@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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|
+
import { chunk_probe_clipmap_hit_material, chunk_probe_clipmap_hit_metal_rough } from "../probe/chunk_probe_clipmap_hit_material.js";
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
28
|
+
* @typedef {import("../../../view/GPUViewContext.js").GPUViewContext} GPUViewContext
|
|
29
|
+
* @typedef {import("../brick/GPUBrickClipmap.js").GPUBrickClipmap} GPUBrickClipmap
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* As far as a camera ray is traced: past every cascade, where the trace has already missed.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
const FAR = 1e4;
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* What {@link graph_probe_clipmap_debug_brick_material} shows of each hit.
|
|
40
|
+
*
|
|
41
|
+
* @readonly
|
|
42
|
+
* @enum {number}
|
|
43
|
+
*/
|
|
44
|
+
export const ProbeClipmapDebugBrickMaterialChannel = {
|
|
45
|
+
/** diffuse albedo plus emissive */
|
|
46
|
+
Albedo: 0,
|
|
47
|
+
/** metalness in red, roughness in green */
|
|
48
|
+
MetalRough: 1,
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* @type {WebGPUStruct}
|
|
53
|
+
*/
|
|
54
|
+
const DEBUG_BRICK_MATERIAL_SETTINGS = WebGPUStruct.from({
|
|
55
|
+
cascade_count: u32,
|
|
56
|
+
/** a {@link ProbeClipmapDebugBrickMaterialChannel} */
|
|
57
|
+
channel: u32,
|
|
58
|
+
}, "ProbeClipmapDebugBrickMaterialSettings");
|
|
59
|
+
|
|
60
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
61
|
+
|
|
62
|
+
resources.setImmediate("settings", DEBUG_BRICK_MATERIAL_SETTINGS);
|
|
63
|
+
|
|
64
|
+
resources.createGroup()
|
|
65
|
+
.add(BRICK_LEVELS_RESOURCE)
|
|
66
|
+
.add(BRICK_MAP_TEXTURE_RESOURCE)
|
|
67
|
+
.add(BRICK_OCCUPANCY_TEXTURE_RESOURCE)
|
|
68
|
+
.add(BRICK_ATLAS_TEXTURE_RESOURCE)
|
|
69
|
+
.add(BRICK_SAMPLER_RESOURCE);
|
|
70
|
+
|
|
71
|
+
resources.createGroup()
|
|
72
|
+
.add(BRICK_MATERIAL_ALBEDO_RESOURCE)
|
|
73
|
+
.add(BRICK_MATERIAL_METAL_ROUGH_RESOURCE)
|
|
74
|
+
.add(BRICK_MATERIAL_EMISSIVE_RESOURCE)
|
|
75
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT);
|
|
76
|
+
|
|
77
|
+
const body = CodeChunk.from(
|
|
78
|
+
//language=WGSL
|
|
79
|
+
`
|
|
80
|
+
@fragment
|
|
81
|
+
fn main(
|
|
82
|
+
@builtin(position) coord: vec4<f32>,
|
|
83
|
+
@location(0) uv: vec2<f32>,
|
|
84
|
+
) -> @location(0) vec4<f32> {
|
|
85
|
+
let ray = camera_ray_from_uv(uv, camera);
|
|
86
|
+
|
|
87
|
+
let hit = brick_clipmap_trace(ray.origin, ray.direction, 0.0, ${FAR.toFixed(1)}, settings.cascade_count);
|
|
88
|
+
|
|
89
|
+
if (hit.kind == BRICK_TRACE_MISS) {
|
|
90
|
+
return vec4<f32>(0.08, 0.08, 0.1, 1.0);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
if (hit.kind == BRICK_TRACE_UNRESOLVED) {
|
|
94
|
+
// the march ran out of steps
|
|
95
|
+
return vec4<f32>(1.0, 0.0, 1.0, 1.0);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if (dot(hit.normal, ray.direction) > 0.0) {
|
|
99
|
+
// a back face: the probes count it and shade nothing (§8.4)
|
|
100
|
+
return vec4<f32>(0.1, 0.1, 0.4, 1.0);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
if (settings.channel == ${ProbeClipmapDebugBrickMaterialChannel.Albedo}u) {
|
|
104
|
+
let material = probe_clipmap_hit_material(hit.position, hit.normal, hit.cascade);
|
|
105
|
+
|
|
106
|
+
if (!material.found) {
|
|
107
|
+
// the source does not know the surface: the hit is black to the probes
|
|
108
|
+
return vec4<f32>(0.3, 0.0, 0.0, 1.0);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
return vec4<f32>(material.albedo + material.emissive, 1.0);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
let metal_rough = probe_clipmap_hit_metal_rough(hit.position, hit.normal, hit.cascade);
|
|
115
|
+
|
|
116
|
+
if (metal_rough.z == 0.0) {
|
|
117
|
+
return vec4<f32>(0.3, 0.0, 0.0, 1.0);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
return vec4<f32>(metal_rough.xy, 0.0, 1.0);
|
|
121
|
+
}
|
|
122
|
+
`, [
|
|
123
|
+
chunk_camera_ray_from_uv,
|
|
124
|
+
chunk_brick_clipmap_trace,
|
|
125
|
+
chunk_probe_clipmap_hit_material,
|
|
126
|
+
chunk_probe_clipmap_hit_metal_rough,
|
|
127
|
+
]);
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* The view's scene as the probes' rays read its material: each pixel's camera ray traced through the
|
|
131
|
+
* brick clipmap as {@link ProbeClipmapDebugView.BrickClipmap} traces it, and the hit's material read as
|
|
132
|
+
* the shade reads a probe ray's (`probe_clipmap_hit_material`), from the brick material: its diffuse
|
|
133
|
+
* albedo plus emissive, or its metalness and roughness.
|
|
134
|
+
*
|
|
135
|
+
* Dark red is a hit whose source does not know its surface, black to the probes; dark blue a back
|
|
136
|
+
* face, which they count and do not shade; magenta a ray whose steps ran out.
|
|
137
|
+
*
|
|
138
|
+
* @type {ImageShader}
|
|
139
|
+
*/
|
|
140
|
+
export const shader_probe_clipmap_debug_brick_material = new ImageShader({
|
|
141
|
+
descriptor: ShaderDescriptor.from({
|
|
142
|
+
label: "Probe Clipmap Debug / Brick Material",
|
|
143
|
+
resources,
|
|
144
|
+
body,
|
|
145
|
+
}),
|
|
146
|
+
targets: [{
|
|
147
|
+
format: "rgba8unorm"
|
|
148
|
+
}]
|
|
149
|
+
});
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* @param {Object} options
|
|
153
|
+
* @param {FrameGraph} options.graph
|
|
154
|
+
* @param {GPUViewContext} options.view
|
|
155
|
+
* @param {number[]} options.resolution
|
|
156
|
+
* @param {GPUBrickClipmap} options.brick_clipmap built this frame, before this pass
|
|
157
|
+
* @param {{write_bindings: function(Object): Object}} options.material what binds the brick material's planes
|
|
158
|
+
* @param {ProbeClipmapDebugBrickMaterialChannel} options.channel
|
|
159
|
+
* @returns {number} graph handle of the `rgba8unorm` image
|
|
160
|
+
*/
|
|
161
|
+
export function graph_probe_clipmap_debug_brick_material({
|
|
162
|
+
graph,
|
|
163
|
+
view,
|
|
164
|
+
resolution,
|
|
165
|
+
brick_clipmap,
|
|
166
|
+
material,
|
|
167
|
+
channel
|
|
168
|
+
}) {
|
|
169
|
+
assert.defined(graph, 'graph');
|
|
170
|
+
assert.defined(view, 'view');
|
|
171
|
+
assert.isArrayLike(resolution, 'resolution');
|
|
172
|
+
assert.defined(brick_clipmap, 'brick_clipmap');
|
|
173
|
+
assert.isFunction(material?.write_bindings, 'material.write_bindings');
|
|
174
|
+
assert.enum(channel, ProbeClipmapDebugBrickMaterialChannel, 'channel');
|
|
175
|
+
|
|
176
|
+
const data = {};
|
|
177
|
+
const settings = { cascade_count: brick_clipmap.cascade_count, channel };
|
|
178
|
+
|
|
179
|
+
const pass = graph.add("Probe Clipmap Debug / Brick Material", data, (data, resources, context) => {
|
|
180
|
+
const output = resources.get(data.output);
|
|
181
|
+
const bindings = {
|
|
182
|
+
settings,
|
|
183
|
+
camera: view.camera.buffer,
|
|
184
|
+
};
|
|
185
|
+
|
|
186
|
+
brick_clipmap.write_bindings(bindings);
|
|
187
|
+
material.write_bindings(bindings);
|
|
188
|
+
|
|
189
|
+
shader_probe_clipmap_debug_brick_material.draw({
|
|
190
|
+
encoder: context.encoder,
|
|
191
|
+
bindings,
|
|
192
|
+
colorAttachments: [{
|
|
193
|
+
loadOp: "clear",
|
|
194
|
+
storeOp: "store",
|
|
195
|
+
clearValue: [0, 0, 0, 1],
|
|
196
|
+
view: output.obtainView(),
|
|
197
|
+
}],
|
|
198
|
+
});
|
|
199
|
+
});
|
|
200
|
+
|
|
201
|
+
data.output = pass.create("probe_clipmap_debug", TextureResourceDescriptor.from({
|
|
202
|
+
format: "rgba8unorm",
|
|
203
|
+
resolution,
|
|
204
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
205
|
+
}));
|
|
206
|
+
|
|
207
|
+
return data.output;
|
|
208
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
3
|
+
*/
|
|
4
|
+
/**
|
|
5
|
+
* The light one lobe of the probe clipmap's indirect light is made of, before the surface's material and occlusion:
|
|
6
|
+
* the fused indirect pass's variant that writes only that ({@link PROBE_CLIPMAP_INDIRECT_LOBE}), drawn over opaque black, so the background, which the pass does
|
|
7
|
+
* not draw, stays black.
|
|
8
|
+
*
|
|
9
|
+
* @param {Object} options
|
|
10
|
+
* @param {FrameGraph} options.graph
|
|
11
|
+
* @param {ProbeClipmapIndirectLobe} options.lobe
|
|
12
|
+
* @param {Object} options.inputs the fused pass's inputs, the probes' sampling bindings among them
|
|
13
|
+
* @param {number[]} options.resolution the G-buffer's
|
|
14
|
+
* @returns {number} graph handle of the `rgba16float` image
|
|
15
|
+
*/
|
|
16
|
+
export function graph_probe_clipmap_debug_indirect({ graph, lobe, inputs, resolution }: {
|
|
17
|
+
graph: FrameGraph;
|
|
18
|
+
lobe: ProbeClipmapIndirectLobe;
|
|
19
|
+
inputs: any;
|
|
20
|
+
resolution: number[];
|
|
21
|
+
}): number;
|
|
22
|
+
export type FrameGraph = import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
23
|
+
import { ProbeClipmapIndirectLobe } from "../probe/ProbeClipmapIndirectLobe.js";
|
|
24
|
+
//# sourceMappingURL=graph_probe_clipmap_debug_indirect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_probe_clipmap_debug_indirect.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js"],"names":[],"mappings":"AAOA;;GAEG;AAEH;;;;;;;;;;;GAWG;AACH;IAN+B,KAAK,EAAzB,UAAU;IACwB,IAAI,EAAtC,wBAAwB;IACR,MAAM;IACJ,UAAU,EAA5B,MAAM,EAAE;IACN,MAAM,CAkBlB;yBA/BY,OAAO,iEAAiE,EAAE,UAAU;yCAJxD,sCAAsC"}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { assert } from "../../../../../core/assert.js";
|
|
2
|
+
import { ShaderSwitchSet } from "../../../shader/compiler/ShaderSwitchSet.js";
|
|
3
|
+
import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
|
|
4
|
+
import { PROBE_CLIPMAP_INDIRECT_LOBE } from "../probe/PROBE_CLIPMAP_INDIRECT_LOBE.js";
|
|
5
|
+
import { ProbeClipmapIndirectLobe } from "../probe/ProbeClipmapIndirectLobe.js";
|
|
6
|
+
import { shader_probe_clipmap_indirect_lighting } from "../probe/shader_probe_clipmap_indirect_lighting.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* The light one lobe of the probe clipmap's indirect light is made of, before the surface's material and occlusion:
|
|
14
|
+
* the fused indirect pass's variant that writes only that ({@link PROBE_CLIPMAP_INDIRECT_LOBE}), drawn over opaque black, so the background, which the pass does
|
|
15
|
+
* not draw, stays black.
|
|
16
|
+
*
|
|
17
|
+
* @param {Object} options
|
|
18
|
+
* @param {FrameGraph} options.graph
|
|
19
|
+
* @param {ProbeClipmapIndirectLobe} options.lobe
|
|
20
|
+
* @param {Object} options.inputs the fused pass's inputs, the probes' sampling bindings among them
|
|
21
|
+
* @param {number[]} options.resolution the G-buffer's
|
|
22
|
+
* @returns {number} graph handle of the `rgba16float` image
|
|
23
|
+
*/
|
|
24
|
+
export function graph_probe_clipmap_debug_indirect({ graph, lobe, inputs, resolution }) {
|
|
25
|
+
assert.defined(graph, 'graph');
|
|
26
|
+
assert.enum(lobe, ProbeClipmapIndirectLobe, 'lobe');
|
|
27
|
+
assert.defined(inputs, 'inputs');
|
|
28
|
+
assert.isArrayLike(resolution, 'resolution');
|
|
29
|
+
|
|
30
|
+
const [image] = graph_image_pass({
|
|
31
|
+
graph,
|
|
32
|
+
shader: shader_probe_clipmap_indirect_lighting.variant(ShaderSwitchSet.EMPTY.with(PROBE_CLIPMAP_INDIRECT_LOBE, lobe)),
|
|
33
|
+
inputs,
|
|
34
|
+
input_depth: inputs.tDepth,
|
|
35
|
+
output_resolution: resolution,
|
|
36
|
+
clear_value: [0, 0, 0, 1],
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
return image;
|
|
40
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @param {Object} options
|
|
3
|
+
* @param {FrameGraph} options.graph
|
|
4
|
+
* @param {GPUViewContext} options.view
|
|
5
|
+
* @param {number[]} options.resolution
|
|
6
|
+
* @param {GPUMeshSurfaceCaches} options.surfaces
|
|
7
|
+
* @param {GPUBuffer} options.rows the row → surface cache table
|
|
8
|
+
* @returns {number} graph handle of the `rgba8unorm` image
|
|
9
|
+
*/
|
|
10
|
+
export function graph_probe_clipmap_debug_mesh_surfaces({ graph, view, resolution, surfaces, rows }: {
|
|
11
|
+
graph: FrameGraph;
|
|
12
|
+
view: GPUViewContext;
|
|
13
|
+
resolution: number[];
|
|
14
|
+
surfaces: GPUMeshSurfaceCaches;
|
|
15
|
+
rows: GPUBuffer;
|
|
16
|
+
}): number;
|
|
17
|
+
/**
|
|
18
|
+
* The view's scene through its geometry caches and Model Surface Caches: each pixel's camera ray is
|
|
19
|
+
* marched through the meshes' sparse fields as in {@link ProbeClipmapDebugView.MeshSDF}, and at the
|
|
20
|
+
* nearest hit the row's surface cache is read at the field's finest level (`mesh_surface_sample`), as
|
|
21
|
+
* the brick material's gather reads it for a texel. It shows the diffuse albedo plus emissive the cache
|
|
22
|
+
* holds.
|
|
23
|
+
*
|
|
24
|
+
* Purple is a row with no surface cache readers may use yet; dark red a point no texel of the cache
|
|
25
|
+
* holds, which a GI hit takes as black.
|
|
26
|
+
*
|
|
27
|
+
* @type {ImageShader}
|
|
28
|
+
*/
|
|
29
|
+
export const shader_probe_clipmap_debug_mesh_surfaces: ImageShader;
|
|
30
|
+
export type FrameGraph = import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
31
|
+
export type GPUViewContext = import("../../../view/GPUViewContext.js").GPUViewContext;
|
|
32
|
+
export type GPUMeshSurfaceCaches = import("../../../geometry/sdf/surface/GPUMeshSurfaceCaches.js").GPUMeshSurfaceCaches;
|
|
33
|
+
import { ImageShader } from "../../../shader/ImageShader.js";
|
|
34
|
+
//# sourceMappingURL=graph_probe_clipmap_debug_mesh_surfaces.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_probe_clipmap_debug_mesh_surfaces.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.js"],"names":[],"mappings":"AA2HA;;;;;;;;GAQG;AACH;IAP+B,KAAK,EAAzB,UAAU;IACc,IAAI,EAA5B,cAAc;IACI,UAAU,EAA5B,MAAM,EAAE;IACsB,QAAQ,EAAtC,oBAAoB;IACD,IAAI;IACrB,MAAM,CAuClB;AArED;;;;;;;;;;;GAWG;AACH,uDAFU,WAAW,CAWlB;yBAzFU,OAAO,iEAAiE,EAAE,UAAU;6BACpF,OAAO,iCAAiC,EAAE,cAAc;mCACxD,OAAO,uDAAuD,EAAE,oBAAoB;4BAVrE,gCAAgC"}
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@@ -2,14 +2,6 @@ import { assert } from "../../../../../core/assert.js";
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2
2
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import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
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3
3
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import { GPU_DATABASE_NULL } from "../../../buffer/table/GPU_DATABASE_NULL.js";
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4
4
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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-
import { chunk_mesh_card_surface } from "../../../geometry/sdf/cards/chunk_mesh_card_surface.js";
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6
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-
import {
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MESH_CARD_ALBEDO_RESOURCE,
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8
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MESH_CARD_EMISSIVE_RESOURCE,
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MESH_CARD_ROWS_RESOURCE,
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MESH_CARD_SETS_RESOURCE
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} from "../../../geometry/sdf/cards/MESH_CARD_RESOURCES.js";
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import { chunk_mesh_sdf_normal } from "../../../geometry/sdf/chunk_mesh_sdf_normal.js";
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5
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import { chunk_mesh_sdf_header } from "../../../geometry/sdf/chunk_mesh_sdf_sample.js";
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6
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import {
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7
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MESH_SDF_ATLAS_RESOURCE,
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@@ -17,6 +9,12 @@ import {
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17
9
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MESH_SDF_INDIRECTION_RESOURCE,
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MESH_SDF_SAMPLER_RESOURCE
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} from "../../../geometry/sdf/MESH_SDF_RESOURCES.js";
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import { chunk_mesh_surface_sample } from "../../../geometry/sdf/surface/chunk_mesh_surface_sample.js";
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import {
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14
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+
MESH_SURFACE_DATA_RESOURCE,
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MESH_SURFACE_RECORDS_RESOURCE,
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MESH_SURFACE_ROWS_RESOURCE
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17
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} from "../../../geometry/sdf/surface/MESH_SURFACE_RESOURCES.js";
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18
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import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
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19
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import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
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import { chunk_mat4_inverse } from "../../../shader/chunk/geometry/mat4/chunk_mat4_inverse.js";
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@@ -29,19 +27,13 @@ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderReso
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import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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+
import { BRICK_TRACE_HIT_VOXELS } from "../brick/chunk_brick_clipmap_trace.js";
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31
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/**
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* @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
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* @typedef {import("../../../view/GPUViewContext.js").GPUViewContext} GPUViewContext
|
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36
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-
* @typedef {import("../../../geometry/sdf/
|
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*/
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-
|
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/**
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* The tolerance a card's depth is held to, in voxels of the hit's geometry: a hit marched through a
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* mesh's own field is as exact as its finest cascade would be (§6.6).
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* @type {number}
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* @typedef {import("../../../geometry/sdf/surface/GPUMeshSurfaceCaches.js").GPUMeshSurfaceCaches} GPUMeshSurfaceCaches
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*/
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44
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-
const TOLERANCE_VOXELS = 1.5;
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46
38
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const resources = new ShaderResourceSetDescriptor();
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39
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@@ -54,10 +46,9 @@ resources.createGroup()
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.addStorageBuffer("tlas", BVH_STRUCT);
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resources.createGroup()
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.add(
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.add(
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-
.add(
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.add(MESH_CARD_EMISSIVE_RESOURCE)
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49
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+
.add(MESH_SURFACE_RECORDS_RESOURCE)
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.add(MESH_SURFACE_ROWS_RESOURCE)
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51
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.add(MESH_SURFACE_DATA_RESOURCE)
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52
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.addUniform("camera", CAMERA_UNIFORM_STRUCT);
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const body = CodeChunk.from(
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@@ -76,31 +67,26 @@ fn main(
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return vec4<f32>(0.08, 0.08, 0.1, 1.0);
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68
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}
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69
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79
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-
let
|
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80
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-
let card_set = mesh_card_rows[hit.mesh];
|
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70
|
+
let cache = mesh_surface_rows[hit.mesh];
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81
71
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|
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82
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-
if (
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-
// no
|
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72
|
+
if (cache == ${GPU_DATABASE_NULL}u) {
|
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73
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+
// no surface cache readers may use yet: the pair is waiting or baking
|
|
84
74
|
return vec4<f32>(0.3, 0.0, 0.3, 1.0);
|
|
85
75
|
}
|
|
86
76
|
|
|
87
77
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let mesh = scene_read_mesh(&scene_database, hit.mesh);
|
|
88
78
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
89
79
|
|
|
90
|
-
let p = (mat4_inverse(node.global) * vec4<f32>(
|
|
91
|
-
|
|
92
|
-
// the field's own normal there: a screen-space one turns to the wrong axis at grazing angles
|
|
93
|
-
let header = mesh_sdf_header(mesh.geometry);
|
|
94
|
-
let n = mesh_sdf_normal(header, 0u, p);
|
|
80
|
+
let p = (mat4_inverse(node.global) * vec4<f32>(ray.origin + hit.t * ray.direction, 1.0)).xyz;
|
|
95
81
|
|
|
96
|
-
let
|
|
82
|
+
let seen = mesh_surface_sample(mesh_surface_records[cache], mesh_sdf_header(mesh.geometry), 0u, p, ${BRICK_TRACE_HIT_VOXELS});
|
|
97
83
|
|
|
98
|
-
if (!
|
|
99
|
-
// no
|
|
84
|
+
if (!seen.found) {
|
|
85
|
+
// no texel of the cache holds the point's surface: a GI hit there is black
|
|
100
86
|
return vec4<f32>(0.3, 0.0, 0.0, 1.0);
|
|
101
87
|
}
|
|
102
88
|
|
|
103
|
-
return vec4<f32>(
|
|
89
|
+
return vec4<f32>(seen.albedo + seen.emissive, 1.0);
|
|
104
90
|
}
|
|
105
91
|
`, [
|
|
106
92
|
F32_MAX_DEFINITION,
|
|
@@ -109,25 +95,24 @@ fn main(
|
|
|
109
95
|
chunk_mat4_inverse,
|
|
110
96
|
chunk_scene_sdf_raymarch_hit,
|
|
111
97
|
chunk_mesh_sdf_header,
|
|
112
|
-
|
|
113
|
-
chunk_mesh_card_surface,
|
|
98
|
+
chunk_mesh_surface_sample,
|
|
114
99
|
]);
|
|
115
100
|
|
|
116
101
|
/**
|
|
117
|
-
* The view's scene through its geometry caches and
|
|
118
|
-
* the meshes' sparse fields as in {@link ProbeClipmapDebugView.MeshSDF}, and at the
|
|
119
|
-
* row's
|
|
120
|
-
*
|
|
121
|
-
*
|
|
102
|
+
* The view's scene through its geometry caches and Model Surface Caches: each pixel's camera ray is
|
|
103
|
+
* marched through the meshes' sparse fields as in {@link ProbeClipmapDebugView.MeshSDF}, and at the
|
|
104
|
+
* nearest hit the row's surface cache is read at the field's finest level (`mesh_surface_sample`), as
|
|
105
|
+
* the brick material's gather reads it for a texel. It shows the diffuse albedo plus emissive the cache
|
|
106
|
+
* holds.
|
|
122
107
|
*
|
|
123
|
-
* Purple is a row with no
|
|
124
|
-
*
|
|
108
|
+
* Purple is a row with no surface cache readers may use yet; dark red a point no texel of the cache
|
|
109
|
+
* holds, which a GI hit takes as black.
|
|
125
110
|
*
|
|
126
111
|
* @type {ImageShader}
|
|
127
112
|
*/
|
|
128
|
-
export const
|
|
113
|
+
export const shader_probe_clipmap_debug_mesh_surfaces = new ImageShader({
|
|
129
114
|
descriptor: ShaderDescriptor.from({
|
|
130
|
-
label: "Probe Clipmap Debug / Mesh
|
|
115
|
+
label: "Probe Clipmap Debug / Mesh Surfaces",
|
|
131
116
|
resources,
|
|
132
117
|
body,
|
|
133
118
|
}),
|
|
@@ -141,35 +126,31 @@ export const shader_probe_clipmap_debug_mesh_cards = new ImageShader({
|
|
|
141
126
|
* @param {FrameGraph} options.graph
|
|
142
127
|
* @param {GPUViewContext} options.view
|
|
143
128
|
* @param {number[]} options.resolution
|
|
144
|
-
* @param {
|
|
145
|
-
* @param {GPUBuffer} options.rows the row →
|
|
129
|
+
* @param {GPUMeshSurfaceCaches} options.surfaces
|
|
130
|
+
* @param {GPUBuffer} options.rows the row → surface cache table
|
|
146
131
|
* @returns {number} graph handle of the `rgba8unorm` image
|
|
147
132
|
*/
|
|
148
|
-
export function
|
|
133
|
+
export function graph_probe_clipmap_debug_mesh_surfaces({ graph, view, resolution, surfaces, rows }) {
|
|
149
134
|
assert.defined(graph, 'graph');
|
|
150
135
|
assert.defined(view, 'view');
|
|
151
136
|
assert.isArrayLike(resolution, 'resolution');
|
|
152
|
-
assert.defined(
|
|
137
|
+
assert.defined(surfaces, 'surfaces');
|
|
153
138
|
assert.defined(rows, 'rows');
|
|
154
139
|
|
|
155
140
|
const data = {};
|
|
156
141
|
|
|
157
|
-
const pass = graph.add("Probe Clipmap Debug / Mesh
|
|
142
|
+
const pass = graph.add("Probe Clipmap Debug / Mesh Surfaces", data, (data, resources, context) => {
|
|
158
143
|
const scene = view.scene;
|
|
159
144
|
const output = resources.get(data.output);
|
|
160
|
-
const atlas = cards.atlas;
|
|
161
145
|
|
|
162
|
-
|
|
146
|
+
shader_probe_clipmap_debug_mesh_surfaces.draw({
|
|
163
147
|
encoder: context.encoder,
|
|
164
|
-
bindings: scene.geometries.sdf.write_bindings({
|
|
148
|
+
bindings: surfaces.write_bindings(scene.geometries.sdf.write_bindings({
|
|
165
149
|
scene_database: scene.scene_database_buffer,
|
|
166
150
|
tlas: scene.tlas.buffer,
|
|
167
151
|
camera: view.camera.buffer,
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
mesh_card_albedo: atlas.texture_at(0).obtainView(),
|
|
171
|
-
mesh_card_emissive: atlas.texture_at(1).obtainView(),
|
|
172
|
-
}),
|
|
152
|
+
mesh_surface_rows: rows,
|
|
153
|
+
})),
|
|
173
154
|
colorAttachments: [{
|
|
174
155
|
loadOp: "clear",
|
|
175
156
|
storeOp: "store",
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The brick clipmap's surface material (`chunk_brick_material.js`): a texel of material a texel of
|
|
3
|
+
* every brick, gathered from the Model Surface Caches of the surfaces the brick's texels hold when the
|
|
4
|
+
* brick is built.
|
|
5
|
+
*
|
|
6
|
+
* **Storage**: a {@link GPUTileAtlas3D} of the planes `SURFACE_MATERIAL_FORMATS` lists, 8³ a tile, a tile
|
|
7
|
+
* for each of the brick clipmap's slots, at the slot's index: it reserves the clipmap's capacity at
|
|
8
|
+
* every build, so it grows when the clipmap does. Readers bind its planes through
|
|
9
|
+
* {@link write_bindings}.
|
|
10
|
+
*
|
|
11
|
+
* **A frame**: the brick clipmap runs it after its store ({@link graph_write_material}), over the
|
|
12
|
+
* cells the frame took: the gather (`shader_brick_material_gather`) clears their texels and gives each
|
|
13
|
+
* that holds a surface the material of that surface's cache, through {@link surface_rows}. It reads the
|
|
14
|
+
* caches, the fields and the transforms the mesh provider read: no ray, no BLAS, no material table.
|
|
15
|
+
*
|
|
16
|
+
* A cell that is not rebuilt keeps its material: a cache baked again reaches the bricks through its
|
|
17
|
+
* rows being invalidated (`ProbeClipmapSceneHolds`).
|
|
18
|
+
*/
|
|
19
|
+
export class GPUBrickMaterial {
|
|
20
|
+
/**
|
|
21
|
+
* @param {GPUDevice} device
|
|
22
|
+
* @param {object} options
|
|
23
|
+
* @param {number} options.capacity slots to start with: the brick clipmap's
|
|
24
|
+
*/
|
|
25
|
+
constructor(device: GPUDevice, { capacity }: {
|
|
26
|
+
capacity: number;
|
|
27
|
+
});
|
|
28
|
+
/**
|
|
29
|
+
* The row → Model Surface Cache table the gather finds a texel's cache in, a word a `meshes` row
|
|
30
|
+
* (`ProbeClipmapSceneHolds#surface_rows_buffer`). Replaced when it grows: set it each frame.
|
|
31
|
+
* @type {GPUBuffer|null}
|
|
32
|
+
*/
|
|
33
|
+
surface_rows: GPUBuffer | null;
|
|
34
|
+
/**
|
|
35
|
+
* @returns {GPUTileAtlas3D}
|
|
36
|
+
*/
|
|
37
|
+
get atlas(): GPUTileAtlas3D;
|
|
38
|
+
/**
|
|
39
|
+
* Put what the material's readers (`chunk_brick_material.js`) take into their bindings, under the
|
|
40
|
+
* names they take. The planes are replaced when the capacity grows: take them each frame.
|
|
41
|
+
*
|
|
42
|
+
* @param {Object} bindings
|
|
43
|
+
* @returns {Object} bindings
|
|
44
|
+
*/
|
|
45
|
+
write_bindings(bindings: any): any;
|
|
46
|
+
/**
|
|
47
|
+
* Record the gather of the frame's taken cells, after the brick clipmap's store: `GPUBrickClipmap`
|
|
48
|
+
* calls it from its build with the build's context, the store's state handle in it, and its handle
|
|
49
|
+
* is replaced with this pass's, which the bricks' readers come after.
|
|
50
|
+
*
|
|
51
|
+
* @param {FrameGraph} graph
|
|
52
|
+
* @param {BrickProviderContext} context
|
|
53
|
+
*/
|
|
54
|
+
graph_write_material(graph: FrameGraph, context: BrickProviderContext): void;
|
|
55
|
+
destroy(): void;
|
|
56
|
+
#private;
|
|
57
|
+
}
|
|
58
|
+
export type FrameGraph = import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
59
|
+
export type BrickProviderContext = import("../brick/GPUBrickClipmap.js").BrickProviderContext;
|
|
60
|
+
import { GPUTileAtlas3D } from "../../../texture/atlas/GPUTileAtlas3D.js";
|
|
61
|
+
//# sourceMappingURL=GPUBrickMaterial.d.ts.map
|
package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUBrickMaterial.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAyBI;;;;OAIG;IACH;QAF2B,QAAQ,EAAxB,MAAM;OAsBhB;IAhCD;;;;OAIG;IACH,cAFU,YAAU,IAAI,CAEJ;IA6BpB;;OAEG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,mCAMC;IAED;;;;;;;OAOG;IACH,4BAHW,UAAU,WACV,oBAAoB,QAuB9B;IAuCD,gBAQC;;CACJ;yBAnLY,OAAO,iEAAiE,EAAE,UAAU;mCACpF,OAAO,6BAA6B,EAAE,oBAAoB;+BANxC,0CAA0C"}
|