@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/chunk_metal_rough_uncompress.js +36 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts +11 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/material/metal_rough_compress.js +38 -0
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js +8 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +10 -10
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot.js +35 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts +28 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_compress.js +79 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_fit.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/pivot/chunk_sh2_color_pivot_uncompress.js +66 -0
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- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_add.js +2 -0
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- package/src/shade/renderer/shader/chunk/subgroup/chunk_subgroup_atomic_load.js +34 -0
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- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +9 -0
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- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.d.ts.map +1 -1
- package/src/shade/renderer/shadow/contact/graph_contact_shadow_linear.js +3 -3
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.d.ts.map +1 -1
- package/src/shade/renderer/shadow/contact/shader_contact_shadow_linear.js +6 -4
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- package/src/shade/renderer/shadow/ray/RTXShadows.js +16 -5
- package/src/shade/renderer/shadow/ray/shader_ray_shadow_code.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +79 -74
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +7 -7
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +7 -3
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts +7 -5
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +29 -16
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts +5 -5
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +8 -8
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +13 -14
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts +18 -0
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_frustum_unit_box_coverage_multisample.js +31 -23
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +6 -4
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +11 -9
- package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +13 -11
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts +0 -7
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.d.ts.map +0 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_MIP_LEVELS.js +0 -6
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +0 -104
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fn read_prev_position(base: u32, vertex_index: u32) -> vec3<f32> {
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let
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let visibility_word = textureLoad(tVisibility, texel, 0).r;
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if
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let
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// ── Skinned vs static fork ─────────────────────────────────
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//
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//
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//
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//
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//
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// takes the rigid per-object path.
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chunk_read_meshlet_vertex_position,
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MESHLET_METADATA_STRUCT.declaration_chunk,
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chunk_visibility_decode,
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);
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/**
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* Per-pixel motion-vector pass with three branches:
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*
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* 1. **Background** (no rasterized geometry, `
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* 1. **Background** (no rasterized geometry, `VISIBILITY_NONE`)
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* / infinite background.
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* @param {number} args.
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@@ -329,14 +328,13 @@ export function enquire_per_object_velocity_pipelines(enquiry) {
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* placeholders and the shader forces the rigid path.
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* @param {number[]} args.resolution
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* @param {boolean} [args.enable_mipmap]
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* @returns {number} FrameGraph handle to the velocity texture (rg16float)
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*/
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export function graph_add_per_object_velocity({
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graph,
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texture_depth,
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-
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texture_visibility,
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+
buffer_visible_meshlets,
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buffer_scene_database,
|
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buffer_meshlet_metadata,
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buffer_meshlet_data,
|
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@@ -345,13 +343,12 @@ export function graph_add_per_object_velocity({
|
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skinning_active,
|
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resolution,
|
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view,
|
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|
-
enable_mipmap = false,
|
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346
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}) {
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assert.defined(view, 'view');
|
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349
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assert.isNonNegativeInteger(texture_depth, 'texture_depth');
|
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|
-
assert.isNonNegativeInteger(
|
|
354
|
-
assert.isNonNegativeInteger(
|
|
350
|
+
assert.isNonNegativeInteger(texture_visibility, 'texture_visibility');
|
|
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|
+
assert.isNonNegativeInteger(buffer_visible_meshlets, 'buffer_visible_meshlets');
|
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352
|
assert.isNonNegativeInteger(buffer_scene_database, 'buffer_scene_database');
|
|
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353
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assert.isNonNegativeInteger(buffer_meshlet_metadata, 'buffer_meshlet_metadata');
|
|
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354
|
assert.isNonNegativeInteger(buffer_meshlet_data, 'buffer_meshlet_data');
|
|
@@ -395,8 +392,8 @@ export function graph_add_per_object_velocity({
|
|
|
395
392
|
shader,
|
|
396
393
|
inputs: {
|
|
397
394
|
tDepth: texture_depth,
|
|
398
|
-
|
|
399
|
-
|
|
395
|
+
tVisibility: texture_visibility,
|
|
396
|
+
visible_meshlets: buffer_visible_meshlets,
|
|
400
397
|
mReprojectionRotation: reprojection_matrix_pixels_rotation,
|
|
401
398
|
mInvViewProjCurrent: scratch_unjit_inv_view_proj_curr_f32,
|
|
402
399
|
mViewProjPrevious: scratch_unjit_view_proj_prev_f32,
|
|
@@ -408,6 +405,5 @@ export function graph_add_per_object_velocity({
|
|
|
408
405
|
prev_positions: buffer_prev_positions,
|
|
409
406
|
},
|
|
410
407
|
output_resolution: resolution,
|
|
411
|
-
output_mipmaps: enable_mipmap,
|
|
412
408
|
})[0];
|
|
413
409
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA0CI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,QAAE,eAAe,KAAG,wBAAwB,EAWpF;IA3CD;;OAEG;IACH,gCAEC;IAwCD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,sBAAsB,
|
|
1
|
+
{"version":3,"file":"TemplatePassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/rasterize/TemplatePassDescriptor.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA0CI;;;;OAIG;IACH,mBAJW,MAAM,gBACG,qBAAqB,QAAE,eAAe,KAAG,wBAAwB,EAWpF;IA3CD;;OAEG;IACH,gCAEC;IAwCD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,sBAAsB,CAyBlC;IAED;;;;;;;OAOG;IACH,gHAEC;IAED;;;OAGG;IACH,cAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uCAHW,qBAAqB,GACnB,wBAAwB,CAYpC;IAED;;;;;OAKG;IACH,kCALW,qBAAqB,YACrB,qBAAqB,6CAsC/B;IAGL;;;OAGG;IACH,mCAFU,OAAO,CAEwC;;CANxD;uCAnMY,OAAO,8DAA8D,EAAE,wBAAwB;uCAC/F,OAAO,uDAAuD,EAAE,wBAAwB;oCACxF,OAAO,gDAAgD,EAAE,qBAAqB;oCAC9E,OAAO,+CAA+C,EAAE,qBAAqB;qCANrD,wCAAwC;gCAD7C,uCAAuC"}
|
|
@@ -108,6 +108,7 @@ export class TemplatePassDescriptor extends RenderPassDescriptor {
|
|
|
108
108
|
r.resources = origin.resources;
|
|
109
109
|
r.colorAttachments = origin.colorAttachments;
|
|
110
110
|
r.depthStencilAttachment = origin.depthStencilAttachment;
|
|
111
|
+
r.visible_meshlet_slots = origin.visible_meshlet_slots;
|
|
111
112
|
|
|
112
113
|
origin.#variants.set(set, r);
|
|
113
114
|
}
|
|
@@ -38,9 +38,11 @@ export function enquire_meshlets_rasterize_by_bucket_pipelines(enquiry: Pipeline
|
|
|
38
38
|
* @param {Readonly<Record<number, GPUCullMode>>} options.cull_policy
|
|
39
39
|
* @param {number[]} [options.viewport]
|
|
40
40
|
* @param {GPUCollectionLimits} options.limits
|
|
41
|
-
* @
|
|
41
|
+
* @param {number} [options.visible_meshlets] the frame's visible-meshlet table, which every draw appends to,
|
|
42
|
+
* as {@link graph_meshlets_rasterize}
|
|
43
|
+
* @returns {[number, number[], number]} depth, colour and table handles, as {@link graph_meshlets_rasterize}
|
|
42
44
|
*/
|
|
43
|
-
export function graph_meshlets_rasterize_by_bucket({ graph, view, input_meshlets, buckets, depth, color_targets, pass_descriptor, clear_targets, cull_policy, viewport, limits, }: {
|
|
45
|
+
export function graph_meshlets_rasterize_by_bucket({ graph, view, input_meshlets, buckets, depth, color_targets, pass_descriptor, clear_targets, cull_policy, viewport, limits, visible_meshlets, }: {
|
|
44
46
|
graph: FrameGraph;
|
|
45
47
|
view: GPUViewContext;
|
|
46
48
|
input_meshlets: number;
|
|
@@ -56,7 +58,8 @@ export function graph_meshlets_rasterize_by_bucket({ graph, view, input_meshlets
|
|
|
56
58
|
cull_policy: Readonly<Record<number, GPUCullMode>>;
|
|
57
59
|
viewport?: number[];
|
|
58
60
|
limits: GPUCollectionLimits;
|
|
59
|
-
|
|
61
|
+
visible_meshlets?: number;
|
|
62
|
+
}): [number, number[], number];
|
|
60
63
|
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
61
64
|
export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
|
|
62
65
|
//# sourceMappingURL=graph_meshlets_rasterize_by_bucket.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_meshlets_rasterize_by_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;;;;;;;GASG;AACH,wEAJW,eAAe,mBACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAS/C;AAED
|
|
1
|
+
{"version":3,"file":"graph_meshlets_rasterize_by_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;;;;;;;GASG;AACH,wEAJW,eAAe,mBACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAS/C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAhB+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IAC0D,OAAO,EAAvE;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAC,EAAE;IAEtC,KAAK,EAArB,MAAM;IACY,aAAa,EAA/B,MAAM,EAAE;IACsB,eAAe,EAA7C,oBAAoB;IACH,aAAa,EAA9B,OAAO;IACwC,WAAW,EAA1D,SAAS,OAAO,MAAM,cAAc,CAAC;IAClB,QAAQ,GAA3B,MAAM,EAAE;IACqB,MAAM;IAClB,gBAAgB,GAAjC,MAAM;IAEJ,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,MAAM,CAAC,CAsEtC;8BAxHY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
|
|
@@ -60,7 +60,9 @@ export function enquire_meshlets_rasterize_by_bucket_pipelines(enquiry, pass_des
|
|
|
60
60
|
* @param {Readonly<Record<number, GPUCullMode>>} options.cull_policy
|
|
61
61
|
* @param {number[]} [options.viewport]
|
|
62
62
|
* @param {GPUCollectionLimits} options.limits
|
|
63
|
-
* @
|
|
63
|
+
* @param {number} [options.visible_meshlets] the frame's visible-meshlet table, which every draw appends to,
|
|
64
|
+
* as {@link graph_meshlets_rasterize}
|
|
65
|
+
* @returns {[number, number[], number]} depth, colour and table handles, as {@link graph_meshlets_rasterize}
|
|
64
66
|
*/
|
|
65
67
|
export function graph_meshlets_rasterize_by_bucket({
|
|
66
68
|
graph,
|
|
@@ -74,6 +76,7 @@ export function graph_meshlets_rasterize_by_bucket({
|
|
|
74
76
|
cull_policy,
|
|
75
77
|
viewport,
|
|
76
78
|
limits,
|
|
79
|
+
visible_meshlets = -1,
|
|
77
80
|
}) {
|
|
78
81
|
assert.isArray(buckets, 'buckets');
|
|
79
82
|
assert.greaterThanOrEqual(buckets.length, 1, 'buckets.length');
|
|
@@ -91,6 +94,7 @@ export function graph_meshlets_rasterize_by_bucket({
|
|
|
91
94
|
clear_targets,
|
|
92
95
|
primitive_state: construct_primitive_state(draw_mode, side, cull_policy),
|
|
93
96
|
viewport,
|
|
97
|
+
visible_meshlets,
|
|
94
98
|
});
|
|
95
99
|
}
|
|
96
100
|
|
|
@@ -111,7 +115,7 @@ export function graph_meshlets_rasterize_by_bucket({
|
|
|
111
115
|
limits,
|
|
112
116
|
});
|
|
113
117
|
|
|
114
|
-
[depth, color_targets] = graph_meshlets_rasterize({
|
|
118
|
+
[depth, color_targets, visible_meshlets] = graph_meshlets_rasterize({
|
|
115
119
|
graph,
|
|
116
120
|
view,
|
|
117
121
|
input_meshlets: meshlets,
|
|
@@ -121,10 +125,11 @@ export function graph_meshlets_rasterize_by_bucket({
|
|
|
121
125
|
clear_targets: clear,
|
|
122
126
|
primitive_state: construct_primitive_state(draw_mode, side, cull_policy),
|
|
123
127
|
viewport,
|
|
128
|
+
visible_meshlets,
|
|
124
129
|
});
|
|
125
130
|
|
|
126
131
|
clear = false;
|
|
127
132
|
}
|
|
128
133
|
|
|
129
|
-
return [depth, color_targets];
|
|
134
|
+
return [depth, color_targets, visible_meshlets];
|
|
130
135
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUCollectionLimits.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/GPUCollectionLimits.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUCollectionLimits.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/GPUCollectionLimits.js"],"names":[],"mappings":"AA0BA;;GAEG;AACH;IAyBI;;;OAGG;IACH,+BAwBC;IAzCD;;;OAGG;IACH,uCAEC;IAqCD;;;;OAIG;IACH,gBAHW,2BAA2B,GAC1B,MAAM,CAMjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,YAHW,2BAA2B,SAC3B,MAAM,QAQhB;IAED;;;;OAIG;IACH,0BAHW,2BAA2B,GACzB,MAAM,CAyBlB;IA+BD,gBAEC;IAED;;;;;;;OAOG;IACH,gBAHW,sBAAsB,WACtB,kBAAkB,iBAkB5B;;CAEJ;qCAxMY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,oCAAoC,EAAE,kBAAkB;0CANlC,yCAAyC;4CACvC,kCAAkC"}
|
|
@@ -20,6 +20,8 @@ const ELEMENT_SIZES = {
|
|
|
20
20
|
[RasterizationCollectionType.ObjectPropertyReference]: Uint32Array.BYTES_PER_ELEMENT * 2,
|
|
21
21
|
// LightClusterEntries: one light id, u32
|
|
22
22
|
[RasterizationCollectionType.LightClusterEntries]: Uint32Array.BYTES_PER_ELEMENT,
|
|
23
|
+
// MeshletDefinition, as Meshlets
|
|
24
|
+
[RasterizationCollectionType.VisibleMeshlets]: Uint32Array.BYTES_PER_ELEMENT * 2,
|
|
23
25
|
}
|
|
24
26
|
|
|
25
27
|
/**
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@@ -67,6 +69,7 @@ export class GPUCollectionLimits {
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// prime stats to avoid pops
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this.#stats.setGlobalMax(RasterizationCollectionType.Meshes, 1e4);
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this.#stats.setGlobalMax(RasterizationCollectionType.Meshlets, 2e5);
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this.#stats.setGlobalMax(RasterizationCollectionType.VisibleMeshlets, 2e5);
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this.#stats.setGlobalMax(RasterizationCollectionType.ObjectPropertyReference, 1024);
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// primed for each cluster grid by graph_assign_clsuters
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this.#stats.setGlobalMax(RasterizationCollectionType.LightClusterEntries, 0);
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@@ -19,4 +19,9 @@ export const RasterizationCollectionType = {
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* culled light's box of cells — see {@link CLUSTER_LIGHT_BOUND}.
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*/
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LightClusterEntries: 3,
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/**
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* The frame's visible-meshlet table: every meshlet the view's raster draws into the visibility
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* buffer, at the slot its pixels name — see `graph_rasterize_scene`.
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*/
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VisibleMeshlets: 4,
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};
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@@ -20,9 +20,13 @@ export function enquire_meshlets_rasterize_pipelines(enquiry: PipelineEnquiry, p
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* @param {number[]} [options.viewport] drives {@link GPURenderPassEncoder.setViewport}. Format: [x, y, width, height]
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* @param {PrimitiveState} [options.primitive_state]
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* @param {boolean} [options.clear_targets]
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-
* @
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* @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when `pass_descriptor` writes
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* its slots ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the draw appends its
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* meshlets to the table and draws them from there, so each instance is the slot of its meshlet
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* @return {[depth:number, color:number[], visible_meshlets:number]} the targets as the draw left them, and the
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* table with its meshlets appended (-1 without one)
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*/
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-
export function graph_meshlets_rasterize({ graph, view, input_meshlets, depth, pass_descriptor, color_targets, viewport, primitive_state, clear_targets, }: {
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export function graph_meshlets_rasterize({ graph, view, input_meshlets, depth, pass_descriptor, color_targets, viewport, primitive_state, clear_targets, visible_meshlets, }: {
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graph: FrameGraph;
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view: GPUViewContext;
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input_meshlets: number;
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@@ -32,7 +36,8 @@ export function graph_meshlets_rasterize({ graph, view, input_meshlets, depth, p
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viewport?: number[];
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primitive_state?: PrimitiveState;
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clear_targets?: boolean;
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-
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visible_meshlets?: number;
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}): [depth: number, color: number[], visible_meshlets: number];
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export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
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export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
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export type PrimitiveState = import("../../../descriptor/pipeline/render/PrimitiveState.js").PrimitiveState;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"graph_meshlets_rasterize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"graph_meshlets_rasterize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_meshlets_rasterize.js"],"names":[],"mappings":"AAwBA;;;;;;;;GAQG;AACH,8DAJW,eAAe,mBACf,oBAAoB,mBACpB,cAAc,QAUxB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH;IAf+B,KAAK;IACD,IAAI;IACZ,cAAc,EAA9B,MAAM;IACU,KAAK,EAArB,MAAM;IACwB,eAAe,EAA7C,oBAAoB;IACD,aAAa,GAAhC,MAAM,EAAE;IACW,QAAQ,GAA3B,MAAM,EAAE;IACiB,eAAe,GAAxC,cAAc;IACI,aAAa,GAA/B,OAAO;IACU,gBAAgB,GAAjC,MAAM;IAGL,CAAC,KAAK,EAAC,MAAM,EAAE,KAAK,EAAC,MAAM,EAAE,EAAE,gBAAgB,EAAC,MAAM,CAAC,CA+KlE;8BAxNY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB;6BACxE,OAAO,uDAAuD,EAAE,cAAc"}
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@@ -8,6 +8,11 @@ import {
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8
8
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} from "../../gpu_primitive/indirect/build_indirect_draw_command.js";
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9
9
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import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
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10
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import { GEOMETRY_MESHLET_TRIANGLE_LIMIT } from "../../geometry/meshlet/GEOMETRY_MESHLET_TRIANGLE_LIMIT.js";
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+
import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
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import {
|
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13
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+
shader_visible_meshlets_copy,
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+
shader_visible_meshlets_reserve
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} from "../visibility/shader_visible_meshlets_append.js";
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16
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/**
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* @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
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@@ -27,7 +32,12 @@ const DRAW_COMMAND_PATTERN = `${GEOMETRY_MESHLET_TRIANGLE_LIMIT * 3}, input, 0,
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* @param {PrimitiveState} primitive_state
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*/
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export function enquire_meshlets_rasterize_pipelines(enquiry, pass_descriptor, primitive_state) {
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30
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-
|
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35
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+
if (pass_descriptor.visible_meshlet_slots) {
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36
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+
enquiry.compute.push(shader_visible_meshlets_reserve.pipeline);
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37
|
+
enquiry.compute.push(shader_visible_meshlets_copy.pipeline);
|
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38
|
+
} else {
|
|
39
|
+
enquiry.compute.push(indirect_draw_command_pipeline(enquiry.device, DRAW_COMMAND_PATTERN));
|
|
40
|
+
}
|
|
31
41
|
enquiry.render.push(rp_rewrite_for_primitive_state(pass_descriptor.pipeline, primitive_state));
|
|
32
42
|
}
|
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33
43
|
|
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@@ -43,7 +53,11 @@ export function enquire_meshlets_rasterize_pipelines(enquiry, pass_descriptor, p
|
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43
53
|
* @param {number[]} [options.viewport] drives {@link GPURenderPassEncoder.setViewport}. Format: [x, y, width, height]
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44
54
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* @param {PrimitiveState} [options.primitive_state]
|
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45
55
|
* @param {boolean} [options.clear_targets]
|
|
46
|
-
* @
|
|
56
|
+
* @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when `pass_descriptor` writes
|
|
57
|
+
* its slots ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the draw appends its
|
|
58
|
+
* meshlets to the table and draws them from there, so each instance is the slot of its meshlet
|
|
59
|
+
* @return {[depth:number, color:number[], visible_meshlets:number]} the targets as the draw left them, and the
|
|
60
|
+
* table with its meshlets appended (-1 without one)
|
|
47
61
|
*/
|
|
48
62
|
export function graph_meshlets_rasterize({
|
|
49
63
|
graph,
|
|
@@ -55,6 +69,7 @@ export function graph_meshlets_rasterize({
|
|
|
55
69
|
viewport = [0, 0, -1, -1],
|
|
56
70
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primitive_state,
|
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57
71
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clear_targets = true,
|
|
72
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+
visible_meshlets = -1,
|
|
58
73
|
}) {
|
|
59
74
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assert.equal(pass_descriptor.isRenderPassDescriptor, true, "pass_descriptor must be a RenderPassDescriptor");
|
|
60
75
|
assert.isBoolean(clear_targets, 'clear_targets');
|
|
@@ -62,6 +77,7 @@ export function graph_meshlets_rasterize({
|
|
|
62
77
|
assert.isNonNegativeInteger(depth, 'depth');
|
|
63
78
|
assert.isArray(color_targets, 'color_targets');
|
|
64
79
|
assert.equal(view.isGPUViewContext, true, "view must be a GPUViewContext");
|
|
80
|
+
assert.equal(visible_meshlets !== -1, pass_descriptor.visible_meshlet_slots, 'a pipeline that writes visible-meshlet slots draws from the table, and only it does');
|
|
65
81
|
|
|
66
82
|
/**
|
|
67
83
|
*
|
|
@@ -77,7 +93,31 @@ export function graph_meshlets_rasterize({
|
|
|
77
93
|
const encoder = context.encoder;
|
|
78
94
|
const device = encoder.device;
|
|
79
95
|
|
|
80
|
-
|
|
96
|
+
/**
|
|
97
|
+
* What the draw takes its meshlets from
|
|
98
|
+
* @type {GPUBuffer}
|
|
99
|
+
*/
|
|
100
|
+
let draw_meshlets = input_meshlets;
|
|
101
|
+
|
|
102
|
+
if (data.visible_meshlets === undefined) {
|
|
103
|
+
build_indirect_draw_command(device, DRAW_COMMAND_PATTERN, encoder, input_meshlets, command);
|
|
104
|
+
} else {
|
|
105
|
+
const table = resources.get(data.visible_meshlets);
|
|
106
|
+
const copy_command = resources.get(data.copy_command);
|
|
107
|
+
|
|
108
|
+
shader_visible_meshlets_reserve.dispatch({
|
|
109
|
+
encoder,
|
|
110
|
+
bindings: { input: input_meshlets, visible_meshlets: table, draw: command, copy: copy_command },
|
|
111
|
+
});
|
|
112
|
+
|
|
113
|
+
shader_visible_meshlets_copy.dispatchIndirect({
|
|
114
|
+
encoder,
|
|
115
|
+
command: copy_command,
|
|
116
|
+
bindings: { draw: command, input: input_meshlets, visible_meshlets: table },
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
draw_meshlets = table;
|
|
120
|
+
}
|
|
81
121
|
|
|
82
122
|
const scene = view.scene;
|
|
83
123
|
const geometry_context = scene.geometries;
|
|
@@ -142,7 +182,7 @@ export function graph_meshlets_rasterize({
|
|
|
142
182
|
meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
|
|
143
183
|
geometries: geometry_context.buffer_metadata,
|
|
144
184
|
materials: scene.materials.metadata_table.buffer,
|
|
145
|
-
meshlets:
|
|
185
|
+
meshlets: draw_meshlets,
|
|
146
186
|
}
|
|
147
187
|
});
|
|
148
188
|
|
|
@@ -174,12 +214,21 @@ export function graph_meshlets_rasterize({
|
|
|
174
214
|
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT
|
|
175
215
|
));
|
|
176
216
|
data.input_meshlets = pass.read(input_meshlets);
|
|
217
|
+
|
|
218
|
+
if (visible_meshlets !== -1) {
|
|
219
|
+
data.visible_meshlets = pass.write(visible_meshlets);
|
|
220
|
+
data.copy_command = pass.create("visible meshlets copy command", BufferResourceDescriptor.from(
|
|
221
|
+
STRUCT_DISPATCH_COMPUTE_COMMAND.size,
|
|
222
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT
|
|
223
|
+
));
|
|
224
|
+
}
|
|
177
225
|
data.out_texture_depth = pass.write(depth);
|
|
178
226
|
|
|
179
227
|
data.out_color_targets = color_targets.map(pass.write, pass);
|
|
180
228
|
|
|
181
229
|
return [
|
|
182
230
|
data.out_texture_depth,
|
|
183
|
-
data.out_color_targets
|
|
231
|
+
data.out_color_targets,
|
|
232
|
+
data.visible_meshlets ?? -1,
|
|
184
233
|
];
|
|
185
234
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;
|
|
1
|
+
{"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAChG,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,eAAqB,EAAE,OAAO,6CAA6C,EAAE,eAAe,CAAC;QAC7F,MAAY,EAAE,OAAO,iEAAiE,EAAE,iBAAiB,CAAC;KACvG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAMtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAW9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
|
|
@@ -36,7 +36,7 @@
|
|
|
36
36
|
* @typedef {object} AVBOITSideChannel
|
|
37
37
|
* @property {(args: {graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
|
|
38
38
|
* view_ctx: import("../../../view/GPUViewContext.js").GPUViewContext, camera: number,
|
|
39
|
-
* color_texture: number, depth_texture: number, normal_texture: number,
|
|
39
|
+
* color_texture: number, depth_texture: number, normal_texture: number, pbr_texture: number,
|
|
40
40
|
* hzb_texture: number, environment_texture: number,
|
|
41
41
|
* light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
|
|
42
42
|
* shadowmap_atlas: number,
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts
CHANGED
|
@@ -171,7 +171,7 @@ export function avboit_create_accumulators(pass: FramePassBuilder, resolution: A
|
|
|
171
171
|
* sources of transparent fragments; the MBOIT orchestrator ignores them
|
|
172
172
|
* @returns {number} resource ID of the composited color texture
|
|
173
173
|
*/
|
|
174
|
-
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, shader_switches, probes, avboit, side_channels, }: {
|
|
174
|
+
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, normal_texture, pbr_texture, hzb_texture, environment_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, volumetrics_irradiance, shader_switches, probes, avboit, side_channels, }: {
|
|
175
175
|
graph: FrameGraph;
|
|
176
176
|
buckets: number;
|
|
177
177
|
view_ctx: GPUViewContext;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CA4M7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA3B+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGC,eAAe,GAAzC,eAAe;IAGsF,MAAM,EAA3G,OAAO,iEAAiE,EAAE,iBAAiB;IAGlE,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CA4M7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IA3B+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGC,eAAe,GAAzC,eAAe;IAGsF,MAAM,EAA3G,OAAO,iEAAiE,EAAE,iBAAiB;IAGlE,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAsTlB;+BAz9B8B,qBAAqB;gCAIpB,6CAA6C"}
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -721,6 +721,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
721
721
|
depth_texture,
|
|
722
722
|
color_texture,
|
|
723
723
|
normal_texture,
|
|
724
|
+
pbr_texture,
|
|
724
725
|
hzb_texture,
|
|
725
726
|
environment_texture,
|
|
726
727
|
limits,
|
|
@@ -829,7 +830,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
829
830
|
let background_color = color_texture;
|
|
830
831
|
for (const channel of preparers) {
|
|
831
832
|
const prepared = channel.avboit_prepare({ graph, view_ctx, camera: gr_camera, color_texture,
|
|
832
|
-
depth_texture, normal_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
|
|
833
|
+
depth_texture, normal_texture, pbr_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
|
|
833
834
|
light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches, probes });
|
|
834
835
|
if (prepared?.background_color !== undefined) {
|
|
835
836
|
assert.isNonNegativeInteger(prepared.background_color, 'prepared.background_color');
|
|
@@ -13,9 +13,12 @@
|
|
|
13
13
|
* @param {GPUCollectionLimits} options.limits
|
|
14
14
|
* @param {number[]} [options.viewport] [x,y, width, height] -1 width/height indicates that we need to disable viewport setup
|
|
15
15
|
* @param {TemplatePassDescriptor} options.render_pass_descriptor the pass, with a pipeline per material template
|
|
16
|
-
* @
|
|
16
|
+
* @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
|
|
17
|
+
* ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the meshlets are appended to it and drawn
|
|
18
|
+
* from there
|
|
19
|
+
* @returns {{executed:boolean, depth:number, color_targets:number[], visible_meshlets:number}} whether a pass was recorded, along with the depth, colour and table handles to carry forward. When no pass is recorded the input handles are returned unchanged.
|
|
17
20
|
*/
|
|
18
|
-
export function graph_rasterize_meshes_alpha_tested({ graph, buckets, view_ctx, clear_target, side, cull_policy, depth, hzb, raster_color_targets, limits, viewport, render_pass_descriptor }: {
|
|
21
|
+
export function graph_rasterize_meshes_alpha_tested({ graph, buckets, view_ctx, clear_target, side, cull_policy, depth, hzb, raster_color_targets, limits, viewport, render_pass_descriptor, visible_meshlets, }: {
|
|
19
22
|
graph: FrameGraph;
|
|
20
23
|
buckets: number;
|
|
21
24
|
view_ctx: GPUViewContext;
|
|
@@ -28,10 +31,12 @@ export function graph_rasterize_meshes_alpha_tested({ graph, buckets, view_ctx,
|
|
|
28
31
|
limits: GPUCollectionLimits;
|
|
29
32
|
viewport?: number[];
|
|
30
33
|
render_pass_descriptor: TemplatePassDescriptor;
|
|
34
|
+
visible_meshlets?: number;
|
|
31
35
|
}): {
|
|
32
36
|
executed: boolean;
|
|
33
37
|
depth: number;
|
|
34
38
|
color_targets: number[];
|
|
39
|
+
visible_meshlets: number;
|
|
35
40
|
};
|
|
36
41
|
import { ShadeDrawSide } from "../../material/ShadeDrawSide.js";
|
|
37
42
|
//# sourceMappingURL=graph_rasterize_meshes_alpha_tested.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_alpha_tested.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAjB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,YAAY,GAA9B,OAAO;IACiB,IAAI,GAA5B,aAAa;IACmC,WAAW,GAA3D,SAAS,OAAO,MAAM,cAAc,CAAC;IACrB,KAAK,EAArB,MAAM;IACU,GAAG,EAAnB,MAAM;IACY,oBAAoB,EAAtC,MAAM,EAAE;IACqB,MAAM;IAChB,QAAQ,GAA3B,MAAM,EAAE;IACwB,sBAAsB;IACrC,gBAAgB,GAAjC,MAAM;IAGJ;IAAC,QAAQ,EAAC,OAAO,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAC;IAAC,gBAAgB,EAAC,MAAM,CAAA;CAAC,CA+S7F;8BA3V6B,iCAAiC"}
|