@woosh/meep-engine 3.51.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +38 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +43 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +802 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +359 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
- package/src/shade/playground/foliage_wind/index.html +254 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +263 -0
- package/src/shade/playground/tonemap_sdr/README.md +5 -3
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +88 -31
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
- package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +160 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +5 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +15 -5
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts +41 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.js +692 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.js +446 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +68 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +32 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +163 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +10 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +12 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
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- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
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- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
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- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
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- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
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- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
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}
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*
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|
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*/
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|
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#release_clips(entry) {
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|
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this.#release_clips_only(entry);
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|
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|
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|
|
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|
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}
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|
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|
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|
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/**
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|
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* The registration alone, leaving {@link #refresh_played_slots}'s answer where it is — which is
|
|
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|
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* what a re-registration wants, since the set it is about to register with is the current one.
|
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|
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*
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|
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|
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|
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*/
|
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|
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#release_clips_only(entry) {
|
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|
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|
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|
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|
|
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|
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if (registration === null) {
|
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|
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|
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|
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}
|
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|
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|
|
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|
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if (registration.context === this.#graphics.scene_context(this.#scene)) {
|
|
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|
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unregister_clips(registration);
|
|
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|
-
}
|
|
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|
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|
|
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|
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entry.clip_registration = null;
|
|
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|
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this.#sink.shutdown();
|
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|
}
|
|
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|
|
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|
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|
|
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|
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*
|
|
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|
+
* Copy the player's current blend into the entity's {@link AnimationClips} sink.
|
|
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|
*
|
|
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|
* **The list is edited while the game runs** — `ClipListPlayer` reconciles its playbacks against
|
|
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|
* it every tick, and `StopAnimationBehavior` empties it outright — so which clips are playable
|
|
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|
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* is
|
|
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|
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*
|
|
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|
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* Maintained here rather than alongside the registration because **the pose evaluator needs it
|
|
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|
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* whether or not there is a device**: `collect_entity_playbacks` answers on the CPU, from the
|
|
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|
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* clips this driver plays, and a game with rendering disabled still asks (I-4).
|
|
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|
+
* is refreshed every tick as well.
|
|
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|
*
|
|
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|
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* @param {
|
|
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|
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* @
|
|
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|
+
* @param {ClipListPlayer} player
|
|
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|
+
* @param {AnimationClips} clips
|
|
175
|
+
* @returns {boolean} whether the distinct set of played slots changed
|
|
287
176
|
*/
|
|
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|
-
#
|
|
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|
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const playbacks =
|
|
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|
-
const
|
|
177
|
+
#write_playback(player, clips) {
|
|
178
|
+
const playbacks = player.playbacks;
|
|
179
|
+
const weights = clips.weights;
|
|
180
|
+
const times = clips.times;
|
|
181
|
+
const slots = PLAYED_SLOTS;
|
|
291
182
|
|
|
292
|
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|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
on every frame for a list that had not moved, and a change here is a re-registration.
|
|
296
|
-
*/
|
|
297
|
-
const wanted = [];
|
|
183
|
+
weights.set(player.weights);
|
|
184
|
+
times.fill(0);
|
|
185
|
+
slots.length = 0;
|
|
298
186
|
|
|
299
187
|
for (let i = 0; i < playbacks.length; i++) {
|
|
300
|
-
const
|
|
301
|
-
|
|
302
|
-
if (wanted.indexOf(slot) === -1) {
|
|
303
|
-
wanted.push(slot);
|
|
304
|
-
}
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
if (wanted.length === played.length) {
|
|
308
|
-
let same = true;
|
|
188
|
+
const playback = playbacks[i];
|
|
189
|
+
const slot = playback.slot;
|
|
309
190
|
|
|
310
|
-
|
|
311
|
-
if (played[i] !== wanted[i]) {
|
|
312
|
-
same = false;
|
|
313
|
-
break;
|
|
314
|
-
}
|
|
315
|
-
}
|
|
191
|
+
slots.push(slot);
|
|
316
192
|
|
|
317
|
-
if (
|
|
318
|
-
|
|
193
|
+
if (playback.weight > 0 || times[slot] === 0) {
|
|
194
|
+
times[slot] = playback.time;
|
|
319
195
|
}
|
|
320
196
|
}
|
|
321
197
|
|
|
322
|
-
|
|
198
|
+
const changed = clips.set_played_slots(slots);
|
|
323
199
|
|
|
324
|
-
|
|
325
|
-
}
|
|
200
|
+
slots.length = 0;
|
|
326
201
|
|
|
327
|
-
|
|
328
|
-
* Keep the registered clips equal to the ones the list names.
|
|
329
|
-
*
|
|
330
|
-
* A clip that leaves the list has to be unregistered, or it stays bound at weight zero and takes
|
|
331
|
-
* the joints only it drives down to zero with it.
|
|
332
|
-
*
|
|
333
|
-
* @param {object} entry
|
|
334
|
-
* @param {GPUSceneContext} context
|
|
335
|
-
* @param {boolean} set_changed whether {@link #refresh_played_slots} just moved
|
|
336
|
-
* @returns {boolean} whether the registration was replaced
|
|
337
|
-
*/
|
|
338
|
-
#refresh_clips(entry, context, set_changed) {
|
|
339
|
-
const registration = entry.clip_registration;
|
|
340
|
-
|
|
341
|
-
if (!set_changed && registration !== null && registration.context === context) {
|
|
342
|
-
return false;
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
this.#release_clips_only(entry);
|
|
346
|
-
|
|
347
|
-
entry.clip_registration = register_clips(context, entry.clips, entry.played_slots);
|
|
348
|
-
|
|
349
|
-
return true;
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
/**
|
|
353
|
-
* Take up the entity's clips: the list is played against them from here on.
|
|
354
|
-
*
|
|
355
|
-
* @param {object} entry
|
|
356
|
-
* @param {number} entity
|
|
357
|
-
* @param {EntityComponentDataset} ecd
|
|
358
|
-
*/
|
|
359
|
-
#bind(entry, entity, ecd) {
|
|
360
|
-
const clips = entry.clips;
|
|
361
|
-
|
|
362
|
-
entry.player.bind(entity, ecd, clips);
|
|
363
|
-
|
|
364
|
-
entry.written = new Float32Array(clips.length).fill(-1);
|
|
365
|
-
entry.poses = clips.map(() => new PosePlayback());
|
|
366
|
-
|
|
367
|
-
entry.bound = true;
|
|
368
|
-
|
|
369
|
-
// before anything registers, so the clips bind in the update that registers them
|
|
370
|
-
hold_clip_targets(this.#chains, clips);
|
|
371
|
-
|
|
372
|
-
entry.held = true;
|
|
202
|
+
return changed;
|
|
373
203
|
}
|
|
374
204
|
|
|
375
205
|
/**
|
|
@@ -377,35 +207,24 @@ export class AnimationSystem extends System {
|
|
|
377
207
|
*/
|
|
378
208
|
update(time_delta_seconds) {
|
|
379
209
|
const ecd = this.entityManager.dataset;
|
|
380
|
-
|
|
381
|
-
const context = this.#graphics.scene_context(this.#scene);
|
|
382
|
-
|
|
383
|
-
// No device — before the first start, and again after a stop. The clocks still run: a clip
|
|
384
|
-
// that ends while the renderer is being replaced still says so.
|
|
385
|
-
const manager = context === null ? null : context.animation_manager;
|
|
386
|
-
|
|
387
|
-
// a new context after a restart is acquired in whole; until there is one, holds are recorded
|
|
388
|
-
this.#chains.bind(context === null ? null : context.rows);
|
|
210
|
+
const context = this.#sink.begin_update();
|
|
389
211
|
|
|
390
212
|
for (const [entity, entry] of this.#entries) {
|
|
391
|
-
|
|
392
|
-
this.#bind(entry, entity, ecd);
|
|
393
|
-
}
|
|
213
|
+
const { player, clips } = entry;
|
|
394
214
|
|
|
395
|
-
entry.
|
|
215
|
+
if (!entry.bound) {
|
|
216
|
+
player.bind(entity, ecd, clips.clips);
|
|
396
217
|
|
|
397
|
-
|
|
218
|
+
this.#sink.bind(clips);
|
|
398
219
|
|
|
399
|
-
|
|
400
|
-
continue;
|
|
220
|
+
entry.bound = true;
|
|
401
221
|
}
|
|
402
222
|
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
}
|
|
223
|
+
player.tick(time_delta_seconds);
|
|
224
|
+
|
|
225
|
+
const set_changed = this.#write_playback(player, clips);
|
|
407
226
|
|
|
408
|
-
|
|
227
|
+
this.#sink.sync(clips, context, set_changed);
|
|
409
228
|
}
|
|
410
229
|
}
|
|
411
230
|
}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../../shade/ShadeGraphicsEngine.js").ShadeGraphicsEngine} ShadeGraphicsEngine
|
|
3
|
+
* @typedef {import("../../shade/PublicScene.js").PublicScene} PublicScene
|
|
4
|
+
* @typedef {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
|
|
5
|
+
* @typedef {import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig} FoliageWindRig
|
|
6
|
+
*/
|
|
7
|
+
/**
|
|
8
|
+
* @typedef {object} FoliageWindEntry
|
|
9
|
+
* @property {FoliageWindRigs} component
|
|
10
|
+
* @property {FoliageWindRig[]} rigs
|
|
11
|
+
* @property {GPUSceneContext|null} context
|
|
12
|
+
* @property {Int32Array|null} rig_ids
|
|
13
|
+
* @property {number} written_weight
|
|
14
|
+
*/
|
|
15
|
+
/**
|
|
16
|
+
* Registers every entity carrying {@link FoliageWindRigs} with the scene's
|
|
17
|
+
* {@link GPUAnimationManager}, so that procedural foliage skeletons deform in real time under
|
|
18
|
+
* the scene's 3D fluid dynamics cascades and global wind field (`GPUSceneWind`).
|
|
19
|
+
*
|
|
20
|
+
* **Rows.** Each rig's `root` entity and every `joint.target` entity are held in this system's
|
|
21
|
+
* {@link RowChains}, along with the transform chain above them, so every bone has a live
|
|
22
|
+
* `transforms` row on the GPU before {@link GPUAnimationManager#register_foliage_rig} binds it.
|
|
23
|
+
*
|
|
24
|
+
* **Lifecycle & Restart.** Mirrors {@link MeshSkinSystem}: rigs linked while a device is live
|
|
25
|
+
* register immediately; rigs linked before the renderer starts (or across a WebGPU device restart)
|
|
26
|
+
* bind and register on the next {@link update}. Changes to {@link FoliageWindRigs#weight} are
|
|
27
|
+
* propagated to {@link GPUAnimationManager#set_foliage_rig_weight} each frame.
|
|
28
|
+
*/
|
|
29
|
+
export class FoliageWindSystem extends System<any> {
|
|
30
|
+
/**
|
|
31
|
+
* @param {ShadeGraphicsEngine} graphics
|
|
32
|
+
* @param {PublicScene} scene
|
|
33
|
+
*/
|
|
34
|
+
constructor(graphics: any, scene: any);
|
|
35
|
+
dependencies: (typeof Transform64 | typeof FoliageWindRigs)[];
|
|
36
|
+
startup(entityManager: any): Promise<void>;
|
|
37
|
+
shutdown(): Promise<void>;
|
|
38
|
+
/**
|
|
39
|
+
* @param {FoliageWindRigs} component
|
|
40
|
+
* @param {Transform64} _transform
|
|
41
|
+
* @param {number} entity
|
|
42
|
+
*/
|
|
43
|
+
link(component: FoliageWindRigs, _transform: Transform64, entity: number): void;
|
|
44
|
+
/**
|
|
45
|
+
* @param {FoliageWindRigs} _component
|
|
46
|
+
* @param {Transform64} _transform
|
|
47
|
+
* @param {number} entity
|
|
48
|
+
*/
|
|
49
|
+
unlink(_component: FoliageWindRigs, _transform: Transform64, entity: number): void;
|
|
50
|
+
update(): void;
|
|
51
|
+
#private;
|
|
52
|
+
}
|
|
53
|
+
export type ShadeGraphicsEngine = any;
|
|
54
|
+
export type PublicScene = any;
|
|
55
|
+
export type GPUSceneContext = import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext;
|
|
56
|
+
export type FoliageWindRig = import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig;
|
|
57
|
+
export type FoliageWindEntry = {
|
|
58
|
+
component: FoliageWindRigs;
|
|
59
|
+
rigs: FoliageWindRig[];
|
|
60
|
+
context: GPUSceneContext | null;
|
|
61
|
+
rig_ids: Int32Array | null;
|
|
62
|
+
written_weight: number;
|
|
63
|
+
};
|
|
64
|
+
import { System } from "../ecs/System.js";
|
|
65
|
+
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
66
|
+
import { FoliageWindRigs } from "./animation/FoliageWindRigs.js";
|
|
67
|
+
//# sourceMappingURL=FoliageWindSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|