@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  250. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
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@@ -82,66 +82,69 @@ fn v3_mac_source_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS
82
82
  let tap = v3_mac_lattice_tap(position);
83
83
  let lo = tap.lo;
84
84
  let hi = tap.hi;
85
-
86
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
87
- vec4<f32>(
88
- mac_source_u(lo),
89
- mac_source_u(vec3<i32>(hi.x, lo.y, lo.z)),
90
- mac_source_u(vec3<i32>(lo.x, hi.y, lo.z)),
91
- mac_source_u(vec3<i32>(hi.x, hi.y, lo.z))
92
- ),
93
- vec4<f32>(
94
- mac_source_u(vec3<i32>(lo.x, lo.y, hi.z)),
95
- mac_source_u(vec3<i32>(hi.x, lo.y, hi.z)),
96
- mac_source_u(vec3<i32>(lo.x, hi.y, hi.z)),
97
- mac_source_u(hi)
98
- ),
99
- tap.weight
100
- );
85
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
86
+ var z0 = vec4<f32>(0.0);
87
+ var z1 = vec4<f32>(0.0);
88
+
89
+ for (var i = 0u; i < n_corners; i++) {
90
+ let pt = vec3<i32>(
91
+ select(lo.x, hi.x, (i & 1u) != 0u),
92
+ select(lo.y, hi.y, (i & 2u) != 0u),
93
+ select(lo.z, hi.z, (i & 4u) != 0u)
94
+ );
95
+ let v = vec4<f32>(mac_source_u(pt));
96
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
97
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
98
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
99
+ }
100
+
101
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
101
102
  }
102
103
 
103
104
  fn v3_mac_source_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
104
105
  let tap = v3_mac_lattice_tap(position);
105
106
  let lo = tap.lo;
106
107
  let hi = tap.hi;
107
-
108
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
109
- vec4<f32>(
110
- mac_source_v(lo),
111
- mac_source_v(vec3<i32>(hi.x, lo.y, lo.z)),
112
- mac_source_v(vec3<i32>(lo.x, hi.y, lo.z)),
113
- mac_source_v(vec3<i32>(hi.x, hi.y, lo.z))
114
- ),
115
- vec4<f32>(
116
- mac_source_v(vec3<i32>(lo.x, lo.y, hi.z)),
117
- mac_source_v(vec3<i32>(hi.x, lo.y, hi.z)),
118
- mac_source_v(vec3<i32>(lo.x, hi.y, hi.z)),
119
- mac_source_v(hi)
120
- ),
121
- tap.weight
122
- );
108
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
109
+ var z0 = vec4<f32>(0.0);
110
+ var z1 = vec4<f32>(0.0);
111
+
112
+ for (var i = 0u; i < n_corners; i++) {
113
+ let pt = vec3<i32>(
114
+ select(lo.x, hi.x, (i & 1u) != 0u),
115
+ select(lo.y, hi.y, (i & 2u) != 0u),
116
+ select(lo.z, hi.z, (i & 4u) != 0u)
117
+ );
118
+ let v = vec4<f32>(mac_source_v(pt));
119
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
120
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
121
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
122
+ }
123
+
124
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
123
125
  }
124
126
 
125
127
  fn v3_mac_source_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
126
128
  let tap = v3_mac_lattice_tap(position);
127
129
  let lo = tap.lo;
128
130
  let hi = tap.hi;
129
-
130
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
131
- vec4<f32>(
132
- mac_source_w(lo),
133
- mac_source_w(vec3<i32>(hi.x, lo.y, lo.z)),
134
- mac_source_w(vec3<i32>(lo.x, hi.y, lo.z)),
135
- mac_source_w(vec3<i32>(hi.x, hi.y, lo.z))
136
- ),
137
- vec4<f32>(
138
- mac_source_w(vec3<i32>(lo.x, lo.y, hi.z)),
139
- mac_source_w(vec3<i32>(hi.x, lo.y, hi.z)),
140
- mac_source_w(vec3<i32>(lo.x, hi.y, hi.z)),
141
- mac_source_w(hi)
142
- ),
143
- tap.weight
144
- );
131
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
132
+ var z0 = vec4<f32>(0.0);
133
+ var z1 = vec4<f32>(0.0);
134
+
135
+ for (var i = 0u; i < n_corners; i++) {
136
+ let pt = vec3<i32>(
137
+ select(lo.x, hi.x, (i & 1u) != 0u),
138
+ select(lo.y, hi.y, (i & 2u) != 0u),
139
+ select(lo.z, hi.z, (i & 4u) != 0u)
140
+ );
141
+ let v = vec4<f32>(mac_source_w(pt));
142
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
143
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
144
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
145
+ }
146
+
147
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
145
148
  }
146
149
  `, [
147
150
  TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
@@ -163,66 +166,69 @@ fn v3_mac_forward_corners_u(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNER
163
166
  let tap = v3_mac_lattice_tap(position);
164
167
  let lo = tap.lo;
165
168
  let hi = tap.hi;
166
-
167
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
168
- vec4<f32>(
169
- mac_forward_u(lo),
170
- mac_forward_u(vec3<i32>(hi.x, lo.y, lo.z)),
171
- mac_forward_u(vec3<i32>(lo.x, hi.y, lo.z)),
172
- mac_forward_u(vec3<i32>(hi.x, hi.y, lo.z))
173
- ),
174
- vec4<f32>(
175
- mac_forward_u(vec3<i32>(lo.x, lo.y, hi.z)),
176
- mac_forward_u(vec3<i32>(hi.x, lo.y, hi.z)),
177
- mac_forward_u(vec3<i32>(lo.x, hi.y, hi.z)),
178
- mac_forward_u(hi)
179
- ),
180
- tap.weight
181
- );
169
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
170
+ var z0 = vec4<f32>(0.0);
171
+ var z1 = vec4<f32>(0.0);
172
+
173
+ for (var i = 0u; i < n_corners; i++) {
174
+ let pt = vec3<i32>(
175
+ select(lo.x, hi.x, (i & 1u) != 0u),
176
+ select(lo.y, hi.y, (i & 2u) != 0u),
177
+ select(lo.z, hi.z, (i & 4u) != 0u)
178
+ );
179
+ let v = vec4<f32>(mac_forward_u(pt));
180
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
181
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
182
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
183
+ }
184
+
185
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
182
186
  }
183
187
 
184
188
  fn v3_mac_forward_corners_v(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
185
189
  let tap = v3_mac_lattice_tap(position);
186
190
  let lo = tap.lo;
187
191
  let hi = tap.hi;
188
-
189
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
190
- vec4<f32>(
191
- mac_forward_v(lo),
192
- mac_forward_v(vec3<i32>(hi.x, lo.y, lo.z)),
193
- mac_forward_v(vec3<i32>(lo.x, hi.y, lo.z)),
194
- mac_forward_v(vec3<i32>(hi.x, hi.y, lo.z))
195
- ),
196
- vec4<f32>(
197
- mac_forward_v(vec3<i32>(lo.x, lo.y, hi.z)),
198
- mac_forward_v(vec3<i32>(hi.x, lo.y, hi.z)),
199
- mac_forward_v(vec3<i32>(lo.x, hi.y, hi.z)),
200
- mac_forward_v(hi)
201
- ),
202
- tap.weight
203
- );
192
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
193
+ var z0 = vec4<f32>(0.0);
194
+ var z1 = vec4<f32>(0.0);
195
+
196
+ for (var i = 0u; i < n_corners; i++) {
197
+ let pt = vec3<i32>(
198
+ select(lo.x, hi.x, (i & 1u) != 0u),
199
+ select(lo.y, hi.y, (i & 2u) != 0u),
200
+ select(lo.z, hi.z, (i & 4u) != 0u)
201
+ );
202
+ let v = vec4<f32>(mac_forward_v(pt));
203
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
204
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
205
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
206
+ }
207
+
208
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
204
209
  }
205
210
 
206
211
  fn v3_mac_forward_corners_w(position: vec3<f32>) -> ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref} {
207
212
  let tap = v3_mac_lattice_tap(position);
208
213
  let lo = tap.lo;
209
214
  let hi = tap.hi;
210
-
211
- return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(
212
- vec4<f32>(
213
- mac_forward_w(lo),
214
- mac_forward_w(vec3<i32>(hi.x, lo.y, lo.z)),
215
- mac_forward_w(vec3<i32>(lo.x, hi.y, lo.z)),
216
- mac_forward_w(vec3<i32>(hi.x, hi.y, lo.z))
217
- ),
218
- vec4<f32>(
219
- mac_forward_w(vec3<i32>(lo.x, lo.y, hi.z)),
220
- mac_forward_w(vec3<i32>(hi.x, lo.y, hi.z)),
221
- mac_forward_w(vec3<i32>(lo.x, hi.y, hi.z)),
222
- mac_forward_w(hi)
223
- ),
224
- tap.weight
225
- );
215
+ let n_corners = select(0u, 8u, abs(position.x) < 1e30);
216
+ var z0 = vec4<f32>(0.0);
217
+ var z1 = vec4<f32>(0.0);
218
+
219
+ for (var i = 0u; i < n_corners; i++) {
220
+ let pt = vec3<i32>(
221
+ select(lo.x, hi.x, (i & 1u) != 0u),
222
+ select(lo.y, hi.y, (i & 2u) != 0u),
223
+ select(lo.z, hi.z, (i & 4u) != 0u)
224
+ );
225
+ let v = vec4<f32>(mac_forward_w(pt));
226
+ let mask = vec4<u32>(i & 3u) == vec4<u32>(0u, 1u, 2u, 3u);
227
+ z0 = select(z0, v, mask & vec4<bool>(i < 4u));
228
+ z1 = select(z1, v, mask & vec4<bool>(i >= 4u));
229
+ }
230
+
231
+ return ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, tap.weight);
226
232
  }
227
233
  `, [
228
234
  TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
@@ -168,20 +168,20 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
168
168
  let cell = vec3<i32>(id);
169
169
  let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
170
170
 
171
- // each cell's -x, -y and -z faces
172
- fluid_mac_correct_store_u(cell);
173
- fluid_mac_correct_store_v(cell);
174
- fluid_mac_correct_store_w(cell);
175
-
176
- // the +boundary face planes, owned by the last tile along each axis
177
- if (cell.x == last.x) {
178
- fluid_mac_correct_store_u(cell + vec3<i32>(1, 0, 0));
171
+ // each cell's -x, -y and -z faces, and the +boundary face planes on the last tile along each axis
172
+ let u_end = select(1, 2, cell.x == last.x);
173
+ for (var dx = 0; dx < u_end; dx++) {
174
+ fluid_mac_correct_store_u(cell + vec3<i32>(dx, 0, 0));
179
175
  }
180
- if (cell.y == last.y) {
181
- fluid_mac_correct_store_v(cell + vec3<i32>(0, 1, 0));
176
+
177
+ let v_end = select(1, 2, cell.y == last.y);
178
+ for (var dy = 0; dy < v_end; dy++) {
179
+ fluid_mac_correct_store_v(cell + vec3<i32>(0, dy, 0));
182
180
  }
183
- if (cell.z == last.z) {
184
- fluid_mac_correct_store_w(cell + vec3<i32>(0, 0, 1));
181
+
182
+ let w_end = select(1, 2, cell.z == last.z);
183
+ for (var dz = 0; dz < w_end; dz++) {
184
+ fluid_mac_correct_store_w(cell + vec3<i32>(0, 0, dz));
185
185
  }
186
186
  }
187
187
  `, [
@@ -49,20 +49,20 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
49
49
  let cell = vec3<i32>(id);
50
50
  let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
51
51
 
52
- // each cell's -x, -y and -z faces
53
- fluid_mac_predict_store_u(cell);
54
- fluid_mac_predict_store_v(cell);
55
- fluid_mac_predict_store_w(cell);
56
-
57
- // the +boundary face planes, owned by the last tile along each axis
58
- if (cell.x == last.x) {
59
- fluid_mac_predict_store_u(cell + vec3<i32>(1, 0, 0));
52
+ // each cell's -x, -y and -z faces, and the +boundary face planes on the last tile along each axis
53
+ let u_end = select(1, 2, cell.x == last.x);
54
+ for (var dx = 0; dx < u_end; dx++) {
55
+ fluid_mac_predict_store_u(cell + vec3<i32>(dx, 0, 0));
60
56
  }
61
- if (cell.y == last.y) {
62
- fluid_mac_predict_store_v(cell + vec3<i32>(0, 1, 0));
57
+
58
+ let v_end = select(1, 2, cell.y == last.y);
59
+ for (var dy = 0; dy < v_end; dy++) {
60
+ fluid_mac_predict_store_v(cell + vec3<i32>(0, dy, 0));
63
61
  }
64
- if (cell.z == last.z) {
65
- fluid_mac_predict_store_w(cell + vec3<i32>(0, 0, 1));
62
+
63
+ let w_end = select(1, 2, cell.z == last.z);
64
+ for (var dz = 0; dz < w_end; dz++) {
65
+ fluid_mac_predict_store_w(cell + vec3<i32>(0, 0, dz));
66
66
  }
67
67
  }
68
68
  `, [
@@ -29,12 +29,19 @@
29
29
  * the far field, a parent with no window, reads 0.
30
30
  */
31
31
  export class GPUFluidPressureSolve {
32
+ /**
33
+ * Offer the compute pipelines the multigrid and SOR pressure solvers dispatch — see
34
+ * {@link PipelineEnquiry}.
35
+ *
36
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
37
+ */
38
+ static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
32
39
  /**
33
40
  * @param {{solve: GPUFluidPressureSolve, arm: number, count: number, inputs: FluidPressureSolveInputs}} data
34
41
  * @param {*} _resources
35
42
  * @param {{encoder: ShadeGPUCommandContext}} context
36
43
  */
37
- static "__#262@#execute"(data: {
44
+ static "__#263@#execute"(data: {
38
45
  solve: GPUFluidPressureSolve;
39
46
  arm: number;
40
47
  count: number;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUFluidPressureSolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAgKI;;;;OAIG;IACH,+BAJW;QAAC,KAAK,EAAE,qBAAqB,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,wBAAwB,CAAA;KAAC,4BAE5F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAI3C;IAzID;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAdsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QAEiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAG/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QAGjB,MAAM,EAAtB,MAAM;aAMhB;IAED;;;;;;;OAOG;IACH,yBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;OAMG;IACH,oBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;;;;;;;;OAaG;IACH;QATsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QACiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAC/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QACjB,MAAM,EAAtB,MAAM;aAMhB;IA0RD;;OAEG;IACH,gBA0BC;;CACJ;qCA7fY,OAAO,2CAA2C,EAAE,sBAAsB;;;;;uCAO1E;IAAC,QAAQ,YAAY;IAAC,MAAM,EAAE;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,CAAC;IAAC,GAAG,YAAY;IAAC,KAAK,YAAY;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,cAAc,YAAY;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAC"}
1
+ {"version":3,"file":"GPUFluidPressureSolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAU/E;IAiKD;;;;OAIG;IACH,+BAJW;QAAC,KAAK,EAAE,qBAAqB,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,wBAAwB,CAAA;KAAC,4BAE5F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAI3C;IAzID;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAdsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QAEiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAG/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QAGjB,MAAM,EAAtB,MAAM;aAMhB;IAED;;;;;;;OAOG;IACH,yBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;OAMG;IACH,oBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;;;;;;;;OAaG;IACH;QATsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QACiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAC/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QACjB,MAAM,EAAtB,MAAM;aAMhB;IA0RD;;OAEG;IACH,gBA0BC;;CACJ;qCA7gBY,OAAO,2CAA2C,EAAE,sBAAsB;;;;;uCAO1E;IAAC,QAAQ,YAAY;IAAC,MAAM,EAAE;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,CAAC;IAAC,GAAG,YAAY;IAAC,KAAK,YAAY;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,cAAc,YAAY;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAC"}
@@ -101,6 +101,22 @@ function set_linear(corner_storage, period, size) {
101
101
  * the far field, a parent with no window, reads 0.
102
102
  */
103
103
  export class GPUFluidPressureSolve {
104
+ /**
105
+ * Offer the compute pipelines the multigrid and SOR pressure solvers dispatch — see
106
+ * {@link PipelineEnquiry}.
107
+ *
108
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
109
+ */
110
+ static enquirePipelines(enquiry) {
111
+ enquiry.compute.push(
112
+ shader_fluid_mg_smooth.pipeline,
113
+ shader_fluid_mg_residual_restrict.pipeline,
114
+ shader_fluid_mg_coarsest.pipeline,
115
+ shader_fluid_mg_level0_weights.pipeline,
116
+ shader_fluid_mg_coarse_weights.pipeline,
117
+ );
118
+ }
119
+
104
120
  /** @type {GPUDevice|null} */
105
121
  #device = null;
106
122
  /** @type {number[][]} the cells of every level, finest first */
@@ -12,6 +12,13 @@
12
12
  * cannot change what an earlier one reads, and nothing is allocated once the first has been recorded.
13
13
  */
14
14
  export class FluidWindPublish {
15
+ /**
16
+ * Offer the compute pipeline that publishes a cascade's tile into the wind field — see
17
+ * {@link PipelineEnquiry}.
18
+ *
19
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
20
+ */
21
+ static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
15
22
  /**
16
23
  * Write a cascade's tile from its velocity: the deviation from `far_velocity` at every cell centre
17
24
  * and the skirt around them. The tile's content is the cascade's window: `atlas.content_size` is
@@ -1 +1 @@
1
- {"version":3,"file":"FluidWindPublish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/FluidWindPublish.js"],"names":[],"mappings":"AAQA;;;;GAIG;AAEH;;;;;;;GAOG;AACH;IAkCI;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAb2C,OAAO,EAAvC,sBAAsB;QACS,QAAQ,EAAvC,qBAAqB;QACM,MAAM,EAAjC,UAAU,MAAM,CAAC;QACU,YAAY,EAAvC,UAAU,MAAM,CAAC;QAED,MAAM,EAAtB,MAAM;QAGyB,YAAY,EAA3C,qBAAqB;QAEG,KAAK,EAA7B,cAAc;QACE,IAAI,EAApB,MAAM;aA6DhB;;CACJ;qCA9HY,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,0BAA0B,EAAE,qBAAqB;6BACxD,OAAO,uCAAuC,EAAE,cAAc"}
1
+ {"version":3,"file":"FluidWindPublish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/FluidWindPublish.js"],"names":[],"mappings":"AAQA;;;;GAIG;AAEH;;;;;;;GAOG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAI/E;IAmCD;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAb2C,OAAO,EAAvC,sBAAsB;QACS,QAAQ,EAAvC,qBAAqB;QACM,MAAM,EAAjC,UAAU,MAAM,CAAC;QACU,YAAY,EAAvC,UAAU,MAAM,CAAC;QAED,MAAM,EAAtB,MAAM;QAGyB,YAAY,EAA3C,qBAAqB;QAEG,KAAK,EAA7B,cAAc;QACE,IAAI,EAApB,MAAM;aA6DhB;;CACJ;qCAxIY,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,0BAA0B,EAAE,qBAAqB;6BACxD,OAAO,uCAAuC,EAAE,cAAc"}
@@ -21,6 +21,16 @@ import { FLUID_WIND_PUBLISH_GROUP_SIZE, shader_fluid_wind_publish } from "./shad
21
21
  * cannot change what an earlier one reads, and nothing is allocated once the first has been recorded.
22
22
  */
23
23
  export class FluidWindPublish {
24
+ /**
25
+ * Offer the compute pipeline that publishes a cascade's tile into the wind field — see
26
+ * {@link PipelineEnquiry}.
27
+ *
28
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
29
+ */
30
+ static enquirePipelines(enquiry) {
31
+ enquiry.compute.push(shader_fluid_wind_publish.pipeline);
32
+ }
33
+
24
34
  /** The value of {@link FLUID_MAC_STEP_STRUCT}, rewritten in place; the publish reads the windows and the far field. */
25
35
  #step = {
26
36
  cells: fluid_cascade_window_value(),
@@ -49,7 +49,7 @@ export class GPUFluidQueries {
49
49
  * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
50
50
  * @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
51
51
  */
52
- static "__#267@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
52
+ static "__#268@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
53
53
  encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
54
54
  }): void;
55
55
  /**
@@ -55,8 +55,8 @@ const LOOKUP_PAIR_WORDS = 2;
55
55
  * by call order. A refit recorded across one of those updates would submit a destroyed buffer, and
56
56
  * the software device cannot catch it, since it executes nothing at submit.
57
57
  */
58
- export class GPUBLASRefitBatch {
59
-
58
+ export class GPUBLASRefitBatch {
59
+
60
60
  /** @type {GPUDevice} */
61
61
  #device;
62
62
 
@@ -39,6 +39,13 @@ export class SceneBundle {
39
39
  * @type {ShadeAnimationClip[]}
40
40
  */
41
41
  clips: ShadeAnimationClip[];
42
+ /**
43
+ * Aeroelastic foliage wind rigs extracted from or generated for the asset.
44
+ * Each rig's `root` and each joint's `target` is an index into {@link nodes}.
45
+ *
46
+ * @type {import("../animation/foliage/FoliageWindRig.js").FoliageWindRig[]}
47
+ */
48
+ foliage_rigs: import("../animation/foliage/FoliageWindRig.js").FoliageWindRig[];
42
49
  /**
43
50
  * Punctual lights extracted from the asset, each with the index of the node it sits on. A
44
51
  * light is not a node and has no place of its own; the node's transform is where it is,
@@ -1 +1 @@
1
- {"version":3,"file":"SceneBundle.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/loader/SceneBundle.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AAEH;;;;;;;;;;;;;GAaG;AACH;IACI;;;;OAIG;IACH,OAFU,SAAS,EAAE,CAEV;IAEX;;;;;OAKG;IACH,OAFU,IAAI,EAAE,CAEL;IAEX;;;;;OAKG;IACH,OAFU,kBAAkB,EAAE,CAEnB;IAEX;;;;;;OAMG;IACH,QAFU;QAAC,KAAK,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,EAAE,CAE5B;IAEZ;;;;;;OAMG;IACH,eAHW,SAAS,GACP,MAAM,CAalB;IAED;;;;;OAKG;IACH,0BAFa,YAAY,EAAE,CAsB1B;IAGL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;wBApGY,OAAO,gBAAgB,EAAE,SAAS;mBAClC,OAAO,sBAAsB,EAAE,IAAI;iCACnC,OAAO,oCAAoC,EAAE,kBAAkB;oBAC/D,OAAO,yBAAyB,EAAE,KAAK"}
1
+ {"version":3,"file":"SceneBundle.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/loader/SceneBundle.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AAEH;;;;;;;;;;;;;GAaG;AACH;IACI;;;;OAIG;IACH,OAFU,SAAS,EAAE,CAEV;IAEX;;;;;OAKG;IACH,OAFU,IAAI,EAAE,CAEL;IAEX;;;;;OAKG;IACH,OAFU,kBAAkB,EAAE,CAEnB;IAEX;;;;;OAKG;IACH,cAFU,OAAO,wCAAwC,EAAE,cAAc,EAAE,CAEzD;IAElB;;;;;;OAMG;IACH,QAFU;QAAC,KAAK,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,EAAE,CAE5B;IAEZ;;;;;;OAMG;IACH,eAHW,SAAS,GACP,MAAM,CAalB;IAED;;;;;OAKG;IACH,0BAFa,YAAY,EAAE,CAsB1B;IAGL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;wBA5GY,OAAO,gBAAgB,EAAE,SAAS;mBAClC,OAAO,sBAAsB,EAAE,IAAI;iCACnC,OAAO,oCAAoC,EAAE,kBAAkB;oBAC/D,OAAO,yBAAyB,EAAE,KAAK"}