@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  250. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
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@@ -1067,7 +1067,8 @@ export const WGSLLanguageCore = {
1067
1067
  },
1068
1068
 
1069
1069
  /**
1070
- * `textureSampleLevel(t, s, coords, level) -> vec4<T>`
1070
+ * `textureSampleLevel(t, s, coords, level[, offset]) -> vec4<T>` and the texture_2d_array form
1071
+ * `textureSampleLevel(t, s, coords, array_index, level[, offset])`.
1071
1072
  *
1072
1073
  * Filtered sample at normalised UV coords. Honours the sampler's
1073
1074
  * address modes and `magFilter`. `coords` length matches the texture
@@ -1076,33 +1077,59 @@ export const WGSLLanguageCore = {
1076
1077
  * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1077
1078
  * @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
1078
1079
  * @param {Float32Array | number[] | number} coords
1079
- * @param {number} [_level]
1080
+ * @param {number} [p3] — `level`, or `array_index` in the array forms
1081
+ * @param {number | Int32Array | number[]} [p4] — `level` in the array forms, or `offset`
1082
+ * @param {Int32Array | number[]} [p5] — `offset` in the array form
1080
1083
  * @returns {Float32Array}
1081
1084
  */
1082
- textureSampleLevel(t, sampler, coords, _level_or_index = 0, _array_level = undefined) {
1085
+ textureSampleLevel(t, sampler, coords, p3 = 0, p4 = undefined, p5 = undefined) {
1083
1086
  assert.defined(t, 'texture');
1087
+
1088
+ let array_index = undefined;
1089
+ let offset = undefined;
1090
+
1091
+ if (p5 !== undefined) {
1092
+ // (t, s, coords, array_index, level, offset)
1093
+ array_index = p3;
1094
+ offset = p5;
1095
+ } else if (p4 === undefined) {
1096
+ // (t, s, coords, level)
1097
+ } else if (typeof p4 === 'number') {
1098
+ // (t, s, coords, array_index, level)
1099
+ array_index = p3;
1100
+ } else {
1101
+ // (t, s, coords, level, offset)
1102
+ offset = p4;
1103
+ }
1104
+
1084
1105
  const dim = t.dimensionality;
1085
1106
  // Convert UV (normalised) to texel-space coords expected by
1086
1107
  // cpu_texture_sample. coords for a 1D texture is a scalar in WGSL.
1087
1108
  const u = dim >= 1 ? (typeof coords === 'number' ? coords : coords[0]) : 0;
1088
1109
  const v = dim >= 2 ? coords[1] : 0;
1089
- const tx = u * t.size[0];
1090
- const ty = v * t.size[1];
1110
+ const ox = offset !== undefined ? (offset[0] | 0) : 0;
1111
+ const oy = offset !== undefined && offset.length >= 2 ? (offset[1] | 0) : 0;
1112
+ const tx = u * t.size[0] + ox;
1113
+ const ty = v * t.size[1] + oy;
1091
1114
  /**
1092
1115
  * @type {number[]}
1093
1116
  */
1094
1117
  let texel_coord;
1095
- if (_array_level !== undefined) {
1118
+ if (array_index !== undefined) {
1096
1119
  /*
1097
- Five arguments is the texture_2d_array form — (t, s, uv, array_index, level) — where the
1098
- fourth argument selects a slice. A slice's texel-space centre sits at index + 0.5, which
1099
- lands the linear filter's z weight on exactly that slice: filtering happens in xy and
1100
- never crosses into a neighbour.
1120
+ The texture_2d_array form — (t, s, uv, array_index, level[, offset]) — where the
1121
+ fourth argument selects a slice. The array index is clamped to the layer count rather
1122
+ than wrapped by addressModeW, and a slice's texel-space centre sits at index + 0.5,
1123
+ which lands the linear filter's z weight on exactly that slice: filtering happens in
1124
+ xy and never crosses into a neighbour.
1101
1125
  */
1102
- texel_coord = [tx, ty, (_level_or_index | 0) + 0.5];
1126
+ const d = t.size[2];
1127
+ const z = d <= 0 ? 0 : Math.min(Math.max(array_index | 0, 0), d - 1);
1128
+ texel_coord = [tx, ty, z + 0.5];
1103
1129
  } else {
1104
1130
  const w = dim >= 3 ? coords[2] : 0;
1105
- const tz = w * t.size[2];
1131
+ const oz = offset !== undefined && offset.length >= 3 ? (offset[2] | 0) : 0;
1132
+ const tz = w * t.size[2] + oz;
1106
1133
  texel_coord = dim === 1 ? [tx] : (dim === 2 ? [tx, ty] : [tx, ty, tz]);
1107
1134
  }
1108
1135
  const result = new Float32Array(4);
@@ -1111,8 +1138,8 @@ export const WGSLLanguageCore = {
1111
1138
  },
1112
1139
 
1113
1140
  /**
1114
- * `textureSample(t, s, coords) -> vec4<T>` and the texture_2d_array form
1115
- * `textureSample(t, s, coords, array_index)`.
1141
+ * `textureSample(t, s, coords[, offset]) -> vec4<T>` and the texture_2d_array form
1142
+ * `textureSample(t, s, coords, array_index[, offset])`.
1116
1143
  *
1117
1144
  * Implicit-LOD sample. Without mipmaps, this is just
1118
1145
  * `textureSampleLevel` at level 0.
@@ -1120,37 +1147,89 @@ export const WGSLLanguageCore = {
1120
1147
  * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1121
1148
  * @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
1122
1149
  * @param {Float32Array | number[] | number} coords
1123
- * @param {number} [array_index]
1150
+ * @param {number | Int32Array | number[]} [p3] — `array_index`, or `offset`
1151
+ * @param {Int32Array | number[]} [p4] — `offset` in the array form
1124
1152
  * @returns {Float32Array}
1125
1153
  */
1126
- textureSample(t, sampler, coords, array_index = undefined) {
1127
- if (array_index !== undefined) {
1128
- return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, array_index, 0);
1154
+ textureSample(t, sampler, coords, p3 = undefined, p4 = undefined) {
1155
+ if (p4 !== undefined) {
1156
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0, p4);
1157
+ }
1158
+
1159
+ if (typeof p3 === 'number') {
1160
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0);
1161
+ }
1162
+
1163
+ if (p3 !== undefined) {
1164
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0, p3);
1129
1165
  }
1130
1166
 
1131
1167
  return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0);
1132
1168
  },
1133
1169
 
1134
1170
  /**
1135
- * `textureSampleGrad(t, s, coords, ddx, ddy) -> vec4<T>` and the texture_2d_array form
1136
- * `textureSampleGrad(t, s, coords, array_index, ddx, ddy)`.
1171
+ * `textureSampleBias(t, s, coords, bias[, offset]) -> vec4<T>` and the texture_2d_array form
1172
+ * `textureSampleBias(t, s, coords, array_index, bias[, offset])`.
1137
1173
  *
1138
- * Explicit-gradient sample. Mipmaps are not modelled (see the header), so the gradients only
1139
- * disambiguate which call shape this is: six arguments carry an array index, five do not.
1174
+ * Implicit-LOD sample with a mip bias. Mipmaps are not modelled (see the header), so the bias
1175
+ * is ignored and this routes through `textureSampleLevel` at level 0. Overloads are told apart
1176
+ * by argument shape: a scalar fifth argument is the array form's `bias` (making the fourth the
1177
+ * `array_index`), while a vector is the const `offset`.
1140
1178
  *
1141
1179
  * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1142
1180
  * @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
1143
1181
  * @param {Float32Array | number[] | number} coords
1144
- * @param {Float32Array | number[] | number} p3 gradient, or the array index
1145
- * @param {Float32Array | number[]} p4 gradient
1146
- * @param {Float32Array | number[]} [p5] gradient, in the array form
1182
+ * @param {number} p3 — `bias`, or `array_index` in the array forms
1183
+ * @param {number | Int32Array | number[]} [p4] — `bias` in the array forms, or `offset`
1184
+ * @param {Int32Array | number[]} [p5] — `offset` in the array form
1147
1185
  * @returns {Float32Array}
1148
1186
  */
1149
- textureSampleGrad(t, sampler, coords, p3, p4, p5 = undefined) {
1187
+ textureSampleBias(t, sampler, coords, p3, p4 = undefined, p5 = undefined) {
1150
1188
  if (p5 !== undefined) {
1189
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0, p5);
1190
+ }
1191
+
1192
+ if (p4 === undefined) {
1193
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0);
1194
+ }
1195
+
1196
+ if (typeof p4 === 'number') {
1151
1197
  return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0);
1152
1198
  }
1153
1199
 
1200
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0, p4);
1201
+ },
1202
+
1203
+ /**
1204
+ * `textureSampleGrad(t, s, coords, ddx, ddy[, offset]) -> vec4<T>` and the texture_2d_array form
1205
+ * `textureSampleGrad(t, s, coords, array_index, ddx, ddy[, offset])`.
1206
+ *
1207
+ * Explicit-gradient sample. Mipmaps are not modelled (see the header), so the gradients are
1208
+ * ignored and this routes through `textureSampleLevel` at level 0. A scalar fourth argument is
1209
+ * the array form's `array_index`; a vector is `ddx`.
1210
+ *
1211
+ * @param {import("./CPUBitmapData.js").CPUBitmapData} t
1212
+ * @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
1213
+ * @param {Float32Array | number[] | number} coords
1214
+ * @param {Float32Array | number[] | number} p3 gradient `ddx`, or the `array_index`
1215
+ * @param {Float32Array | number[]} p4 gradient (`ddy`, or `ddx` in the array form)
1216
+ * @param {Float32Array | Int32Array | number[]} [p5] `ddy` in the array form, or `offset`
1217
+ * @param {Int32Array | number[]} [p6] `offset` in the array form
1218
+ * @returns {Float32Array}
1219
+ */
1220
+ textureSampleGrad(t, sampler, coords, p3, p4, p5 = undefined, p6 = undefined) {
1221
+ if (typeof p3 === 'number') {
1222
+ if (p6 !== undefined) {
1223
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0, p6);
1224
+ }
1225
+
1226
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0);
1227
+ }
1228
+
1229
+ if (p5 !== undefined) {
1230
+ return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0, p5);
1231
+ }
1232
+
1154
1233
  return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0);
1155
1234
  },
1156
1235
 
@@ -1,6 +0,0 @@
1
- export type CompositingStages = number;
2
- export namespace CompositingStages {
3
- let POST_OPAQUE: number;
4
- let POST_TRANSPARENT: number;
5
- }
6
- //# sourceMappingURL=CompositingStages.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CompositingStages.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/composit/CompositingStages.js"],"names":[],"mappings":"gCAEU,MAAM"}
@@ -1,8 +0,0 @@
1
- /**
2
- * @readonly
3
- * @enum {number}
4
- */
5
- export const CompositingStages = {
6
- POST_OPAQUE: 1,
7
- POST_TRANSPARENT: 0
8
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {*} attribute
4
- * @returns {number}
5
- */
6
- export function computeBufferAttributeHash(attribute: any): number;
7
- //# sourceMappingURL=computeBufferAttributeHash.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,4DAFa,MAAM,CAgBlB"}
@@ -1,24 +0,0 @@
1
- import { sparse_typed_array_hash } from "../../../../core/collection/array/typed/sparse_typed_array_hash.js";
2
-
3
- /**
4
- *
5
- * @param {*} attribute
6
- * @returns {number}
7
- */
8
- export function computeBufferAttributeHash(attribute) {
9
- let result = 0;
10
-
11
- if (attribute !== null) {
12
- const data = attribute.array;
13
- const data_size = data.length;
14
-
15
- result += data_size;
16
-
17
- result ^= sparse_typed_array_hash(data, 0, data_size);
18
-
19
- }
20
-
21
- return result;
22
- }
23
-
24
-
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferGeometry} geometry
4
- * @returns {Vector4} x,y,z are sphere center and w is radius
5
- */
6
- export function computeGeometryBoundingSphereMiniball(geometry: BufferGeometry): Vector4;
7
- import Vector4 from "../../../../core/geom/Vector4.js";
8
- //# sourceMappingURL=computeGeometryBoundingSphereMiniball.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeGeometryBoundingSphereMiniball.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,iFAFa,OAAO,CAUnB;oBAhBmB,kCAAkC"}
@@ -1,17 +0,0 @@
1
- import Vector4 from "../../../../core/geom/Vector4.js";
2
- import { computeBoundingSphereFromVertexData } from "../computeBoundingSphereFromVertexData.js";
3
-
4
- /**
5
- *
6
- * @param {BufferGeometry} geometry
7
- * @returns {Vector4} x,y,z are sphere center and w is radius
8
- */
9
- export function computeGeometryBoundingSphereMiniball(geometry) {
10
- const vertexData = geometry.attributes.position.array;
11
-
12
-
13
- const result = new Vector4();
14
- computeBoundingSphereFromVertexData(vertexData, result);
15
-
16
- return result;
17
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {*} a
4
- * @param {*} b
5
- * @returns {boolean}
6
- */
7
- export function computeGeometryEquality(a: any, b: any): boolean;
8
- //# sourceMappingURL=computeGeometryEquality.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,yDAFa,OAAO,CAmDnB"}
@@ -1,60 +0,0 @@
1
- import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.js";
2
- import { is_typed_array_equals } from "../../../../core/collection/array/typed/is_typed_array_equals.js";
3
-
4
-
5
- /**
6
- *
7
- * @param {*} a
8
- * @param {*} b
9
- * @returns {boolean}
10
- */
11
- export function computeGeometryEquality(a, b) {
12
- if (a === b) {
13
- // identity shortcut
14
- return true;
15
- }
16
-
17
- const a_index = a.getIndex();
18
- const b_index = b.getIndex();
19
-
20
- if (a_index !== b_index) {
21
- if (a_index === null || b_index === null) {
22
- return false;
23
- }
24
-
25
- if (!is_typed_array_equals(a_index.array, b_index.array)) {
26
- return false;
27
- }
28
- }
29
-
30
- const a_attribute_keys = Object.keys(a.attributes);
31
- const b_attribute_keys = Object.keys(b.attributes);
32
-
33
- const attribute_count = a_attribute_keys.length;
34
- if (attribute_count !== b_attribute_keys.length) {
35
- return false;
36
- }
37
-
38
- // sorting keys ensures that order is not relevant
39
- a_attribute_keys.sort();
40
- b_attribute_keys.sort();
41
-
42
-
43
- if (!isArrayEqualStrict(a_attribute_keys, b_attribute_keys)) {
44
- return false;
45
- }
46
-
47
- // compare individual attributes
48
- for (let i = 0; i < attribute_count; i++) {
49
- const key = a_attribute_keys[i];
50
-
51
- const a_attribute = a.attributes[key];
52
- const b_attribute = b.attributes[key];
53
-
54
- if (!is_typed_array_equals(a_attribute.array, b_attribute.array)) {
55
- return false;
56
- }
57
- }
58
-
59
- return true;
60
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {*} geometry
4
- * @returns {number}
5
- */
6
- export function computeGeometryHash(geometry: any): number;
7
- //# sourceMappingURL=computeGeometryHash.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,oDAFa,MAAM,CAmBlB"}
@@ -1,26 +0,0 @@
1
- import { computeBufferAttributeHash } from "./computeBufferAttributeHash.js";
2
- import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
3
-
4
- /**
5
- *
6
- * @param {*} geometry
7
- * @returns {number}
8
- */
9
- export function computeGeometryHash(geometry) {
10
- let hash = 0;
11
- const attributes = geometry.attributes;
12
-
13
- for (const attributesKey in attributes) {
14
- hash = hash * 31 + computeStringHash(attributesKey);
15
- }
16
-
17
- hash ^= computeBufferAttributeHash(geometry.getIndex());
18
-
19
- const position_attribute = geometry.getAttribute('position');
20
-
21
- if (position_attribute !== undefined) {
22
- hash ^= computeBufferAttributeHash(position_attribute);
23
- }
24
-
25
- return hash;
26
- }
@@ -1,7 +0,0 @@
1
- /**
2
- * Estimated GPU-side geometry size
3
- * @param {*} g
4
- * @returns {number}
5
- */
6
- export function compute_buffer_geometry_byte_size(g: any): number;
7
- //# sourceMappingURL=compute_buffer_geometry_byte_size.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"compute_buffer_geometry_byte_size.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2DAFa,MAAM,CAmBlB"}
@@ -1,23 +0,0 @@
1
- /**
2
- * Estimated GPU-side geometry size
3
- * @param {*} g
4
- * @returns {number}
5
- */
6
- export function compute_buffer_geometry_byte_size(g) {
7
- let result = 54;
8
-
9
- const index = g.getIndex();
10
-
11
- if (index !== null) {
12
- result += index.array.buffer.byteLength;
13
- }
14
-
15
- for (const attribute_name in g.attributes) {
16
- result += g.attributes[attribute_name].array.buffer.byteLength;
17
-
18
- // reserve some space for the attribute reference itself
19
- result += 8;
20
- }
21
-
22
- return result;
23
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferGeometry} target
4
- * @param {BufferGeometry} source
5
- */
6
- export function geometry_copy(target: BufferGeometry, source: BufferGeometry): void;
7
- //# sourceMappingURL=geometry_copy.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"geometry_copy.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/instancing/geometry_copy.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,oFASC"}
@@ -1,15 +0,0 @@
1
- /**
2
- *
3
- * @param {BufferGeometry} target
4
- * @param {BufferGeometry} source
5
- */
6
- export function geometry_copy(target, source) {
7
- target.index = source.index;
8
- for (let attributeName in source.attributes) {
9
- if (!source.attributes.hasOwnProperty(attributeName)) {
10
- continue;
11
- }
12
-
13
- target.attributes[attributeName] = source.attributes[attributeName];
14
- }
15
- }
@@ -1,2 +0,0 @@
1
- export function rewriteMaterial(shader: any): void;
2
- //# sourceMappingURL=rewriteMaterial.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rewriteMaterial.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/instancing/rewriteMaterial.js"],"names":[],"mappings":"AAQA,mDAgDC"}
@@ -1,57 +0,0 @@
1
- const SHADER_PREAMBLE = `
2
- #define USE_COLOR_ALPHA
3
- #define USE_INSTANCING_COLOR
4
-
5
- attribute mat4 instanceMatrix;
6
- attribute vec4 instanceColor;
7
- \n`;
8
-
9
- export function rewriteMaterial(shader) {
10
- const originalVertexShader = shader.vertexShader;
11
-
12
- const newVertexShader = SHADER_PREAMBLE
13
- + originalVertexShader
14
- .replace(
15
- '#include <begin_vertex>',
16
- `
17
- vec3 transformed = ( instanceMatrix * vec4(position,1.0) ).xyz;
18
- `
19
- )
20
- .replace(
21
- '#include <beginnormal_vertex>',
22
- `
23
- vec3 objectNormal = vec3( normal );
24
- {
25
- // this is in lieu of a per-instance normal-matrix
26
- // shear transforms in the instance matrix are not supported
27
-
28
- mat3 m = mat3( instanceMatrix );
29
-
30
- objectNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
31
- objectNormal = m * objectNormal;
32
-
33
- }
34
-
35
- #ifdef USE_TANGENT
36
- vec3 objectTangent = vec3( tangent.xyz );
37
- #endif
38
- `
39
- )
40
- .replace(
41
- '#include <color_vertex>',
42
- `
43
- #if defined( USE_COLOR_ALPHA )
44
- vColor = instanceColor;
45
- #else
46
- vColor = instanceColor.xyz;
47
- #endif
48
- `
49
- );
50
-
51
- shader.vertexShader = newVertexShader;
52
-
53
- shader.fragmentShader = `
54
- #define USE_COLOR_ALPHA
55
- #define USE_INSTANCING_COLOR
56
- `+shader.fragmentShader;
57
- }
@@ -1,96 +0,0 @@
1
- export class Quad {
2
- /**
3
- *
4
- * @param {BufferGeometry} bufferGeometry
5
- * @param {number} index
6
- * @property {Quad|null} next
7
- * @property {Quad|null} previous
8
- * @constructor
9
- */
10
- constructor(bufferGeometry: BufferGeometry, index: number);
11
- direction: Vector3;
12
- position: Vector3;
13
- /**
14
- *
15
- * @type {Quad|null}
16
- */
17
- next: Quad | null;
18
- /**
19
- *
20
- * @type {Quad|null}
21
- */
22
- previous: Quad | null;
23
- geometry: BufferGeometry;
24
- index: number;
25
- computeDirection(): void;
26
- computePosition(): void;
27
- setAttributeIndex(index: any, value: any): void;
28
- getAttributeIndex(index: any): any;
29
- getAttributePosition(index: any, result: any): void;
30
- /**
31
- *
32
- * @param {number} index
33
- * @param {number} x
34
- * @param {number} y
35
- * @param {number} z
36
- */
37
- setAttributePosition(index: number, x: number, y: number, z: number): void;
38
- setA(index: any): void;
39
- setB(index: any): void;
40
- setC(index: any): void;
41
- setD(index: any): void;
42
- getA(): any;
43
- getB(): any;
44
- getC(): any;
45
- getD(): any;
46
- /**
47
- *
48
- * @param {Vector3} result
49
- */
50
- getVertexA(result: Vector3): void;
51
- /**
52
- *
53
- * @param {Vector3} result
54
- */
55
- getVertexB(result: Vector3): void;
56
- /**
57
- *
58
- * @param {Vector3} result
59
- */
60
- getVertexC(result: Vector3): void;
61
- /**
62
- *
63
- * @param {Vector3} result
64
- */
65
- getVertexD(result: Vector3): void;
66
- /**
67
- *
68
- * @param {number} x
69
- * @param {number} y
70
- * @param {number} z
71
- */
72
- setVertexA(x: number, y: number, z: number): void;
73
- /**
74
- *
75
- * @param {number} x
76
- * @param {number} y
77
- * @param {number} z
78
- */
79
- setVertexB(x: number, y: number, z: number): void;
80
- /**
81
- *
82
- * @param {number} x
83
- * @param {number} y
84
- * @param {number} z
85
- */
86
- setVertexC(x: number, y: number, z: number): void;
87
- /**
88
- *
89
- * @param {number} x
90
- * @param {number} y
91
- * @param {number} z
92
- */
93
- setVertexD(x: number, y: number, z: number): void;
94
- }
95
- import Vector3 from "../../../../core/geom/Vector3.js";
96
- //# sourceMappingURL=Quad.d.ts.map
@@ -1 +0,0 @@
1
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