@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  250. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
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@@ -0,0 +1,157 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
3
+ import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
4
+
5
+ /**
6
+ * Configuration for GPU fluid-driven skeletal wind animation (`Skin` + `FoliageWindRig`)
7
+ * and per-vertex wind attributes.
8
+ *
9
+ * Foliage bones are driven directly on the GPU by sampling Meep's 3D fluid dynamics
10
+ * wind field (`GPUSceneWind`: `GlobalFluidEffector` far-field + 3D MAC `GPUFluidCascadeStack`
11
+ * wakes/vortices/impulses) and stepping a 2nd-order damped spring-damper oscillator per joint.
12
+ */
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+ export class TreeWindConfig {
14
+ /**
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+ * Whether GPU fluid-driven skeletal wind rig and joint attributes are generated.
16
+ * @type {boolean}
17
+ */
18
+ enabled = true;
19
+
20
+ /**
21
+ * Maximum number of structural skeleton joints extracted for `Skin` and `FoliageWindRig` (>= 1).
22
+ * @type {number}
23
+ */
24
+ max_joints = 32;
25
+
26
+ /**
27
+ * Baseline aerodynamic compliance (rad / (m/s)^2) for level-0 trunk joints.
28
+ * @type {number}
29
+ */
30
+ trunk_compliance = 0.012;
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+
32
+ /**
33
+ * Baseline aerodynamic compliance (rad / (m/s)^2) for primary and secondary branch joints.
34
+ * @type {number}
35
+ */
36
+ branch_compliance = 0.045;
37
+
38
+ /**
39
+ * Baseline natural angular frequency omega_0 (rad/s) for structural branches.
40
+ * @type {number}
41
+ */
42
+ natural_frequency = 2.8;
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+
44
+ /**
45
+ * Dimensionless viscous + structural damping ratio zeta (0 < zeta < 1 is underdamped).
46
+ * @type {number}
47
+ */
48
+ damping_ratio = 0.32;
49
+
50
+ /**
51
+ * Cross-wind vortex-shedding & turbulent flutter amplitude ratio [0..1].
52
+ * @type {number}
53
+ */
54
+ turbulence = 0.28;
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+
56
+ /**
57
+ * Asymptotic elastic bend saturation limit (radians).
58
+ * @type {number}
59
+ */
60
+ max_bend_angle = 0.65;
61
+
62
+ /**
63
+ * @param {Partial<TreeWindConfig>|boolean} [options]
64
+ * @returns {TreeWindConfig}
65
+ */
66
+ static from(options = {}) {
67
+ const r = new TreeWindConfig();
68
+ r.applyOverrides(options);
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+ return r;
70
+ }
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+
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+ /**
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+ * @param {Partial<TreeWindConfig>|boolean} [overrides]
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+ * @returns {this}
75
+ */
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+ applyOverrides(overrides = {}) {
77
+ if (overrides === null || overrides === undefined) {
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+ return this;
79
+ }
80
+ if (typeof overrides === "boolean") {
81
+ this.enabled = overrides;
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+ return this;
83
+ }
84
+ if (overrides.enabled !== undefined) this.enabled = Boolean(overrides.enabled);
85
+ if (overrides.max_joints !== undefined) this.max_joints = Math.max(1, overrides.max_joints | 0);
86
+ if (overrides.trunk_compliance !== undefined) this.trunk_compliance = Math.max(0, overrides.trunk_compliance);
87
+ if (overrides.branch_compliance !== undefined) this.branch_compliance = Math.max(0, overrides.branch_compliance);
88
+ if (overrides.natural_frequency !== undefined) this.natural_frequency = Math.max(0.1, overrides.natural_frequency);
89
+ if (overrides.damping_ratio !== undefined) this.damping_ratio = Math.max(0.01, overrides.damping_ratio);
90
+ if (overrides.turbulence !== undefined) this.turbulence = Math.max(0, overrides.turbulence);
91
+ if (overrides.max_bend_angle !== undefined) this.max_bend_angle = Math.max(0.01, overrides.max_bend_angle);
92
+ return this;
93
+ }
94
+
95
+ /**
96
+ * @param {TreeWindConfig} other
97
+ * @returns {this}
98
+ */
99
+ copy(other) {
100
+ assert.defined(other, 'other');
101
+ this.enabled = other.enabled;
102
+ this.max_joints = other.max_joints;
103
+ this.trunk_compliance = other.trunk_compliance;
104
+ this.branch_compliance = other.branch_compliance;
105
+ this.natural_frequency = other.natural_frequency;
106
+ this.damping_ratio = other.damping_ratio;
107
+ this.turbulence = other.turbulence;
108
+ this.max_bend_angle = other.max_bend_angle;
109
+ return this;
110
+ }
111
+
112
+ /**
113
+ * @returns {TreeWindConfig}
114
+ */
115
+ clone() {
116
+ const r = new TreeWindConfig();
117
+ r.copy(this);
118
+ return r;
119
+ }
120
+
121
+ /**
122
+ * @param {TreeWindConfig} other
123
+ * @returns {boolean}
124
+ */
125
+ equals(other) {
126
+ if (this === other) return true;
127
+ if (!other || !other.isTreeWindConfig) return false;
128
+ return this.enabled === other.enabled
129
+ && this.max_joints === other.max_joints
130
+ && this.trunk_compliance === other.trunk_compliance
131
+ && this.branch_compliance === other.branch_compliance
132
+ && this.natural_frequency === other.natural_frequency
133
+ && this.damping_ratio === other.damping_ratio
134
+ && this.turbulence === other.turbulence
135
+ && this.max_bend_angle === other.max_bend_angle;
136
+ }
137
+
138
+ /**
139
+ * @returns {number}
140
+ */
141
+ hash() {
142
+ let h = hash_mix2(this.enabled ? 1 : 0, this.max_joints);
143
+ h = hash_mix2(h, computeHashFloat(this.trunk_compliance));
144
+ h = hash_mix2(h, computeHashFloat(this.branch_compliance));
145
+ h = hash_mix2(h, computeHashFloat(this.natural_frequency));
146
+ h = hash_mix2(h, computeHashFloat(this.damping_ratio));
147
+ h = hash_mix2(h, computeHashFloat(this.turbulence));
148
+ h = hash_mix2(h, computeHashFloat(this.max_bend_angle));
149
+ return h;
150
+ }
151
+ }
152
+
153
+ /**
154
+ * @readonly
155
+ * @type {boolean}
156
+ */
157
+ TreeWindConfig.prototype.isTreeWindConfig = true;
@@ -0,0 +1,38 @@
1
+ export { CrownEnvelopeType } from "./config/CrownEnvelopeType.js";
2
+ export { PhyllotaxisMode } from "./config/PhyllotaxisMode.js";
3
+ export { FoliageCardType } from "./config/FoliageCardType.js";
4
+ export { TreePreset } from "./config/TreePreset.js";
5
+ export { BranchLevelConfig } from "./config/BranchLevelConfig.js";
6
+ export { CrownConfig } from "./config/CrownConfig.js";
7
+ export { FoliageConfig } from "./config/FoliageConfig.js";
8
+ export { BarkMaterialConfig } from "./config/BarkMaterialConfig.js";
9
+ export { FoliageMaterialConfig } from "./config/FoliageMaterialConfig.js";
10
+ export { TreeWindConfig } from "./config/TreeWindConfig.js";
11
+ export { TreeLODConfig } from "./config/TreeLODConfig.js";
12
+ export { TreeSpeciesConfig } from "./config/TreeSpeciesConfig.js";
13
+ export { make_tree_species_preset } from "./presets/make_tree_species_preset.js";
14
+ export { TreeSkeleton } from "./skeleton/TreeSkeleton.js";
15
+ export { spine_frame_double_reflection } from "./skeleton/spine_frame_double_reflection.js";
16
+ export { tree_skeleton_grow } from "./skeleton/tree_skeleton_grow.js";
17
+ export { tree_skeleton_compute_pipe_radii } from "./skeleton/tree_skeleton_compute_pipe_radii.js";
18
+ export { tree_skeleton_assign_skin_joints } from "./skeleton/tree_skeleton_assign_skin_joints.js";
19
+ export { branch_collar_project } from "./mesh/branch_collar_project.js";
20
+ export { foliage_collect_attachments } from "./mesh/foliage_collect_attachments.js";
21
+ export { tree_mesh_build_foliage } from "./mesh/tree_mesh_build_foliage.js";
22
+ export { tree_mesh_apply_canopy_ao } from "./mesh/tree_mesh_apply_canopy_ao.js";
23
+ export { make_bark_material } from "./material/make_bark_material.js";
24
+ export { make_foliage_material } from "./material/make_foliage_material.js";
25
+ export { build_tree_wind_rig } from "./animation/build_tree_wind_rig.js";
26
+ export { FoliageWindJoint } from "../../shade/renderer/animation/foliage/FoliageWindJoint.js";
27
+ export { FoliageWindRig } from "../../shade/renderer/animation/foliage/FoliageWindRig.js";
28
+ export { chunk_foliage_wind_step } from "../../shade/renderer/animation/foliage/chunk_foliage_wind_step.js";
29
+ export { FoliageWindRigs } from "../../engine/graphics3/animation/FoliageWindRigs.js";
30
+ export { FoliageWindSystem } from "../../engine/graphics3/FoliageWindSystem.js";
31
+ export { TreeLODAsset } from "./asset/TreeLODAsset.js";
32
+ export { TreeAsset } from "./asset/TreeAsset.js";
33
+ export { generate_tree } from "./asset/generate_tree.js";
34
+ export { crown_envelope_evaluate, crown_envelope_sdf } from "./skeleton/crown_envelope_evaluate.js";
35
+ export { branch_ring_triangulate, branch_apex_triangulate } from "./mesh/branch_ring_triangulate.js";
36
+ export { tree_mesh_build_bark, geometry_obtain_joints_attribute } from "./mesh/tree_mesh_build_bark.js";
37
+ export { place_tree, unplace_tree } from "./asset/place_tree.js";
38
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/generation/foliage/index.js"],"names":[],"mappings":""}
@@ -0,0 +1,43 @@
1
+ export { CrownEnvelopeType } from "./config/CrownEnvelopeType.js";
2
+ export { PhyllotaxisMode } from "./config/PhyllotaxisMode.js";
3
+ export { FoliageCardType } from "./config/FoliageCardType.js";
4
+ export { TreePreset } from "./config/TreePreset.js";
5
+ export { BranchLevelConfig } from "./config/BranchLevelConfig.js";
6
+ export { CrownConfig } from "./config/CrownConfig.js";
7
+ export { FoliageConfig } from "./config/FoliageConfig.js";
8
+ export { BarkMaterialConfig } from "./config/BarkMaterialConfig.js";
9
+ export { FoliageMaterialConfig } from "./config/FoliageMaterialConfig.js";
10
+ export { TreeWindConfig } from "./config/TreeWindConfig.js";
11
+ export { TreeLODConfig } from "./config/TreeLODConfig.js";
12
+ export { TreeSpeciesConfig } from "./config/TreeSpeciesConfig.js";
13
+
14
+ export { make_tree_species_preset } from "./presets/make_tree_species_preset.js";
15
+
16
+ export { TreeSkeleton } from "./skeleton/TreeSkeleton.js";
17
+ export { crown_envelope_evaluate, crown_envelope_sdf } from "./skeleton/crown_envelope_evaluate.js";
18
+ export { spine_frame_double_reflection } from "./skeleton/spine_frame_double_reflection.js";
19
+ export { tree_skeleton_grow } from "./skeleton/tree_skeleton_grow.js";
20
+ export { tree_skeleton_compute_pipe_radii } from "./skeleton/tree_skeleton_compute_pipe_radii.js";
21
+ export { tree_skeleton_assign_skin_joints } from "./skeleton/tree_skeleton_assign_skin_joints.js";
22
+
23
+ export { branch_collar_project } from "./mesh/branch_collar_project.js";
24
+ export { branch_ring_triangulate, branch_apex_triangulate } from "./mesh/branch_ring_triangulate.js";
25
+ export { tree_mesh_build_bark, geometry_obtain_joints_attribute } from "./mesh/tree_mesh_build_bark.js";
26
+ export { foliage_collect_attachments } from "./mesh/foliage_collect_attachments.js";
27
+ export { tree_mesh_build_foliage } from "./mesh/tree_mesh_build_foliage.js";
28
+ export { tree_mesh_apply_canopy_ao } from "./mesh/tree_mesh_apply_canopy_ao.js";
29
+
30
+ export { make_bark_material } from "./material/make_bark_material.js";
31
+ export { make_foliage_material } from "./material/make_foliage_material.js";
32
+
33
+ export { build_tree_wind_rig } from "./animation/build_tree_wind_rig.js";
34
+ export { FoliageWindJoint } from "../../shade/renderer/animation/foliage/FoliageWindJoint.js";
35
+ export { FoliageWindRig } from "../../shade/renderer/animation/foliage/FoliageWindRig.js";
36
+ export { chunk_foliage_wind_step } from "../../shade/renderer/animation/foliage/chunk_foliage_wind_step.js";
37
+ export { FoliageWindRigs } from "../../engine/graphics3/animation/FoliageWindRigs.js";
38
+ export { FoliageWindSystem } from "../../engine/graphics3/FoliageWindSystem.js";
39
+
40
+ export { TreeLODAsset } from "./asset/TreeLODAsset.js";
41
+ export { TreeAsset } from "./asset/TreeAsset.js";
42
+ export { generate_tree } from "./asset/generate_tree.js";
43
+ export { place_tree, unplace_tree } from "./asset/place_tree.js";
@@ -0,0 +1,37 @@
1
+ /**
2
+ * Evaluates the low-frequency 3D macro-relief heightfield and smooth UV grain flow at `(u, v)`.
3
+ * Used by `tree_mesh_build_bark` for 3D cross-sectional undulation (strictly band-limited to
4
+ * low circumferential frequencies `<= 3` so polygon rings never suffer Nyquist aliasing creases!).
5
+ *
6
+ * Writes `[height, dh_du, u_flow_warp, knot_mask]` to `out`.
7
+ *
8
+ * @param {Float32Array|number[]} out
9
+ * @param {number} u
10
+ * @param {number} v
11
+ * @param {BarkMaterialConfig} cfg
12
+ * @param {number} [seed=1]
13
+ */
14
+ export function evaluate_bark_relief(out: Float32Array | number[], u: number, v: number, cfg: BarkMaterialConfig, seed?: number): void;
15
+ /**
16
+ * Synthesizes a turn-key procedural PBR `StandardShadeMaterial` for tree bark, including
17
+ * Albedo (`ColorSpace.SRGB`), 2-channel Tangent-Space Normal (`ColorSpace.LinearSRGB`,
18
+ * `TextureFilterType.LinearNormal`), and ORM (`R=Occlusion, G=Roughness, B=Metalness=0`) textures.
19
+ *
20
+ * The horizontal axis `U in [0, 1)` tiles seamlessly around branch circumferences (`wrapS = Repeat`),
21
+ * while the vertical axis `V in [0, 1]` (`wrapT = ClampToEdge`) encodes continuous ontogenetic bark
22
+ * evolution from old ruptured basal trunk bark (`V ~ 0`) through mature trunk/bough bark (`V ~ 0.35`)
23
+ * to smooth young upper shoot/twig bark (`V ~ 0.9`).
24
+ *
25
+ * Because `V in [0, 1]` spans the full ontogenetic height of the tree (~8x longer in world space than
26
+ * a single circumference wrap `U in [0, 1)`), vertical texture resolution (`height = width * 4`) and
27
+ * vertical cellular/noise frequencies are scaled by the world-space aspect ratio so bark plates,
28
+ * fissures, and lenticels have crisp, isotropic world-space proportions without vertical stretching.
29
+ *
30
+ * @param {BarkMaterialConfig|Object} [config]
31
+ * @param {number} [seed=1]
32
+ * @returns {StandardShadeMaterial}
33
+ */
34
+ export function make_bark_material(config?: BarkMaterialConfig | any, seed?: number): StandardShadeMaterial;
35
+ import { BarkMaterialConfig } from "../config/BarkMaterialConfig.js";
36
+ import { StandardShadeMaterial } from "../../../shade/renderer/material/StandardShadeMaterial.js";
37
+ //# sourceMappingURL=make_bark_material.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make_bark_material.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/material/make_bark_material.js"],"names":[],"mappings":"AAoLA;;;;;;;;;;;;GAYG;AACH,0CANW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,OACN,kBAAkB,SAClB,MAAM,QAsEhB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,4CAJW,kBAAkB,MAAO,SACzB,MAAM,GACJ,qBAAqB,CAygBjC;mCAlxBkC,iCAAiC;sCAR9B,2DAA2D"}