@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
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{"version":3,"file":"ao_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/ao_reproject_shader.js"],"names":[],"mappings":"
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{"version":3,"file":"ao_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/ao_reproject_shader.js"],"names":[],"mappings":"AA6RA;;;;;;;;;;;;;GAaG;AACH,kCAFU,WAAW,CAqBnB;4BAhT0B,6BAA6B"}
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import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
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.addTexture("tPBR")
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.addTexture("tPBRPrevious")
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.addTexture("tHistory","float")
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.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
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@@ -102,7 +107,7 @@ const SAME_SURFACE_COS = 0.70710678;
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// 1 where the history texel at tap was written on this texel's surface, by its face normal: last frame's
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fn history_texel_on_surface(tap: vec2<i32>, size: vec2<i32>, face_normal: vec3<f32>) -> f32 {
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let history_face_normal =
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let history_face_normal = decode_g_buffer_face_normal(textureLoad(tPBRPrevious, clamp(tap, vec2(0), size - 1), 0));
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return select(0.0, 1.0, dot(history_face_normal, face_normal) >= SAME_SURFACE_COS);
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}
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@@ -110,7 +115,7 @@ fn history_texel_on_surface(tap: vec2<i32>, size: vec2<i32>, face_normal: vec3<f
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// The share of the history's bilinear footprint written on this texel's surface, read where the history is, in
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// the previous normal's own grid.
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fn history_surface_agreement(prev_uv: vec2<f32>, face_normal: vec3<f32>) -> f32 {
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let size = vec2<i32>(textureDimensions(
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+
let size = vec2<i32>(textureDimensions(tPBRPrevious));
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let st = prev_uv * vec2<f32>(size) - 0.5;
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let origin = vec2<i32>(floor(st));
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@@ -137,7 +142,7 @@ struct Output {
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// visibility and the bend, accumulated: next frame's history
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@location(0) history: vec4<f32>,
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// the bent normal, octahedral as the G-buffer's normals are
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@location(1) bent_normal:
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@location(1) bent_normal: u32,
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}
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@fragment
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@@ -151,8 +156,7 @@ fn main(
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let occlusion_confidence = textureLoad(tOcclusion, screenST, 0).r;
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let current = textureLoad(tInput, screenST, 0);
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-
let
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let shading_normal = decode_g_buffer_normal(encoded_normal.xy);
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+
let shading_normal = decode_g_buffer_normal(textureLoad(tNormal, screenST, 0).x);
|
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// get velocity
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let velocity = taa_get_velocity( tVelocity, screenST );
|
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@@ -233,7 +237,7 @@ fn main(
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// bend, which added to this surface's normal tilts the bent normal towards that surface: a line along
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// every crease. The bend takes the history only for the share written on this texel's own surface.
|
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// Visibility is not measured against the normal, and keeps all of it.
|
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-
let surface_agreement = history_surface_agreement(prev_uv,
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+
let surface_agreement = history_surface_agreement(prev_uv, decode_g_buffer_face_normal(textureLoad(tPBR, screenST, 0)));
|
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resolved = vec4(
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mix(current.x, clamped_visibility, history_weight),
|
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@@ -271,6 +275,7 @@ fn main(
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chunk_texture_sample_catmullrom_hardware_5tap_uv,
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chunk_get_std_dev,
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chunk_decode_g_buffer_normal,
|
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+
chunk_decode_g_buffer_face_normal,
|
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chunk_encode_g_buffer_normal,
|
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chunk_f16_round_stochastic,
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chunk_pcg3d,
|
|
@@ -282,13 +287,13 @@ fn main(
|
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* Accumulates GTAO over time: visibility, and the bend that makes the bent normal.
|
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*
|
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* The bend takes the history only where the history was written on this texel's surface, by the face normals of
|
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-
* `
|
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|
+
* `tPBRPrevious` — last frame's G-buffer PBR target — against this frame's.
|
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|
*
|
|
287
292
|
* `tInput`, `tHistory` and the first target are `rgba16float`: visibility in `x`, and in `yzw` the world-space
|
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* bend — the bent normal minus the shading normal. Each is clamped to this frame's 3x3 neighbourhood before it
|
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* blends, visibility to a box and the bend to a ball. The second target is the bent normal itself,
|
|
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|
-
* `normalize(shading normal + bend)`,
|
|
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|
-
* reads.
|
|
295
|
+
* `normalize(shading normal + bend)`, packed into an `r32uint` as the G-buffer's shading normal is, which is what
|
|
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|
+
* lighting reads.
|
|
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|
*
|
|
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298
|
* @type {ImageShader}
|
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|
*/
|
|
@@ -308,7 +313,7 @@ export const ao_reproject_shader = new ImageShader({
|
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308
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|
},
|
|
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|
{
|
|
310
315
|
label: "Bent Normals",
|
|
311
|
-
format: "
|
|
316
|
+
format: "r32uint",
|
|
312
317
|
},
|
|
313
318
|
]
|
|
314
319
|
})
|
|
@@ -24,7 +24,7 @@ fn horizon_integrate_lighting_sample(
|
|
|
24
24
|
let tex_coord = uv_to_texel_coordinate(uv, textureDimensions(tNormal).xy);
|
|
25
25
|
let tex_coord_i = vec2<i32>(tex_coord);
|
|
26
26
|
|
|
27
|
-
let sample_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, tex_coord_i, 0).
|
|
27
|
+
let sample_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, tex_coord_i, 0).x);
|
|
28
28
|
|
|
29
29
|
let cos_vis = dot(ref_normal, sample_normal_ws);
|
|
30
30
|
|
|
@@ -131,7 +131,7 @@ fn main(
|
|
|
131
131
|
let position_vs = project_view_position_from_depth(uv, device_depth, camera.projection_matrix_inverse);
|
|
132
132
|
let view_direction_vs = normalize(-position_vs);
|
|
133
133
|
|
|
134
|
-
let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).
|
|
134
|
+
let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).x); // shading normal
|
|
135
135
|
|
|
136
136
|
let noiseTexel = spatio_temporal_noise_r2_64(texel_position_u32, settings.frame_index, tNoise);
|
|
137
137
|
|
|
@@ -76,7 +76,7 @@ const STEPS = ${QUALITY_SETTINGS.steps};
|
|
|
76
76
|
|
|
77
77
|
struct Output{
|
|
78
78
|
@location(0) visibility: vec2<f32>, // first 2 moment
|
|
79
|
-
@location(1) bent_normal:
|
|
79
|
+
@location(1) bent_normal: u32, // octahedral, packed (encode_g_buffer_normal)
|
|
80
80
|
@location(2) irradiance: u32, // rgbe9995
|
|
81
81
|
}
|
|
82
82
|
|
|
@@ -111,7 +111,7 @@ fn main(
|
|
|
111
111
|
let view_position_ws = mat4_extract_position(camera.view_matrix_inverse);
|
|
112
112
|
let view_direction_ws = normalize(view_position_ws - position_ws);
|
|
113
113
|
|
|
114
|
-
let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).
|
|
114
|
+
let view_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, texel_position_u32, 0).x); // shading normal
|
|
115
115
|
|
|
116
116
|
let noiseTexel = spatio_temporal_noise_r2_64(texel_position_u32, settings.frame_index, tNoise);
|
|
117
117
|
|
|
@@ -418,8 +418,8 @@ export const fragment_shader_gtao_with_irradiance = new ImageShader({
|
|
|
418
418
|
},
|
|
419
419
|
{
|
|
420
420
|
label: "Bent Normals",
|
|
421
|
-
// Direction is encoded with octahedral
|
|
422
|
-
format: "
|
|
421
|
+
// Direction is encoded with octahedral, packed (encode_g_buffer_normal)
|
|
422
|
+
format: "r32uint",
|
|
423
423
|
},
|
|
424
424
|
{
|
|
425
425
|
label: "Irradiance",
|
|
@@ -65,7 +65,7 @@ fn main(
|
|
|
65
65
|
|
|
66
66
|
let phi_luma = phi_visibility * std_dev;
|
|
67
67
|
|
|
68
|
-
let current_normal = decode_g_buffer_normal(textureLoad(tNormal, ipos, 0).
|
|
68
|
+
let current_normal = decode_g_buffer_normal(textureLoad(tNormal, ipos, 0).x);
|
|
69
69
|
let center_depth = textureLoad(tDepth, ipos, 0).r;
|
|
70
70
|
|
|
71
71
|
// the centre at weight 1, so the edge-stopping functions cannot leave nothing
|
|
@@ -91,7 +91,7 @@ fn main(
|
|
|
91
91
|
|
|
92
92
|
let texel = textureLoad(tInput, p, 0);
|
|
93
93
|
|
|
94
|
-
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).
|
|
94
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).x);
|
|
95
95
|
let sample_depth = textureLoad(tDepth, p, 0).r;
|
|
96
96
|
|
|
97
97
|
let w = compute_edge_stopping_weight(
|
|
@@ -51,7 +51,7 @@ export class NSS {
|
|
|
51
51
|
* @returns {number}
|
|
52
52
|
*/
|
|
53
53
|
static recommended_jitter_sequence_size(upscale_ratio: number): number;
|
|
54
|
-
static "__#
|
|
54
|
+
static "__#216@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
|
|
55
55
|
/**
|
|
56
56
|
* @param {GraphicsContext} graphics
|
|
57
57
|
*/
|
|
@@ -1,41 +1,41 @@
|
|
|
1
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
-
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
3
|
-
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
4
|
-
import { chunk_get_std_dev } from "../../shader/chunk/math/statistics/chunk_get_std_dev.js";
|
|
5
|
-
import { chunk_is_on_screen_i32 } from "../../shader/chunk/texture/chunk_is_on_screen_i32.js";
|
|
6
|
-
import { chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
|
|
7
|
-
import { chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
|
|
8
|
-
|
|
9
|
-
/** Bootstrap variance from spatial samples when resolve has too few rays to estimate noise. */
|
|
10
|
-
export const chunk_ssr_spatial_variance = CodeChunk.from(/* language=WGSL */ `
|
|
11
|
-
fn ssr_spatial_variance(
|
|
12
|
-
radiance: texture_2d<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>, p: vec2i,
|
|
13
|
-
) -> f32 {
|
|
14
|
-
let center_luma = rgb_to_luminance(textureLoad(radiance,p,0).rgb);
|
|
15
|
-
let center_normal = decode_g_buffer_normal(textureLoad(normals,p,0).
|
|
16
|
-
let center_depth = textureLoad(depth,p,0).r;
|
|
17
|
-
let size = vec2i(textureDimensions(radiance));
|
|
18
|
-
let kernel = array<f32,3>(0.25,0.125,0.0625);
|
|
19
|
-
var moments = vec2f(0.0);
|
|
20
|
-
var sum_weight = 0.0;
|
|
21
|
-
for (var y = -1; y <= 1; y++) {
|
|
22
|
-
for (var x = -1; x <= 1; x++) {
|
|
23
|
-
let q = p + vec2i(x,y);
|
|
24
|
-
if (!is_on_screen_i32(q,size)) { continue; }
|
|
25
|
-
let sample_normal = decode_g_buffer_normal(textureLoad(normals,q,0).
|
|
26
|
-
let sample_depth = textureLoad(depth,q,0).r;
|
|
27
|
-
let weight = kernel[abs(x)+abs(y)]
|
|
28
|
-
* ffx_dnsr_reflections_get_edge_stopping_normal_weight(center_normal,sample_normal)
|
|
29
|
-
* ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth,sample_depth);
|
|
30
|
-
// Differences about the centre avoid cancellation for a constant HDR signal.
|
|
31
|
-
let delta = rgb_to_luminance(textureLoad(radiance,q,0).rgb)-center_luma;
|
|
32
|
-
moments += vec2f(delta,delta*delta)*weight;
|
|
33
|
-
sum_weight += weight;
|
|
34
|
-
}
|
|
35
|
-
}
|
|
36
|
-
moments /= max(sum_weight,1e-8);
|
|
37
|
-
let sigma = get_std_dev(moments.x,moments.y);
|
|
38
|
-
return sigma*sigma;
|
|
39
|
-
}
|
|
40
|
-
`, [chunk_rgb_to_luminance, chunk_decode_g_buffer_normal, chunk_get_std_dev, chunk_is_on_screen_i32,
|
|
41
|
-
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight, chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight]);
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
3
|
+
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
4
|
+
import { chunk_get_std_dev } from "../../shader/chunk/math/statistics/chunk_get_std_dev.js";
|
|
5
|
+
import { chunk_is_on_screen_i32 } from "../../shader/chunk/texture/chunk_is_on_screen_i32.js";
|
|
6
|
+
import { chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
|
|
7
|
+
import { chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
|
|
8
|
+
|
|
9
|
+
/** Bootstrap variance from spatial samples when resolve has too few rays to estimate noise. */
|
|
10
|
+
export const chunk_ssr_spatial_variance = CodeChunk.from(/* language=WGSL */ `
|
|
11
|
+
fn ssr_spatial_variance(
|
|
12
|
+
radiance: texture_2d<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>, p: vec2i,
|
|
13
|
+
) -> f32 {
|
|
14
|
+
let center_luma = rgb_to_luminance(textureLoad(radiance,p,0).rgb);
|
|
15
|
+
let center_normal = decode_g_buffer_normal(textureLoad(normals,p,0).x);
|
|
16
|
+
let center_depth = textureLoad(depth,p,0).r;
|
|
17
|
+
let size = vec2i(textureDimensions(radiance));
|
|
18
|
+
let kernel = array<f32,3>(0.25,0.125,0.0625);
|
|
19
|
+
var moments = vec2f(0.0);
|
|
20
|
+
var sum_weight = 0.0;
|
|
21
|
+
for (var y = -1; y <= 1; y++) {
|
|
22
|
+
for (var x = -1; x <= 1; x++) {
|
|
23
|
+
let q = p + vec2i(x,y);
|
|
24
|
+
if (!is_on_screen_i32(q,size)) { continue; }
|
|
25
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(normals,q,0).x);
|
|
26
|
+
let sample_depth = textureLoad(depth,q,0).r;
|
|
27
|
+
let weight = kernel[abs(x)+abs(y)]
|
|
28
|
+
* ffx_dnsr_reflections_get_edge_stopping_normal_weight(center_normal,sample_normal)
|
|
29
|
+
* ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth,sample_depth);
|
|
30
|
+
// Differences about the centre avoid cancellation for a constant HDR signal.
|
|
31
|
+
let delta = rgb_to_luminance(textureLoad(radiance,q,0).rgb)-center_luma;
|
|
32
|
+
moments += vec2f(delta,delta*delta)*weight;
|
|
33
|
+
sum_weight += weight;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
moments /= max(sum_weight,1e-8);
|
|
37
|
+
let sigma = get_std_dev(moments.x,moments.y);
|
|
38
|
+
return sigma*sigma;
|
|
39
|
+
}
|
|
40
|
+
`, [chunk_rgb_to_luminance, chunk_decode_g_buffer_normal, chunk_get_std_dev, chunk_is_on_screen_i32,
|
|
41
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight, chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight]);
|
|
@@ -22,7 +22,7 @@ fn load_neighbourhood_sample(
|
|
|
22
22
|
sample.radiance = rv.xyz;
|
|
23
23
|
|
|
24
24
|
// shading normal
|
|
25
|
-
sample.normal = decode_g_buffer_normal( textureLoad(tNormal, texel_coordinate, 0).
|
|
25
|
+
sample.normal = decode_g_buffer_normal( textureLoad(tNormal, texel_coordinate, 0).x );
|
|
26
26
|
|
|
27
27
|
sample.depth = get_view_space_depth(
|
|
28
28
|
textureLoad(tDepth, texel_coordinate, 0).r,
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
2
|
import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
3
3
|
import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
4
|
-
import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
|
|
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import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
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import { F16_MAX_DEFINITION } from "../../../shader/chunk/math/F16_MAX_DEFINITION.js";
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import { chunk_decode_g_buffer_roughness } from "../../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
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import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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@@ -45,7 +45,7 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
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// uncertainty keeps a chance cluster of misses from clipping a valid mean to
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// black. Real geometry and coherent lighting changes can still rectify it.
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let size = vec2i(textureDimensions(tInput));
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let center_normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).
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let center_normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).x);
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let center_depth = textureLoad(tDepth, st, 0).r;
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let center_roughness = decode_g_buffer_roughness(textureLoad(tPBR, st, 0));
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var first = vec3f(0.0);
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@@ -71,7 +71,7 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
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for (var x = -2; x <= 2; x++) {
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let p = st + vec2i(x,y);
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if (any(p < vec2i(0)) || any(p >= size)) { continue; }
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let normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).
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let normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).x);
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let depth = textureLoad(tDepth, p, 0).r;
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if (is_background(depth)) { continue; }
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let roughness = decode_g_buffer_roughness(textureLoad(tPBR, p, 0));
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{"version":3,"file":"chunk_ssr_add_hit_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_ssr_add_hit_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js"],"names":[],"mappings":"AAaA;;;;;GAKG;AACH,4CAFU,wBAAwB,CAQhC;AAEF;;;GAGG;AACH,gDAFU,SAAS,CAcR;AAEX;;;;;GAKG;AACH,+CAFU,SAAS,CA0BZ;AAKP;;;;;;;;GAQG;AACH,yDAFU,SAAS,CAuBZ;AAKP;;;;;;;;;;;GAWG;AACH,2CAFU,eAAe,CAE2D;yCArH3C,sDAAsD;0BAJrE,uCAAuC;gCACjC,6CAA6C"}
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@@ -2,6 +2,7 @@ import { INDIRECT_LIGHTING } from "../../../INDIRECT_LIGHTING.js";
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2
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import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
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import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
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import { chunk_lpv_sample_irradiance } from "../../../shader/chunk/light/lpv/chunk_lpv_sample_irradiance.js";
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import { chunk_decode_g_buffer_albedo } from "../../../shader/chunk/material/chunk_decode_g_buffer_albedo.js";
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import { RECIPROCAL_PI_DECLARATION } from "../../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { CodeChunkChoice } from "../../../shader/compiler/CodeChunkChoice.js";
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@@ -63,13 +64,14 @@ fn ssr_add_hit_irradiance(
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let hit_position_ws = v3_matrix4_project(hit_position_vs, camera.view_matrix_inverse);
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let hit_direction_ws = normalize(hit_position_ws - position_ws);
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let hit_irradiance = lpv_sample_irradiance(hit_position_ws, hit_normal_ws, hit_direction_ws);
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let hit_albedo = textureLoad(tAlbedoAO, hit_coord, 0).rgb;
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let hit_albedo = decode_g_buffer_albedo(textureLoad(tAlbedoAO, hit_coord, 0).rgb);
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*result += hit_albedo * hit_irradiance * RECIPROCAL_PI;
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`, [
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chunk_lpv_sample_irradiance,
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chunk_v3_matrix4_project,
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chunk_decode_g_buffer_albedo,
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RECIPROCAL_PI_DECLARATION,
|
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]);
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@@ -98,12 +100,13 @@ fn ssr_add_hit_irradiance(
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) {
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if (confidence > 0.05) {
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let hit_irradiance = textureLoad(tIndirectDiffuse, hit_coord, 0).rgb;
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let hit_albedo = textureLoad(tAlbedoAO, hit_coord, 0).rgb;
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+
let hit_albedo = decode_g_buffer_albedo(textureLoad(tAlbedoAO, hit_coord, 0).rgb);
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*result += hit_albedo * hit_irradiance * RECIPROCAL_PI;
|
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}
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}
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`, [
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+
chunk_decode_g_buffer_albedo,
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RECIPROCAL_PI_DECLARATION,
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]);
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@@ -148,7 +148,7 @@ fn main(
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let this_pbr = textureLoad(tPBR, coord_i, 0);
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let this_roughness = decode_g_buffer_roughness(this_pbr);
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-
let this_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, coord_i, 0).
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+
let this_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, coord_i, 0).x );
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let this_normal_vs = direction_world_to_view(this_normal_ws, camera);
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let this_position_vs = screen_coordinate_to_view(vec2u(coord_i), tDepth, camera);
|
|
@@ -176,7 +176,7 @@ fn main(
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let candidate_distance = length(candidate_position - this_position_vs);
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if (is_finite(candidate_distance) && candidate_distance > 1e-6) {
|
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this_hit_position_vs = candidate_position;
|
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179
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-
this_hit_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, this_hit.position, 0).
|
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+
this_hit_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, this_hit.position, 0).x);
|
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180
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let hit_normal_vs = direction_world_to_view(this_hit_normal_ws, camera);
|
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let mip = get_ray_mip_level(this_position_vs, this_hit_position_vs, hit_normal_vs, this_roughness, focal_length_px);
|
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this_hit_color_sample = textureSampleLevel(tColor, sLinear, this_hit_uv, mip).rgb;
|
|
@@ -210,7 +210,7 @@ fn main(
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let neighbour_coord = coord_i + NEIGHBOR_OFFSETS[heighbour_index];
|
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if (!is_on_screen_i32(neighbour_coord, vec2i(render_resolution))) { continue; }
|
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-
let neighbour_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, neighbour_coord, 0).
|
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213
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+
let neighbour_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, neighbour_coord, 0).x);
|
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|
let neighbour_normal_vs = direction_world_to_view(neighbour_normal_ws, camera);
|
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215
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let neighbour_pbr = textureLoad(tPBR, neighbour_coord, 0);
|
|
@@ -234,7 +234,7 @@ fn main(
|
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234
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let sample_direction = (sample_hit_position_vs - this_position_vs) / sample_distance;
|
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// check visibility
|
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-
let sample_hit_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, sample_hit.position.xy, 0).
|
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|
+
let sample_hit_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, sample_hit.position.xy, 0).x );
|
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|
let sample_hit_normal_vs = direction_world_to_view(sample_hit_normal_ws, camera);
|
|
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239
|
|
|
240
240
|
let ray_hit_valid = step( 0, dot(-sample_direction, sample_hit_normal_vs));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_combine_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_combine_shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssr_combine_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_combine_shader.js"],"names":[],"mappings":"AA4HA,6CAWG;4BA5HyB,6BAA6B"}
|
|
@@ -4,6 +4,7 @@ import { chunk_DFGApprox } from "../../shader/chunk/brdf/dfg/chunk_DFGApprox.js"
|
|
|
4
4
|
import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
5
5
|
import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
6
6
|
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
7
|
+
import { chunk_decode_g_buffer_albedo } from "../../shader/chunk/material/chunk_decode_g_buffer_albedo.js";
|
|
7
8
|
import { chunk_decode_g_buffer_metalness } from "../../shader/chunk/material/chunk_decode_g_buffer_metalness.js";
|
|
8
9
|
import { chunk_decode_g_buffer_roughness } from "../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
|
|
9
10
|
import { chunk_metalness_to_specular_color } from "../../shader/chunk/material/chunk_metalness_to_specular_color.js";
|
|
@@ -65,9 +66,9 @@ fn main(
|
|
|
65
66
|
}
|
|
66
67
|
|
|
67
68
|
let reflection_color = textureLoad(tReflection, coord_i, 0).rgb;
|
|
68
|
-
let normal_ws = decode_g_buffer_normal(textureLoad(tNormal, coord_i, 0).
|
|
69
|
+
let normal_ws = decode_g_buffer_normal(textureLoad(tNormal, coord_i, 0).x);
|
|
69
70
|
let albedo_ao = textureLoad(tAlbedoAO, coord_i, 0);
|
|
70
|
-
let albedo = albedo_ao.rgb;
|
|
71
|
+
let albedo = decode_g_buffer_albedo(albedo_ao.rgb);
|
|
71
72
|
let occlusion = albedo_ao.a;
|
|
72
73
|
|
|
73
74
|
let position_ws = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
@@ -114,6 +115,7 @@ fn main(
|
|
|
114
115
|
chunk_env_brdf_approx,
|
|
115
116
|
chunk_metalness_to_specular_color,
|
|
116
117
|
chunk_decode_g_buffer_roughness,
|
|
118
|
+
chunk_decode_g_buffer_albedo,
|
|
117
119
|
chunk_decode_g_buffer_metalness,
|
|
118
120
|
chunk_compute_specular_occlusion,
|
|
119
121
|
chunk_is_background,
|
|
@@ -7,7 +7,8 @@
|
|
|
7
7
|
* @param {FrameGraph} options.graph
|
|
8
8
|
* @param {number} options.input_color
|
|
9
9
|
* @param {number} options.input_depth
|
|
10
|
-
* @param {number} options.mip_count
|
|
10
|
+
* @param {number} options.mip_count how many levels below the full-size copy to filter; a texture too small to
|
|
11
|
+
* have that many gets the levels it has
|
|
11
12
|
* @param {number[]} options.resolution
|
|
12
13
|
*/
|
|
13
14
|
export function ssr_graph_prefilter_color({ graph, input_color, input_depth, mip_count, resolution, }: {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_graph_prefilter_color.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.js"],"names":[],"mappings":"AAQA
|
|
1
|
+
{"version":3,"file":"ssr_graph_prefilter_color.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;GAYG;AACH;IAP+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,SAAS,EAAzB,MAAM;IAEY,UAAU,EAA5B,MAAM,EAAE;QA6GlB"}
|
|
@@ -15,7 +15,8 @@ import { downsample_karis } from "./downsample_karis.js";
|
|
|
15
15
|
* @param {FrameGraph} options.graph
|
|
16
16
|
* @param {number} options.input_color
|
|
17
17
|
* @param {number} options.input_depth
|
|
18
|
-
* @param {number} options.mip_count
|
|
18
|
+
* @param {number} options.mip_count how many levels below the full-size copy to filter; a texture too small to
|
|
19
|
+
* have that many gets the levels it has
|
|
19
20
|
* @param {number[]} options.resolution
|
|
20
21
|
*/
|
|
21
22
|
export function ssr_graph_prefilter_color({
|
|
@@ -55,6 +56,13 @@ export function ssr_graph_prefilter_color({
|
|
|
55
56
|
]
|
|
56
57
|
});
|
|
57
58
|
|
|
59
|
+
// the full chain of a texture under 2^mip_count texels along its longer side is shorter than that
|
|
60
|
+
const filtered_levels = Math.min(mip_count, output.descriptor.mipLevelCount - 1);
|
|
61
|
+
|
|
62
|
+
if (filtered_levels === 0) {
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
|
|
58
66
|
const sampler = context.graphics.samplers.obtain(SAMPLER_LINEAR_UPSCALE);
|
|
59
67
|
|
|
60
68
|
let source_view = output.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR);
|
|
@@ -78,7 +86,7 @@ export function ssr_graph_prefilter_color({
|
|
|
78
86
|
}]
|
|
79
87
|
})
|
|
80
88
|
|
|
81
|
-
for (let i = 1; i <
|
|
89
|
+
for (let i = 1; i < filtered_levels; i++) {
|
|
82
90
|
|
|
83
91
|
source_view = destination_view;
|
|
84
92
|
destination_view = output.obtainView(TextureViewDescriptor.from({
|
|
@@ -49,7 +49,7 @@ fn main(@builtin(position) coord: vec4f) -> SSRTemporalOutput {
|
|
|
49
49
|
let st = vec2i(coord.xy);
|
|
50
50
|
let current = textureLoad(tInput, st, 0);
|
|
51
51
|
let metadata = textureLoad(tMetadata, st, 0).rg;
|
|
52
|
-
let normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).
|
|
52
|
+
let normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).x);
|
|
53
53
|
let roughness = decode_g_buffer_roughness(textureLoad(tPBR, st, 0));
|
|
54
54
|
var output: SSRTemporalOutput;
|
|
55
55
|
output.radiance = current;
|
|
@@ -4,7 +4,7 @@ import { SSR_DENOISE_TILE_SIZE } from "./SSR_DENOISE_TILE_SIZE.js";
|
|
|
4
4
|
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
5
5
|
import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
|
|
6
6
|
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
7
|
-
import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
|
|
7
|
+
import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
|
|
8
8
|
import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
9
9
|
import {
|
|
10
10
|
chunk_texture_channel_gaussian_3x3
|
|
@@ -77,7 +77,7 @@ ${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
|
|
|
77
77
|
var distance_moments = ssr_distance_moments(center_metadata.x, center_metadata.y, 1.0);` : ""}
|
|
78
78
|
|
|
79
79
|
|
|
80
|
-
let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).
|
|
80
|
+
let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).x );
|
|
81
81
|
let center_depth = textureLoad(tDepth, ipos, 0).r;
|
|
82
82
|
|
|
83
83
|
const offsets = array< vec2<i32>,8>(
|
|
@@ -111,7 +111,7 @@ ${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
|
|
|
111
111
|
let sample_color = textureLoad(tInput, p, 0);
|
|
112
112
|
let sample_color_luma = rgb_to_luminance(sample_color.rgb);
|
|
113
113
|
|
|
114
|
-
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).
|
|
114
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).x);
|
|
115
115
|
let sample_depth = textureLoad(tDepth, p, 0).r;
|
|
116
116
|
|
|
117
117
|
// compute the edge-stopping functions
|
|
@@ -154,7 +154,7 @@ ${with_metadata ? ` var output: SSRResolveOutput;
|
|
|
154
154
|
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight,
|
|
155
155
|
chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight,
|
|
156
156
|
chunk_luma_edge_stopping_weight,
|
|
157
|
-
F16_MAX_DEFINITION,
|
|
157
|
+
F16_MAX_DEFINITION,
|
|
158
158
|
chunk_safe_sqrt,
|
|
159
159
|
]);
|
|
160
160
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_reprojection_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_reprojection_map.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_reprojection_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/shader_reprojection_map.js"],"names":[],"mappings":"AA2BA,wDAeE;AAyFF,kDAWE;0BApIwB,oCAAoC;4BAClC,6BAA6B"}
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@@ -2,7 +2,9 @@ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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2
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import { DEPTH_BACKGROUND_VALUE } from "../../depth/DEPTH_BACKGROUND_VALUE.js";
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import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
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import { chunk_get_view_space_position } from "../../shader/chunk/depth/chunk_get_view_space_position.js";
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-
import {
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import {
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chunk_decode_g_buffer_face_normal
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} from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
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import { chunk_v3_matrix4_rotate } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_rotate.js";
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import { chunk_texture_gather_channel } from "../../shader/chunk/texture/chunk_texture_gather_channel.js";
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import { chunk_get_bilinear_weights } from "../../shader/chunk/texture/sample/chunk_get_bilinear_weights.js";
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@@ -17,7 +19,7 @@ const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addTexture("tDepthCurrent")
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.addTexture("tDepthPrevious")
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-
.addTexture("
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.addTexture("tPBR")
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.addTexture("tVelocity")
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.addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
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.addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
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@@ -75,7 +77,7 @@ fn main(
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let distance_to_point = position_vs.z;
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// get geometric normal
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-
let normal_ws =
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80
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let normal_ws = decode_g_buffer_face_normal( textureLoad(tPBR, coord_i, 0) );
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79
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// move normal to view space
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var normal_vs = v3_matrix4_rotate(normal_ws, camera_current.transform_inverse);
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@@ -118,7 +120,7 @@ fn main(
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}
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`, [
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chunk_get_view_space_position,
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121
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-
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+
chunk_decode_g_buffer_face_normal,
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chunk_v3_matrix4_rotate,
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chunk_texture_gather_channel,
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chunk_get_view_space_depth_vec4,
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@@ -7,7 +7,7 @@ export function enquire_per_object_velocity_pipelines(enquiry: PipelineEnquiry):
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/**
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8
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* Per-pixel motion-vector pass with three branches:
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*
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-
* 1. **Background** (no rasterized geometry, `
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* 1. **Background** (no rasterized geometry, `VISIBILITY_NONE`)
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* — rotation-only reprojection of the current pixel through the
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* camera's frame-over-frame rotation delta. Suitable for skybox
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* / infinite background.
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@@ -39,8 +39,8 @@ export function enquire_per_object_velocity_pipelines(enquiry: PipelineEnquiry):
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* @param {object} args
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* @param {FrameGraph} args.graph
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* @param {number} args.texture_depth
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-
* @param {number} args.
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-
* @param {number} args.
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* @param {number} args.texture_visibility the visibility buffer
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+
* @param {number} args.buffer_visible_meshlets the frame's visible-meshlet table, which resolves it
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* @param {number} args.buffer_scene_database
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* @param {number} args.buffer_meshlet_metadata
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* @param {number} args.buffer_meshlet_data
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@@ -51,14 +51,13 @@ export function enquire_per_object_velocity_pipelines(enquiry: PipelineEnquiry):
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* placeholders and the shader forces the rigid path.
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* @param {number[]} args.resolution
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* @param {GPUViewContext} args.view
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-
* @param {boolean} [args.enable_mipmap]
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* @returns {number} FrameGraph handle to the velocity texture (rg16float)
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*/
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-
export function graph_add_per_object_velocity({ graph, texture_depth,
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56
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+
export function graph_add_per_object_velocity({ graph, texture_depth, texture_visibility, buffer_visible_meshlets, buffer_scene_database, buffer_meshlet_metadata, buffer_meshlet_data, buffer_prev_position_offsets, buffer_prev_positions, skinning_active, resolution, view, }: {
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graph: FrameGraph;
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texture_depth: number;
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-
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-
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+
texture_visibility: number;
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buffer_visible_meshlets: number;
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buffer_scene_database: number;
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buffer_meshlet_metadata: number;
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buffer_meshlet_data: number;
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@@ -67,7 +66,6 @@ export function graph_add_per_object_velocity({ graph, texture_depth, texture_vi
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skinning_active: boolean;
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resolution: number[];
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view: GPUViewContext;
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70
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-
enable_mipmap?: boolean;
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}): number;
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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//# sourceMappingURL=graph_add_per_object_velocity.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"graph_add_per_object_velocity.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js"],"names":[],"mappings":"AAkRA;;;;GAIG;AACH,+DAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAhB4B,KAAK;IACT,aAAa,EAA1B,MAAM;IACO,kBAAkB,EAA/B,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACO,uBAAuB,EAApC,MAAM;IACO,mBAAmB,EAAhC,MAAM;IACO,4BAA4B,EAAzC,MAAM;IACO,qBAAqB,EAAlC,MAAM;IACQ,eAAe,EAA7B,OAAO;IAGQ,UAAU,EAAzB,MAAM,EAAE;IACa,IAAI;IACvB,MAAM,CA8ElB;8BAhXY,OAAO,6CAA6C,EAAE,eAAe"}
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