@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
  250. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
  251. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  252. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  253. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  254. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  255. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  256. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  257. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  258. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  260. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  261. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  262. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  263. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  264. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  265. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  266. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  267. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  268. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  269. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  270. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  271. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  272. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  273. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  274. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  275. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
  276. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  277. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  278. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  279. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  280. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  281. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  282. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  283. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  284. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  285. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  286. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  287. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  288. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  289. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  290. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  291. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  292. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  293. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  294. package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
  295. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  296. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
  297. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  298. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  299. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  300. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
  301. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
  302. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  303. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
  304. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
  305. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
  306. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
  307. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  308. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
  309. package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +160 -0
  310. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +5 -1
  311. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +15 -5
  312. package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts +41 -0
  313. package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts.map +1 -0
  314. package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.js +692 -0
  315. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts +25 -0
  316. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts.map +1 -0
  317. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.js +446 -0
  318. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +22 -0
  319. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -0
  320. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +68 -0
  321. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +32 -0
  322. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts.map +1 -0
  323. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +163 -0
  324. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +10 -3
  325. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -1
  326. package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +12 -4
  327. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
  328. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
  329. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
  330. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
  331. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
  332. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
  333. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
  334. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
  335. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
  336. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
  337. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
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  339. package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
  340. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  341. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  342. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
  343. package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
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  345. package/src/engine/graphics/composit/CompositingStages.js +0 -8
  346. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
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  367. package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
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  369. package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
  370. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
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  372. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
  373. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
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  376. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
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  390. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
  391. package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
  392. package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
  393. package/src/engine/graphics/render/RenderPassType.js +0 -8
  394. package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
  395. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
  396. package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
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  407. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
  408. package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
  409. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
  410. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
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  412. package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
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  414. package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
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  417. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
  418. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
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  420. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  421. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  422. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  423. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  424. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  425. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  426. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  427. package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +0 -1
  428. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +0 -1
  429. package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +0 -1
  430. package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +0 -1
  431. package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +0 -1
  432. package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +0 -1
  433. package/src/shade/renderer/deferred/shader_tonemap_LDR_pbr_neutral.d.ts.map +0 -1
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.51.0",
9
+ "version": "3.53.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -8,38 +8,17 @@ export class Animation {
8
8
  * @returns {Animation}
9
9
  */
10
10
  static fromJSON(json: any): Animation;
11
- /**
12
- * Takes nothing. Build the component, then populate it — {@link Animation.fromJSON} for the
13
- * serialized form, or `clips.add(...)` for clips you already hold.
14
- *
15
- * It used to take an options object, forwarded straight to {@link fromJSON}, while its own
16
- * docblock declared `@property {List.<AnimationClip>} clips` and the field is declared
17
- * `@type {List<AnimationClip>}`. Both named the component type; `fromJSON` calls
18
- * `this.clips.fromJSON(json.clips, AnimationClip)`, which wants **plain objects**. So
19
- * `new Animation({clips: [clip1, clip2]})` with real {@link AnimationClip} instances built an
20
- * Animation whose list was the right length, whose entries were real clips, and whose every
21
- * clip name was the empty string. Nothing then matched any clip in the model, `ClipListPlayer`
22
- * produced zero playbacks, and the entity stood still — with no error anywhere, because the
23
- * documented type and the accepted type were both silently tolerated. Reported from a port as
24
- * GAP-015, at 40 minutes spent believing the model had not loaded.
25
- *
26
- * The ambiguity is removed rather than widened: there is now one way in per representation,
27
- * and neither is the constructor.
28
- *
29
- * @constructor
30
- */
31
- constructor(...args: any[]);
32
11
  /**
33
12
  *
34
13
  * @type {List<AnimationClip>}
35
14
  */
36
15
  clips: List<AnimationClip>;
37
- debtTime: number;
38
16
  /**
39
- * @protected
40
- * @type {Future|null}
17
+ * How far behind is this animation currently? Need to play catchup.
18
+ * used primarily for culling and synchronization.
19
+ * @type {number}
41
20
  */
42
- protected mixer: Future | null;
21
+ debtTime: number;
43
22
  /**
44
23
  *
45
24
  * @type {number}
@@ -1 +1 @@
1
- {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAyII;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAzID;;;;;;;;;;;;;;;;;;;OAmBG;IACH,4BAqBC;IAjDD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB,iBAAa;IAgCT;;;OAGG;IACH,iBAFU,SAAO,IAAI,CAEJ;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEoD;IAWxE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA3LC,uCAAuC;8BAE1B,oBAAoB;+BACnB,qBAAqB"}
1
+ {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAMA;;GAEG;AACH;IA0GI;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAlHD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB;;;;OAIG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEgD;IAWhE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA7JC,uCAAuC;8BAG1B,oBAAoB;+BACnB,qBAAqB"}
@@ -1,6 +1,5 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
3
1
  import List from '../../../core/collection/list/List.js';
2
+ import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
4
3
  import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
5
4
  import { AnimationClip } from "./AnimationClip.js";
6
5
  import { AnimationFlags } from "./AnimationFlags.js";
@@ -15,50 +14,19 @@ export class Animation {
15
14
  */
16
15
  clips = new List();
17
16
 
17
+ /**
18
+ * How far behind is this animation currently? Need to play catchup.
19
+ * used primarily for culling and synchronization.
20
+ * @type {number}
21
+ */
18
22
  debtTime = 0;
19
23
 
20
24
  /**
21
- * Takes nothing. Build the component, then populate it — {@link Animation.fromJSON} for the
22
- * serialized form, or `clips.add(...)` for clips you already hold.
23
25
  *
24
- * It used to take an options object, forwarded straight to {@link fromJSON}, while its own
25
- * docblock declared `@property {List.<AnimationClip>} clips` and the field is declared
26
- * `@type {List<AnimationClip>}`. Both named the component type; `fromJSON` calls
27
- * `this.clips.fromJSON(json.clips, AnimationClip)`, which wants **plain objects**. So
28
- * `new Animation({clips: [clip1, clip2]})` with real {@link AnimationClip} instances built an
29
- * Animation whose list was the right length, whose entries were real clips, and whose every
30
- * clip name was the empty string. Nothing then matched any clip in the model, `ClipListPlayer`
31
- * produced zero playbacks, and the entity stood still — with no error anywhere, because the
32
- * documented type and the accepted type were both silently tolerated. Reported from a port as
33
- * GAP-015, at 40 minutes spent believing the model had not loaded.
34
- *
35
- * The ambiguity is removed rather than widened: there is now one way in per representation,
36
- * and neither is the constructor.
37
- *
38
- * @constructor
26
+ * @type {number}
39
27
  */
40
- constructor() {
41
- /*
42
- Dropping the parameter silently would ship a fresh instance of the exact failure this
43
- change exists to remove: `new Animation(json)` worked, and would now build an empty
44
- component with no error and no animation. A removal has to be loud or it is not an
45
- improvement on the trap. Named rather than asserted generically, because the message is
46
- the migration.
47
- */
48
- assert.equal(arguments.length, 0, 'Animation takes no constructor arguments; use Animation.fromJSON(json) for the serialized form, or clips.add(clip) for clips you already hold');
49
-
50
- /**
51
- * @protected
52
- * @type {Future|null}
53
- */
54
- this.mixer = null;
55
-
56
- /**
57
- *
58
- * @type {number}
59
- */
60
- this.flags = AnimationFlags.MeshSizeCulling | AnimationFlags.Playing;
61
- }
28
+ flags = AnimationFlags.MeshSizeCulling | AnimationFlags.Playing;
29
+
62
30
 
63
31
  /**
64
32
  *
@@ -24,8 +24,8 @@
24
24
  * A target hanging below another goal's bones in the same group is read from the solver's frames on
25
25
  * every iteration. One hanging below another group's bones waits for that group to solve and write.
26
26
  *
27
- * Declared access: IK reads {@link Animation} and {@link AnimationGraphController}, which their
28
- * drivers write, so it runs after the drivers have set this tick's clip times. A system that places a
27
+ * Declared access: IK reads {@link AnimationClips}, which the animation drivers write, so it runs
28
+ * after the drivers have set this tick's clip times. A system that places a
29
29
  * target through its own `TransformAttachment` (a physics contact probe) reads and writes that
30
30
  * component as IK does: declared access leaves the two a cycle, and the scheduler keeps their
31
31
  * registration order, so register it first.
@@ -36,7 +36,7 @@
36
36
  export class IKGoalSystem extends System<any> {
37
37
  constructor();
38
38
  dependencies: (typeof TransformAttachment | typeof IKGoal)[];
39
- components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof AnimationGraphController> | ResourceAccessSpecification<typeof Animation> | ResourceAccessSpecification<typeof IKGoal> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof Joint>)[];
39
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof IKGoal> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof Joint> | ResourceAccessSpecification<typeof AnimationClips>)[];
40
40
  /**
41
41
  * The most iterations a frame FABRIK solve runs.
42
42
  * @type {number}
@@ -67,9 +67,8 @@ import { TransformAttachment } from "../transform-attachment/TransformAttachment
67
67
  import { IKGoal } from "./IKGoal.js";
68
68
  import { Transform64 } from "../transform/Transform64.js";
69
69
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
70
- import { AnimationGraphController } from "../../graphics3/animation/AnimationGraphController.js";
71
- import { Animation } from "../animation/Animation.js";
72
70
  import { GPUStateAuthority } from "../gpu/GPUStateAuthority.js";
73
71
  import { ParentEntity } from "../parent/ParentEntity.js";
74
72
  import { Joint } from "../../physics/ecs/Joint.js";
73
+ import { AnimationClips } from "../../graphics3/animation/AnimationClips.js";
75
74
  //# sourceMappingURL=IKGoalSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"IKGoalSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKGoalSystem.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;;IAEI,6DAA6C;IAE7C,kbASE;IAEF;;;OAGG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,WAFU,MAAM,CAEC;IAkDjB;;;;OAIG;IACH,WAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAgChB;IAED;;;;OAIG;IACH,aAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAkBhB;IAED,sCA+BC;;CA6nBJ;uBA1hCsB,cAAc;oCAED,gDAAgD;uBAQ7D,aAAa;4BAD7B,6BAA6B;4CA3BQ,oDAAoD;yCAEvD,uDAAuD;0BAQtE,2BAA2B;kCAEnB,6BAA6B;6BAIlC,2BAA2B;sBAPlC,4BAA4B"}
1
+ {"version":3,"file":"IKGoalSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKGoalSystem.js"],"names":[],"mappings":"AAyOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;;IAEI,6DAA6C;IAE7C,wXAQE;IAEF;;;OAGG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,WAFU,MAAM,CAEC;IAkDjB;;;;OAIG;IACH,WAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAgChB;IAED;;;;OAIG;IACH,aAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAkBhB;IAED,sCA+BC;;CA6nBJ;uBAzhCsB,cAAc;oCAED,gDAAgD;uBAQ7D,aAAa;4BAD7B,6BAA6B;4CA1BQ,oDAAoD;kCAW9D,6BAA6B;6BAIlC,2BAA2B;sBANlC,4BAA4B;+BAPnB,6CAA6C"}
@@ -4,7 +4,7 @@ import Vector3 from "../../../core/geom/Vector3.js";
4
4
  import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
5
5
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
6
6
  import { pose_evaluate_local } from "../../../shade/renderer/animation/pose/pose_evaluate_local.js";
7
- import { AnimationGraphController } from "../../graphics3/animation/AnimationGraphController.js";
7
+ import { AnimationClips } from "../../graphics3/animation/AnimationClips.js";
8
8
  import { collect_entity_playbacks } from "../../graphics3/pose/collect_entity_playbacks.js";
9
9
  import { FrameFabrikProblem } from "../../physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js";
10
10
  import { frame_fabrik_limit_from_joint } from "../../physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js";
@@ -12,7 +12,6 @@ import { frame_fabrik_solve } from "../../physics/inverse_kinematics/frame_fabri
12
12
  import { joint_hinge_mid_axis } from "../../physics/inverse_kinematics/joint_hinge_mid_axis.js";
13
13
  import { two_bone_path_solve } from "../../physics/inverse_kinematics/two_bone_path_solve.js";
14
14
  import { Joint } from "../../physics/ecs/Joint.js";
15
- import { Animation } from "../animation/Animation.js";
16
15
  import { EventType } from "../EventType.js";
17
16
  import { GPUStateAuthority } from "../gpu/GPUStateAuthority.js";
18
17
  import { GPUStateAuthorityFlags } from "../gpu/GPUStateAuthorityFlags.js";
@@ -258,8 +257,8 @@ const q_2 = new Quaternion();
258
257
  * A target hanging below another goal's bones in the same group is read from the solver's frames on
259
258
  * every iteration. One hanging below another group's bones waits for that group to solve and write.
260
259
  *
261
- * Declared access: IK reads {@link Animation} and {@link AnimationGraphController}, which their
262
- * drivers write, so it runs after the drivers have set this tick's clip times. A system that places a
260
+ * Declared access: IK reads {@link AnimationClips}, which the animation drivers write, so it runs
261
+ * after the drivers have set this tick's clip times. A system that places a
263
262
  * target through its own `TransformAttachment` (a physics contact probe) reads and writes that
264
263
  * component as IK does: declared access leaves the two a cycle, and the scheduler keeps their
265
264
  * registration order, so register it first.
@@ -278,8 +277,7 @@ export class IKGoalSystem extends System {
278
277
  ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read | ResourceAccessKind.Write),
279
278
  ResourceAccessSpecification.from(ParentEntity, ResourceAccessKind.Read),
280
279
  ResourceAccessSpecification.from(Joint, ResourceAccessKind.Read),
281
- ResourceAccessSpecification.from(Animation, ResourceAccessKind.Read),
282
- ResourceAccessSpecification.from(AnimationGraphController, ResourceAccessKind.Read),
280
+ ResourceAccessSpecification.from(AnimationClips, ResourceAccessKind.Read),
283
281
  ];
284
282
 
285
283
  /**
@@ -25,7 +25,7 @@ export function assetTypeByPath(url) {
25
25
  case "usdz":
26
26
  return "model/vnd.usd";
27
27
  default:
28
- console.warn(`Unknown 3d mesh format extension: '${ext}'`);
28
+ console.warn(`Unknown asset format extension: '${ext}'`);
29
29
  return null;
30
30
  }
31
31
  }
@@ -1,12 +1,13 @@
1
1
  /**
2
- * Drives every entity's {@link AnimationGraphController}: runs its clock, and tells the renderer
3
- * what its clips weigh and where they are playing.
2
+ * Drives every entity's {@link AnimationGraphController}: runs its clock, writes its clips' weights
3
+ * and times into the entity's {@link AnimationClips}, and hands that blend to the renderer through
4
+ * {@link AnimationClipsSink}.
4
5
  *
5
6
  * **The clips are the entity's {@link AnimationClips}.** An entity is driven while it carries both
6
7
  * components, whoever put them there — a model `MeshSystem` loaded, or a rig built in code. New
7
8
  * clips are a new component, which this system sees as the entity leaving and coming back.
8
9
  *
9
- * **Every node the clips key holds a row here** ({@link hold_clip_targets}), from the graph being
10
+ * **Every node the clips key holds a row here** ({@link AnimationClipsSink}), from the graph being
10
11
  * bound to the clips until they go. A clip binds only once all of them do, and a keyed node outside
11
12
  * every skin with nothing drawn under it — a socket, say — is held by no other system.
12
13
  *
@@ -27,8 +28,8 @@ export class AnimationGraphSystem extends System<any> {
27
28
  * @param {Scene} scene
28
29
  */
29
30
  constructor(graphics: GraphicsEngine, scene: Scene);
30
- dependencies: (typeof AnimationGraphController | typeof AnimationClips)[];
31
- components_used: ResourceAccessSpecification<typeof AnimationGraphController>[];
31
+ dependencies: (typeof AnimationClips | typeof AnimationGraphController)[];
32
+ components_used: (ResourceAccessSpecification<typeof AnimationClips> | ResourceAccessSpecification<typeof AnimationGraphController>)[];
32
33
  /**
33
34
  * Only noted here: the graph is bound to the clips by the next {@link update}. A link can happen
34
35
  * anywhere the components are added — inside a model's spawn, for one `MeshSystem` loads — and a
@@ -41,21 +42,8 @@ export class AnimationGraphSystem extends System<any> {
41
42
  */
42
43
  link(controller: AnimationGraphController, clips: AnimationClips, entity: number): void;
43
44
  /**
44
- * What the entity is playing, in the form the CPU pose evaluator takes: one entry per clip
45
- * **this graph names**, at the weight and the time the renderer has been given.
46
- *
47
- * **The clips the graph does not name are not here, because they are not registered** (D37).
48
- * The GPU's accumulator marks a joint dirty for every bound clip that writes to it, weight and
49
- * all — so a bound clip at weight zero resolves the joints only it drives to zero rather than
50
- * leaving them at rest. The answer is not to hand those clips to the evaluator so it can make
51
- * the same mistake; it is not to bind them. What the graph never names, nothing plays, and the
52
- * joints it alone would have driven stay where they rest.
53
- *
54
- * A clip the graph names but is not currently playing **is** here, at weight zero, because it is
55
- * bound and the accumulator does see it.
56
- *
57
- * The entries are this system's own and are rewritten by the next call, which is what keeps a
58
- * query on a per-frame path from allocating.
45
+ * What the entity is playing, in the form the CPU pose evaluator takes: delegates to the
46
+ * entity's {@link AnimationClips#write_pose_playbacks}.
59
47
  *
60
48
  * @param {PosePlayback[]} target appended to
61
49
  * @param {number} entity
@@ -75,8 +63,7 @@ export class AnimationGraphSystem extends System<any> {
75
63
  #private;
76
64
  }
77
65
  import { System } from "../ecs/System.js";
78
- import { AnimationGraphController } from "./animation/AnimationGraphController.js";
79
66
  import { AnimationClips } from "./animation/AnimationClips.js";
67
+ import { AnimationGraphController } from "./animation/AnimationGraphController.js";
80
68
  import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
81
- import { PosePlayback } from "../../shade/renderer/animation/pose/PosePlayback.js";
82
69
  //# sourceMappingURL=AnimationGraphSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AnimationGraphSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/AnimationGraphSystem.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAyBI;;;OAGG;IACH,oDAgBC;IAPG,0EAA8D;IAI9D,gFAEC;IAGL;;;;;;;;;OASG;IACH,iBAJW,wBAAwB,SACxB,cAAc,UACd,MAAM,QAehB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BANW,YAAY,EAAE,UACd,MAAM,GACJ,OAAO,CAgDnB;IAED;;;;OAIG;IACH,mBAJW,wBAAwB,SACxB,cAAc,UACd,MAAM,QAkBhB;IAED,2CAaC;IAED,4CAWC;;CA2JJ;uBAvXsB,kBAAkB;yCAEA,yCAAyC;+BADnD,+BAA+B;4CAHlB,iDAAiD;6BAChE,qDAAqD"}
1
+ {"version":3,"file":"AnimationGraphSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/AnimationGraphSystem.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAWI;;;OAGG;IACH,oDAcC;IATG,0EAA8D;IAK9D,uIAGC;IAGL;;;;;;;;;OASG;IACH,iBAJW,wBAAwB,SACxB,cAAc,UACd,MAAM,QAShB;IAED;;;;;;;;;OASG;IACH,6BANW,cAAc,UACd,MAAM,GACJ,OAAO,CAYnB;IAED;;;;OAIG;IACH,mBAJW,wBAAwB,SACxB,cAAc,UACd,MAAM,QAYhB;IAED,2CAEC;IAED,4CAYC;;CAoGJ;uBAxOsB,kBAAkB;+BACV,+BAA+B;yCAErB,yCAAyC;4CAJtC,iDAAiD"}