@woosh/meep-engine 3.61.2 → 3.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (645) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  4. package/src/engine/graphics3/PickingSystem.js +415 -413
  5. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
  7. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  8. package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
  9. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
  10. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
  11. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  12. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
  13. package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
  14. package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
  15. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
  16. package/src/engine/graphics3/shader_picking_gather.js +133 -120
  17. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  18. package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
  19. package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
  20. package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
  21. package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
  22. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
  23. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
  24. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
  25. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
  26. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
  27. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
  28. package/src/shade/playground/probe_clipmap/README.md +3 -4
  29. package/src/shade/playground/probe_clipmap/index.html +5 -13
  30. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  31. package/src/shade/playground/probe_clipmap/main.js +0 -5
  32. package/src/shade/playground/probe_clipmap_box/README.md +1 -1
  33. package/src/shade/playground/probe_clipmap_box/index.html +1 -1
  34. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  35. package/src/shade/playground/ssr_variance/capture.js +1 -1
  36. package/src/shade/renderer/Renderer.d.ts +2 -2
  37. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  38. package/src/shade/renderer/Renderer.js +90 -64
  39. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  40. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
  41. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
  42. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
  43. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  44. package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
  45. package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
  46. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  47. package/src/shade/renderer/extension/GBufferTextures.js +5 -1
  48. package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
  49. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  50. package/src/shade/renderer/extension/ViewTextures.js +17 -13
  51. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  52. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  53. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  54. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  55. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  56. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
  57. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
  58. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
  59. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
  60. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
  61. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  62. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  63. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  64. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  65. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  66. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  67. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  68. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  69. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  70. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  71. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  73. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  74. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  75. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  76. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  77. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  78. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  79. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  81. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  82. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  83. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  84. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  85. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  87. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  88. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  89. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  90. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  91. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  92. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  93. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  94. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  96. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  97. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  99. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  100. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  101. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  102. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  103. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  104. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  105. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  106. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  108. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  109. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  110. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  111. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  112. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  113. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  114. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  115. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  116. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  117. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  118. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  119. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  120. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  121. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  122. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  123. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  124. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  125. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  126. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  127. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  128. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  129. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  130. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  131. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  132. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
  133. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
  135. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  136. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  137. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  138. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  139. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  140. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  141. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  142. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  143. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  144. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  145. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  146. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  147. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  148. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  150. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  151. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  152. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  153. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  154. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  155. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  156. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  157. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  159. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  160. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  162. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  163. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  165. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  166. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  168. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  169. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  170. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  171. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  172. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  174. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  175. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  176. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  177. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  178. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  179. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  180. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  181. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  182. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  183. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  184. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  185. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  186. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  187. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  188. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  189. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  190. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  192. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  193. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  196. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
  202. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  203. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  204. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  208. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
  209. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
  210. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
  211. package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
  212. package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
  213. package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
  214. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
  215. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
  217. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  218. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  219. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  220. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  221. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  222. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
  239. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
  240. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
  241. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
  242. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
  243. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
  244. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
  245. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
  246. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
  247. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
  248. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
  249. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
  250. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
  251. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
  252. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
  253. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
  254. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
  255. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
  256. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
  257. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -0
  258. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +208 -0
  259. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts +24 -0
  260. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts.map +1 -0
  261. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js +40 -0
  262. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts +34 -0
  263. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts.map +1 -0
  264. package/src/shade/renderer/global_illumination/probe_clipmap/debug/{graph_probe_clipmap_debug_mesh_cards.js → graph_probe_clipmap_debug_mesh_surfaces.js} +38 -57
  265. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts +61 -0
  266. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -0
  267. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +193 -0
  268. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +67 -0
  269. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -0
  270. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +142 -0
  271. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts +32 -0
  272. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts.map +1 -0
  273. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js +70 -0
  274. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts +30 -0
  275. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts.map +1 -0
  276. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js +71 -0
  277. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts +26 -0
  278. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -0
  279. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +176 -0
  280. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +18 -9
  281. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  282. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +73 -45
  283. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +21 -1
  284. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  285. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +24 -1
  286. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts +10 -0
  287. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts.map +1 -0
  288. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js +11 -0
  289. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts +11 -0
  290. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts.map +1 -0
  291. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js +15 -0
  292. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +44 -7
  293. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  294. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +88 -11
  295. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +43 -0
  296. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts.map +1 -0
  297. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +138 -0
  298. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.d.ts +21 -0
  299. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.d.ts.map +1 -0
  300. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.js +49 -0
  301. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +2 -0
  302. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -1
  303. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +10 -4
  304. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts +22 -0
  305. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts.map +1 -0
  306. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.js +50 -0
  307. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +4 -4
  308. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
  309. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +8 -8
  310. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +3 -3
  311. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +5 -5
  312. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +2 -2
  313. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +2 -0
  314. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -1
  315. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +10 -4
  316. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +1 -1
  317. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +2 -2
  318. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +7 -4
  319. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  320. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +30 -26
  321. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +6 -5
  322. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  323. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +22 -16
  324. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  325. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +7 -3
  326. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +2 -2
  327. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +6 -6
  328. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  329. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +5 -3
  330. package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_colored_hash.js +1 -1
  331. package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_sharc_debug_radiance.js +1 -1
  332. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +1 -1
  333. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts +14 -0
  334. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts.map +1 -0
  335. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.js +22 -0
  336. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts +37 -0
  337. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts.map +1 -0
  338. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.js +122 -0
  339. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.d.ts.map +1 -1
  340. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.js +1 -11
  341. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts +8 -0
  342. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts.map +1 -1
  343. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.js +6 -4
  344. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  345. package/src/shade/renderer/material/GPUMaterialManager.d.ts +22 -9
  346. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  347. package/src/shade/renderer/material/GPUMaterialManager.js +159 -65
  348. package/src/shade/renderer/material/MATERIAL_MASK.d.ts +19 -0
  349. package/src/shade/renderer/material/MATERIAL_MASK.d.ts.map +1 -0
  350. package/src/shade/renderer/material/MATERIAL_MASK.js +19 -0
  351. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts +8 -8
  352. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts.map +1 -1
  353. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.js +11 -92
  354. package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.d.ts.map +1 -1
  355. package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.js +10 -2
  356. package/src/shade/renderer/material/dispatch/gbuffer_compute.js +2 -2
  357. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts +7 -7
  358. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts.map +1 -1
  359. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.js +20 -16
  360. package/src/shade/renderer/material/dispatch/shader_material_pixel_count.d.ts.map +1 -1
  361. package/src/shade/renderer/material/dispatch/shader_material_pixel_count.js +3 -1
  362. package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.d.ts.map +1 -1
  363. package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.js +3 -1
  364. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +1 -1
  365. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  366. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +2 -18
  367. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts +17 -0
  368. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts.map +1 -0
  369. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.js +16 -0
  370. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  371. package/src/shade/renderer/material/standard/fragment_gbuffer.js +26 -25
  372. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts +10 -8
  373. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts.map +1 -1
  374. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +16 -13
  375. package/src/shade/renderer/material/template/ShadeMaterialTemplate.d.ts +1 -1
  376. package/src/shade/renderer/material/template/ShadeMaterialTemplate.js +1 -1
  377. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +1 -1
  378. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +1 -1
  379. package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +1 -1
  380. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts +20 -0
  381. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts.map +1 -0
  382. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.js +65 -0
  383. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts +5 -2
  384. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  385. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +7 -4
  386. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +3 -3
  387. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
  388. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +12 -10
  389. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +2 -2
  390. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  391. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  392. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +9 -7
  393. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  394. package/src/shade/renderer/postprocess/gtao/GTAO.js +11 -8
  395. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +3 -3
  396. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  397. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +17 -12
  398. package/src/shade/renderer/postprocess/gtao/chunk_integrate_lighting_sample.js +1 -1
  399. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +1 -1
  400. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +4 -4
  401. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +2 -2
  402. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  403. package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -41
  404. package/src/shade/renderer/postprocess/ssr/prefilter/chunk_load_neighbourhood_sample.js +1 -1
  405. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -3
  406. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  407. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +5 -2
  408. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -4
  409. package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.d.ts.map +1 -1
  410. package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.js +4 -2
  411. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts +2 -1
  412. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts.map +1 -1
  413. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.js +10 -2
  414. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +1 -1
  415. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -4
  416. package/src/shade/renderer/postprocess/taa/shader_reprojection_map.d.ts.map +1 -1
  417. package/src/shade/renderer/postprocess/taa/shader_reprojection_map.js +6 -4
  418. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +6 -8
  419. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  420. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +29 -33
  421. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  422. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +1 -0
  423. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +6 -3
  424. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  425. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +8 -3
  426. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  427. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +3 -0
  428. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  429. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  430. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +8 -3
  431. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  432. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +54 -5
  433. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +1 -0
  434. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  435. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
  436. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  437. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  438. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +2 -1
  439. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts +7 -2
  440. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  441. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +73 -9
  442. package/src/shade/renderer/rasterize/native/viz/shader_vertex.js +4 -4
  443. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  444. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +23 -40
  445. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.d.ts.map +1 -1
  446. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +55 -76
  447. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +4 -2
  448. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  449. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +6 -2
  450. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +4 -2
  451. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  452. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +6 -2
  453. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +5 -2
  454. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  455. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +43 -2
  456. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts +39 -0
  457. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts.map +1 -0
  458. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.js +45 -0
  459. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts +26 -0
  460. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts.map +1 -0
  461. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.js +48 -0
  462. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts +40 -0
  463. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts.map +1 -0
  464. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.js +172 -0
  465. package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.d.ts.map +1 -1
  466. package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.js +6 -4
  467. package/src/shade/renderer/restir/di/chunk_restir_spatial_reuse.js +1 -1
  468. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +2 -2
  469. package/src/shade/renderer/scene/GPUSceneContext.d.ts +1 -1
  470. package/src/shade/renderer/scene/GPUSceneContext.js +1 -1
  471. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts +9 -0
  472. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts.map +1 -0
  473. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.js +18 -0
  474. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts +20 -0
  475. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.js +26 -0
  477. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +60 -18
  478. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -1
  479. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +163 -45
  480. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +19 -18
  482. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts +13 -0
  483. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts.map +1 -0
  484. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js +22 -0
  485. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts +8 -1
  486. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts.map +1 -1
  487. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js +10 -8
  488. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts +22 -0
  489. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts.map +1 -0
  490. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.js +32 -0
  491. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts +11 -1
  492. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.js +14 -6
  494. package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts +12 -0
  495. package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/chunk/material/albedo_compress.js +26 -0
  497. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts +16 -0
  498. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts.map +1 -0
  499. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.js +22 -0
  500. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts +15 -0
  501. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.js +23 -0
  503. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts +14 -0
  504. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.js +24 -0
  506. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts +17 -0
  507. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts.map +1 -0
  508. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.js +27 -0
  509. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts +16 -0
  510. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts.map +1 -0
  511. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.js +25 -0
  512. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts +25 -0
  513. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts.map +1 -0
  514. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.js +36 -0
  515. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts +11 -0
  516. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts.map +1 -0
  517. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.js +38 -0
  518. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +7 -1
  519. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -1
  520. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +8 -1
  521. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +1 -1
  522. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +10 -10
  523. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
  524. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
  525. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
  526. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
  527. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts.map +1 -0
  528. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
  529. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts +25 -0
  530. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts.map +1 -0
  531. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.js +89 -0
  532. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts +31 -0
  533. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts.map +1 -0
  534. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.js +66 -0
  535. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +2 -0
  537. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts +17 -0
  538. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts.map +1 -0
  539. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.js +34 -0
  540. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  541. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  542. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +9 -0
  543. package/src/shade/renderer/shader/util/shader_decode_octahedral_normal.js +1 -1
  544. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +3 -3
  545. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +3 -3
  547. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +6 -4
  549. package/src/shade/renderer/shadow/ray/RTXShadows.d.ts +6 -4
  550. package/src/shade/renderer/shadow/ray/RTXShadows.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/RTXShadows.js +16 -5
  552. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +7 -7
  554. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +2 -2
  555. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts +4 -2
  556. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +79 -74
  558. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +7 -7
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +7 -3
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts +7 -5
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  564. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +29 -16
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts +5 -5
  566. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +8 -8
  568. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  569. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +13 -14
  570. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts +18 -0
  571. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts.map +1 -1
  572. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.js +31 -23
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  574. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
  575. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  576. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  577. package/src/shade/renderer/water/GPUWaterRenderer.js +6 -4
  578. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  579. package/src/shade/renderer/water/chunk_water_transport.js +11 -9
  580. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  581. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  582. package/src/shade/renderer/water/shader_water.js +13 -11
  583. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  584. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts +0 -7
  585. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts.map +0 -1
  586. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
  587. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
  588. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
  589. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
  590. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
  591. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
  592. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
  593. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
  594. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
  595. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
  596. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
  597. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
  598. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
  599. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
  600. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
  601. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
  602. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
  603. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
  604. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
  605. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
  606. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
  607. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
  608. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
  609. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
  610. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
  611. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
  612. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
  613. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
  614. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
  615. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
  616. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
  617. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
  618. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
  619. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
  620. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
  621. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
  622. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
  623. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
  624. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
  625. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
  626. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
  627. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
  628. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
  629. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
  630. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
  631. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
  632. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
  633. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
  634. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
  635. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
  636. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
  637. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
  638. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
  639. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
  640. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
  641. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
  642. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
  643. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
  644. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
  645. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
@@ -2,7 +2,6 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { current_time_in_seconds } from "../../../../core/time/current_time_in_seconds.js";
3
3
  import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
4
4
  import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
5
- import { G_BUFFER_MIP_LEVELS } from "../../gbuffer/G_BUFFER_MIP_LEVELS.js";
6
5
  import { LigmaDenoiser } from "../../postprocess/denoise/LigmaDenoiser.js";
7
6
  import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
8
7
  import { HILBERT_R2_INDEX_TEXTURE } from "../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
@@ -47,7 +46,8 @@ export class RTXShadows {
47
46
  * [02/05/2025] tested on Sponza, inline approach is 1.66ms, staged is 2.40 so it's slower
48
47
  * @param {FrameGraph} graph
49
48
  * @param {number} input_position
50
- * @param {number} input_normal
49
+ * @param {number} input_normal the G-buffer's shading normal
50
+ * @param {number} input_pbr the G-buffer's PBR target, for its face normal
51
51
  * @param {number} input_depth
52
52
  * @param {number} input_depth_previous
53
53
  * @param {number} input_velocity
@@ -59,6 +59,7 @@ export class RTXShadows {
59
59
  execute2({
60
60
  graph,
61
61
  input_normal = -1,
62
+ input_pbr = -1,
62
63
  input_depth = -1,
63
64
  input_depth_previous = -1,
64
65
  input_velocity = -1,
@@ -72,6 +73,7 @@ export class RTXShadows {
72
73
  view,
73
74
  resolution: view.resolution,
74
75
  input_normals: input_normal,
76
+ input_pbr,
75
77
  input_depth: input_depth,
76
78
  })
77
79
 
@@ -88,7 +90,8 @@ export class RTXShadows {
88
90
  *
89
91
  * @param {FrameGraph} graph
90
92
  * @param {number} input_position
91
- * @param {number} input_normal
93
+ * @param {number} input_normal the G-buffer's shading normal
94
+ * @param {number} input_pbr the G-buffer's PBR target, for its face normal
92
95
  * @param {number} input_depth
93
96
  * @param {number} input_depth_previous
94
97
  * @param {number} input_velocity
@@ -100,6 +103,7 @@ export class RTXShadows {
100
103
  execute({
101
104
  graph,
102
105
  input_normal = -1,
106
+ input_pbr = -1,
103
107
  input_depth = -1,
104
108
  input_depth_previous = -1,
105
109
  input_velocity = -1,
@@ -114,8 +118,6 @@ export class RTXShadows {
114
118
 
115
119
  const trace_mip_level = this.#trace_mip_level;
116
120
 
117
- assert.lessThan(trace_mip_level, G_BUFFER_MIP_LEVELS);
118
-
119
121
  const resolution_x = (resolution[0] >>> trace_mip_level);
120
122
  const resolution_y = (resolution[1] >>> trace_mip_level);
121
123
 
@@ -134,10 +136,16 @@ export class RTXShadows {
134
136
  function execute(data, resources, context) {
135
137
 
136
138
  const in_normal = resources.get(data.normals);
139
+ const in_pbr = resources.get(data.pbr);
137
140
 
138
141
  const out = resources.get(data.output);
139
142
  const depth = resources.get(data.depth);
140
143
 
144
+ // the trace reads its inputs at its own level, so they must carry it
145
+ assert.lessThan(trace_mip_level, depth.descriptor.mipLevelCount, 'trace_mip_level');
146
+ assert.lessThan(trace_mip_level, in_normal.descriptor.mipLevelCount, 'trace_mip_level');
147
+ assert.lessThan(trace_mip_level, in_pbr.descriptor.mipLevelCount, 'trace_mip_level');
148
+
141
149
  const scene_ctx = view.scene;
142
150
  const b_tlas = scene_ctx.tlas.buffer;
143
151
 
@@ -168,6 +176,7 @@ export class RTXShadows {
168
176
  bindings: {
169
177
  texture_depth: depth.obtainView(g_buffer_view),
170
178
  texture_normal: in_normal.obtainView(g_buffer_view),
179
+ texture_pbr: in_pbr.obtainView(g_buffer_view),
171
180
  texture_noise: noise_texture.obtainView(),
172
181
  camera: view.camera.buffer,
173
182
  view: view.uniform_buffer,
@@ -190,6 +199,7 @@ export class RTXShadows {
190
199
  const pass = graph.add('Screen-space shadows', pass_data, execute);
191
200
 
192
201
  pass_data.normals = pass.read(input_normal);
202
+ pass_data.pbr = pass.read(input_pbr);
193
203
 
194
204
  pass_data.depth = pass.read(input_depth);
195
205
  pass_data.output = pass.create('shadow hits', TextureResourceDescriptor.from({
@@ -208,6 +218,7 @@ export class RTXShadows {
208
218
  input_current_depth: input_depth,
209
219
  input_previous_depth: input_depth_previous,
210
220
  input_current_normal: input_normal,
221
+ input_current_pbr: input_pbr,
211
222
  input_occlusion,
212
223
  input_velocity,
213
224
  input_mip_level: trace_mip_level,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_ray_shadow_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_ray_shadow_code.js"],"names":[],"mappings":"AA6KA,mDAII;8BA5J0B,+BAA+B"}
1
+ {"version":3,"file":"shader_ray_shadow_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_ray_shadow_code.js"],"names":[],"mappings":"AA6KA,mDAII;8BAzJ0B,+BAA+B"}
@@ -5,6 +5,9 @@ import { chunk_ray_shaded_query_occluded } from "../../path_tracer/shader/chunk_
5
5
  import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
6
6
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
7
7
  import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
8
+ import {
9
+ chunk_decode_g_buffer_face_normal
10
+ } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
8
11
  import { chunk_mat4_extract_position } from "../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
9
12
  import { chunk_offset_ray_from_depth } from "../../shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js";
10
13
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
@@ -44,6 +47,7 @@ resources.createGroup()
44
47
  resources.createGroup()
45
48
  .addTexture("texture_depth")
46
49
  .addTexture("texture_normal", "uint")
50
+ .addTexture("texture_pbr")
47
51
  .addTexture("texture_noise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
48
52
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
49
53
  .addUniform("view", VIEW_UNIFORM_STRUCT)
@@ -100,13 +104,8 @@ fn main(
100
104
  camera.view_projection_matrix_inverse
101
105
  );
102
106
 
103
- let g_buffer_sample_normal = textureLoad( texture_normal,
104
- pixel_position,
105
- 0
106
- );
107
-
108
- let geometric_normal = decode_g_buffer_normal( g_buffer_sample_normal.zw );
109
- let shading_normal = decode_g_buffer_normal( g_buffer_sample_normal.xy );
107
+ let geometric_normal = decode_g_buffer_face_normal( textureLoad( texture_pbr, pixel_position, 0 ) );
108
+ let shading_normal = decode_g_buffer_normal( textureLoad( texture_normal, pixel_position, 0 ).x );
110
109
 
111
110
  let jitter = spatio_temporal_noise_r2_64(pixel_position, view.frame_index, texture_noise);
112
111
 
@@ -158,6 +157,7 @@ fn main(
158
157
 
159
158
  `, [
160
159
  chunk_decode_g_buffer_normal,
160
+ chunk_decode_g_buffer_face_normal,
161
161
  chunk_directional_lights_iteration_mask,
162
162
  chunk_sample_directional_light_record,
163
163
  chunk_spatio_temporal_noise_r2_64,
@@ -69,7 +69,7 @@ fn main(
69
69
  let hi_res_depth_linear = get_view_space_depth(hi_res_depth, camera);
70
70
 
71
71
  let g_buffer_sample_normal = textureLoad(tNormals, current_coord, 0);
72
- let hi_res_normal = decode_g_buffer_normal(g_buffer_sample_normal.xy);
72
+ let hi_res_normal = decode_g_buffer_normal(g_buffer_sample_normal.x);
73
73
 
74
74
  // input was produced with NEAREST sampling, to undo the bias of that, we compute distance of the current output pixel relative to input pixel's sampling source
75
75
  let input_texel_coarse_coord = uv_to_texel_coordinate(uv, coarse_size);
@@ -105,7 +105,7 @@ fn main(
105
105
  // decode the COARSE tap — decoding g_buffer_sample_normal (the hi-res centre) here made
106
106
  // coarse_normal identical to hi_res_normal, so w_normal was always 1 and normal-based
107
107
  // edge stopping was defeated (shadow bleed across creases).
108
- let coarse_normal = decode_g_buffer_normal(coarse_normal_sample.xy);
108
+ let coarse_normal = decode_g_buffer_normal(coarse_normal_sample.x);
109
109
 
110
110
  let sample_value = textureLoad(tInput, input_texel_position, 0).r;
111
111
 
@@ -3,15 +3,17 @@
3
3
  * @param {Object} options
4
4
  * @param {FrameGraph} options.graph
5
5
  * @param {number[]} options.resolution
6
- * @param {number} options.input_normals
6
+ * @param {number} options.input_normals the G-buffer's shading normal
7
+ * @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
7
8
  * @param {number} options.input_depth
8
9
  * @param {GPUViewContext} options.view
9
10
  * @returns {number} buffer of rays
10
11
  */
11
- export function graph_gen_rays({ graph, resolution, input_normals, input_depth, view, }: {
12
+ export function graph_gen_rays({ graph, resolution, input_normals, input_pbr, input_depth, view, }: {
12
13
  graph: FrameGraph;
13
14
  resolution: number[];
14
15
  input_normals: number;
16
+ input_pbr: number;
15
17
  input_depth: number;
16
18
  view: GPUViewContext;
17
19
  }): number;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_gen_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH;IAP+B,KAAK;IACP,UAAU,EAA5B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,WAAW,EAA3B,MAAM;IACkB,IAAI;IAC1B,MAAM,CA8DlB"}
1
+ {"version":3,"file":"graph_gen_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH;IAR+B,KAAK;IACP,UAAU,EAA5B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,WAAW,EAA3B,MAAM;IACkB,IAAI;IAC1B,MAAM,CAkElB"}
@@ -1,75 +1,80 @@
1
- import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
2
- import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
3
- import { PACKED_RAY_WORD_COUNT, PUSH_CONSTANTS, shader_generate_rays } from "./shader_generate_rays.js";
4
-
5
- /**
6
- *
7
- * @param {Object} options
8
- * @param {FrameGraph} options.graph
9
- * @param {number[]} options.resolution
10
- * @param {number} options.input_normals
11
- * @param {number} options.input_depth
12
- * @param {GPUViewContext} options.view
13
- * @returns {number} buffer of rays
14
- */
15
- export function graph_gen_rays({
16
- graph,
17
- resolution,
18
- input_normals = -1,
19
- input_depth = -1,
20
- view,
21
- }) {
22
-
23
- const data = {};
24
-
25
- /**
26
- *
27
- * @param data
28
- * @param {FramePassResources} resources
29
- * @param {GraphicsExecutionContext} context
30
- */
31
- function execute(data, resources, context) {
32
-
33
- const output = resources.get(data.output);
34
- const depth = resources.get(data.depth);
35
- const normals = resources.get(data.normals);
36
-
37
- const noise_texture = context.graphics.textures.obtain(HILBERT_R2_INDEX_TEXTURE);
38
-
39
- const settings = {
40
- frame_index: view.frame_index,
41
- };
42
-
43
- const scene_ctx = view.scene;
44
-
45
- shader_generate_rays.dispatchThreads({
46
- encoder: context.encoder,
47
- thread_count_x: resolution[0],
48
- thread_count_y: resolution[1],
49
- bindings: {
50
- settings,
51
- camera: view.camera.buffer.buffer,
52
- texture_noise: noise_texture.obtainView(),
53
- output,
54
- texture_depth: depth,
55
- texture_normal: normals,
56
- light_data: scene_ctx.lights.buffer_data,
57
- }
58
- })
59
- }
60
-
61
- const pass = graph.add("generate rays", data, execute);
62
-
63
- const pixel_count = resolution[0] * resolution[1];
64
-
65
- data.depth = pass.read(input_depth);
66
- data.normals = pass.read(input_normals);
67
-
68
- data.output = pass.create("output", BufferResourceDescriptor.from(
69
- 16 + PACKED_RAY_WORD_COUNT * 4 * pixel_count,
70
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
71
- 0, 16
72
- ));
73
-
74
- return data.output;
1
+ import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
2
+ import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
3
+ import { PACKED_RAY_WORD_COUNT, PUSH_CONSTANTS, shader_generate_rays } from "./shader_generate_rays.js";
4
+
5
+ /**
6
+ *
7
+ * @param {Object} options
8
+ * @param {FrameGraph} options.graph
9
+ * @param {number[]} options.resolution
10
+ * @param {number} options.input_normals the G-buffer's shading normal
11
+ * @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
12
+ * @param {number} options.input_depth
13
+ * @param {GPUViewContext} options.view
14
+ * @returns {number} buffer of rays
15
+ */
16
+ export function graph_gen_rays({
17
+ graph,
18
+ resolution,
19
+ input_normals = -1,
20
+ input_pbr = -1,
21
+ input_depth = -1,
22
+ view,
23
+ }) {
24
+
25
+ const data = {};
26
+
27
+ /**
28
+ *
29
+ * @param data
30
+ * @param {FramePassResources} resources
31
+ * @param {GraphicsExecutionContext} context
32
+ */
33
+ function execute(data, resources, context) {
34
+
35
+ const output = resources.get(data.output);
36
+ const depth = resources.get(data.depth);
37
+ const normals = resources.get(data.normals);
38
+ const pbr = resources.get(data.pbr);
39
+
40
+ const noise_texture = context.graphics.textures.obtain(HILBERT_R2_INDEX_TEXTURE);
41
+
42
+ const settings = {
43
+ frame_index: view.frame_index,
44
+ };
45
+
46
+ const scene_ctx = view.scene;
47
+
48
+ shader_generate_rays.dispatchThreads({
49
+ encoder: context.encoder,
50
+ thread_count_x: resolution[0],
51
+ thread_count_y: resolution[1],
52
+ bindings: {
53
+ settings,
54
+ camera: view.camera.buffer.buffer,
55
+ texture_noise: noise_texture.obtainView(),
56
+ output,
57
+ texture_depth: depth,
58
+ texture_normal: normals,
59
+ texture_pbr: pbr,
60
+ light_data: scene_ctx.lights.buffer_data,
61
+ }
62
+ })
63
+ }
64
+
65
+ const pass = graph.add("generate rays", data, execute);
66
+
67
+ const pixel_count = resolution[0] * resolution[1];
68
+
69
+ data.depth = pass.read(input_depth);
70
+ data.normals = pass.read(input_normals);
71
+ data.pbr = pass.read(input_pbr);
72
+
73
+ data.output = pass.create("output", BufferResourceDescriptor.from(
74
+ 16 + PACKED_RAY_WORD_COUNT * 4 * pixel_count,
75
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
76
+ 0, 16
77
+ ));
78
+
79
+ return data.output;
75
80
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA2BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAkHvC,iDAIE;6BAvJ2B,yCAAyC;8BAoBxC,qCAAqC"}
1
+ {"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA8BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AA+GvC,iDAIE;6BAvJ2B,yCAAyC;8BAuBxC,qCAAqC"}
@@ -7,6 +7,9 @@ import {
7
7
  chunk_project_position_from_depth
8
8
  } from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
9
9
  import { chunk_decode_g_buffer_normal } from "../../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
10
+ import {
11
+ chunk_decode_g_buffer_face_normal
12
+ } from "../../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
10
13
  import { chunk_mat4_extract_position } from "../../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
11
14
  import { chunk_offset_ray_from_depth } from "../../../../shader/chunk/geometry/ray/chunk_offset_ray_from_depth.js";
12
15
  import { RAY_STRUCT } from "../../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
@@ -53,6 +56,7 @@ resources.createGroup()
53
56
  resources.createGroup()
54
57
  .addTexture("texture_depth")
55
58
  .addTexture("texture_normal", "uint")
59
+ .addTexture("texture_pbr")
56
60
  .addTexture("texture_noise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
57
61
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
58
62
 
@@ -92,13 +96,8 @@ fn main(
92
96
  camera.view_projection_matrix_inverse
93
97
  );
94
98
 
95
- let g_buffer_sample_normal = textureLoad( texture_normal,
96
- pixel_position,
97
- 0
98
- );
99
-
100
- let geometric_normal = decode_g_buffer_normal( g_buffer_sample_normal.zw );
101
- let shading_normal = decode_g_buffer_normal( g_buffer_sample_normal.xy );
99
+ let geometric_normal = decode_g_buffer_face_normal( textureLoad( texture_pbr, pixel_position, 0 ) );
100
+ let shading_normal = decode_g_buffer_normal( textureLoad( texture_normal, pixel_position, 0 ).x );
102
101
 
103
102
  let jitter = spatio_temporal_noise_r2_64(pixel_position, settings.frame_index, texture_noise);
104
103
 
@@ -134,6 +133,7 @@ fn main(
134
133
  }
135
134
  `, [
136
135
  chunk_decode_g_buffer_normal,
136
+ chunk_decode_g_buffer_face_normal,
137
137
  chunk_directional_lights_iteration_mask,
138
138
  chunk_sample_directional_light_record,
139
139
  chunk_spatio_temporal_noise_r2_64,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_scene_sdf_soft_shadows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js"],"names":[],"mappings":"AAuDA,sDA+GC;AAmED,wDASE;0BAjOwB,uCAAuC;4BACrC,gCAAgC"}
1
+ {"version":3,"file":"shader_scene_sdf_soft_shadows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js"],"names":[],"mappings":"AA2DA,sDA+GC;AAmED,wDASE;0BAlOwB,uCAAuC;4BACrC,gCAAgC"}
@@ -10,6 +10,9 @@ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.
10
10
  import { chunk_aabb3_distance_to_ray_v2 } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
11
11
  import { chunk_mat4_compose_transform } from "../../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
12
12
  import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
13
+ import {
14
+ chunk_decode_g_buffer_face_normal
15
+ } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
13
16
  import { RAY_STRUCT } from "../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
14
17
  import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
15
18
  import { chunk_light_get_sun } from "../../../shader/chunk/light/sky/chunk_sample_sky_color.js";
@@ -39,6 +42,7 @@ resources.createGroup()
39
42
  resources.createGroup({ label: "g-buffer" })
40
43
  .addTexture("gBufferDepth")
41
44
  .addTexture("gBufferNormals", "uint")
45
+ .addTexture("gBufferPBR")
42
46
 
43
47
  resources.createGroup()
44
48
  .addStorageBuffer("light_data", WebGPUArray.u32)
@@ -191,10 +195,9 @@ fn main(
191
195
 
192
196
  let jitter = spatio_temporal_noise_r2_64(i_coord, sdf_metadata.frame_index, tNoise);
193
197
 
194
- let g_buffer_normals = textureLoad(gBufferNormals, i_coord, 0);
195
198
 
196
- let geometric_normal = decode_g_buffer_normal(g_buffer_normals.zw);
197
- let shading_normal = decode_g_buffer_normal(g_buffer_normals.xy);
199
+ let geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, i_coord, 0));
200
+ let shading_normal = decode_g_buffer_normal(textureLoad(gBufferNormals, i_coord, 0).x);
198
201
 
199
202
  let position_ws = project_position_from_depth(uv, texel_depth, camera.view_projection_matrix_inverse);
200
203
 
@@ -222,6 +225,7 @@ fn main(
222
225
  chunk_light_get_sun,
223
226
  chunk_is_background,
224
227
  chunk_decode_g_buffer_normal,
228
+ chunk_decode_g_buffer_face_normal,
225
229
  chunk_project_position_from_depth,
226
230
  chunk_texel_coordinate_to_uv,
227
231
  chunk_scene_sdf_ray_occlusion,
@@ -4,16 +4,18 @@
4
4
  * @param {FrameGraph} options.graph
5
5
  * @param {GPUViewContext} options.view
6
6
  * @param {number} options.input_depth
7
- * @param {number} options.input_normals
8
- * @param {number} options.input_viz_mesh
7
+ * @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
8
+ * @param {number} options.input_visibility the visibility buffer
9
+ * @param {number} options.input_visible_meshlets the frame's visible-meshlet table, which resolves it
9
10
  * @returns {number} texture with shadows
10
11
  */
11
- export function graph_draw_sdf_shadows({ graph, view, input_depth, input_normals, input_viz_mesh, }: {
12
+ export function graph_draw_sdf_shadows({ graph, view, input_depth, input_pbr, input_visibility, input_visible_meshlets, }: {
12
13
  graph: FrameGraph;
13
14
  view: GPUViewContext;
14
15
  input_depth: number;
15
- input_normals: number;
16
- input_viz_mesh: number;
16
+ input_pbr: number;
17
+ input_visibility: number;
18
+ input_visible_meshlets: number;
17
19
  }): number;
18
20
  export const shader_draw_sdf_shadows: ImageShader;
19
21
  import { ImageShader } from "../../shader/ImageShader.js";
@@ -1 +1 @@
1
- {"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AAqHA;;;;;;;;;GASG;AACH;IAP+B,KAAK;IACD,IAAI;IACZ,WAAW,EAA3B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,cAAc,EAA9B,MAAM;IACJ,MAAM,CA6FlB;AAhHD,kDASG;4BA9FyB,6BAA6B"}
1
+ {"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;GAUG;AACH;IAR+B,KAAK;IACD,IAAI;IACZ,WAAW,EAA3B,MAAM;IACU,SAAS,EAAzB,MAAM;IACU,gBAAgB,EAAhC,MAAM;IACU,sBAAsB,EAAtC,MAAM;IACJ,MAAM,CAgGlB;AApHD,kDASG;4BAjGyB,6BAA6B"}
@@ -14,11 +14,17 @@ import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUC
14
14
  import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
15
15
  import { BVH_STRUCT } from "../../shader/chunk/bvh/BVH_STRUCT.js";
16
16
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
17
- import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
17
+ import {
18
+ chunk_decode_g_buffer_face_normal
19
+ } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js";
18
20
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
19
21
  import { chunk_scene_sdf_soft_shadow } from "../../shader/chunk/sdf/chunk_scene_sdf_soft_shadow.js";
20
22
  import { chunk_sdf_hard_shadow } from "../../shader/chunk/sdf/chunk_sdf_hard_shadow.js";
21
23
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
24
+ import {
25
+ chunk_visibility_decode,
26
+ VISIBLE_MESHLETS_RESOURCE
27
+ } from "../../rasterize/visibility/chunk_visibility_decode.js";
22
28
  import { ImageShader } from "../../shader/ImageShader.js";
23
29
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
24
30
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
@@ -35,8 +41,9 @@ resources.createGroup()
35
41
  .add(MESH_SDF_ATLAS_RESOURCE)
36
42
  .add(MESH_SDF_SAMPLER_RESOURCE)
37
43
  .addTexture("gBufferDepth")
38
- .addTexture("gBufferNormals", "uint")
39
- .addTexture("vizBufferMesh", "uint")
44
+ .addTexture("gBufferPBR")
45
+ .addTexture("visibility", "uint")
46
+ .add(VISIBLE_MESHLETS_RESOURCE)
40
47
 
41
48
  resources.createGroup()
42
49
  .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
@@ -73,9 +80,10 @@ fn main(
73
80
  return vec4(1.0);
74
81
  }
75
82
 
76
- let geometric_normal = decode_g_buffer_normal(textureLoad(gBufferNormals, coord_i, 0).zw);
83
+ let geometric_normal = decode_g_buffer_face_normal(textureLoad(gBufferPBR, coord_i, 0));
77
84
 
78
- let mesh_id = textureLoad(vizBufferMesh, coord_i, 0).x;
85
+ // a surface is here: the depth is not the background's
86
+ let mesh_id = visibility_decode(textureLoad(visibility, coord_i, 0).x).mesh;
79
87
 
80
88
  let position_ws = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
81
89
 
@@ -99,7 +107,8 @@ fn main(
99
107
  `, [
100
108
  RAY_STRUCT.declaration_chunk,
101
109
  chunk_project_position_from_depth,
102
- chunk_decode_g_buffer_normal,
110
+ chunk_decode_g_buffer_face_normal,
111
+ chunk_visibility_decode,
103
112
  chunk_scene_sdf_soft_shadow,
104
113
  chunk_sdf_hard_shadow,
105
114
  ]);
@@ -121,16 +130,18 @@ export const shader_draw_sdf_shadows = new ImageShader({
121
130
  * @param {FrameGraph} options.graph
122
131
  * @param {GPUViewContext} options.view
123
132
  * @param {number} options.input_depth
124
- * @param {number} options.input_normals
125
- * @param {number} options.input_viz_mesh
133
+ * @param {number} options.input_pbr the G-buffer's PBR target, for its face normal
134
+ * @param {number} options.input_visibility the visibility buffer
135
+ * @param {number} options.input_visible_meshlets the frame's visible-meshlet table, which resolves it
126
136
  * @returns {number} texture with shadows
127
137
  */
128
138
  export function graph_draw_sdf_shadows({
129
139
  graph,
130
140
  view,
131
141
  input_depth,
132
- input_normals,
133
- input_viz_mesh,
142
+ input_pbr,
143
+ input_visibility,
144
+ input_visible_meshlets,
134
145
  }) {
135
146
 
136
147
 
@@ -159,7 +170,7 @@ export function graph_draw_sdf_shadows({
159
170
  /**
160
171
  * @type {GPUTextureContext}
161
172
  */
162
- const normals = resources.get(data.normals);
173
+ const pbr = resources.get(data.pbr);
163
174
  /**
164
175
  * @type {GPUTextureContext}
165
176
  */
@@ -167,7 +178,7 @@ export function graph_draw_sdf_shadows({
167
178
  /**
168
179
  * @type {GPUTextureContext}
169
180
  */
170
- const viz_mesh = resources.get(data.viz_mesh);
181
+ const visibility = resources.get(data.visibility);
171
182
 
172
183
  const buffer_settings = {
173
184
  slice: pingpong(current_time_in_seconds() / 5, 1),
@@ -178,8 +189,9 @@ export function graph_draw_sdf_shadows({
178
189
  bindings: sdf.write_bindings({
179
190
  settings: buffer_settings,
180
191
  gBufferDepth: depth.obtainView(),
181
- gBufferNormals: normals.obtainView(),
182
- vizBufferMesh: viz_mesh.obtainView(),
192
+ gBufferPBR: pbr.obtainView(),
193
+ visibility: visibility.obtainView(),
194
+ visible_meshlets: resources.get(data.visible_meshlets),
183
195
  geometries: geometries.buffer_metadata,
184
196
  scene_database: view.scene.scene_database_buffer,
185
197
  tlas: view.scene.tlas.buffer,
@@ -206,8 +218,9 @@ export function graph_draw_sdf_shadows({
206
218
  const pass_builder = graph.add("SDF shadows", pass_data, execute);
207
219
 
208
220
  pass_data.depth = pass_builder.read(input_depth);
209
- pass_data.normals = pass_builder.read(input_normals);
210
- pass_data.viz_mesh = pass_builder.read(input_viz_mesh);
221
+ pass_data.pbr = pass_builder.read(input_pbr);
222
+ pass_data.visibility = pass_builder.read(input_visibility);
223
+ pass_data.visible_meshlets = pass_builder.read(input_visible_meshlets);
211
224
 
212
225
  pass_data.output = pass_builder.create('sdf', TextureResourceDescriptor.from({
213
226
  format: "rgba8unorm",
@@ -138,15 +138,15 @@ export class VirtualTextureManager {
138
138
  * @param {Object} args
139
139
  * @param {FrameGraph} args.graph
140
140
  * @param {GPUViewContext} args.view
141
- * @param {number} args.texture_viz_mesh graph handle
142
- * @param {number} args.texture_viz_triangle graph handle
141
+ * @param {number} args.texture_visibility graph handle, the visibility buffer
142
+ * @param {number} args.visible_meshlets graph handle, the frame's visible-meshlet table, which resolves it
143
143
  * @param {GPUBuffer} args.material_metadata_buffer
144
144
  */
145
- graph_feedback({ graph, view, texture_viz_mesh, texture_viz_triangle, material_metadata_buffer, }: {
145
+ graph_feedback({ graph, view, texture_visibility, visible_meshlets, material_metadata_buffer, }: {
146
146
  graph: FrameGraph;
147
147
  view: GPUViewContext;
148
- texture_viz_mesh: number;
149
- texture_viz_triangle: number;
148
+ texture_visibility: number;
149
+ visible_meshlets: number;
150
150
  material_metadata_buffer: GPUBuffer;
151
151
  }): void;
152
152
  destroy(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAmHA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,2EAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,uIAQC;IAED;;;;OAIG;IACH,+EAIC;IA8DD;;;;;;;OAOG;IACH,sBAHW,mBAAmB,GACjB,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,wBAFW,mBAAmB,QAgF7B;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eAkHC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK,EAAtB,UAAU;QACW,IAAI,EAAzB,cAAc;QACD,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;aA6FlD;IAED,gBA8BC;;CACJ;yBAvvCY,OAAO,8DAA8D,EAAE,UAAU;uCACjF,OAAO,iEAAiE,EAAE,wBAAwB;wBAClG,OAAO,oCAAoC,EAAE,SAAS;6BACtD,OAAO,8BAA8B,EAAE,cAAc;kCACrD,OAAO,0BAA0B,EAAE,mBAAmB;gCAPnC,sBAAsB"}
1
+ {"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAmHA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,2EAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,uIAQC;IAED;;;;OAIG;IACH,+EAIC;IA8DD;;;;;;;OAOG;IACH,sBAHW,mBAAmB,GACjB,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,wBAFW,mBAAmB,QAgF7B;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eAkHC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK,EAAtB,UAAU;QACW,IAAI,EAAzB,cAAc;QACD,kBAAkB,EAA/B,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACU,wBAAwB;aA6FlD;IAED,gBA8BC;;CACJ;yBAvvCY,OAAO,8DAA8D,EAAE,UAAU;uCACjF,OAAO,iEAAiE,EAAE,wBAAwB;wBAClG,OAAO,oCAAoC,EAAE,SAAS;6BACtD,OAAO,8BAA8B,EAAE,cAAc;kCACrD,OAAO,0BAA0B,EAAE,mBAAmB;gCAPnC,sBAAsB"}