@woosh/meep-engine 3.61.2 → 3.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (645) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  4. package/src/engine/graphics3/PickingSystem.js +415 -413
  5. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
  7. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  8. package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
  9. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
  10. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
  11. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  12. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
  13. package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
  14. package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
  15. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
  16. package/src/engine/graphics3/shader_picking_gather.js +133 -120
  17. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  18. package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
  19. package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
  20. package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
  21. package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
  22. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
  23. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
  24. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
  25. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
  26. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
  27. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
  28. package/src/shade/playground/probe_clipmap/README.md +3 -4
  29. package/src/shade/playground/probe_clipmap/index.html +5 -13
  30. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  31. package/src/shade/playground/probe_clipmap/main.js +0 -5
  32. package/src/shade/playground/probe_clipmap_box/README.md +1 -1
  33. package/src/shade/playground/probe_clipmap_box/index.html +1 -1
  34. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  35. package/src/shade/playground/ssr_variance/capture.js +1 -1
  36. package/src/shade/renderer/Renderer.d.ts +2 -2
  37. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  38. package/src/shade/renderer/Renderer.js +90 -64
  39. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  40. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
  41. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
  42. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
  43. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  44. package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
  45. package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
  46. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  47. package/src/shade/renderer/extension/GBufferTextures.js +5 -1
  48. package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
  49. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  50. package/src/shade/renderer/extension/ViewTextures.js +17 -13
  51. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  52. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  53. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  54. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  55. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  56. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
  57. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
  58. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
  59. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
  60. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
  61. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  62. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  63. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  64. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  65. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  66. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  67. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  68. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  69. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  70. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  71. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  73. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  74. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  75. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  76. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  77. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  78. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  79. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  81. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  82. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  83. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  84. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  85. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  87. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  88. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  89. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  90. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  91. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  92. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  93. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  94. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  96. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  97. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  99. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  100. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  101. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  102. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  103. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  104. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  105. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  106. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  108. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  109. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  110. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  111. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  112. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  113. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  114. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  115. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  116. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  117. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  118. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  119. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  120. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  121. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  122. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  123. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  124. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  125. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  126. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  127. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  128. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  129. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  130. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  131. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  132. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
  133. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
  135. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  136. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  137. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  138. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  139. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  140. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  141. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  142. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  143. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  144. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  145. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  146. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  147. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  148. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  150. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  151. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  152. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  153. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  154. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  155. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  156. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  157. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  159. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  160. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  162. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  163. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  165. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  166. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  168. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  169. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  170. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  171. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  172. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  174. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  175. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  176. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  177. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  178. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  179. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  180. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  181. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  182. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  183. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  184. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  185. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  186. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  187. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  188. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  189. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  190. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  192. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  193. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  196. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
  202. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  203. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  204. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  208. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
  209. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
  210. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
  211. package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
  212. package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
  213. package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
  214. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
  215. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
  217. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  218. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  219. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  220. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  221. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  222. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
  239. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
  240. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
  241. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
  242. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
  243. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
  244. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
  245. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
  246. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
  247. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
  248. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
  249. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
  250. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
  251. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
  252. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
  253. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
  254. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
  255. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
  256. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
  257. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -0
  258. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +208 -0
  259. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts +24 -0
  260. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts.map +1 -0
  261. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js +40 -0
  262. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts +34 -0
  263. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts.map +1 -0
  264. package/src/shade/renderer/global_illumination/probe_clipmap/debug/{graph_probe_clipmap_debug_mesh_cards.js → graph_probe_clipmap_debug_mesh_surfaces.js} +38 -57
  265. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts +61 -0
  266. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -0
  267. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +193 -0
  268. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +67 -0
  269. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -0
  270. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +142 -0
  271. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts +32 -0
  272. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts.map +1 -0
  273. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js +70 -0
  274. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts +30 -0
  275. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts.map +1 -0
  276. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js +71 -0
  277. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts +26 -0
  278. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -0
  279. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +176 -0
  280. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +18 -9
  281. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  282. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +73 -45
  283. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +21 -1
  284. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  285. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +24 -1
  286. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts +10 -0
  287. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts.map +1 -0
  288. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js +11 -0
  289. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts +11 -0
  290. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts.map +1 -0
  291. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js +15 -0
  292. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +44 -7
  293. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  294. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +88 -11
  295. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +43 -0
  296. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts.map +1 -0
  297. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +138 -0
  298. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.d.ts +21 -0
  299. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.d.ts.map +1 -0
  300. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.js +49 -0
  301. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +2 -0
  302. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -1
  303. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +10 -4
  304. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts +22 -0
  305. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts.map +1 -0
  306. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.js +50 -0
  307. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +4 -4
  308. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
  309. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +8 -8
  310. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +3 -3
  311. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +5 -5
  312. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +2 -2
  313. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +2 -0
  314. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -1
  315. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +10 -4
  316. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +1 -1
  317. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +2 -2
  318. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +7 -4
  319. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  320. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +30 -26
  321. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +6 -5
  322. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  323. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +22 -16
  324. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  325. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +7 -3
  326. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +2 -2
  327. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +6 -6
  328. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  329. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +5 -3
  330. package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_colored_hash.js +1 -1
  331. package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_sharc_debug_radiance.js +1 -1
  332. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +1 -1
  333. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts +14 -0
  334. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts.map +1 -0
  335. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.js +22 -0
  336. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts +37 -0
  337. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts.map +1 -0
  338. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.js +122 -0
  339. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.d.ts.map +1 -1
  340. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.js +1 -11
  341. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts +8 -0
  342. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts.map +1 -1
  343. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.js +6 -4
  344. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  345. package/src/shade/renderer/material/GPUMaterialManager.d.ts +22 -9
  346. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  347. package/src/shade/renderer/material/GPUMaterialManager.js +159 -65
  348. package/src/shade/renderer/material/MATERIAL_MASK.d.ts +19 -0
  349. package/src/shade/renderer/material/MATERIAL_MASK.d.ts.map +1 -0
  350. package/src/shade/renderer/material/MATERIAL_MASK.js +19 -0
  351. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts +8 -8
  352. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts.map +1 -1
  353. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.js +11 -92
  354. package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.d.ts.map +1 -1
  355. package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.js +10 -2
  356. package/src/shade/renderer/material/dispatch/gbuffer_compute.js +2 -2
  357. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts +7 -7
  358. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts.map +1 -1
  359. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.js +20 -16
  360. package/src/shade/renderer/material/dispatch/shader_material_pixel_count.d.ts.map +1 -1
  361. package/src/shade/renderer/material/dispatch/shader_material_pixel_count.js +3 -1
  362. package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.d.ts.map +1 -1
  363. package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.js +3 -1
  364. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +1 -1
  365. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  366. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +2 -18
  367. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts +17 -0
  368. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts.map +1 -0
  369. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.js +16 -0
  370. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  371. package/src/shade/renderer/material/standard/fragment_gbuffer.js +26 -25
  372. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts +10 -8
  373. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts.map +1 -1
  374. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +16 -13
  375. package/src/shade/renderer/material/template/ShadeMaterialTemplate.d.ts +1 -1
  376. package/src/shade/renderer/material/template/ShadeMaterialTemplate.js +1 -1
  377. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +1 -1
  378. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +1 -1
  379. package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +1 -1
  380. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts +20 -0
  381. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts.map +1 -0
  382. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.js +65 -0
  383. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts +5 -2
  384. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  385. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +7 -4
  386. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +3 -3
  387. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
  388. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +12 -10
  389. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +2 -2
  390. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  391. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  392. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +9 -7
  393. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  394. package/src/shade/renderer/postprocess/gtao/GTAO.js +11 -8
  395. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +3 -3
  396. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  397. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +17 -12
  398. package/src/shade/renderer/postprocess/gtao/chunk_integrate_lighting_sample.js +1 -1
  399. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +1 -1
  400. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +4 -4
  401. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +2 -2
  402. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  403. package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -41
  404. package/src/shade/renderer/postprocess/ssr/prefilter/chunk_load_neighbourhood_sample.js +1 -1
  405. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -3
  406. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  407. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +5 -2
  408. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -4
  409. package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.d.ts.map +1 -1
  410. package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.js +4 -2
  411. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts +2 -1
  412. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts.map +1 -1
  413. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.js +10 -2
  414. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +1 -1
  415. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -4
  416. package/src/shade/renderer/postprocess/taa/shader_reprojection_map.d.ts.map +1 -1
  417. package/src/shade/renderer/postprocess/taa/shader_reprojection_map.js +6 -4
  418. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +6 -8
  419. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  420. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +29 -33
  421. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  422. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +1 -0
  423. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +6 -3
  424. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  425. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +8 -3
  426. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  427. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +3 -0
  428. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  429. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  430. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +8 -3
  431. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  432. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +54 -5
  433. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +1 -0
  434. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  435. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
  436. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  437. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  438. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +2 -1
  439. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts +7 -2
  440. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  441. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +73 -9
  442. package/src/shade/renderer/rasterize/native/viz/shader_vertex.js +4 -4
  443. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  444. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +23 -40
  445. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.d.ts.map +1 -1
  446. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +55 -76
  447. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +4 -2
  448. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  449. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +6 -2
  450. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +4 -2
  451. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  452. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +6 -2
  453. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +5 -2
  454. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  455. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +43 -2
  456. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts +39 -0
  457. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts.map +1 -0
  458. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.js +45 -0
  459. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts +26 -0
  460. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts.map +1 -0
  461. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.js +48 -0
  462. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts +40 -0
  463. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts.map +1 -0
  464. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.js +172 -0
  465. package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.d.ts.map +1 -1
  466. package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.js +6 -4
  467. package/src/shade/renderer/restir/di/chunk_restir_spatial_reuse.js +1 -1
  468. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +2 -2
  469. package/src/shade/renderer/scene/GPUSceneContext.d.ts +1 -1
  470. package/src/shade/renderer/scene/GPUSceneContext.js +1 -1
  471. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts +9 -0
  472. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts.map +1 -0
  473. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.js +18 -0
  474. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts +20 -0
  475. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.js +26 -0
  477. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +60 -18
  478. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -1
  479. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +163 -45
  480. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +19 -18
  482. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts +13 -0
  483. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts.map +1 -0
  484. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js +22 -0
  485. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts +8 -1
  486. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts.map +1 -1
  487. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js +10 -8
  488. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts +22 -0
  489. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts.map +1 -0
  490. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.js +32 -0
  491. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts +11 -1
  492. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.js +14 -6
  494. package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts +12 -0
  495. package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/chunk/material/albedo_compress.js +26 -0
  497. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts +16 -0
  498. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts.map +1 -0
  499. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.js +22 -0
  500. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts +15 -0
  501. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.js +23 -0
  503. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts +14 -0
  504. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.js +24 -0
  506. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts +17 -0
  507. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts.map +1 -0
  508. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.js +27 -0
  509. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts +16 -0
  510. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts.map +1 -0
  511. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.js +25 -0
  512. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts +25 -0
  513. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts.map +1 -0
  514. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.js +36 -0
  515. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts +11 -0
  516. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts.map +1 -0
  517. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.js +38 -0
  518. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +7 -1
  519. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -1
  520. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +8 -1
  521. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +1 -1
  522. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +10 -10
  523. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
  524. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
  525. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
  526. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
  527. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts.map +1 -0
  528. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
  529. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts +25 -0
  530. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts.map +1 -0
  531. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.js +89 -0
  532. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts +31 -0
  533. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts.map +1 -0
  534. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.js +66 -0
  535. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +2 -0
  537. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts +17 -0
  538. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts.map +1 -0
  539. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.js +34 -0
  540. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  541. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  542. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +9 -0
  543. package/src/shade/renderer/shader/util/shader_decode_octahedral_normal.js +1 -1
  544. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +3 -3
  545. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +3 -3
  547. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +6 -4
  549. package/src/shade/renderer/shadow/ray/RTXShadows.d.ts +6 -4
  550. package/src/shade/renderer/shadow/ray/RTXShadows.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/RTXShadows.js +16 -5
  552. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +7 -7
  554. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +2 -2
  555. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts +4 -2
  556. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +79 -74
  558. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +7 -7
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +7 -3
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts +7 -5
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  564. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +29 -16
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts +5 -5
  566. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +8 -8
  568. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  569. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +13 -14
  570. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts +18 -0
  571. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts.map +1 -1
  572. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.js +31 -23
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  574. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
  575. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  576. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  577. package/src/shade/renderer/water/GPUWaterRenderer.js +6 -4
  578. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  579. package/src/shade/renderer/water/chunk_water_transport.js +11 -9
  580. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  581. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  582. package/src/shade/renderer/water/shader_water.js +13 -11
  583. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  584. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts +0 -7
  585. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts.map +0 -1
  586. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
  587. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
  588. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
  589. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
  590. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
  591. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
  592. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
  593. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
  594. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
  595. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
  596. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
  597. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
  598. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
  599. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
  600. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
  601. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
  602. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
  603. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
  604. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
  605. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
  606. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
  607. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
  608. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
  609. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
  610. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
  611. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
  612. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
  613. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
  614. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
  615. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
  616. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
  617. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
  618. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
  619. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
  620. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
  621. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
  622. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
  623. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
  624. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
  625. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
  626. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
  627. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
  628. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
  629. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
  630. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
  631. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
  632. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
  633. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
  634. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
  635. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
  636. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
  637. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
  638. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
  639. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
  640. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
  641. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
  642. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
  643. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
  644. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
  645. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
@@ -11,11 +11,16 @@ import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescr
11
11
  import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
12
12
  import { BindGroupDescriptor } from "../binding/BindGroupDescriptor.js";
13
13
  import { GPUSingleTypeTable } from "../buffer/table/single/GPUSingleTypeTable.js";
14
- import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
15
14
  import { G_BUFFER_ALBEDO_FORMAT } from "../gbuffer/G_BUFFER_ALBEDO_FORMAT.js";
15
+ import { G_BUFFER_COLOR_TARGETS } from "../gbuffer/G_BUFFER_COLOR_TARGETS.js";
16
+ import { chunk_hash_table_get } from "../gpu_primitive/hash_table/chunk_hash_table_get.js";
16
17
  import {
17
- VIZ_BUFFER_INVALID_MESH_VALUE
18
- } from "../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
18
+ cpu_hash_table_create,
19
+ cpu_hash_table_word_count
20
+ } from "../gpu_primitive/hash_table/cpu_build_hash_table.js";
21
+ import { graph_import_raw_buffer } from "../shader/graph/graph_import_raw_buffer.js";
22
+ import { MESHLET_COLLECTION_STRUCT } from "../rasterize/MESHLET_COLLECTION_STRUCT.js";
23
+ import { chunk_visibility_decode } from "../rasterize/visibility/chunk_visibility_decode.js";
19
24
  import { chunk_scene_database_access } from "../scene/chunk_scene_database_access.js";
20
25
  import {
21
26
  chunk_subgroup_bitset_or,
@@ -32,6 +37,7 @@ import {
32
37
  MATERIAL_BIND_GROUP_SCENE_DATA,
33
38
  MATERIAL_BIND_GROUP_VIZ_BUFFER
34
39
  } from "./GPUMaterialContext.js";
40
+ import { MATERIAL_MASK_FORMAT, MATERIAL_MASK_NONE } from "./MATERIAL_MASK.js";
35
41
  import { MATERIAL_METADATA_STRUCT } from "./MATERIAL_METADATA_STRUCT.js";
36
42
  import { PIXEL_TEXTURE_ORM } from "./PIXEL_TEXTURE_ORM.js";
37
43
  import { GPUMaterialServices, MaterialGPUDefaults } from "./template/GPUMaterialServices.js";
@@ -94,11 +100,34 @@ class DrawnMaterialLists {
94
100
  gbuffer_version = -1;
95
101
 
96
102
  /**
97
- * One past the highest material id in {@link gbuffer}, 0 when it is empty.
103
+ * Each context of {@link gbuffer} at its place in it, keyed by material id: a
104
+ * {@link cpu_hash_table_create} table, for shaders that start from the material id of a mesh.
98
105
  *
99
- * @type {number}
106
+ * @type {Uint32Array}
100
107
  */
101
- gbuffer_id_bound = 0;
108
+ gbuffer_slots = new Uint32Array(0);
109
+ }
110
+
111
+ /**
112
+ * @param {GPUMaterialContext[]} contexts
113
+ * @returns {Uint32Array} a {@link cpu_hash_table_create} table from each context's material id to its
114
+ * index in `contexts`
115
+ */
116
+ function build_slot_table(contexts) {
117
+ const count = contexts.length;
118
+ const ids = new Array(count);
119
+
120
+ for (let i = 0; i < count; i++) {
121
+ ids[i] = contexts[i].material_id;
122
+ }
123
+
124
+ let table = new Uint32Array(cpu_hash_table_word_count(count));
125
+
126
+ while (!cpu_hash_table_create(table, ids, count)) {
127
+ table = new Uint32Array(table.length * 2);
128
+ }
129
+
130
+ return table;
102
131
  }
103
132
 
104
133
  /**
@@ -152,7 +181,11 @@ const MATERIAL_BUFFER_BIND_GROUP_0_LAYOUT_DESCRIPTOR = BindGroupLayoutDescriptor
152
181
  sampleType: "uint"
153
182
  }
154
183
  },
155
-
184
+ {
185
+ binding: 1,
186
+ visibility: GPUShaderStage.FRAGMENT,
187
+ buffer: BufferBindingLayout.readOnlyStorage
188
+ },
156
189
  ]
157
190
  });
158
191
 
@@ -167,22 +200,31 @@ const MATERIAL_BUFFER_BIND_GROUP_1_LAYOUT_DESCRIPTOR = BindGroupLayoutDescriptor
167
200
  binding: 1,
168
201
  visibility: GPUShaderStage.FRAGMENT,
169
202
  buffer: BufferBindingLayout.storage
203
+ },
204
+ {
205
+ binding: 2,
206
+ visibility: GPUShaderStage.FRAGMENT,
207
+ buffer: BufferBindingLayout.readOnlyStorage
170
208
  }
171
209
  ]
172
210
  });
173
211
 
174
212
  /**
175
- * The material-depth pass's fragment stage: writes the material id of each pixel as its depth, for
176
- * the G-buffer pass to test against, and marks in `material_seen` every material that holds a pixel.
213
+ * The material-depth pass's fragment stage: writes, as its depth, the place in the G-buffer pass's
214
+ * list of the material that holds each pixel, for the G-buffer pass to test against, and marks that
215
+ * place in `material_seen`. A pixel of no mesh, or of a material the list leaves out, gets the
216
+ * cleared value and marks nothing.
177
217
  *
178
218
  * @type {CodeChunk}
179
219
  */
180
220
  const material_depth_fragment = CodeChunk.from(
181
221
  // language=WGSL
182
222
  `
183
- @group(0) @binding(0) var mesh_texture: texture_2d<u32>;
223
+ @group(0) @binding(0) var visibility: texture_2d<u32>;
224
+ @group(0) @binding(1) var<storage, read> visible_meshlets: ${MESHLET_COLLECTION_STRUCT.wgsl_ref};
184
225
  @group(1) @binding(0) var<storage, read> scene_database: array<u32>;
185
226
  @group(1) @binding(1) var<storage, read_write> material_seen: array<atomic<u32>>;
227
+ @group(1) @binding(2) var<storage, read> material_slots: array<u32>;
186
228
 
187
229
  struct Outputs{
188
230
  @builtin(frag_depth) depth:f32,
@@ -195,34 +237,43 @@ const material_depth_fragment = CodeChunk.from(
195
237
 
196
238
  let pixel = vec2<u32>(coord.xy);
197
239
 
198
- var material = ${SUBGROUP_BITSET_OR_NONE}u;
240
+ // a miss in the table is the bitset's "none" as well
241
+ var slot = ${SUBGROUP_BITSET_OR_NONE}u;
199
242
 
200
243
  // a helper invocation past the edge of the target holds no material, so it marks nothing
201
- if(all(pixel < textureDimensions(mesh_texture))){
202
- let mesh_id = textureLoad(
203
- mesh_texture,
244
+ if(all(pixel < textureDimensions(visibility))){
245
+ let encoded = textureLoad(
246
+ visibility,
204
247
  pixel,
205
248
  0
206
249
  ).r;
207
250
 
208
- if(mesh_id != ${VIZ_BUFFER_INVALID_MESH_VALUE}){
209
- material = scene_read_mesh(&scene_database, mesh_id).material;
251
+ if(encoded != VISIBILITY_NONE){
252
+ let material = scene_read_mesh(&scene_database, visibility_decode(encoded).mesh).material;
253
+
254
+ slot = hash_table_get(&material_slots, 0u, material);
210
255
  }
211
256
  }
212
257
 
213
- // the G-buffer pass draws only the materials marked here
214
- subgroup_bitset_or(&material_seen, material);
258
+ // the G-buffer pass draws only the places marked here
259
+ subgroup_bitset_or(&material_seen, slot);
215
260
 
216
- if(material == ${SUBGROUP_BITSET_OR_NONE}u){
261
+ if(slot == ${SUBGROUP_BITSET_OR_NONE}u){
217
262
  return Outputs(1.0);
218
263
  }
219
264
 
220
265
  return Outputs(
221
- f32(material)/16777216
266
+ f32(slot) / ${MATERIAL_MASK_NONE}.0
222
267
  );
223
268
  }
224
269
  `,
225
- [chunk_scene_database_access, chunk_subgroup_bitset_or]
270
+ [
271
+ chunk_scene_database_access,
272
+ chunk_subgroup_bitset_or,
273
+ chunk_hash_table_get,
274
+ MESHLET_COLLECTION_STRUCT.declaration_chunk,
275
+ chunk_visibility_decode
276
+ ]
226
277
  );
227
278
 
228
279
  /**
@@ -255,7 +306,7 @@ const material_buffer_pipeline_descriptor = RenderPipelineDescriptor.from({
255
306
  },
256
307
  },
257
308
  depthStencil: {
258
- format: 'depth32float',
309
+ format: MATERIAL_MASK_FORMAT,
259
310
  depthWriteEnabled: true,
260
311
  depthCompare: "always",
261
312
  // disable stencil
@@ -456,22 +507,25 @@ export class GPUMaterialManager {
456
507
  * @param {GPUViewContext} view
457
508
  * @param {GPUTextureContext} mesh_texture
458
509
  * @param {GPUTextureContext} material_depth_texture
459
- * @param {GPUBufferBinding} material_seen zeroed, a bit per material id, set for each material
460
- * that holds a pixel
510
+ * @param {GPUBufferBinding} material_seen zeroed, a bit per place in the G-buffer pass's list, set
511
+ * for each place whose material holds a pixel
512
+ * @param {GPUBuffer} material_slots the list's {@link gbuffer_slot_table}
461
513
  */
462
514
  #prepare_material_depth_buffer(
463
515
  encoder,
464
516
  view,
465
- mesh_texture,
517
+ visibility,
518
+ visible_meshlets,
466
519
  material_depth_texture,
467
520
  material_seen,
521
+ material_slots,
468
522
  ) {
469
523
 
470
524
  const pass = encoder.beginRenderPass({
471
525
  label: "GPUMaterialManager/material-depth",
472
526
  colorAttachments: [],
473
527
  depthStencilAttachment: {
474
- // we use very high value to indicate invalid material slot
528
+ // MATERIAL_MASK_NONE: no listed material
475
529
  depthClearValue: 1,
476
530
  view: material_depth_texture.obtainView(),
477
531
  depthLoadOp: 'clear',
@@ -494,7 +548,8 @@ export class GPUMaterialManager {
494
548
  const bind_0 = bindings.obtain(BindGroupDescriptor.from(
495
549
  MATERIAL_BUFFER_BIND_GROUP_0_LAYOUT_DESCRIPTOR,
496
550
  [
497
- mesh_texture.obtainView(),
551
+ visibility.obtainView(),
552
+ { buffer: visible_meshlets },
498
553
  ]
499
554
  ));
500
555
 
@@ -503,6 +558,7 @@ export class GPUMaterialManager {
503
558
  [
504
559
  { buffer: view.scene.scene_database_buffer },
505
560
  material_seen,
561
+ { buffer: material_slots },
506
562
  ]
507
563
  ));
508
564
 
@@ -519,22 +575,25 @@ export class GPUMaterialManager {
519
575
  * @param {Object} options
520
576
  * @param {FrameGraph} options.graph
521
577
  * @param {GPUViewContext} options.view
522
- * @param {number} options.texture_viz_mesh
523
- * @param {number} options.texture_viz_triangle
524
- * @param {number} options.texture_normal the normal target to write, `rgba16uint` at the view's
525
- * resolution. The caller owns it so that it outlives the frame: reprojection reads last frame's.
578
+ * @param {number} options.texture_visibility the visibility buffer
579
+ * @param {number} options.visible_meshlets the frame's visible-meshlet table, which resolves it
580
+ * @param {number} options.texture_pbr the PBR target to write, `G_BUFFER_COLOR_TARGETS[0].format` at
581
+ * the view's resolution. The caller owns it so that it outlives the frame: reprojection reads last
582
+ * frame's face normal from it.
526
583
  * @returns {{g_pbr: number, g_normal: number, g_albedo: number, g_emissive: number}} updated g-buffer
527
584
  */
528
585
  graph_viz_render({
529
586
  graph,
530
587
  view,
531
- texture_viz_mesh,
532
- texture_viz_triangle,
533
- texture_normal,
588
+ texture_visibility,
589
+ visible_meshlets,
590
+ texture_pbr,
534
591
  }) {
535
592
 
536
593
  assert.defined(graph, 'graph');
537
- assert.isNonNegativeInteger(texture_normal, 'texture_normal');
594
+ assert.isNonNegativeInteger(texture_visibility, 'texture_visibility');
595
+ assert.isNonNegativeInteger(visible_meshlets, 'visible_meshlets');
596
+ assert.isNonNegativeInteger(texture_pbr, 'texture_pbr');
538
597
  assert.defined(view, 'view');
539
598
 
540
599
  /**
@@ -545,8 +604,8 @@ export class GPUMaterialManager {
545
604
  */
546
605
  const execute = (data, resources, context) => {
547
606
 
548
- const viz_mesh = resources.get(data.viz_mesh);
549
- const viz_triangle = resources.get(data.viz_triangle);
607
+ const visibility = resources.get(data.visibility);
608
+ const visible_meshlets = resources.get(data.visible_meshlets);
550
609
 
551
610
  const g_pbr = resources.get(data.g_pbr);
552
611
  const g_normal = resources.get(data.g_normal);
@@ -572,9 +631,11 @@ export class GPUMaterialManager {
572
631
  this.#prepare_material_depth_buffer(
573
632
  encoder,
574
633
  view,
575
- viz_mesh,
634
+ visibility,
635
+ visible_meshlets,
576
636
  material_depth,
577
637
  material_seen,
638
+ resources.get(data.material_slots),
578
639
  );
579
640
 
580
641
  const pass = encoder.beginRenderPass({
@@ -603,7 +664,7 @@ export class GPUMaterialManager {
603
664
  ],
604
665
  depthStencilAttachment: {
605
666
  // this is our mask
606
- view: material_depth.obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
667
+ view: material_depth.obtainView(),
607
668
  depthReadOnly: true,
608
669
  },
609
670
  primitive: {
@@ -617,8 +678,8 @@ export class GPUMaterialManager {
617
678
  BindGroupDescriptor.from(
618
679
  MATERIAL_BIND_GROUP_VIZ_BUFFER,
619
680
  [
620
- viz_triangle.obtainView(),
621
- viz_mesh.obtainView(),
681
+ visibility.obtainView(),
682
+ { buffer: visible_meshlets },
622
683
  { buffer: view.uniform_buffer.buffer },
623
684
  { buffer: view.camera.buffer.buffer },
624
685
  material_seen,
@@ -641,7 +702,8 @@ export class GPUMaterialManager {
641
702
  pass.setBindGroup(1, bind_1)
642
703
  pass.setBindGroup(2, bind_2)
643
704
 
644
- const materials = this.#gbuffer_contexts(view.scene.drawn_materials);
705
+ // the list the mask was written from, not whatever the manager holds by now
706
+ const materials = data.contexts;
645
707
  const material_count = materials.length;
646
708
 
647
709
  let cached_last_pipeline = null;
@@ -663,9 +725,9 @@ export class GPUMaterialManager {
663
725
 
664
726
  pass.setBindGroup(0, material_ctx.material_binding);
665
727
 
666
- // the id rides in the instance index; a material with no pixel in the view draws a
667
- // triangle of no area, see material_gbuffer_vertex_shader_code
668
- pass.draw(3, 1, 0, material_ctx.material_id);
728
+ // the material's place rides in the instance index; a material with no pixel in the
729
+ // view draws a triangle of no area, see material_gbuffer_vertex_shader_code
730
+ pass.draw(3, 1, 0, i);
669
731
  }
670
732
 
671
733
  pass.end();
@@ -673,22 +735,41 @@ export class GPUMaterialManager {
673
735
  encoder.popDebugGroup();
674
736
  }
675
737
 
738
+ // The list and its slot table as they are now. Both are replaced rather than rewritten when
739
+ // the list changes, so the mask and the draws agree on every material's place even if a
740
+ // context joins before the pass runs.
741
+ const drawn = view.scene.drawn_materials;
742
+ const contexts = this.#gbuffer_contexts(drawn);
743
+ const slot_table = this.#lists_of(drawn).gbuffer_slots;
744
+
745
+ assert.lessThan(contexts.length, MATERIAL_MASK_NONE, 'G-buffer materials of one view');
746
+
747
+ // added ahead of the pass that reads it, as the graph runs passes in the order they are added
748
+ const gr_material_slots = graph_import_raw_buffer({
749
+ graph,
750
+ value: slot_table.buffer,
751
+ offset: slot_table.byteOffset,
752
+ size: slot_table.byteLength,
753
+ label: "material slots",
754
+ usage: GPUBufferUsage.STORAGE,
755
+ });
756
+
676
757
  const pass_data = {};
677
758
 
678
759
  const pass = graph.add('Material Draw', pass_data, execute);
679
760
 
680
- pass_data.viz_mesh = pass.read(texture_viz_mesh);
681
- pass_data.viz_triangle = pass.read(texture_viz_triangle);
761
+ pass_data.visibility = pass.read(texture_visibility);
762
+ pass_data.visible_meshlets = pass.read(visible_meshlets);
682
763
 
683
- pass_data.g_pbr = pass.create(
684
- "g-buffer / PBR",
764
+ pass_data.g_pbr = pass.write(texture_pbr);
765
+ pass_data.g_normal = pass.create(
766
+ "g-buffer / Normal",
685
767
  TextureResourceDescriptor.from({
686
- format:"rg8unorm",
768
+ format: G_BUFFER_COLOR_TARGETS[1].format,
687
769
  resolution: view.resolution,
688
770
  usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
689
771
  })
690
772
  );
691
- pass_data.g_normal = pass.write(texture_normal);
692
773
  pass_data.g_albedo = pass.create(
693
774
  "g-buffer / Albedo",
694
775
  TextureResourceDescriptor.from({
@@ -709,18 +790,17 @@ export class GPUMaterialManager {
709
790
  pass_data.material_depth = pass.create(
710
791
  'material depth texture',
711
792
  TextureResourceDescriptor.from({
712
- format: 'depth32float',
793
+ format: MATERIAL_MASK_FORMAT,
713
794
  resolution: view.resolution,
714
795
  usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
715
796
  })
716
797
  );
717
798
 
718
- // a bit for every id the list holds now; one that joins before the pass runs is past the end
719
- // and drawn as though seen
720
- this.#gbuffer_contexts(view.scene.drawn_materials);
799
+ pass_data.contexts = contexts;
800
+ pass_data.material_slots = pass.read(gr_material_slots);
721
801
 
722
- const id_bound = this.#lists_of(view.scene.drawn_materials).gbuffer_id_bound;
723
- const material_seen_words = Math.max(1, Math.ceil(id_bound / 32));
802
+ // a bit for every place in the list
803
+ const material_seen_words = Math.max(1, Math.ceil(contexts.length / 32));
724
804
 
725
805
  pass_data.material_seen_size = material_seen_words * 4;
726
806
  pass_data.material_seen = pass.create(
@@ -904,7 +984,9 @@ export class GPUMaterialManager {
904
984
  /**
905
985
  * The contexts the G-buffer pass draws for a scene's drawn materials: every one that is not
906
986
  * transparent and has a context, grouped by template, in the order {@link graph_viz_render} draws
907
- * them. The array is kept and rebuilt in place — {@link gbuffer_contexts_version} says when.
987
+ * them. A material's index here is its place in the pass. The array is replaced, never
988
+ * rewritten, when the list changes — {@link gbuffer_contexts_version} says when — so one held
989
+ * across a change still names the places it was read with.
908
990
  *
909
991
  * @param {ShadeMaterial[]} drawn a scene's {@link GPUSceneContext#drawn_materials}
910
992
  * @returns {GPUMaterialContext[]}
@@ -913,6 +995,21 @@ export class GPUMaterialManager {
913
995
  return this.#gbuffer_contexts(drawn);
914
996
  }
915
997
 
998
+ /**
999
+ * Each of {@link gbuffer_contexts} at its place there, keyed by material id: a
1000
+ * {@link cpu_hash_table_create} table, for a shader that starts from the material id of a mesh
1001
+ * (read with `hash_table_get`, a miss for a material the pass does not draw). Replaced along with
1002
+ * the list, so it always matches the array {@link gbuffer_contexts} returns at the same version.
1003
+ *
1004
+ * @param {ShadeMaterial[]} drawn a scene's {@link GPUSceneContext#drawn_materials}
1005
+ * @returns {Uint32Array}
1006
+ */
1007
+ gbuffer_slot_table(drawn) {
1008
+ this.#gbuffer_contexts(drawn);
1009
+
1010
+ return this.#lists_of(drawn).gbuffer_slots;
1011
+ }
1012
+
916
1013
  /**
917
1014
  * Moves whenever {@link gbuffer_contexts} may answer differently for the same drawn set.
918
1015
  *
@@ -940,11 +1037,9 @@ export class GPUMaterialManager {
940
1037
 
941
1038
  if (lists.gbuffer_version !== this.#list_version) {
942
1039
  const sorted = lists.sorted;
943
- const contexts = lists.gbuffer;
944
1040
 
945
- contexts.length = 0;
946
-
947
- let id_bound = 0;
1041
+ // a new array, so a pass that captured the old one keeps the places it was recorded with
1042
+ const contexts = [];
948
1043
 
949
1044
  for (let i = 0; i < sorted.length; i++) {
950
1045
  const material = sorted[i];
@@ -961,11 +1056,10 @@ export class GPUMaterialManager {
961
1056
  }
962
1057
 
963
1058
  contexts.push(material_ctx);
964
-
965
- id_bound = Math.max(id_bound, material_ctx.material_id + 1);
966
1059
  }
967
1060
 
968
- lists.gbuffer_id_bound = id_bound;
1061
+ lists.gbuffer = contexts;
1062
+ lists.gbuffer_slots = build_slot_table(contexts);
969
1063
  lists.gbuffer_version = this.#list_version;
970
1064
  }
971
1065
 
@@ -0,0 +1,19 @@
1
+ /**
2
+ * Format of the G-buffer pass's material mask: a depth target holding, at each pixel, the place in
3
+ * the pass's list of the material the visibility buffer names there, as `place / MATERIAL_MASK_NONE`.
4
+ * A material's draw is a full-screen triangle at its own place's depth, tested `equal` against it.
5
+ *
6
+ * A place, not a material id: ids come from one counter for the life of the process and are never
7
+ * reused, so only a material's place in the list is bounded by what one pass can draw.
8
+ *
9
+ * @type {GPUTextureFormat}
10
+ */
11
+ export const MATERIAL_MASK_FORMAT: GPUTextureFormat;
12
+ /**
13
+ * The mask's value where no listed material holds the pixel: the cleared depth, 1.0. Every place in
14
+ * the G-buffer pass's list is below it, so the list holds fewer materials than this.
15
+ *
16
+ * @type {number}
17
+ */
18
+ export const MATERIAL_MASK_NONE: number;
19
+ //# sourceMappingURL=MATERIAL_MASK.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MATERIAL_MASK.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/MATERIAL_MASK.js"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,oDAAmD;AAEnD;;;;;GAKG;AACH,iCAFU,MAAM,CAEwB"}
@@ -0,0 +1,19 @@
1
+ /**
2
+ * Format of the G-buffer pass's material mask: a depth target holding, at each pixel, the place in
3
+ * the pass's list of the material the visibility buffer names there, as `place / MATERIAL_MASK_NONE`.
4
+ * A material's draw is a full-screen triangle at its own place's depth, tested `equal` against it.
5
+ *
6
+ * A place, not a material id: ids come from one counter for the life of the process and are never
7
+ * reused, so only a material's place in the list is bounded by what one pass can draw.
8
+ *
9
+ * @type {GPUTextureFormat}
10
+ */
11
+ export const MATERIAL_MASK_FORMAT = 'depth16unorm';
12
+
13
+ /**
14
+ * The mask's value where no listed material holds the pixel: the cleared depth, 1.0. Every place in
15
+ * the G-buffer pass's list is below it, so the list holds fewer materials than this.
16
+ *
17
+ * @type {number}
18
+ */
19
+ export const MATERIAL_MASK_NONE = 65535;
@@ -33,18 +33,18 @@ export class GPUMaterialComputeDispatch {
33
33
  * @param {Object} options
34
34
  * @param {FrameGraph} options.graph
35
35
  * @param {GPUViewContext} options.view
36
- * @param {number} options.texture_viz_mesh
37
- * @param {number} options.texture_viz_triangle
38
- * @param {number} options.texture_normal the normal target to write, `rgba16uint` at the view's
39
- * resolution, with `STORAGE_BINDING`
36
+ * @param {number} options.texture_visibility the visibility buffer
37
+ * @param {number} options.visible_meshlets the frame's visible-meshlet table, which resolves it
38
+ * @param {number} options.texture_pbr the PBR target to write, `G_BUFFER_COLOR_TARGETS[0].format` at
39
+ * the view's resolution, with `STORAGE_BINDING`
40
40
  * @returns {{g_pbr: number, g_normal: number, g_albedo: number, g_emissive: number}}
41
41
  */
42
- graph_viz_render({ graph, view, texture_viz_mesh, texture_viz_triangle, texture_normal, }: {
42
+ graph_viz_render({ graph, view, texture_visibility, visible_meshlets, texture_pbr, }: {
43
43
  graph: FrameGraph;
44
44
  view: GPUViewContext;
45
- texture_viz_mesh: number;
46
- texture_viz_triangle: number;
47
- texture_normal: number;
45
+ texture_visibility: number;
46
+ visible_meshlets: number;
47
+ texture_pbr: number;
48
48
  }): {
49
49
  g_pbr: number;
50
50
  g_normal: number;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMaterialComputeDispatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.js"],"names":[],"mappings":"AA0DA;;;;;;;;;;;;;GAaG;AACH;IA8DI;;;;;;OAMG;IACH;QAL8B,MAAM;QACG,SAAS,EAArC,kBAAkB;QACc,iBAAiB,EAAjD,sBAAsB;QACI,QAAQ,EAAlC,gBAAgB;OAa1B;IAED;;;;;;;;;;;;OAYG;IACH;QAR+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACE,gBAAgB,EAAhC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,cAAc,EAA9B,MAAM;QAEJ;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CA0BnF;IAED;;;;;;OAMG;IACH,0BAFW,eAAe,QAazB;IAED,gBAOC;;CAqHJ;yBAlUY,OAAO,8DAA8D,EAAE,UAAU;wCACjF,OAAO,mEAAmE,EAAE,yBAAyB;qCACrG,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,6CAA6C,EAAE,eAAe;+BACrE,OAAO,mCAAmC,EAAE,gBAAgB;6BAC5D,OAAO,8BAA8B,EAAE,cAAc;iCACrD,OAAO,0BAA0B,EAAE,kBAAkB;iCACrD,OAAO,0BAA0B,EAAE,kBAAkB;4BACrD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,sCAAsC,EAAE,qBAAqB"}
1
+ {"version":3,"file":"GPUMaterialComputeDispatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;GAaG;AACH;IAgDI;;;;;;OAMG;IACH;QAL8B,MAAM;QACG,SAAS,EAArC,kBAAkB;QACc,iBAAiB,EAAjD,sBAAsB;QACI,QAAQ,EAAlC,gBAAgB;OAa1B;IAED;;;;;;;;;;;;OAYG;IACH;QAR+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACE,kBAAkB,EAAlC,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACU,WAAW,EAA3B,MAAM;QAEJ;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CA0BnF;IAED;;;;;;OAMG;IACH,0BAFW,eAAe,QAazB;IAED,gBAMC;;CAsEJ;yBArPY,OAAO,8DAA8D,EAAE,UAAU;wCACjF,OAAO,mEAAmE,EAAE,yBAAyB;qCACrG,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,6CAA6C,EAAE,eAAe;+BACrE,OAAO,mCAAmC,EAAE,gBAAgB;6BAC5D,OAAO,8BAA8B,EAAE,cAAc;iCACrD,OAAO,0BAA0B,EAAE,kBAAkB;iCACrD,OAAO,0BAA0B,EAAE,kBAAkB;4BACrD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,sCAAsC,EAAE,qBAAqB"}