@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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|
+
* newer reader, or one whose references or lengths do not hold together.
|
|
29
|
+
*
|
|
30
|
+
* @param {Uint8Array} bytes
|
|
31
|
+
* @returns {ModelCacheBundle}
|
|
32
|
+
*/
|
|
33
|
+
export function model_cache_bundle_read(bytes) {
|
|
34
|
+
const buffer = new BinaryBuffer();
|
|
35
|
+
|
|
36
|
+
buffer.fromArrayBuffer(bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength));
|
|
37
|
+
|
|
38
|
+
if (buffer.readUint32() !== MODEL_CACHE_BUNDLE_MAGIC) {
|
|
39
|
+
throw new Error("model cache bundle: not a bundle");
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
buffer.readUint16();
|
|
43
|
+
|
|
44
|
+
const needs = buffer.readUint16();
|
|
45
|
+
|
|
46
|
+
if (needs > MODEL_CACHE_BUNDLE_FORMAT_VERSION) {
|
|
47
|
+
throw new Error(`model cache bundle: needs a reader of version ${needs}, this one is ${MODEL_CACHE_BUNDLE_FORMAT_VERSION}`);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const bundle = new ModelCacheBundle();
|
|
51
|
+
|
|
52
|
+
bundle.voxel_size = buffer.readFloat32();
|
|
53
|
+
bundle.max_bricks = buffer.readUint32();
|
|
54
|
+
|
|
55
|
+
const brick_count = buffer.readUint32();
|
|
56
|
+
const field_count = buffer.readUint32();
|
|
57
|
+
const cache_count = buffer.readUint32();
|
|
58
|
+
|
|
59
|
+
bundle.bricks = new Uint8Array(brick_count * MESH_SDF_BRICK_TEXEL_COUNT);
|
|
60
|
+
buffer.readBytes(bundle.bricks, 0, bundle.bricks.length);
|
|
61
|
+
|
|
62
|
+
for (let f = 0; f < field_count; f++) {
|
|
63
|
+
const field = new ModelCacheBundleField();
|
|
64
|
+
|
|
65
|
+
for (let i = 0; i < 3; i++) {
|
|
66
|
+
field.origin[i] = buffer.readFloat32();
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
field.voxel = buffer.readFloat32();
|
|
70
|
+
|
|
71
|
+
for (let i = 0; i < 3; i++) {
|
|
72
|
+
field.bricks[i] = buffer.readUint32();
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
field.level_count = buffer.readUint32();
|
|
76
|
+
field.two_sided = buffer.readUint32();
|
|
77
|
+
field.entries = read_words(buffer, "a field's entries");
|
|
78
|
+
field.numbered = read_words(buffer, "a field's numbering");
|
|
79
|
+
field.blocks = buffer.readUint32();
|
|
80
|
+
field.table = read_words(buffer, "a field's table");
|
|
81
|
+
|
|
82
|
+
let stored = 0;
|
|
83
|
+
|
|
84
|
+
for (let i = 0; i < field.entries.length; i++) {
|
|
85
|
+
const entry = field.entries[i];
|
|
86
|
+
|
|
87
|
+
if (entry === MESH_SDF_EMPTY || entry === MESH_SDF_EMPTY_INSIDE) {
|
|
88
|
+
continue;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
if (entry >= brick_count) {
|
|
92
|
+
throw new Error(`model cache bundle: field ${f} names brick ${entry} of ${brick_count}`);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
stored++;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if (field.numbered.length !== stored || field.numbered.some(entry => entry >= field.entries.length)) {
|
|
99
|
+
throw new Error(`model cache bundle: field ${f}'s numbering does not name its ${stored} stored bricks`);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
if (field.table.length !== 0 && field.table.length !== stored) {
|
|
103
|
+
throw new Error(`model cache bundle: field ${f}'s table holds ${field.table.length} words for ${stored} stored bricks`);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
bundle.fields.push(field);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
for (let c = 0; c < cache_count; c++) {
|
|
110
|
+
const cache = new ModelCacheBundleCache();
|
|
111
|
+
|
|
112
|
+
cache.field = buffer.readUint32();
|
|
113
|
+
cache.texels = buffer.readUint32();
|
|
114
|
+
|
|
115
|
+
for (let p = 0; p < 3; p++) {
|
|
116
|
+
cache.codes[p] = buffer.readUint32();
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
cache.presence = read_words(buffer, "a cache's presence");
|
|
120
|
+
|
|
121
|
+
for (let p = 0; p < 3; p++) {
|
|
122
|
+
cache.planes[p] = read_words(buffer, "a cache's plane");
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
if (cache.field >= field_count) {
|
|
126
|
+
throw new Error(`model cache bundle: cache ${c} names field ${cache.field} of ${field_count}`);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
const blocks = cache.texels === 0 ? 0 : bundle.fields[cache.field].blocks;
|
|
130
|
+
|
|
131
|
+
if (cache.presence.length !== blocks * MESH_SURFACE_PRESENCE_BLOCK_WORDS
|
|
132
|
+
|| cache.planes.some((words, p) => words.length !== ((cache.texels & (1 << p)) === 0 ? 0 : blocks * MESH_SURFACE_PLANE_BLOCK_WORDS[p]))) {
|
|
133
|
+
throw new Error(`model cache bundle: cache ${c}'s blocks are not its field's ${blocks}`);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
bundle.caches.push(cache);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
return bundle;
|
|
140
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A bundle as bytes (`MODEL_CACHE_BUNDLE.js`).
|
|
3
|
+
*
|
|
4
|
+
* @param {import("./ModelCacheBundle.js").ModelCacheBundle} bundle
|
|
5
|
+
* @returns {Uint8Array}
|
|
6
|
+
*/
|
|
7
|
+
export function model_cache_bundle_write(bundle: import("./ModelCacheBundle.js").ModelCacheBundle): Uint8Array;
|
|
8
|
+
//# sourceMappingURL=model_cache_bundle_write.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"model_cache_bundle_write.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js"],"names":[],"mappings":"AAgBA;;;;;GAKG;AACH,iDAHW,OAAO,uBAAuB,EAAE,gBAAgB,GAC9C,UAAU,CAuDtB"}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
|
|
2
|
+
import {
|
|
3
|
+
MODEL_CACHE_BUNDLE_FORMAT_VERSION,
|
|
4
|
+
MODEL_CACHE_BUNDLE_MAGIC,
|
|
5
|
+
MODEL_CACHE_BUNDLE_MIN_READER_VERSION
|
|
6
|
+
} from "./MODEL_CACHE_BUNDLE.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* @param {BinaryBuffer} buffer
|
|
10
|
+
* @param {Uint32Array} words
|
|
11
|
+
*/
|
|
12
|
+
function write_words(buffer, words) {
|
|
13
|
+
buffer.writeUint32(words.length);
|
|
14
|
+
buffer.writeUint32Array(words, 0, words.length);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* A bundle as bytes (`MODEL_CACHE_BUNDLE.js`).
|
|
19
|
+
*
|
|
20
|
+
* @param {import("./ModelCacheBundle.js").ModelCacheBundle} bundle
|
|
21
|
+
* @returns {Uint8Array}
|
|
22
|
+
*/
|
|
23
|
+
export function model_cache_bundle_write(bundle) {
|
|
24
|
+
const buffer = new BinaryBuffer();
|
|
25
|
+
|
|
26
|
+
buffer.writeUint32(MODEL_CACHE_BUNDLE_MAGIC);
|
|
27
|
+
buffer.writeUint16(MODEL_CACHE_BUNDLE_FORMAT_VERSION);
|
|
28
|
+
buffer.writeUint16(MODEL_CACHE_BUNDLE_MIN_READER_VERSION);
|
|
29
|
+
buffer.writeFloat32(bundle.voxel_size);
|
|
30
|
+
buffer.writeUint32(bundle.max_bricks);
|
|
31
|
+
buffer.writeUint32(bundle.brick_count);
|
|
32
|
+
buffer.writeUint32(bundle.fields.length);
|
|
33
|
+
buffer.writeUint32(bundle.caches.length);
|
|
34
|
+
|
|
35
|
+
buffer.writeBytes(bundle.bricks, 0, bundle.bricks.length);
|
|
36
|
+
|
|
37
|
+
for (const field of bundle.fields) {
|
|
38
|
+
for (let i = 0; i < 3; i++) {
|
|
39
|
+
buffer.writeFloat32(field.origin[i]);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
buffer.writeFloat32(field.voxel);
|
|
43
|
+
|
|
44
|
+
for (let i = 0; i < 3; i++) {
|
|
45
|
+
buffer.writeUint32(field.bricks[i]);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
buffer.writeUint32(field.level_count);
|
|
49
|
+
buffer.writeUint32(field.two_sided);
|
|
50
|
+
|
|
51
|
+
write_words(buffer, field.entries);
|
|
52
|
+
write_words(buffer, field.numbered);
|
|
53
|
+
|
|
54
|
+
buffer.writeUint32(field.blocks);
|
|
55
|
+
write_words(buffer, field.table);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
for (const cache of bundle.caches) {
|
|
59
|
+
buffer.writeUint32(cache.field);
|
|
60
|
+
buffer.writeUint32(cache.texels);
|
|
61
|
+
|
|
62
|
+
for (let p = 0; p < 3; p++) {
|
|
63
|
+
buffer.writeUint32(cache.codes[p]);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
write_words(buffer, cache.presence);
|
|
67
|
+
|
|
68
|
+
for (let p = 0; p < 3; p++) {
|
|
69
|
+
write_words(buffer, cache.planes[p]);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
buffer.trim();
|
|
74
|
+
|
|
75
|
+
return new Uint8Array(buffer.data);
|
|
76
|
+
}
|
|
@@ -7,6 +7,9 @@
|
|
|
7
7
|
* fn mesh_sdf_level_bricks(header: MeshSDF, level: u32) -> vec3<u32>
|
|
8
8
|
* fn mesh_sdf_level_offset(header: MeshSDF, level: u32) -> u32 // the level's first entry
|
|
9
9
|
* fn mesh_sdf_level_voxel(header: MeshSDF, level: u32) -> f32
|
|
10
|
+
* fn mesh_sdf_brick_count(header: MeshSDF) -> u32 // every level's bricks
|
|
11
|
+
* fn mesh_sdf_numbers(header: MeshSDF) -> u32 // the first brick's number
|
|
12
|
+
* fn mesh_sdf_numbered(header: MeshSDF) -> u32 // the brick numbered 0
|
|
10
13
|
* fn mesh_sdf_brick_of(header: MeshSDF, brick: u32) -> vec4<u32> // level, then x, y, z
|
|
11
14
|
* fn mesh_sdf_brick_corner(header: MeshSDF, brick: vec4<u32>) -> vec3<f32> // texel 0's point
|
|
12
15
|
* fn mesh_sdf_encode(distance: f32, voxel: f32) -> f32 // saturate(d / 2R + 0.5)
|
|
@@ -14,6 +17,12 @@
|
|
|
14
17
|
* fn mesh_sdf_entry_holds_slot(entry: u32) -> bool // not EMPTY, on either side
|
|
15
18
|
* ```
|
|
16
19
|
*
|
|
20
|
+
* A geometry's range in the indirection, n being its brick count: its stored count at `indirection - 2`,
|
|
21
|
+
* its pending word at `indirection - 1` (`MESH_SDF_BAKE.js`), its n entries from `indirection` in the
|
|
22
|
+
* layout's order, then each brick's number among the bricks given a slot ({@link MESH_SDF_UNNUMBERED}
|
|
23
|
+
* for one with none) from `mesh_sdf_numbers`, then the bricks by number from `mesh_sdf_numbered`, as
|
|
24
|
+
* many as the stored count says.
|
|
25
|
+
*
|
|
17
26
|
* @type {CodeChunk}
|
|
18
27
|
*/
|
|
19
28
|
export const chunk_mesh_sdf: CodeChunk;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_mesh_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_mesh_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,6BAFU,SAAS,CAiGZ;0BAtImB,oCAAoC"}
|
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
MESH_SDF_BRICK_VOXELS,
|
|
6
6
|
MESH_SDF_EMPTY,
|
|
7
7
|
MESH_SDF_EMPTY_INSIDE,
|
|
8
|
+
MESH_SDF_UNNUMBERED,
|
|
8
9
|
MeshSDFState
|
|
9
10
|
} from "./MESH_SDF.js";
|
|
10
11
|
import { MESH_SDF_STRUCT } from "./MESH_SDF_STRUCT.js";
|
|
@@ -18,6 +19,9 @@ import { MESH_SDF_STRUCT } from "./MESH_SDF_STRUCT.js";
|
|
|
18
19
|
* fn mesh_sdf_level_bricks(header: MeshSDF, level: u32) -> vec3<u32>
|
|
19
20
|
* fn mesh_sdf_level_offset(header: MeshSDF, level: u32) -> u32 // the level's first entry
|
|
20
21
|
* fn mesh_sdf_level_voxel(header: MeshSDF, level: u32) -> f32
|
|
22
|
+
* fn mesh_sdf_brick_count(header: MeshSDF) -> u32 // every level's bricks
|
|
23
|
+
* fn mesh_sdf_numbers(header: MeshSDF) -> u32 // the first brick's number
|
|
24
|
+
* fn mesh_sdf_numbered(header: MeshSDF) -> u32 // the brick numbered 0
|
|
21
25
|
* fn mesh_sdf_brick_of(header: MeshSDF, brick: u32) -> vec4<u32> // level, then x, y, z
|
|
22
26
|
* fn mesh_sdf_brick_corner(header: MeshSDF, brick: vec4<u32>) -> vec3<f32> // texel 0's point
|
|
23
27
|
* fn mesh_sdf_encode(distance: f32, voxel: f32) -> f32 // saturate(d / 2R + 0.5)
|
|
@@ -25,6 +29,12 @@ import { MESH_SDF_STRUCT } from "./MESH_SDF_STRUCT.js";
|
|
|
25
29
|
* fn mesh_sdf_entry_holds_slot(entry: u32) -> bool // not EMPTY, on either side
|
|
26
30
|
* ```
|
|
27
31
|
*
|
|
32
|
+
* A geometry's range in the indirection, n being its brick count: its stored count at `indirection - 2`,
|
|
33
|
+
* its pending word at `indirection - 1` (`MESH_SDF_BAKE.js`), its n entries from `indirection` in the
|
|
34
|
+
* layout's order, then each brick's number among the bricks given a slot ({@link MESH_SDF_UNNUMBERED}
|
|
35
|
+
* for one with none) from `mesh_sdf_numbers`, then the bricks by number from `mesh_sdf_numbered`, as
|
|
36
|
+
* many as the stored count says.
|
|
37
|
+
*
|
|
28
38
|
* @type {CodeChunk}
|
|
29
39
|
*/
|
|
30
40
|
export const chunk_mesh_sdf = CodeChunk.from(
|
|
@@ -35,6 +45,7 @@ const MESH_SDF_BRICK_TEXELS = ${MESH_SDF_BRICK_TEXELS}u;
|
|
|
35
45
|
const MESH_SDF_BAND_VOXELS = ${MESH_SDF_BAND_VOXELS}.0;
|
|
36
46
|
const MESH_SDF_EMPTY = ${MESH_SDF_EMPTY}u;
|
|
37
47
|
const MESH_SDF_EMPTY_INSIDE = ${MESH_SDF_EMPTY_INSIDE}u;
|
|
48
|
+
const MESH_SDF_UNNUMBERED = ${MESH_SDF_UNNUMBERED}u;
|
|
38
49
|
const MESH_SDF_STATE_NONE = ${MeshSDFState.None}u;
|
|
39
50
|
const MESH_SDF_STATE_BAKING = ${MeshSDFState.Baking}u;
|
|
40
51
|
const MESH_SDF_STATE_RESIDENT = ${MeshSDFState.Resident}u;
|
|
@@ -63,6 +74,18 @@ fn mesh_sdf_level_voxel(header: ${MESH_SDF_STRUCT.wgsl_ref}, level: u32) -> f32
|
|
|
63
74
|
return header.voxel * f32(1u << level);
|
|
64
75
|
}
|
|
65
76
|
|
|
77
|
+
fn mesh_sdf_brick_count(header: ${MESH_SDF_STRUCT.wgsl_ref}) -> u32 {
|
|
78
|
+
return mesh_sdf_level_offset(header, header.level_count) - header.indirection;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
fn mesh_sdf_numbers(header: ${MESH_SDF_STRUCT.wgsl_ref}) -> u32 {
|
|
82
|
+
return header.indirection + mesh_sdf_brick_count(header);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
fn mesh_sdf_numbered(header: ${MESH_SDF_STRUCT.wgsl_ref}) -> u32 {
|
|
86
|
+
return header.indirection + 2u * mesh_sdf_brick_count(header);
|
|
87
|
+
}
|
|
88
|
+
|
|
66
89
|
fn mesh_sdf_brick_of(header: ${MESH_SDF_STRUCT.wgsl_ref}, brick: u32) -> vec4<u32> {
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var rest = brick;
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var level = 0u;
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@@ -0,0 +1,13 @@
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/**
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* A texel's term of its brick's content key (`MESH_SDF_BRICK_KEY.js`): the key is the sum of its
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* texels' terms. The WGSL twin of `mesh_sdf_brick_key`.
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*
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* ```wgsl
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* fn mesh_sdf_brick_key_term(texel: u32, byte: u32) -> u32 // texel x + 8y + 64z
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* ```
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*
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* @type {CodeChunk}
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*/
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export const chunk_mesh_sdf_brick_key: CodeChunk;
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_mesh_sdf_brick_key.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"chunk_mesh_sdf_brick_key.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,uCAFU,SAAS,CAUZ;0BArBmB,oCAAoC"}
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@@ -0,0 +1,23 @@
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1
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import { chunk_hash_lowbias32 } from "../../shader/chunk/random/chunk_hash_lowbias32.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { MESH_SDF_BRICK_KEY_SEED } from "./MESH_SDF_BRICK_KEY.js";
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/**
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* A texel's term of its brick's content key (`MESH_SDF_BRICK_KEY.js`): the key is the sum of its
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* texels' terms. The WGSL twin of `mesh_sdf_brick_key`.
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*
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9
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* ```wgsl
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* fn mesh_sdf_brick_key_term(texel: u32, byte: u32) -> u32 // texel x + 8y + 64z
|
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+
* ```
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*
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* @type {CodeChunk}
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*/
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export const chunk_mesh_sdf_brick_key = CodeChunk.from(
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//language=WGSL
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`
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fn mesh_sdf_brick_key_term(texel: u32, byte: u32) -> u32 {
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return hash_lowbias32(((texel << 8u) | byte) ^ 0x${MESH_SDF_BRICK_KEY_SEED.toString(16)}u);
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}
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`, [
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chunk_hash_lowbias32,
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]);
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@@ -4,17 +4,19 @@
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* @param {FrameGraph} options.graph
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* @param {GPUViewContext} options.view
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* @param {number} options.input_depth
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* @param {number} options.
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* @param {number} options.
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* @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
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* @param {number} options.input_visibility the visibility buffer
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* @param {number} options.input_visible_meshlets the frame's visible-meshlet table, which resolves it
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* @param settings
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* @returns {number} texture with shadows
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*/
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-
export function graph_draw_sdf_normals({ graph, view, input_depth,
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+
export function graph_draw_sdf_normals({ graph, view, input_depth, input_pbr, input_visibility, input_visible_meshlets, }: {
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graph: FrameGraph;
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view: GPUViewContext;
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input_depth: number;
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-
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-
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input_pbr: number;
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input_visibility: number;
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input_visible_meshlets: number;
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}): number;
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export const shader_sdf_visualize: ImageShader;
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import { ImageShader } from "../../shader/ImageShader.js";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_sdf_visualize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/shader_sdf_visualize.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"shader_sdf_visualize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/shader_sdf_visualize.js"],"names":[],"mappings":"AAqKA;;;;;;;;;;;GAWG;AACH;IAT+B,KAAK;IACD,IAAI;IACZ,WAAW,EAA3B,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,gBAAgB,EAAhC,MAAM;IACU,sBAAsB,EAAtC,MAAM;IAEJ,MAAM,CAsGlB;AA3HD,+CASG;4BAvIyB,6BAA6B"}
|
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@@ -15,11 +15,17 @@ import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
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import { BVH_STRUCT } from "../../shader/chunk/bvh/BVH_STRUCT.js";
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import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_hash_u32_to_v4f32 } from "../../shader/chunk/color/chunk_hash_u32_to_v4f32.js";
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-
import {
|
|
18
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+
import {
|
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+
chunk_decode_g_buffer_face_normal
|
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20
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+
} from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
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import { chunk_camera_ray_from_uv } from "../../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
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import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
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import { chunk_sdf_query_distance } from "../../shader/chunk/sdf/chunk_sdf_query_distance.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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25
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+
import {
|
|
26
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+
chunk_visibility_decode,
|
|
27
|
+
VISIBLE_MESHLETS_RESOURCE
|
|
28
|
+
} from "../../rasterize/visibility/chunk_visibility_decode.js";
|
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import { ImageShader } from "../../shader/ImageShader.js";
|
|
24
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
25
31
|
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
@@ -40,8 +46,9 @@ resources.createGroup()
|
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40
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|
.add(MESH_SDF_ATLAS_RESOURCE)
|
|
41
47
|
.add(MESH_SDF_SAMPLER_RESOURCE)
|
|
42
48
|
.addTexture("gBufferDepth")
|
|
43
|
-
.addTexture("
|
|
44
|
-
.addTexture("
|
|
49
|
+
.addTexture("gBufferPBR")
|
|
50
|
+
.addTexture("visibility", "uint")
|
|
51
|
+
.add(VISIBLE_MESHLETS_RESOURCE)
|
|
45
52
|
|
|
46
53
|
resources.createGroup()
|
|
47
54
|
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
@@ -84,9 +91,10 @@ fn main(
|
|
|
84
91
|
return vec4(0.33);
|
|
85
92
|
}
|
|
86
93
|
|
|
87
|
-
let geometric_normal =
|
|
94
|
+
let geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, coord_i, 0));
|
|
88
95
|
|
|
89
|
-
|
|
96
|
+
// a surface is here: the depth is not the background's
|
|
97
|
+
let mesh_id = visibility_decode(textureLoad(visibility, coord_i, 0).x).mesh;
|
|
90
98
|
|
|
91
99
|
let position_ws = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
92
100
|
|
|
@@ -135,7 +143,8 @@ fn main(
|
|
|
135
143
|
RAY_STRUCT.declaration_chunk,
|
|
136
144
|
chunk_camera_ray_from_uv,
|
|
137
145
|
chunk_project_position_from_depth,
|
|
138
|
-
|
|
146
|
+
chunk_decode_g_buffer_face_normal,
|
|
147
|
+
chunk_visibility_decode,
|
|
139
148
|
chunk_ray_query_sdf_raycast,
|
|
140
149
|
chunk_mesh_sdf_query_distance,
|
|
141
150
|
chunk_hash_u32_to_v4f32
|
|
@@ -160,8 +169,9 @@ export const shader_sdf_visualize = new ImageShader({
|
|
|
160
169
|
* @param {FrameGraph} options.graph
|
|
161
170
|
* @param {GPUViewContext} options.view
|
|
162
171
|
* @param {number} options.input_depth
|
|
163
|
-
* @param {number} options.
|
|
164
|
-
* @param {number} options.
|
|
172
|
+
* @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
|
|
173
|
+
* @param {number} options.input_visibility the visibility buffer
|
|
174
|
+
* @param {number} options.input_visible_meshlets the frame's visible-meshlet table, which resolves it
|
|
165
175
|
* @param settings
|
|
166
176
|
* @returns {number} texture with shadows
|
|
167
177
|
*/
|
|
@@ -169,8 +179,9 @@ export function graph_draw_sdf_normals({
|
|
|
169
179
|
graph,
|
|
170
180
|
view,
|
|
171
181
|
input_depth,
|
|
172
|
-
|
|
173
|
-
|
|
182
|
+
input_pbr,
|
|
183
|
+
input_visibility,
|
|
184
|
+
input_visible_meshlets,
|
|
174
185
|
}) {
|
|
175
186
|
|
|
176
187
|
|
|
@@ -199,7 +210,7 @@ export function graph_draw_sdf_normals({
|
|
|
199
210
|
/**
|
|
200
211
|
* @type {GPUTextureContext}
|
|
201
212
|
*/
|
|
202
|
-
const
|
|
213
|
+
const pbr = resources.get(data.pbr);
|
|
203
214
|
/**
|
|
204
215
|
* @type {GPUTextureContext}
|
|
205
216
|
*/
|
|
@@ -207,7 +218,7 @@ export function graph_draw_sdf_normals({
|
|
|
207
218
|
/**
|
|
208
219
|
* @type {GPUTextureContext}
|
|
209
220
|
*/
|
|
210
|
-
const
|
|
221
|
+
const visibility = resources.get(data.visibility);
|
|
211
222
|
|
|
212
223
|
const buffer_settings = {
|
|
213
224
|
slice: pingpong(current_time_in_seconds() / 5, 1),
|
|
@@ -224,8 +235,9 @@ export function graph_draw_sdf_normals({
|
|
|
224
235
|
bindings: sdf.write_bindings({
|
|
225
236
|
settings: buffer_settings,
|
|
226
237
|
gBufferDepth: depth.obtainView(),
|
|
227
|
-
|
|
228
|
-
|
|
238
|
+
gBufferPBR: pbr.obtainView(),
|
|
239
|
+
visibility: visibility.obtainView(),
|
|
240
|
+
visible_meshlets: resources.get(data.visible_meshlets),
|
|
229
241
|
geometries: geometries.buffer_metadata,
|
|
230
242
|
scene_database: view.scene.scene_database_buffer,
|
|
231
243
|
tlas: view.scene.tlas.buffer,
|
|
@@ -252,8 +264,9 @@ export function graph_draw_sdf_normals({
|
|
|
252
264
|
const pass_builder = graph.add("SDF Debug", pass_data, execute);
|
|
253
265
|
|
|
254
266
|
pass_data.depth = pass_builder.read(input_depth);
|
|
255
|
-
pass_data.
|
|
256
|
-
pass_data.
|
|
267
|
+
pass_data.pbr = pass_builder.read(input_pbr);
|
|
268
|
+
pass_data.visibility = pass_builder.read(input_visibility);
|
|
269
|
+
pass_data.visible_meshlets = pass_builder.read(input_visible_meshlets);
|
|
257
270
|
|
|
258
271
|
pass_data.output = pass_builder.create('sdf', TextureResourceDescriptor.from({
|
|
259
272
|
format: "rgba8unorm",
|