@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
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- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
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- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
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- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
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- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
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{"version":3,"file":"shader_ray_shadow_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_ray_shadow_code.js"],"names":[],"mappings":"AA6KA,mDAII;
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{"version":3,"file":"shader_ray_shadow_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_ray_shadow_code.js"],"names":[],"mappings":"AA6KA,mDAII;8BAzJ0B,+BAA+B"}
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@@ -44,6 +47,7 @@ resources.createGroup()
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.addTexture("texture_pbr")
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.addTexture("texture_noise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
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let geometric_normal = decode_g_buffer_normal( g_buffer_sample_normal.zw );
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let geometric_normal = decode_g_buffer_face_normal( textureLoad( texture_pbr, pixel_position, 0 ) );
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`, [
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chunk_sample_directional_light_record,
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let hi_res_normal = decode_g_buffer_normal(g_buffer_sample_normal.
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// input was produced with NEAREST sampling, to undo the bias of that, we compute distance of the current output pixel relative to input pixel's sampling source
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@@ -105,7 +105,7 @@ fn main(
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// decode the COARSE tap — decoding g_buffer_sample_normal (the hi-res centre) here made
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// edge stopping was defeated (shadow bleed across creases).
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let coarse_normal = decode_g_buffer_normal(coarse_normal_sample.
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let coarse_normal = decode_g_buffer_normal(coarse_normal_sample.x);
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@@ -3,15 +3,17 @@
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* @param {Object} options
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* @param {FrameGraph} options.graph
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* @param {number} options.input_normals
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* @param {number} options.input_normals the G-buffer's shading normal
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* @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
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* @param {number} options.input_depth
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* @param {GPUViewContext} options.view
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* @returns {number} buffer of rays
|
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*/
|
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11
|
-
export function graph_gen_rays({ graph, resolution, input_normals, input_depth, view, }: {
|
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|
+
export function graph_gen_rays({ graph, resolution, input_normals, input_pbr, input_depth, view, }: {
|
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12
13
|
graph: FrameGraph;
|
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13
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resolution: number[];
|
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input_normals: number;
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input_pbr: number;
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input_depth: number;
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|
view: GPUViewContext;
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}): number;
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|
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1
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-
{"version":3,"file":"graph_gen_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js"],"names":[],"mappings":"AAIA
|
|
1
|
+
{"version":3,"file":"graph_gen_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH;IAR+B,KAAK;IACP,UAAU,EAA5B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,WAAW,EAA3B,MAAM;IACkB,IAAI;IAC1B,MAAM,CAkElB"}
|
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@@ -1,75 +1,80 @@
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1
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-
import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
|
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2
|
-
import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
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3
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import { PACKED_RAY_WORD_COUNT, PUSH_CONSTANTS, shader_generate_rays } from "./shader_generate_rays.js";
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/**
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*
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* @param {FrameGraph} options.graph
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* @param {number[]} options.resolution
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* @param {number} options.input_normals
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* @param {number} options.
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* @param {
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* @
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import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
|
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2
|
+
import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
|
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3
|
+
import { PACKED_RAY_WORD_COUNT, PUSH_CONSTANTS, shader_generate_rays } from "./shader_generate_rays.js";
|
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4
|
+
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5
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+
/**
|
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6
|
+
*
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+
* @param {Object} options
|
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8
|
+
* @param {FrameGraph} options.graph
|
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9
|
+
* @param {number[]} options.resolution
|
|
10
|
+
* @param {number} options.input_normals the G-buffer's shading normal
|
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11
|
+
* @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
|
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12
|
+
* @param {number} options.input_depth
|
|
13
|
+
* @param {GPUViewContext} options.view
|
|
14
|
+
* @returns {number} buffer of rays
|
|
15
|
+
*/
|
|
16
|
+
export function graph_gen_rays({
|
|
17
|
+
graph,
|
|
18
|
+
resolution,
|
|
19
|
+
input_normals = -1,
|
|
20
|
+
input_pbr = -1,
|
|
21
|
+
input_depth = -1,
|
|
22
|
+
view,
|
|
23
|
+
}) {
|
|
24
|
+
|
|
25
|
+
const data = {};
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
*
|
|
29
|
+
* @param data
|
|
30
|
+
* @param {FramePassResources} resources
|
|
31
|
+
* @param {GraphicsExecutionContext} context
|
|
32
|
+
*/
|
|
33
|
+
function execute(data, resources, context) {
|
|
34
|
+
|
|
35
|
+
const output = resources.get(data.output);
|
|
36
|
+
const depth = resources.get(data.depth);
|
|
37
|
+
const normals = resources.get(data.normals);
|
|
38
|
+
const pbr = resources.get(data.pbr);
|
|
39
|
+
|
|
40
|
+
const noise_texture = context.graphics.textures.obtain(HILBERT_R2_INDEX_TEXTURE);
|
|
41
|
+
|
|
42
|
+
const settings = {
|
|
43
|
+
frame_index: view.frame_index,
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
const scene_ctx = view.scene;
|
|
47
|
+
|
|
48
|
+
shader_generate_rays.dispatchThreads({
|
|
49
|
+
encoder: context.encoder,
|
|
50
|
+
thread_count_x: resolution[0],
|
|
51
|
+
thread_count_y: resolution[1],
|
|
52
|
+
bindings: {
|
|
53
|
+
settings,
|
|
54
|
+
camera: view.camera.buffer.buffer,
|
|
55
|
+
texture_noise: noise_texture.obtainView(),
|
|
56
|
+
output,
|
|
57
|
+
texture_depth: depth,
|
|
58
|
+
texture_normal: normals,
|
|
59
|
+
texture_pbr: pbr,
|
|
60
|
+
light_data: scene_ctx.lights.buffer_data,
|
|
61
|
+
}
|
|
62
|
+
})
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
const pass = graph.add("generate rays", data, execute);
|
|
66
|
+
|
|
67
|
+
const pixel_count = resolution[0] * resolution[1];
|
|
68
|
+
|
|
69
|
+
data.depth = pass.read(input_depth);
|
|
70
|
+
data.normals = pass.read(input_normals);
|
|
71
|
+
data.pbr = pass.read(input_pbr);
|
|
72
|
+
|
|
73
|
+
data.output = pass.create("output", BufferResourceDescriptor.from(
|
|
74
|
+
16 + PACKED_RAY_WORD_COUNT * 4 * pixel_count,
|
|
75
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
76
|
+
0, 16
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{"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA8BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AA+GvC,iDAIE;6BAvJ2B,yCAAyC;8BAuBxC,qCAAqC"}
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{"version":3,"file":"shader_scene_sdf_soft_shadows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_scene_sdf_soft_shadows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js"],"names":[],"mappings":"AA2DA,sDA+GC;AAmED,wDASE;0BAlOwB,uCAAuC;4BACrC,gCAAgC"}
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} from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
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.addStorageBuffer("light_data", WebGPUArray.u32)
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chunk_is_background,
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* @param {FrameGraph} options.graph
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* @param {number} options.
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* @param {number} options.
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* @param {number} options.input_visibility the visibility buffer
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* @param {number} options.input_visible_meshlets the frame's visible-meshlet table, which resolves it
|
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|
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*/
|
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-
export function graph_draw_sdf_shadows({ graph, view, input_depth,
|
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export function graph_draw_sdf_shadows({ graph, view, input_depth, input_pbr, input_visibility, input_visible_meshlets, }: {
|
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graph: FrameGraph;
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input_pbr: number;
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input_visibility: number;
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input_visible_meshlets: number;
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}): number;
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|
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|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;GAUG;AACH;IAR+B,KAAK;IACD,IAAI;IACZ,WAAW,EAA3B,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,gBAAgB,EAAhC,MAAM;IACU,sBAAsB,EAAtC,MAAM;IACJ,MAAM,CAgGlB;AApHD,kDASG;4BAjGyB,6BAA6B"}
|
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@@ -14,11 +14,17 @@ import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUC
|
|
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14
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import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
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|
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16
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|
|
17
|
-
import {
|
|
17
|
+
import {
|
|
18
|
+
chunk_decode_g_buffer_face_normal
|
|
19
|
+
} from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
|
|
18
20
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import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
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19
21
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import { chunk_scene_sdf_soft_shadow } from "../../shader/chunk/sdf/chunk_scene_sdf_soft_shadow.js";
|
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20
22
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import { chunk_sdf_hard_shadow } from "../../shader/chunk/sdf/chunk_sdf_hard_shadow.js";
|
|
21
23
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|
|
24
|
+
import {
|
|
25
|
+
chunk_visibility_decode,
|
|
26
|
+
VISIBLE_MESHLETS_RESOURCE
|
|
27
|
+
} from "../../rasterize/visibility/chunk_visibility_decode.js";
|
|
22
28
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|
|
23
29
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|
|
24
30
|
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
@@ -35,8 +41,9 @@ resources.createGroup()
|
|
|
35
41
|
.add(MESH_SDF_ATLAS_RESOURCE)
|
|
36
42
|
.add(MESH_SDF_SAMPLER_RESOURCE)
|
|
37
43
|
.addTexture("gBufferDepth")
|
|
38
|
-
.addTexture("
|
|
39
|
-
.addTexture("
|
|
44
|
+
.addTexture("gBufferPBR")
|
|
45
|
+
.addTexture("visibility", "uint")
|
|
46
|
+
.add(VISIBLE_MESHLETS_RESOURCE)
|
|
40
47
|
|
|
41
48
|
resources.createGroup()
|
|
42
49
|
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
@@ -73,9 +80,10 @@ fn main(
|
|
|
73
80
|
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|
|
74
81
|
}
|
|
75
82
|
|
|
76
|
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let geometric_normal =
|
|
83
|
+
let geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, coord_i, 0));
|
|
77
84
|
|
|
78
|
-
|
|
85
|
+
// a surface is here: the depth is not the background's
|
|
86
|
+
let mesh_id = visibility_decode(textureLoad(visibility, coord_i, 0).x).mesh;
|
|
79
87
|
|
|
80
88
|
let position_ws = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
81
89
|
|
|
@@ -99,7 +107,8 @@ fn main(
|
|
|
99
107
|
`, [
|
|
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108
|
RAY_STRUCT.declaration_chunk,
|
|
101
109
|
chunk_project_position_from_depth,
|
|
102
|
-
|
|
110
|
+
chunk_decode_g_buffer_face_normal,
|
|
111
|
+
chunk_visibility_decode,
|
|
103
112
|
chunk_scene_sdf_soft_shadow,
|
|
104
113
|
chunk_sdf_hard_shadow,
|
|
105
114
|
]);
|
|
@@ -121,16 +130,18 @@ export const shader_draw_sdf_shadows = new ImageShader({
|
|
|
121
130
|
* @param {FrameGraph} options.graph
|
|
122
131
|
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|
|
123
132
|
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|
|
124
|
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* @param {number} options.
|
|
125
|
-
* @param {number} options.
|
|
133
|
+
* @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
|
|
134
|
+
* @param {number} options.input_visibility the visibility buffer
|
|
135
|
+
* @param {number} options.input_visible_meshlets the frame's visible-meshlet table, which resolves it
|
|
126
136
|
* @returns {number} texture with shadows
|
|
127
137
|
*/
|
|
128
138
|
export function graph_draw_sdf_shadows({
|
|
129
139
|
graph,
|
|
130
140
|
view,
|
|
131
141
|
input_depth,
|
|
132
|
-
|
|
133
|
-
|
|
142
|
+
input_pbr,
|
|
143
|
+
input_visibility,
|
|
144
|
+
input_visible_meshlets,
|
|
134
145
|
}) {
|
|
135
146
|
|
|
136
147
|
|
|
@@ -159,7 +170,7 @@ export function graph_draw_sdf_shadows({
|
|
|
159
170
|
/**
|
|
160
171
|
* @type {GPUTextureContext}
|
|
161
172
|
*/
|
|
162
|
-
const
|
|
173
|
+
const pbr = resources.get(data.pbr);
|
|
163
174
|
/**
|
|
164
175
|
* @type {GPUTextureContext}
|
|
165
176
|
*/
|
|
@@ -167,7 +178,7 @@ export function graph_draw_sdf_shadows({
|
|
|
167
178
|
/**
|
|
168
179
|
* @type {GPUTextureContext}
|
|
169
180
|
*/
|
|
170
|
-
const
|
|
181
|
+
const visibility = resources.get(data.visibility);
|
|
171
182
|
|
|
172
183
|
const buffer_settings = {
|
|
173
184
|
slice: pingpong(current_time_in_seconds() / 5, 1),
|
|
@@ -178,8 +189,9 @@ export function graph_draw_sdf_shadows({
|
|
|
178
189
|
bindings: sdf.write_bindings({
|
|
179
190
|
settings: buffer_settings,
|
|
180
191
|
gBufferDepth: depth.obtainView(),
|
|
181
|
-
|
|
182
|
-
|
|
192
|
+
gBufferPBR: pbr.obtainView(),
|
|
193
|
+
visibility: visibility.obtainView(),
|
|
194
|
+
visible_meshlets: resources.get(data.visible_meshlets),
|
|
183
195
|
geometries: geometries.buffer_metadata,
|
|
184
196
|
scene_database: view.scene.scene_database_buffer,
|
|
185
197
|
tlas: view.scene.tlas.buffer,
|
|
@@ -206,8 +218,9 @@ export function graph_draw_sdf_shadows({
|
|
|
206
218
|
const pass_builder = graph.add("SDF shadows", pass_data, execute);
|
|
207
219
|
|
|
208
220
|
pass_data.depth = pass_builder.read(input_depth);
|
|
209
|
-
pass_data.
|
|
210
|
-
pass_data.
|
|
221
|
+
pass_data.pbr = pass_builder.read(input_pbr);
|
|
222
|
+
pass_data.visibility = pass_builder.read(input_visibility);
|
|
223
|
+
pass_data.visible_meshlets = pass_builder.read(input_visible_meshlets);
|
|
211
224
|
|
|
212
225
|
pass_data.output = pass_builder.create('sdf', TextureResourceDescriptor.from({
|
|
213
226
|
format: "rgba8unorm",
|
|
@@ -138,15 +138,15 @@ export class VirtualTextureManager {
|
|
|
138
138
|
* @param {Object} args
|
|
139
139
|
* @param {FrameGraph} args.graph
|
|
140
140
|
* @param {GPUViewContext} args.view
|
|
141
|
-
* @param {number} args.
|
|
142
|
-
* @param {number} args.
|
|
141
|
+
* @param {number} args.texture_visibility graph handle, the visibility buffer
|
|
142
|
+
* @param {number} args.visible_meshlets graph handle, the frame's visible-meshlet table, which resolves it
|
|
143
143
|
* @param {GPUBuffer} args.material_metadata_buffer
|
|
144
144
|
*/
|
|
145
|
-
graph_feedback({ graph, view,
|
|
145
|
+
graph_feedback({ graph, view, texture_visibility, visible_meshlets, material_metadata_buffer, }: {
|
|
146
146
|
graph: FrameGraph;
|
|
147
147
|
view: GPUViewContext;
|
|
148
|
-
|
|
149
|
-
|
|
148
|
+
texture_visibility: number;
|
|
149
|
+
visible_meshlets: number;
|
|
150
150
|
material_metadata_buffer: GPUBuffer;
|
|
151
151
|
}): void;
|
|
152
152
|
destroy(): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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