@woosh/meep-engine 3.61.2 → 3.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +415 -413
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +2 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +26 -16
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +6 -11
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +6 -2
- package/src/engine/graphics3/highlight/shader_highlight_outline.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +167 -150
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -1
- package/src/engine/graphics3/shader_picking_gather.js +133 -120
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/device/mock/SoftwareGPUTexture.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUTexture.js +11 -0
- package/src/shade/device/pipeline/rp_validate_and_rewrite_for_color_attachments.js +1 -1
- package/src/shade/playground/contact_shadows/ContactShadowLab.js +6 -6
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_composite.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_lab_reference.js +6 -4
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.d.ts.map +1 -1
- package/src/shade/playground/contact_shadows/shader_contact_shadow_march.js +6 -4
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +0 -5
- package/src/shade/playground/probe_clipmap_box/README.md +1 -1
- package/src/shade/playground/probe_clipmap_box/index.html +1 -1
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +1 -1
- package/src/shade/playground/ssr_variance/capture.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +2 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +90 -64
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_read_gBuffer_material.js +3 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.d.ts.map +1 -1
- package/src/shade/renderer/deferred/chunk_ss_trace_contact_shadow_soft.js +5 -4
- package/src/shade/renderer/deferred/shader_deferred_main.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_deferred_main.js +6 -4
- package/src/shade/renderer/extension/GBufferTextures.d.ts +5 -1
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +5 -1
- package/src/shade/renderer/extension/ViewTextures.d.ts +11 -7
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +17 -13
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_ALBEDO_FORMAT.js +2 -0
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.d.ts.map +1 -1
- package/src/shade/renderer/gbuffer/G_BUFFER_COLOR_TARGETS.js +8 -5
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +7 -5
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +29 -16
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +9 -3
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +40 -32
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -15
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_debug_draw.js +7 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_diffuse.js +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_indirect_lighting.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +1 -3
- package/src/shade/renderer/global_illumination/ibl/shader_diffuse_IBL.js +1 -1
- package/src/shade/renderer/global_illumination/ibl/shader_specular_IBL.js +2 -2
- package/src/shade/renderer/global_illumination/lpv/shader_diffuse_LPV.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +15 -7
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +82 -17
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +63 -37
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
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- package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
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- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
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- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
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- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts +0 -3
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* @
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* @param {number} [options.visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
|
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+
* ({@link RenderPassDescriptor#visible_meshlet_slots}) and only then: the meshlets are appended to it and drawn
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* from there
|
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* @returns {{executed:boolean, depth:number, color_targets:number[], visible_meshlets:number}} whether a pass was recorded, along with the depth, colour and table handles to carry forward. When no pass is recorded the input handles are returned unchanged.
|
|
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*/
|
|
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53
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export function graph_rasterize_meshes_alpha_tested({
|
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graph,
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@@ -52,7 +62,8 @@ export function graph_rasterize_meshes_alpha_tested({
|
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62
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raster_color_targets,
|
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53
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limits,
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viewport = [0, 0, -1, -1],
|
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-
render_pass_descriptor
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+
render_pass_descriptor,
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visible_meshlets = -1,
|
|
56
67
|
}) {
|
|
57
68
|
|
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58
69
|
assert.isNonNegativeInteger(buckets, 'buckets');
|
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@@ -63,6 +74,7 @@ export function graph_rasterize_meshes_alpha_tested({
|
|
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63
74
|
assert.isBoolean(clear_target, 'clear_target');
|
|
64
75
|
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|
65
76
|
assert.equal(render_pass_descriptor.isTemplatePassDescriptor, true, 'render_pass_descriptor.isTemplatePassDescriptor !== true');
|
|
77
|
+
assert.equal(visible_meshlets !== -1, render_pass_descriptor.visible_meshlet_slots, 'a pipeline that writes visible-meshlet slots draws from the table, and only it does');
|
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78
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|
const scene_ctx = view_ctx.scene;
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80
|
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@@ -91,6 +103,7 @@ export function graph_rasterize_meshes_alpha_tested({
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executed: false,
|
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depth,
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color_targets: raster_color_targets,
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visible_meshlets,
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};
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}
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@@ -112,11 +125,47 @@ export function graph_rasterize_meshes_alpha_tested({
|
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125
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const command_buffer_draw = resources.get(data.command_buffer_draw);
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-
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+
|
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/**
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* What the draws take their meshlets from
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* @type {GPUBuffer}
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*/
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let meshlet_buffer = resources.get(data.meshlet_buffer);
|
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// first prepare dispatch command for filtering
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|
const encoder = context.encoder;
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|
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|
138
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+
if (data.visible_meshlets !== undefined) {
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|
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+
// the sorted meshlets go into the table, and every material's command onto their copy there
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|
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+
const table = resources.get(data.visible_meshlets);
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const append_draw = resources.get(data.append_draw);
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const copy_command = resources.get(data.copy_command);
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+
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shader_visible_meshlets_reserve.dispatch({
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encoder,
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bindings: {
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input: resources.get(data.meshlet_collection),
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visible_meshlets: table,
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draw: append_draw,
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|
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copy: copy_command
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},
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});
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+
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|
+
shader_visible_meshlets_copy_array.dispatchIndirect({
|
|
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|
+
encoder,
|
|
156
|
+
command: copy_command,
|
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157
|
+
bindings: { draw: append_draw, input: meshlet_buffer, visible_meshlets: table },
|
|
158
|
+
});
|
|
159
|
+
|
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+
shader_visible_meshlets_offset_commands.dispatchThreads({
|
|
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+
encoder,
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+
thread_count_x: material_count,
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bindings: { draw: append_draw, commands: command_buffer_draw },
|
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+
});
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+
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meshlet_buffer = table;
|
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+
}
|
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+
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120
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|
const depth_texture = resources.get(data.depth);
|
|
121
170
|
|
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|
/**
|
|
@@ -140,8 +189,8 @@ export function graph_rasterize_meshes_alpha_tested({
|
|
|
140
189
|
const partial_clear_needed = !is_viewport_unrestricted && clear_target;
|
|
141
190
|
|
|
142
191
|
if (partial_clear_needed) {
|
|
143
|
-
for (let i = 0; i < color_targets.length; i++) {
|
|
144
|
-
texture_fill_rectangle(encoder, color_targets[i], viewport, render_pass_descriptor.colorAttachments[i].clearValue);
|
|
192
|
+
for (let i = 0; i < color_targets.length; i++) {
|
|
193
|
+
texture_fill_rectangle(encoder, color_targets[i], viewport, render_pass_descriptor.colorAttachments[i].clearValue);
|
|
145
194
|
}
|
|
146
195
|
texture_fill_rectangle(encoder, depth_texture, viewport, [render_pass_descriptor.depthStencilAttachment.depthClearValue]);
|
|
147
196
|
}
|
|
@@ -250,7 +299,7 @@ export function graph_rasterize_meshes_alpha_tested({
|
|
|
250
299
|
|
|
251
300
|
const gr_camera = graph_import_buffer(graph, view_ctx.camera.buffer.buffer);
|
|
252
301
|
|
|
253
|
-
const { meshlets, draw_commands } = graph_prepare_meshlet_draw_commands_by_material({
|
|
302
|
+
const { meshlets, draw_commands, meshlet_collection } = graph_prepare_meshlet_draw_commands_by_material({
|
|
254
303
|
graph,
|
|
255
304
|
materials: relevant_materials,
|
|
256
305
|
bucket_id: alpha_tested_bucket_index,
|
|
@@ -269,11 +318,25 @@ export function graph_rasterize_meshes_alpha_tested({
|
|
|
269
318
|
const pass_data = {};
|
|
270
319
|
const pass = graph.add("rasterize alpha tested meshes", pass_data, execute);
|
|
271
320
|
|
|
272
|
-
// reserve buffer for indirect draw commands
|
|
273
|
-
pass_data.command_buffer_draw = pass.read(draw_commands);
|
|
274
|
-
|
|
275
321
|
pass_data.meshlet_buffer = pass.read(meshlets);
|
|
276
322
|
|
|
323
|
+
if (visible_meshlets === -1) {
|
|
324
|
+
pass_data.command_buffer_draw = pass.read(draw_commands);
|
|
325
|
+
} else {
|
|
326
|
+
// the commands are moved onto the table's slots in place
|
|
327
|
+
pass_data.command_buffer_draw = pass.write(draw_commands);
|
|
328
|
+
pass_data.meshlet_collection = pass.read(meshlet_collection);
|
|
329
|
+
pass_data.visible_meshlets = pass.write(visible_meshlets);
|
|
330
|
+
pass_data.append_draw = pass.create("visible meshlets append", BufferResourceDescriptor.from(
|
|
331
|
+
STRUCT_UNINDEXED_DRAW_COMMAND.size,
|
|
332
|
+
GPUBufferUsage.STORAGE
|
|
333
|
+
));
|
|
334
|
+
pass_data.copy_command = pass.create("visible meshlets copy command", BufferResourceDescriptor.from(
|
|
335
|
+
STRUCT_DISPATCH_COMPUTE_COMMAND.size,
|
|
336
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT
|
|
337
|
+
));
|
|
338
|
+
}
|
|
339
|
+
|
|
277
340
|
// TODO move texture resource import outside
|
|
278
341
|
let viz_depth = depth;
|
|
279
342
|
|
|
@@ -286,5 +349,6 @@ export function graph_rasterize_meshes_alpha_tested({
|
|
|
286
349
|
executed: true,
|
|
287
350
|
depth: pass_data.depth,
|
|
288
351
|
color_targets: pass_data.out_color_targets,
|
|
352
|
+
visible_meshlets: pass_data.visible_meshlets ?? -1,
|
|
289
353
|
};
|
|
290
354
|
}
|
|
@@ -4,14 +4,14 @@ import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
|
|
4
4
|
import { MESH_TRIANGLE_REFERENCE_STRUCT } from "../../../geometry/meshlet/MESH_TRIANGLE_REFERENCE_STRUCT.js";
|
|
5
5
|
import { chunk_rasterize_triangle } from "../chunk_rasterize_triangle.js";
|
|
6
6
|
import { rasterization_shader_resources } from "../rasterization_shader_resources.js";
|
|
7
|
+
import { VISIBILITY_TRIANGLE_BITS } from "../../visibility/VISIBILITY_BUFFER.js";
|
|
7
8
|
|
|
8
9
|
const body = CodeChunk.from(
|
|
9
10
|
//language=WGSL
|
|
10
11
|
`
|
|
11
12
|
struct VertexOutput{
|
|
12
13
|
@builtin(position) position: vec4f,
|
|
13
|
-
@location(0) @interpolate(flat)
|
|
14
|
-
@location(1) @interpolate(flat) m_triangle:u32,
|
|
14
|
+
@location(0) @interpolate(flat) m_visibility: u32,
|
|
15
15
|
}
|
|
16
16
|
|
|
17
17
|
@vertex
|
|
@@ -35,8 +35,8 @@ fn main(
|
|
|
35
35
|
|
|
36
36
|
output.position = projected_vertex;
|
|
37
37
|
|
|
38
|
-
|
|
39
|
-
output.
|
|
38
|
+
// the draw takes its meshlets from the frame's visible-meshlet table, so the instance is the slot
|
|
39
|
+
output.m_visibility = (meshlet_index << ${VISIBILITY_TRIANGLE_BITS}u) | (triangle_def.index & ${2 ** VISIBILITY_TRIANGLE_BITS - 1}u);
|
|
40
40
|
|
|
41
41
|
return output;
|
|
42
42
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AAiLA;;;;GAIG;AACH,6DAFU,sBAAsB,CAiC7B;uCAlLoC,iCAAiC"}
|
package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js
CHANGED
|
@@ -11,9 +11,6 @@ import {
|
|
|
11
11
|
chunk_triangle_list_reverse_winding
|
|
12
12
|
} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
|
13
13
|
import { chunk_view_mip_bias } from "../../../view/chunk_view_mip_bias.js";
|
|
14
|
-
import {
|
|
15
|
-
chunk_encode_meshlet_element
|
|
16
|
-
} from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
17
14
|
import {
|
|
18
15
|
chunk_read_meshlet_attribute_u32
|
|
19
16
|
} from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js";
|
|
@@ -38,7 +35,12 @@ import {
|
|
|
38
35
|
} from "../alpha_tested_pass_resources.js";
|
|
39
36
|
import { TemplatePassDescriptor } from "../../TemplatePassDescriptor.js";
|
|
40
37
|
import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
|
|
41
|
-
import {
|
|
38
|
+
import {
|
|
39
|
+
VISIBILITY_FORMAT,
|
|
40
|
+
VISIBILITY_NONE,
|
|
41
|
+
VISIBILITY_TRIANGLE_BITS,
|
|
42
|
+
VISIBLE_MESHLETS_ARRAY_OFFSET
|
|
43
|
+
} from "../../visibility/VISIBILITY_BUFFER.js";
|
|
42
44
|
|
|
43
45
|
/**
|
|
44
46
|
* The harness around a template's `material_opacity`: the hashed threshold and the noise that feeds
|
|
@@ -52,19 +54,14 @@ import { VIZ_BUFFER_INVALID_MESH_VALUE } from "./VIZ_BUFFER_INVALID_MESH_VALUE.j
|
|
|
52
54
|
const fragment_body = CodeChunk.from(
|
|
53
55
|
//language=WGSL
|
|
54
56
|
`
|
|
55
|
-
struct VizBufferOutput{
|
|
56
|
-
@location(0) m_triangle : u32,
|
|
57
|
-
@location(1) m_mesh : u32,
|
|
58
|
-
}
|
|
59
57
|
|
|
60
58
|
@fragment
|
|
61
59
|
fn main(
|
|
62
60
|
@builtin(position) coord : vec4<f32>,
|
|
63
|
-
@location(0) @interpolate(flat)
|
|
64
|
-
@location(1)
|
|
65
|
-
@location(2)
|
|
66
|
-
|
|
67
|
-
) -> VizBufferOutput {
|
|
61
|
+
@location(0) @interpolate(flat) m_visibility: u32,
|
|
62
|
+
@location(1) uv_jittered:vec2<f32>,
|
|
63
|
+
@location(2) position_world: vec3<f32>,
|
|
64
|
+
) -> @location(0) u32 {
|
|
68
65
|
|
|
69
66
|
// Note that we use jittered UVs directly, the compensation happens inside TAAU itself.
|
|
70
67
|
let uv = uv_jittered;
|
|
@@ -94,18 +91,12 @@ fn main(
|
|
|
94
91
|
discard;
|
|
95
92
|
}
|
|
96
93
|
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
//decode meshlet payload
|
|
100
|
-
result.m_triangle = m_triangle ;
|
|
101
|
-
result.m_mesh = m_mesh ;
|
|
102
|
-
|
|
103
|
-
return result;
|
|
94
|
+
return m_visibility;
|
|
104
95
|
}
|
|
105
96
|
`, [
|
|
106
97
|
chunk_material_opacity_contract,
|
|
107
98
|
chunk_transparency_hashed_alpha_threshold,
|
|
108
|
-
chunk_spatio_temporal_noise_r2_64,
|
|
99
|
+
chunk_spatio_temporal_noise_r2_64,
|
|
109
100
|
chunk_view_mip_bias,
|
|
110
101
|
]
|
|
111
102
|
);
|
|
@@ -117,10 +108,9 @@ const shader_vertex = ShaderDescriptor.from({
|
|
|
117
108
|
`
|
|
118
109
|
struct VertexOutput{
|
|
119
110
|
@builtin(position) position: vec4f,
|
|
120
|
-
@location(0) @interpolate(flat)
|
|
121
|
-
@location(1)
|
|
122
|
-
@location(2)
|
|
123
|
-
@location(3) position_world: vec3f,
|
|
111
|
+
@location(0) @interpolate(flat) m_visibility: u32,
|
|
112
|
+
@location(1) uv: vec2f,
|
|
113
|
+
@location(2) position_world: vec3f,
|
|
124
114
|
}
|
|
125
115
|
|
|
126
116
|
@vertex
|
|
@@ -142,7 +132,6 @@ fn main(
|
|
|
142
132
|
return VertexOutput(); // discard vertex outside of meshlet bounds
|
|
143
133
|
}
|
|
144
134
|
|
|
145
|
-
let triangle_index = encode_meshlet_element(meshlet_id, vertex_draw_index / 3u);
|
|
146
135
|
|
|
147
136
|
let mesh = scene_read_mesh(&scene_database, mesh_id);
|
|
148
137
|
let node = scene_read_node(&scene_database, mesh.node);
|
|
@@ -164,8 +153,11 @@ fn main(
|
|
|
164
153
|
output.position_world = position_world.xyz / position_world.w;
|
|
165
154
|
output.position = camera.view_projection_matrix * position_world;
|
|
166
155
|
|
|
167
|
-
|
|
168
|
-
|
|
156
|
+
// the draws bind the frame's visible-meshlet table as a bare array of definitions, where slot s is
|
|
157
|
+
// at s + VISIBLE_MESHLETS_ARRAY_OFFSET
|
|
158
|
+
let slot = input_index - ${VISIBLE_MESHLETS_ARRAY_OFFSET}u;
|
|
159
|
+
|
|
160
|
+
output.m_visibility = (slot << ${VISIBILITY_TRIANGLE_BITS}u) | (vertex_draw_index / 3u);
|
|
169
161
|
output.uv = meshlet_vertex.uv;
|
|
170
162
|
|
|
171
163
|
return output;
|
|
@@ -173,7 +165,6 @@ fn main(
|
|
|
173
165
|
`, [
|
|
174
166
|
chunk_read_meshlet_vertex,
|
|
175
167
|
chunk_read_meshlet_attribute_u32,
|
|
176
|
-
chunk_encode_meshlet_element,
|
|
177
168
|
chunk_read_meshlet_vertex_by_draw_index,
|
|
178
169
|
chunk_scene_database_access,
|
|
179
170
|
chunk_triangle_winding_is_reversed,
|
|
@@ -213,11 +204,7 @@ export const viz_rasterization_alpha_tested_pass_descriptor = new TemplatePassDe
|
|
|
213
204
|
},
|
|
214
205
|
targets: [
|
|
215
206
|
{
|
|
216
|
-
|
|
217
|
-
format: "r32uint",
|
|
218
|
-
}, {
|
|
219
|
-
// Mesh ID
|
|
220
|
-
format: "r32uint",
|
|
207
|
+
format: VISIBILITY_FORMAT,
|
|
221
208
|
}
|
|
222
209
|
]
|
|
223
210
|
},
|
|
@@ -227,15 +214,11 @@ export const viz_rasterization_alpha_tested_pass_descriptor = new TemplatePassDe
|
|
|
227
214
|
});
|
|
228
215
|
|
|
229
216
|
viz_rasterization_alpha_tested_pass_descriptor.colorAttachments = [
|
|
230
|
-
// TRIANGLE ID
|
|
231
217
|
RenderPassColorAttachmentDescriptor.from({
|
|
232
|
-
clearValue: [
|
|
218
|
+
clearValue: [VISIBILITY_NONE, 0, 0, 0],
|
|
233
219
|
}),
|
|
234
|
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// MESH ID
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RenderPassColorAttachmentDescriptor.from({
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clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, 1, 1, 1],
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})
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viz_rasterization_alpha_tested_pass_descriptor.visible_meshlet_slots = true;
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/**
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package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"viz_rasterization_opaque_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"viz_rasterization_opaque_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js"],"names":[],"mappings":"AA0CA,4EAAmF;qCAvC9C,8CAA8C"}
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@@ -1,77 +1,56 @@
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1
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-
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
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import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
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import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
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import { DEPTH_STENCIL_STATE_STANDARD } from "../../DEPTH_STENCIL_STATE_STANDARD.js";
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import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
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import { rasterization_shader_resources } from "../rasterization_shader_resources.js";
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import { shader_vertex } from "./shader_vertex.js";
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import {
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-
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//language=WGSL
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const shader_fragment_visibility_buffer = `
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@location(
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depthStencil: DEPTH_STENCIL_STATE_STANDARD,
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primitive: rasterization_primitive_state
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-
});
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-
export const viz_rasterization_opaque_pass_descriptor = new RenderPassDescriptor();
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-
viz_rasterization_opaque_pass_descriptor.pipeline = gpu_rasterization_render_pipeline_descriptor;
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-
viz_rasterization_opaque_pass_descriptor.resources = rasterization_shader_resources;
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-
viz_rasterization_opaque_pass_descriptor.colorAttachments = [
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// TRIANGLE ID
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RenderPassColorAttachmentDescriptor.from({
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-
clearValue: [0, 0, 0, 0],
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}),
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// MESH ID
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RenderPassColorAttachmentDescriptor.from({
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clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, 1, 1, 1],
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-
})
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-
];
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-
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/**
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-
* Clear depth to 0 for reverse Z technique
|
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-
*/
|
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1
|
+
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
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2
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+
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
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3
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+
import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
|
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4
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+
import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
|
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|
+
import { DEPTH_STENCIL_STATE_STANDARD } from "../../DEPTH_STENCIL_STATE_STANDARD.js";
|
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6
|
+
import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
|
|
7
|
+
import { rasterization_shader_resources } from "../rasterization_shader_resources.js";
|
|
8
|
+
import { shader_vertex } from "./shader_vertex.js";
|
|
9
|
+
import { VISIBILITY_FORMAT, VISIBILITY_NONE } from "../../visibility/VISIBILITY_BUFFER.js";
|
|
10
|
+
|
|
11
|
+
//language=WGSL
|
|
12
|
+
const shader_fragment_visibility_buffer = `
|
|
13
|
+
@fragment
|
|
14
|
+
fn main(
|
|
15
|
+
@location(0) @interpolate(flat) m_visibility: u32,
|
|
16
|
+
) -> @location(0) u32 {
|
|
17
|
+
return m_visibility;
|
|
18
|
+
}
|
|
19
|
+
`;
|
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20
|
+
|
|
21
|
+
const gpu_rasterization_render_pipeline_descriptor = RenderPipelineDescriptor.from({
|
|
22
|
+
label: "Rasterize to Visibility Buffer / opaque",
|
|
23
|
+
layout: rasterization_shader_resources.generatePipelineLayout(GPUShaderStage.VERTEX),
|
|
24
|
+
vertex: {
|
|
25
|
+
module: {
|
|
26
|
+
code: shader_vertex.source
|
|
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|
+
}
|
|
28
|
+
},
|
|
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|
+
fragment: {
|
|
30
|
+
module: {
|
|
31
|
+
code: shader_fragment_visibility_buffer
|
|
32
|
+
},
|
|
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|
+
targets: [
|
|
34
|
+
{
|
|
35
|
+
format: VISIBILITY_FORMAT,
|
|
36
|
+
}
|
|
37
|
+
]
|
|
38
|
+
},
|
|
39
|
+
depthStencil: DEPTH_STENCIL_STATE_STANDARD,
|
|
40
|
+
primitive: rasterization_primitive_state
|
|
41
|
+
});
|
|
42
|
+
|
|
43
|
+
export const viz_rasterization_opaque_pass_descriptor = new RenderPassDescriptor();
|
|
44
|
+
viz_rasterization_opaque_pass_descriptor.pipeline = gpu_rasterization_render_pipeline_descriptor;
|
|
45
|
+
viz_rasterization_opaque_pass_descriptor.resources = rasterization_shader_resources;
|
|
46
|
+
viz_rasterization_opaque_pass_descriptor.colorAttachments = [
|
|
47
|
+
RenderPassColorAttachmentDescriptor.from({
|
|
48
|
+
clearValue: [VISIBILITY_NONE, 0, 0, 0],
|
|
49
|
+
}),
|
|
50
|
+
];
|
|
51
|
+
viz_rasterization_opaque_pass_descriptor.visible_meshlet_slots = true;
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* Clear depth to 0 for reverse Z technique
|
|
55
|
+
*/
|
|
77
56
|
viz_rasterization_opaque_pass_descriptor.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;
|
|
@@ -25,13 +25,15 @@ export function enquire_rasterize_partial_opaque_pipelines(enquiry: PipelineEnqu
|
|
|
25
25
|
* @param {Set<number>} active_buckets IDs of buckets that have any materials that are active.
|
|
26
26
|
* @param {number[]} [viewport] optional viewport definition, if not provided, will use the entire render target. Useful for drawing multiple views into the same render target.
|
|
27
27
|
* @param {Readonly<Record<number, GPUCullMode>>} [cull_policy] side→cullMode mapping; defaults to {@link CullPolicy.Standard}
|
|
28
|
-
* @
|
|
28
|
+
* @param {number} [visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
|
|
29
|
+
* @returns {{instances_maybe:number, meshlets_maybe:number, depth:number, color_targets:number[], visible_meshlets:number}} the "maybe visible" sets, the depth and colour handles produced by the rasterization — cleared whether or not any bucket drew — and the table after it (-1 without one)
|
|
29
30
|
*/
|
|
30
|
-
export function graph_rasterize_partial_opaque({ graph, buckets, view, render_pass_descriptor, limits, depth, raster_color_targets, hzb, viewport, active_buckets, cull_policy, }: FrameGraph): {
|
|
31
|
+
export function graph_rasterize_partial_opaque({ graph, buckets, view, render_pass_descriptor, limits, depth, raster_color_targets, hzb, viewport, active_buckets, cull_policy, visible_meshlets, }: FrameGraph): {
|
|
31
32
|
instances_maybe: number;
|
|
32
33
|
meshlets_maybe: number;
|
|
33
34
|
depth: number;
|
|
34
35
|
color_targets: number[];
|
|
36
|
+
visible_meshlets: number;
|
|
35
37
|
};
|
|
36
38
|
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
37
39
|
export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AA8BA;;;GAGG;AAEH;;;;;;;GAOG;AACH,oEAJW,eAAe,0BACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAY/C;AAED
|
|
1
|
+
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AA8BA;;;GAGG;AAEH;;;;;;;GAOG;AACH,oEAJW,eAAe,0BACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAY/C;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kNAFa;IAAC,eAAe,EAAC,MAAM,CAAC;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAC;IAAC,gBAAgB,EAAC,MAAM,CAAA;CAAC,CA6N1H;8BApQY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
|
|
@@ -67,7 +67,8 @@ export function enquire_rasterize_partial_opaque_pipelines(enquiry, render_pass_
|
|
|
67
67
|
* @param {Set<number>} active_buckets IDs of buckets that have any materials that are active.
|
|
68
68
|
* @param {number[]} [viewport] optional viewport definition, if not provided, will use the entire render target. Useful for drawing multiple views into the same render target.
|
|
69
69
|
* @param {Readonly<Record<number, GPUCullMode>>} [cull_policy] side→cullMode mapping; defaults to {@link CullPolicy.Standard}
|
|
70
|
-
* @
|
|
70
|
+
* @param {number} [visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
|
|
71
|
+
* @returns {{instances_maybe:number, meshlets_maybe:number, depth:number, color_targets:number[], visible_meshlets:number}} the "maybe visible" sets, the depth and colour handles produced by the rasterization — cleared whether or not any bucket drew — and the table after it (-1 without one)
|
|
71
72
|
*/
|
|
72
73
|
export function graph_rasterize_partial_opaque({
|
|
73
74
|
graph,
|
|
@@ -81,6 +82,7 @@ export function graph_rasterize_partial_opaque({
|
|
|
81
82
|
viewport,
|
|
82
83
|
active_buckets,
|
|
83
84
|
cull_policy = CullPolicy.Standard,
|
|
85
|
+
visible_meshlets = -1,
|
|
84
86
|
}) {
|
|
85
87
|
|
|
86
88
|
assert.defined(graph, 'graph');
|
|
@@ -240,7 +242,7 @@ export function graph_rasterize_partial_opaque({
|
|
|
240
242
|
gr_meshlets_maybe = pass_data_meshlets_1.out_meshlets_maybe = pass_meshlets_1.write(gr_meshlets_maybe);
|
|
241
243
|
|
|
242
244
|
// ----------
|
|
243
|
-
[viz_depth, raster_color_targets] = graph_meshlets_rasterize_by_bucket({
|
|
245
|
+
[viz_depth, raster_color_targets, visible_meshlets] = graph_meshlets_rasterize_by_bucket({
|
|
244
246
|
graph,
|
|
245
247
|
view,
|
|
246
248
|
input_meshlets: pass_data_meshlets_1.out_meshlets_positive,
|
|
@@ -252,6 +254,7 @@ export function graph_rasterize_partial_opaque({
|
|
|
252
254
|
cull_policy,
|
|
253
255
|
viewport,
|
|
254
256
|
limits,
|
|
257
|
+
visible_meshlets,
|
|
255
258
|
});
|
|
256
259
|
|
|
257
260
|
is_first_draw = false;
|
|
@@ -284,5 +287,6 @@ export function graph_rasterize_partial_opaque({
|
|
|
284
287
|
meshlets_maybe: gr_meshlets_maybe,
|
|
285
288
|
depth: viz_depth,
|
|
286
289
|
color_targets: raster_color_targets,
|
|
290
|
+
visible_meshlets,
|
|
287
291
|
};
|
|
288
292
|
}
|
|
@@ -26,11 +26,13 @@ export function enquire_rasterize_remaining_opaque_pipelines(enquiry: PipelineEn
|
|
|
26
26
|
* @param {RenderPassDescriptor} render_pass_descriptor
|
|
27
27
|
* @param {number[]} [viewport] optional viewport definition
|
|
28
28
|
* @param {Readonly<Record<number, GPUCullMode>>} [cull_policy] side→cullMode mapping; defaults to {@link CullPolicy.Standard}
|
|
29
|
-
* @
|
|
29
|
+
* @param {number} [visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
|
|
30
|
+
* @returns {{depth:number, color_targets:number[], visible_meshlets:number}} the depth and colour handles produced by the rasterization, and the table after it (-1 without one)
|
|
30
31
|
*/
|
|
31
|
-
export function graph_rasterize_remaining_opaque({ graph, limits, instances_maybe, meshlets_maybe, active_buckets, camera, view, depth, raster_color_targets, hzb, render_pass_descriptor, viewport, cull_policy, }: FrameGraph): {
|
|
32
|
+
export function graph_rasterize_remaining_opaque({ graph, limits, instances_maybe, meshlets_maybe, active_buckets, camera, view, depth, raster_color_targets, hzb, render_pass_descriptor, viewport, cull_policy, visible_meshlets, }: FrameGraph): {
|
|
32
33
|
depth: number;
|
|
33
34
|
color_targets: number[];
|
|
35
|
+
visible_meshlets: number;
|
|
34
36
|
};
|
|
35
37
|
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
36
38
|
export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AAmBA;;;GAGG;AAEH;;;;;;GAMG;AACH,sEAJW,eAAe,0BACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAO/C;AAED
|
|
1
|
+
{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AAmBA;;;GAGG;AAEH;;;;;;GAMG;AACH,sEAJW,eAAe,0BACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAO/C;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,oPAFa;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAC;IAAC,gBAAgB,EAAC,MAAM,CAAA;CAAC,CAwF3E;8BA3HY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
|
|
@@ -52,7 +52,8 @@ export function enquire_rasterize_remaining_opaque_pipelines(enquiry, render_pas
|
|
|
52
52
|
* @param {RenderPassDescriptor} render_pass_descriptor
|
|
53
53
|
* @param {number[]} [viewport] optional viewport definition
|
|
54
54
|
* @param {Readonly<Record<number, GPUCullMode>>} [cull_policy] side→cullMode mapping; defaults to {@link CullPolicy.Standard}
|
|
55
|
-
* @
|
|
55
|
+
* @param {number} [visible_meshlets] the frame's visible-meshlet table, when the pass writes its slots
|
|
56
|
+
* @returns {{depth:number, color_targets:number[], visible_meshlets:number}} the depth and colour handles produced by the rasterization, and the table after it (-1 without one)
|
|
56
57
|
*/
|
|
57
58
|
export function graph_rasterize_remaining_opaque({
|
|
58
59
|
graph,
|
|
@@ -68,6 +69,7 @@ export function graph_rasterize_remaining_opaque({
|
|
|
68
69
|
render_pass_descriptor,
|
|
69
70
|
viewport,
|
|
70
71
|
cull_policy = CullPolicy.Standard,
|
|
72
|
+
visible_meshlets = -1,
|
|
71
73
|
}) {
|
|
72
74
|
|
|
73
75
|
let gr_depth_texture = depth;
|
|
@@ -118,7 +120,7 @@ export function graph_rasterize_remaining_opaque({
|
|
|
118
120
|
const opaque = Array.from(rasterization_opaque_buckets(active_buckets));
|
|
119
121
|
|
|
120
122
|
if (opaque.length > 0) {
|
|
121
|
-
[gr_depth_texture, raster_color_targets] = graph_meshlets_rasterize_by_bucket({
|
|
123
|
+
[gr_depth_texture, raster_color_targets, visible_meshlets] = graph_meshlets_rasterize_by_bucket({
|
|
122
124
|
graph,
|
|
123
125
|
view,
|
|
124
126
|
input_meshlets: gr_live_meshlets,
|
|
@@ -130,11 +132,13 @@ export function graph_rasterize_remaining_opaque({
|
|
|
130
132
|
cull_policy,
|
|
131
133
|
viewport,
|
|
132
134
|
limits,
|
|
135
|
+
visible_meshlets,
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133
136
|
});
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|
134
137
|
}
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|
135
138
|
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136
139
|
return {
|
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137
140
|
depth: gr_depth_texture,
|
|
138
141
|
color_targets: raster_color_targets,
|
|
142
|
+
visible_meshlets,
|
|
139
143
|
}
|
|
140
144
|
}
|
|
@@ -22,8 +22,10 @@ export function enquire_rasterize_scene_pipelines(enquiry: PipelineEnquiry, opaq
|
|
|
22
22
|
* @param {FrameGraph} options.graph
|
|
23
23
|
* @param {RasterizationJob} options.job
|
|
24
24
|
* @param {GPUCollectionLimits} options.limits
|
|
25
|
-
* @returns {{buckets: number, depth: number, color_targets: number[]}} the render
|
|
26
|
-
*
|
|
25
|
+
* @returns {{buckets: number, depth: number, color_targets: number[], visible_meshlets: number}} the render
|
|
26
|
+
* buckets buffer, the depth and colour targets as this pipeline left them, and — when the job's passes write
|
|
27
|
+
* visible-meshlet slots, as the visibility raster's do — the frame's visible-meshlet table, which resolves
|
|
28
|
+
* them (-1 otherwise)
|
|
27
29
|
*/
|
|
28
30
|
export function graph_rasterize_scene({ graph, job, limits, }: {
|
|
29
31
|
graph: FrameGraph;
|
|
@@ -33,6 +35,7 @@ export function graph_rasterize_scene({ graph, job, limits, }: {
|
|
|
33
35
|
buckets: number;
|
|
34
36
|
depth: number;
|
|
35
37
|
color_targets: number[];
|
|
38
|
+
visible_meshlets: number;
|
|
36
39
|
};
|
|
37
40
|
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
38
41
|
export type RenderPassDescriptor = import("../../shader/pass/RenderPassDescriptor.js").RenderPassDescriptor;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_scene.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_scene.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_scene.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_scene.js"],"names":[],"mappings":"AAuBA;;;GAGG;AAEH;;;;;;;;;GASG;AACH,2DAJW,eAAe,eACf,oBAAoB,eACpB,SAAS,OAAO,MAAM,cAAc,CAAC,QAQ/C;AAED;;;;;;;;;;;;;GAaG;AACH;IAR+B,KAAK;IACC,GAAG;IACA,MAAM;IACjC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,EAAE,CAAC;IAAC,gBAAgB,EAAE,MAAM,CAAA;CAAC,CA0P/F;8BAzRY,OAAO,6CAA6C,EAAE,eAAe;mCACrE,OAAO,2CAA2C,EAAE,oBAAoB"}
|