@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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{"version":3,"file":"chunk_material_quad_keys.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/chunk_material_quad_keys.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_material_quad_keys.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/chunk_material_quad_keys.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,uCAFU,SAAS,CAgGhB;0BAnHuB,oCAAoC"}
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import { VIZ_BUFFER_INVALID_MESH_VALUE } from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
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@@ -29,7 +30,7 @@ struct MaterialQuadKeys {
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}
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@@ -37,7 +38,13 @@ fn material_quad_mesh(quad: vec2<u32>, corner: vec2<u32>, resolution: vec2<u32>)
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}
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}
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}
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// put a corner's key in its place among the distinct keys, written out rather than indexed: a
|
|
@@ -108,4 +115,5 @@ fn material_quad_keys(quad: vec2<u32>, resolution: vec2<u32>, tiles_x: u32, tile
|
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}
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]);
|
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@@ -205,8 +205,8 @@ fn main(
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|
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|
|
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|
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@@ -25,12 +25,12 @@
|
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* compute G-buffer pipeline
|
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26
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|
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|
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|
|
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* @param {number} options.
|
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|
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* @param {number} options.
|
|
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|
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* @param {number} options.
|
|
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|
+
* @param {number} options.texture_visibility the visibility buffer
|
|
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|
+
* @param {number} options.visible_meshlets the frame's visible-meshlet table, which resolves it
|
|
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|
+
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|
|
31
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|
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|
|
32
32
|
*/
|
|
33
|
-
export function graph_material_dispatch_compute({ graph, view, contexts, material_slots, records, bindings, pipeline_of, group_of,
|
|
33
|
+
export function graph_material_dispatch_compute({ graph, view, contexts, material_slots, records, bindings, pipeline_of, group_of, texture_visibility, visible_meshlets, texture_pbr, }: {
|
|
34
34
|
graph: FrameGraph;
|
|
35
35
|
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|
|
36
36
|
contexts: GPUMaterialContext[];
|
|
@@ -39,9 +39,9 @@ export function graph_material_dispatch_compute({ graph, view, contexts, materia
|
|
|
39
39
|
bindings: BindGroupManager;
|
|
40
40
|
pipeline_of: (arg0: GPUMaterialContext) => GPUComputePipeline;
|
|
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41
|
group_of: (arg0: GPUMaterialContext) => GPUBindGroup;
|
|
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|
-
|
|
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|
-
|
|
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|
-
|
|
42
|
+
texture_visibility: number;
|
|
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|
+
visible_meshlets: number;
|
|
44
|
+
texture_pbr: number;
|
|
45
45
|
}): {
|
|
46
46
|
g_pbr: number;
|
|
47
47
|
g_normal: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_material_dispatch_compute.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/graph_material_dispatch_compute.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IAjB+B,KAAK,EAAzB,UAAU;IACc,IAAI,EAA5B,cAAc;IACgB,QAAQ,EAAtC,kBAAkB,EAAE;IAEC,cAAc,EAAnC,WAAW;IAEsB,OAAO,EAAxC,uBAAuB;IACG,QAAQ,EAAlC,gBAAgB;IACyC,WAAW,SAA3D,kBAAkB;IAEwB,QAAQ,SAAlD,kBAAkB;IAEX,
|
|
1
|
+
{"version":3,"file":"graph_material_dispatch_compute.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/graph_material_dispatch_compute.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IAjB+B,KAAK,EAAzB,UAAU;IACc,IAAI,EAA5B,cAAc;IACgB,QAAQ,EAAtC,kBAAkB,EAAE;IAEC,cAAc,EAAnC,WAAW;IAEsB,OAAO,EAAxC,uBAAuB;IACG,QAAQ,EAAlC,gBAAgB;IACyC,WAAW,SAA3D,kBAAkB;IAEwB,QAAQ,SAAlD,kBAAkB;IAEX,kBAAkB,EAAlC,MAAM;IACU,gBAAgB,EAAhC,MAAM;IACU,WAAW,EAA3B,MAAM;IACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CA8OnF;yBAnSY,OAAO,8DAA8D,EAAE,UAAU;+BACjF,OAAO,mCAAmC,EAAE,gBAAgB;6BAC5D,OAAO,8BAA8B,EAAE,cAAc;iCACrD,OAAO,0BAA0B,EAAE,kBAAkB;sCACrD,OAAO,8BAA8B,EAAE,uBAAuB"}
|
|
@@ -75,9 +75,9 @@ function storage_target(format, resolution) {
|
|
|
75
75
|
* compute G-buffer pipeline
|
|
76
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|
* @param {function(GPUMaterialContext):GPUBindGroup} options.group_of the context's group 0 for
|
|
77
77
|
* that pipeline
|
|
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|
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* @param {number} options.
|
|
79
|
-
* @param {number} options.
|
|
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|
-
* @param {number} options.
|
|
78
|
+
* @param {number} options.texture_visibility the visibility buffer
|
|
79
|
+
* @param {number} options.visible_meshlets the frame's visible-meshlet table, which resolves it
|
|
80
|
+
* @param {number} options.texture_pbr the PBR target to write, which outlives the frame
|
|
81
81
|
* @returns {{g_pbr: number, g_normal: number, g_albedo: number, g_emissive: number}}
|
|
82
82
|
*/
|
|
83
83
|
export function graph_material_dispatch_compute({
|
|
@@ -89,9 +89,9 @@ export function graph_material_dispatch_compute({
|
|
|
89
89
|
bindings,
|
|
90
90
|
pipeline_of,
|
|
91
91
|
group_of,
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
92
|
+
texture_visibility,
|
|
93
|
+
visible_meshlets,
|
|
94
|
+
texture_pbr,
|
|
95
95
|
}) {
|
|
96
96
|
assert.defined(graph, 'graph');
|
|
97
97
|
assert.defined(view, 'view');
|
|
@@ -140,7 +140,8 @@ export function graph_material_dispatch_compute({
|
|
|
140
140
|
shader_material_pixel_count.dispatch({
|
|
141
141
|
encoder,
|
|
142
142
|
bindings: {
|
|
143
|
-
|
|
143
|
+
visibility: resources.get(data.visibility).obtainView(),
|
|
144
|
+
visible_meshlets: resources.get(data.visible_meshlets),
|
|
144
145
|
material_slots: resources.get(data.material_slots),
|
|
145
146
|
counts: resources.get(data.counts),
|
|
146
147
|
settings: encoder.allocateTransientValueBuffer(MATERIAL_CLASSIFY_SETTINGS_STRUCT, classify_settings, GPUBufferUsage.UNIFORM),
|
|
@@ -155,14 +156,15 @@ export function graph_material_dispatch_compute({
|
|
|
155
156
|
});
|
|
156
157
|
});
|
|
157
158
|
|
|
158
|
-
count_data.
|
|
159
|
+
count_data.visibility = count_pass.read(texture_visibility);
|
|
160
|
+
count_data.visible_meshlets = count_pass.read(visible_meshlets);
|
|
159
161
|
count_data.material_slots = count_pass.read(gr_material_slots);
|
|
160
162
|
count_data.counts = count_pass.create("material pixel counts", BufferResourceDescriptor.empty(
|
|
161
163
|
round_up(16 + list_count * 4, 16),
|
|
162
164
|
GPUBufferUsage.STORAGE
|
|
163
165
|
));
|
|
164
|
-
count_data.g_pbr = count_pass.
|
|
165
|
-
count_data.g_normal = count_pass.
|
|
166
|
+
count_data.g_pbr = count_pass.write(texture_pbr);
|
|
167
|
+
count_data.g_normal = count_pass.create("g-buffer / Normal", storage_target(G_BUFFER_COLOR_TARGETS[1].format, resolution));
|
|
166
168
|
count_data.g_albedo = count_pass.create("g-buffer / Albedo", storage_target(G_BUFFER_COLOR_TARGETS[2].format, resolution));
|
|
167
169
|
count_data.g_emissive = count_pass.create("g-buffer / Emissive", storage_target(G_BUFFER_COLOR_TARGETS[3].format, resolution));
|
|
168
170
|
|
|
@@ -209,7 +211,8 @@ export function graph_material_dispatch_compute({
|
|
|
209
211
|
shader_material_pixel_scatter.dispatch({
|
|
210
212
|
encoder,
|
|
211
213
|
bindings: {
|
|
212
|
-
|
|
214
|
+
visibility: resources.get(data.visibility).obtainView(),
|
|
215
|
+
visible_meshlets: resources.get(data.visible_meshlets),
|
|
213
216
|
material_slots: resources.get(data.material_slots),
|
|
214
217
|
settings: encoder.allocateTransientValueBuffer(MATERIAL_CLASSIFY_SETTINGS_STRUCT, classify_settings, GPUBufferUsage.UNIFORM),
|
|
215
218
|
offsets: resources.get(data.offsets),
|
|
@@ -222,7 +225,8 @@ export function graph_material_dispatch_compute({
|
|
|
222
225
|
});
|
|
223
226
|
});
|
|
224
227
|
|
|
225
|
-
scatter_data.
|
|
228
|
+
scatter_data.visibility = scatter_pass.read(texture_visibility);
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{"version":3,"file":"shader_material_pixel_count.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/shader_material_pixel_count.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_material_pixel_count.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/shader_material_pixel_count.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,gDAFU,YAAY,CAgBS;AAiF/B;;;;;;;;;;;GAWG;AACH,0CAFU,aAAa,CAMpB;6BA3H0B,mCAAmC;8BALlC,+BAA+B"}
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{"version":3,"file":"shader_material_pixel_scatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/shader_material_pixel_scatter.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_material_pixel_scatter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/shader_material_pixel_scatter.js"],"names":[],"mappings":"AAoFA;;;;;;;;;;GAUG;AACH,4CAFU,aAAa,CAMpB;8BA7F2B,+BAA+B"}
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@@ -1 +1 @@
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{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"
|
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{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AAgHA;IAqKI;;;;OAIG;IACH,yCAFW,eAAe,EAkDzB;IA9LD;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IAsJD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAmBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA0DC;IAuFD,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD;;;;OAIG;IACH,eAGC;IAED;;;OAGG;IACH,eAGC;IAGD,gBAIC;;CACJ;8BA7uBY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAnB5C,oCAAoC;AAatE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
|
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@@ -17,6 +17,7 @@ import { sampler_descriptor_pack } from "../../texture/format/sampler_descriptor
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import { WHITE_PIXEL_TEXTURE } from "../../texture/util/WHITE_PIXEL_TEXTURE.js";
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import { NEUTRAL_SURFACE } from "./NEUTRAL_SURFACE.js";
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|
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RESIDENT_MATERIAL_TEXTURE_LAYER_SIZE,
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RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT,
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@@ -109,23 +110,6 @@ class TextureInfo {
|
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*/
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const MEDIA_TABLE_RECORDS_OFFSET = MEDIA_TABLE_STRUCT.fields.find(f => f.name === 'records').offset;
|
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* What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
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* not metallic, not transmissive, not emissive — through the default textures its missing slots
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* already resolve to. Without it the fields the row is written from are absent and skipped into a
|
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* zeroed buffer, and an opacity of 0 is a surface the rays pass through: a terrain would stop
|
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* casting ray-traced shadows, and a bake would see it black. The same values a flat standard
|
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* material gives, which is what the terrain drew with before it had a template of its own.
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*/
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|
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|
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|
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metallic_factor: 0,
|
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transmission_factor: 0,
|
|
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|
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ior_factor: 1.5,
|
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|
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|
|
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|
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});
|
|
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|
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|
|
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|
export class GPUResidentMaterialContext {
|
|
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|
|
|
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|
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|
|
@@ -444,7 +428,7 @@ export class GPUResidentMaterialContext {
|
|
|
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|
* the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
|
|
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|
* set after the first pack never reached the row. Every caller re-obtains what it needs before
|
|
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|
* {@link update} or {@link commit}: the scene's drawn list, the manager's materials whenever its
|
|
447
|
-
* version moves, or what a
|
|
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|
+
* version moves, or what a surface bake traces, so the check rides on walks that already happen.
|
|
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|
*
|
|
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|
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|
|
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|
* @returns {MaterialInfo}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
|
|
3
|
+
* not metallic, not transmissive, not emissive — through the default textures its missing slots
|
|
4
|
+
* already resolve to. Without it the fields the row is written from are absent and skipped into a
|
|
5
|
+
* zeroed buffer, and an opacity of 0 is a surface the rays pass through: a terrain would stop
|
|
6
|
+
* casting ray-traced shadows, and a bake would see it black. The same values a flat standard
|
|
7
|
+
* material gives, which is what the terrain drew with before it had a template of its own.
|
|
8
|
+
*/
|
|
9
|
+
export const NEUTRAL_SURFACE: Readonly<{
|
|
10
|
+
diffuse_color: readonly number[];
|
|
11
|
+
roughness_factor: 1;
|
|
12
|
+
metallic_factor: 0;
|
|
13
|
+
transmission_factor: 0;
|
|
14
|
+
ior_factor: 1.5;
|
|
15
|
+
emissive_factor: readonly number[];
|
|
16
|
+
}>;
|
|
17
|
+
//# sourceMappingURL=NEUTRAL_SURFACE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"NEUTRAL_SURFACE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/NEUTRAL_SURFACE.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH;;;;;;;GAOG"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
|
|
3
|
+
* not metallic, not transmissive, not emissive — through the default textures its missing slots
|
|
4
|
+
* already resolve to. Without it the fields the row is written from are absent and skipped into a
|
|
5
|
+
* zeroed buffer, and an opacity of 0 is a surface the rays pass through: a terrain would stop
|
|
6
|
+
* casting ray-traced shadows, and a bake would see it black. The same values a flat standard
|
|
7
|
+
* material gives, which is what the terrain drew with before it had a template of its own.
|
|
8
|
+
*/
|
|
9
|
+
export const NEUTRAL_SURFACE = Object.freeze({
|
|
10
|
+
diffuse_color: Object.freeze([1, 1, 1, 1]),
|
|
11
|
+
roughness_factor: 1,
|
|
12
|
+
metallic_factor: 0,
|
|
13
|
+
transmission_factor: 0,
|
|
14
|
+
ior_factor: 1.5,
|
|
15
|
+
emissive_factor: Object.freeze([0, 0, 0]),
|
|
16
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fragment_gbuffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/fragment_gbuffer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"fragment_gbuffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/fragment_gbuffer.js"],"names":[],"mappings":"AA0FA;;;;;;GAMG;AACH,kDAHW,6BAA6B,GAC3B,6BAA6B,CASzC;AAoBD;;;;;;;;GAQG;AACH,+DAHW,6BAA6B,GAC3B,2BAA2B,CAUvC;AASD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CALW,SAAS,eACT,SAAS,GAEP,SAAS,CAwOrB;AAgBD;;;;;;GAMG;AACH,qDAHW,SAAS,GACP,SAAS,CAerB;AAED;;;;;;;;;GASG;AACH;IAL2B,KAAK,EAArB,MAAM;IACiC,cAAc,EAArD,6BAA6B;IACV,OAAO,EAA1B,SAAS;IACP,wBAAwB,CAUpC;AAED;;;;;;;GAOG;AACH,8DAJW,MAAM,UACN,gBAAgB,GACd,wBAAwB,CA4BpC;AApbD;;;GAGG;AAGH;;;;;;;;;GASG;AACH,qCAFU,6BAA6B,CAEmC;AA8B1E;;;;GAIG;AACH,uCAFU,6BAA6B,CAEqC;AAgC5E;;;;GAIG;AACH,wCAFU,2BAA2B,CAEoE;AAkQzG;;;;;GAKG;AACH,4CAFU,SAAS,CAQhB;AAgFH;;;;GAIG;AACH,6BAFU,gBAAgB,CAMvB;8CAzc2C,wDAAwD;4CAC1D,sDAAsD;0BAFxE,oCAAoC;yCA/CrB,iEAAiE;iCAkDzE,kCAAkC"}
|
|
@@ -16,7 +16,10 @@ import { chunk_barycentric_interpolate_uv } from "../../shader/chunk/geometry/tr
|
|
|
16
16
|
import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
|
|
17
17
|
import { chunk_rgbe9995_encode } from "../../shader/chunk/color/rgbe9995/chunk_rgbe9995_encode.js";
|
|
18
18
|
import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
19
|
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import {
|
|
19
|
+
import {
|
|
20
|
+
chunk_visibility_decode,
|
|
21
|
+
VISIBLE_MESHLETS_RESOURCE
|
|
22
|
+
} from "../../rasterize/visibility/chunk_visibility_decode.js";
|
|
20
23
|
import {
|
|
21
24
|
chunk_read_meshlet_triangle_vertices
|
|
22
25
|
} from "../../shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_vertices.js";
|
|
@@ -30,7 +33,11 @@ import {
|
|
|
30
33
|
chunk_compute_triangle_face_normal
|
|
31
34
|
} from "../../shader/chunk/geometry/normal/chunk_compute_triangle_face_normal.js";
|
|
32
35
|
|
|
36
|
+
import { chunk_encode_g_buffer_albedo } from "../../shader/chunk/material/chunk_encode_g_buffer_albedo.js";
|
|
33
37
|
import { chunk_encode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.js";
|
|
38
|
+
import {
|
|
39
|
+
chunk_encode_g_buffer_face_normal
|
|
40
|
+
} from "../../shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.js";
|
|
34
41
|
import {
|
|
35
42
|
chunk_interpolate_attribute_3f32
|
|
36
43
|
} from "../../shader/chunk/geometry/triangle/chunk_interpolate_attribute_3f32.js";
|
|
@@ -45,6 +52,7 @@ import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResou
|
|
|
45
52
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
46
53
|
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
47
54
|
import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
|
|
55
|
+
import { MATERIAL_MASK_FORMAT } from "../MATERIAL_MASK.js";
|
|
48
56
|
import { chunk_material_surface_contract } from "../template/chunk_material_surface.js";
|
|
49
57
|
import { chunk_standard_material_surface } from "./chunk_standard_material_surface.js";
|
|
50
58
|
import { MATERIAL_SEEN_BINDING, material_gbuffer_vertex_shader_code } from "./material_gbuffer_vertex.js";
|
|
@@ -89,8 +97,8 @@ assert.equal(g_buffer_viz_resources.get("material_seen").binding_index, MATERIAL
|
|
|
89
97
|
*/
|
|
90
98
|
export function add_g_buffer_viz_resources(group) {
|
|
91
99
|
return group
|
|
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|
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.addTexture("
|
|
93
|
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.
|
|
100
|
+
.addTexture("visibility", "uint")
|
|
101
|
+
.add(VISIBLE_MESHLETS_RESOURCE)
|
|
94
102
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
95
103
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
96
104
|
;
|
|
@@ -169,8 +177,8 @@ export function build_gbuffer_laydown(surface, derivatives) {
|
|
|
169
177
|
// language=WGSL
|
|
170
178
|
`
|
|
171
179
|
struct GBufferOutput {
|
|
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|
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@location(0) pbr :
|
|
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|
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@location(1) normal :
|
|
180
|
+
@location(0) pbr : vec4<f32>,
|
|
181
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+
@location(1) normal : u32,
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@location(2) albedo : vec4<f32>,
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@location(3) emissive : u32,
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}
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@@ -180,21 +188,15 @@ fn gbuffer_laydown(
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180
188
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) -> GBufferOutput {
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var output : GBufferOutput;
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182
190
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183
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-
let
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-
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191
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+
let visibility_texel = visibility_decode(textureLoad(
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192
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+
visibility,
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185
193
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vec2<i32>(coord),
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186
194
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0
|
|
187
|
-
).r;
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188
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-
|
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189
|
-
let decoded_meshlet_triangle = decode_meshlet_element(encoded_meshlet_triangle);
|
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190
|
-
let meshlet_id = decoded_meshlet_triangle[0];
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191
|
-
let meshlet_triangle_id = decoded_meshlet_triangle[1];
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195
|
+
).r);
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192
196
|
|
|
193
|
-
let
|
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194
|
-
|
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195
|
-
|
|
196
|
-
0
|
|
197
|
-
).r;
|
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197
|
+
let meshlet_id = visibility_texel.meshlet;
|
|
198
|
+
let meshlet_triangle_id = visibility_texel.triangle;
|
|
199
|
+
let mesh_index = visibility_texel.mesh;
|
|
198
200
|
|
|
199
201
|
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
200
202
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
@@ -360,16 +362,13 @@ fn gbuffer_laydown(
|
|
|
360
362
|
let output_roughness = filtered_roughness + dither_color_8bit_triangle_noise(coord);
|
|
361
363
|
|
|
362
364
|
output.albedo = vec4<f32>(
|
|
363
|
-
surface.albedo,
|
|
365
|
+
encode_g_buffer_albedo(surface.albedo),
|
|
364
366
|
surface.ambient
|
|
365
367
|
);
|
|
366
368
|
|
|
367
|
-
output.normal =
|
|
368
|
-
encode_g_buffer_normal(world_shading_normal),
|
|
369
|
-
encode_g_buffer_normal(world_face_normal),
|
|
370
|
-
);
|
|
369
|
+
output.normal = encode_g_buffer_normal(world_shading_normal);
|
|
371
370
|
|
|
372
|
-
output.pbr =
|
|
371
|
+
output.pbr = vec4(surface.metalness, output_roughness, encode_g_buffer_face_normal(world_face_normal));
|
|
373
372
|
|
|
374
373
|
output.emissive = rgbe9995_encode(surface.emissive);
|
|
375
374
|
|
|
@@ -380,7 +379,9 @@ fn gbuffer_laydown(
|
|
|
380
379
|
chunk_material_surface_contract,
|
|
381
380
|
|
|
382
381
|
chunk_mat4_extract_position,
|
|
382
|
+
chunk_encode_g_buffer_albedo,
|
|
383
383
|
chunk_encode_g_buffer_normal,
|
|
384
|
+
chunk_encode_g_buffer_face_normal,
|
|
384
385
|
|
|
385
386
|
chunk_interpolate_attribute_3f32,
|
|
386
387
|
chunk_interpolate_with_derivatives,
|
|
@@ -392,7 +393,7 @@ fn gbuffer_laydown(
|
|
|
392
393
|
chunk_anti_alias_roughness_kaplanyan_footprint,
|
|
393
394
|
chunk_build_orthonormal_matrix_nt,
|
|
394
395
|
chunk_read_meshlet_triangle_vertices,
|
|
395
|
-
|
|
396
|
+
chunk_visibility_decode,
|
|
396
397
|
chunk_compute_triangle_face_normal,
|
|
397
398
|
chunk_rgbe9995_encode,
|
|
398
399
|
chunk_dither_color_8bit_triangle_noise,
|
|
@@ -485,7 +486,7 @@ export function gbuffer_pipeline_descriptor_for_shader(label, shader) {
|
|
|
485
486
|
depthStencil: {
|
|
486
487
|
// depth is actually a material mask, we use trick from Unreal to mask materials using depth
|
|
487
488
|
depthCompare: 'equal',
|
|
488
|
-
format:
|
|
489
|
+
format: MATERIAL_MASK_FORMAT,
|
|
489
490
|
depthWriteEnabled: false
|
|
490
491
|
},
|
|
491
492
|
primitive: {
|