@woosh/meep-engine 3.51.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +38 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +43 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +802 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +359 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
- package/src/shade/playground/foliage_wind/index.html +254 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +263 -0
- package/src/shade/playground/tonemap_sdr/README.md +5 -3
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +88 -31
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
- package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +160 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +5 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +15 -5
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts +41 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.js +692 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.js +446 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +68 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +32 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +163 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +10 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +12 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +0 -1
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ACES2_BLOCK_FLOATS,
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* 2. This display: the peak over the paper white, times 100 cd/m². A display at or under the paper white gets
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* where the paper white puts it.
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*
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{"version":3,"file":"TonemapDisplaySettings.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.js"],"names":[],"mappings":"AAiDA;;;;;;;;;GASG;AACH;IACI,qCAAqD;IACrD,qCAAqD;IACrD,qCAAqD;IAErD,sCAA8C;IAC9C,sCAA8C;IAC9C,sCAA8C;IAE9C;;;OAGG;IACH,WAFU,MAAM,CAEC;IAMjB;;;;;OAKG;IACH,oCAHW,oBAAoB,GAAC,MAAM,QAkBrC;CACJ;AAqBD;;GAEG;AACH,mDAAqF;AAErF;;;GAGG;AACH,wDAAmG;AAEnG;;GAEG;AACH,oDAAuF;AAEvF;;;GAGG;AACH,yDAAqG;6BAzIxE,mCAAmC"}
|
package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js}
RENAMED
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@@ -1,8 +1,8 @@
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import { m3_rgb_to_xyz_from_primaries } from "
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import { m3_invert } from "
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import { m3_multiply } from "
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import { f32, vec3f } from "
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import { WebGPUStruct } from "
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import { m3_rgb_to_xyz_from_primaries } from "../../../../core/color/xyz/m3_rgb_to_xyz_from_primaries.js";
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import { m3_invert } from "../../../../core/geom/mat3/m3_invert.js";
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import { m3_multiply } from "../../../../core/geom/mat3/m3_multiply.js";
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import { f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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// chromaticities of red, green and blue; every space here has a D65 white, so none needs chromatic adaptation
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const PRIMARIES_REC709 = [0.640, 0.330, 0.300, 0.600, 0.150, 0.060];
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"shader_tonemap_HDR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BAvEyB,6BAA6B"}
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@@ -1,13 +1,13 @@
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1
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-
import { F32_CONTAINER_STRUCT } from "
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import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
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2
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import { TONEMAP_SETTINGS_REC2020_PEAK } from "./TonemapDisplaySettings.js";
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import { chunk_CRM_FROM_REC709_TO_REC2020 } from "
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import { chunk_sRGBTransferOETF } from "
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import { chunk_PAPER_WHITE_NITS } from "
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import { chunk_tonemap_gt7 } from "
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import { CodeChunk } from "
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import { ImageShader } from "
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import { ShaderResourceSetDescriptor } from "
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import { ShaderDescriptor } from "
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import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
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import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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import { chunk_PAPER_WHITE_NITS } from "../../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
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import { chunk_tonemap_gt7 } from "../../shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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const resources = new ShaderResourceSetDescriptor();
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@@ -0,0 +1,17 @@
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/**
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2
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* The HDR output with {@link ShadeToneMappingMode.ACES}, as Unreal Engine 5.8 does it with its default "Filmic" method
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3
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* on a display past 100 cd/m²: the SDR picture of {@link shader_tonemap_LDR_aces}, taken back to the scene through the
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4
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* inverse ACES 2.0 output transform for an SDR display, and rendered again with the ACES 2.0 output transform for this
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* display, limited to Rec.709 as the SDR picture is. Written in the canvas's primaries, extended, where 1.0 is SDR
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* white.
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*
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* A display at or under the paper white shows the SDR picture.
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*
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* Binds `aces2_tables`, the two transforms' parameters and gamut tables, which {@link TonemapAces2Tables} builds for
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* the display.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_HDR_aces: ImageShader;
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import { ImageShader } from "../../shader/ImageShader.js";
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//# sourceMappingURL=shader_tonemap_HDR_aces.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"shader_tonemap_HDR_aces.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js"],"names":[],"mappings":"AA0EA;;;;;;;;;;;;;GAaG;AACH,sCAFU,WAAW,CAclB;4BA1FyB,6BAA6B"}
|
|
@@ -0,0 +1,101 @@
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1
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import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
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2
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import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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3
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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4
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import { TONEMAP_SETTINGS_REC709_PEAK } from "./TonemapDisplaySettings.js";
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import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
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6
|
+
import { ACES2_BLOCK_FLOATS } from "../../shader/chunk/color/tonemap/aces/aces2_transform_block.js";
|
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7
|
+
import { chunk_aces2_output_transform } from "../../shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.js";
|
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8
|
+
import { chunk_tonemap_ue_filmic } from "../../shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js";
|
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+
import { chunk_PAPER_WHITE_NITS } from "../../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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const resources = new ShaderResourceSetDescriptor();
|
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resources.setImmediate("settings", TONEMAP_SETTINGS_REC709_PEAK);
|
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resources.createGroup()
|
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19
|
+
.addTexture("input_color", "float")
|
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|
+
.addUniform("exposure", F32_CONTAINER_STRUCT)
|
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|
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// two ACES 2.0 output transforms, TonemapAces2Tables: 100 cd/m² first, then the display's headroom
|
|
22
|
+
.addStorageBuffer("aces2_tables", WebGPUArray.from(f32))
|
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+
|
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24
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+
const body = CodeChunk.from(
|
|
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+
//language=WGSL
|
|
26
|
+
`
|
|
27
|
+
const ACES2_SDR_BLOCK: u32 = 0u;
|
|
28
|
+
const ACES2_DISPLAY_BLOCK: u32 = ${ACES2_BLOCK_FLOATS}u;
|
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|
+
|
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30
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+
@fragment
|
|
31
|
+
fn main(
|
|
32
|
+
@builtin(position) coord : vec4<f32>,
|
|
33
|
+
) -> @location(0) vec4<f32> {
|
|
34
|
+
|
|
35
|
+
// scene color in linear Rec. 709
|
|
36
|
+
var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
|
|
37
|
+
|
|
38
|
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// Apply exposure
|
|
39
|
+
color *= exposure.value;
|
|
40
|
+
|
|
41
|
+
// the SDR picture first, which is what Unreal 5.8 does with Filmic on any display
|
|
42
|
+
let film = tonemap_ue_filmic(color);
|
|
43
|
+
|
|
44
|
+
var picture = film;
|
|
45
|
+
|
|
46
|
+
if (settings.peak_nits > PAPER_WHITE_NITS) {
|
|
47
|
+
// back to the scene through ACES 2.0 at SDR white, then out again through ACES 2.0 at the display's peak over
|
|
48
|
+
// the paper white. Both transforms take SDR white for 100 cd/m² and both are limited to Rec.709, the SDR
|
|
49
|
+
// picture's own gamut, so as the headroom shrinks to none the picture becomes the SDR one.
|
|
50
|
+
let aces = aces2_inverse(ACES2_SDR_BLOCK, film);
|
|
51
|
+
picture = aces2_forward(ACES2_DISPLAY_BLOCK, aces);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
// into the primaries the canvas reports it was configured with (Renderer#configure_context): Display P3, or
|
|
55
|
+
// sRGB where the browser would not configure P3
|
|
56
|
+
let color_display = mat3x3<f32>(
|
|
57
|
+
settings.display_from_rec709_c0,
|
|
58
|
+
settings.display_from_rec709_c1,
|
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59
|
+
settings.display_from_rec709_c2
|
|
60
|
+
) * picture;
|
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61
|
+
|
|
62
|
+
// NOTE: no dithering, colorspace is wide
|
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63
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+
|
|
64
|
+
// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
|
65
|
+
return vec4(sRGBTransferOETF(color_display), 1.0);
|
|
66
|
+
}
|
|
67
|
+
`, [
|
|
68
|
+
chunk_tonemap_ue_filmic,
|
|
69
|
+
chunk_aces2_output_transform,
|
|
70
|
+
chunk_PAPER_WHITE_NITS,
|
|
71
|
+
chunk_sRGBTransferOETF,
|
|
72
|
+
]
|
|
73
|
+
);
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* The HDR output with {@link ShadeToneMappingMode.ACES}, as Unreal Engine 5.8 does it with its default "Filmic" method
|
|
77
|
+
* on a display past 100 cd/m²: the SDR picture of {@link shader_tonemap_LDR_aces}, taken back to the scene through the
|
|
78
|
+
* inverse ACES 2.0 output transform for an SDR display, and rendered again with the ACES 2.0 output transform for this
|
|
79
|
+
* display, limited to Rec.709 as the SDR picture is. Written in the canvas's primaries, extended, where 1.0 is SDR
|
|
80
|
+
* white.
|
|
81
|
+
*
|
|
82
|
+
* A display at or under the paper white shows the SDR picture.
|
|
83
|
+
*
|
|
84
|
+
* Binds `aces2_tables`, the two transforms' parameters and gamut tables, which {@link TonemapAces2Tables} builds for
|
|
85
|
+
* the display.
|
|
86
|
+
*
|
|
87
|
+
* @type {ImageShader}
|
|
88
|
+
*/
|
|
89
|
+
export const shader_tonemap_HDR_aces = new ImageShader({
|
|
90
|
+
descriptor: ShaderDescriptor.from({
|
|
91
|
+
label: "Tonemap/HDR/aces",
|
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92
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+
resources,
|
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93
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+
body
|
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+
}),
|
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95
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+
targets: [
|
|
96
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+
{
|
|
97
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+
label: "tone-mapped",
|
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98
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+
format: "rgba16float"
|
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99
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+
}
|
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100
|
+
]
|
|
101
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR_none.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.js"],"names":[],"mappings":"AA+CA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BA7DyB,6BAA6B"}
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@@ -1,10 +1,10 @@
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1
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-
import { F32_CONTAINER_STRUCT } from "
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1
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+
import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
2
|
import { TONEMAP_SETTINGS_REC709 } from "./TonemapDisplaySettings.js";
|
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3
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-
import { chunk_sRGBTransferOETF } from "
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4
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-
import { CodeChunk } from "
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-
import { ImageShader } from "
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import { ShaderResourceSetDescriptor } from "
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-
import { ShaderDescriptor } from "
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import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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4
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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8
8
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9
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const resources = new ShaderResourceSetDescriptor();
|
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10
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resources.setImmediate("settings", TONEMAP_SETTINGS_REC709);
|
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@@ -6,5 +6,5 @@
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6
6
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* @type {ImageShader}
|
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7
7
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*/
|
|
8
8
|
export const shader_tonemap_HDR_pbr_neutral: ImageShader;
|
|
9
|
-
import { ImageShader } from "
|
|
9
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
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10
10
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//# sourceMappingURL=shader_tonemap_HDR_pbr_neutral.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_HDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.js"],"names":[],"mappings":"AA4DA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BAzEyB,6BAA6B"}
|
|
@@ -1,12 +1,12 @@
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|
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1
|
-
import { F32_CONTAINER_STRUCT } from "
|
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1
|
+
import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
2
|
import { TONEMAP_SETTINGS_REC709_PEAK } from "./TonemapDisplaySettings.js";
|
|
3
|
-
import { chunk_sRGBTransferOETF } from "
|
|
4
|
-
import { chunk_PAPER_WHITE_NITS } from "
|
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5
|
-
import { chunk_tonemap_khronos_pbr } from "
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6
|
-
import { CodeChunk } from "
|
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7
|
-
import { ImageShader } from "
|
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8
|
-
import { ShaderResourceSetDescriptor } from "
|
|
9
|
-
import { ShaderDescriptor } from "
|
|
3
|
+
import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
4
|
+
import { chunk_PAPER_WHITE_NITS } from "../../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
|
|
5
|
+
import { chunk_tonemap_khronos_pbr } from "../../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
|
|
6
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
8
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
9
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
10
10
|
|
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11
11
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const resources = new ShaderResourceSetDescriptor();
|
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12
12
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.js"],"names":[],"mappings":"AA6DA;;;;;GAKG;AACH,iCAFU,WAAW,CAclB;4BArEyB,6BAA6B"}
|
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
import { F32_CONTAINER_STRUCT } from "
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
2
|
import { TONEMAP_SETTINGS_REC2020 } from "./TonemapDisplaySettings.js";
|
|
3
|
-
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "
|
|
4
|
-
import { chunk_sRGBTransferOETF } from "
|
|
5
|
-
import { chunk_PAPER_WHITE_NITS } from "
|
|
6
|
-
import { chunk_tonemap_gt7 } from "
|
|
3
|
+
import { chunk_CRM_FROM_REC709_TO_REC2020 } from "../../shader/chunk/color/conversion/chunk_CRM_FROM_REC709_TO_REC2020.js";
|
|
4
|
+
import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
5
|
+
import { chunk_PAPER_WHITE_NITS } from "../../shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js";
|
|
6
|
+
import { chunk_tonemap_gt7 } from "../../shader/chunk/color/tonemap/gt7/chunk_tonemap_gt7.js";
|
|
7
7
|
import {
|
|
8
8
|
chunk_dither_color_8bit_triangle_noise
|
|
9
|
-
} from "
|
|
10
|
-
import { CodeChunk } from "
|
|
11
|
-
import { ImageShader } from "
|
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12
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-
import { ShaderResourceSetDescriptor } from "
|
|
13
|
-
import { ShaderDescriptor } from "
|
|
9
|
+
} from "../../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
10
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
11
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", TONEMAP_SETTINGS_REC2020);
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@@ -0,0 +1,10 @@
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/**
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* The SDR output with {@link ShadeToneMappingMode.ACES}: exposure, Unreal Engine's default "Filmic" tone mapping, the
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* canvas's primaries, the sRGB transfer curve and an 8-bit dither. {@link shader_tonemap_HDR_aces} expands the same
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* picture into an HDR display's headroom.
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*
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* @type {ImageShader}
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*/
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export const shader_tonemap_LDR_aces: ImageShader;
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import { ImageShader } from "../../shader/ImageShader.js";
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//# sourceMappingURL=shader_tonemap_LDR_aces.d.ts.map
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1
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{"version":3,"file":"shader_tonemap_LDR_aces.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js"],"names":[],"mappings":"AAyDA;;;;;;GAMG;AACH,sCAFU,WAAW,CAclB;4BApEyB,6BAA6B"}
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@@ -0,0 +1,77 @@
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1
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import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
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2
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import { TONEMAP_SETTINGS_REC709 } from "./TonemapDisplaySettings.js";
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import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
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import { chunk_tonemap_ue_filmic } from "../../shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js";
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import {
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chunk_dither_color_8bit_triangle_noise
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} from "../../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", TONEMAP_SETTINGS_REC709);
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resources.createGroup()
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.addTexture("input_color", "float")
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.addUniform("exposure", F32_CONTAINER_STRUCT)
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const body = CodeChunk.from(
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//language=WGSL
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`
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@fragment
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fn main(
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@builtin(position) coord : vec4<f32>,
|
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) -> @location(0) vec4<f32> {
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// scene color in linear Rec. 709
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var color = textureLoad(input_color, vec2i(coord.xy), 0).rgb;
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color *= exposure.value;
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// Unreal's default SDR rendering, in Rec.709 and within it
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color = tonemap_ue_filmic(color);
|
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// into the primaries the canvas reports it was configured with (Renderer#configure_context): Display P3, or
|
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// sRGB where the browser would not configure P3. A Rec.709 colour sits inside both.
|
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+
let color_display = mat3x3<f32>(
|
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|
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settings.display_from_rec709_c0,
|
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settings.display_from_rec709_c1,
|
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settings.display_from_rec709_c2
|
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) * color;
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|
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// apply gamma. Note that gamma is the same for "Display P3" and "sRGB"
|
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color = sRGBTransferOETF(color_display);
|
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+
|
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// apply dither to remove color banding
|
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+
color += dither_color_8bit_triangle_noise(coord.xy);
|
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+
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return vec4(color, 1.0);
|
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}
|
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`, [
|
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chunk_tonemap_ue_filmic,
|
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chunk_dither_color_8bit_triangle_noise,
|
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chunk_sRGBTransferOETF,
|
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+
]
|
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+
);
|
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57
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+
|
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58
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+
/**
|
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59
|
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* The SDR output with {@link ShadeToneMappingMode.ACES}: exposure, Unreal Engine's default "Filmic" tone mapping, the
|
|
60
|
+
* canvas's primaries, the sRGB transfer curve and an 8-bit dither. {@link shader_tonemap_HDR_aces} expands the same
|
|
61
|
+
* picture into an HDR display's headroom.
|
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62
|
+
*
|
|
63
|
+
* @type {ImageShader}
|
|
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|
+
*/
|
|
65
|
+
export const shader_tonemap_LDR_aces = new ImageShader({
|
|
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|
+
descriptor: ShaderDescriptor.from({
|
|
67
|
+
label: "Tonemap/LDR/aces",
|
|
68
|
+
resources,
|
|
69
|
+
body
|
|
70
|
+
}),
|
|
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|
+
targets: [
|
|
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|
+
{
|
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|
+
label: "tone-mapped",
|
|
74
|
+
format: "rgba8unorm"
|
|
75
|
+
}
|
|
76
|
+
]
|
|
77
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR_none.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.js"],"names":[],"mappings":"AAoDA;;;;;GAKG;AACH,sCAFU,WAAW,CAclB;4BA/DyB,6BAA6B"}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
import { F32_CONTAINER_STRUCT } from "
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
2
|
import { TONEMAP_SETTINGS_REC709 } from "./TonemapDisplaySettings.js";
|
|
3
|
-
import { chunk_sRGBTransferOETF } from "
|
|
3
|
+
import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
4
4
|
import {
|
|
5
5
|
chunk_dither_color_8bit_triangle_noise
|
|
6
|
-
} from "
|
|
7
|
-
import { CodeChunk } from "
|
|
8
|
-
import { ImageShader } from "
|
|
9
|
-
import { ShaderResourceSetDescriptor } from "
|
|
10
|
-
import { ShaderDescriptor } from "
|
|
6
|
+
} from "../../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
7
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
8
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
9
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
11
11
|
|
|
12
12
|
const resources = new ShaderResourceSetDescriptor();
|
|
13
13
|
resources.setImmediate("settings", TONEMAP_SETTINGS_REC709);
|
|
@@ -6,5 +6,5 @@
|
|
|
6
6
|
* @type {ImageShader}
|
|
7
7
|
*/
|
|
8
8
|
export const shader_tonemap_LDR_pbr_neutral: ImageShader;
|
|
9
|
-
import { ImageShader } from "
|
|
9
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
10
10
|
//# sourceMappingURL=shader_tonemap_LDR_pbr_neutral.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_tonemap_LDR_pbr_neutral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.js"],"names":[],"mappings":"AAwDA;;;;;;GAMG;AACH,6CAFU,WAAW,CAclB;4BAnEyB,6BAA6B"}
|
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
import { F32_CONTAINER_STRUCT } from "
|
|
1
|
+
import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
|
|
2
2
|
import { TONEMAP_SETTINGS_REC709 } from "./TonemapDisplaySettings.js";
|
|
3
|
-
import { chunk_sRGBTransferOETF } from "
|
|
4
|
-
import { chunk_tonemap_khronos_pbr } from "
|
|
3
|
+
import { chunk_sRGBTransferOETF } from "../../shader/chunk/color/sRGB/chunk_sRGBTransferOETF.js";
|
|
4
|
+
import { chunk_tonemap_khronos_pbr } from "../../shader/chunk/color/tonemap/chunk_tonemap_khronos_pbr.js";
|
|
5
5
|
import {
|
|
6
6
|
chunk_dither_color_8bit_triangle_noise
|
|
7
|
-
} from "
|
|
8
|
-
import { CodeChunk } from "
|
|
9
|
-
import { ImageShader } from "
|
|
10
|
-
import { ShaderResourceSetDescriptor } from "
|
|
11
|
-
import { ShaderDescriptor } from "
|
|
7
|
+
} from "../../shader/chunk/texture/dither/chunk_dither_color_8bit_triangle_noise.js";
|
|
8
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
9
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
10
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
12
12
|
|
|
13
13
|
const resources = new ShaderResourceSetDescriptor();
|
|
14
14
|
resources.setImmediate("settings", TONEMAP_SETTINGS_REC709);
|
|
@@ -59,6 +59,13 @@ export class RenderExtension {
|
|
|
59
59
|
* @param {FrameContext} frame
|
|
60
60
|
*/
|
|
61
61
|
record(frame: FrameContext): void;
|
|
62
|
+
/**
|
|
63
|
+
* Offer the pipelines this extension's passes dispatch or draw with — see
|
|
64
|
+
* {@link PipelineEnquiry}.
|
|
65
|
+
*
|
|
66
|
+
* @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
67
|
+
*/
|
|
68
|
+
enquirePipelines(enquiry: import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
|
|
62
69
|
}
|
|
63
70
|
export type FrameContext = import("./FrameContext.js").FrameContext;
|
|
64
71
|
import { FramePhase } from "./FramePhase.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderExtension.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/RenderExtension.js"],"names":[],"mappings":"AAEA;;GAEG;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IACI;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEN;IAEV;;OAEG;IACH,OAFU,UAAU,CAEiB;IAErC;;;;;;;;;;;;OAYG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;OASG;IACH,cAFW,YAAY,QAGtB;CACJ;
|
|
1
|
+
{"version":3,"file":"RenderExtension.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/RenderExtension.js"],"names":[],"mappings":"AAEA;;GAEG;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IACI;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEN;IAEV;;OAEG;IACH,OAFU,UAAU,CAEiB;IAErC;;;;;;;;;;;;OAYG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;;;OASG;IACH,cAFW,YAAY,QAGtB;IAED;;;;;OAKG;IACH,0BAFW,OAAO,0CAA0C,EAAE,eAAe,QAG5E;CACJ;2BA1EY,OAAO,mBAAmB,EAAE,YAAY;2BAH1B,iBAAiB"}
|
|
@@ -66,4 +66,13 @@ export class RenderExtension {
|
|
|
66
66
|
*/
|
|
67
67
|
record(frame) {
|
|
68
68
|
}
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* Offer the pipelines this extension's passes dispatch or draw with — see
|
|
72
|
+
* {@link PipelineEnquiry}.
|
|
73
|
+
*
|
|
74
|
+
* @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
75
|
+
*/
|
|
76
|
+
enquirePipelines(enquiry) {
|
|
77
|
+
}
|
|
69
78
|
}
|
|
@@ -36,6 +36,12 @@ export class RenderExtensionRegistry {
|
|
|
36
36
|
* @returns {number} how many extensions are registered on `phase`
|
|
37
37
|
*/
|
|
38
38
|
count(phase: FramePhase): number;
|
|
39
|
+
/**
|
|
40
|
+
* Offer the pipelines of every registered extension, in phase and resolved order.
|
|
41
|
+
*
|
|
42
|
+
* @param {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
43
|
+
*/
|
|
44
|
+
enquirePipelines(enquiry: import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
|
|
39
45
|
/**
|
|
40
46
|
* Record every extension registered on `frame.phase`, in resolved order, each inside a graph
|
|
41
47
|
* scope named after it.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderExtensionRegistry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/RenderExtensionRegistry.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;GAYG;AACH;IAqBI;;;;;;;;;OASG;IACH,iDAcC;IAED;;;;;;OAMG;IACH,oCAFa,OAAO,CAsBnB;IAED;;;OAGG;IACH,aAHW,UAAU,GACR,MAAM,CAOlB;IAED;;;;;;;;;OASG;IACH,+BA0CC;;CACJ;
|
|
1
|
+
{"version":3,"file":"RenderExtensionRegistry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/extension/RenderExtensionRegistry.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;GAYG;AACH;IAqBI;;;;;;;;;OASG;IACH,iDAcC;IAED;;;;;;OAMG;IACH,oCAFa,OAAO,CAsBnB;IAED;;;OAGG;IACH,aAHW,UAAU,GACR,MAAM,CAOlB;IAED;;;;OAIG;IACH,0BAFW,OAAO,0CAA0C,EAAE,eAAe,QAU5E;IAED;;;;;;;;;OASG;IACH,+BA0CC;;CACJ;2BA/K4C,iBAAiB"}
|