
95
+
96
+ ### Probe clipmap GI: the mesh cards are gone; every hit reads the brick material
97
+
98
+ - **Changed:** the probes' hits always read the brick material, gathered as each clipmap brick is built from the
99
+ Model Surface Cache of the `meshes` row nearest each texel (`geometry/sdf/surface/`, added the change before). The
100
+ brick material is made with the clipmaps, and the scene holds keep a surface cache for each (geometry, material) pair
101
+ the SDF world draws. On Sponza the hits' albedo is 0.0288 and 0.0301 off the G-buffer's on two views, against the
102
+ cards' 0.0294 and 0.0306; the caches take 512 MiB where the cards took 111.5 MiB.
103
+ - **Changed:** the brick clipmap keeps no object cells, which named a hit's row for the cards: no 64 rows a slot, no
104
+ object merge in the mesh provider's batches and resolve, no row looked up by the probe trace. The probe ray record's
105
+ `row` is `albedo`, which shade writes.
106
+ - **Changed:** a field's header loses its `cards` word, the bake log's records are three words, and the take four.
107
+ - **Breaking:** gone are `geometry/sdf/cards/` (`GPUMeshCardSets`, `MeshCardCaptureMode`, the placement and capture
108
+ passes, `chunk_mesh_card_surface`), `GPUGeometrySDFManager.cards` and `graph_bake`'s `capture_budget` and
109
+ `material_contexts`, `ProbeClipmapHitMaterial`, `PROBE_CLIPMAP_HIT_MATERIAL`, `chunk_probe_clipmap_hit_surface`,
110
+ the settings `hit_material`, `card_capture_budget` and `card_capture_mode`, `ProbeClipmapSceneHolds`'s `surfaces`
111
+ option, `card_set_of` and `card_rows_buffer`, `GPUProbeClipmap.graph_update`'s `card_rows` and `hit_material`,
112
+ `GPUBrickClipmap.objects`, `BRICK_OBJECT_CELLS`, `BRICK_OBJECTS_RESOURCE` and `chunk_brick_clipmap_object`.
113
+ `probe_clipmap_hit_material` and `probe_clipmap_hit_metal_rough` take no row. `ProbeClipmapDebugView.MeshCards` is
114
+ `MeshSurfaces`, at the same value, and shows each row's surface cache.
115
+
5
116
  ### Network: a client ahead of the host repays its lead in seconds
6
117
 
7
118
  - **Fixed:** a client that found itself far ahead of the host — the host lost time: a hidden or hitched
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.61.2",
9
+ "version": "3.62.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"PickingSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingSystem.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IAyBI;;OAEG;IACH,sCAQC;IADG,kCAA8B;IAGlC,2CAIC;IAED,4CAYC;IAED;;;OAGG;IACH,eAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;OAGG;IACH,iBAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,cAAc,GACZ,QAAQ,aAAa,EAAE,CAAC,CAYpC;IAED;;;;OAIG;IACH,gBAFa;QAAC,OAAO,EAAE,cAAc,CAAC;QAAC,OAAO,SAAW,aAAa,EAAE,KAAG,IAAI,CAAC;QAAC,MAAM,SAAW,KAAK,KAAG,IAAI,CAAA;KAAC,EAAE,CAIhH;IAED;;;;;;OAMG;IACH,iBAHW,MAAM,GACJ,MAAM,CAuBlB;;CACJ;AAED;;;GAGG;AACH;IASI;;OAEG;IACH,oBAFW,aAAa,EAMvB;;CA8IJ;uBA/VsB,kBAAkB;yBAChB,eAAe;8BACV,oBAAoB;gCAPlB,mDAAmD"}