@woosh/meep-engine 3.61.2 → 3.62.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (645) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  4. package/src/engine/graphics3/PickingSystem.js +415 -413
  5. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
  7. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  8. package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
  9. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
  10. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
  11. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  12. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
  13. package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
  14. package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
  15. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
  16. package/src/engine/graphics3/shader_picking_gather.js +133 -120
  17. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  18. package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
  19. package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
  20. package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
  21. package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
  22. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
  23. package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
  24. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
  25. package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
  26. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
  27. package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
  28. package/src/shade/playground/probe_clipmap/README.md +3 -4
  29. package/src/shade/playground/probe_clipmap/index.html +5 -13
  30. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  31. package/src/shade/playground/probe_clipmap/main.js +0 -5
  32. package/src/shade/playground/probe_clipmap_box/README.md +1 -1
  33. package/src/shade/playground/probe_clipmap_box/index.html +1 -1
  34. package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
  35. package/src/shade/playground/ssr_variance/capture.js +1 -1
  36. package/src/shade/renderer/Renderer.d.ts +2 -2
  37. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  38. package/src/shade/renderer/Renderer.js +90 -64
  39. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
  40. package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
  41. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
  42. package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
  43. package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
  44. package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
  45. package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
  46. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  47. package/src/shade/renderer/extension/GBufferTextures.js +5 -1
  48. package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
  49. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  50. package/src/shade/renderer/extension/ViewTextures.js +17 -13
  51. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  52. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  53. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  54. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  55. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  56. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
  57. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
  58. package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
  59. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
  60. package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
  61. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  62. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  63. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  64. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  65. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  66. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  67. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  68. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  69. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  70. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  71. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  72. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  73. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  74. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  75. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  76. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  77. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  78. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  79. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  81. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  82. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  83. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  84. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  85. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  87. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  88. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  89. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  90. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  91. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  92. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  93. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  94. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  96. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  97. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  98. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  99. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  100. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  101. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  102. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  103. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  104. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  105. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  106. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  107. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  108. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  109. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  110. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  111. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  112. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  113. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  114. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  115. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  116. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  117. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  118. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  119. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  120. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  121. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  122. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  123. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  124. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  125. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  126. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  127. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  128. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  129. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  130. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  131. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  132. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
  133. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  134. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
  135. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  136. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  137. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  138. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  139. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  140. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  141. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  142. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  143. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  144. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  145. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  146. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  147. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  148. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  149. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  150. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  151. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  152. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  153. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  154. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  155. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  156. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  157. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  158. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  159. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  160. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  161. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  162. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  163. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  164. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  165. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  166. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  167. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  168. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  169. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  170. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  171. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  172. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  173. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  174. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  175. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  176. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  177. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  178. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  179. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  180. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  181. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  182. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  183. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  184. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  185. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  186. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  187. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  188. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  189. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  190. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  191. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  192. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  193. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  194. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  195. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  196. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  197. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
  198. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
  199. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
  200. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  201. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
  202. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  203. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  204. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
  206. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
  207. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
  208. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
  209. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
  210. package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
  211. package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
  212. package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
  213. package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
  214. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
  215. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  216. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
  217. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  218. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  219. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  220. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  221. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  222. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
  223. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
  224. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  225. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
  226. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
  227. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  228. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
  229. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
  230. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  231. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
  232. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
  233. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  234. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
  235. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
  236. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
  237. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
  238. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
  239. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
  240. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
  241. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
  242. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
  243. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
  244. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
  245. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
  246. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
  247. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
  248. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
  249. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
  250. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
  251. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
  252. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
  253. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
  254. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
  255. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
  256. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
  257. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -0
  258. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +208 -0
  259. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts +24 -0
  260. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.d.ts.map +1 -0
  261. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_indirect.js +40 -0
  262. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts +34 -0
  263. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_surfaces.d.ts.map +1 -0
  264. package/src/shade/renderer/global_illumination/probe_clipmap/debug/{graph_probe_clipmap_debug_mesh_cards.js → graph_probe_clipmap_debug_mesh_surfaces.js} +38 -57
  265. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts +61 -0
  266. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -0
  267. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +193 -0
  268. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +67 -0
  269. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -0
  270. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +142 -0
  271. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts +32 -0
  272. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.d.ts.map +1 -0
  273. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_cell.js +70 -0
  274. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts +30 -0
  275. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.d.ts.map +1 -0
  276. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material_store.js +71 -0
  277. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts +26 -0
  278. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -0
  279. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +176 -0
  280. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +18 -9
  281. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  282. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +73 -45
  283. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +21 -1
  284. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  285. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +24 -1
  286. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts +10 -0
  287. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts.map +1 -0
  288. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js +11 -0
  289. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts +11 -0
  290. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts.map +1 -0
  291. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js +15 -0
  292. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +44 -7
  293. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  294. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +88 -11
  295. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +43 -0
  296. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts.map +1 -0
  297. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +138 -0
  298. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.d.ts +21 -0
  299. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.d.ts.map +1 -0
  300. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_indirect_lobe.js +49 -0
  301. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +2 -0
  302. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -1
  303. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +10 -4
  304. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts +22 -0
  305. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.d.ts.map +1 -0
  306. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_select.js +50 -0
  307. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +4 -4
  308. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
  309. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +8 -8
  310. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.d.ts +3 -3
  311. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_bounce.js +5 -5
  312. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +2 -2
  313. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +2 -0
  314. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -1
  315. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +10 -4
  316. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +1 -1
  317. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +2 -2
  318. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +7 -4
  319. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  320. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +30 -26
  321. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +6 -5
  322. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  323. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +22 -16
  324. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  325. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +7 -3
  326. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +2 -2
  327. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +6 -6
  328. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.d.ts.map +1 -1
  329. package/src/shade/renderer/global_illumination/shader_resolve_indirect_lighting.js +5 -3
  330. package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_colored_hash.js +1 -1
  331. package/src/shade/renderer/global_illumination/sharc/shader/debug/shader_sharc_debug_radiance.js +1 -1
  332. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +1 -1
  333. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts +14 -0
  334. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.d.ts.map +1 -0
  335. package/src/shade/renderer/gpu_primitive/hash_table/chunk_generate_next_linear_congruential_index.js +22 -0
  336. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts +37 -0
  337. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.d.ts.map +1 -0
  338. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_atomic.js +122 -0
  339. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.d.ts.map +1 -1
  340. package/src/shade/renderer/gpu_primitive/hash_table/chunk_hash_table_get.js +1 -11
  341. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts +8 -0
  342. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.d.ts.map +1 -1
  343. package/src/shade/renderer/gpu_primitive/hash_table/cpu_build_hash_table.js +6 -4
  344. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  345. package/src/shade/renderer/material/GPUMaterialManager.d.ts +22 -9
  346. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  347. package/src/shade/renderer/material/GPUMaterialManager.js +159 -65
  348. package/src/shade/renderer/material/MATERIAL_MASK.d.ts +19 -0
  349. package/src/shade/renderer/material/MATERIAL_MASK.d.ts.map +1 -0
  350. package/src/shade/renderer/material/MATERIAL_MASK.js +19 -0
  351. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts +8 -8
  352. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.d.ts.map +1 -1
  353. package/src/shade/renderer/material/dispatch/GPUMaterialComputeDispatch.js +11 -92
  354. package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.d.ts.map +1 -1
  355. package/src/shade/renderer/material/dispatch/chunk_material_quad_keys.js +10 -2
  356. package/src/shade/renderer/material/dispatch/gbuffer_compute.js +2 -2
  357. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts +7 -7
  358. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.d.ts.map +1 -1
  359. package/src/shade/renderer/material/dispatch/graph_material_dispatch_compute.js +20 -16
  360. package/src/shade/renderer/material/dispatch/shader_material_pixel_count.d.ts.map +1 -1
  361. package/src/shade/renderer/material/dispatch/shader_material_pixel_count.js +3 -1
  362. package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.d.ts.map +1 -1
  363. package/src/shade/renderer/material/dispatch/shader_material_pixel_scatter.js +3 -1
  364. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +1 -1
  365. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  366. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +2 -18
  367. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts +17 -0
  368. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.d.ts.map +1 -0
  369. package/src/shade/renderer/material/resident/NEUTRAL_SURFACE.js +16 -0
  370. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  371. package/src/shade/renderer/material/standard/fragment_gbuffer.js +26 -25
  372. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts +10 -8
  373. package/src/shade/renderer/material/standard/material_gbuffer_vertex.d.ts.map +1 -1
  374. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +16 -13
  375. package/src/shade/renderer/material/template/ShadeMaterialTemplate.d.ts +1 -1
  376. package/src/shade/renderer/material/template/ShadeMaterialTemplate.js +1 -1
  377. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.d.ts +1 -1
  378. package/src/shade/renderer/path_tracer/shader/INDIRECT_TEXTURE_FILTER.js +1 -1
  379. package/src/shade/renderer/path_tracer/shader/IndirectTextureFilter.js +1 -1
  380. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts +20 -0
  381. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.d.ts.map +1 -0
  382. package/src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.js +65 -0
  383. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts +5 -2
  384. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
  385. package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.js +7 -4
  386. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +3 -3
  387. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
  388. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +12 -10
  389. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +2 -2
  390. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.d.ts.map +1 -1
  391. package/src/shade/renderer/postprocess/denoise/shader_temporal_reprojection_luma.js +6 -4
  392. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +9 -7
  393. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  394. package/src/shade/renderer/postprocess/gtao/GTAO.js +11 -8
  395. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +3 -3
  396. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  397. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +17 -12
  398. package/src/shade/renderer/postprocess/gtao/chunk_integrate_lighting_sample.js +1 -1
  399. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +1 -1
  400. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +4 -4
  401. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +2 -2
  402. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  403. package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -41
  404. package/src/shade/renderer/postprocess/ssr/prefilter/chunk_load_neighbourhood_sample.js +1 -1
  405. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +3 -3
  406. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  407. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +5 -2
  408. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -4
  409. package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.d.ts.map +1 -1
  410. package/src/shade/renderer/postprocess/ssr/ssr_combine_shader.js +4 -2
  411. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts +2 -1
  412. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.d.ts.map +1 -1
  413. package/src/shade/renderer/postprocess/ssr/ssr_graph_prefilter_color.js +10 -2
  414. package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +1 -1
  415. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -4
  416. package/src/shade/renderer/postprocess/taa/shader_reprojection_map.d.ts.map +1 -1
  417. package/src/shade/renderer/postprocess/taa/shader_reprojection_map.js +6 -4
  418. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +6 -8
  419. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  420. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +29 -33
  421. package/src/shade/renderer/rasterize/TemplatePassDescriptor.d.ts.map +1 -1
  422. package/src/shade/renderer/rasterize/TemplatePassDescriptor.js +1 -0
  423. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +6 -3
  424. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -1
  425. package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +8 -3
  426. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
  427. package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +3 -0
  428. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.d.ts +1 -0
  429. package/src/shade/renderer/rasterize/expand/RasterizationCollectionType.js +5 -0
  430. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts +8 -3
  431. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.d.ts.map +1 -1
  432. package/src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js +54 -5
  433. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +1 -0
  434. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  435. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +1 -1
  436. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +1 -1
  437. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  438. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +2 -1
  439. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts +7 -2
  440. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  441. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +73 -9
  442. package/src/shade/renderer/rasterize/native/viz/shader_vertex.js +4 -4
  443. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  444. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +23 -40
  445. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.d.ts.map +1 -1
  446. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +55 -76
  447. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts +4 -2
  448. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  449. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +6 -2
  450. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts +4 -2
  451. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  452. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +6 -2
  453. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +5 -2
  454. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  455. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +43 -2
  456. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts +39 -0
  457. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.d.ts.map +1 -0
  458. package/src/shade/renderer/rasterize/visibility/VISIBILITY_BUFFER.js +45 -0
  459. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts +26 -0
  460. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.d.ts.map +1 -0
  461. package/src/shade/renderer/rasterize/visibility/chunk_visibility_decode.js +48 -0
  462. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts +40 -0
  463. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.d.ts.map +1 -0
  464. package/src/shade/renderer/rasterize/visibility/shader_visible_meshlets_append.js +172 -0
  465. package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.d.ts.map +1 -1
  466. package/src/shade/renderer/restir/di/chunk_restir_reconstruct_surface.js +6 -4
  467. package/src/shade/renderer/restir/di/chunk_restir_spatial_reuse.js +1 -1
  468. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +2 -2
  469. package/src/shade/renderer/scene/GPUSceneContext.d.ts +1 -1
  470. package/src/shade/renderer/scene/GPUSceneContext.js +1 -1
  471. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts +9 -0
  472. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.d.ts.map +1 -0
  473. package/src/shade/renderer/shader/chunk/color/sRGB/chunk_sRGBTransferEOTF.js +18 -0
  474. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts +20 -0
  475. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.d.ts.map +1 -0
  476. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_determinant.js +26 -0
  477. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +60 -18
  478. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -1
  479. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +163 -45
  480. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.d.ts.map +1 -1
  481. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_linear_determinant.js +19 -18
  482. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts +13 -0
  483. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.d.ts.map +1 -0
  484. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_face_normal.js +22 -0
  485. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts +8 -1
  486. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.d.ts.map +1 -1
  487. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js +10 -8
  488. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts +22 -0
  489. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.d.ts.map +1 -0
  490. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_face_normal.js +32 -0
  491. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts +11 -1
  492. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.d.ts.map +1 -1
  493. package/src/shade/renderer/shader/chunk/geometry/normal/chunk_encode_g_buffer_normal.js +14 -6
  494. package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts +12 -0
  495. package/src/shade/renderer/shader/chunk/material/albedo_compress.d.ts.map +1 -0
  496. package/src/shade/renderer/shader/chunk/material/albedo_compress.js +26 -0
  497. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts +16 -0
  498. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.d.ts.map +1 -0
  499. package/src/shade/renderer/shader/chunk/material/chunk_albedo_compress.js +22 -0
  500. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts +15 -0
  501. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.d.ts.map +1 -0
  502. package/src/shade/renderer/shader/chunk/material/chunk_albedo_uncompress.js +23 -0
  503. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts +14 -0
  504. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.d.ts.map +1 -0
  505. package/src/shade/renderer/shader/chunk/material/chunk_decode_g_buffer_albedo.js +24 -0
  506. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts +17 -0
  507. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.d.ts.map +1 -0
  508. package/src/shade/renderer/shader/chunk/material/chunk_encode_g_buffer_albedo.js +27 -0
  509. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts +16 -0
  510. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.d.ts.map +1 -0
  511. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_compress.js +25 -0
  512. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts +25 -0
  513. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts.map +1 -0
  514. package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.js +36 -0
  515. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts +11 -0
  516. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts.map +1 -0
  517. package/src/shade/renderer/shader/chunk/material/metal_rough_compress.js +38 -0
  518. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +7 -1
  519. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -1
  520. package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +8 -1
  521. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +1 -1
  522. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +10 -10
  523. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
  524. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
  525. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
  526. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
  527. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts.map +1 -0
  528. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
  529. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts +25 -0
  530. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts.map +1 -0
  531. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.js +89 -0
  532. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts +31 -0
  533. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts.map +1 -0
  534. package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.js +66 -0
  535. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +2 -0
  537. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts +17 -0
  538. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.d.ts.map +1 -0
  539. package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.js +34 -0
  540. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +8 -0
  541. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  542. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +9 -0
  543. package/src/shade/renderer/shader/util/shader_decode_octahedral_normal.js +1 -1
  544. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts +3 -3
  545. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +3 -3
  547. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +6 -4
  549. package/src/shade/renderer/shadow/ray/RTXShadows.d.ts +6 -4
  550. package/src/shade/renderer/shadow/ray/RTXShadows.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/RTXShadows.js +16 -5
  552. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.js +7 -7
  554. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +2 -2
  555. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts +4 -2
  556. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +79 -74
  558. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +7 -7
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +7 -3
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts +7 -5
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  564. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +29 -16
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts +5 -5
  566. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +8 -8
  568. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  569. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +13 -14
  570. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts +18 -0
  571. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts.map +1 -1
  572. package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.js +31 -23
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  574. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
  575. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  576. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  577. package/src/shade/renderer/water/GPUWaterRenderer.js +6 -4
  578. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  579. package/src/shade/renderer/water/chunk_water_transport.js +11 -9
  580. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  581. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  582. package/src/shade/renderer/water/shader_water.js +13 -11
  583. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  584. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts +0 -7
  585. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts.map +0 -1
  586. package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
  587. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
  588. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
  589. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
  590. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
  591. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
  592. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
  593. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
  594. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
  595. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
  596. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
  597. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
  598. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
  599. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
  600. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
  601. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
  602. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
  603. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
  604. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
  605. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
  606. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
  607. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
  608. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
  609. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
  610. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
  611. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
  612. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
  613. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
  614. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
  615. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
  616. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
  617. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
  618. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
  619. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
  620. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
  621. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
  622. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
  623. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
  624. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
  625. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
  626. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
  627. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
  628. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
  629. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
  630. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
  631. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
  632. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
  633. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
  634. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
  635. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
  636. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
  637. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
  638. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
  639. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
  640. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
  641. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
  642. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
  643. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
  644. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
  645. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
@@ -9,8 +9,9 @@ import {
9
9
  MESHLET_METADATA_STRUCT
10
10
  } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
11
11
  import {
12
- VIZ_BUFFER_INVALID_MESH_VALUE
13
- } from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
12
+ chunk_visibility_decode,
13
+ VISIBLE_MESHLETS_RESOURCE
14
+ } from "../../rasterize/visibility/chunk_visibility_decode.js";
14
15
  import {
15
16
  chunk_scene_database_access
16
17
  } from "../../scene/chunk_scene_database_access.js";
@@ -44,8 +45,8 @@ const resources = new ShaderResourceSetDescriptor();
44
45
 
45
46
  resources.createGroup()
46
47
  .addTexture("tDepth")
47
- .addTexture("tVizMesh", "uint")
48
- .addTexture("tVizTriangle", "uint")
48
+ .addTexture("tVisibility", "uint")
49
+ .add(VISIBLE_MESHLETS_RESOURCE)
49
50
  .addUniform("mReprojectionRotation", mat4x4f)
50
51
  // Un-jittered current-frame inverse view-projection and
51
52
  // un-jittered previous-frame view-projection. TAA wants
@@ -78,7 +79,6 @@ resources.createGroup()
78
79
  const body = CodeChunk.from(
79
80
  //language=WGSL
80
81
  `
81
- const VIZ_INVALID: u32 = ${VIZ_BUFFER_INVALID_MESH_VALUE}u;
82
82
  const PREV_POS_OFFSET_INVALID: u32 = 0xFFFFFFFFu;
83
83
 
84
84
  fn read_prev_position(base: u32, vertex_index: u32) -> vec3<f32> {
@@ -97,14 +97,14 @@ fn main(
97
97
 
98
98
  let cur_px = coord.xy;
99
99
  let texel = vec2<u32>(cur_px);
100
- let mesh_id = textureLoad(tVizMesh, texel, 0).r;
100
+ let visibility_word = textureLoad(tVisibility, texel, 0).r;
101
101
 
102
102
  // ── Background: rotation-only reprojection ──────────────────
103
103
  //
104
- // Visibility-buffer clears leave mesh_id == VIZ_INVALID on sky
104
+ // Visibility-buffer clears leave VISIBILITY_NONE on sky
105
105
  // pixels, where reverse-Z depth is always 0.0. Passing 0.0
106
106
  // directly avoids a tDepth textureLoad on every background pixel.
107
- if mesh_id == VIZ_INVALID {
107
+ if visibility_word == VISIBILITY_NONE {
108
108
  let position_previous = v3_matrix4_project(
109
109
  vec3<f32>(cur_px, 0.0),
110
110
  mReprojectionRotation
@@ -123,16 +123,16 @@ fn main(
123
123
  let cur_world_h = mInvViewProjCurrent * vec4<f32>(cur_ndc, 1.0);
124
124
  let cur_world = cur_world_h.xyz / cur_world_h.w;
125
125
 
126
- let mesh = scene_read_mesh(&scene_database, mesh_id);
126
+ let visibility_texel = visibility_decode(visibility_word);
127
+
128
+ let mesh = scene_read_mesh(&scene_database, visibility_texel.mesh);
127
129
  let node = scene_read_node(&scene_database, mesh.node);
128
130
 
129
131
  // ── Skinned vs static fork ─────────────────────────────────
130
132
  //
131
- // viz_triangle encodes (meshlet_id, triangle_local) via
132
- // encode_meshlet_element — upper 24 bits meshlet, lower 8 bits
133
- // triangle-within-meshlet. Look up the per-meshlet
134
- // prev-position offset; sentinel means "not a skinned clone,
135
- // use rigid per-object math".
133
+ // The visibility word names the meshlet and the triangle within
134
+ // it. Look up the per-meshlet prev-position offset; sentinel
135
+ // means "not a skinned clone, use rigid per-object math".
136
136
  //
137
137
  // The per-vertex skinning path reads prev_position_offsets /
138
138
  // prev_positions, which only hold valid data when a skinned mesh is
@@ -140,17 +140,15 @@ fn main(
140
140
  // bindings (the scene_database buffer) and reading them would feed
141
141
  // garbage offsets into the skinned branch — a non-sentinel word
142
142
  // there sends a static triangle down the per-vertex path and
143
- // fabricates a constant phantom velocity. Gate both the tVizTriangle
144
- // textureLoad and the offset buffer read on skinning_active so
145
- // non-skinned scenes skip the full-screen tVizTriangle fetch and
146
- // every pixel takes the rigid per-object path.
143
+ // fabricates a constant phantom velocity. Gate the offset buffer
144
+ // read on skinning_active so every pixel of a non-skinned scene
145
+ // takes the rigid per-object path.
147
146
  var meshlet_id = 0u;
148
147
  var tri_local = 0u;
149
148
  var prev_pos_base = PREV_POS_OFFSET_INVALID;
150
149
  if skinning_active.value != 0u {
151
- let triangle_packed = textureLoad(tVizTriangle, texel, 0).r;
152
- meshlet_id = (triangle_packed >> 8u) & 0x00FFFFFFu;
153
- tri_local = triangle_packed & 0xFFu;
150
+ meshlet_id = visibility_texel.meshlet;
151
+ tri_local = visibility_texel.triangle;
154
152
  prev_pos_base = prev_position_offsets[meshlet_id];
155
153
  }
156
154
 
@@ -253,6 +251,7 @@ fn main(
253
251
  chunk_read_meshlet_resolved_index,
254
252
  chunk_read_meshlet_vertex_position,
255
253
  MESHLET_METADATA_STRUCT.declaration_chunk,
254
+ chunk_visibility_decode,
256
255
  ]
257
256
  );
258
257
 
@@ -285,7 +284,7 @@ export function enquire_per_object_velocity_pipelines(enquiry) {
285
284
  /**
286
285
  * Per-pixel motion-vector pass with three branches:
287
286
  *
288
- * 1. **Background** (no rasterized geometry, `viz_mesh == INVALID`)
287
+ * 1. **Background** (no rasterized geometry, `VISIBILITY_NONE`)
289
288
  * — rotation-only reprojection of the current pixel through the
290
289
  * camera's frame-over-frame rotation delta. Suitable for skybox
291
290
  * / infinite background.
@@ -317,8 +316,8 @@ export function enquire_per_object_velocity_pipelines(enquiry) {
317
316
  * @param {object} args
318
317
  * @param {FrameGraph} args.graph
319
318
  * @param {number} args.texture_depth
320
- * @param {number} args.texture_viz_mesh
321
- * @param {number} args.texture_viz_triangle
319
+ * @param {number} args.texture_visibility the visibility buffer
320
+ * @param {number} args.buffer_visible_meshlets the frame's visible-meshlet table, which resolves it
322
321
  * @param {number} args.buffer_scene_database
323
322
  * @param {number} args.buffer_meshlet_metadata
324
323
  * @param {number} args.buffer_meshlet_data
@@ -329,14 +328,13 @@ export function enquire_per_object_velocity_pipelines(enquiry) {
329
328
  * placeholders and the shader forces the rigid path.
330
329
  * @param {number[]} args.resolution
331
330
  * @param {GPUViewContext} args.view
332
- * @param {boolean} [args.enable_mipmap]
333
331
  * @returns {number} FrameGraph handle to the velocity texture (rg16float)
334
332
  */
335
333
  export function graph_add_per_object_velocity({
336
334
  graph,
337
335
  texture_depth,
338
- texture_viz_mesh,
339
- texture_viz_triangle,
336
+ texture_visibility,
337
+ buffer_visible_meshlets,
340
338
  buffer_scene_database,
341
339
  buffer_meshlet_metadata,
342
340
  buffer_meshlet_data,
@@ -345,13 +343,12 @@ export function graph_add_per_object_velocity({
345
343
  skinning_active,
346
344
  resolution,
347
345
  view,
348
- enable_mipmap = false,
349
346
  }) {
350
347
 
351
348
  assert.defined(view, 'view');
352
349
  assert.isNonNegativeInteger(texture_depth, 'texture_depth');
353
- assert.isNonNegativeInteger(texture_viz_mesh, 'texture_viz_mesh');
354
- assert.isNonNegativeInteger(texture_viz_triangle, 'texture_viz_triangle');
350
+ assert.isNonNegativeInteger(texture_visibility, 'texture_visibility');
351
+ assert.isNonNegativeInteger(buffer_visible_meshlets, 'buffer_visible_meshlets');
355
352
  assert.isNonNegativeInteger(buffer_scene_database, 'buffer_scene_database');
356
353
  assert.isNonNegativeInteger(buffer_meshlet_metadata, 'buffer_meshlet_metadata');
357
354
  assert.isNonNegativeInteger(buffer_meshlet_data, 'buffer_meshlet_data');
@@ -395,8 +392,8 @@ export function graph_add_per_object_velocity({
395
392
  shader,
396
393
  inputs: {
397
394
  tDepth: texture_depth,
398
- tVizMesh: texture_viz_mesh,
399
- tVizTriangle: texture_viz_triangle,
395
+ tVisibility: texture_visibility,
396
+ visible_meshlets: buffer_visible_meshlets,
400
397
  mReprojectionRotation: reprojection_matrix_pixels_rotation,
401
398
  mInvViewProjCurrent: scratch_unjit_inv_view_proj_curr_f32,
402
399
  mViewProjPrevious: scratch_unjit_view_proj_prev_f32,
@@ -408,6 +405,5 @@ export function graph_add_per_object_velocity({
408
405
  prev_positions: buffer_prev_positions,
409
406
  },
410
407
  output_resolution: resolution,
411
- output_mipmaps: enable_mipmap,
412
408
  })[0];
413
409
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA0CI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,QAAE,eAAe,KAAG,wBAAwB,EAWpF;IA3CD;;OAEG;IACH,gCAEC;IAwCD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,sBAAsB,CAwBlC;IAED;;;;;;;OAOG;IACH,gHAEC;IAED;;;OAGG;IACH,cAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uCAHW,qBAAqB,GACnB,wBAAwB,CAYpC;IAED;;;;;OAKG;IACH,kCALW,qBAAqB,YACrB,qBAAqB,6CAsC/B;IAGL;;;OAGG;IACH,mCAFU,OAAO,CAEwC;;CANxD;uCAlMY,OAAO,8DAA8D,EAAE,wBAAwB;uCAC/F,OAAO,uDAAuD,EAAE,wBAAwB;oCACxF,OAAO,gDAAgD,EAAE,qBAAqB;oCAC9E,OAAO,+CAA+C,EAAE,qBAAqB;qCANrD,wCAAwC;gCAD7C,uCAAuC"}
1
+ {"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA0CI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,QAAE,eAAe,KAAG,wBAAwB,EAWpF;IA3CD;;OAEG;IACH,gCAEC;IAwCD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,sBAAsB,CAyBlC;IAED;;;;;;;OAOG;IACH,gHAEC;IAED;;;OAGG;IACH,cAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uCAHW,qBAAqB,GACnB,wBAAwB,CAYpC;IAED;;;;;OAKG;IACH,kCALW,qBAAqB,YACrB,qBAAqB,6CAsC/B;IAGL;;;OAGG;IACH,mCAFU,OAAO,CAEwC;;CANxD;uCAnMY,OAAO,8DAA8D,EAAE,wBAAwB;uCAC/F,OAAO,uDAAuD,EAAE,wBAAwB;oCACxF,OAAO,gDAAgD,EAAE,qBAAqB;oCAC9E,OAAO,+CAA+C,EAAE,qBAAqB;qCANrD,wCAAwC;gCAD7C,uCAAuC"}
@@ -108,6 +108,7 @@ export class TemplatePassDescriptor extends RenderPassDescriptor {
108
108
  r.resources = origin.resources;
109
109
  r.colorAttachments = origin.colorAttachments;
110
110
  r.depthStencilAttachment = origin.depthStencilAttachment;
111
+ r.visible_meshlet_slots = origin.visible_meshlet_slots;
111
112
 
112
113
  origin.#variants.set(set, r);
113
114
  }
@@ -38,9 +38,11 @@ export function enquire_meshlets_rasterize_by_bucket_pipelines(enquiry: Pipeline
38
38
  * @param {Readonly<Record<number, GPUCullMode>>} options.cull_policy
39
39
  * @param {number[]} [options.viewport]
40
40
  * @param {GPUCollectionLimits} options.limits
41
- * @returns {[number, number[]]} depth and colour handles, as {@link graph_meshlets_rasterize}
41
+ * @param {number} [options.visible_meshlets] the frame's visible-meshlet table, which every draw appends to,
42
+ * as {@link graph_meshlets_rasterize}
43
+ * @returns {[number, number[], number]} depth, colour and table handles, as {@link graph_meshlets_rasterize}
42
44
  */
43
- export function graph_meshlets_rasterize_by_bucket({ graph, view, input_meshlets, buckets, depth, color_targets, pass_descriptor, clear_targets, cull_policy, viewport, limits, }: {
45
+ export function graph_meshlets_rasterize_by_bucket({ graph, view, input_meshlets, buckets, depth, color_targets, pass_descriptor, clear_targets, cull_policy, viewport, limits, visible_meshlets, }: {
44
46
  graph: FrameGraph;
45
47
  view: GPUViewContext;
46
48
  input_meshlets: number;
@@ -56,7 +58,8 @@ export function graph_meshlets_rasterize_by_bucket({ graph, view, input_meshlets
56
58
  cull_policy: Readonly<Record<number, GPUCullMode>>;
57
59
  viewport?: number[];
58
60
  limits: GPUCollectionLimits;
59
- }): [number, number[]];
61
+ visible_meshlets?: number;
62
+ }): [number, number[], number];
60
63
  export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
61
64
  export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
62
65
  //# sourceMappingURL=graph_meshlets_rasterize_by_bucket.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_meshlets_rasterize_by_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;;;;;;;GASG;AACH,wEAJW,eAAe,mBACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAS/C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAd+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IAC0D,OAAO,EAAvE;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAC,EAAE;IAEtC,KAAK,EAArB,MAAM;IACY,aAAa,EAA/B,MAAM,EAAE;IACsB,eAAe,EAA7C,oBAAoB;IACH,aAAa,EAA9B,OAAO;IACwC,WAAW,EAA1D,SAAS,OAAO,MAAM,cAAc,CAAC;IAClB,QAAQ,GAA3B,MAAM,EAAE;IACqB,MAAM;IACjC,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAmE9B;8BAnHY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
1
+ {"version":3,"file":"graph_meshlets_rasterize_by_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;;;;;;;GASG;AACH,wEAJW,eAAe,mBACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAS/C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAhB+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IAC0D,OAAO,EAAvE;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAC,EAAE;IAEtC,KAAK,EAArB,MAAM;IACY,aAAa,EAA/B,MAAM,EAAE;IACsB,eAAe,EAA7C,oBAAoB;IACH,aAAa,EAA9B,OAAO;IACwC,WAAW,EAA1D,SAAS,OAAO,MAAM,cAAc,CAAC;IAClB,QAAQ,GAA3B,MAAM,EAAE;IACqB,MAAM;IAClB,gBAAgB,GAAjC,MAAM;IAEJ,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,MAAM,CAAC,CAsEtC;8BAxHY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
@@ -60,7 +60,9 @@ export function enquire_meshlets_rasterize_by_bucket_pipelines(enquiry, pass_des
60
60
  * @param {Readonly<Record<number, GPUCullMode>>} options.cull_policy
61
61
  * @param {number[]} [options.viewport]
62
62
  * @param {GPUCollectionLimits} options.limits
63
- * @returns {[number, number[]]} depth and colour handles, as {@link graph_meshlets_rasterize}
63
+ * @param {number} [options.visible_meshlets] the frame's visible-meshlet table, which every draw appends to,
64
+ * as {@link graph_meshlets_rasterize}
65
+ * @returns {[number, number[], number]} depth, colour and table handles, as {@link graph_meshlets_rasterize}
64
66
  */
65
67
  export function graph_meshlets_rasterize_by_bucket({
66
68
  graph,
@@ -74,6 +76,7 @@ export function graph_meshlets_rasterize_by_bucket({
74
76
  cull_policy,
75
77
  viewport,
76
78
  limits,
79
+ visible_meshlets = -1,
77
80
  }) {
78
81
  assert.isArray(buckets, 'buckets');
79
82
  assert.greaterThanOrEqual(buckets.length, 1, 'buckets.length');
@@ -91,6 +94,7 @@ export function graph_meshlets_rasterize_by_bucket({
91
94
  clear_targets,
92
95
  primitive_state: construct_primitive_state(draw_mode, side, cull_policy),
93
96
  viewport,
97
+ visible_meshlets,
94
98
  });
95
99
  }
96
100
 
@@ -111,7 +115,7 @@ export function graph_meshlets_rasterize_by_bucket({
111
115
  limits,
112
116
  });
113
117
 
114
- [depth, color_targets] = graph_meshlets_rasterize({
118
+ [depth, color_targets, visible_meshlets] = graph_meshlets_rasterize({
115
119
  graph,
116
120
  view,
117
121
  input_meshlets: meshlets,
@@ -121,10 +125,11 @@ export function graph_meshlets_rasterize_by_bucket({
121
125
  clear_targets: clear,
122
126
  primitive_state: construct_primitive_state(draw_mode, side, cull_policy),
123
127
  viewport,
128
+ visible_meshlets,
124
129
  });
125
130
 
126
131
  clear = false;
127
132
  }
128
133
 
129
- return [depth, color_targets];
134
+ return [depth, color_targets, visible_meshlets];
130
135
  }
@@ -1 +1 @@
1
- {"version":3,"file":"GPUCollectionLimits.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/GPUCollectionLimits.js"],"names":[],"mappings":"AAwBA;;GAEG;AACH;IAyBI;;;OAGG;IACH,+BAuBC;IAxCD;;;OAGG;IACH,uCAEC;IAoCD;;;;OAIG;IACH,gBAHW,2BAA2B,GAC1B,MAAM,CAMjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,YAHW,2BAA2B,SAC3B,MAAM,QAQhB;IAED;;;;OAIG;IACH,0BAHW,2BAA2B,GACzB,MAAM,CAyBlB;IA+BD,gBAEC;IAED;;;;;;;OAOG;IACH,gBAHW,sBAAsB,WACtB,kBAAkB,iBAkB5B;;CAEJ;qCArMY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,oCAAoC,EAAE,kBAAkB;0CANlC,yCAAyC;4CACvC,kCAAkC"}
1
+ {"version":3,"file":"GPUCollectionLimits.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/GPUCollectionLimits.js"],"names":[],"mappings":"AA0BA;;GAEG;AACH;IAyBI;;;OAGG;IACH,+BAwBC;IAzCD;;;OAGG;IACH,uCAEC;IAqCD;;;;OAIG;IACH,gBAHW,2BAA2B,GAC1B,MAAM,CAMjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,YAHW,2BAA2B,SAC3B,MAAM,QAQhB;IAED;;;;OAIG;IACH,0BAHW,2BAA2B,GACzB,MAAM,CAyBlB;IA+BD,gBAEC;IAED;;;;;;;OAOG;IACH,gBAHW,sBAAsB,WACtB,kBAAkB,iBAkB5B;;CAEJ;qCAxMY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,oCAAoC,EAAE,kBAAkB;0CANlC,yCAAyC;4CACvC,kCAAkC"}
@@ -20,6 +20,8 @@ const ELEMENT_SIZES = {
20
20
  [RasterizationCollectionType.ObjectPropertyReference]: Uint32Array.BYTES_PER_ELEMENT * 2,
21
21
  // LightClusterEntries: one light id, u32
22
22
  [RasterizationCollectionType.LightClusterEntries]: Uint32Array.BYTES_PER_ELEMENT,
23
+ // MeshletDefinition, as Meshlets
24
+ [RasterizationCollectionType.VisibleMeshlets]: Uint32Array.BYTES_PER_ELEMENT * 2,
23
25
  }
24
26
 
25
27
  /**
@@ -67,6 +69,7 @@ export class GPUCollectionLimits {
67
69
  // prime stats to avoid pops
68
70
  this.#stats.setGlobalMax(RasterizationCollectionType.Meshes, 1e4);
69
71
  this.#stats.setGlobalMax(RasterizationCollectionType.Meshlets, 2e5);
72
+ this.#stats.setGlobalMax(RasterizationCollectionType.VisibleMeshlets, 2e5);
70
73
  this.#stats.setGlobalMax(RasterizationCollectionType.ObjectPropertyReference, 1024);
71
74
  // primed for each cluster grid by graph_assign_clsuters
72
75
  this.#stats.setGlobalMax(RasterizationCollectionType.LightClusterEntries, 0);
@@ -9,5 +9,6 @@ export namespace RasterizationCollectionType {
9
9
  let Meshlets: number;
10
10
  let ObjectPropertyReference: number;
11
11
  let LightClusterEntries: number;
12
+ let VisibleMeshlets: number;
12
13
  }
13
14
  //# sourceMappingURL=RasterizationCollectionType.d.ts.map
@@ -19,4 +19,9 @@ export const RasterizationCollectionType = {
19
19
  * culled light's box of cells — see {@link CLUSTER_LIGHT_BOUND}.
20
20
  */
21
21
  LightClusterEntries: 3,
22
+ /**
23
+ * The frame's visible-meshlet table: every meshlet the view's raster draws into the visibility
24
+ * buffer, at the slot its pixels name — see `graph_rasterize_scene`.
25
+ */
26
+ VisibleMeshlets: 4,
22
27
  };
@@ -20,9 +20,13 @@ export function enquire_meshlets_rasterize_pipelines(enquiry: PipelineEnquiry, p
20
20
  * @param {number[]} [options.viewport] drives {@link GPURenderPassEncoder.setViewport}. Format: [x, y, width, height]
21
21
  * @param {PrimitiveState} [options.primitive_state]
22
22
  * @param {boolean} [options.clear_targets]
23
- * @return {[depth:number, color:number[]]}
23
+ * @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when `pass_descriptor` writes
24
+ * its slots ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the draw appends its
25
+ * meshlets to the table and draws them from there, so each instance is the slot of its meshlet
26
+ * @return {[depth:number, color:number[], visible_meshlets:number]} the targets as the draw left them, and the
27
+ * table with its meshlets appended (-1 without one)
24
28
  */
25
- export function graph_meshlets_rasterize({ graph, view, input_meshlets, depth, pass_descriptor, color_targets, viewport, primitive_state, clear_targets, }: {
29
+ export function graph_meshlets_rasterize({ graph, view, input_meshlets, depth, pass_descriptor, color_targets, viewport, primitive_state, clear_targets, visible_meshlets, }: {
26
30
  graph: FrameGraph;
27
31
  view: GPUViewContext;
28
32
  input_meshlets: number;
@@ -32,7 +36,8 @@ export function graph_meshlets_rasterize({ graph, view, input_meshlets, depth, p
32
36
  viewport?: number[];
33
37
  primitive_state?: PrimitiveState;
34
38
  clear_targets?: boolean;
35
- }): [depth: number, color: number[]];
39
+ visible_meshlets?: number;
40
+ }): [depth: number, color: number[], visible_meshlets: number];
36
41
  export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
37
42
  export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
38
43
  export type PrimitiveState = import("../../../descriptor/pipeline/render/PrimitiveState.js").PrimitiveState;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_meshlets_rasterize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js"],"names":[],"mappings":"AAmBA;;;;;;;;GAQG;AACH,8DAJW,eAAe,mBACf,oBAAoB,mBACpB,cAAc,QAKxB;AAED;;;;;;;;;;;;;GAaG;AACH;IAX+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IACU,KAAK,EAArB,MAAM;IACwB,eAAe,EAA7C,oBAAoB;IACD,aAAa,GAAhC,MAAM,EAAE;IACW,QAAQ,GAA3B,MAAM,EAAE;IACiB,eAAe,GAAxC,cAAc;IACI,aAAa,GAA/B,OAAO;IACN,CAAC,KAAK,EAAC,MAAM,EAAE,KAAK,EAAC,MAAM,EAAE,CAAC,CA2IzC;8BA5KY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB;6BACxE,OAAO,uDAAuD,EAAE,cAAc"}
1
+ {"version":3,"file":"graph_meshlets_rasterize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js"],"names":[],"mappings":"AAwBA;;;;;;;;GAQG;AACH,8DAJW,eAAe,mBACf,oBAAoB,mBACpB,cAAc,QAUxB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH;IAf+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IACU,KAAK,EAArB,MAAM;IACwB,eAAe,EAA7C,oBAAoB;IACD,aAAa,GAAhC,MAAM,EAAE;IACW,QAAQ,GAA3B,MAAM,EAAE;IACiB,eAAe,GAAxC,cAAc;IACI,aAAa,GAA/B,OAAO;IACU,gBAAgB,GAAjC,MAAM;IAGL,CAAC,KAAK,EAAC,MAAM,EAAE,KAAK,EAAC,MAAM,EAAE,EAAE,gBAAgB,EAAC,MAAM,CAAC,CA+KlE;8BAxNY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB;6BACxE,OAAO,uDAAuD,EAAE,cAAc"}
@@ -8,6 +8,11 @@ import {
8
8
  } from "../../gpu_primitive/indirect/build_indirect_draw_command.js";
9
9
  import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
10
10
  import { GEOMETRY_MESHLET_TRIANGLE_LIMIT } from "../../geometry/meshlet/GEOMETRY_MESHLET_TRIANGLE_LIMIT.js";
11
+ import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
12
+ import {
13
+ shader_visible_meshlets_copy,
14
+ shader_visible_meshlets_reserve
15
+ } from "../visibility/shader_visible_meshlets_append.js";
11
16
 
12
17
  /**
13
18
  * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
@@ -27,7 +32,12 @@ const DRAW_COMMAND_PATTERN = `${GEOMETRY_MESHLET_TRIANGLE_LIMIT * 3}, input, 0,
27
32
  * @param {PrimitiveState} primitive_state
28
33
  */
29
34
  export function enquire_meshlets_rasterize_pipelines(enquiry, pass_descriptor, primitive_state) {
30
- enquiry.compute.push(indirect_draw_command_pipeline(enquiry.device, DRAW_COMMAND_PATTERN));
35
+ if (pass_descriptor.visible_meshlet_slots) {
36
+ enquiry.compute.push(shader_visible_meshlets_reserve.pipeline);
37
+ enquiry.compute.push(shader_visible_meshlets_copy.pipeline);
38
+ } else {
39
+ enquiry.compute.push(indirect_draw_command_pipeline(enquiry.device, DRAW_COMMAND_PATTERN));
40
+ }
31
41
  enquiry.render.push(rp_rewrite_for_primitive_state(pass_descriptor.pipeline, primitive_state));
32
42
  }
33
43
 
@@ -43,7 +53,11 @@ export function enquire_meshlets_rasterize_pipelines(enquiry, pass_descriptor, p
43
53
  * @param {number[]} [options.viewport] drives {@link GPURenderPassEncoder.setViewport}. Format: [x, y, width, height]
44
54
  * @param {PrimitiveState} [options.primitive_state]
45
55
  * @param {boolean} [options.clear_targets]
46
- * @return {[depth:number, color:number[]]}
56
+ * @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when `pass_descriptor` writes
57
+ * its slots ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the draw appends its
58
+ * meshlets to the table and draws them from there, so each instance is the slot of its meshlet
59
+ * @return {[depth:number, color:number[], visible_meshlets:number]} the targets as the draw left them, and the
60
+ * table with its meshlets appended (-1 without one)
47
61
  */
48
62
  export function graph_meshlets_rasterize({
49
63
  graph,
@@ -55,6 +69,7 @@ export function graph_meshlets_rasterize({
55
69
  viewport = [0, 0, -1, -1],
56
70
  primitive_state,
57
71
  clear_targets = true,
72
+ visible_meshlets = -1,
58
73
  }) {
59
74
  assert.equal(pass_descriptor.isRenderPassDescriptor, true, "pass_descriptor must be a RenderPassDescriptor");
60
75
  assert.isBoolean(clear_targets, 'clear_targets');
@@ -62,6 +77,7 @@ export function graph_meshlets_rasterize({
62
77
  assert.isNonNegativeInteger(depth, 'depth');
63
78
  assert.isArray(color_targets, 'color_targets');
64
79
  assert.equal(view.isGPUViewContext, true, "view must be a GPUViewContext");
80
+ assert.equal(visible_meshlets !== -1, pass_descriptor.visible_meshlet_slots, 'a pipeline that writes visible-meshlet slots draws from the table, and only it does');
65
81
 
66
82
  /**
67
83
  *
@@ -77,7 +93,31 @@ export function graph_meshlets_rasterize({
77
93
  const encoder = context.encoder;
78
94
  const device = encoder.device;
79
95
 
80
- build_indirect_draw_command(device, DRAW_COMMAND_PATTERN, encoder, input_meshlets, command);
96
+ /**
97
+ * What the draw takes its meshlets from
98
+ * @type {GPUBuffer}
99
+ */
100
+ let draw_meshlets = input_meshlets;
101
+
102
+ if (data.visible_meshlets === undefined) {
103
+ build_indirect_draw_command(device, DRAW_COMMAND_PATTERN, encoder, input_meshlets, command);
104
+ } else {
105
+ const table = resources.get(data.visible_meshlets);
106
+ const copy_command = resources.get(data.copy_command);
107
+
108
+ shader_visible_meshlets_reserve.dispatch({
109
+ encoder,
110
+ bindings: { input: input_meshlets, visible_meshlets: table, draw: command, copy: copy_command },
111
+ });
112
+
113
+ shader_visible_meshlets_copy.dispatchIndirect({
114
+ encoder,
115
+ command: copy_command,
116
+ bindings: { draw: command, input: input_meshlets, visible_meshlets: table },
117
+ });
118
+
119
+ draw_meshlets = table;
120
+ }
81
121
 
82
122
  const scene = view.scene;
83
123
  const geometry_context = scene.geometries;
@@ -142,7 +182,7 @@ export function graph_meshlets_rasterize({
142
182
  meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
143
183
  geometries: geometry_context.buffer_metadata,
144
184
  materials: scene.materials.metadata_table.buffer,
145
- meshlets: input_meshlets,
185
+ meshlets: draw_meshlets,
146
186
  }
147
187
  });
148
188
 
@@ -174,12 +214,21 @@ export function graph_meshlets_rasterize({
174
214
  GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT
175
215
  ));
176
216
  data.input_meshlets = pass.read(input_meshlets);
217
+
218
+ if (visible_meshlets !== -1) {
219
+ data.visible_meshlets = pass.write(visible_meshlets);
220
+ data.copy_command = pass.create("visible meshlets copy command", BufferResourceDescriptor.from(
221
+ STRUCT_DISPATCH_COMPUTE_COMMAND.size,
222
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT
223
+ ));
224
+ }
177
225
  data.out_texture_depth = pass.write(depth);
178
226
 
179
227
  data.out_color_targets = color_targets.map(pass.write, pass);
180
228
 
181
229
  return [
182
230
  data.out_texture_depth,
183
- data.out_color_targets
231
+ data.out_color_targets,
232
+ data.visible_meshlets ?? -1,
184
233
  ];
185
234
  }
@@ -48,6 +48,7 @@ export type AVBOITSideChannel = {
48
48
  color_texture: number;
49
49
  depth_texture: number;
50
50
  normal_texture: number;
51
+ pbr_texture: number;
51
52
  hzb_texture: number;
52
53
  environment_texture: number;
53
54
  light_cluster_parameters: number;
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,eAAqB,EAAE,OAAO,6CAA6C,EAAE,eAAe,CAAC;QAC7F,MAAY,EAAE,OAAO,iEAAiE,EAAE,iBAAiB,CAAC;KACvG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAMtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAW9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAChG,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,eAAqB,EAAE,OAAO,6CAA6C,EAAE,eAAe,CAAC;QAC7F,MAAY,EAAE,OAAO,iEAAiE,EAAE,iBAAiB,CAAC;KACvG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAMtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAW9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
@@ -36,7 +36,7 @@
36
36
  * @typedef {object} AVBOITSideChannel
37
37
  * @property {(args: {graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
38
38
  * view_ctx: import("../../../view/GPUViewContext.js").GPUViewContext, camera: number,
39
- * color_texture: number, depth_texture: number, normal_texture: number,
39
+ * color_texture: number, depth_texture: number, normal_texture: number, pbr_texture: number,
40
40
  * hzb_texture: number, environment_texture: number,
41
41
  * light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
42
42
  * shadowmap_atlas: number,
@@ -171,7 +171,7 @@ export function avboit_create_accumulators(pass: FramePassBuilder, resolution: A
171
171
  * sources of transparent fragments; the MBOIT orchestrator ignores them
172
172
  * @returns {number} resource ID of the composited color texture
173
173
  */
174
- export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, shader_switches, probes, avboit, side_channels, }: {
174
+ export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, pbr_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, shader_switches, probes, avboit, side_channels, }: {
175
175
  graph: FrameGraph;
176
176
  buckets: number;
177
177
  view_ctx: GPUViewContext;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CA4M7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA3B+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGC,eAAe,GAAzC,eAAe;IAGsF,MAAM,EAA3G,OAAO,iEAAiE,EAAE,iBAAiB;IAGlE,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAqTlB;+BAx9B8B,qBAAqB;gCAIpB,6CAA6C"}
1
+ {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CA4M7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA3B+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGC,eAAe,GAAzC,eAAe;IAGsF,MAAM,EAA3G,OAAO,iEAAiE,EAAE,iBAAiB;IAGlE,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAsTlB;+BAz9B8B,qBAAqB;gCAIpB,6CAA6C"}
@@ -721,6 +721,7 @@ export function graph_rasterize_meshes_transparent_avboit({
721
721
  depth_texture,
722
722
  color_texture,
723
723
  normal_texture,
724
+ pbr_texture,
724
725
  hzb_texture,
725
726
  environment_texture,
726
727
  limits,
@@ -829,7 +830,7 @@ export function graph_rasterize_meshes_transparent_avboit({
829
830
  let background_color = color_texture;
830
831
  for (const channel of preparers) {
831
832
  const prepared = channel.avboit_prepare({ graph, view_ctx, camera: gr_camera, color_texture,
832
- depth_texture, normal_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
833
+ depth_texture, normal_texture, pbr_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
833
834
  light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes });
834
835
  if (prepared?.background_color !== undefined) {
835
836
  assert.isNonNegativeInteger(prepared.background_color, 'prepared.background_color');
@@ -13,9 +13,12 @@
13
13
  * @param {GPUCollectionLimits} options.limits
14
14
  * @param {number[]} [options.viewport] [x,y, width, height] -1 width/height indicates that we need to disable viewport setup
15
15
  * @param {TemplatePassDescriptor} options.render_pass_descriptor the pass, with a pipeline per material template
16
- * @returns {{executed:boolean, depth:number, color_targets:number[]}} whether a pass was recorded, along with the depth and colour handles to carry forward. When no pass is recorded the input handles are returned unchanged.
16
+ * @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
17
+ * ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the meshlets are appended to it and drawn
18
+ * from there
19
+ * @returns {{executed:boolean, depth:number, color_targets:number[], visible_meshlets:number}} whether a pass was recorded, along with the depth, colour and table handles to carry forward. When no pass is recorded the input handles are returned unchanged.
17
20
  */
18
- export function graph_rasterize_meshes_alpha_tested({ graph, buckets, view_ctx, clear_target, side, cull_policy, depth, hzb, raster_color_targets, limits, viewport, render_pass_descriptor }: {
21
+ export function graph_rasterize_meshes_alpha_tested({ graph, buckets, view_ctx, clear_target, side, cull_policy, depth, hzb, raster_color_targets, limits, viewport, render_pass_descriptor, visible_meshlets, }: {
19
22
  graph: FrameGraph;
20
23
  buckets: number;
21
24
  view_ctx: GPUViewContext;
@@ -28,10 +31,12 @@ export function graph_rasterize_meshes_alpha_tested({ graph, buckets, view_ctx,
28
31
  limits: GPUCollectionLimits;
29
32
  viewport?: number[];
30
33
  render_pass_descriptor: TemplatePassDescriptor;
34
+ visible_meshlets?: number;
31
35
  }): {
32
36
  executed: boolean;
33
37
  depth: number;
34
38
  color_targets: number[];
39
+ visible_meshlets: number;
35
40
  };
36
41
  import { ShadeDrawSide } from "../../material/ShadeDrawSide.js";
37
42
  //# sourceMappingURL=graph_rasterize_meshes_alpha_tested.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;GAgBG;AACH;IAd+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACpD;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAyPpE;8BA7R6B,iCAAiC"}
1
+ {"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAjB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACrC,gBAAgB,GAAjC,MAAM;IAGJ;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAC;IAAC,gBAAgB,EAAC,MAAM,CAAA;CAAC,CA+S7F;8BA3V6B,iCAAiC"}