@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
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- /**
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- * accelerated Set data structure optimized for incremental re-building
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- * Always sorted
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- * @template V
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- */
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- export class IncrementalDeltaSet<V> {
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- /**
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- *
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- * @param {function(V,V):number} compare stable comparator
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- */
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- constructor(compare: (arg0: V, arg1: V) => number);
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- /**
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- *
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- * @type {V[]}
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- * @private
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- */
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- private __elements;
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- /**
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- *
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- * @type {number}
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- * @private
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- */
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- private __elements_cursor;
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- /**
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- *
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- * @type {V[]}
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- * @private
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- */
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- private __swap_elements;
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- /**
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- *
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- * @type {number}
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- * @private
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- */
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- private __swap_elements_count;
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- /**
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- * Current version of the state, each time the set is updated - version changes
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- * @type {number}
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- */
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- version: number;
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- /**
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- * Number of currently held elements
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- * @type {number}
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- */
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- size: number;
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- /**
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- *
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- * @type {function(V, V): number}
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- * @private
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- */
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- private __compare;
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- /**
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- *
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- * @type {Signal}
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- */
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- onUpdateFinished: Signal;
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- /**
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- *
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- * @type {Signal}
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- */
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- onAdded: Signal;
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- /**
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- *
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- * @type {Signal}
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- */
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- onRemoved: Signal;
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- /**
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- *
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- * @type {IncrementalDeltaSetState|number}
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- */
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- state: IncrementalDeltaSetState | number;
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- /**
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- *
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- * @return {V[]}
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- */
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- get elements(): V[];
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- /**
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- *
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- * @param {(V)=>any} visitor
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- * @param {*} [visitorContext]
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- */
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- forEach(visitor: (V) => any, visitorContext?: any): void;
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- /**
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- *
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- * @param {V} element
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- * @returns {boolean}
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- */
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- contains(element: V): boolean;
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- /**
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- *
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- * @param {V} element
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- * @return {number}
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- * @private
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- */
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- private __indexOf;
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- /**
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- *
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- * @param {V} element
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- * @return {number}
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- * @private
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- */
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- private __indexExpected;
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- /**
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- *
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- * @param {V} element
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- * @return {boolean}
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- */
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- forceAdd(element: V): boolean;
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- /**
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- *
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- * @param {V} element
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- * @returns {boolean}
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- */
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- forceRemove(element: V): boolean;
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- clear(): void;
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- includeAll(): void;
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- initializeUpdate(): void;
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- finalizeUpdate(): void;
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- /**
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- *
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- * @param {V} element
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- */
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- push(element: V): void;
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- /**
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- *
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- * @param {IncrementalDeltaSet<V>} other
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- */
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- pushOther(other: IncrementalDeltaSet<V>): void;
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- /**
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- * @readonly
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- * @type {boolean}
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- */
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- readonly isIncrementalDeltaSet: boolean;
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- }
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- import Signal from "../../../../core/events/signal/Signal.js";
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- type IncrementalDeltaSetState = number;
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- declare namespace IncrementalDeltaSetState {
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- let Clear: number;
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- let Building: number;
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- let Ready: number;
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- }
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- export {};
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- //# sourceMappingURL=IncrementalDeltaSet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"IncrementalDeltaSet.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/visibility/IncrementalDeltaSet.js"],"names":[],"mappings":"AAgBA;;;;GAIG;AACH;IAyCI;;;OAGG;IACH,4BAFoB,CAAC,QAAC,CAAC,KAAE,MAAM,EAmC9B;IA7ED;;;;OAIG;IACH,mBAAgB;IAEhB;;;;OAIG;IACH,0BAAsB;IAEtB;;;;OAIG;IACH,wBAAqB;IAErB;;;;OAIG;IACH,8BAA0B;IAE1B;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,MAFU,MAAM,CAEP;IASL;;;;OAIG;IACH,kBAAwB;IAExB;;;OAGG;IACH,kBAFU,MAAM,CAEoB;IAEpC;;;OAGG;IACH,SAFU,MAAM,CAEW;IAE3B;;;OAGG;IACH,WAFU,MAAM,CAEa;IAE7B;;;OAGG;IACH,OAFU,wBAAwB,GAAC,MAAM,CAEE;IAG/C;;;OAGG;IACH,oBAEC;IAED;;;;OAIG;IACH,iBAHW,CAAC,CAAC,KAAG,GAAG,8BAYlB;IAED;;;;OAIG;IACH,kBAHW,CAAC,GACC,OAAO,CAInB;IAED;;;;;OAKG;IACH,kBAQC;IAED;;;;;OAKG;IACH,wBAEC;IAED;;;;OAIG;IACH,kBAHW,CAAC,GACA,OAAO,CAelB;IAED;;;;OAIG;IACH,qBAHW,CAAC,GACC,OAAO,CAmBnB;IAED,cAWC;IAED,mBAEC;IAED,yBAeC;IAED,uBAwDC;IAED;;;OAGG;IACH,cAFW,CAAC,QAMX;IAED;;;OAGG;IACH,iBAFW,oBAAoB,CAAC,CAAC,QAWhC;IAIL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;CAPlD;mBA7TkB,0CAA0C;gCAKnD,MAAM"}
@@ -1,328 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { array_shrink_to_size } from "../../../../core/collection/array/array_shrink_to_size.js";
3
- import { binarySearchHighIndex } from "../../../../core/collection/array/binarySearchHighIndex.js";
4
- import Signal from "../../../../core/events/signal/Signal.js";
5
- import { IllegalStateException } from "../../../../core/fsm/exceptions/IllegalStateException.js";
6
-
7
- /**
8
- * @readonly
9
- * @enum {number}
10
- */
11
- const IncrementalDeltaSetState = {
12
- Clear: 0,
13
- Building: 1,
14
- Ready: 2
15
- };
16
-
17
- /**
18
- * accelerated Set data structure optimized for incremental re-building
19
- * Always sorted
20
- * @template V
21
- */
22
- export class IncrementalDeltaSet {
23
- /**
24
- *
25
- * @type {V[]}
26
- * @private
27
- */
28
- __elements = [];
29
-
30
- /**
31
- *
32
- * @type {number}
33
- * @private
34
- */
35
- __elements_cursor = 0;
36
-
37
- /**
38
- *
39
- * @type {V[]}
40
- * @private
41
- */
42
- __swap_elements = [];
43
-
44
- /**
45
- *
46
- * @type {number}
47
- * @private
48
- */
49
- __swap_elements_count = 0;
50
-
51
- /**
52
- * Current version of the state, each time the set is updated - version changes
53
- * @type {number}
54
- */
55
- version = 0;
56
-
57
- /**
58
- * Number of currently held elements
59
- * @type {number}
60
- */
61
- size = 0;
62
-
63
- /**
64
- *
65
- * @param {function(V,V):number} compare stable comparator
66
- */
67
- constructor(compare) {
68
- assert.isFunction(compare, 'compare');
69
-
70
- /**
71
- *
72
- * @type {function(V, V): number}
73
- * @private
74
- */
75
- this.__compare = compare;
76
-
77
- /**
78
- *
79
- * @type {Signal}
80
- */
81
- this.onUpdateFinished = new Signal();
82
-
83
- /**
84
- *
85
- * @type {Signal}
86
- */
87
- this.onAdded = new Signal();
88
-
89
- /**
90
- *
91
- * @type {Signal}
92
- */
93
- this.onRemoved = new Signal();
94
-
95
- /**
96
- *
97
- * @type {IncrementalDeltaSetState|number}
98
- */
99
- this.state = IncrementalDeltaSetState.Clear;
100
- }
101
-
102
- /**
103
- *
104
- * @return {V[]}
105
- */
106
- get elements() {
107
- return this.__elements;
108
- }
109
-
110
- /**
111
- *
112
- * @param {(V)=>any} visitor
113
- * @param {*} [visitorContext]
114
- */
115
- forEach(visitor, visitorContext) {
116
- const n = this.size;
117
- const elements = this.__elements;
118
-
119
- for (let i = 0; i < n; i++) {
120
- const el = elements[i];
121
-
122
- visitor.call(visitorContext, el);
123
- }
124
- }
125
-
126
- /**
127
- *
128
- * @param {V} element
129
- * @returns {boolean}
130
- */
131
- contains(element) {
132
- return this.__indexOf(element) !== -1;
133
- }
134
-
135
- /**
136
- *
137
- * @param {V} element
138
- * @return {number}
139
- * @private
140
- */
141
- __indexOf(element) {
142
- const i = this.__indexExpected(element);
143
-
144
- if (this.__elements[i] === element) {
145
- return i;
146
- } else {
147
- return -1;
148
- }
149
- }
150
-
151
- /**
152
- *
153
- * @param {V} element
154
- * @return {number}
155
- * @private
156
- */
157
- __indexExpected(element) {
158
- return binarySearchHighIndex(this.__elements, element, this.__compare, 0, this.size - 1);
159
- }
160
-
161
- /**
162
- *
163
- * @param {V} element
164
- * @return {boolean}
165
- */
166
- forceAdd(element) {
167
- const i = this.__indexExpected(element);
168
-
169
- if (this.elements[i] === element) {
170
- return false;
171
- }
172
-
173
- this.__elements.splice(i, 0, element);
174
-
175
- this.size++;
176
- this.version++;
177
-
178
- return true;
179
- }
180
-
181
- /**
182
- *
183
- * @param {V} element
184
- * @returns {boolean}
185
- */
186
- forceRemove(element) {
187
- if (this.state === IncrementalDeltaSetState.Building) {
188
- throw new IllegalStateException("Cannot remove during build");
189
- }
190
-
191
- const i = this.__indexOf(element);
192
-
193
- if (i !== -1) {
194
- this.__elements.splice(i, 1);
195
- this.size--;
196
-
197
- this.version++;
198
-
199
- return true;
200
- } else {
201
- return false;
202
- }
203
- }
204
-
205
- clear() {
206
- if (this.size === 0) {
207
- // already empty
208
- return;
209
- }
210
-
211
- this.size = 0;
212
-
213
- this.state = IncrementalDeltaSetState.Clear;
214
-
215
- this.version++;
216
- }
217
-
218
- includeAll() {
219
- throw new Error('deprecated #includeAll');
220
- }
221
-
222
- initializeUpdate() {
223
- // perform swap
224
- const swp_els = this.__elements;
225
- this.__elements = this.__swap_elements
226
- this.__swap_elements = swp_els;
227
-
228
- const swp_count = this.size;
229
- this.size = this.__swap_elements_count;
230
- this.__swap_elements_count = swp_count;
231
-
232
- this.__elements_cursor = 0;
233
-
234
- this.state = IncrementalDeltaSetState.Building;
235
-
236
- this.version++;
237
- }
238
-
239
- finalizeUpdate() {
240
- assert.equal(this.state, IncrementalDeltaSetState.Building, `Expected BUILDING state, instead got '${this.state}'`);
241
-
242
- const array_main_count = this.__elements_cursor;
243
- const array_previous_count = this.__swap_elements_count;
244
-
245
- this.size = array_main_count;
246
-
247
- // sort newly populated elements array
248
- const array_main = this.__elements;
249
- const array_previous = this.__swap_elements;
250
-
251
- const compare = this.__compare;
252
-
253
- const onAdded = this.onAdded;
254
- const onRemoved = this.onRemoved;
255
-
256
- array_shrink_to_size(array_main, array_main_count);
257
- array_main.sort(compare);
258
-
259
-
260
- let i0 = 0, i1 = 0;
261
-
262
- while (i0 < array_main_count && i1 < array_previous_count) {
263
- const el_0 = array_main[i0];
264
- const el_1 = array_previous[i1];
265
-
266
- const diff = compare(el_0, el_1);
267
-
268
- if (diff === 0) {
269
- i0++;
270
- i1++;
271
- // found match
272
- } else if (diff < 0) {
273
- i0++;
274
- // addition
275
- onAdded.send1(el_0);
276
- } else {
277
- i1++;
278
- // removal
279
- onRemoved.send1(el_1);
280
- }
281
- }
282
-
283
- // process remainders
284
- for (; i0 < array_main_count; i0++) {
285
- onAdded.send1(array_main[i0]);
286
- }
287
- for (; i1 < array_previous_count; i1++) {
288
- onRemoved.send1(array_previous[i1]);
289
- }
290
-
291
- this.state = IncrementalDeltaSetState.Ready;
292
-
293
- //dispatch notification
294
- this.onUpdateFinished.send0();
295
- }
296
-
297
- /**
298
- *
299
- * @param {V} element
300
- */
301
- push(element) {
302
- const elements = this.__elements;
303
-
304
- elements[this.__elements_cursor++] = element;
305
- }
306
-
307
- /**
308
- *
309
- * @param {IncrementalDeltaSet<V>} other
310
- */
311
- pushOther(other) {
312
- const elements = other.__elements;
313
- const n = other.size;
314
-
315
- for (let i = 0; i < n; i++) {
316
- const el = elements[i];
317
-
318
- this.push(el);
319
- }
320
- }
321
- }
322
-
323
-
324
- /**
325
- * @readonly
326
- * @type {boolean}
327
- */
328
- IncrementalDeltaSet.prototype.isIncrementalDeltaSet = true;
@@ -1,39 +0,0 @@
1
- export class VisibilityComputer {
2
- /**
3
- *
4
- * @type {CameraView}
5
- */
6
- __view: CameraView;
7
- /**
8
- *
9
- * @type {RenderLayer}
10
- * @private
11
- */
12
- private __activeLayer;
13
- /**
14
- *
15
- * @type {IncrementalDeltaSet<*>}
16
- * @private
17
- */
18
- private __output;
19
- /**
20
- *
21
- * @param {CameraView} view
22
- */
23
- set view(view: CameraView);
24
- /**
25
- * @private
26
- * @param {RenderLayer} layer
27
- */
28
- private __processLayer;
29
- /**
30
- * @param {IncrementalDeltaSet<Object3D>} v
31
- */
32
- set output(v: IncrementalDeltaSet<Object3D>);
33
- /**
34
- *
35
- * @param {RenderLayerManager} renderLayers
36
- */
37
- build(renderLayers: RenderLayerManager): void;
38
- }
39
- //# sourceMappingURL=VisibilityComputer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VisibilityComputer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/visibility/VisibilityComputer.js"],"names":[],"mappings":"AAEA;IACI;;;OAGG;IACH,mBAAc;IAEd;;;;OAIG;IACH,sBAAqB;IAErB;;;;OAIG;IACH,iBAAgB;IAEhB;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,uBA2BC;IAGD;;OAEG;IACH,6CAEC;IAED;;;OAGG;IACH,8CAEC;CACJ"}
@@ -1,80 +0,0 @@
1
- const scratch_array = [];
2
-
3
- export class VisibilityComputer {
4
- /**
5
- *
6
- * @type {CameraView}
7
- */
8
- __view = null;
9
-
10
- /**
11
- *
12
- * @type {RenderLayer}
13
- * @private
14
- */
15
- __activeLayer = null;
16
-
17
- /**
18
- *
19
- * @type {IncrementalDeltaSet<*>}
20
- * @private
21
- */
22
- __output = null;
23
-
24
- /**
25
- *
26
- * @param {CameraView} view
27
- */
28
- set view(view) {
29
- this.__view = view;
30
- }
31
-
32
- /**
33
- * @private
34
- * @param {RenderLayer} layer
35
- */
36
- __processLayer(layer) {
37
- if (!layer.state.visible) {
38
- //whole layer is hidden
39
-
40
- // layer.visibleSet.clear();
41
- return;
42
- }
43
-
44
- this.__activeLayer = layer;
45
-
46
- if (layer.managed) {
47
-
48
- this.__output.pushOther(layer.visibleSet);
49
-
50
- return;
51
- }
52
-
53
- const added_objects = layer.buildVisibleSet(scratch_array, 0, this.__view);
54
-
55
- for (let i = 0; i < added_objects; i++) {
56
- const object3d = scratch_array[i];
57
-
58
- //object passed all filters, add it to visible set
59
- this.__output.push(object3d);
60
-
61
- this.__activeLayer.visibleSet.push(object3d);
62
- }
63
- }
64
-
65
-
66
- /**
67
- * @param {IncrementalDeltaSet<Object3D>} v
68
- */
69
- set output(v) {
70
- this.__output = v;
71
- }
72
-
73
- /**
74
- *
75
- * @param {RenderLayerManager} renderLayers
76
- */
77
- build(renderLayers) {
78
- renderLayers.traverse(this.__processLayer, this);
79
- }
80
- }
@@ -1,29 +0,0 @@
1
- export class VisibilityFilter {
2
- constructor({ name, objectPredicateInitialize, objectPredicateFinalize, objectPredicateExecute, layerPredicate }: {
3
- name: any;
4
- objectPredicateInitialize?: typeof noop;
5
- objectPredicateFinalize?: typeof noop;
6
- objectPredicateExecute?: typeof returnTrue;
7
- layerPredicate?: typeof returnTrue;
8
- });
9
- /**
10
- *
11
- * @type {boolean}
12
- */
13
- enabled: boolean;
14
- /**
15
- * @type {string}
16
- */
17
- name: string;
18
- objectPredicateExecute: typeof returnTrue;
19
- objectPredicateInitialize: typeof noop;
20
- objectPredicateFinalize: typeof noop;
21
- /**
22
- *
23
- * @type {function(RenderLayer): boolean}
24
- */
25
- layerPredicate: (arg0: RenderLayer) => boolean;
26
- }
27
- import { returnTrue } from "../../../../core/function/returnTrue.js";
28
- import { noop } from "../../../../core/function/noop.js";
29
- //# sourceMappingURL=VisibilityFilter.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"VisibilityFilter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/visibility/VisibilityFilter.js"],"names":[],"mappings":"AAIA;IAOI;;;;;;OAwBC;IA9BD;;;OAGG;IACH,SAFU,OAAO,CAEF;IAYX;;OAEG;IACH,MAFU,MAAM,CAEA;IAEhB,0CAAoD;IACpD,uCAA0D;IAC1D,qCAAsD;IAEtD;;;OAGG;IACH,uCAFiC,OAAO,CAEJ;CAE3C;2BAlC0B,yCAAyC;qBAD/C,mCAAmC"}
@@ -1,37 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { noop } from "../../../../core/function/noop.js";
3
- import { returnTrue } from "../../../../core/function/returnTrue.js";
4
-
5
- export class VisibilityFilter {
6
- /**
7
- *
8
- * @type {boolean}
9
- */
10
- enabled = true;
11
-
12
- constructor({
13
- name,
14
- objectPredicateInitialize = noop,
15
- objectPredicateFinalize = noop,
16
- objectPredicateExecute = returnTrue,
17
- layerPredicate = returnTrue
18
- }) {
19
-
20
- assert.isString(name, 'name');
21
-
22
- /**
23
- * @type {string}
24
- */
25
- this.name = name;
26
-
27
- this.objectPredicateExecute = objectPredicateExecute;
28
- this.objectPredicateInitialize = objectPredicateInitialize;
29
- this.objectPredicateFinalize = objectPredicateFinalize;
30
-
31
- /**
32
- *
33
- * @type {function(RenderLayer): boolean}
34
- */
35
- this.layerPredicate = layerPredicate;
36
- }
37
- }
@@ -1,24 +0,0 @@
1
- /**
2
- * Hand one graph's blend down to the renderer: what each of its clips weighs, and where each of the
3
- * audible ones is playing.
4
- *
5
- * **Time is written every frame and weight only when it moves.** The clock is the reason this
6
- * function exists — Shade can advance a clip itself and is never asked to, because the pose gameplay
7
- * reads and the pose on the screen have to be the same one (I-4) — while a graph sitting in one
8
- * state has the same weights it had last frame and there is nothing to say. `set_playback_weight`
9
- * and `set_time` both go through the clip table's upload dedupe, so a repeated value costs a
10
- * comparison rather than a transfer; skipping the unchanged weights is about not doing the read
11
- * either.
12
- *
13
- * A clip at zero weight has its time left alone. It contributes nothing wherever it is, and where it
14
- * is, is where the state that owns it stopped.
15
- *
16
- * @param {GPUAnimationManager} manager
17
- * @param {AnimationGraphController} controller
18
- * @param {Int32Array} clip_ids the manager's id for each of `controller.def.clipIndex`, in order
19
- * @param {Float32Array} written the weight each of those clips was last given; updated in place.
20
- * A value no weight can take — `-1` — is how a caller says it does not know, which is the case
21
- * after a renderer restart
22
- */
23
- export function write_graph_playback(manager: GPUAnimationManager, controller: AnimationGraphController, clip_ids: Int32Array, written: Float32Array): void;
24
- //# sourceMappingURL=write_graph_playback.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"write_graph_playback.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/animation/write_graph_playback.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,mHALW,UAAU,WACV,YAAY,QA2BtB"}